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Viewtiful Joe's Kamiya would 'like to finish' series, won't henshin-a-go-go back to Okami

Hideki Kamiya, creator of the forthcoming Bayonetta, would be up for making a sequel to his stylish side-scroller Viewtiful Joe if given the opportunity, according to a report by Game Informer. Not so much for Okami, though, which he'd wanted to revisit until he learned Capcom was making Okamiden for DS. "I heard the announcement that someone else would be making a sequel," he told the magazine. "Now I'm just not interested in it anymore."

Kamiya, who left Capcom along with Resident Evil creator Shinji Mikami and other key staffers to form the now-defunct Clover Studio, doesn't retain the rights to any of the IPs he created at either company -- but nevertheless feels that the story of Viewtiful Joe "is incomplete," adding "I'd like to finish it someday."

While that's probably a long shot, Kamiya has already proven he's a man full of amazing ideas, which we'll hopefully see many more of after Bayonetta -- a game he could very well make a sequel to -- is released in the US on January 5.

VC in Brief: Street Fighter Alpha 2 (SNES) and Shinobi (VC Arcade)

Martial arts is the theme on the Virtual Console this week, as Sega and Capcom both offer up entries in their respective franchises. Unless you like to punch things, throw pointy things at things or kick things -- or maybe some kind of mixture of all that -- then you'll probably want to skip this week's downloads. Pacifists need not apply!
  • Street Fighter Alpha 2 (SNES, 1 - 2 players, 800 Wii Points)
  • Shinobi (VC Arcade, 1 player, 800 Wii Points)
Every week, we like to check out what's new on the Virtual Console. We offer these videos as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.

NintendoWare Weekly: Rayman, Stop Stress, Shinobi, Street Fighter Alpha 2

There's some classic platforming to be had in both Rayman and Shinobi in this week's Nintendo downloads, and even a way to deal with Jack's overabundance of stress in Stop Stress: A Day of Fury. There's over ten titles in all, so cruise past the break for the full list.

Continued →

Capcom employee recreates Fable II's Fortune's Tower pub game

This has to be the most endearing display of cross-developer love we've seen during our games writing careers. Capcom's Shawn Baxter (a.k.a. "Snow,") recently posted on the company's community blog about his latest D.I.Y. project -- a real-life version of Fortune's Tower, one of the pub games featured in Fable II. Oh, and in Fable II Pub Games, though you probably didn't need us to tell you that.

Words can't really describe this two-month, $400 project as well as pictures, so hop on over to Capcom's blog and check out the delectable fruits of Baxter's labor. If you're of a crafty ilk, the post also contains a few blueprints you can follow to make your own Fortune's Tower set. We probably won't post about yours, though. This is a one-time thing.

The Resident Evil chopper isn't as violent as it sounds

You might hear the phrase "Resident Evil chopper" and think of some brutal weapon designed to make a zombie into two half-zombies, but it actually refers to the latest spinoff for the franchise -- and the first with the ability to literally spin off. Capcom has partnered with Savage Cycles to produce an officially licensed Resident Evil motorcycle, to be sold in "an extremely limited number." It'll have a bunch of fake weapons and health sprays and stuff attached, and the expected S.T.A.R.S. and Capcom logos. The shot above is of an in-progress model.

Capcom didn't mention a price for it, but we suspect that Resident Evil completists unable to let an official piece of merchandise pass are crying right now. Sure, $100 for a Japanese limited edition game or something is doable every now and then, but now you have to buy a vehicle. And if you drive it, it won't be mint condition anymore!

Dark Void trailer is devoid of bullets, rich with scenery

If you're looking for heated exchanges of alien gunfire, the trailer above would be a terrible place to start your search. No, this particular trailer instead focuses on the lush, otherworldly environments of Capcom's jetpack-strapped Q1 action title, Dark Void. Really, with a title like that, we expect the game's setting to be more ... soul-crushing than this trailer would lead us to believe. If that's a "dark void," our apartments are endless abysses of impenetrable blackness.

Gallery: Dark Void

Capcom porting Phoenix Wright Ace Attorney to iPhone

The Wii isn't the only new venue into which Phoenix Wright is expanding his legal business. Today, at the Apple Store in Ginza, Capcom revealed a version of the first Phoenix Wright: Ace Attorney for iPhone and iPod Touch. It uses the same unaltered Game Boy Advance graphics that have graced the DS and WiiWare versions, along with new "flick"-based controls. Finally, a device that can both play the game and the Steel Samurai ringtone!

Capcom didn't offer date or price details for the release. For reference, the WiiWare version of the first episode is priced at 900 Wii Points in Japan (with a 300-point charge for the extra fifth case) and 1,000 in North America (with the last case as a 100-point download).

[Via Andriasang]

Marvel at Lost Planet 2's enormous bosses in these new screens

We imagine it'll be somewhat strange the first time we watch Resident Evil's Albert Wesker being eaten by Lost Planet 2's giant salamander boss, now named "Gordiant". And watching the helmet-less antagonist desperately struggling to keep his hair just so while battling the third level's boss, "Red Eye," should prove comedic if nothing else. We just couldn't help but put two and two together when looking at the new screens the game's publisher released recently of three new bosses (including the eloquently named "Akrid X"), especially with the knowledge that we can play through the entirety of Lost Planet 2 as Resident Evil's recurring villain still so fresh in our minds.

Sure, finding out that the ginormous monster that we battled in the demo is named "Gordiant" is just about as exciting as meeting Michael Bublé (swoon), but it doesn't have quite the same charm as finally watching Wesker perish. The demo experience has certainly changed for us, though – now we have a name to direct all these profanities at while being repeatedly murdalized.

Source 1 - Capcom Unity
Source 2 - Capcom Unity
Source 3 - Capcom Unity

Final Fight: Double Impact arrives April 2010

Capcom has announced that the Final Fight / Magic Sword combo pack known as Final Fight: Double Impact will hit Xbox Live Arcade and the PlayStation Network in April 2010. In addition to the previously announced graphical filters, viewing modes and drop-in / drop-out co-op, Capcom has also revealed that both games will feature a selectable soundtrack from the people responsible for the excellent Bionic Commando: Rearmed soundtrack. Furthermore, the games will utilize GGPO, a networking library used to essentially eliminate lag during online play.

Oh, it also includes both Final Fight and Magic Sword.

Okamiden trailer is in desperate need of a cheek pinching

Is it a good idea to pinch the cheeks of a rabid, killer God-wolf? Most definitely not -- however, after watching the latest trailer for Chibiterasu's handheld babysitting adventure, Okamiden, we don't think we'd be able to help ourselves if ever placed in the lupine protagonist's presence. Forget that. We'd cheek-pinch every single thing in this adorable video: the little kid who accompanies Chibi, the enemies the duo swiftly cut in half, even the barren trees they magically bring back to life.

And trees don't even have cheeks. How crazy is that?

Resident Evil 5: Gold Edition's new enemy is all kinds of creepy


Capcom has updated its official Japanese Resident Evil 5 site, revealing the new enemy featured in the upcoming Gold Edition retail and (assorted) DLC release of the game. The new nemesis is an unnamed and extremely grotesque behemoth who carries a large key-like anchor, stalking the underground of Spencer's Mansion in the content's Lost in Nightmares episode. According to an English translation of the character card, players can hunt down the beast to obtain heavy weapons such as a sickle. If the design proves one thing, it's that Capcom continues to create characters with terrible skin afflictions. Someone get this guy an ointment.

[Via Andriasang]

Here come some new challengers in this Super Street Fighter IV trailer

The latest trailer for Super Street Fighter IV reveals the newly-announced characters in motion for the first time, leading to some surprising discoveries. For example, Adon sounds like Starscream. That actually kind of makes sense if you imagine Sagat as Megatron and Adon as his annoying sidekick.

In addition to the three new new guys, all the other new Super Street Fighter IV characters are featured as well, so you can hear all the terrible new voice acting so far! And you can also see that, at least upon cursory inspection, everyone plays like they used to. Cody still throws knives, T. Hawk still throws people, and Dee Jay is still annoying.

[Thanks, Kenoji!]

Continued →

Oh, my car! Capcom porting Final Fight and Magic Sword to XBLA and PSN

The return of Cody and Guy to Street Fighter isn't the only Final Fight news this week. Capcom has announced Final Fight Double Impact for Xbox Live Arcade and PlayStation Network, featuring not just the arcade version of the Metro City brawler, but Magic Sword as well!

Final Fight Double Impact, as the collection is titled, will feature optional graphical filters and a visual mode that makes the games appear as if they're being played on an arcade machine. Most importantly, both games will have drop-in online co-op. Capcom hasn't priced the collection yet, but there's no way the company will charge more than we've already put into Magic Sword machines over the years.

Famitsu: Cody, Adon, and Guy join Super Street Fighter IV

We thought the Haggar billboard and Metro City license plate in the new car-smashing bonus stage would be the only Final Fight nods in Super Street Fighter IV. Scans from Famitsu show that Final Fight's two shirt-wearing protagonists, Cody and Guy, will appear as playable fighters in the game. The appearance of Adon, along with Cody's striped prison getup, means that the fighters are appearing in their Street Fighter Alpha incarnations. Well, those clues and the heading on the article saying that the three characters are from that series.

A sidebar in Famitsu shows Guy parrying a kunai, suggesting that Street Fighter III favorite Ibuki might be joining the fight as well. You remember Street Fighter III, right?

[Thanks, Richard 2.6!]

Marvel vs. Capcom 2 defeated HD Remix in sales battle

Capcom and Udon Entertainment spent years redrawing and re-balancing Super Street Fighter II Turbo for its HD Remix version. Later, Capcom announced and released a port of Marvel vs. Capcom 2 over the course of a few months, with filters on the original sprites. Guess which one sold better?

"We have three titles that have drastically over-performed our expectations," Capcom's VP of strategic planning and business development Christian Svensson told GamesIndustry.biz. "The most recent of which was Marvel vs Capcom 2, which we didn't expect to exceed Super Street Fighter 2 Turbo HD Remix's numbers, but it has."

One IP that hasn't quite exceeded Capcom's expectations in the west is Monster Hunter. The company is working to turn that around with events like Monster Hunter Tri University designed to familiarize press with the workings of the series. "We are strategically investing in the brand in the West," Svensson explained, "because we know that as a company we're going to continue to be creating Monster Hunter content, so it behooves us to do what it takes to make it stick here." In other words, Japanese sales ensure that Capcom is going to continue making the things, so Capcom might as well try to sell them outside of Japan as well.

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