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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Wii VC's Mario Kart 64 to remain ghostless</title><link>http://www.joystiq.com/2007/01/31/wii-vcs-mario-kart-64-to-remain-ghostless/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/31/wii-vcs-mario-kart-64-to-remain-ghostless/</guid><comments>http://www.joystiq.com/2007/01/31/wii-vcs-mario-kart-64-to-remain-ghostless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.pro-g.co.uk/news/31-01-2007-4649.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/marioboos.jpg" alt="boo hoo" /></a>Nintendo has no plans to address players' inability to save time trial ghost data in the <a href="http://www.joystiq.com/2007/01/29/mario-kart-64-and-contra-iii-join-tardy-genesis-games-on-vc-mond/" target="_blank">just released</a> Wii Virtual Console port of <em>Mario Kart 64</em> (the original game required a Controller Pak to record the data). "Due to unavoidable technical reasons unfortunately it is not possible to save ghost data," claims a Nintendo statement sent to Pro-G. Shoppers are apparently advised of the missing feature before purchasing the title from Wii Shop Channel.<br /><br /><em>Unavoidable?</em> Maybe, but we suspect Nintendo's just being lazy. Since no N64 game required any of the 'Pak' controller add-ons (<a target="_blank" href="http://www.joystiq.com/2006/11/09/virtual-consoles-n64-titles-dont-rumble/">including Rumble</a>) to play (some required a Controller Pak to save), developers of VC's N64 emulator and its games aren't bothering to re-code scripts to circumvent commands meant for the Paks. Surely ghost data could be saved to Wii's flash drive; after all, the original Controller Pak contained a mere 256 KB of memory. If a more important Pak issue, for a more important N64 VC game arises, trust us, "unavoidable" will become "we're working on it."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.pro-g.co.uk/news/31-01-2007-4649.html>Read</a> | <a href="http://www.joystiq.com/2007/01/31/wii-vcs-mario-kart-64-to-remain-ghostless/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/745940/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/31/wii-vcs-mario-kart-64-to-remain-ghostless/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Controller Pak</category><category>ControllerPak</category><category>Mario Kart</category><category>Mario Kart 64</category><category>MarioKart</category><category>MarioKart64</category><category>N64</category><category>Pak</category><category>VC</category><category>Virtual Console</category><category>VirtualConsole</category><category>Wii</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-01-31T17:15:00+00:00</dc:date></item></channel></rss>