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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Joystiq impressions: Boom Blox (Wii)]]></title><link>http://www.joystiq.com/2008/04/15/joystiq-impressions-boom-blox-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/15/joystiq-impressions-boom-blox-wii/</guid><comments>http://www.joystiq.com/2008/04/15/joystiq-impressions-boom-blox-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><img hspace="0" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/boom-blox-logo.jpg" alt="" /><br /></div>
In our <a href="http://www.joystiq.com/2008/02/13/joystiq-impressions-boom-blox-a-steven-spielberg-game/">previous coverage</a> of <em>Boom Blox</em>, we highlighted the basic way you toss baseballs, bowling balls, and other objects at the blocks. But this casual game has even more game modes that have gotten less coverage. I sampled some of the lesser-know variants at the Nintendo Media Summit.<br /><br />The game's adventure mode introduces other mechanics. Players move through successive levels, trying to initially knock down structures with as few throws as possible. But following levels give gamers unlimited baseballs to toss at a pack of bears, for example; these cranky creatures try to amble off with your gem blocks, and you have to knock them down. Another change on later levels forces you to protect an advancing group of sheep. Monkeys throw items from their own block-built castle, and you need to knock them all down before the sheep are wiped out.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/boom-blox-1/">Boom Blox</a></strong></p><a href="http://www.joystiq.com/photos/boom-blox-1/#692588"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/haunted3-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/boom-blox-1/#692587"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/boomblogoprimbluergb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/boom-blox-1/#692586"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/tiki3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/boom-blox-1/#692585"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/bloxeawiipftfront02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/boom-blox-1/#626282"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/boom-blox-00_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/04/15/joystiq-impressions-boom-blox-wii/" rel="bookmark">Continue reading <em>Joystiq impressions: Boom Blox (Wii)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/15/joystiq-impressions-boom-blox-wii/">Joystiq impressions: Boom Blox (Wii)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/15/joystiq-impressions-boom-blox-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1166983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/15/joystiq-impressions-boom-blox-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boom-blox</category><category>boomblox</category><category>ea</category><category>electronic-arts</category><category>steven-spielberg</category><category>Wii</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Tue, 15 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Johnny Lee's Wii-nnovations blow TED's collective mind]]></title><link>http://www.joystiq.com/2008/04/12/johnny-lees-wii-nnovations-blow-teds-collective-mind/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/12/johnny-lees-wii-nnovations-blow-teds-collective-mind/</guid><comments>http://www.joystiq.com/2008/04/12/johnny-lees-wii-nnovations-blow-teds-collective-mind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="323" id="VE_Player" align="middle"><param name="movie" value="http://static.videoegg.com/ted2/flash/loader.swf"><PARAM NAME="FlashVars" VALUE="bgColor=FFFFFF&amp;file=http://static.videoegg.com/ted/movies/JOHNNYLEE-2008_high.flv&amp;autoPlay=false&amp;fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&amp;forcePlay=false&amp;logo=&amp;allowFullscreen=true"><param name="quality" value="high"><param name="allowScriptAccess" value="always"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noscale"><param name="wmode" value="window"><embed src="http://static.videoegg.com/ted2/flash/loader.swf" FlashVars="bgColor=FFFFFF&amp;file=http://static.videoegg.com/ted/movies/JOHNNYLEE-2008_high.flv&amp;autoPlay=false&amp;fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&amp;forcePlay=false&amp;logo=&amp;allowFullscreen=true" quality="high" allowScriptAccess="always" bgcolor="#FFFFFF" scale="noscale" wmode="window" width="490" height="323" name="VE_Player" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></object><br />We've all witnessed <a href="http://www.joystiq.com/2007/12/23/get-your-head-in-the-game-with-wii-remote-vr-display/">the incredible ways</a> that <a href="http://www.cs.cmu.edu/~johnny/projects/wii/">technomancer Johnny Lee can put a Wiimote to good use</a>, but apparently, attendees of the <a href="http://www.ted.com/index.php/">TED (Technology, Entertainment, Design) conference</a> were unaware of the handheld peripheral's vast potential. You can actually hear their minds crackle, then implode <a href="http://www.ted.com/index.php/talks/view/id/245">as Lee shows off two of his cost-efficient tech demos</a> -- the multi-touch whiteboard, and 3-D head tracking (which was further confirmed to <a href="http://www.joystiq.com/2008/02/21/gdc08-boom-blox-to-include-head-tracking-seriously/">be in EA/Speilburg's Boom Blox as an easter egg</a>). Like all Johnny Lee videos, we can guarantee this to be the coolest thing you've seen today -- unless, of course, you've just watched the entire <a href="http://youtube.com/watch?v=PAtrYgNut1E">"American Ninja" quintology</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/12/johnny-lees-wii-nnovations-blow-teds-collective-mind/">Johnny Lee's Wii-nnovations blow TED's collective mind</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Apr 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ted.com/index.php/talks/view/id/245>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/12/johnny-lees-wii-nnovations-blow-teds-collective-mind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1165688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/12/johnny-lees-wii-nnovations-blow-teds-collective-mind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boom-blox</category><category>boomblox</category><category>conference</category><category>ea</category><category>Electronic-Arts</category><category>head-tracking</category><category>johnny-lee</category><category>johnnylee</category><category>multi-touch</category><category>spielberg</category><category>ted</category><category>whiteboard</category><category>Wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 12 Apr 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Revolutionary: Playing. Creating? Sharing!]]></title><link>http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/</guid><comments>http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.joystiq.com/tag/revolutionary"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/revolutionary.png" vspace="4" border="0" /></a></p>
<p><em>Every (other) Tuesday, Mike Sylvester brings you <a href="http://www.joystiq.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em><br /></p>
<p>Custom level creation in console games has come a long way. It used to be, if you wanted to share a track that you built in <em><a href="http://www.joystiq.com/tag/ExciteBike">Excitebike</a></em>, you had to invite friends over to play your creation on your cartridge, until you powered off your NES and the track was lost forever. Nowadays our levels can be saved to internal storage, and shared by removable media, or across the internet to survive for posterity.<br /></p>
<p>It's a feature that's fully supported by all consoles this generation, and big games are highlighting it amongst their bullet points. System sellers like <em><a href="http://xbox.joystiq.com/2007/08/28/video-halo-3-forge-demonstration/" target="_blank">Halo 3</a></em>, <em><a href="http://playstation.joystiq.com/2007/09/24/littlebigplanet-analyzed-as-system-mover-weak-vs-fire/" target="_blank">LittleBigPlanet</a></em>, and <a href="http://www.joystiq.com/tag/smash-bros-brawl"><em>Super Smash Bros. Brawl</em></a> are trojan-horsing the concept of custom level creation into the consciousness of the console-consuming collective. Former Sony exec <a href="http://playstation.joystiq.com/tag/philharrison" target="_blank">Phil Harrison</a> popularized the term "<a href="http://www.joystiq.com/2007/03/07/joystiq-and-engadget-live-at-sonys-2007-gdc-keynote/" target="_blank">Game 3.0</a>," but we'll be taking a look at how it is playing out on Nintendo's platform.<br /></p><p><a href="http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/" rel="bookmark">Continue reading <em>Revolutionary: Playing. Creating? Sharing!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/">Revolutionary: Playing. Creating? Sharing!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Mar 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1147106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blast works</category><category>blastworks</category><category>boom blox</category><category>boomblox</category><category>elebits</category><category>eledees</category><category>joystiqfeatures</category><category>Revolutionary</category><category>ssbb</category><category>supersmashbros</category><category>supersmashbros.</category><category>supersmashbros.brawl</category><category>supersmashbrosbrawl</category><category>supersmashbrothers</category><category>supersmashbrothersbr...</category><category>wiiconnect</category><category>wiiconnect24</category><dc:creator><![CDATA[Mike Sylvester]]></dc:creator><pubDate>Tue, 25 Mar 2008 18:30:00 EST</pubDate></item></channel></rss>
