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Boom Boom Rocket update live, joined by five free tunes


Revealed earlier this month, a title update to Xbox Live Arcade's rhythmic detonator Boom Boom Rocket is now available, bringing with it some bug fixes, added peripheral support and, most importantly, bigger and better 'splosions. In addition to supporting dance mats and fake guitars, we've found that the game also works with Rock Band's drum set, yielding an activity both challenging and utterly embarrassing.

Arriving in tandem with the update is the game's long awaited downloadable content, announced by EA to be a set of five new songs:
  • "Eine Kleine Rochtmusik"
  • "Cannon in D"
  • "Sugar High"
  • "Sting of the Bumble Bee"
  • "Explode to Joy"
Yes, it seems someone's gone and shoved five more classical tunes through some sort of Eurotrash bastardization device, but we managed to enjoy the game despite that last time. Oh, and they're free until December 16th, after which they'll set you back 250 MS Points (an awkward $3 and 12.5 cents).

Update: The DLC is now live.

Boom Boom Rocket update adds guitar, dance pad support


Because clearly, a music game simply isn't complete until it can turn mild-mannered button pushers into gyrating vessels of awkwardness. Not that we mind -- we're quite eager to stomp our way through Bizarre Creations' fun rocket-based rhythmer again. In a recent studio update, Bizarre reveals a new Xbox Live Arcade title update for Boom Boom Rocket has made its way through the certification gauntlet, bringing with it the following changes (the most important ones highlighted):
  • Guitar and dance pad peripheral support.
  • Japanese and Korean language support.
  • Tweaked scoring system focusing only on accuracy.
  • The huge loud "noise" which popped up occasionally on endurance mode is now gone.
  • Occurrences of scores getting overwritten with a lower score when playing with 2 profiles signed in is now fixed.
  • Display updates when viewing the game through a VGA cable.
  • Friends leaderboard now shows extra information such as grade, accuracy, etc.
  • Multiplayer endurance mode fix for player colors swapping sporadically.
  • Slightly bigger and better explosions.
Now if we could just get our arthritic hands on some new downloadable songs (actual music this time, please), we'll really see some fireworks.

[Via 1UP]

Boom Boom Rocket fires onto XBLA this Wednesday


Serious Cat is in severe danger of losing his home this month, but do you care? No, of course not. You're about as giddy as a 13 year old girl at a Cheetah Girls concert, what with all your Xbox Live Arcade releases as of late. Is that how you get your kicks? He's got a family you know. A whole litter of em'. But don't let that prevent you from enjoying this EA Pogo rhythm title.

Boom Boom Rocket will be available this Wednesday (see: tomorrow) and will cost 800 Microsoft Points. We here at Joystiq love pushing buttons really fast to music when a game instructs us to do so, but we're a bit cautious with this one. Dance Dance Revolution for your fingers and fireworks? Sure, sounds great. We only hope that by "ten original tracks" they mean there are ten tracks on top of the classical music turned eurotrash we've already heard. Otherwise, a certain cat who's known to be serious may just earn a check this week.

Gallery: Boom Boom Rocket

Boom Boom Rocket blasting XBLA mid-April

Bizarre Creations' Boom Boom Rocket will be exploding its vibrant colors on Xbox Live Arcade in the next few weeks. Speaking to CVG at an event in North London, the developer promised the EA-published game in mid-April.

Given Xbox Live Arcade's release schedule is historically on Wednesday, that gives the developer three chances to make it before the end of April: 11, 18 or 25. (By the laws of faulty Geometry, mid-April can span the dates April 2 to April 29.)

The game, Bizarre's first XBLA title since their successful launch title Geometry Wars, involves bursting multicolored fireworks in rhythm to the electronic music.

Gallery: Boom Boom Rocket



EA announces Wii rhythm and karaoke game, Boogie


With Rayman's musical mini-games and the multi-peripheral DDR franchise already making passes at the Wii, it would seem that Nintendo's system gets along famously with the rhythm genre. The two are like a pair of dazed lovers skipping blissfully through a park, unaware that their uncontrolled flailing and unexpected gyration is leaving everyone in the nearby vicinity with bloody noses and swollen eyeballs. That certainly sounds like the ideal Wii experience, at least according to EA -- they've just announced Boogie, a Wii-exclusive rhythm game that wants you to dance, pose and sing your way to living room stardom.

On the heels of XBLA's Boom Boom Rocket and EA's announced intention to bust into music games "sooner than you think" comes a game which, at first glance, appears to be the result of Tim Burton drunkenly colliding with a Singstar demo kiosk. Boogie will see gamers producing the moves and vocals for a music video, presumably making use of that super secret Wii microphone. The nunchuck is also incorporated here, giving rise to the possibility that the microphone peripheral itself may also harbor motion-sensing abilities akin to that of the Wiimote. What's the use of a microphone if you can't twirl it about like a buffoon?

Gallery: Boogie (Wii)

Five new XBLA games shown, no Mizuguchi


Serious cat is looking to make some more appearances in the future for XBLA Wednesdays. For as much as Wednesday is supposed to be all about Microsoft and arcade, we just haven't seen it. In a behind closed door meeting with Microsoft Casual Games' group manager, Bryan Trussel, and product unit manager, Chris Early, they showed off what's coming to the arcade.

The Microsoft Casual Games' division name is a bit of a misnomer. With the expansion of 50 MB to 150 MB, the door opens to less-than-casual games, with Castlevania: Symphony of the Night being the prime example.
Chris Early says, "From a player's standpoint it's about quick access ... I guess the way we look at a casual or arcade title is more about approachability, not a question of game length. It's do you need a manual to get into it, is it something you can get into and start playing relatively quickly ... something you can get gratification from instantly?"

New games coming to the system were Jetpac: Refuelled, a graphically enhanced version of the classic game Jetpac. Minigolf Adventures, which plays like a quirky arcade golf game and certainly has the expansion possibilities already built in. Eets: Chowdown, a port of the PC puzzle game and Pinball FX -- a pinball game. And, of course, Boom Boom Rocket (800 points). BBR is DDR for your fingers. There is a line at the top of the screen and when the fireworks shooting from every direction reach the line you hit the corresponding button and it explodes. Looks great and addictive. Per usual, other than BBR's price, no other talk about cost or announcement on release dates.

Although confirmed, Miziguichi's port of Every Extend Extra to XBLA was not discussed.

(Image galleries after the break...)

Continue reading Five new XBLA games shown, no Mizuguchi

EA busting into rhythm games 'sooner than you think'


Much like its title implies, Guitar Hero arrived as a sort of savior for a rhythm genre that had grown a little too obsessed with hypnotic arrows for its own good. The rocking success of Red Octane's franchise thrust the genre back into the console limelight, with its financial gyrations quickly drawing the fixation of several publishers. According to a recent interview conducted by Stephen Totilo of MTV News, EA is one such a publisher.

Upon being asked about EA's plans in response to the success enjoyed by titles such as Guitar Hero and Dance Dance Revolution, EA's Worldwide Executive of Music and Marketing indicates that the gigantic publisher is already positioning itself on the diving board. "I've been pushing for a long time to be honest with you," says Steve Schnur. "I think you'll see us breaking into the genre sooner than you think."

Of course, one could argue that EA is already doing so with the upcoming Boom Boom Rocket, an Xbox Live Arcade title which sees (and hears) players detonating fireworks in rhythm to music. Is the Bizarre-developed title merely the first step in an increasingly complex dance maneuver? And more importantly, will there be an insane peripheral? If anybody's going to exploit the untapped Glockenspiel-breakdancing market, it'll be EA.

See also: Electronic Arts mixes on iTunes

Boom Boom Rocket preview

boom boom rocketSpeaking with Bizarre Creations' Ben Ward, 1UP has stirred up new Boom Boom Rocket details. The developer hopes to follow-up Geometry Wars with another broadly appealing Xbox Live Arcade title (the team has a 3-year-old tester) that's built on deceptively simple gameplay. BBR isn't gonna reinvent the rhythm genre, but it might win over some new fans. Purdy particles, Ian Livingstone's 'classical' soundtrack, and a trippy bonus mode add up to XBLA gold. Let's just hope the price doesn't reflect the quality... (but with EA publishing, don't expect another $5 gem).

Gallery: Boom Boom Rocket

Continue reading Boom Boom Rocket preview

EA to publish Bizarre's new XBLA game

EA's first downloadable console title will be Boom Boom Rocket, a new rhythm game from the geometric warmongers at Bizarre Creations. The game sees players traveling through a 3D cityscape and launching rockets to the beat of the music -- the more accurate you are, the more spectacular the resulting fireworks become. Gamedaily Biz reports that Boom Boom Rocket should arrive on Xbox Live Arcade in Spring.

Chip Lange, EA's vice president of online commerce, feels they've crashed the party at the opportune moment. "Now feels like the right time. Across EA there's been a lot of internal excitement about Arcade and we're at a point where we can dedicate resources to building Arcade games. We're very excited to be entering this space. This is a great way to develop new IP and work with small development teams internally and externally to build a casual, fun game experience."

Originally thought up by EA's own Pogo casual games team, the game should be a welcome addition to the XBLA lineup, especially given the grievous lack of any other rhythm games. The fireworks in Boom Boom Rocket will be accompanied by ten original tunes from Ian Livingstone -- we certainly hope he's familiar with synesthesia.

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