Follow us on:

Posts tagged Castle Crashers

The Behemoth gives Major Trophy

Showing what an awesome development team they are, The Behemoth gave Major Nelson a custom, hand made FBI Agent trophy. This was in thanks for his support of their first title for Xbox Live Arcade, Alien Hominid HD, back in late February. Now, some of you may remember that The Behemoth was going to...

Continue Reading

Castle Crashers still 50 megs

We ran a story on Friday stating that Castle Crashers will release in 2008 because of the recent size limit increase on Xbox Live Arcade games. This info was apparently communicated to Joystiq during GDC. Since running the story, The Behemoth's Tom Fulp contacted us to let us know that The Behemoth...

Continue Reading

Castle Crashers gets bumped into 2008

Joystiq cornered The Behemoth's Dan Paladin after the GDC awards ceremony and asked about a release time-frame for Castle Crashers. To their (and our) dismay, Mr. Paladin stated that there was still "about a year of development left" on the XBLA title. Shocked, Joystiq then inquired to whether The...

Continue Reading

Castle Crashers likely due 2008, receiving more content

It seems that Microsoft's decision to expand the size restriction of Xbox Live Arcade games has become a double-edged sword, especially to fans of sword-swinging, skull-crushing adventure, Castle Crashers. After congratulating The Behemoth's Dan Paladin on the team's IGF award win at the...

Continue Reading

Castle Crashers GDC '07 impressions

Castle Crashers is a chaotic storm of spinning swords, overly aggressive primary colors and the occasional (but never displeasing) decapitation -- which is why we like it. Though the GDC demo boasts only a few notable changes from previous iterations, it still warrants a look. A long and loving look...

Continue Reading

Joystiq not-so-live coverage of the IGF and GDCA awards

6:20 p.m.: The Joystiq crew walks the red carpet, because we're just that important. 6:33 p.m.: Gnarls Barkley's cover of the Violent Femmes' "Gone Daddy Gone" is blasting as we find seats in the press section. Cushy seats with recline-able chairs. 6:42 pm: Sam and Max introduce the start for the...

Continue Reading

Gears of War takes best game at GDCA, Aquaria wins IGF best game prize

At tonight's Game Developers Choice Awards, Epic Games' Gears of War took home three awards: best technology, visual arts, and the coveted Game of the Year award. On the independent side of things, Bit Blot's Aquaria won the Seumas McNally Grand Prize from the Independent Games Festival. Okami...

Continue Reading

GDC 07: Castle Crashers hands on

We heard the rumblings. We smelled the awesome. We knew that Castle Crashers was somewhere at GDC. It was just a matter of finding it. After what seemed like days of searching, we found the title in the Independent Games Festival pit, loaded up on an HD screen with some pumping speakers, Castle...

Continue Reading

The Behemoth's Dan Paladin interviewed

Game Almighty posted an interview with Dan Paladin, The Behemoth's artist extraordinaire for Alien Hominid HD and upcoming XBLA title Castle Crashers. In the interview, Dan talks about the differences in the art style between the games, where he gets his inspiration, and why he is so cool. He also...

Continue Reading

New Castle Crashers trailer(!)

It's been a long time coming, but we finally have new Castle Crashers media to share. The last time we had a new Castle Crashers video was in July, and that's just too long. Granted, we know what a beast the Xbox Live Arcade certification process can be, so we're not getting our hopes up that...

Continue Reading


Featured Stories

Image

A Golden Wake review: The City Beautiful

Posted on Oct 20th 2014 3:30PM

Image

Editor's Note: We Are Always Fighting

Posted on Oct 20th 2014 12:49PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW