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Posts tagged BlastWorks

Blast Works duo on what didn't make the cut

Blast Works: Build, Trade, & Destroy will finally launch in North America next Tuesday, so now seems like a fitting time for Budcat Creations pair Marcus Brown and Matt Modaff to update their IGN blog and reflect on numerous aspects of the game's lengthy gestation. Fortunately for this post, ...

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Revolutionary: Playing. Creating? Sharing!

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Custom level creation in console games has come a long way. It used to be, if you wanted to share a track that you built in Excitebike, you had to invite friends over to play your crea...

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Blast Works media reveals more of editor, underwhelming boxart

For a game as inventive and unique as Budcat's Blast Works, that sure is some vanilla boxart. Okay, so it's functional in a Ronseal-kinda way, but it's also far from pretty or imaginative (like the game itself). Then again, sporting the kind of cover you'd expect to see on the blandest of Wii budget...

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Anniversary aftermath: Next year's awesome games that you forgot about

We spent yesterday going through the big releases that've been announced for next year so far -- Smash Bros. Brawl and/or Wii Fit likely topping your personal "must get" list -- but what about the second-tier games that don't usually receive much press or attention? Though we haven't forgotten...

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Blast Works lets you build all kinds of stuff

For a while, all we've known about Blast Works's editor mode is that it was feature-rich and awesome. Gametap's Jared Rea (formerly of Joystiq!) got to mess with the editor during a hands-on preview, and found not only an edit mode, but an incredibly versatile shooter creation engine. Apparently,...

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Blast Works delayed, for a decent reason

At one time, we dreamed of filling the period between now and the big holiday releases with lots of shooting, courtesy of Majesco's Blast Works. We most recently found it scheduled for an October 16 release, which was acceptable to us. But Majesco announced yesterday that Blast Works has been del...

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Blast Works' price gets built up

We've been eyeing Majesco's Blast Works as a potential purchase for some time, and now that potential purchase is going to set us back some more potential cash. The shooter's Gamestop listing, which once had the game priced at $19.99, now shows a price of $39.99. Since the game isn't out until the...

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Blast Works developer seems to care about the game

We must admit that we're very impressed with Budcat Creations so far. We assumed that they were just some guys to whom Majesco farmed out the development of Blast Works (to replace the one guy responsible for the PC version), but an interview with Siliconera paints a different picture-- or assembl...

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Blast Works almost as cheap as the PC version

If Gamestop's listing is to be believed, Blast Works is scheduled for an October 10th release at a lovely $19.99. While that's still roughly infinity times more expensive than the original PC TUMIKI Fighters (which was cheap as free), it's quite cheap for a Wii game. Some people may have a problem...

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Kenta Cho talks Blast Works

ABA Games' Kenta Cho, who has nothing to do with Majesco's Blast Works other than originally creating TUMIKI Fighters, is apparently more positive about the whole deal than previous reports made it sound. Speaking with Siliconera's Spencer Yip, he allowed himself to briefly stop being aloof, a lit...

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