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Gradius lives: Konami denies 'cancellation' rumor

Yesterday's overblown rumor regarding a spree of "cancellations" at Konami's Japanese headquarters have proven to be quite untrue. Konami has stated that all the previously listed games, including Gradius and the Wii's eagerly anticipated "Action Adventure 2," are still in the works. The chopped release lists printed in the pages of Famitsu and Dengeki have been attributed to simple error.

Unfortunately for fans of first-person shooters, Konami did not have a Phoenix Down to spare for Coded Arms: Assault.

[Thanks DBX00, yimtaka.]

Joystiq hands-on: Coded Arms Assault (PS3)

Whereas Ridge Racer 7 impressed us, Konami's Coded Arms Assault left us writhing in pain. The game was a comedy of errors and should never have been shown. Among the game's many, many technical flaws include:
  • A jerky frame rate that frequently slowed down when something happened, no matter how small (e.g. reloading your pistol)
  • Very low polygon count. We're pretty sure we've seen GameCube titles use more horsepower, which is not a good sign for a PS3 game.
  • Cheap-looking explosions.
  • Bullets and grenades left paths in the air that can best be described as "a line of sprites."
  • Horrendous load times (about 43 Mississippis seconds)
  • Unresponsive camera controls that had only two speeds (stop and spin wildly).
Beyond all that, Coded Arms Assault is just another derivative first-person shooter. It offers nothing to set itself apart from the crowd, including its paltry visuals (shown at 720p, though you'd be hard-pressed to notice). We'd consider this a mediocre PlayStation 2 game, and it's supposed to be next-gen? Tsk, tsk, ...

Continue reading Joystiq hands-on: Coded Arms Assault (PS3)

PSP impressions: Coded Arms Contagion

We're still not sure why Konami was so defensive about the new Coded Arms, considering that they wouldn't let us into their press event and all, but it could have something to do with the complete awkwardness of the game.

When I showed up to finally see what Contagion was all about, I was a little bit disappointed with how uncomfortable the whole thing felt between my hands. Graphically, it was okay for an FPS on the PlayStation Portable. Not any better looking than the first installment though.

Continue reading PSP impressions: Coded Arms Contagion

New glance at upcoming titles for PSP, DS

More early previews from the show floor reveal a new installment to the Coded Arms franchise for Sony's PlayStation Portable. This unsolicited picture shows the new Coded Arms: Contagion getting prepped for play. We won't be able to formally get our grubby hands on this until Wednesday, but PSP owners will be craving some fresh titles coming out of E3.

The hand-held doesn't have the best track record for new and innovative games (erm... homebrew?), so hopefully this title will provide something that PSP gamers can sink their thumbs into.

Continue reading New glance at upcoming titles for PSP, DS

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