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Unlock Legendary cars (for free!) in Burnout Paradise: Big Surf Island

- Toy Hunter Cavalry Bootlegger - Jump from all 15 Island Mega Jumps
- Toy Jansen P12 88 Special - Hit all 45 Island Billboards
- Toy Carson GT Nighthawk - Complete all 24 Island Road Rules (Timed & Showtime)
- Toy Hunter Manhattan Spirit - Hit all 75 Island Smashes
Gallery: Burnout Paradise: Legendary Cars
Report: Battlefield 3, Criterion-developed Need for Speed underway

According to G4TV's Patrick Klepek, the second title is yet another Need for Speed game, this one developed by the team behind Burnout. Pleasants allegedly praised the team for being "online-centric and notably high-quality game developers that we have out at Criterion." There's little else to go on at the moment, but we're certainly intrigued by the collision of those two racing franchises. There will be collisions, right?
Source -- Need for Speed
Source -- Battlefield 3
Big Surf Island will wash $12.99 out of your wallet

.It's certainly not as costly as some on the Joystiq team feared, but it's also far from an immediate impulse buy. While we understand Criterion wants to "make money" and "feed the family," we lament the long-gone days of free Burnout DLC.
Gallery: Burnout Paradise: Big Surf Island
Burnout Paradise: Big Surf Island hangs ten (and then some) in debut trailer
Big Surf Island will be available for PS3, Xbox 360 and PC on ... oh, right, we promised Criterion we wouldn't spoil it. Just watch the video ...
Gallery: Burnout Paradise: Big Surf Island
Big Surf Island adds 15 events, 10 freeburn challenges to Burnout Paradise

These early details come courtesy of an early look at the DLC's Trophies. (Check out the new Trophies after the break.) One particularly intriguing achievement involves getting a whopping 4.5 seconds of air time in a single jump. Who needs Burnout Planes when you have massive jumps like that?
Our very own Randy Nelson got some hands-on time with the DLC pack, but he can't report on the details quite yet. Expect a full preview on May 28.
Gallery: Burnout Paradise: Big Surf Island
Joystiq Review: Burnout Paradise Cops & Robbers

At its core, Cops & Robbers is a simple retooling of the game's already-existing online Marked Man mode. However, some key tweaks make it a much more focused and entertaining experience. While the $10 price point will give some sticker shock, the addition of more than 30 repainted vehicles makes it an easier buy than Criterion's "Toys" and "Legendary Cars" packs.
Gallery: Burnout Paradise: Cops and Robbers
Criterion has too much fun playing Burnout Paradise: Cops and Robbers

The latest episode of CrashTV (after the break) shows the Burnout team enjoying three rounds of their upcoming multiplayer expansion. Essentially, "Cops and Robbers" is the Paradise version of Capture the Flag, with cars trying to capture a floating collection of gold. The gold will spawn at random points on the map, and teams will have to reclaim the treasure and drive back to their designated checkpoint. Expect tons of Takedowns.
The team at Criterion looks to be having a lot of fun with this new expansion -- maybe too much fun. As generally grumpy people, we always keep a suspicious eye on people that appear to be happy. We're watching you, Criterion ...
Crash TV provides early glimpse of Burnout Paradise's cop cars
The folks at Criterion Games don't just sit around crashing virtual cars all day, you know. Well, okay, maybe they do a little, but they also produce a video show called Crash TV, which provides a behind-the-scenes look at everything the company is doing with its game, Burnout Paradise. In the latest episode, Criterion previews some of the cop cars coming in the Cops and Robbers DLC pack. We've embedded the latest episode of Crash TV after the break, which shows off around 15 new cop cars in total, so click through and get your 7-minute dose of cop car goodness.
Gallery: Burnout Paradise: Cops and Robbers
Burnout Paradise teases 'Cops and Robbers'
We're not exactly sure what they stole, but judging by the teaser trailer for Burnout Paradise's looming Cops and Robbers mode, criminals will have their jobs cut out for them outrunning the Paradise City fuzz.
As a latest move to "change the way people think about and experience" the chaotic racer, much of Cops and Robbers' details remain behind bars, including the premium DLC's as-yet-unannounced release date. Still, if nothing else, this early look shows that Paradise City's police force is more than equipped to keep pace with lead foots on the wrong side of the law.
As a latest move to "change the way people think about and experience" the chaotic racer, much of Cops and Robbers' details remain behind bars, including the premium DLC's as-yet-unannounced release date. Still, if nothing else, this early look shows that Paradise City's police force is more than equipped to keep pace with lead foots on the wrong side of the law.
Cops and Robbers DLC adds 8 new Trophies

Criterion hasn't officially announced a release date or price for this upcoming mode, but this Trophy leak has us thinking it'll be sooner than later.
[Thanks, Mason!]
Gallery: Burnout Paradise: Cops and Robbers
Burnout Paradise planes could be an April Fool's joke
Back in July of last year, Criterion Games mentioned that it had been experimenting with airplanes as a potential Burnout Paradise add-on; however, with new info claiming that an announcement regarding this is due on April 1st, there's suspicion that such an update could be nothing more than a really long-running April Fool's joke. This information comes from the FAQ section on Criterion's website, where it was specifically stated to "check for an exciting announcement on April 1" for more on the inclusion of planes.
Now, there are a number of ways we can read this quoted sentence. We can take it for face value and what it says directly, or we can assume that there's sarcasm and allusion in the type. Preferably, we'd like to think Criterion is serious about making plane crashes in Paradise City a reality, but the proposition of planes in Burnout is hard to believe. Associate that with April Fool's and, well, it's really hard to believe. It seems the real joke is on us trying to figure out which is which. We've contacted Criterion and EA to see if we can get a straight answer.
[Thanks, Joey B.!]
Now, there are a number of ways we can read this quoted sentence. We can take it for face value and what it says directly, or we can assume that there's sarcasm and allusion in the type. Preferably, we'd like to think Criterion is serious about making plane crashes in Paradise City a reality, but the proposition of planes in Burnout is hard to believe. Associate that with April Fool's and, well, it's really hard to believe. It seems the real joke is on us trying to figure out which is which. We've contacted Criterion and EA to see if we can get a straight answer.
[Thanks, Joey B.!]
Burnout cars spotted on Godfather II's streets
It seems the Don has been spending some time in Paradise City, returning from his extended vacation with a pair of the city's more recognizable rides. Eagle eyes at Polish site Play PC recently discovered similarities between two cars in both Godfather II and Burnout Paradise, namely the latter's Hunter Cavalry and Carson Opus.
Whether or not the cars in the upcoming EA sequel are the exact same models as those in Burnout, or just strikingly similar, isn't exactly clear. In any case, the Don's chop shop looks like it sanded off most of the details from Burnout's rides. When you're the Don, image is everything; we just hope the new paint jobs are as bulletproof as they are green.
[Via N4G]
Whether or not the cars in the upcoming EA sequel are the exact same models as those in Burnout, or just strikingly similar, isn't exactly clear. In any case, the Don's chop shop looks like it sanded off most of the details from Burnout's rides. When you're the Don, image is everything; we just hope the new paint jobs are as bulletproof as they are green.
[Via N4G]
Split/Second debut trailer is highly destructive
As promised, last night's episode of GameTrailers TV brought our first non-fuzzy look at Pure developer Black Rock Studio's upcoming racing title, Split/Second. Keighley's ominous warning seems accurate -- it appears to be trying to give Burnout a run for its money. However, rather than participating in high-speed (probably illegal) street racing for your own amusement, it looks like Split/Second will be placing your automotive exploits in front of an enraptured televised audience.
Split/Second will also add a neat gameplay element hinted at in the trailer -- it looks like players will be able to "trigger" destructive events on the track in order to impede their opponents (or themselves, if they're not on top of their respective games). Watch the trailer if you want an example. The developers promise further info about the game next Wednesday -- til' then, you can check out the trailer here!
Split/Second will also add a neat gameplay element hinted at in the trailer -- it looks like players will be able to "trigger" destructive events on the track in order to impede their opponents (or themselves, if they're not on top of their respective games). Watch the trailer if you want an example. The developers promise further info about the game next Wednesday -- til' then, you can check out the trailer here!
Pure dev's new racer 'Split Second' to debut March 6
The teaser for Friday night's (well, Saturday morning's) episode of GameTrailers TV is appropriately laden with gooey, fresh-baked exclusives, though among DLC details for Call of Duty: World at War and info about Resident Evil 5, one segment promises to be especially eye-catching -- the "worldwide reveal" of Pure developer Black Rock Studio's next racing title, Split Second. Or, wait -- did it actually reveal the game in said teaser? It's like, out there now, right? We're pretty sure that counts as a revelation.
From the four seconds of Split Second cinematics shown in the teaser (which appears to have come from Black Rock's teaser video, seen above), as well as Geoff Keighley's ominous voiceover which warns, "watch out, Burnout," we're guessing it'll be in the same ludological vein as Criterion's cash cow. We've contacted a Disney Interactive rep for more info, but we're sure to find out more when GTTV airs Friday night (Saturday morning) at 1 a.m. EST.
From the four seconds of Split Second cinematics shown in the teaser (which appears to have come from Black Rock's teaser video, seen above), as well as Geoff Keighley's ominous voiceover which warns, "watch out, Burnout," we're guessing it'll be in the same ludological vein as Criterion's cash cow. We've contacted a Disney Interactive rep for more info, but we're sure to find out more when GTTV airs Friday night (Saturday morning) at 1 a.m. EST.
Toy Cars DLC rolling into Burnout Paradise this Thursday
Following a somewhat embarassing premature release of Burnout Paradise's "Toy Cars" DLC a couple of weeks back on Xbox Live, Criterion has finally set a legitimate release date for the nine-car pack. Keep an eye on your respective system's digital shopping center this coming Thursday morning -- that's when Criterion anticipates the miniature vehicles will be released upon the inhabitants of Paradise City.
Surprisingly, with two days between us and shrunken vehicular carnage, Criterion hasn't announced the price of the DLC bundle -- though if it matches the costs displayed during February's accidental launch, we can expect to drop 1,000
($12.50) for the whole kit 'n kaboodle, or 160
($2) per car, with the exception of the Toy Nakamura Firehawk motorcycle, which went for 240
($3) during the early release.
Surprisingly, with two days between us and shrunken vehicular carnage, Criterion hasn't announced the price of the DLC bundle -- though if it matches the costs displayed during February's accidental launch, we can expect to drop 1,000
($12.50) for the whole kit 'n kaboodle, or 160
($2) per car, with the exception of the Toy Nakamura Firehawk motorcycle, which went for 240
($3) during the early release.

















