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CryEngine 3 released; box of tissues not included
If Crytek's, like, next next-gen-ready CryEngine 3 performs even half as well as advertised, then the tears are gonna flow -- tears of joy. Imagine an engine through which a developer, using a single editor and dev PC, can create and test a game for PC, Xbox 360 and PS3 ... at the same time. (You don't even have to imagine it, actually; there's a video after the break!) That's the picture Crytek's painting as it today releases its third iteration of the CryEngine for license to third-party developers.
As promised in the press release: CryEngine 3 features real-time conversion and optimization of assets and cross-platform changes that "significantly" reduce the risk (and headache) of multiplatform development. So, in layman's terms, it renders really good graphix -- even if you have no idea how to develop on PS3.
"With its scalable graphics and computation it is next-gen-ready and with new features like CryEngine 3 Live Create the best choice for game developers and companies developing serious games applications alike," trumpets Crytek boss Cevat Yerli. "It is the only game engine solution that enables real-time development and can ensure teams are able to maximize their own creativity, save budget and create greater gaming experiences."
Okay. So what's it cost?
As promised in the press release: CryEngine 3 features real-time conversion and optimization of assets and cross-platform changes that "significantly" reduce the risk (and headache) of multiplatform development. So, in layman's terms, it renders really good graphix -- even if you have no idea how to develop on PS3.
"With its scalable graphics and computation it is next-gen-ready and with new features like CryEngine 3 Live Create the best choice for game developers and companies developing serious games applications alike," trumpets Crytek boss Cevat Yerli. "It is the only game engine solution that enables real-time development and can ensure teams are able to maximize their own creativity, save budget and create greater gaming experiences."
Okay. So what's it cost?
Gallery: CryENGINE 3 Brochure
Crytek UK making original FPS
If you were holding out hope that Crytek UK (formerly Free Radical) would be finishing up TimeSplitters 4 any time soon, you may want to store it way down in your heart. We're talking like way down, back where you keep your secret wish to find an unopened box of Nintendo Cereal System at your local grocer.
Studio manager Karl Hilton recently told Develop that the company is working on an original FPS. While the news is good on one hand (it's not Haze) it's also bad, because it likely means TimeSplitters 4 is either a long ways off or dead altogether.
[Via GoGamingGiant]
Studio manager Karl Hilton recently told Develop that the company is working on an original FPS. While the news is good on one hand (it's not Haze) it's also bad, because it likely means TimeSplitters 4 is either a long ways off or dead altogether.
[Via GoGamingGiant]
Crysis LIVE! aims to bring the game into the real world
Ever since Crysis released, we've found our life lacking in two distinct ways:
Who's going?
[Via Big Download]
- We totally want a Nanosuit of our own and would do close to anything for one
- We wish Jason Statham was our squadmate in real life and often daydream about being stranded on a tropical island with him
Who's going?
[Via Big Download]
Crytek teases Crysis 2's new Nanosuit
There's also an alternate version of the above video that features a more, uh, blue look at the new threads. Head past the break to check that one out.
[Via Big Download]
Crytek road map has next generation starting in 2012, next engine will be ready

"We will have our next engine ready by that, independently whether there will be hardware or not. We are assuming based on the cycle -- the Moore's Law -- and everything," Yerli told us. "If you predict the computational power and trend. You kinda know how much CPU and GPU will be there and trend. If you take those things into account you can sort of predict where things are going."
Yerli explained that the more console-centric CryEngine 3 will have more updates in the meantime, but its next "major architectural version" of the CryEngine should be ready by 2012. He wasn't sure if they'll call it the CryEngine 4 (our money says: they will).
[Image: Dennis Stachel]
Crytek CEO asks GDC audience to kill 'killerspiel' law, won't leave Germany unless forced out

Yerli's tone about the German law was more serious than his previous statement on the subject, so we caught up with him after the keynote. We asked if he's threatening to leave the country if the law passes, or if he thinks the company will be pushed out. He told us, "This is the point, two or three years ago we were thinking 'What is this?' This is like disrespecting our company.' We said we will not change our strategy. Today we think we are literally forced to make a change."
It appears that Yerli still isn't looking to change Crytek's direction, despite the government threats. And it appears he really doesn't want to move, telling us, "If you move a company, you think of it as: let's move the company strategically, so we get more benefit out of this country. But moving it because a law comes in is too reactive for us. We're not thinking of moving unless the law happens."
[Image: Dennis Stachel]
PS3 struggles hurt Haze development
It's no secret that some developers have a tough time with the PS3. In fact, Gabe Newell hates the thing so much he once forced an elephant to eat a crushed up 20GB model, jammed a cardboard cutout of Jack Tretton into the resulting dung pile and burned the whole thing in effigy. Karl Hilton of Crytek UK (formerly Free Radical) brings a more restrained (though ultimately more hygienic) protest today, telling Develop that the developer's technical learning curve hurt the development of critically maligned PS3 exclusive, Haze.
"We spent more time trying get the game running properly and less time to design the game properly," he said. "The PS3 is a powerful machine but a difficult one to get the best out of."
And no, before you ask, Hilton doesn't expect to have similar PS3 problems with Crytek's CryEngine 3. Shockingly.
"We spent more time trying get the game running properly and less time to design the game properly," he said. "The PS3 is a powerful machine but a difficult one to get the best out of."
And no, before you ask, Hilton doesn't expect to have similar PS3 problems with Crytek's CryEngine 3. Shockingly.
Crytek concerned about German 'killerspiel' banning law
Crytek's CEO is expressing serious concern over the German bill currently making its way around the Bundestag that would ban games "where the main part is to realistically play the killing of people or other cruel or un-human acts of violence against humans or manlike characters." So, you know, most of the fun stuff.
CEO Cevat Yerli expressed in a statement that a ban on action games was "like banning the German artists that create them." He continued, "If the German creative community can't effectively participate in one of the most important cultural mediums of our future, will we be forced to relocate to other countries?"
Considering Crytek is probably the most well-known German developer, it wouldn't exactly be in the country's best interest if the firm left.
CEO Cevat Yerli expressed in a statement that a ban on action games was "like banning the German artists that create them." He continued, "If the German creative community can't effectively participate in one of the most important cultural mediums of our future, will we be forced to relocate to other countries?"
Considering Crytek is probably the most well-known German developer, it wouldn't exactly be in the country's best interest if the firm left.
Fan recreating Kojima's Snatcher in Crysis Wars
One of Hideo Kojima's lesser-known works (to most English-speaking folk, anyway) is Snatcher, a game released to the West on the Sega-CD/Mega-CD way back in 1994. Featuring cyberpunk elements, this adventure game is fondly remembered by some, and the focal point for a new mod in Crysis Wars.
ModDB user ASH172 has been working on this project since February of last year, all by his lonesome. The mod, which looks to recreate the classic game in full, was started using Crytek's CryEngine2, SandBox2 and SDK tools, but now ASH172 is looking to transfer the project over to the Crysis Wars engine, SDK, and tools.
Snatcher enjoys quite the cult following, and in the right circles will net you a stabbing should you diss it. So, in the interest of internal organ preservation, we're totally down with this.
[Thanks, Buffel!]
ModDB user ASH172 has been working on this project since February of last year, all by his lonesome. The mod, which looks to recreate the classic game in full, was started using Crytek's CryEngine2, SandBox2 and SDK tools, but now ASH172 is looking to transfer the project over to the Crysis Wars engine, SDK, and tools.
Snatcher enjoys quite the cult following, and in the right circles will net you a stabbing should you diss it. So, in the interest of internal organ preservation, we're totally down with this.
[Thanks, Buffel!]
CryEngine 3 equal to CryEngine 2 'medium' settings, comparison video reveals
CryTek's newest, shiniest piece of tech is CryEngine 3, which will be put to use in the upcoming PS3 and Xbox 360 versions of Crysis 2. While the first footage of the console versions looks remarkably similar to what you'd get from a PC, a closer examination reveals how top-end gaming PCs are still capable of rendering better graphics with CryEngine 2. According to tehdaza on YouTube, "CryEngine 3 running on console hardware is about the same as CryEngine 2 running on 'medium' settings." The look of the console versions can be recreated on the PC by using low textures, high shaders and object geometry and medium on all other settings.
You can check out the video after the break. In it, you'll be able to compare the draw distance of the two engines and see the change in physics, texture work and more.
[Via N4G]
You can check out the video after the break. In it, you'll be able to compare the draw distance of the two engines and see the change in physics, texture work and more.
[Via N4G]
Crysis 2 teaser is all flash, no substance
EA, Crytek announce Crysis 2 for Xbox 360, PS3, PC
Crytek isn't waiting around for the next wave of consoles to hit before melting eyeballs in the living room. In fact, publisher Electronic Arts announced that the German developer is already prepping a follow up to Crysis, this time for the Xbox 360 and PlayStation 3 as well as the PC.
Creatively titled Crysis 2, the title is the first built using the studio's new console-ready middleware, CryENGINE 3. Nothing else is known, though with E3 kicking off this week we've opened up a new box of tissues just in case we hear more.
Creatively titled Crysis 2, the title is the first built using the studio's new console-ready middleware, CryENGINE 3. Nothing else is known, though with E3 kicking off this week we've opened up a new box of tissues just in case we hear more.
Crytek exec Avni Yerli joins GDC Europe advisory board
Like momma always said, if you're gonna effect change, the best place to be is on the inside. Avni Yerli, managing director and co-founder of Crytek, has joined the GDC Europe advisory board, where together with existing members he hopes to "create a conference that will hit the industry's nerve."
GDC Europe's Frank Sliwka put it another way, offering hope that Yerli's membership will "elevate the conference to a whole new level." Let's just hope the board's processors can handle the stress without -- dare we say it -- crying.
GDC Europe's Frank Sliwka put it another way, offering hope that Yerli's membership will "elevate the conference to a whole new level." Let's just hope the board's processors can handle the stress without -- dare we say it -- crying.
Crytek: Free Radical devs doing things 'they always dreamed to do'
When Crytek snatched up Free Radical, we imagine some dreams of not being jobless came true, and now that the acquisition is complete, it would seem Crytek is giving free reign to Free Radical. In an interview with Develop, Crytek CEO Cevat Yerli says the new Crytek UK is working "on things that they always dreamed to do."
"We are providing the team a roadmap and the chance to grow, which is why we were picked as a partner, and not anyone else," Yerli added. Could such a "dream project" be TimeSplitters 4, which is what Free Radical was working on before the acquisition? Hopefully we'll hear more at E3.
"We are providing the team a roadmap and the chance to grow, which is why we were picked as a partner, and not anyone else," Yerli added. Could such a "dream project" be TimeSplitters 4, which is what Free Radical was working on before the acquisition? Hopefully we'll hear more at E3.
Crysis Wars free trial begins, Crysis Maximum Edition coming soon
You know, Frankfurt has given us so much. There's Saint Bartholomeus' Cathedral, Hauptwache, to say nothing of the annual Festival of Stoneware. Now, the German city's own Crytek is giving you yet another gift: A free trial of the multiplayer-only Crysis Wars, beginning today and wrapping up April 17. You can find all the details here.
Also announced this morning: Crysis: Maximum Edition, which includes Crysis, Crysis: Warhead and Crysis Wars, bundled together for latecomers to the series for $39.99 beginning on May 5. ... What, you thought Frankfurt would give you that for free too? You've already got Wäldchestag, how much more do you need?
[Update: The trial's apparently not going to start until around 3 p.m. EST. Sorry about the confusion.]
Also announced this morning: Crysis: Maximum Edition, which includes Crysis, Crysis: Warhead and Crysis Wars, bundled together for latecomers to the series for $39.99 beginning on May 5. ... What, you thought Frankfurt would give you that for free too? You've already got Wäldchestag, how much more do you need?
[Update: The trial's apparently not going to start until around 3 p.m. EST. Sorry about the confusion.]
























