Posts with tag capcom
by Randy Nelson Jul 23rd 2008 1:00AM
Filed under: Culture, Retro, Nintendo Wii, Fashion
In keeping with the retro-y spirit of
Mega Man 9, Capcom decided to commission
I Am 8-bit artist
Gerald de Jesus to create the most awful faux box art possible for the game. Capcom then put it on T-shirts for its staff to wear at E3. The idea was to mimic the
atrocious cover of the original
Mega Man for NES (widely considered to be the worst box art of all time) and it worked.
Really well.
Capcom's head PR honcho, Chris Kramer, has
updated the company's blog with word that the exceedingly kitsch shirts will actually be re-printed for sale to the masses, although exactly when and where we can expect to snap one up is still being ironed
on out.
by Randy Nelson Jul 22nd 2008 5:30AM
Filed under: Microsoft Xbox 360, Fighting, Online
Capcom is performing a
very special move for those miffed at the generally broken state of the
Super Street Fighter II Turbo HD Remix "open beta." Despite originally dismissing connection issues and other awkwardness as the pitfalls of pre-release software, it is now planning to offer a patch to address them, according to
a post on its official blog.
The patch is slated to contain "several fixes for the open beta," and Capcom states that "the overall experience in the beta will be vastly improved." More details – including a release date – are promised to be forthcoming, so don't put away those arcade sticks just yet.
by Randy Nelson Jul 21st 2008 4:50PM
Filed under: Microsoft Xbox 360, Action, Puzzle, Rhythm
Capcom continues its retro revival on XBLA this Wednesday with the release of
1942: Joint Strike. Developed by
Backbone Entertainment (
Wolf of the Battlefield: Commando 3 and the upcoming
Super Street Fighter II Turbo HD Remix), the game is a classic two-player, top-down shooter set against the backdrop of an alternate WWII where laser cannons and building-sized tanks are commonplace. It's landing at 800 MS points ($10).
Go! Go! Break Steady is a rhythm puzzle game set against the backdrop of an alternate WWII– er, actually it's a breakdancing themed puzzler from indie dev Little Boy Games. We first
checked out this XNA-to-XBLA success story at GDC '08. You can pop and/or lock to your heart's content for 800 MS points ($10). If you don't care for the trial game, you can always use the $10 to support your local youth center, which was likely saved by breakdancers in the '80s.
by Justin McElroy Jul 21st 2008 2:10PM
Filed under: Nintendo Wii, Action
Famitsu sort of already
spilled the beans on a
Dead Rising-based Wii game, but Capcom got to fill us in this morning on the game's new title:
Dead Rising: Chop Till You Drop, which we'd like to make fun of, but we find surprisingly precious. Capcom also related that you could expect the game on shelves this winter.
1UP has some details on the pseudo-port from Famitsu, largely centered on the efforts to make the game more casually appealing. For starters, there's no more timer, you just complete missions and move on. There have also been tweaks to the camera and controls based on
Resident Evil 4. And yes, you can expect some motion controls -- in exactly the ways you'd expect -- which you can
read about here.
by Ross Miller Jul 21st 2008 8:30AM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Puzzle
In a nutshell,
Flock is an evolved form of
Lemmings: Using your ship and it's various beams, you guide sheep, chicken, cows and pigs past obstacles and into the Mother Flocker (be careful about slurring that name). The game will also feature co-op and a map editor. Although we weren't able to see either feature in action, Capcom's Kraig Kujawa told us their goal is to implement cross-console map sharing.
Continue reading Joystiq E3 hands-on: Flock
by Justin McElroy Jul 17th 2008 2:00PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action
Before I get into talking about my brief hands-on with
Resident Evil 5, I want to make something perfectly clear: I'm fairly sure you're going to love it. It's gorgeous, it's fun and it looks like it's going to be horrifyingly intense. So why am I about to tell you I'm a little disappointed? Well, as good as it is, it's also
Resident Evil 4.
To clarify, where it's
not RE4 is in terms of graphics. E3 isn't the best place to judge this stuff because the setting is always so ideal, but the game looks astoundingly realistic. As hordes of not-zombies lurched towards the window of the hut I began in, I was almost a little disturbed at having to blast things that looked so ... human. From the standpoint of graphics, I don't have any complaints about
RE5.
Continue reading Joystiq E3 hands-on: Resident Evil 5
by Justin McElroy Jul 17th 2008 8:00AM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, E3
If you're a frequent visitor to the digi-halls of Joystiq you probably remember my
all-but-glowing take on Capcom's upcoming jet pack-based shooter
Dark Void. Yesterday I got to play the game and I'll keep it brief because it's basically the same section I watched and you know all the details. But I figured you'd like to know if it plays as good as it looks.
Short answer? Yes, yes, a thousand times yes. Taking cover and gunplay feels pretty
Gears of War, not that that's a bad thing or completely unexpected. But taking vertical cover, clinging to a cliffside while robots blast down toward you, feels completely fresh.
by Alexander Sliwinski Jul 16th 2008 1:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Casual
Tragically,
Age of Booty may receive our second-annual
award for "worst game title," but this should not at all reflect on the game's quality.
Once known as
Plunder,
Age of Booty is a name change and not much else from the game we've had a
positive hands-on experience with in the past.
Age of Booty is an RTS action/European board game expected sometime this fall and the title already feels incredibly polished. It will release with a fairly robust map editor to create and share user-generated content for the game on Xbox 360, PS3 and PC. Yeah, but in this age of microtransaction shenanigans, where's the catch? We were informed that DLC for the game will actually involve legitimate expansion content. As a Capcom representative informed us, "We're not going to nickle and dime with this game."
Continue reading Joystiq E3 hands-on: Age of Booty
by JC Fletcher Jul 16th 2008 11:00AM
Filed under: Culture, Sony PlayStation 3, Microsoft Xbox 360, E3, Peripherals
When (and we're talking hypotheticals) you're in a
Capcom meeting room and there just happens to be a gigantic replica
Bionic Commando arm lying about (with working claw), what else is there to do but put it on and crush
Yoon's head?
Jem Alexander had to face that tough choice in real life, and he kept a cool enough head to make the smart move.
Apparently,
Bionic Commando producer (and voice of Phoenix Wright!) Ben Judd constructed this arm in his spare time ... when not working on
Bionic Commando. It's amazing work (even if it doesn't shoot a grappling hook).
by Randy Nelson Jul 16th 2008 4:30AM
Filed under: Nintendo Wii, Action
We've received some late night tips from readers pointing to a
purported scan from this week's issue of Famistu showing ...
Dead Rising for Wii. The evidence appears legit – close inspection reveals specific details such as Wii remote motion icons and decidedly lower-polygon characters. Capcom's staff is (most likely) sleeping as we write this, but expect us to press them for confirmation first thing in the morning.
[Thanks, Alex!]
by Kyle Orland Jul 15th 2008 7:55PM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, E3
It feels like
we just left, but we're back again in LACC room 403 to bring you the latest announcements from Capcom as they happen. Keep it here.
4:55 PM Pacific The press flows in amid a ridiculously loud and thumping, yet low-key bass beat. The seating area doesn't seem nearly as crowded as the UbiSoft conference. Must be all those journalists covering the tween girl market ...
4:57 Diving right in with Lost Planet, the movie. Seems the event is going to be focused on this new theatrical project. Cause who cares about the games, really...
5:00 A trailer of cut scenes and action shots form the game commences, complete with Metal Gear Solid style sweeping music and giant robot footfalls. Lots of explosions ... you know the drill if you've played the game.
5:01 Arad Productions Chairman Avi Arad, Screenwriter David Hayter, Ari Arad, Head of R&D for Capcom Keaiji Inafune, Capcom CEO Haruhito Sukamoto, Seaside CEO Steven Paul and Tetsu Fujimora all come out and take their place at the table.
Continue reading Capcom's E3 2008 press conference liveblogging
by Ross Miller Jul 15th 2008 4:15AM
Filed under: Culture
Variety has confirmed that a
film adaptation of Lost Planet is indeed in the works via Warner Bros. The script will be penned by
X-Men and
Watchmen scribe David Hayter, also known as the voice of Solid Snake. WB and Capcom are co-financing the film, with Warner Bros. having worldwide distribution rights.
No details on the plot, but we've submitted our proposal for the film, which would feature
LP main character Wayne Holden sneaking through a secret military compound on a remote island. It would be, dare we say,
awesome?
by Ross Miller Jul 13th 2008 7:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Casual
With no seagulls in sight, Capcom has unveiled
Flock, an arcade title about herding sheep with a UFO.
IGN has a preview and trailer of the game, which they describe as a Lemmings-style romp with user-generated levels, 50 stages and co-op. No release date, but it's currently in development for PC, PlayStation Network and Xbox Live Arcade.
[Via
X3F]
Next Page >