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Bizarre Creations finished with PGR4, hands DLC duties to Microsoft


Downloadable content is a prized nugget we all not-so-secretly hope awaits us after taking any game home, but like the midday sun on a carton of fresh milk, it also has us spoiled. However, with Bizarre Creations now parking its ride in Activision's garage, the developer stated that it's closing the books on last year's Project Gotham Racing 4, adding that it will not be releasing any more new content for the stylish Xbox 360 racer.

According to a recent post on Bizarre Creation's official forums by a dev calling himself "Ben," the studio has washed its hands of the game. "Bizarre Creations won't be adding anything more to PGR4 in the future," he wrote. "We've completed the hand-over to Microsoft, so any further add-ons will come from them and not us I'm afraid." The news probably wouldn't sting so much had the last update not been so incredibly cool, leaving us now waiting to see what else the British studio has up its racing sleeves.

Family Album: Activision

Thanks to a pending merger with Blizzard, the Activision family is going to be growing in the near future, but a look at its current development resources reveals that the company already has a pretty diverse galaxy of stars. With such a variety, how will you ever keep track of all the devs under the Activision bumbershoot? Worry not, dear reader.

We've got you covered.

(Also: Check out our other family albums.)

The Club demo now on Xbox Live

When a demo for Bizarre Creation's The Club was released only in Europe and Australia, we were understandably testy. But then, we had a revelation: That's what it's like every day in countries that aren't America. We were so moved that we bought a red-white-and-blue T-shirt and six of Miller High Life to celebrate our appreciation for our homeland. Now, our patience has been rewarded, with the demo finally hitting Xbox Live.

If you need more encouragement to check it out, you should know that Tycho from Penny Arcade said nice things about it, which is good enough for us. Typically, the guys use their power to steer you towards the finer things, (unlike our power, used only to win fights in the comments section). But will you be joining The Club? Let us know below.

Boom Boom Rocket update adds guitar, dance pad support


Because clearly, a music game simply isn't complete until it can turn mild-mannered button pushers into gyrating vessels of awkwardness. Not that we mind -- we're quite eager to stomp our way through Bizarre Creations' fun rocket-based rhythmer again. In a recent studio update, Bizarre reveals a new Xbox Live Arcade title update for Boom Boom Rocket has made its way through the certification gauntlet, bringing with it the following changes (the most important ones highlighted):
  • Guitar and dance pad peripheral support.
  • Japanese and Korean language support.
  • Tweaked scoring system focusing only on accuracy.
  • The huge loud "noise" which popped up occasionally on endurance mode is now gone.
  • Occurrences of scores getting overwritten with a lower score when playing with 2 profiles signed in is now fixed.
  • Display updates when viewing the game through a VGA cable.
  • Friends leaderboard now shows extra information such as grade, accuracy, etc.
  • Multiplayer endurance mode fix for player colors swapping sporadically.
  • Slightly bigger and better explosions.
Now if we could just get our arthritic hands on some new downloadable songs (actual music this time, please), we'll really see some fireworks.

[Via 1UP]

Project Gotham Racing's future in flux


With Activision gobbling up Project Gotham Racing developer Bizarre Creations, the future of the Microsoft's racing series seems to have a lot of question marks attached. Interestingly, lead designer Ged Talbert has already been talking about what they could do to improve on the series, telling CVG, "Obviously Gotham 4's about to come out and we're really happy with it, but behind the scenes we've already started ripping our game to pieces. We know where we failed in certain areas."

Bizarre's going to be popping out a new racing IP for Activision now, so we'll have to wait and see if the improvements Talbert wants will be implemented in PGR 5, or in some new series. That said, are we the only ones who are a bit more worried about the future of Bizarre's other property, Geometry Wars? Traditionally, it's been a part of PGR, so will it be in someone else's hands too?

Activision pockets Project Gotham dev Bizarre Creations


Independent UK developer Bizarre Creations of Project Gotham Racing and Geometry Wars fame is now the property of Activision following an acquisition announcement this morning, making the studio one of Activision's wholly owned subsidiaries. The move by Activision follows last year's purchase of Guitar Hero publisher Red Octane, and while financial terms of the deal were not disclosed, Activision notes that its first Bizarre Creations game will not be released until sometime following fiscal 2009.

That said, Bizarre Creations will still release its visceral shooter The Club as an indie for publisher Sega this February for PC, Xbox 360 and PlayStation 3. The upcoming Project Gotham Racing 4 will be the studio's final game for Microsoft.

While it's always somewhat disheartening to see once independent developers sapped up like this, in some ways it's inevitable, especially given the high costs associated with console game development. Still, according to a blog post on Bizarre Creations' website, Activision's ownership will be "hands off," leaving creative control in the studio's capable hands, for now at least. In addition, the post adds that the company will have "absolutely no redundancies," no doubt causing a sigh of relief from those in the trenches.

PGR4 sets virtual stage for electric vs. petrol showdown

Do you think a lean, green electric sports car can take on a noisy gas-guzzler? In discussing the invitationals planned for Project Gotham Racing 4, developer Bizarre Creations used "Electric vs. Petrol Showdown" as one example, where you in the Tesla Roadster face off against a Ferrari Testarossa.

Can full, unadulterated speed be met without exhuming fossil fuels? It should make for a fun, philosophical monologue while you maneuver around corners. We do warn you, though, that beating the Ferrari in a race may lead to an excess in smug emissions.

[Via AutoblogGreen]

PGR4 demo to have exclusive content

A demo from Bizarre Creations' Project Gotham Racing 4 should be hitting Xbox Live soon, according to the developer (via Eurogamer). In addition to five playable vehicles (cars and bikes) that presumably will be in the full game, there will be an Arcade mode exclusive to the demo set in Macau, featuring exclusive challenges.
We're a bit perplexed about the exclusive content. If it's good, why not include it in the full game. Conversely, if the content is not good, or not on par with the full game, why use it to promote the title?

A time trial for Nurburgring Snow will also be in the demo. Project Gotham Racing 4 (with Geometry Wars: Waves) is due out October 2 in North America.

The Club goes dancing, shooting February 2008

When Bizarre Creations is not driving fast cars or pulverizing polygons, the Liverpool-based developer likes to blast bullets at a blistering rate with little regard for their surroundings. According to a press release from publisher Sega, their incoming shoot 'em up The Club will ship this February for PC, Xbox 360 and PlayStation 3, hopefully just in time for Valentine's Day.

In the meantime, check out our impressions of the title from E3. And speaking of shoot 'em ups, we hear Clive Owen's new film has an action sequence or two.

Gallery: The Club (360, PS3)

Geometry Wars returning in Project Gotham Racing 4


Speaking to Pro-G at the Leipzig Games Convention, Bizarre Creations has revealed that a new Geometry Wars game will be featured in October's Project Gotham Racing 4. Dubbed "Geometry Wars: Waves," the shape shooter will be an exclusive Project Gotham bonus and unlike Retro Evolved, won't be sold on Xbox Live Arcade. That makes for an excellent bonus for racing fans, but a $60 investment for those just hoping to exact revenge on the sneaky green square.

Not to worry though, as Bizarre also stated that Waves is based on Retro Evolved and not a "true" sequel as such. Alternatively, you can be sucked in by the gravity wells of Geometry Wars: Galaxies, out this Fall on DS and Wii.

Project Gotham Racing 4 releases Oct. 2 in US, Oct. 12 in Europe


Those hoping to steer seductively shaped hunks of metal through rain and snow should be pleased to note that Project Gotham Racing 4 is scheduled for release on October 2nd in America and October 12th in Europe. Those unsure of the Xbox 360 racer's selling points should simply read the first sentence again, noting that said hunks of metal may constitute either cars or motorcycles.

Though initially aimed for a September release, the DVD-loving folks at Bizarre Creations explain that today's two-day delay provides them with enough time to put "the finishing touches on the game to ensure it crosses the finish line at retail as the best title yet in the 'PGR' racing franchise." If you're curious as to what it is you'll be racing, peek past the break to see a list of newly unveiled in-game vehicles.

Gallery: PGR4 (Xbox 360)



Gallery: Project Gotham Racing 4 motorcycles

Continue reading Project Gotham Racing 4 releases Oct. 2 in US, Oct. 12 in Europe

Joystiq impressions: The Club

Bizarre Creation's next big title, Project Gotham Racing notwithstanding, is The Club, a pretty over-the-shoulder shooter with an arcade twist. Don't worry about a story: each level takes approximately five minutes to finish, and the point of the game is to achieve higher scores.

We got a chance to try out the prison level. The pace is brisk and aiming is easy. Where the challenge is going to lie is maintaining a combo multiplier, which drops when you miss a shot. You can also increase the multiplier by shooting skull signs. In our initial run through, we only found two skulls, meaning we'll have a lot more exploration to do upon its release. Blue barrels cause big explosions and major points, which is a plus.

The game is challenging enough and we did have enough near death experiences. We tried easy mode, meaning health packs are plentiful, but the other difficulty level reportedly ramps up noticeably. Each of the eight levels have six to eight game modes each, and each one has its own target score you need to earn a medal, dubbed "bullets." Four-player split screen and deathmatch will be available in the final game. The point of this game was quick, fun experiences. We're looking forward to this game when it releases early 2008 for PlayStation 3 and Xbox 360.

Gallery: The Club (360, PS3)

Project Gotham Racing 4 loses two wheels, gains bikes


Peanut butter and jelly.
Cookies and milk.
Cars and bikes.

Finally, Project Gotham Racing 4 brings two great tastes together. In a first for the franchise, the upcoming Xbox 360 racer will allow players to use both cars and bikes in the same race. Bizarre Creations is promising the same level of visual fidelity in the bikes as in the cars -- looking at the new screenshots released today, we're also equally impressed by the racer character models.

A new "Stunt button" will allow players to perform a "crazy move" that will earn the player the series' trademark Kudos. While some may find this move to be controversial, Bizarre Creations notes that the game "won't force you to ride bikes if you don't want to." Regardless, they think players are willing to try something new: "we expect 99% of players to take the bikes out just as frequently as the cars!"

Gallery: Project Gotham Racing 4 motorcycles

Joystiq hands-on: PGR4 (Xbox 360)

Project Gotham Racing 4 follows the track of previous PGR titles by recreating cities on a building-by-building basis and then letting the fast cars loose. The September Xbox 360 game will include 10 total locations: New York City, Tokyo, London, Las Vegas, Quebec City, Shanghai, Macau, St. Petersburg, Nuerburgring, and the Michelin Test Track.

I got some hands-on time with a recent version of the in-progress game, with the touted weather and rain specifically being shown off. PGR4 looks and feels like it'll be a fun racer, and this time, motorcycles get to play alongside the cars.

Gallery: PGR4 (Xbox 360)

Continue reading Joystiq hands-on: PGR4 (Xbox 360)

Geometry Wars XP debuts on Steam


Those hoping to engage in wanton shape genocide without a console's involvement can now look towards Valve's online game distribution service, Steam, now hosting a Windows XP version of Geometry Wars: Retro Evolved. Developed by Bizarre Creations and considered by many to be the Xbox 360's first must-have game, Geometry Wars is being offered at an introductory price of $2.50, half that of its 2005 "supposed to be free" launch price. The game will be shifted to $3.95 starting June 22.

If Steam isn't your thing either, perhaps this holiday season's Geometry Wars: Galaxies on the Wii and DS will be enough to enlist you in the fight against circles and diamonds. Failing that, we'll have to conclude that you're one of them -- a total square.

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