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Micro-transaction model a possibility for WoW
VideoGamer.com's recent interview with Blizzard's Tom Chilton, game director for the totally underground MMO World of Warcraft, is full of interesting tidbits for the WoW-innoculated -- info on the possible new races and classes that could make their way into the new expansions, in-game territories yet to be explored, etc. However, one blurb from the interview has the online gaming world a-buzzin' -- probably because said blurb references the possibility of a free-to-play, micro-transaction business model for the monolithic title.
Don't get your dander up too fast -- Chilton merely said, "I certainly think it's possible that we could do some kind of micro-transaction stuff," later adding that, "whether we ever shift to a free-to-play model is really too hard to say at this point." It's unlikely they'll make the switch as long as the game continues to be a veritable assembly line for giant bags of money, however. What do you guys think? Would you support a transaction-based WoW?
Don't get your dander up too fast -- Chilton merely said, "I certainly think it's possible that we could do some kind of micro-transaction stuff," later adding that, "whether we ever shift to a free-to-play model is really too hard to say at this point." It's unlikely they'll make the switch as long as the game continues to be a veritable assembly line for giant bags of money, however. What do you guys think? Would you support a transaction-based WoW?
Surprising no one, StarCraft II fans petition for LAN support

You can say that we're getting old, but this petition, created by StarCraft II fans that want to see LAN support included in the game, is actually making us a little nostalgic. The air is once more thick with with slight, reedy voices crying fruitlessly out for ultimately inconsequential change! It's intoxicating!
But we have to admit that their opener, "We, your most loyal fans, implore you to reconsider adding LAN as a network feature to StarCraft II," is a little soft for our taste. C'mon guys, when this totally doesn't work at all, you need to feel like you gave it your best shot.
[Via Eurogamer]
Blizzard files trademark for 'Cataclysm'

Our acronym-infused sister site WoW.com reminded us of a very important point -- not all Blizzard trademarks turn into actual games (isn't that right, StarCraft: Ghost?). However, they also noticed that the domain name wowcataclysm.com recently expired and is now held by GoDaddy -- who handles all of Blizzard's domains. It looks like Big Blizz is up to something -- but we might have to wait till BlizzCon to find out what that something is.
[Via WoW.com]
StarCraft II: Blizzard responds to lack of LAN support

"We don't currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.
Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we're encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We're looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future."
So, let it hereby be noted that pirates killed the LAN parrrrrty.
LAN support not included in StarCraft II

If this is true, Battle.net is the only multiplayer option in StarCraft II, and the era of the LAN party has officially ended -- we suppose you could still bring your computer over to someone else's house, but you no longer need to. More than that, we suspect that this will be just one of the things that thousands of daily StarCraft players are going to freak out about, because it's something in the new game that is the slightest bit different from the old game.
[Via IGN]
Gallery: Starcraft II (6/29/09)
Interview: Starcraft 2 lead producer Chris Sigaty
Chris Sigaty has been a faithful Blizzard employee for thirteen years and served as the lead tester on the original Starcraft. He's worked his way up the ladder on various titles, and is now hauling the reins of three different races as the lead producer on the followup Starcraft 2. Additionally, he's the rhythm guitarist in Level 80 Elite Tauren Chieftain and has a rockin' metal head of hair.
We sat down with him recently to talk about the much anticipated sequel, which became a trilogy somewhere along the yellow brick road of development. Blizzard is still hoping to release Starcraft 2: Wings of Liberty later this year, featuring the Terran single-player version of the game along with all three races in the multiplayer that you've come to love like a dear friend ... a dear friend that sucks up all of your free time and enjoys kicking you in the ribs when you're down.
Read on for all the Starcraft 2 goodies we could squeeze out of him, and find out why this title is poised to glue more butts to seats very soon.
We sat down with him recently to talk about the much anticipated sequel, which became a trilogy somewhere along the yellow brick road of development. Blizzard is still hoping to release Starcraft 2: Wings of Liberty later this year, featuring the Terran single-player version of the game along with all three races in the multiplayer that you've come to love like a dear friend ... a dear friend that sucks up all of your free time and enjoys kicking you in the ribs when you're down.
Read on for all the Starcraft 2 goodies we could squeeze out of him, and find out why this title is poised to glue more butts to seats very soon.
Blame World of Warcraft for StarCraft 2's tardiness
We already blame World of Warcraft for most of the problems in the world -- loneliness, social atrophy and, generally, man's inhumanity towards man -- but now we've got another grudge to harbor against the MMO juggernaut: It delayed StarCraft 2 development for an entire year. That's 365 days of sweet, sweet strategy (by which of course we mean constant, unwavering zerg rushes) that we could have already been enjoying.
This startling revelation came to Eurogamer by way of Blizzard vice president of game design Rob Pardo, who explained, "A fair amount of the design team went onto World of Warcraft for a year to really help finish that game off." We guess that explains why Starcraft 2 took six years to finish. See, and here we assumed it was because they were all hopelessly addicted to WoW, not because they were actually making it.
This startling revelation came to Eurogamer by way of Blizzard vice president of game design Rob Pardo, who explained, "A fair amount of the design team went onto World of Warcraft for a year to really help finish that game off." We guess that explains why Starcraft 2 took six years to finish. See, and here we assumed it was because they were all hopelessly addicted to WoW, not because they were actually making it.
Big Orc on Campus: We tour through Blizzard
Blizzard's main company headquarters are, much like any other, located somewhere inside a massive corporate building complex, this one deep inside Irvine, California. Once you get past the guard gate and make your way inside, it's not quite like most business parks. For one, Blizzard has its own ginormous Orc Wolfrider statue guarding the front doors.
There's enough lush green vegetation around to conceal a Fallout-style vault, or a mechanized army of robotic dragons ... which might be where your monthly World of Warcraft fees are going. At least part of that money went to pay for the company's own sand volleyball court, where brave employees reenact that scene from Top Gun.
What other secrets does the place hold? Read on to find out, and browse through the 99 images in the gallery below, which sadly doesn't include the photos we were asked not to show or talk about. Hopefully they'll let us do that soon. For now, let the speculation begin ...
There's enough lush green vegetation around to conceal a Fallout-style vault, or a mechanized army of robotic dragons ... which might be where your monthly World of Warcraft fees are going. At least part of that money went to pay for the company's own sand volleyball court, where brave employees reenact that scene from Top Gun.
What other secrets does the place hold? Read on to find out, and browse through the 99 images in the gallery below, which sadly doesn't include the photos we were asked not to show or talk about. Hopefully they'll let us do that soon. For now, let the speculation begin ...
Gallery: Blizzard Tour
Hands-on: StarCraft II multiplayer
It's been nearly two years since we were first embarrassed in a StarCraft II multiplayer preview, but we recently got our long-awaited shot at redemption. During the interim, we've logged countless hours with the original StarCraft and its Brood War expansion (having picked up new, digital copies for a mere $15) in order to prepare for this opportunity. The bad news? We still managed to get owned. Although, in our defense, we were playing against some hardcore fansites, and the setup of Blizzard's recent hands-on event was not unlike being dropped into a televised StarCraft tournament match in Korea with an announcer saying, "Okay, and ... GO!"
That's the bad news. The good news is that StarCraft II looks simply amazing, and it plays even better. After you've pounded your brain with several hundred hours (for some of you, it's probably thousands of hours) of StarCraft, and you fire up StarCraft II, it's like being jolted by 1.21 jigawatts of mouse-clicking rapture -- which, thankfully, also numbed the pain of our ongoing losing streak.
That's the bad news. The good news is that StarCraft II looks simply amazing, and it plays even better. After you've pounded your brain with several hundred hours (for some of you, it's probably thousands of hours) of StarCraft, and you fire up StarCraft II, it's like being jolted by 1.21 jigawatts of mouse-clicking rapture -- which, thankfully, also numbed the pain of our ongoing losing streak.
Gallery: Starcraft II (6/29/09)
Eyes-on: Seven minutes of Starcraft 2 multiplayer footage
Seven minutes and six seconds, to be exact. That's pure, raw, Starcraft 2 footage coming at you just beyond the break, and it features Terran, Zerg, and Protoss units going at it. If you're still not sated, try out the direct video file here (it's 250MB), free from flash encoding.
See how much you can resist trying to move the screen around with your own mouse, continually forgetting that – alas! – it's just a video. For us it happened right at the very end when that swarm of Ultralisks started pounding on that poor Terran Command Center. Ouch.
To kill time until the game ships (hopefully) later this year, be sure to check out our new hands-on with the multiplayer and our interview with lead producer Chris Sigaty, both coming later today, and the new images in the gallery below.
Gallery: Starcraft II (6/29/09)
Download in HD (250MB)
Blizzard still hesitant about console MMOs
While expanding the unrelenting grasp of World of Warcraft to home consoles would undoubtedly net Blizzard an extra googolplex subscribers, there's a number of hurdles keeping MMOs from succeeding on non-PC platforms -- hurdles that were identified by Blizzard's executive VP of game design, Rob Pardo, in a recent interview with IndustryGamers.
Some hurdles are self-evident, such as the lack of a "keyboard and mouse" input device, and the massive amounts of storage space required for most online games (WoW is up to 10 gigs). Some have to do with the policies of the hardware manufacturers themselves, such as Microsoft's lengthy certification measures which would make WoW's frequent patches a nightmare to publish. However, according to Pardo, Microsoft has asked Blizzard for MMO advice, and has shown the company "some stuff they have in development." Halo MMO re-confirmed! (No, not really.)
Pardo's MMO outlook for the current generation of consoles is poor, but he thinks the next round of hardware is more likely to get it right -- at which point, people will be able to play WoW on any platform they want, and pretty much everyone will stop leaving the house. Hooray?
Some hurdles are self-evident, such as the lack of a "keyboard and mouse" input device, and the massive amounts of storage space required for most online games (WoW is up to 10 gigs). Some have to do with the policies of the hardware manufacturers themselves, such as Microsoft's lengthy certification measures which would make WoW's frequent patches a nightmare to publish. However, according to Pardo, Microsoft has asked Blizzard for MMO advice, and has shown the company "some stuff they have in development." Halo MMO re-confirmed! (No, not really.)
Pardo's MMO outlook for the current generation of consoles is poor, but he thinks the next round of hardware is more likely to get it right -- at which point, people will be able to play WoW on any platform they want, and pretty much everyone will stop leaving the house. Hooray?
Here's an early look at StarCraft II's battle report 3
Another StarCraft II battle report just hit the interwebs. This one is out a little early, as you won't find it anywhere on the official site just yet. Blizzard's third battle report (as obtained by Gamez.nl) shows off some new units, a new map called Scrap Yard and also features over 17 minutes of Zerg vs. Protoss action.
While 17 minutes may not be enough to completely satiate a decade-long deficit of StarCraft goodness, it sure does leave us smiling and gets us excited about playing it later this year. Get briefed on the full battle report right after the break.
[Via Incgamers]
While 17 minutes may not be enough to completely satiate a decade-long deficit of StarCraft goodness, it sure does leave us smiling and gets us excited about playing it later this year. Get briefed on the full battle report right after the break.
[Via Incgamers]
Game Developer Research lists 'Top 50 Developers' of 2009
Game Developer magazine (and its brainy Game Developer Research division) recently published its second annual enumerated accolades for the fine folks who make the games that you crudely jam into your home entertainment consoles -- or, in layman's terms, the "Top 50 Developers 2009" report. The rankings are based on how many games a studio created, the sales for those games, and their metacritic ratings. Quality of box art and amount of 'tude possessed by the games' protagonists, however, were not taken into consideration.
The results are utterly shocking -- for the second year in a row, Nintendo took top honors, with fellow money-printing organization Blizzard taking second place. Ubisoft Montreal skyrocketed from 12th place in the '08 report to third place in the most recent rankings. Regardless of your fanboyism for a certain developer, we think we can all agree -- in such a financially (and employmentmentally) challenging time, we're just glad to hear there's at least 50 game developers that haven't been forced to shut down.
The full list is posted after the jump.
[Thanks, Braz!]
The results are utterly shocking -- for the second year in a row, Nintendo took top honors, with fellow money-printing organization Blizzard taking second place. Ubisoft Montreal skyrocketed from 12th place in the '08 report to third place in the most recent rankings. Regardless of your fanboyism for a certain developer, we think we can all agree -- in such a financially (and employmentmentally) challenging time, we're just glad to hear there's at least 50 game developers that haven't been forced to shut down.
The full list is posted after the jump.
[Thanks, Braz!]
The best of WoW.com: June 9-16, 2009

News
- Upcoming mount changes
Required levels for mounts are being lowered, as are the costs for each. - Isle of Conquest details released
Hot new deets on the game's upcoming battleground instance. - Mountain Dew Battle-bots now live
Mountain Dew released their promotional in-game items -- come and get 'em while they're... bot? - New zeppelin and portals coming in Patch 3.2
In addition to the mount updates, Blizzard is adding a new zep to ride and a portal straight to Outland. How convenient! - Yogg Saron and Flame Leviathan nerfed tonight
Two Ulduar bosses get hit with the nerf bat.
Features
- Guildwatch: He's really, really sorry
Drama, downed, and recruiting news from around the realms. - Ten things WoW players should know from E3
Activision is bigger than ever, the MMO genre is widening, and wow, Star Wars: The Old Republic looks good. - Addon Spotlight: Essential addons for raid leaders
Our weekly column for UI addons examines some recommended installs for those leading raids. - Popular scams and how to avoid them
There are scams aplenty in Azeroth, so here's some tips on how to dodge them. - WoW, Casually: Tips for leveling on a PvP realm
Play on a player vs. player realm but don't want to die that often? Here's how to stay alive.
StarCraft II targeting an '09 release
Blizzard president Mike Morhaime confirmed in an investor webcast that StarCraft II has been planned for release later this year. "We're targeting an end of year release this year for StarCraft II," said Morhaime. "But as always, we won't release it until it meets our standards and the expectations of our players."
With the beta opening this summer, it looks like there will be more than enough StarCraft for fans to sink their Zerg-like talons into.
[Via Big Download]
With the beta opening this summer, it looks like there will be more than enough StarCraft for fans to sink their Zerg-like talons into.
Gallery: Starcraft II
[Via Big Download]






















