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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Analyst: BioShock Infinite sold 878K in US during March]]></title><link>http://www.joystiq.com/2013/04/19/analyst-bioshock-infinite-ascends-to-878-000-us-sales-in-march/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/19/analyst-bioshock-infinite-ascends-to-878-000-us-sales-in-march/</guid><comments>http://www.joystiq.com/2013/04/19/analyst-bioshock-infinite-ascends-to-878-000-us-sales-in-march/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/19/analyst-bioshock-infinite-ascends-to-878-000-us-sales-in-march/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/bsi-screen1.jpg" /></a></div>Cowen &amp; Company analyst Doug Creutz estimates that <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> moved 878,000 copies in the US last month. This figure comes from an analyst note sent out to investors as reported by GameSpot; we've contacted the NPD to confirm firsthand.<br /><br /><em>BioShock Infinite</em> was <a href="http://www.joystiq.com/2013/04/18/march-npd-bioshock-infinite-rises-to-the-top-tomb-raider-in-se/">the top-selling game in the US for March</a>, besting <a href="http://www.joystiq.com/game/tomb-raider"><em>Tomb Raider</em></a> and <a href="http://www.joystiq.com/game/gears-of-war-judgment"><em>Gears of War: Judgment</em></a> for top honors. Compared to March 2012, last month's physical retail game sales were ten percent weaker, while hardware pulled in 32 percent less revenue.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/19/analyst-bioshock-infinite-ascends-to-878-000-us-sales-in-march/">Analyst: BioShock Infinite sold 878K in US during March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/19/analyst-bioshock-infinite-ascends-to-878-000-us-sales-in-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20545892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/19/analyst-bioshock-infinite-ascends-to-878-000-us-sales-in-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>cowen-and-company</category><category>microsoft</category><category>npd</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 19 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Analyst: Gears of War: Judgment, God of War: Ascension weak in March]]></title><link>http://www.joystiq.com/2013/04/16/analyst-gears-of-war-judgment-god-of-war-ascension-weak-in-m/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/16/analyst-gears-of-war-judgment-god-of-war-ascension-weak-in-m/</guid><comments>http://www.joystiq.com/2013/04/16/analyst-gears-of-war-judgment-god-of-war-ascension-weak-in-m/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/16/analyst-gears-of-war-judgment-god-of-war-ascension-weak-in-m/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/godofwar-ascension-e32012-08.jpg" /></a></div>Analyst firm Cowen &amp; Company estimates high-profile March launches <a href="http://www.joystiq.com/game/god-of-war-ascension"><em>God of War: Ascension</em></a> and <a href="http://www.joystiq.com/game/gears-of-war-judgment"><em>Gears of War: Judgment</em></a> both sold far less than their predecessors. The firm projects (via <a href="http://www.gamesindustry.biz/articles/2013-04-16-poor-gears-of-war-god-of-war-sales-in-march">GI.biz</a>) that <em>Ascension</em> sold 360,000 in the US during March and <em>Judgment</em> moved 425,000, down from first-month sales of 1.1 million for <em>God of War 3 </em>and <a href="http://www.joystiq.com/2011/09/29/gears-of-war-3-sold-over-3-million-units-in-first-week/">over three million</a> in <em>Gears of War 3</em>'s first week of availability.<br /><br />A much better March for <a href="http://www.joystiq.com/tag/tomb-raider-2013"><em>Tomb Raider</em></a> and <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> is predicted. The Crystal Dynamics reboot has amassed 696,000 sales in the US over March, while the firm says <em>BioShock Infinite</em> is near 665,000 in just 10 days.<br /><br />Cowen &amp; Company predicts NPD data for March will show a decline in software and hardware spend compared to last year, though the firm is hopeful the launches of <a href="http://www.joystiq.com/game/starcraft-2-heart-of-the-swarm"><em>StarCraft 2: Heart of the Swarm</em></a> and <a href="http://www.joystiq.com/game/simcity-2013"><em>SimCity</em></a> will help contribute to a substantial increase in PC game sales.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/16/analyst-gears-of-war-judgment-god-of-war-ascension-weak-in-m/">Analyst: Gears of War: Judgment, God of War: Ascension weak in March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Apr 2013 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/16/analyst-gears-of-war-judgment-god-of-war-ascension-weak-in-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20542605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/16/analyst-gears-of-war-judgment-god-of-war-ascension-weak-in-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>cowen-and-company</category><category>god-of-war-ascension</category><category>microsoft</category><category>npd</category><category>pc</category><category>playstation</category><category>ps3</category><category>sales</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 16 Apr 2013 18:15:00 EST</pubDate></item><item><title><![CDATA[Report: Wii U game sales behind Wii, GameCube]]></title><link>http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/</guid><comments>http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/wiiu614-1355227340.jpg" /></a></center>Looking at the <a href="http://www.joystiq.com/2013/01/10/december-npd-2012-sales-hit-13-26-billion-black-ops-2-leads-t/">December NPD results</a>, you may have noticed that the 3DS's <em>New Super Mario Bros. 2</em> placed in the top ten sellers in the US, but <em>New Super Mario Bros. U</em> was nowhere to be found, nor was any other Wii U exclusive.<br /><br />Analyst Doug Creutz of Cowen &amp; Company's interpretation of the Wii U's early software sales is troubling. "Totals for the November-December period were -43% lower than software sales for the Wii and -50% lower than those for the GameCube," Creutz reports. It's not the most auspicious start for the new hardware. The only US Wii U software sales number to be released by Nintendo is 580,000 units of <em>New Super Mario Bros. U</em>, sold in November and December.<br /><br />Worth noting is that the Wii U offers full games through its eShop, sales of which would not be counted toward NPD software sales totals. Like all digital game sales, the numbers are unknown, but there is some unknown additional commerce taking place that wasn't on the Wii and GameCube.<br /><br />Joystiq has contacted Nintendo for a comment on the report, but has yet to hear back at the time of publishing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/">Report: Wii U game sales behind Wii, GameCube</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jan 2013 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20428580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>cowen-and-company</category><category>doug-creutz</category><category>nintendo</category><category>sales</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 14 Jan 2013 18:45:00 EST</pubDate></item><item><title><![CDATA[Report: Activision may have paid 'tens of millions' to West, Zampella]]></title><link>http://www.joystiq.com/2012/07/30/report-activision-may-have-paid-tens-of-millions-to-west-zam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/30/report-activision-may-have-paid-tens-of-millions-to-west-zam/</guid><comments>http://www.joystiq.com/2012/07/30/report-activision-may-have-paid-tens-of-millions-to-west-zam/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/30/report-activision-may-have-paid-tens-of-millions-to-west-zam/"><img alt="Report Activision may have paid 'tens of millions' to West, Zampella" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/mw2resurgenceimage1.jpg" style="margin: 4px; " /></a></div>When ex-Infinity Ward employees Jason West and Vince Zampella settled their lawsuit with Activision, it was sudden, shocking, and most of all, <a href="http://www.joystiq.com/2012/05/31/west-zampella-settle-with-activision-in-infinity-ward-lawsuit/">secret</a>. Activision paid out an undisclosed sum to West and Zampella just before a full trial was set to begin, and while it is expected the exact amount may never be made public, experts can still make an educated guess.<br /><br />Financial analyst Doug Creutz of Cowen and Company posits that the settlement was worth "tens of millions," <a href="http://www.gamespot.com/news/call-of-duty-court-case-settlement-could-be-tens-of-millions-says-analyst-6389118">Gamespot</a> reports. Considering Activision paid out $42 million to the Infinity Ward Employee Group as part of a separate lawsuit, and West and Zampella were seeking $1 billion when the case reached its bitter peak, this ballpark figure checks out.<br /><br />Activision will report earnings on Thursday, August 2, and Creutz says he expects investors will ignore the impact of the settlement on Activision's bottom line.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/30/report-activision-may-have-paid-tens-of-millions-to-west-zam/">Report: Activision may have paid 'tens of millions' to West, Zampella</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jul 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/30/report-activision-may-have-paid-tens-of-millions-to-west-zam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20289455/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/30/report-activision-may-have-paid-tens-of-millions-to-west-zam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>cowen-and-company</category><category>EA</category><category>Infinity-Ward</category><category>Jason-West</category><category>lawsuit</category><category>settlement</category><category>Vince-Zampella</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 30 Jul 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[New Zynga titles struggle, analysts call for increase in daily active users]]></title><link>http://www.joystiq.com/2012/01/18/new-zynga-titles-struggle-analysis-call-for-increase-in-daily-a/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/18/new-zynga-titles-struggle-analysis-call-for-increase-in-daily-a/</guid><comments>http://www.joystiq.com/2012/01/18/new-zynga-titles-struggle-analysis-call-for-increase-in-daily-a/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/18/new-zynga-titles-struggle-analysis-call-for-increase-in-daily-a/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/zyngalogo.jpg" /></a></div>
Zynga's two latest games, <em>Hidden Chronicles</em> and the iOS-only <em>Scramble With Friends</em>, have failed to accumulate the same daily active user (DAU) totals as two of the social giant's previous releases, <em>Castleville</em> or <em>Empires and Allies</em>. This spells big trouble for the company's trading value and future growth, at least according to a report released by financial analysis group Cowen and Company.<br />
<br />
<em>Hidden Chronicles</em>' 12 day post-launch DAU total of 710,000 is well below the over 5 million DAU figure reached by <em>Empires and Allies</em> and <em>Castleville</em> during their first 12 days of existence; similarly, <em>Scramble With Friends</em> has failed to penetrate the Top 20 barrier on the App Store. Historically, Zynga's DAU totals peak 3 months after a game has been released (according to the report), and while it's possible that both <em>Hidden Chronicles</em> and <em>Scramble With Friends</em> could slowly acquire a larger user base, there's nothing in Zynga's statistical history to make that extremely plausible.<br />
<br />
Now, 710,000 daily users sounds like a ton of people, but Zynga has set the bar so high that it's not enough to keep the company's overall growth even: "The quarterly rate of DAU decline for Zynga's titles that are at least three months old has averaged 18.4 percent per quarter for the last two years," explained Doug Creutz of Cowen and Company. "Assuming Zynga averages a 20 percent quarterly rate of decline for titles beyond their launch windows in 2012, the company must add 9-10 million DAUs per quarter from new games just to keep total DAUs constant."<br />
<br />
So basically, any game Zynga releases in 2012 has to achieve at least 5 million daily users in order for the company's user base to <em>break even</em>. In other news, Zynga has constructed a super-sonic ultra-high-altitude aircraft to recover the bar it's accidentally set for itself in the exosphere.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/18/new-zynga-titles-struggle-analysis-call-for-increase-in-daily-a/">New Zynga titles struggle, analysts call for increase in daily active users</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/18/new-zynga-titles-struggle-analysis-call-for-increase-in-daily-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20151492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/18/new-zynga-titles-struggle-analysis-call-for-increase-in-daily-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>castleville</category><category>Cowen-and-Company</category><category>daily-active-users</category><category>DAU</category><category>Empires-and-Allies</category><category>Hidden-Chronicles</category><category>mobile</category><category>pc</category><category>scramble-with-friends</category><category>zynga</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 18 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Tony Hawk: Shred wobbles first week at retail]]></title><link>http://www.joystiq.com/2010/11/17/tony-hawk-shred-wobbles-first-week-at-retail/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/17/tony-hawk-shred-wobbles-first-week-at-retail/</guid><comments>http://www.joystiq.com/2010/11/17/tony-hawk-shred-wobbles-first-week-at-retail/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/11/17/tony-hawk-shred-wobbles-first-week-at-retail/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/tonyhawkshredwiitru.jpg" /></a></div>
In a video game's lifetime, the first-week sales are often the most crucial, representing some of biggest numbers a publisher will ever see for a game. That's why Robomodo's second peripheral-based Tony Hawk title, <em><a href="http://www.joystiq.com/game/tony-hawk-shred">Shred</a></em>, seems to have gotten off to a grim start, selling just 3,000 copies in its first week at retail.<br />
<br />
Speaking with GI.Biz, Investment firm Cowen and Company detailed October's North American retail showings (following yesterday's <a href="http://www.joystiq.com/2010/11/17/october-npd-nba-2k11-tops-charts-xbox-360-best-selling-consol/">NPD report</a>) and pointed out that another Activision October release, <em><a href="http://www.joystiq.com/game/dj-hero-2">DJ Hero 2</a>, </em>moved 59,000 copies in its first two weeks of availability. For comparison's sake, those aren't huge sales for <em>DJ Hero 2, </em> but it nearly 20 times more than <em>Shred</em>. These numbers are perhaps least surprising to <em>Shred</em>'s developer, Robomodo; the developer cut staff last month and is said to be off the Tony Hawk franchise.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/17/tony-hawk-shred-wobbles-first-week-at-retail/">Tony Hawk: Shred wobbles first week at retail</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Nov 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/17/tony-hawk-shred-wobbles-first-week-at-retail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19721959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/17/tony-hawk-shred-wobbles-first-week-at-retail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>cowen-and-company</category><category>dj-hero-2</category><category>freestyle-games</category><category>microsoft</category><category>nintendo</category><category>npd</category><category>playstation</category><category>ps3</category><category>robomodo</category><category>sales</category><category>tony-hawk-shred</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 17 Nov 2010 12:30:00 EST</pubDate></item></channel></rss>