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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Razer's Switchblade looks real sharp on camera]]></title><link>http://www.joystiq.com/2011/01/13/razer-switchblade-video/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/13/razer-switchblade-video/</guid><comments>http://www.joystiq.com/2011/01/13/razer-switchblade-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/13/razer-switchblade-video/#continued"><img hspace="0" height="298" border="1" width="530" vspace="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/switchplay.jpg" /></a></div>
If you were disheartened by <a href="http://www.joystiq.com/2011/01/06/razer-announces-switchblade-7-inch-pc-gaming-tablet-concept/">the news</a> that Razer's miraculous, 7-inch PC gaming doohickey, the Switchblade, was just a <em>concept</em>, then G4's video demonstration is only going to sink you further into that dark, dark place.<p><a href="http://www.joystiq.com/2011/01/13/razer-switchblade-video/" rel="bookmark">Continue reading <em>Razer's Switchblade looks real sharp on camera</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/13/razer-switchblade-video/">Razer's Switchblade looks real sharp on camera</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jan 2011 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/13/razer-switchblade-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19796880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/13/razer-switchblade-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces-2010</category><category>pc</category><category>razer</category><category>switchblade</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 13 Jan 2011 20:40:00 EST</pubDate></item><item><title><![CDATA[Xbox's Greenberg questions demand for at-home 3D]]></title><link>http://www.joystiq.com/2010/01/13/xboxs-greenberg-questions-demand-for-at-home-3d/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/13/xboxs-greenberg-questions-demand-for-at-home-3d/</guid><comments>http://www.joystiq.com/2010/01/13/xboxs-greenberg-questions-demand-for-at-home-3d/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://g4tv.com/thefeed/blog/post/701824/Microsoft-Supporting-3D-Games-But-Unsure-Of-How-Big-Theyll-Become-.html"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nge-580w-1263084268.jpg" /></a></div>
Over the course of this year's <a href="http://www.joystiq.com/tag/ces-2010">CES</a>, it was easy to get swept up in the fervor around 3D technology. Not Microsoft's Xbox team lead Aaron Greenberg though -- in speaking with <a href="http://g4tv.com/thefeed/blog/post/701824/Microsoft-Supporting-3D-Games-But-Unsure-Of-How-Big-Theyll-Become-.html">G4TV</a>, Greenberg said he thinks "there's a lot of challenges about 3D in the living room." To Greenberg, it's not a question of technology (or lack thereof) that's holding back 3D, it's the home environment. "I don't know about you, but when I play games or watch TV, I've got my phone, I've got all kinds of things going on. I get up, I get down, I'm looking outside at the weather and it's ... I'm not in a dark theater, wearing glasses, staring at a screen. I think it's just a different environment."<br />
<br />
This isn't to say Microsoft isn't <em>flexible</em> when it comes to consumer demand -- <a href="http://www.joystiq.com/2009/08/27/microsoft-dropping-hdmi-cable-gives-xbox-360-consumers-flexibi/">quite the contrary!</a> "As consumer interest for 3D grows, we'll grow with it," Greenberg admitted. "I think right now we're unsure what level of interest there is from consumers to really want a 3D experience in the living room."<br />
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Currently, only a handful of games ( <em><a href="http://www.joystiq.com/tag/avatar">Avatar</a>, <a href="http://www.joystiq.com/tag/invincible-tiger">Invicible Tiger</a>, </em>and upcoming XBLA racer <em><a href="http://www.joystiq.com/tag/scrap-metal">Scrap Metal</a></em>, to name a few) support 3D on Microsoft's console. "If it becomes really important and people want to do more with it, we're absolutely happy to support it," Greenberg assured. Of course, with plenty of resources currently invested in the development and launch of <a href="http://www.joystiq.com/tag/project-natal">Project Natal</a> and its motion-based technology, Microsoft certainly has incentive to keep interest in 3D <em>at arm's length.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/13/xboxs-greenberg-questions-demand-for-at-home-3d/">Xbox's Greenberg questions demand for at-home 3D</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jan 2010 14:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://g4tv.com/thefeed/blog/post/701824/Microsoft-Supporting-3D-Games-But-Unsure-Of-How-Big-Theyll-Become-.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/13/xboxs-greenberg-questions-demand-for-at-home-3d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19315211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/13/xboxs-greenberg-questions-demand-for-at-home-3d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d-games</category><category>3dtv</category><category>aaron-greenberg</category><category>avatar</category><category>business</category><category>ces</category><category>ces-2010</category><category>microsoft</category><category>project-natal</category><category>scrap-metal</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 13 Jan 2010 14:27:00 EST</pubDate></item><item><title><![CDATA[Ron Jeremy: games 'far worse' for kids than porn]]></title><link>http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/</guid><comments>http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.pcmag.com/article2/0,2817,2357912,00.asp"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gam_mariojeremy_580.jpg" alt="" /></a></div>
We should warn you guys: The subject of this story is ... well, he's a man named <a href="http://en.wikipedia.org/wiki/Ron_Jeremy">Ron Jeremy</a>. We know you guys probably haven't heard of this man before, but ... well, he's an actor. You definitely haven't seen him in anything, because ... he does <em>adult</em> films. Yes, pornography. We're sorry we had to take this post in such a blue direction, but we felt it important for you to be informed.<br />
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Mr. Jeremy, the pornographic actor, recently appeared on <a href="http://www.joystiq.com/tag/ces-2010">a CES panel</a> which debated the effects of <em>adult entertainment</em> in the Internet era. As <a href="http://www.pcmag.com/article2/0,2817,2357912,00.asp">a riposte to an attack on his industry</a>, Mr. Jeremy said, "we don't want kids to watch porn, though if they do, there are far worse influences out there - like video games. Studies have found that violent video games are much bigger a negative influence on kids." Oh, yeah? Then why is it acceptable to enjoy video games in public venues? Game, set and <em>match</em>, sir.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/">Ron Jeremy: games 'far worse' for kids than porn</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Jan 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pcmag.com/article2/0,2817,2357912,00.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19310959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2010</category><category>panel</category><category>porn</category><category>pornography</category><category>ron-jeremy</category><category>violence</category><category>violent-video-games</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 10 Jan 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Savage Cycles unveils custom Resident Evil motorcycle]]></title><link>http://www.joystiq.com/2010/01/10/savage-cycles-unveils-custom-resident-evil-motorcycle/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/10/savage-cycles-unveils-custom-resident-evil-motorcycle/</guid><comments>http://www.joystiq.com/2010/01/10/savage-cycles-unveils-custom-resident-evil-motorcycle/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.capcom-unity.com/jgonzo/blog/2010/01/09/capcom_@_ces:_resident_evil_motorcycle_reveal"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gam_rechopper_580.jpg" /></a></div>
The badass chopper you see above was <a href="http://www.joystiq.com/2009/12/04/the-resident-evil-chopper-isnt-as-violent-as-it-sounds/">custom-built by the team at Savage Cycles</a> for Capcom, and <a href="http://www.capcom-unity.com/jgonzo/blog/2010/01/09/capcom_@_ces:_resident_evil_motorcycle_reveal">unveiled during the publisher's <em>Dark Void</em> launch party</a> at CES this weekend. It's lovingly crafted, and comes equipped with a shotgun, grenade launcher, grenades, first aid spray and herbs -- all the essentials a zombie genocider needs. Check out this <a href="http://www.capcom-unity.com/jgonzo/blog/2010/01/09/capcom_@_ces:_resident_evil_motorcycle_reveal">Capcom Unity blog post</a> to see a few more pictures of this undead-slaying hog.<br />
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Now, that being said -- is a motorcycle really the best form of transportation in the middle of a zombie onslaught? We mean, it's not exactly secure, you know? It also kinda lacks that <em>ramming power</em> we expect from our apocalyptic means of travel. Give us a Volkswagen Type 2 over that two-wheeled crotch-rocket any day of the week -- this is about survival, folks!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/10/savage-cycles-unveils-custom-resident-evil-motorcycle/">Savage Cycles unveils custom Resident Evil motorcycle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Jan 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/jgonzo/blog/2010/01/09/capcom_@_ces:_resident_evil_motorcycle_reveal>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/10/savage-cycles-unveils-custom-resident-evil-motorcycle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19310893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/10/savage-cycles-unveils-custom-resident-evil-motorcycle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>ces-2010</category><category>custom</category><category>motorcycle</category><category>resident-evil</category><category>savage-cycles</category><category>vehicle</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 10 Jan 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: iGUGU Gamecore, 'the most powerful TV videogame console']]></title><link>http://www.joystiq.com/2010/01/09/hands-on-igugu-gamecore-the-most-powerful-tv-videogame-consol/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/09/hands-on-igugu-gamecore-the-most-powerful-tv-videogame-consol/</guid><comments>http://www.joystiq.com/2010/01/09/hands-on-igugu-gamecore-the-most-powerful-tv-videogame-consol/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/igugu-gamecore-ces-2010/2604034/full/"><img hspace="0" height="363" border="1" width="580" vspace="00" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/igugu-gamecore-ces-10-580w.jpg" /></a><br />
<small><em>iCLICKCLICK to enlarge</em></small></div>
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The <a href="http://www.google.com/search?&amp;q=%22ergos+magazine%22">non-existent Ergos Magazine</a> says it has "1000s of free online games." The <a href="http://www.google.com/search?&amp;q=%22arknet+gaming%22">not-a-real-site Arknet Gaming</a> writes, curiously in the past tense, that it "... Unleashed the real power of your PC videogames." The <a href="http://www.google.com/search?&amp;q=%22hardzone+online+reviews%22">not-in-Google Hardzone Online Reviews</a> confusingly calls it "... the broken link between PC and TV." Lastly, the generic (and unknown to this writer) <a href="http://www.google.com/search?&amp;q=%22gamers+magazine%22">Gamers Magazine</a> says truthfully, that it has "Better graphics than Xbox and PlayStation 3." <br />
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Of course, all of these prestigious (and not real) outlets are talking about the same groundbreaking product: the <a href="http://www.joystiq.com/tag/iGUGU-Gamecore/">iGUGU Gamecore</a> or, as you may better know it, "the most powerful TV videogame console." After being blown away by the <a href="http://www.joystiq.com/2010/01/05/igugu-gamecore-puts-pc-games-on-your-tv/#continued">announcement video</a> (mostly from the hot air) we simply had to stop by iGUGU's booth at CES and experience this revolutionary technology for ourselves. You can imagine our delight hearing the same hyperbole mumbled by the booth's announcer (who, conspicuously, had his back to the crowd the entire time) and seeing it in the form of the above quotes on the product's box.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/igugu-gamecore-ces-2010/">iGUGU Gamecore CES 2010</a></strong></p><a href="http://www.joystiq.com/photos/igugu-gamecore-ces-2010/#2604025"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/igugu-gamecore-ces-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/igugu-gamecore-ces-2010/#2604026"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/igugu-gamecore-ces-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/igugu-gamecore-ces-2010/#2604027"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/igugu-gamecore-ces-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/igugu-gamecore-ces-2010/#2604028"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/igugu-gamecore-ces-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/igugu-gamecore-ces-2010/#2604029"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/igugu-gamecore-ces-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/09/hands-on-igugu-gamecore-the-most-powerful-tv-videogame-consol/" rel="bookmark">Continue reading <em>Hands-on: iGUGU Gamecore, 'the most powerful TV videogame console'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/09/hands-on-igugu-gamecore-the-most-powerful-tv-videogame-consol/">Hands-on: iGUGU Gamecore, 'the most powerful TV videogame console'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jan 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/09/hands-on-igugu-gamecore-the-most-powerful-tv-videogame-consol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19310504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/09/hands-on-igugu-gamecore-the-most-powerful-tv-videogame-consol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES-2010</category><category>iGUGU</category><category>iGUGU-Gamecore</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 09 Jan 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Project Natal focus on 'brand-new experiences' not 'little Natal components']]></title><link>http://www.joystiq.com/2010/01/09/project-natal-focus-on-brand-new-experiences-not-little-natal/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/09/project-natal-focus-on-brand-new-experiences-not-little-natal/</guid><comments>http://www.joystiq.com/2010/01/09/project-natal-focus-on-brand-new-experiences-not-little-natal/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="188" border="0" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/natal061009.jpg" alt="" /></div>
With the news that <a href="http://www.joystiq.com/tag/Project-Natal/">Project Natal</a> would offload the image processing to the Xbox console - as opposed to handling those duties in hardware on the device itself - and consume as much as 1<a href="http://www.joystiq.com/2010/01/07/natal-to-use-10-15-percent-of-xbox-360-cpu-power/">0 to 15 percent of the console's overall "computing resources,"</a> we became concerned that the potential for "supplemental" input in core games would be blunted. When asked what percentage of the Project Natal-enabled games in development would be Natal-exclusive as opposed to Natal-enhanced titles, Microsoft's Aaron Greenberg told Joystiq, "Our focus is on most if not all them will fall into that category of completely unique, brand-new experiences for Natal."<br />
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"We're going to manage the portfolio very carefully and our focus is going to be on bringing completely brand new original experiences to the market when we launch Natal," Greenberg said. "We're not looking at just adding little Natal components to games, we're looking at how do we actually bring an entirely new category of controller-free games and entertainment to the market so I think that's where we will continue to focus." <br />
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But that doesn't mean that other developers aren't able to supplement their game's input with Natal controls. After the release this holiday, "developers will have that out there at their fingertips if they want to enable those features," Greenberg told us. "But I can't speak to what that means from a game development standpoint. As far as I'm aware, there's no real sacrifice." But Greenberg wasn't just talking up "new games" and "new ways to navigate" the console, but Microsoft is mysteriously promising "new entertainment-like experiences that will be enabled" because of the new interface.<br />
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With the "focus" on "controller-free games" and not just adding "little Natal components to games" we're left wondering how Peter Molyneux's <a href="http://www.joystiq.com/tag/Fable-3/"><em>Fable 3</em></a> - which he <a href="http://www.joystiq.com/2009/10/21/molyneux-confirms-natal-support-in-fable-iii/">confirmed will have Natal support</a> - will implement that support. With a 2010 launch for both <em>Fable 3</em> and Project Natal, we expect it will be one of the device's <span>bellwether games.</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/09/project-natal-focus-on-brand-new-experiences-not-little-natal/">Project Natal focus on 'brand-new experiences' not 'little Natal components'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jan 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/09/project-natal-focus-on-brand-new-experiences-not-little-natal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19310439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/09/project-natal-focus-on-brand-new-experiences-not-little-natal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aaron-Greenberg</category><category>ces</category><category>ces-2010</category><category>microsoft</category><category>Project-Natal</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 09 Jan 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Greenberg: 'millions of Natals in consumer's homes this holiday']]></title><link>http://www.joystiq.com/2010/01/09/greenberg-millions-of-natals-in-consumers-homes-this-holiday/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/09/greenberg-millions-of-natals-in-consumers-homes-this-holiday/</guid><comments>http://www.joystiq.com/2010/01/09/greenberg-millions-of-natals-in-consumers-homes-this-holiday/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="363" border="1" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nge-580w-1263084268.jpg" alt="" /></div>
Discussing specifics of the company's forthcoming <a href="http://www.joystiq.com/tag/Project-Natal/">Project Natal</a>, Microsoft's Aaron Greenberg told Joystiq, "We think that there will be millions of Natals in consumer's homes this holiday." To put that number into context, Microsoft sold 2.3m Xbox 360 consoles and Nintendo sold 1.7m copies of <em>Wii Fit </em>with bundled Balance Board in the US during the months of November and December, 2008.<br />
<br />
"Millions" of Natal units in a single holiday season is certainly an ambitious goal and one usually out of reach of most video game peripherals; however, Project Natal will be released with more than a year of hype behind it, not unlike the highly anticipated <em>Wii Fit</em>. With more than 39 million Xboxes worldwide, there's certainly a large enough platform footprint, and Greenberg (re)assures us that Project Natal will work on every Xbox 360 released to date, whether a hard drive is present or not. "As far as I'm aware, there is no requirement for a hard drive," Greenberg said.<br />
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There is a 50mb software package that powers some of Natal's magic, which raises concerns that original Xbox 360 Arcade units wouldn't have the storage availability to use Natal. Greenberg assuaged our concerns, reminding us of Microsoft's NXE outreach, offering <a href="http://www.joystiq.com/2008/10/13/microsofts-nxe-storage-solution-free-512mb-memory-card-or-20/">a free 512mb Memory Unit or a discounted hard drive</a>. "It's kind of like the digital TV conversion you know, [subsidizing] the box," Greenberg said. "We did that with the New Xbox Experience because it did require some space and so we feel like now we're in an environment where we feel like we're fine."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/09/greenberg-millions-of-natals-in-consumers-homes-this-holiday/">Greenberg: 'millions of Natals in consumer's homes this holiday'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jan 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/09/greenberg-millions-of-natals-in-consumers-homes-this-holiday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19310371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/09/greenberg-millions-of-natals-in-consumers-homes-this-holiday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aaron-Greenberg</category><category>CES</category><category>CES-2010</category><category>Microsoft</category><category>NGE</category><category>Project-Natal</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 09 Jan 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Dark Void Zero not DSiware exclusive; blasting onto iPhone and PC 'soon']]></title><link>http://www.joystiq.com/2010/01/09/dark-void-zero-not-dsiware-exclusive-blasting-onto-iphone-and-p/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/09/dark-void-zero-not-dsiware-exclusive-blasting-onto-iphone-and-p/</guid><comments>http://www.joystiq.com/2010/01/09/dark-void-zero-not-dsiware-exclusive-blasting-onto-iphone-and-p/#comments</comments><description><![CDATA[<img hspace="4" height="338" border="0" width="225" vspace="4" align="right" alt="" style="padding-left: 5px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/darkvoidzero1222001-225.jpg" />Capcom's aggressive digital distribution strategy has led to major releases on everything from <a href="http://www.joystiq.com/2010/01/06/hold-it-phoenix-wright-available-on-wiiware-this-monday/">WiiWare</a> to <a href="http://www.joystiq.com/tag/xbla,capcom">Xbox Live Arcade</a> to <a href="http://www.joystiq.com/tag/capcom,psn">PlayStation Network</a> to <a href="http://www.joystiq.com/tag/@pc,capcom">Windows</a> to <a href="http://www.joystiq.com/tag/@iphone,capcom">iPhone</a>, but there's been one notable absence: <a href="http://www.joystiq.com/tag/dsiware,capcom">DSiware</a>. Nintendo's underpromoted service hasn't had the support of a major release, so its easy to understand why Capcom targeted the platform with <a href="http://www.joystiq.com/tag/Dark-Void-Zero/"><em>Dark Void Zero</em></a>, the "8-bit" tie-in game due for release later this month. But while Capcom has found great success on the console platforms - including its 8-bit <em>Mega Man 9</em> - they don't have any plans to release <em>Zero</em> there. <br />
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However, they do have plans for some other platforms. "We are actually going to be releasing on iPhone and PC, can't say exactly when but I'll say 'soon,'" a Capcom producer told Joystiq. "Xbox Live, PSN, I don't know yet. I would love to do it on those consoles." And there you have it: If you want to try and play a "very hard" game (her words) on your iPhone, with no physical buttons, you're welcome to do that "soon." We'll stick to the DSiware and PC releases, we think.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/09/dark-void-zero-not-dsiware-exclusive-blasting-onto-iphone-and-p/">Dark Void Zero not DSiware exclusive; blasting onto iPhone and PC 'soon'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jan 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/09/dark-void-zero-not-dsiware-exclusive-blasting-onto-iphone-and-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19310307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/09/dark-void-zero-not-dsiware-exclusive-blasting-onto-iphone-and-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>CES</category><category>ces-2010</category><category>Dark-Void</category><category>Dark-Void-Zero</category><category>DS</category><category>DSi</category><category>DSiware</category><category>Nintendo</category><category>Other-Ocean</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 09 Jan 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Scrap Metal rolls onto XBLA this Spring]]></title><link>http://www.joystiq.com/2010/01/09/scrap-metal-rolls-onto-xbla-this-spring/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/09/scrap-metal-rolls-onto-xbla-this-spring/</guid><comments>http://www.joystiq.com/2010/01/09/scrap-metal-rolls-onto-xbla-this-spring/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_23f8910"><param name="movie" value="http://www.viddler.com/simple/23f8910/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/23f8910/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_23f8910"></embed></object></center>Amidst the handful of <a href="http://www.joystiq.com/tag/ces-2010">CES 2010</a> bombs that Microsoft dropped we found a small <a href="http://www.microsoft.com/presspass/events/ces/Materials.aspx">fact sheet</a> and a smattering of new media for upcoming XBLA racer <em><a href="http://www.joystiq.com/tag/scrap-metal">Scrap Metal</a></em>. First <a href="http://www.joystiq.com/2009/08/28/n-co-dev-slick-entertainment-announces-xbla-racer-scrap-metal/">revealed back in August</a> with a trailer and a handful of screenshots from developer Slick Entertainment (the folks behind the XBLA port of <em><a href="http://www.joystiq.com/tag/n+">N+</a></em>, a game that we hold dear to our hearts), we now know that the title will be hitting Microsoft's digital distribution platform sometime in "Spring 2010." While we anxiously await its arrival, we'll be furiously practicing with <em>Rock n' Roll Racing</em> and <em>Super Off-Road</em> -- two games that <em>Scrap Metal</em> clearly draws inspiration from. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/scrap-metal-xbla-ces-2010/">Scrap Metal (XBLA - CES 2010)</a></strong></p><a href="http://www.joystiq.com/photos/scrap-metal-xbla-ces-2010/#2602982"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/xblascrapmetalfromces2010_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/scrap-metal-xbla-ces-2010/#2602984"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/xblascrapmetalfromces2010_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/scrap-metal-xbla-ces-2010/#2602986"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/xblascrapmetalfromces2010_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/scrap-metal-xbla-ces-2010/#2602988"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/xblascrapmetalfromces2010_4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/scrap-metal-xbla-ces-2010/#2602989"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/xblascrapmetalfromces2010_5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/09/scrap-metal-rolls-onto-xbla-this-spring/">Scrap Metal rolls onto XBLA this Spring</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jan 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.microsoft.com/presspass/events/ces/Materials.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/09/scrap-metal-rolls-onto-xbla-this-spring/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19309258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/09/scrap-metal-rolls-onto-xbla-this-spring/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2010</category><category>gameplay</category><category>Microsoft</category><category>scrap-metal</category><category>screenshots</category><category>slick</category><category>slick-entertainment</category><category>trailer</category><category>xbl</category><category>xbla</category><category>Xbox-360</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 09 Jan 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Alienware introduces teensy M11x gaming laptop]]></title><link>http://www.joystiq.com/2010/01/08/alienware-introduces-teensy-m11x-gaming-laptop/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/08/alienware-introduces-teensy-m11x-gaming-laptop/</guid><comments>http://www.joystiq.com/2010/01/08/alienware-introduces-teensy-m11x-gaming-laptop/#comments</comments><description><![CDATA[<center><a href="http://www.alienware.com/microsite/m11x/m11x.aspx"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/alienware10810.jpg" /></a></center>For those of you who want a high-end gaming experience, but don't want to develop totally ripped arms from lifting a standard "gaming laptop" or carry a computer that can double as a sail, Dell-owned Alienware has introduced the M11x, which combines <em>power</em> with tininess.<br />
<br />
The M11x, basically Alienware's version of a netbook, features an 11.6-inch screen and an NVidia GT335M card that can be switched off to increase battery life when not gaming. Retailing for some unspecified sub-$1,000 amount (so $999.99?), the tiny computer can apparently run <em>Crysis</em> at 60 frames per second in 720p.<br />
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Check our gallery for more official images, and see some closeups of the device over on <a href="http://www.engadget.com/2010/01/07/alienware-m11x-hands-on/">Engadget</a>. The M11x is simply our pick for the most <em>neato</em> of the <a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100107006491&amp;newsLang=en">many new Dell and Alienware computers</a> unveiled at CES.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/alienware-m11x-laptop/">Alienware M11x laptop</a></strong></p><a href="http://www.joystiq.com/photos/alienware-m11x-laptop/#2598373"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gallery_m11x_img1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alienware-m11x-laptop/#2598374"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gallery_m11x_img2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alienware-m11x-laptop/#2598375"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gallery_m11x_img3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alienware-m11x-laptop/#2598376"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gallery_m11x_img4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alienware-m11x-laptop/#2598377"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gallery_m11x_img5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/08/alienware-introduces-teensy-m11x-gaming-laptop/">Alienware introduces teensy M11x gaming laptop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jan 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.alienware.com/microsite/m11x/m11x.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/alienware-introduces-teensy-m11x-gaming-laptop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19308919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/alienware-introduces-teensy-m11x-gaming-laptop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alienware</category><category>alienware-m11x</category><category>ces-2010</category><category>dell</category><category>gaming-computer</category><category>gaming-laptop</category><category>laptop</category><category>m11x</category><category>netbook</category><category>nvidia</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 08 Jan 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Details, limitations of Xbox 360 Mediaroom 2.0 IPTV support]]></title><link>http://www.joystiq.com/2010/01/08/details-limitations-of-xbox-360-mediaroom-2-0-iptv-support/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/08/details-limitations-of-xbox-360-mediaroom-2-0-iptv-support/</guid><comments>http://www.joystiq.com/2010/01/08/details-limitations-of-xbox-360-mediaroom-2-0-iptv-support/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="389" border="1" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/iptv-my-xbox-580.jpg" alt="" /></div>
Three years after being unveiled at CES, Microsoft's Mediaroom software is finally coming to Xbox 360 (in the form of <a href="http://www.joystiq.com/tag/Mediaroom-2/">Mediaroom 2.0</a>) "later this year" thanks to AT&amp;T's U-verse service. But, that's <a href="http://www.joystiq.com/2010/01/07/xbox-360-getting-mediaroom-iptv-later-this-year-through-atandt-u/">all the details we had</a>. Until today, when we spoke with Xbox's Aaron Greenberg as well as a Mediacenter spokesperson on the show floor who, between the two of them, managed to answer most of our questions. <br />
<br />
First, we asked Greenberg to explain the three-year delay between the technology's 2007 debut and this announcement. "Well, the technology that we showed [in 2007] was brand new and showing that it worked," Greenberg said. "What we then did was we went out to the IPTV content providers and said, 'Hey, now this is an option for you.'" And that option was, of course, to use the Xbox 360 to deliver IPTV content. Greenberg said, "So the technology works ... the Xbox 360 can serve as a set-top box, be a DVR, and run Mediaroom." But not so fast! We got a tour of the service and found a few disappointing shortcomings to that nominally appealing feature-set.<p><a href="http://www.joystiq.com/2010/01/08/details-limitations-of-xbox-360-mediaroom-2-0-iptv-support/" rel="bookmark">Continue reading <em>Details, limitations of Xbox 360 Mediaroom 2.0 IPTV support</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/08/details-limitations-of-xbox-360-mediaroom-2-0-iptv-support/">Details, limitations of Xbox 360 Mediaroom 2.0 IPTV support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jan 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/08/details-limitations-of-xbox-360-mediaroom-2-0-iptv-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19309852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/details-limitations-of-xbox-360-mediaroom-2-0-iptv-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aaron-Greenberg</category><category>ATT</category><category>CES</category><category>CES-2010</category><category>IPTV</category><category>Mediaroom-2</category><category>Microsoft</category><category>U-verse</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 08 Jan 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Mega Man 10 footage caught on tape]]></title><link>http://www.joystiq.com/2010/01/08/mega-man-10-footage-caught-on-tape/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/08/mega-man-10-footage-caught-on-tape/</guid><comments>http://www.joystiq.com/2010/01/08/mega-man-10-footage-caught-on-tape/#comments</comments><description><![CDATA[<center><a href="http://www.themmnetwork.com/2010/01/08/mega-man-10-hands-on-continued-videos/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/megaman1010810.jpg" /></a></center>Capcom is showing off <em><a href="http://www.joystiq.com/tag/mega-man-10">Mega Man 10</a> </em>at CES. CES has possibly the highest concentration of <em>video cameras</em> of any location on Earth. You see where this is going.<br />
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After the break, we've embedded off-screen footage of the faux-retro downloadable game's stadium stage, captured and written up in <a href="http://www.themmnetwork.com/2010/01/07/a-tmmn-special-report-hands-on-with-mega-man-10/">preview form</a> by <a href="http://www.themmnetwork.com/2010/01/08/mega-man-10-hands-on-continued-videos/">The Mega Man Network</a>. Capcom didn't allow the boss's name to be released, so it's just "the stadium stage" for now. The MM Network blogger managed to play, and record, the stage in both normal difficulty and the new Easy Mode, allowing us to see some of the differences. It's especially notable in the goal post mid-boss area: in normal difficulty, there's a spiked ball that constantly slams into Mega Man, but in Easy Mode that obstacle is absent, making the boss a fairly simple matter. At the end, the game announces that, like <em>Mega Man 9</em>, there will be DLC and a time attack mode.<br />
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<em>Mega Man 10</em> will be available on Xbox 360, Wii, and PS3 as a download in March.<br />
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[Via <a href="http://gonintendo.com/viewstory.php?id=110158">GoNintendo</a>]<p><a href="http://www.joystiq.com/2010/01/08/mega-man-10-footage-caught-on-tape/" rel="bookmark">Continue reading <em>Mega Man 10 footage caught on tape</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/08/mega-man-10-footage-caught-on-tape/">Mega Man 10 footage caught on tape</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jan 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.themmnetwork.com/2010/01/08/mega-man-10-hands-on-continued-videos/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/mega-man-10-footage-caught-on-tape/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19309268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/mega-man-10-footage-caught-on-tape/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>ces-2010</category><category>mega-man</category><category>mega-man-10</category><category>Microsoft</category><category>Nintendo</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 08 Jan 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[No light lost in these Lost Planet 2 screens]]></title><link>http://www.joystiq.com/2010/01/08/lost-planet-2-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/08/lost-planet-2-screens/</guid><comments>http://www.joystiq.com/2010/01/08/lost-planet-2-screens/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/lost-planet-2-ces-2010/2598193/full"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/lostplanet2_010810580.jpg" /></a></div>
<div style="text-align: center;"><em><small>Click image for even bigger mechs and explosions</small></em></div>
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Just like Capcom has done for <a href="http://www.joystiq.com/2010/01/07/heres-muay-super-street-fighter-iv-media-to-thai-you-over/"><em>Super Street Fighter IV</em></a>, the publisher's unloaded a healthy dose of new <a href="http://www.joystiq.com/tag/lost-planet-2"><em>Lost Planet 2</em></a> media during <a href="http://www.joystiq.com/tag/ces-2010">CES 2010</a>. In our gallery below, you'll find we've tactically placed seven new screens to study, each with the requisite number of explosions and gigantic metal <em>killing machines</em>. Oh, and light bloom. There's a lot of that. <br />
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If <em>moving</em> pictures are more your speed, head past the break to observe a group boss battle against Akrid X, courtesy of <a href="http://gamevideos.1up.com/video/id/27580">GameVideos</a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lost-planet-2-ces-2010/">Lost Planet 2 - CES 2010</a></strong></p><a href="http://www.joystiq.com/photos/lost-planet-2-ces-2010/#2598187"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/lp2ces2010image1-1262962671_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-2-ces-2010/#2598188"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/lp2ces2010image2-1262962671_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-2-ces-2010/#2598189"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/lp2ces2010image3-1262962671_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-2-ces-2010/#2598190"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/lp2ces2010image4-1262962672_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-2-ces-2010/#2598191"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/lp2ces2010image5-1262962672_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/08/lost-planet-2-screens/" rel="bookmark">Continue reading <em>No light lost in these Lost Planet 2 screens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/08/lost-planet-2-screens/">No light lost in these Lost Planet 2 screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jan 2010 12:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/08/lost-planet-2-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19308765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/lost-planet-2-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>ces-2010</category><category>lost-planet-2</category><category>Microsoft</category><category>screens</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 08 Jan 2010 12:32:00 EST</pubDate></item><item><title><![CDATA[Nvidia shows off Unreal Engine 3 on Tegra]]></title><link>http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/</guid><comments>http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/#comments</comments><description><![CDATA[<center><a href="http://www.engadget.com/2010/01/07/live-from-nvidias-ces-press-event/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nvidia10710.jpg" alt="" /></a> </center>NVidia chose to show off the processing power of the new version of its mobile Tegra processor the same way many companies demonstrate their big-boy processors: with Unreal Engine 3. On stage at its <a href="http://www.engadget.com/2010/01/07/live-from-nvidias-ces-press-event/">CES presentation</a>, NVidia demonstrated an FPS running on the processor -- the same processor the company demonstrated in several portable tablet-type devices. <br />
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Though Epic's Tim Sweeney classified it as the "same engine" that runs on PC, Engadget described it as "A lot like the iPhone demo we saw recently. Certainly impressive, but this isn't an Xbox 360 yet." And, in fact, the environment bears a resemblance to that from the <a href="http://www.joystiq.com/2009/12/22/unreal-engine-3-up-and-running-and-shooting-on-iphone/">iPhone demo</a>. Nonetheless, the demonstration prove that Tegra is quite powerful for a chip designed for handheld devices -- and one that's <a href="http://www.joystiq.com/2009/10/14/rumor-nvidia-tegra-chip-going-into-next-generation-ds/">rumored</a> to be part of a future DS system.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/">Nvidia shows off Unreal Engine 3 on Tegra</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadget.com/2010/01/07/live-from-nvidias-ces-press-event/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces-2010</category><category>epic</category><category>mobile</category><category>nvidia</category><category>tegra</category><category>unreal</category><category>unreal-engine-3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 07 Jan 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Here's Muay Super Street Fighter IV media to Thai you over]]></title><link>http://www.joystiq.com/2010/01/07/heres-muay-super-street-fighter-iv-media-to-thai-you-over/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/heres-muay-super-street-fighter-iv-media-to-thai-you-over/</guid><comments>http://www.joystiq.com/2010/01/07/heres-muay-super-street-fighter-iv-media-to-thai-you-over/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_a70cf1b1"><param name="movie" value="http://www.viddler.com/simple/a70cf1b1/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/a70cf1b1/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_a70cf1b1"></embed></object></center>Capcom's brought its A game to <a href="http://www.joystiq.com/tag/ces-2010">CES 2010</a>, unloading everything but the proverbial kitchen sink (and the full roster list) for <a href="http://www.joystiq.com/tag/super-street-fighter-iv"><em>Super Street Fighter IV</em></a>. There's some <a href="http://www.joystiq.com/2010/01/07/mad-catz-reveals-teased-super-street-fighter-iv-accessories/">new fight sticks</a> to look forward to, new screens and two new gameplay trailers -- which have oddly low volume, for some reason -- showing off those sweet new <a href="http://www.joystiq.com/2010/01/06/new-super-street-fighter-iv-ultra-combos-costumes-revealed/">Ultra Combos</a>.<br />
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You can check out the new screens in our gallery below, but you'll have to jump past the break for the conclusion of this two-part combo of fresh gameplay clips. It's totally worth it, we assure you.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-street-fighter-iv-ces-2010/">Super Street Fighter IV - CES 2010</a></strong></p><a href="http://www.joystiq.com/photos/super-street-fighter-iv-ces-2010/#2593816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ssfiv_010710image1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-ces-2010/#2593817"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ssfiv_010710image2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-ces-2010/#2593818"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ssfiv_010710image3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-ces-2010/#2593819"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ssfiv_010710image4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-ces-2010/#2593820"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ssfiv_010710image5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/07/heres-muay-super-street-fighter-iv-media-to-thai-you-over/" rel="bookmark">Continue reading <em>Here's Muay Super Street Fighter IV media to Thai you over</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/heres-muay-super-street-fighter-iv-media-to-thai-you-over/">Here's Muay Super Street Fighter IV media to Thai you over</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/07/heres-muay-super-street-fighter-iv-media-to-thai-you-over/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/heres-muay-super-street-fighter-iv-media-to-thai-you-over/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>ces-2010</category><category>fighting</category><category>Microsoft</category><category>screens</category><category>super-street-fighter-iv</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 07 Jan 2010 19:40:00 EST</pubDate></item><item><title><![CDATA[Razer wants cut of Xbox 360 peripheral business]]></title><link>http://www.joystiq.com/2010/01/07/razer-wants-cut-of-xbox-360-peripheral-business/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/razer-wants-cut-of-xbox-360-peripheral-business/</guid><comments>http://www.joystiq.com/2010/01/07/razer-wants-cut-of-xbox-360-peripheral-business/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/razer-xbox-360-peripherals-ces-2010/2592585/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/razeronza580.jpg" alt="" /></a></div>
<div style="text-align: center;"><em> <small>Click to cut to a bigger image</small></em></div>
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Peripheral manufacturer Razer is dipping its shaved toes in the console market, announcing "preliminary approval" from Microsoft to produce an Xbox 360 controller and headset. The $50 wired Onza -- that's the controller -- will have Razer Hyperesponse technology that'll "give faster actuation and a crisp, tactile feel." What's that now? Oh, oh, we pressy the buttons and they make the things happen? Gotcha! Why not just say that? That's what we want from a controller.<br />
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The Razer Chimaera headset, which will retail for $130, features 5.1 channel virtual surround sound. The headset also allows "multiple Razer base stations to be connected to create a direct, private communication channel for in-game team conversations" -- or the rest of us can just start a party chat? Best part, though, the "circumaural design of the headset allows for optimum noise isolation for long-hours of comfortable gameplay." Thus allowing gamers to totally tune out their parents, spouse, or crying and hungry child.<br />
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[Via <a href="http://gx.com.sg/Blog/Blog.aspx?id=0532f924-72c3-4a49-94d1-b91d64b1ed5b">GX</a>]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/razer-xbox-360-peripherals-ces-2010/">Razer Xbox 360 peripherals CES 2010</a></strong></p><a href="http://www.joystiq.com/photos/razer-xbox-360-peripherals-ces-2010/#2592581"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/rzr_xbox-headset_01_whtbrg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/razer-xbox-360-peripherals-ces-2010/#2592582"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/rzr_xbox-headset_02_whtbrg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/razer-xbox-360-peripherals-ces-2010/#2592583"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/rzr_xboxcontrollerview5_whtbrg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/razer-xbox-360-peripherals-ces-2010/#2592584"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/rzr_xboxcontrollerview6_whtbrg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/razer-xbox-360-peripherals-ces-2010/#2592585"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/rzr_xboxcontrollerview7_whtbrg_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/razer-wants-cut-of-xbox-360-peripheral-business/">Razer wants cut of Xbox 360 peripheral business</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.razerzone.com/content/view/408/101/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/razer-wants-cut-of-xbox-360-peripheral-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/razer-wants-cut-of-xbox-360-peripheral-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2010</category><category>Microsoft</category><category>peripherals</category><category>razer</category><category>razer-chimaera</category><category>razer-onza</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 07 Jan 2010 19:20:00 EST</pubDate></item><item><title><![CDATA[Palm adds 3D gaming to webOS, gets big EA franchises]]></title><link>http://www.joystiq.com/2010/01/07/palm-adds-3d-gaming-to-webos-gets-big-ea-franchises/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/palm-adds-3d-gaming-to-webos-gets-big-ea-franchises/</guid><comments>http://www.joystiq.com/2010/01/07/palm-adds-3d-gaming-to-webos-gets-big-ea-franchises/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://investor.palm.com/releasedetail.cfm?ReleaseID=436243"><img  border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/palm.os.gaming.010710-580px.png" /></a></div>
One of the biggest players in the battle against Apple's ubiquitous <a href="http://www.joystiq.com/tag/@iphone">iPhone</a> is Palm. webOS, introduced in the Pre, is an attractive mobile operating system, but has sorely lacked the one thing gamers are most interested in: <strike>booth babes</strike> games. That's about to change, as Palm has <a href="http://investor.palm.com/releasedetail.cfm?ReleaseID=436243">announced</a> a significant update to the webOS platform at CES today.<br />
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Seven 3D games from EA, Gameloft and Glu have been announced for the Palm App Catalog, including <em>Need for Speed Undercover</em>, <em>The Sims 3</em>, <em>Let's Golf!</em> and <em>X-Plane</em>. Best of all for Pre and Pixi owners, these games can be downloaded right now. <a href="http://www.engadget.com/2010/01/07/palm-gets-serious-about-gaming-on-webos/">Engadget</a> noted that the games "integrate seamlessly in webOS," allowing users to automatically pause a game to respond to a text message.<br />
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The Palm App Catalog is still in its infancy, with approximately 1000 apps currently available to download. Who knows? Perhaps today's announcement will encourage the billions of fart app developers for Apple to start looking at multi-platform flatulence programming.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/palm-adds-3d-gaming-to-webos-gets-big-ea-franchises/">Palm adds 3D gaming to webOS, gets big EA franchises</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.palm.com/releasedetail.cfm?ReleaseID=436243>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/palm-adds-3d-gaming-to-webos-gets-big-ea-franchises/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307835/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/palm-adds-3d-gaming-to-webos-gets-big-ea-franchises/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2010</category><category>ces2010</category><category>ea</category><category>Electronic-Arts</category><category>gameloft</category><category>glu</category><category>palm</category><category>palm-app-catalog</category><category>webos</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 07 Jan 2010 17:20:00 EST</pubDate></item><item><title><![CDATA[Natal to use 10-15 percent of Xbox 360's computing resources]]></title><link>http://www.joystiq.com/2010/01/07/natal-to-use-10-15-percent-of-xbox-360-cpu-power/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/natal-to-use-10-15-percent-of-xbox-360-cpu-power/</guid><comments>http://www.joystiq.com/2010/01/07/natal-to-use-10-15-percent-of-xbox-360-cpu-power/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamesindustry.biz/articles/microsoft-drops-internal-natal-chip_1"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/natal061009.jpg" /></a></div>
A few details about <a href="http://www.joystiq.com/tag/project-natal">Project Natal's</a> technical capabilities slipped out alongside the holiday 2010 <a href="http://www.joystiq.com/2010/01/06/microsoft-says-project-natal-coming-holiday-season-2010/">release window</a> at Microsoft's CES press conference. The most revealing of these specifics is that the hardware will only siphon 10 to 15 percent of the 360's computing resources, according to a <a href="http://www.techradar.com/news/gaming/microsoft-natal-consumes-15-per-cent-of-xbox-cpu-power-661952">statement</a> from Natal lead developer Alex Kipman. "Natal has to work on the existing hardware without taking too much hardware processing away from the games developers," Kipman added.<br />
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However, according to a report obtained by <a href="http://www.gamesindustry.biz/articles/microsoft-drops-internal-natal-chip_1">GamesIndustry</a>, the processing power <em>could</em> have been further reduced. The original build for Natal included a chip that processed the "bone system," assumed responsible for creating a skeleton of the player in front of the device's glossy eye. However, in an attempt to lower costs, the chip was removed from the device's final build, putting that processing onus on the software that will utilize Natal.<br />
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In other words, it's extremely unlikely that any software will be able to have Natal support patched into it -- a fact that Digital Foundry's Richard Leadbetter says could help "serve to focus developers on Natal-specific concepts as opposed to revisiting old classics."<br />
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<strong>Update</strong>: Updated language to reflect that of the original source -- Natal will use 10 - 15 percent of the 360's overall computing power, not just its CPU.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/natal-to-use-10-15-percent-of-xbox-360-cpu-power/">Natal to use 10-15 percent of Xbox 360's computing resources</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 11:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/microsoft-drops-internal-natal-chip_1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/natal-to-use-10-15-percent-of-xbox-360-cpu-power/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/natal-to-use-10-15-percent-of-xbox-360-cpu-power/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces-2010</category><category>compatibility</category><category>cpu</category><category>device</category><category>hardware</category><category>microsoft</category><category>natal</category><category>peripheral</category><category>project-natal</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 07 Jan 2010 11:59:00 EST</pubDate></item><item><title><![CDATA[Nyko reveals Wii Wand with built-in MotionPlus, more at CES]]></title><link>http://www.joystiq.com/2010/01/07/nyko-reveals-wii-wand-with-built-in-motionplus-more-at-ces/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/nyko-reveals-wii-wand-with-built-in-motionplus-more-at-ces/</guid><comments>http://www.joystiq.com/2010/01/07/nyko-reveals-wii-wand-with-built-in-motionplus-more-at-ces/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/nyko-ces-2010-lineup/2592112/full/"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nykowandplus10710f.jpg" alt="" /></a><br />
</center>Last year at CES, Nyko unveiled the <a href="http://nintendo.joystiq.com/2009/01/08/ces-2009-nykos-wiimote-imitator-is-lawsuit-proof/">Wand</a>, its take on Nintendo's Wiimote. This year, the peripheral maker's big item is ... <em>abracadabra</em> ... the Wand -- with one exciting addition! The $40 Wand+ is a single, self-contained unit that includes MotionPlus compatibility. The device still supports the crazy Trans-Port stuff, like the original Wand does, which means that Wiimote buttons can be automatically remapped to buttons on other Nyko accessories, including its gun controller.<br />
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Nyko has also introduced two variants of its <a href="http://www.joystiq.com/2009/12/10/nyko-charge-base-ic-hands-on-butter-cookie-tutorial/">cookie-inspiring</a> Charge Base IC remote charger: a version of the original in black and a new one that can accommodate <em>four</em> Wiimotes.<br />
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For PS3, the company has designed a new version of its Intercooler made to bulk up Sony's Slim model, and the Media Hub Slim, a combination of a tiny remote control and a USB hub. <br />
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The Wand and Charge Base Quad IC are due in stores this March. The Intercooler will be available next month for $19.99, and the Media Hub Slim will retail for $19.99 when it's released in April.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nyko-ces-2010-lineup/">Nyko CES 2010 lineup</a></strong></p><a href="http://www.joystiq.com/photos/nyko-ces-2010-lineup/#2592108"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/87046-charge-base-quad-ic_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nyko-ces-2010-lineup/#2592109"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nykochargebaseblack10710_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nyko-ces-2010-lineup/#2592110"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nykointercooler10710_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nyko-ces-2010-lineup/#2592111"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nykomediahub10710_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nyko-ces-2010-lineup/#2592112"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nykowandplus10710_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/nyko-reveals-wii-wand-with-built-in-motionplus-more-at-ces/">Nyko reveals Wii Wand with built-in MotionPlus, more at CES</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.verticalwire.com/releases/1649-ces-2010-nyko-technologies-unveils-full-ces-product-lineup>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/nyko-reveals-wii-wand-with-built-in-motionplus-more-at-ces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/nyko-reveals-wii-wand-with-built-in-motionplus-more-at-ces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces-2010</category><category>charge-base-ic</category><category>charge-base-quad-ic</category><category>intercooler</category><category>intercooler-slim</category><category>media-hub</category><category>media-hub-slim</category><category>motionplus</category><category>Nintendo</category><category>nyko</category><category>nyko-wand</category><category>wand-plus</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 07 Jan 2010 10:25:00 EST</pubDate></item><item><title><![CDATA[Xbox Game Room pricing, partners detailed]]></title><link>http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/</guid><comments>http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/xbox-game-room/2592122/full/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gameroomscreen1_010710.jpg" alt="" /></a></div>
The pricing structure for Microsoft's newly <a href="http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/">announced</a> Avatar-occupied <a href="http://www.joystiq.com/tag/Game-Room/">Game Room</a> has been detailed in an online fact sheet, and we'd suggest you stock up on Microsoft funny money. Players have three options: 400<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($5) grants a dual-platform license for one game (for unlimited play on Xbox 360 <em>and </em>PC), 240<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($3) gets you the virtual arcade cabinet on one platform (Xbox 360 <em>or </em>PC), or, for the old-fashioned types, 40<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($0.50) is just "two quarters" worth of playtime on a select title -- for the <em>authentic</em> arcade experience, minus the sticky floors. Additionally, when visiting friends' game rooms, you can "try" their games before you pump in Microsoft Points of your own.<br />
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The Game Room itself -- developed by third-party outfit <a href="http://www.kromestudios.com/">Krome Studios</a> (<em>Viva Pi&ntilde;ata: Party Animals, </em><em>Star Wars: Republic Heroes</em>) -- will be free for users to download. Customization options are mentioned in the fact sheet, but pricing for these features is not addressed. At launch the service will include 30 original arcade titles -- with "over 1000" planned for the future -- from multiple publishers, including Atari, Activision, Intellivision, and Konami. (A list of 31 confirmed titles is posted after the break.)<br />
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Games will be presented in 1080p (because that's why you bought that HD set) and will support multiplayer for up to two players, as well as cross-platform leaderboards and Achievements. Microsoft's <em> </em><strike>Home</strike> <em>Game</em> Room is slated to launch this spring.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xbox-game-room/">Xbox Game Room</a></strong></p><a href="http://www.joystiq.com/photos/xbox-game-room/#2592122"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gameroomscreen1_web_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xbox-game-room/#2592123"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gameroomscreen2_web-1_thumbnail.jpg" alt="" title="" /></a></div><br />
<a linkindex="107" href="http://www.microsoft.com/presspass/events/ces/docs/MSGameRoomFS.doc">Source</a> - "Game Room" Fact Sheet [.doc]<p><a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/" rel="bookmark">Continue reading <em>Xbox Game Room pricing, partners detailed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/">Xbox Game Room pricing, partners detailed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>arcade</category><category>avatars</category><category>ces-2010</category><category>game-room</category><category>games-for-windows</category><category>gfw</category><category>gfwlive</category><category>krome-studios</category><category>Microsoft</category><category>pricing</category><category>xbla</category><category>Xbox-360</category><category>xbox-game-room</category><category>xbox-live</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 07 Jan 2010 09:50:00 EST</pubDate></item><item><title><![CDATA[Xbox 360 getting Mediaroom IPTV 'later this year' via AT&amp;T U-verse ... just three years late]]></title><link>http://www.joystiq.com/2010/01/07/xbox-360-getting-mediaroom-iptv-later-this-year-through-atandt-u/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/xbox-360-getting-mediaroom-iptv-later-this-year-through-atandt-u/</guid><comments>http://www.joystiq.com/2010/01/07/xbox-360-getting-mediaroom-iptv-later-this-year-through-atandt-u/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="385" border="1" width="580" vspace="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/01/msft-key-0285.jpg" alt="" /></div>
Just three short years after the <a href="http://www.joystiq.com/2007/01/07/ces-the-xbox-360-to-get-iptv-in-07/">CES 2007 announcement</a> that Microsoft's Mediaroom software would turn your Xbox 360 into an IPTV set-top box, Microsoft is finally ready to deliver on that promise (and no, <a href="http://www.joystiq.com/2008/01/09/xbox-360-as-set-top-box-not-able-to-receive-or-record-live-tv/">the 2008 BT rollout doesn't count</a>). "I'm happy to announce that later this year AT&amp;T will also enable subscribers to U-verse to enjoy [the new Mediaroom 2.0] service on their Xbox 360 consoles," Microsoft CEO Steve Ballmer told his keynote audience. This was in addition to U-verse support for Windows 7 and Windows Mobile, though the details on all three platforms end there.<br />
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We'll be digging for more details at CES this week, but this is certainly promising news for the country's 2 million U-verse subscribers (and the "more than 20 million living units" that the service is <a href="http://www.att.com/gen/press-room?pid=4800&amp;cdvn=news&amp;newsarticleid=27290">purportedly available in</a>).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/xbox-360-getting-mediaroom-iptv-later-this-year-through-atandt-u/">Xbox 360 getting Mediaroom IPTV 'later this year' via AT&amp;T U-verse ... just three years late</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 00:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/07/xbox-360-getting-mediaroom-iptv-later-this-year-through-atandt-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/xbox-360-getting-mediaroom-iptv-later-this-year-through-atandt-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ATT</category><category>CES</category><category>CES-2010</category><category>IPTV</category><category>Mediaroom</category><category>Mediaroom-2</category><category>Microsoft</category><category>U-verse</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 07 Jan 2010 00:02:00 EST</pubDate></item><item><title><![CDATA[Sony PlayStation 3 sales 'exceed 3.8 million' worldwide over the holidays]]></title><link>http://www.joystiq.com/2010/01/06/sony-playstation-3-sales-exceed-3-8-million-worldwide-over-the/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/sony-playstation-3-sales-exceed-3-8-million-worldwide-over-the/</guid><comments>http://www.joystiq.com/2010/01/06/sony-playstation-3-sales-exceed-3-8-million-worldwide-over-the/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.prnewswire.com/news-releases/playstationr3-retail-sales-exceed-38-million-units-worldwide-during-the-holiday-sales-season-80860367.html"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/sony-press-ces-2009.jpg" alt="" /></a></div>
On the heels of its <a href="http://www.joystiq.com/tag/ces-2010">CES 2010</a> keynote speech, Sony released a chest-pounding <a href="http://www.prnewswire.com/news-releases/playstationr3-retail-sales-exceed-38-million-units-worldwide-during-the-holiday-sales-season-80860367.html">press release</a> declaring worldwide sales "exceeding 3.8 million" of the PlayStation 3 during the 2009 holiday season. According to the company, "during the five weeks following the last week of November 2009" (ending on January 3, 2010), the console sold more than during any previous holiday season -- a 76 percent increase over <a href="http://www.joystiq.com/2009/01/06/sony-ps3-holiday-sales-up-130/">last year's numbers</a>. <br />
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Alas, the PSP and the PSP Go were neglected a mention in the presser, though Sony did reiterate the <a href="http://www.joystiq.com/2010/01/06/sony-confirms-expansion-of-playstation-network-id-wallet-to-oth/">38 million PSN user number</a> we'd heard a bit earlier. We'll have a clearer picture of what exactly the sales shook out to for North America when the latest <a href="http://www.joystiq.com/tag/npd">NPD</a> numbers arrive next week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/sony-playstation-3-sales-exceed-3-8-million-worldwide-over-the/">Sony PlayStation 3 sales 'exceed 3.8 million' worldwide over the holidays</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 23:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/news-releases/playstationr3-retail-sales-exceed-38-million-units-worldwide-during-the-holiday-sales-season-80860367.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/sony-playstation-3-sales-exceed-3-8-million-worldwide-over-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/sony-playstation-3-sales-exceed-3-8-million-worldwide-over-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2010</category><category>holiday-2009</category><category>holiday-sales</category><category>playstation-network</category><category>psn</category><category>psp-go</category><category>sales</category><category>sony</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 06 Jan 2010 23:45:00 EST</pubDate></item><item><title><![CDATA[Alan Wake will stay up late with post-launch DLC 'episodes']]></title><link>http://www.joystiq.com/2010/01/06/alan-wake-will-stay-up-late-with-post-launch-dlc-episodes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/alan-wake-will-stay-up-late-with-post-launch-dlc-episodes/</guid><comments>http://www.joystiq.com/2010/01/06/alan-wake-will-stay-up-late-with-post-launch-dlc-episodes/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="323" border="1" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/robbie-bach-alan-wake.jpg" /></div>
Remedy's Xbox 360-exclusive <em><a href="http://www.joystiq.com/tag/alan-wake">Alan Wake</a></em>, described as "the TV show <em>Lost</em>, as written by Stephen King, and filmed by David Lynch," by Microsoft Entertainment &amp; Devices head Robbie Bach will -- much like <em><a href="http://www.joystiq.com/tag/fable-2,dlc">Fable II</a></em> -- be expanded upon via additional downloadable episodes. Bach made the announcement concerning the long-in-development title during the company's <a href="http://ces-2010">CES 2010</a> keynote this evening, saying, "<a href="http://www.joystiq.com/2009/06/03/impressions-alan-wake/">story-driven like a TV series</a>, <em>Alan Wake</em> will be told in episodes with even more episodes available on Xbox Live after its launch this year."<br />
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Let's just hope Remedy isn't taking cues from <em>The Sopranos</em> when deciding how long it will be between the release of the game's episodes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/alan-wake-will-stay-up-late-with-post-launch-dlc-episodes/">Alan Wake will stay up late with post-launch DLC 'episodes'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 23:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/06/alan-wake-will-stay-up-late-with-post-launch-dlc-episodes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/alan-wake-will-stay-up-late-with-post-launch-dlc-episodes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-wake</category><category>ces-2010</category><category>dlc</category><category>microsoft</category><category>microsoft-game-studios</category><category>Remedy</category><category>Robbie-Bach</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 06 Jan 2010 23:28:00 EST</pubDate></item><item><title><![CDATA[Xbox by the numbers: 20m Xbox Live users, 10m nongaming, 39m Xbox 360 consoles worldwide]]></title><link>http://www.joystiq.com/2010/01/06/xbox-by-the-numbers-20m-xbox-live-users-10m-nongaming-39m-xbo/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/xbox-by-the-numbers-20m-xbox-live-users-10m-nongaming-39m-xbo/</guid><comments>http://www.joystiq.com/2010/01/06/xbox-by-the-numbers-20m-xbox-live-users-10m-nongaming-39m-xbo/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="308" border="0" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/xboxlive_logo_580.jpg" alt="" /></div>
While Microsoft's CES announcement that Xbox Live "is now an active community of over 20 million people" is somewhat blunted by <a href="http://www.joystiq.com/2010/01/06/sony-confirms-expansion-of-playstation-network-id-wallet-to-oth/">Sony's claim of 38 million PlayStation Network accounts</a> (though if our dozens of collective PSN accounts are any indication, some of us have more than one), Redmond did have some other numbers to share regarding Xbox and Xbox Live during tonight's CES keynote. First, "Nearly 10 million people have logged into Xbox Live's nongaming applications" including "Facebook, Twitter, Netflix, Last.fm, Sky, Canal and Zune." We'll do the math for you: that's 50% of the Xbox Live audience, and those are all <em>paying </em>Gold users.<br />
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More numbers: "Between Christmas and New Years Day, Xbox Live experienced its busiest week ever, adding a new member every second and a record of more than 2.2 million concurrent members online." And not a network failure in sight! Congrats, Microsoft! Lastly, "there are now over 39 million Xbox 360 consoles around the world," "more than 500 million games have been sold" and "$20 billion spent in retail." Feel free to bookmark this post for frequent consultation in your comment debates.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/xbox-by-the-numbers-20m-xbox-live-users-10m-nongaming-39m-xbo/">Xbox by the numbers: 20m Xbox Live users, 10m nongaming, 39m Xbox 360 consoles worldwide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.microsoft.com/presspass/features/2010/jan10/01-06CESKeynote.mspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/xbox-by-the-numbers-20m-xbox-live-users-10m-nongaming-39m-xbo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/xbox-by-the-numbers-20m-xbox-live-users-10m-nongaming-39m-xbo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES</category><category>CES-2010</category><category>Microsoft</category><category>Xbox-360</category><category>Xbox-Live</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 06 Jan 2010 22:45:00 EST</pubDate></item><item><title><![CDATA[Microsoft says Project Natal coming 'holiday season 2010']]></title><link>http://www.joystiq.com/2010/01/06/microsoft-says-project-natal-coming-holiday-season-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/microsoft-says-project-natal-coming-holiday-season-2010/</guid><comments>http://www.joystiq.com/2010/01/06/microsoft-says-project-natal-coming-holiday-season-2010/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_ccc62173"><param name="movie" value="http://www.viddler.com/simple/ccc62173/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/ccc62173/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ccc62173"></embed></object></center>According to a <a href="http://www.microsoft.com/presspass/features/2010/jan10/01-06CESKeynote.mspx">press release</a> summing up <a href="http://www.engadget.com/2010/01/06/live-from-steve-ballmers-ces-2010-keynote/">Microsoft's CES 2010 keynote</a> that dropped <em>just before</em> Ballmer took the stage, the company will be releasing <a href="http://www.joystiq.com/tag/project-natal">Project Natal</a> in "holiday season 2010." We heard <a href="http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/">earlier today</a> about what <em>year</em> the future controller would be arriving, but now, folks, now we know during which <em>group of months</em> it'll be arriving at retail. <br />
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The release explicitly states that the still-codenamed Natal project is "scheduled to be available in holiday season 2010," adding that Natal "is only the most recent example of Microsoft's work creating natural user interfaces." With any luck, by E3 we'll have an actual name and maybe even a specific month for when we'll get to check it out at home! Until then, we'll have to get by with the inspirational video about Natal's origins created for today's release, embedded above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/microsoft-says-project-natal-coming-holiday-season-2010/">Microsoft says Project Natal coming 'holiday season 2010'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 22:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.microsoft.com/presspass/features/2010/jan10/01-06CESKeynote.mspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/microsoft-says-project-natal-coming-holiday-season-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/microsoft-says-project-natal-coming-holiday-season-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2010</category><category>ces2010</category><category>microsoft</category><category>natal</category><category>project-natal</category><category>release-date</category><category>steve-ballmer</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 06 Jan 2010 22:25:00 EST</pubDate></item><item><title><![CDATA[Xbox Game Room bringing arcades back to Xbox 360 and Games for Windows Live users [update 3]]]></title><link>http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/</guid><comments>http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_40217f1d"><param name="movie" value="http://www.viddler.com/simple/40217f1d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/40217f1d/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_40217f1d"></embed></object></center><br />
<strong>Update 3:</strong> An online fact sheet [<a href="http://www.microsoft.com/presspass/events/ces/docs/MSGameRoomFS.doc">.doc link</a>] from Microsoft reveals that the <em>Game Room</em> itself will be free, while games will range in price from 400<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($5) for a dual-license purchase of arcade classics, 240<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($3) for a single-platform license or 40<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($0.50) for "two quarters" worth of play. Users can try arcade titles for free within a friend's room. For full details, <a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/">check out</a> our follow-up post.<br />
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<strong>Update 2:</strong> According to Major Nelson, <em>Game Room</em> users will have the <a href="http://www.majornelson.com/archive/2010/01/06/ces-2010-xbox-news.aspx">ability to purchase</a> games for their virtual arcade and play them on both their Xbox 360 and Windows PC. Additionally, new <em>Game Room </em>titles will be made available every week. Users will be able to invite Xbox Live friends into their respective (and customizable) rooms to show off their arcade collection. Stock up on Microsoft Points, kids.<br />
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<strong>Update 1:</strong> During its CES 2010 keynote, Microsoft's Robbie Bach announced 30 arcade titles will be available in the <em>Xbox Game Room</em> when the service launches this spring for the Xbox 360 and Games for Windows Live.<br />
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<strong>Original:</strong> Hours following <a href="http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/">a leaked interview</a> featuring Robbie Bach, Microsoft has confirmed the existence of a virtual arcade room for Xbox Avatars via this trailer unveiled at CES 2010. The <em>Xbox Game Room</em> is slated to hit the Xbox 360 and Games for Windows Live this spring, allowing players to visit a virtual room filled with classic arcade titles. According to the video, users will be able to customize their arcade rooms (presumably for Microsoft funny money) and challenge friends to a plethora of original arcade versions of games such as <em>Centipede</em>, <em>Outlaw</em>, and <em>Star Raiders</em>.<br />
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The news that <em>Game Room</em> will also launch for <a href="http://www.joystiq.com/tag/Games-For-Windows-Live/"><em>Games For Windows Live</em></a> raises the question, will the service see Avatars added in the near future? As the upcoming arcade is centered around entertainment for your virtual identity, we'd hope the service would see an interface upgrade bringing it closer to the Xbox's current <a href="http://www.joystiq.com/tag/NXE/">NXE</a>, rather than locking our poor Avatars up inside of an executable program.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/">Xbox Game Room bringing arcades back to Xbox 360 and Games for Windows Live users [update 3]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 22:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>ces-2010</category><category>game-room</category><category>games-for-windows-live</category><category>gfwl</category><category>gfwlive</category><category>Microsoft</category><category>Xbox-360</category><category>xbox-game-room</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 06 Jan 2010 22:18:00 EST</pubDate></item><item><title><![CDATA[Capcom teases Super version of SFIV Tournament Edition joystick [update]]]></title><link>http://www.joystiq.com/2010/01/06/capcom-teases-super-version-of-sfiv-tournament-edition-joystick/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/capcom-teases-super-version-of-sfiv-tournament-edition-joystick/</guid><comments>http://www.joystiq.com/2010/01/06/capcom-teases-super-version-of-sfiv-tournament-edition-joystick/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/photos/super-street-fighter-iv-arcade-stick/2588597/full/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ssfivsfivarcadesticks580px.jpg" /></a></div>
<center><em><small>click to embiggen</small></em><small><br />
</small></center><strong>Update:</strong> <a href="http://twitpic.com/wzp6j">Capcom's Twitter feed</a> got a bit more <em>informationey</em> later on this evening, showing off the Capcom suite at CES, complete with "new hotness from Mad Catz." Though the shot is significantly more blurry, it certainly seems to indicate a new arcade stick coming from Mad Catz for <em>Super Street Fighter IV</em>. <br />
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Considering the <a href="http://www.joystiq.com/tag/ces-2010">Consumer Electronics Show</a> is happening <em>right this minute</em> in Las Vegas, it's no surprise that <a href="http://twitter.com/Capcom_Unity/statuses/7458206199">Capcom's Twitter account</a> is busy teasing pictures of yet-to-be-revealed arcade sticks for the upcoming sorta-sequel <em><a href="http://www.joystiq.com/tag/super-street-fighter-iv">Super Street Fighter IV</a></em>. As you can see in the image above, an inky outline of Ryu overlooks a more colorful button set than the previous game's stick. Additionally, the shape of the controller's box certainly bears a striking resemblance to the <em><a href="http://www.joystiq.com/photos/mad-catz-street-fighter-iv-controllers/1264708/full/">Street Fighter IV </a></em><a href="http://www.joystiq.com/photos/mad-catz-street-fighter-iv-controllers/1264708/full/">Tournament Edition joysticks</a> from Mad Catz that were in such short supply last year. We've followed up with Capcom but were told there's no official comment just yet.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/capcom-teases-super-version-of-sfiv-tournament-edition-joystick/">Capcom teases Super version of SFIV Tournament Edition joystick [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/Capcom_Unity/statuses/7458206199>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/capcom-teases-super-version-of-sfiv-tournament-edition-joystick/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/capcom-teases-super-version-of-sfiv-tournament-edition-joystick/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom-unity</category><category>ces</category><category>ces-2010</category><category>mad-catz</category><category>madcatz</category><category>Microsoft</category><category>street-fighter</category><category>street-fighter-iv</category><category>super-street-fighter-iv</category><category>twitter</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 06 Jan 2010 22:15:00 EST</pubDate></item><item><title><![CDATA[Microsoft 2010 CES press conference, live at Engadget]]></title><link>http://www.joystiq.com/2010/01/06/microsoft-2010-ces-press-conference-live-at-engadget/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/microsoft-2010-ces-press-conference-live-at-engadget/</guid><comments>http://www.joystiq.com/2010/01/06/microsoft-2010-ces-press-conference-live-at-engadget/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="385" border="1" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/01/msft-key-0115.jpg" /></div>
Just like <a href="http://www.joystiq.com/2010/01/06/sony-2010-ces-press-conference-live-at-engadget/">Sony earlier this evening</a>, we're not going to be detailing all of Steve Ballmer's 2010 CES press conference, that's really Engadget's thang. Instead, we'll be bringing more details on all things gaming (think: <a href="http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/">leaked Xbox Game Room and Project Natal deets</a>, anyone?) right back here. If you want the <em>total experience</em>, including lots of non-gaming stuff, venture forth, dear reader.<br />
<br />
<div style="text-align: center;"><a href="http://www.engadget.com/2010/01/06/live-from-steve-ballmers-ces-2010-keynote/">Engadget - Live from Steve Ballmer's CES 2010 keynote</a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/microsoft-2010-ces-press-conference-live-at-engadget/">Microsoft 2010 CES press conference, live at Engadget</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/06/microsoft-2010-ces-press-conference-live-at-engadget/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/microsoft-2010-ces-press-conference-live-at-engadget/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES</category><category>CES-2010</category><category>Microsoft</category><category>Steve-Ballmer</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 06 Jan 2010 21:45:00 EST</pubDate></item><item><title><![CDATA[Sony confirms expansion of PlayStation Network ID, wallet to other Sony devices]]></title><link>http://www.joystiq.com/2010/01/06/sony-confirms-expansion-of-playstation-network-id-wallet-to-oth/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/sony-confirms-expansion-of-playstation-network-id-wallet-to-oth/</guid><comments>http://www.joystiq.com/2010/01/06/sony-confirms-expansion-of-playstation-network-id-wallet-to-oth/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/01/sony-ces-2010-0294-rm-eng.jpg" /></div>
Chances are you represent one (or 12) members of the 38 million-strong PlayStation Network community. At CES in Las Vegas, Kaz Hirai confirmed Sony's <a href="http://www.joystiq.com/2009/11/19/sony-planning-to-expand-psn-infrastructure-to-non-game-devices/">intention</a> to expand the PSN well beyond the PS3 and PSP. As the above slide shows, Sony's premium video offerings will expand to some of Sony's other products, including Bravia televisions and VAIO laptops. Taking a page from Microsoft's Live Anywhere philosophy, a single user ID and password will work across all Sony products and services. Going a step further, the PSN virtual wallet can be used universally across Sony's services.<br />
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To help facilitate the cross-proliferation of content across Sony's multiple devices, Hirai also announced the creation of a new division within Sony: the not-very-creatively named Sony Network Entertainment, Inc. With this new initiative, expect the PSN logo to be far more ubiquitous than ever before.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/sony-confirms-expansion-of-playstation-network-id-wallet-to-oth/">Sony confirms expansion of PlayStation Network ID, wallet to other Sony devices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 20:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/06/sony-confirms-expansion-of-playstation-network-id-wallet-to-oth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/sony-confirms-expansion-of-playstation-network-id-wallet-to-oth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces-2010</category><category>ces2010</category><category>kaz-hirai</category><category>playstation-network</category><category>psn</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 06 Jan 2010 20:11:00 EST</pubDate></item><item><title><![CDATA[PSA: Watch Microsoft's CES keynote online tonight]]></title><link>http://www.joystiq.com/2010/01/06/psa-watch-microsofts-ces-keynote-online-tonight/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/psa-watch-microsofts-ces-keynote-online-tonight/</guid><comments>http://www.joystiq.com/2010/01/06/psa-watch-microsofts-ces-keynote-online-tonight/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://twitter.com/majornelson/status/7457733481"><img width="580" vspace="0" hspace="0" height="304" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ballmer-natal-580px.png" /></a></div>
If your interest in all things Microsoft extends to a barely gaming related keynote address, then we've got some good news. <a href="http://twitter.com/majornelson/status/7457733481">Major Nelson</a> tipped us off that Microsoft will be streaming its 2010 Consumer Electronic Show keynote -- hosted by the <a href="http://www.joystiq.com/2009/06/22/ballmer-sorry-about-confusing-natal-2010-statement/">zany</a> Steve Ballmer and and Robbie Bach -- tonight at 9:30PM EST. Sadly, tonight's viewing has been sullied by the fact that we <a href="http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/">pretty much know</a> what we're going to hear in the way of Xbox news. But, like our marathon sessions of <em>Titanic</em>, we won't let our prior knowledge ruin our enjoyment of tonight's <em>big </em>show.<br />
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Also, the fine folks at <a href="http://www.engadget.com/ces">Engadget</a> will be liveblogging the entire event, if you'd prefer to read about all the excitement. Get some popcorn ready, and let's hope for more of <a href="http://www.youtube.com/watch?v=8To-6VIJZRE"><em>this</em></a>... oh, and <a href="http://www.youtube.com/watch?v=Nc4MzqBFxZE"><em>this</em></a>.<br />
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Source: <a href="http://www.microsoft.com/presspass/events/ces/">Watch Microsoft's CES 2010 keynote live, at 9:30PM</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/psa-watch-microsofts-ces-keynote-online-tonight/">PSA: Watch Microsoft's CES keynote online tonight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/majornelson/status/7457733481>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/psa-watch-microsofts-ces-keynote-online-tonight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/psa-watch-microsofts-ces-keynote-online-tonight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>ces-2010</category><category>game-room</category><category>project-natal</category><category>psa</category><category>steve-ballmer</category><category>xbox-live</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 06 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Sony 2010 CES press conference, live at Engadget]]></title><link>http://www.joystiq.com/2010/01/06/sony-2010-ces-press-conference-live-at-engadget/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/sony-2010-ces-press-conference-live-at-engadget/</guid><comments>http://www.joystiq.com/2010/01/06/sony-2010-ces-press-conference-live-at-engadget/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="389" border="1" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/sony-press-ces-2009.jpg" alt="" /></div>
While we're camped out right next to them, we won't be liveblogging the entirety of Sony's mostly-not-game-related 2010 CES press conference - we'll leave that duty in the capable hands of our friends at Engadget. <a href="http://www.engadget.com/2010/01/06/live-from-sonys-ces-2010-press-event/">Head over there</a> to follow along <em>minute by minute </em>or stick around at the 'stiq while we break off just the tastiest bits of gaming news for you here (spoiler alert: There will be discussion of 3D gaming, if Sony's booth is any indication). Either way, you're the big winner. <br />
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<div style="text-align: center;"><a href="http://www.engadget.com/2010/01/06/live-from-sonys-ces-2010-press-event/">Engadget - Live from Sony's CES 2010 press event</a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/sony-2010-ces-press-conference-live-at-engadget/">Sony 2010 CES press conference, live at Engadget</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 19:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/06/sony-2010-ces-press-conference-live-at-engadget/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/sony-2010-ces-press-conference-live-at-engadget/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES</category><category>CES-2010</category><category>psp</category><category>Sony</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 06 Jan 2010 19:05:00 EST</pubDate></item><item><title><![CDATA['Xbox Game Room' and 2010 Project Natal launch leaked in CES interview]]></title><link>http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/</guid><comments>http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="326" width="580" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/robbie-bach-ces-2010-580.jpg" alt="" /></div>
[<strong>Update, 5:30pm</strong>: And off comes the rumor tag! Microsoft may have pulled the post but the original video is still live on its own servers, which you can <a href="http://ecn.channel9.msdn.com/o9/ch9/7/9/5/7/1/5/RobbieBCES2010_ch9.wmv">find right here</a>! We'll scrub through it for more information. <strong>Update, 5:47pm</strong>: Full transcript after the break.]<br />
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Microsoft's Channel 9 developer community site accidentally posted <a href="http://channel9.msdn.com/posts/LarryLarsen/CES-2010-Talking-to-Robbie-Bach/">a video interview</a> with Robbie Bach, President of the Entertainment &amp; Devices Division, several hours before the company's annual CES press conference. Initially <a href="http://twitter.com/ch9/status/7452639804">tweeted by @ch9</a>, the video was pulled, as evidenced by <a href="http://twitter.com/microsoft/status/7453679086">this tweet</a> from none other than @microsoft: "<span class="status-body"><span class="entry-content">Sorry, spoke too soon, or, tweeted too soon. This video later tonight." <br />
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Vigilant tipster Iced_Eagle wrote us just after the video was pulled, giving us a quick breakdown. "Go to the 11:53 mark in the video to hear them start discussing Game Room," </span></span><span class="status-body"><span class="entry-content">our tipster writes</span></span><span class="status-body"><span class="entry-content">. "They aren't totally concrete on the details, but they talk about how this is supposed to bring back that retro fun to gaming." That sounds an awful lot like that consumer survey we spotted in October for <a href="http://www.joystiq.com/2009/10/07/survey-shows-xbox-avatar-retrocade/">a virtual Avatar arcade</a>, one of the potential titles of which was "Game Room." You don't say ...<br />
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</span></span><span class="status-body"><span class="entry-content">Iced_Eagle</span></span><span class="status-body"><span class="entry-content"> also unsurprisingly reports, "In the video they confirm Natal is on for this year." Considering everyone from <a href="http://www.joystiq.com/2009/11/04/ubisoft-talks-dancing-fitness-and-party-games-on-natal-ps3-mot/">Ubisoft's Yves Guillemot</a> to <a href="http://www.joystiq.com/2009/06/18/ballmer-references-project-natal-launch-in-2010/">Microsoft's own Steve Ballmer</a> have alluded to a 2010 release, we're not the least bit surprised. But if they're still calling it <a href="http://www.joystiq.com/tag/Project-Natal/">Project Natal</a> in this video, that means we're probably looking to E3 for an official reveal, with branding and all.<br />
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Microsoft's CES keynote begins at 9:30pm Eastern and we'll be delivering all the news straight from Las Vegas.<br />
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[Thanks for the great tip, </span></span><span class="status-body"><span class="entry-content">Iced_Eagle!]</span></span><p><a href="http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/" rel="bookmark">Continue reading <em>'Xbox Game Room' and 2010 Project Natal launch leaked in CES interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/">'Xbox Game Room' and 2010 Project Natal launch leaked in CES interview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19305899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>ces-2010</category><category>game-room</category><category>Microsoft</category><category>Project-Natal</category><category>retro</category><category>Robbie-Bach</category><category>Xbox-360</category><category>xbox-360-game-room</category><category>Xbox-Game-Room</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 06 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Memorex unveils line of Wii, Wii Fit, DSi gaming accessories at CES]]></title><link>http://www.joystiq.com/2010/01/06/memorex-unveils-line-of-wii-wii-fit-dsi-gaming-accessories-at/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/memorex-unveils-line-of-wii-wii-fit-dsi-gaming-accessories-at/</guid><comments>http://www.joystiq.com/2010/01/06/memorex-unveils-line-of-wii-wii-fit-dsi-gaming-accessories-at/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/memorex-wii-wii-fit-dsi-accessories/2583554/full/"><img hspace="0" height="346" width="580" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/memorexstarterkitforwii_580.jpg" alt="" /></a><br />
<small><em>Click to enlarge</em></small></div>
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We're not sure what the tagline will be - "Is it first-party? Or is it Memorex?" - but the storied consumer electronics company best known for its blank cassette tapes (remember those?) has been busy branching out, and a new series of video games accessories targeting Nintendo's various products is its latest endeavor.<br />
<br />
The company has taken the opportunity at CES to unveil a Wii racing wheel, a Wii wireless sensor bar, some sleeves for everything from your Wiimote to your Wii Fit balance board, a charging kit for your Wiimotes, a rechargeable battery pack for Wii Fit, and some DSi goodies as well. Like most of these offerings, there isn't much you'll find exciting here. Check out the full specs in the press release after the break, or, if you're a visual learner, flip through the gallery for some eye candy. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/memorex-wii-wii-fit-dsi-accessories/">Memorex Wii, Wii Fit, DSi accessories</a></strong></p><a href="http://www.joystiq.com/photos/memorex-wii-wii-fit-dsi-accessories/#2583553"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/memorexfitnessstarterkitforwiifit.blue_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/memorex-wii-wii-fit-dsi-accessories/#2583554"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/memorexstarterkitforwii_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/memorex-wii-wii-fit-dsi-accessories/#2583555"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/memorexwirelesssensorbar-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/memorex-wii-wii-fit-dsi-accessories/#2583556"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/memorexracingwheelforwii-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/memorex-wii-wii-fit-dsi-accessories/#2583557"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/memorexpremiumstarterkitfordsi_1024_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/06/memorex-unveils-line-of-wii-wii-fit-dsi-gaming-accessories-at/" rel="bookmark">Continue reading <em>Memorex unveils line of Wii, Wii Fit, DSi gaming accessories at CES</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/memorex-unveils-line-of-wii-wii-fit-dsi-gaming-accessories-at/">Memorex unveils line of Wii, Wii Fit, DSi gaming accessories at CES</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/06/memorex-unveils-line-of-wii-wii-fit-dsi-gaming-accessories-at/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19304559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/memorex-unveils-line-of-wii-wii-fit-dsi-gaming-accessories-at/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES-2010</category><category>DS</category><category>dsi</category><category>memorex</category><category>Nintendo</category><category>peripherals</category><category>Wii</category><category>Wii-Fit</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 06 Jan 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[KOR-fx: It's a rumble pack for your chest!]]></title><link>http://www.joystiq.com/2010/01/06/kor-fx-its-a-rumble-pack-for-your-chest/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/kor-fx-its-a-rumble-pack-for-your-chest/</guid><comments>http://www.joystiq.com/2010/01/06/kor-fx-its-a-rumble-pack-for-your-chest/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://games.venturebeat.com/2010/01/05/dont-just-play-your-games-feel-them-with-immerzs-sensory-gear/"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/immerztech.jpg" /></a></div>
We have a blast writing goofy CES-timed gadget announcement posts like <a href="http://www.joystiq.com/2010/01/05/igugu-gamecore-puts-pc-games-on-your-tv/">this one</a>, but why should we have all the fun? C'mon commenters, we'll tell you how to write your own, using the newly-announced <a href="http://games.venturebeat.com/2010/01/05/dont-just-play-your-games-feel-them-with-immerzs-sensory-gear/">rumbly, necklacey KOR-fx</a> as an example:<br />
<br />
<strong>1. Post a goofy picture of it in action</strong> -- you can see we've taken care of this already.<br />
<strong>2. Make fun of the company's name</strong> -- the company behind this tech is <a href="http://immerz.com/">Immerz</a>. Have fun.<br />
<strong>3. Kind of explain what it does<em> </em></strong>-- i.e., KOR-fx is like the <a href="http://www.joystiq.com/2008/02/22/gdc08-vest-up-games-shoot-back/">3rd Space immersive vest</a>, but somehow less stylish.<br />
<strong>4. Doom it to failure </strong>-- we'd suggest touching on the <em>$189.99 price point</em>, but feel free to highlight a different flaw as you see fit.<br />
<strong>5. Put a final nail in the coffin </strong>-- we're going to do it by posting the company's own marketing video after the break, but this is such a personal choice that we wouldn't dare kibitz.<br />
<br />
Enjoy.<p><a href="http://www.joystiq.com/2010/01/06/kor-fx-its-a-rumble-pack-for-your-chest/" rel="bookmark">Continue reading <em>KOR-fx: It's a rumble pack for your chest!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/kor-fx-its-a-rumble-pack-for-your-chest/">KOR-fx: It's a rumble pack for your chest!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.venturebeat.com/2010/01/05/dont-just-play-your-games-feel-them-with-immerzs-sensory-gear/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/kor-fx-its-a-rumble-pack-for-your-chest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19303614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/kor-fx-its-a-rumble-pack-for-your-chest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accousto-haptic</category><category>ces</category><category>ces-2010</category><category>immerz</category><category>kor-fx</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 06 Jan 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[iGUGU Gamecore puts PC games on your TV!]]></title><link>http://www.joystiq.com/2010/01/05/igugu-gamecore-puts-pc-games-on-your-tv/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/05/igugu-gamecore-puts-pc-games-on-your-tv/</guid><comments>http://www.joystiq.com/2010/01/05/igugu-gamecore-puts-pc-games-on-your-tv/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100105005090&amp;newsLang=en"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/igugumess.jpg" alt="" /></a></div>
We're old, angry men now, so it's hard for us not to mock new stuff with only the slightest provocation, but we're going to try to give the iGUGU Gamecore a fair shake. So, for $79.99 you'll get a controller with a trackball and keyboard on it that's been specially designed to play your PC games from the couch. The second part of the system is that it allows you to put your PC games on your TV, but the exact methodology for doing that (and the associated cost) is unclear, since the "Accessories" part of <a href="http://www.igugu.com/gamecore/index.html">the company's website</a> is broken.<br />
<br />
The Gamecore will be shown off during <a href="http://www.joystiq.com/tag/ces-2010">CES</a> this week, so hopefully we'll have a little more information soon.<br />
<br />
Okay, that's the objective take. Now, follow us after the break and check out the most astonishingly terrible, misleading promotional video in recorded history.<p><a href="http://www.joystiq.com/2010/01/05/igugu-gamecore-puts-pc-games-on-your-tv/" rel="bookmark">Continue reading <em>iGUGU Gamecore puts PC games on your TV!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/05/igugu-gamecore-puts-pc-games-on-your-tv/">iGUGU Gamecore puts PC games on your TV!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jan 2010 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100105005090&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/05/igugu-gamecore-puts-pc-games-on-your-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19303432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/05/igugu-gamecore-puts-pc-games-on-your-tv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES</category><category>CES-2010</category><category>iGUGU</category><category>igugu-gamecore</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 05 Jan 2010 10:35:00 EST</pubDate></item><item><title><![CDATA[Capcom takes its Fight Club to Las Vegas]]></title><link>http://www.joystiq.com/2009/12/30/capcom-takes-its-fight-club-to-las-vegas/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/30/capcom-takes-its-fight-club-to-las-vegas/</guid><comments>http://www.joystiq.com/2009/12/30/capcom-takes-its-fight-club-to-las-vegas/#comments</comments><description><![CDATA[<center><a href="http://www.capcom-unity.com/s-kill/blog/2009/12/29/super_street_fighter_iv_las_vegas_fight_club!"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/fightclub1230.jpg" /></a></center>If you weren't lucky enough to be in New York for the last <a href="http://www.joystiq.com/2009/10/23/we-get-beaten-up-at-capcoms-nyc-fight-club-so-you-dont-have-to/">Capcom Fight Club</a>, you'll have another opportunity on January 7 to play <a href="http://joystiq.com/tag/super-street-fighter-iv"><em>Super Street Fighter IV</em></a>, win prizes, and <em>maybe</em> -- just maybe -- see Seth Killian from a distance. Capcom is bringing its exclusive fighting celebration to Las Vegas for CES, filling its Planet Hollywood suite with as many hadoukenthusiasts as it can.<br />
<br />
Which, it turns out, is <em>not many</em>. If you want to try out <a href="http://www.joystiq.com/2009/11/26/here-come-some-new-challengers-in-this-super-street-fighter-iv-t/">Guy, Cody, or Adon</a> in a tournament, the only way to get in is to follow the instructions in <a href="http://www.capcom-unity.com/s-kill/blog/2009/12/29/super_street_fighter_iv_las_vegas_fight_club!">this post</a> and hope you're one of the few chosen to attend. We feel bad for all those people in Las Vegas that day who <em>won't</em> be at the video game party. What are they going to do?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/30/capcom-takes-its-fight-club-to-las-vegas/">Capcom takes its Fight Club to Las Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Dec 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/s-kill/blog/2009/12/29/super_street_fighter_iv_las_vegas_fight_club!>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/30/capcom-takes-its-fight-club-to-las-vegas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19298070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/30/capcom-takes-its-fight-club-to-las-vegas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>capcom-fight-club</category><category>ces-2010</category><category>Microsoft</category><category>seth-killian</category><category>street-fighter</category><category>super-street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 30 Dec 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[CES 2010's Gaming Showcase to have more showcase, not much more gaming]]></title><link>http://www.joystiq.com/2009/10/26/ces-2010s-gaming-showcase-to-have-more-showcase-not-much-more/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/26/ces-2010s-gaming-showcase-to-have-more-showcase-not-much-more/</guid><comments>http://www.joystiq.com/2009/10/26/ces-2010s-gaming-showcase-to-have-more-showcase-not-much-more/#comments</comments><description><![CDATA[<center><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20091026005854&amp;newsLang=en"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/legouniverse1026.jpg" /></a></center>From the <a href="http://www.joystiq.com/2009/01/10/ces-2009-the-gaming-showcase-of-mystery/">on-site report</a> of last year's Gaming Showcase at the <a href="http://joystiq.com/tag/ces-2009">Consumer Electronics Show</a>, it wouldn't take anything more than <em>two video games</em> to dramatically expand upon what was previously available in the dedicated games area. And despite the Consumer Electronics Organization' announcement of double the floor space for the Showcase, only one game is named specifically as a feature: <a href="http://www.joystiq.com/tag/lego-universe"><em>Lego Universe</em></a>.<br /> <br /> The PC Gaming Alliance will be there, and Microsoft and Sony should be showing games in their own respective areas, but the <a href="http://myces.bdmetrics.com/CompanySearch.aspx?pg=0&amp;configid=1&amp;assoids=2810050">exhibitor list</a> for the Gaming Showcase focuses almost entirely on peripherals, middleware, hardware, and other things that aren't games. But there will be a <em>lot</em> of space for you to try out Wii controller shells, <em>DDR </em>mats and chairs with speakers in them!<br /> <br /> CES takes place in Las Vegas from January 7-10 and, as always, Joystiq will be reporting from there with the latest, breaking news on games you <a href="http://www.joystiq.com/2009/01/13/ces-2009-mattels-mindflex-gives-you-jedi-mind-powers/">control with your mind</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/26/ces-2010s-gaming-showcase-to-have-more-showcase-not-much-more/">CES 2010's Gaming Showcase to have more showcase, not much more gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20091026005854&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/26/ces-2010s-gaming-showcase-to-have-more-showcase-not-much-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19210074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/26/ces-2010s-gaming-showcase-to-have-more-showcase-not-much-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2010</category><category>gaming-showcase</category><category>lego-universe</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 26 Oct 2009 20:00:00 EST</pubDate></item></channel></rss>