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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Developers have to "wise up" and avoid 3D]]></title><link>http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/</guid><comments>http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamedailyxl.com/2006/12/22/psp-programmers-wise-up/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/bad3dno.jpg"  alt="" /></a>Chris Buffa from <a href="http://www.gamedailyxl.com/2006/12/22/psp-programmers-wise-up/">GameDaily XL</a> has a truly opinionated piece on the PSP. He blames developers that "shoehorn games onto this sucker that don't belong." Examples include <em>Brothers in Arms: D-Day</em>. No... he meant all FPS games on the handheld. Heck, he somewhat insinuates that <em>all</em> 3D games are flawed on Sony's portable:<br /><br />"Most 3D games play like garbage on Nintendo's hand held. At the same time, most of its games work because developers play to all of the system's strengths, rather than ignore its weaknesses. Konami, for example, would probably attempt a 3D <em>Castlevania</em> on the PSP as opposed to a 2D one, simply because of the system as well as Sony's love for all things 3D. Same with <em>Metal Gear</em>. <em>Portable Ops</em> has control issues. Why not create a 2D game, or a top down game, ala the Game Boy Color <em>Metal Gear</em>? Go retro. People would still purchase it."<br /><br />But wouldn't taking advantage of the PSP's strength involve taking advantage of 3D gaming? Certainly, the PSP is a far more powerful machine than the DS. Games like <em>Daxter</em> prove that the PSP can work quite well in the 3D environment. Games like <em>Ultimate Ghosts 'n Goblins</em> showcase how 3D graphics can make 2D games look especially beautiful. Maybe if developers focused on more refined controls, and shorter load times, the complaints of so many would dissipate rather quickly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/">Developers have to "wise up" and avoid 3D</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Dec 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedailyxl.com/2006/12/22/psp-programmers-wise-up/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/723958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>chris buffa</category><category>ChrisBuffa</category><category>game daily</category><category>GameDaily</category><category>psp</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 23 Dec 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[AOL acquires GameDaily]]></title><link>http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/</guid><comments>http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=13535"><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/aol_katamari_vs_gamedaily.jpg" /></a><br />It seemed just like every other morning at the GameDaily offices. Writers furiously hunching over their laptops, an antiquated espresso machine spluttering in the background and an irate Chris Buffa demanding to know why the cleaners still hadn't removed the <a href="http://www.gamedaily.com/features/?id=1068">decomposing horse</a> from his office. Alas, the quiet productivity came to a grinding halt as soon as the ceiling caved in and a dark shadow fell over the office complex. Moments later, squirming and screeching GameDaily employees were carried off by what witnesses could only label as a "giant ball of random stuff."<br /><br />AOL's business katamari has <a href="http://biz.gamedaily.com/industry/feature/?id=13535">officially picked up the GameDaily group</a> and lumped it together with the AOL Games division. The AOL Games team will be integrated into GameDaily's editorial staff, though it is unclear at this time as to who will form <em>the head</em>. Ralph Rivera, Vice President and General Manager of AOL Games, explains that gaming sites "have become a valuable resource for advertisers wishing to reach the young male audience, and GameDaily is a brand that resonates with these highly sought after consumers. We look forward to continuing to serve this audience, maximizing GameDaily content with AOL's community features, and further expanding the AOL Games community."<br /><br />To assuage the inevitable fears that an evil, corruptive force will somehow alter GameDaily's editorial content, it is worth pointing out that AOL acquired one Weblogs Inc. last year, a deal which included an <a href="http://www.engadget.com">obscure gadget blog</a> and some other, thoroughly outrageous <a href="http://www.joystiq.com">video game blog</a>. We don't care who's pushing the ball -- we're enjoying the view, same as always. Welcome to the family, GameDaily.<br /><br /><a href="http://biz.gamedaily.com/industry/feature/?id=13535">Read</a> - AOL acquires Gamedaily from Gigex<br /><a href="http://biz.gamedaily.com/industry/feature/?id=13536">Read</a> - AOL's Ralph Rivera explains the GameDaily purchase<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/">AOL acquires GameDaily</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Aug 2006 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/655191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AOL</category><category>AOL Games</category><category>AolGames</category><category>Chris Buffa</category><category>ChrisBuffa</category><category>GameDaily</category><category>Weblogs Inc</category><category>WeblogsInc</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 16 Aug 2006 13:55:00 EST</pubDate></item></channel></rss>