Posts with tag CallingAllCars
by Christopher Grant Nov 21st 2007 3:00AM
Filed under: Sony PlayStation 3

Sony's latest PS3 promotion asks, "When was the last time $4.99 brought you hours of entertainment?" We don't have the heart to remind them that bunches of
XBLA games – like
Space Giraffe – are only $5. Also, that coloring book we bought last week for
less than $5 has brought us
dozens of hours of entertainment ...
Regardless, here's the deets of their promotion: four of the highest-profile (and, as luck would have it, best) PSN downloadable titles are being offered for the low, low price of $5. Did you miss the normally $10
Calling all Cars'
discounted $5 price last month? Well, the gods at Sony have granted you a second chance. How about indie-darlings Everyday Shooter (normally $10) and flOw (normally $8)? Pick 'em up for, you guessed it, $5 each. Last on the list is PixelJunk Racers (normally $7), which will also be available for $5.
You've got until November 29th to catch 'em all and add them to your collection of
Black Friday steals.
by Ross Miller Aug 16th 2007 12:30PM
Filed under: Sony PlayStation 3, Sony PSP, Online
David Jaffe's PlayStation Network title
Calling All Cars, a pseudo-basketball arcade game of moral/automotive proportions, will soon be made available for download play on Sony PSP, according to European magazine PSP: The Official Guidebook (via
CVG).
Though we know it will feature both ad hoc and Infrastructure multiplayer, Sony has yet to reveal anything else about the title. Will it will be pushed as an update to the original or a separate download? Will we have to pay again? No release date has been given.
by Ludwig Kietzmann May 10th 2007 1:19PM
Filed under: Arcade, Sony PlayStation 3, Action

David Jaffe's crackdown on criminals, epic games and disc-based content,
Calling All Cars, will become available on the US
PlayStation Network today. Having seen its fair share of
delays and
drama, the high-speed, cartoon cops 'n robbers clash is undoubtedly the PSN's biggest and most scrutinized release thus far. Engage in all the hootenanny, hijinks and
hubbub online for a $9.99 fee.
[Via SCEA press release]
by Christopher Grant May 2nd 2007 4:31PM
Filed under: Sony PlayStation 3, Meta (about Joystiq)

Dear David (can we call you David? We hope so ...),
We could be very wrong, of course, but we're pretty sure the "unnamed" website that drove you to
swear off blogging was (the potentially
French) Joystiq, and we think we know why.
First, a discussion on
the simile which we presume set you off: "Like a little girl struggling to keep her favorite doll out of the garage sale bin ..." Obviously, neither you nor we have ever been a little girl, but we imagine that it's pretty tough to part with something so dear. A garage sale bin -- though we can see the implications to a "bargain" bin -- is just the most likely way said little girl would be forced to give her precious friend away. Perhaps a better simile would have been, "Like an overprotective mother carting her still-suckling toddler to kindergarten for the first time," ... actually, you know what? Let's just forget about the similes for now and concentrate on what else we wrote.
Continue reading Jaffe swears off blogging ... was it something we said?
by Ross Miller May 1st 2007 8:55PM
Filed under: Sony PlayStation 3, Action, Driving, Online
Like a little girl struggling to keep her favorite doll out of the garage sale bin,
David Jaffe is returning to the world of
Calling All Cars to make some fixes and revise some of the criticisms the title received via
reviews, even after announcing that the title has
gone gold, according to a post he left on the NeoGAF forums. The title, therefore, has been delayed for an unspecified time.
The bug fixes concern network connection and voice chat issues. Jaffe apologizes, of course, and notes that the previously-mentioned release date was never official. ("Sony was kinda annoyed that I claimed 5/3 as release date," he said.) Would gamers have preferred the game be released on time with a patch promised at a later time? We're leaning towards no, given the importance of multiplayer in the game, although our opinions might sway depending on how long these two "key bugs" take to fix.
by Justin McElroy May 1st 2007 11:45AM
Filed under: Sony PlayStation 3, Driving, Casual
David Jaffe plays by his own rules, mister. So don't think you can go around town
giving a 6.7 to
Calling All Cars and he won't have anything to say about it.
Because he totally will. In an admittedly pretty even-tempered blog response to Gamespot's middle-of-the-road score, Jaffe tries to explain why he thinks the problems that the site has with the game (lack of content, etc.) aren't really that big a deal.
Jaffe's real beef is with the criteria by which his $10 game is being judged. He says he wanted to create "a trash talking fun ass time with your buddies," and feels like it's that goal on which the review should be based. (Surprising no one, Jaffe feels the game is between an 8 and 10 in this category.) But in the same breath (or is that keystroke?) he goes on to admit that it may not be fair for him to ask that. The post continues as an interesting, slightly schizophrenic, view into how a developer deals with watching their baby enter the world. Go ahead Dave, wear that heart on your sleeve, we still think you're a maverick. ... A maverick of
caring. by Ross Miller Apr 27th 2007 3:33PM
Filed under: Sony PlayStation 3, Action, Online
David Jaffe has announced on his design blog today that
Calling All Cars (formerly
Criminal Crackdown) has gone gold and is expected to hit the
PlayStation Network on May 3. The game had been previously delayed for focus testing and other minor tweaking, but it now seems that Jaffe is happy enough with the product to let it go.
Has it been worth the wait? Reviews are slowly coming in, but
IGN is calling it "Sony's first truly original, must-have title on the PlayStation Network" and claiming it bests just about everything on Xbox Live Arcade. Strong words; we'll see for ourselves next week.
[Thanks, Pete]
by Ross Miller Apr 5th 2007 4:55PM
Filed under: Sony PlayStation 3, Action, Driving, Online, Casual

Insomniac Games (
Resistance: Fall of Man, Ratchet and Clank series) interviewed David Jaffe (
God of War) for the second episode of their new
podcast, The Full Moon Show. Of note is Jaffe's explanation for the
delay of his upcoming PlayStation Network title,
Calling All Cars.
Jaffe said that during playtests people were enjoying themselves more when the scores were close, rather than when the scoring gap was wide. He talked to some industry vets who had worked on a few Midway titles to see if they had any code that could be used to narrow that scoring gap, and sure enough they had some code.
"We certainly don't want to go into and put in tons of that, but we've gone in and added just a little bit," he said. He continued to say that his hope is folks who are within 20% of each other's skill levels to have very competitive matches. Jaffe also explained that this was the reason for another playtest, and if the code's effects are noticeable then they will take it out.
Jaffe noted that they are still planning for a release during the month of April.
The interview starts 21 minutes into the 2-hour podcast. Jaffe also talked about his frankness in discussion, his love of playtests (the fifth one is coming up) and his ambitious, now on
permanent hiatus, PSP tearjerker
Heartland. The podcast also includes updates on
Resistance: Fall of Man and the upcoming
Ratchet and Clank Future.
[Via
Aeropause]
by Christopher Grant Mar 23rd 2007 3:35PM
Filed under: Sony PlayStation 3, Driving, Casual

We'd been expecting
Calling All Cars, David Jaffe's PlayStation Network followup to
God of War, to hit the service in March. Actually, we were looking forward to it, anxious to spend some serious time with another e-distributed title. Unfortunately the title, outfitted with prison stripes an awkward fetters, is running from its March release date. According to
IGN, we won't catch up with the perp until "mid-April." While it's not an extension of
Castle Crashers proportions, we ain't overjoyed about holding out another couple weeks. We'll just go back to carving the days out on our wall ...
[Via
PS3 Fanboy]
by Ross Miller Jan 31st 2007 10:59PM
Filed under: Culture, Sony PlayStation 3, Action, Driving, Online
Designer
David Jaffe's latest blog entry, as vulgar-laden as usual, was a liveblog of his day at a focus test for
Calling All Cars (previously
Criminal Crackdown), an upcoming PlayStation 3 downloadable title. You won't find much in terms of new game details, but aspiring game developers could learn a lot from this manic entry.
We know that some of you out there don't appreciate Jaffe's verbose language or feel like the designer, who's probably known best for
God of War, hasn't "earned" his street cred yet, but naysayers can still walk away from this transcript with an understanding of the inordinate amount of anxiety put on game makers when they watch their projects get critiqued and criticized by various demographic representative, for better and worse, and how technical issues will vastly affect the situation.
Calling All Cars is planned for a release next month in the range of $5 to $10.
by James Ransom-Wiley Oct 20th 2006 1:55PM
Filed under: Sony PlayStation 3, Action, Driving, Online

David Jaffe and Incognito's
secret PlayStation 3 project has been revealed as
Criminal Crackdown, a downloadable action/party game running at 60 fps in 1080p. With big names on board and "the right" numbers, could this be the first in a series of Xbox Live Arcade killers?
Jaffe has suggested that
Criminal Crackdown will lead a wave of "shorter, less expensive" titles (developed in under a year, and presumably distributed digitally) created by established development studios -- the future of the industry, he supposes. But is a throwback arcade romp (with just four levels) what the PS3 was built for?
See also:Sony's Geometry Wars (and other e-Distributed titles) leaked by James Ransom-Wiley Sep 27th 2006 11:55AM
Filed under: Sony PlayStation 3, Sony PSP, Business

David Jaffe didn't have to make a game to "make you cry," he just had to cancel it. After
boisterous claims that he was working on a game that would bring tears to our eyes, Jaffe blogs -- yep, back from
his hiatus -- that this mysterious
Project HL is now "on the shelf." For you optimists, the foul-mouthed designer adds, "fuck it. We'll do
HL later ... maybe."
As it turns out, Jaffe has focused his spastic energy on an unannounced PlayStation 3 project, which apparently shares characteristics with
Twisted Metal and
Bomberman and, well, Jaffe's not ready to say much else ... Interestingly, the game has only been in development for 6–7 months, but being on the verge of goin' Alpha, Jaffe expects the final version to hit retail between November and January. A surprise launch title? Perhaps.
In typical Jaffe fashion, the post explodes, in ALL CAPS, into an excited ramble, envisioning the future of games as "SHORTER, LESS EXPENSIVE" projects, akin to the churn'em-out-style of old Warner Bros. cartoons. "...just knocking them out," blogs Jaffe, "and some are -- worst case -- just average, while some are amazing ... but it adds up to a hell of a batting average over time and lots of fun games." You have our attention. Now please deliver.
[Via
PSP Fanboy]