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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dead Rising 2 screens show off new weapon creation system]]></title><link>http://www.joystiq.com/2010/01/26/dead-rising-2-screens-show-off-new-weapon-creation-system/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/26/dead-rising-2-screens-show-off-new-weapon-creation-system/</guid><comments>http://www.joystiq.com/2010/01/26/dead-rising-2-screens-show-off-new-weapon-creation-system/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.capcom-unity.com/jgonzo/blog/2010/01/26/dead_rising_2_new_screenshots_show_off_weapon_creation"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/deadrisingcombine580.jpg" /></a></div>
It isn't like us to dedicate an entire post to a single screenshot, but when it comes to <a href="http://www.joystiq.com/tag/Dead-Rising-2/"><em>Dead Rising 2</em></a> we've already <a href="http://www.joystiq.com/2009/09/23/tgs-2009-dead-rising-2-in-one-awesome-screen/">set a precedent</a>. Earlier today, Capcom's Unity blog posted a handful of new images from the zombie-killing simulator, but the screen that really captured our attention was the one shown (gloriously) above.<br />
<br />
Combining vastly different items to create our own completely insane arsenal against the zombie collective? Imagine the possibilities: Like some kind of cutting <em>thing</em>, attached to something that spins or <em>something</em>! Clearly our intense excitement has damaged the part of our brain that controls our creativity, but you get the point. Things are going to get killed, real good. More screens are available on the <a href="http://www.capcom-unity.com/jgonzo/blog/2010/01/26/dead_rising_2_new_screenshots_show_off_weapon_creation">Capcom Unity blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/26/dead-rising-2-screens-show-off-new-weapon-creation-system/">Dead Rising 2 screens show off new weapon creation system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/jgonzo/blog/2010/01/26/dead_rising_2_new_screenshots_show_off_weapon_creation>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/26/dead-rising-2-screens-show-off-new-weapon-creation-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19332551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/26/dead-rising-2-screens-show-off-new-weapon-creation-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue-sky-studios</category><category>capcom</category><category>dead-rising</category><category>dead-rising-2</category><category>Microsoft</category><category>screenshots</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 26 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Fox making animated Spore movie; Ice Age director onboard; procedural generation, probably not]]></title><link>http://www.joystiq.com/2009/10/02/fox-making-animated-spore-movie-ice-age-director-onboard/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/02/fox-making-animated-spore-movie-ice-age-director-onboard/</guid><comments>http://www.joystiq.com/2009/10/02/fox-making-animated-spore-movie-ice-age-director-onboard/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="247" width="580" vspace="0" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/ea-fox-580.jpg" alt="" /></div>
EA is on a movie-making tear thanks to <a href="http://www.joystiq.com/2008/07/23/ea-inks-talent-agency-deal-more-game-movies-coming/">that deal with UTA</a>; it's got <a href="http://www.joystiq.com/tag/the-sims-movie/"><em>The Sims</em></a>, <a href="http://www.joystiq.com/2008/11/03/universal-wins-bidding-war-for-eas-dantes-inferno-movie-righ/"><em>Dante's Inferno</em></a>, <a href="http://www.joystiq.com/2008/10/24/army-of-two-crotch-hoisting-its-way-to-the-big-screen/"><em>Army of Two</em></a>, <a href="http://www.joystiq.com/2009/07/27/dead-space-being-directed-with-an-eagle-eye-by-d-j-caruso/"><em>Dead Space</em></a>, and <a href="http://www.joystiq.com/2008/09/18/rumor-ex-marvel-studios-boss-lands-mass-effect-film-rights/"><em>Mass Effect</em></a>. And now, <a href="http://www.variety.com/article/VR1118009454.html?categoryid=13&amp;cs=1">Variety reports</a> that Twentieth Century Fox is signed on to create a CG-animated movie based on EA's make-anything-you-want sim <em>Spore</em>, with <em>Ice Age's</em> Chris Wedge signed on to direct. To put it another way, they're turning the infinite-possibility space of Spore (read: the whole point of the game!) into a distinctly finite feature film. Procedural generation: out the window. Players as creators: nope!<br /> <br /> In their place, we'll have a script by the duo of Greg Erb and Jason Oremland, who've written the upcoming films <em>The Princess and the Frog</em> and <em>The Return of King Doug</em>. Blue Sky Studios -- the team behind <em>Ice Age</em> and <em>Robots</em> -- will handle the whole CG-animation part. Keeping watch over their golden goose, EA's Patrick O'Brien and Maxis' Lucy Bradshaw are billed as executive producers. <br /> <br /> Of the source material, Wedge said, "From every perspective -- visually, thematically and comedically -- the world of <em>Spore</em> provides the potential to put something truly original on the screen." Bradshaw misses the mark even further saying, "With more than 100 million unique creatures uploaded to our website, it's clear that people are passionate about the game, and it will be exciting to offer a powerful medium like film in order to expand their experience with <em>Spore</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/02/fox-making-animated-spore-movie-ice-age-director-onboard/">Fox making animated Spore movie; Ice Age director onboard; procedural generation, probably not</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Oct 2009 10:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.variety.com/article/VR1118009454.html?categoryid=13&amp;cs=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/02/fox-making-animated-spore-movie-ice-age-director-onboard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19182135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/02/fox-making-animated-spore-movie-ice-age-director-onboard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blue-Sky-Studios</category><category>Chris-Wedge</category><category>EA</category><category>Electronic-Arts</category><category>Fox</category><category>Maxis</category><category>movie</category><category>movies</category><category>Spore</category><category>Spore-Movie</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 02 Oct 2009 10:03:00 EST</pubDate></item></channel></rss>