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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Joystiq Indie Pitch: Back to Bed]]></title><link>http://www.joystiq.com/2013/02/21/the-joystiq-indie-pitch-back-to-bed/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/21/the-joystiq-indie-pitch-back-to-bed/</guid><comments>http://www.joystiq.com/2013/02/21/the-joystiq-indie-pitch-back-to-bed/#comments</comments><description><![CDATA[<p class="noted"> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Klaus Petersen and Bedtime Gaming talk about artistic IGF student finalist <em>Back to Bed</em>. Check out the <a href="http://www.kickstarter.com/projects/1216936499/back-to-bed-0">Kickstarter here</a>.</font></small></p><div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/21/the-joystiq-indie-pitch-back-to-bed/"><img alt="The Joystiq Indie Pitch Back to Bed" data-src-height="374" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/a3back-to-bed-1361486420.jpg" /></a></div><strong>What's your game called and what's it about?</strong><br /><br />Our game is called <a href="http://www.kickstarter.com/projects/1216936499/back-to-bed-0"><em>Back to Bed</em></a>. It is a 3D puzzle platformer, wherein the player has to help a sleepwalker reach the safety of his bed by navigating him through a surreal and dreamlike environment.<br /><br /><strong>How did you hear that <em>Back to Bed</em> was an IGF Student Showcase finalist and has that changed how you approach the game's development?</strong><br /><br />Well, we just read it on one of the game news sites, when the student showcase "winners" were announced, which of course caused celebration.<br /><br />But yes, the IGF nomination changed alot of things. Besides giving the team a giant boost, it also gives us the great window of opportunity to show our game to a lot of people. It also builds up a little pressure, I guess. But it's just things like this that makes the long hours during crunch worthwhile.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/back-to-bed/">Back to Bed</a></strong></p><a href="http://www.joystiq.com/photos/back-to-bed/#5658565"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/105x120-mmback-to-bed_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/back-to-bed/#5658566"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/a3back-to-bed_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/back-to-bed/#5658567"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/back-to-bedposter_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/back-to-bed/#5658568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/harbour3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/back-to-bed/#5658569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/mansion-sketch3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/02/21/the-joystiq-indie-pitch-back-to-bed/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Back to Bed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/21/the-joystiq-indie-pitch-back-to-bed/">The Joystiq Indie Pitch: Back to Bed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/21/the-joystiq-indie-pitch-back-to-bed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20472511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/21/the-joystiq-indie-pitch-back-to-bed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>back-to-bed</category><category>DADIU</category><category>igf</category><category>igf-2013</category><category>igf-student-showcase</category><category>igf-student-showcase-2013</category><category>ios</category><category>ipad</category><category>joystiq-indie-pitch</category><category>mac</category><category>mobile</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 21 Feb 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[IndieCade at E3: A Mother's Inferno]]></title><link>http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/</guid><comments>http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/"><img alt="IndieCade at E3 A Mother's Inferno" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/amothers.png" style="margin: 4px; width: 530px; height: 295px; " /></a></div><a href="http://amothersinferno.dadiugames.dk/"><em>A Mother's Inferno</em></a> begins on a train, travels through the juiciest bowels of Hell, and ends up somewhere in between, covered in neon blood and reeking of vomit and mental decay.<br /><br />It's a short journey, if that helps.<br /><br /><em>A Mother's Inferno</em>, a PC/Mac title at E3's <a href="http://www.indiecade.com/">IndieCade</a> from Denmark's National Academy of Digital Interactive Entertainment, examines the five stages of loss as represented by train compartments filled with all manner of angry, illusive and violent demons.<br /><br />It's first-person, told from the perspective of a mother whose son is suddenly and violently possessed, thrown around their train compartment, and stolen into the leftover nightmarish world. As a red-stained landscape looms outside the train's windows, the mother attempts to reclaim her son, battling evil spirits with just a shard of glass and, we assume, her love.<p><a href="http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/" rel="bookmark">Continue reading <em>IndieCade at E3: A Mother's Inferno</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/">IndieCade at E3: A Mother's Inferno</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jun 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20254883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mothers-inferno</category><category>DADIU</category><category>e3-2012</category><category>horror</category><category>Indie</category><category>IndieCade</category><category>mac</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 09 Jun 2012 15:00:00 EST</pubDate></item></channel></rss>