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Nintendo DSi vs. PSP-3000 vs. iPod Touch, v1.0


Note: Relative sizes approximate
Now that we have some concrete details about the Nintendo DSi -- which bears more than a few similarities between its multimedia competitors -- let's size it up against the PSP-3000 and Apple's "gaming handheld" the iPhone/iPod Touch. Remember this is based on tech specifications and not on games library. We'll keep updating as we get more news from Nintendo about its just-announced portable.

Nintendo DSi
PSP-3000
iPhone / iPod Touch
Screen Size Two 3.25-inch displays 4.3-inch display 3.5-inch display
Screen Resolution 256 x 192 480 x 272, 16m colors 480×320
CPU speed / type One 67 MHz (ARM) and one 33 MHz ARM7TDMI2 MIPS R4000-based; clocked from 1 to 333 MHz 620 MHz ARM 1176, underclocked to 412 MHz
Form Factor 5.85 x 3.33 x 0.99 inches1 6.7 x 2.9 x 0.9 inches
4.5 × 2.4 x 0.48 inches (iPhone); 4.3 × 2.4 × 0.33 inches (iPod Touch)
Camera 2 cameras, one with VGA resolution Optional Go!Cam, 1.3 megapixels iPhone has 2 megapixel camera
Memory SD slot, internal storage (unknown size) Memory Stick (up to 16GB) 8-32GB internal storage
Internet Wi-Fi Wi-Fi Wi-Fi (iPhone also has EDGE or 3G)
Browser Yes Yes Yes
Online Store Yes (DSi Shop) Yes (PS Store) Yes (App Store)
Touch Screen Yes (single touch)
No Yes (multi-touch)


Notes:
1: Approximate size, based on Nintendo's assertion that DSi is 12 percent thinner than DS Lite
2: Architecture of the DS Lite and, as noted, subject to change pending official release notes

Update: Massively has a comparison piece on the MMO potential of the three portables.

Nintendo officially unveils Nintendo DSi and online store, coming Nov 1 in Japan for $180


click for more images

Even before Nintendo announced it, the DSi had been the talk of the town. According to our Japanese correspondent, the DSi will be 12 percent thinner, and will get rid of the GBA slot entirely. The DSi will also include two built-in cameras (one reportedly VGA resolution) and music playback. It will add an SD card slot and internal storage (we don't yet know how much) to enhance its multimedia capabilities. The screens are now slightly larger at 3.25 inches, photos can be synced to the Wii Photo Channel, and the unit will include a free browser application.

Nintendo is also launching the "DSi Shop" to sell content directly over Wi-Fi. Prices for the store, which are also tied into Wii Nintendo Points, will use 0, 200, 500 and 800-point tiers. Until March 2010, 1000 Nintendo points will come bundled with the device.

Nintendo is calling the DSi a "third platform," implying that it's not competing with the DS -- though as a history lesson, the DS was originally a "third platform" against the now-retired Game Boy Advance.

The DSi will launch November 1 in black and white colors. It will cost ¥189,000 (approx. US $178). We won't fault you for misreading this as "iDS," given the very iPod Touch-esque additions.

Update: The official DSi website is up.

Update 2: Check out our comparison chart, Nintendo DSi vs. PSP-3000 vs. iPod Touch v1.0

Gallery: Nintendo DSi


[Image Source]

DS upgrade has camera, music player, says Nikkei Net


We've heard a bit of speculation about the seemingly inevitable upgrades that are coming to Nintendo's best-selling handheld -- all of which were promptly denied by the big N. However, Japanese business newspaper Nikkei recently published an article outlining a few neat features supposedly coming to the new DS model -- chief among these are a camera (which the paper mentions could be integrated into gameplay), a music playback function, and the ability to communicate with "information terminals" to acquire location-sensitive information.

Nikkei Net, the online branch of the newspaper, reports that the new model will launch in Japan sometime this year. Their take on the new functions are that Nintendo may be trying to compete with other mainstream technology -- what popular portable device with a touch screen, camera, and music playback could they possibly be trying to rival?

Keep in mind, we don't have a physical copy of the newspaper this report is printed in, nor has Nintendo confirmed the new features -- so season this story with an appropriate number of salt grains.

Hands & Vocals-on: Rock Revolution (DS)


We don't know what to make of Konami's DS version of Rock Revolution. The PS3/360 version is pretty easily summed up: it's Rock Band + a ridiculous drum - a functional GUI. While Rock Revolution screams "me too" on the home consoles, it's a rather innovative concept for Nintendo DS. Shouldn't that be commended?

Perhaps, but the ambitious concept is marred by lackluster execution. Rock Revolution DS gives players different ways of playing for the drums, guitars and yes, vocals. For better or worse, Konami has opted not to include a Guitar Hero-esque peripheral with its game, relying exclusively on touch-screen controls for the guitar sections of the game. Unfortunately, this turns out to be a rather uninvolved process. Icons appear from the top left and right of the screen, with arrows pointing in the direction the player should swipe their stylus. That's it. Even in the more challenging difficulties, swiping the stylus up and down gets plain ol' tiresome after a while.

The drums in Rock Revolution DS also mimic the console game's six-pad setup ... right down to the relentless difficulty. In this mode, color coded icons appear on the top screen, and players must hit the appropriate drum on the bottom screen. Unfortunately, this mode has inherited the console game's lackluster GUI, with an amateurish virtual drum design and illegible icons that make gameplay more difficult than it should be. The incredible disparity between easy and medium difficulties must also be noted: while the easy difficulty is borderline catatonic, the medium difficult sends a flurry of almost indecipherable notes that led us to near instant failure. Where's the middle ground? How will players make the transition from these wildly differing modes?

Gallery: Rock Revolution (DS)

Continue reading Hands & Vocals-on: Rock Revolution (DS)

Rumor: Wii, DS headed to India on Sept. 30


If a post on The Angry Pixel is to be believed, the not-infinitesimal number of people in India are about to be swept into the wonderful world of waggle, with the Wii rearing its slender head in the country on September 30th. Joining it will be Nintendo's touchy-feely portable system, the DS, which has astonishingly managed to avoid the birthplace of bun-eating sensation Benny Lava all this time.

Nintendo's pair will allegedly be distributed by Samurai-India, in partnership with HCL, with the DS fetching a price of INR 7,990 ($178) and the Wii going for a lofty INR 19,990 ($445). Have you been high today?

[Via NWF]

Metallic Silver DS coming this fall


Just when you thought Nintendo was out of colors to release the DS in here in North America, along comes the Metallic Silver DS, which is sort of like the DS(s?) you already own except ... it's silver.

This particular color has already been in Japan and Europe for a touch under a year, so we have to figure Nintendo forgot to send them here and just found a few thousand pallets of them ... or they knew we just weren't ready for the arrestingly shininess of it all. And we may still not be. We'll find out on Sept. 7.

Homebrew proposal culminates in 'Bejeweled' wedding

You've probably all but forgotten about a story we ran way back in March in which one Bernie Peng used a homebrew version of Bejeweled to propose to his girlfriend of three years. Well, Bejeweled publisher PopCap didn't forget about the proposal, helping to make the couple's wedding this Saturday an unforgettable affair.

According to the New Jersey Star-Ledger, PopCap chipped in $1,000 for decorations ($500 of which went to a Nintendo DS-shaped cake) and $5,000 for free copies of Bejeweled that were given to all 250 guests. "There are good ways and bad ways to hack software and to us, this is a good way," said PopCap spokesman Garth Chouteau. After a honeymoon in Bali, the happy, nerdy couple will also get a guided tour of Popcap's Seattle headquarters.

Nintendo deems new DS 'rumor and speculation'

Nintendo has politely informed GamesIndustry.biz that claims of a new DS -- one equipped with twice as many touch screens -- fall under the nebulous and frenziedly debated category of "rumors and speculation." The story initially originated on Kotaku, which suggested that the new DS model would not be announced until early next year. More likely, you can expect to hear about it the day after Nintendo UK's David Yarnton pretends he's never heard of it.



Nintendo Fanboy Weekly: Aug 14 - Aug 20


Wha? What is this? Well, to offer you a more streamlined recap of the goings-on in the Nintendo world, we've combined the DS Lite and Wii Fanboy Weekly recaps into one powerhouse, now dubbed Nintendo Fanboy Weekly. Hopefully, you'll like the new approach.

But enough of that, check out our links. They're homegrown with the finest original features and old coffee grinds.

The Best of DS
The Best of Wii

Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)


Henry Hatsworth in the Puzzling Adventure combines a block-matching, DS puzzle game--think Panel de Pon/Planet Puzzle League--with a side-scrolling platformer. This puzzling mash-up keeps the blocks on the bottom screen, Hatsworth jumping up top, and you toggling between each to maintain progress. We recently played this stylish title, due at the beginning of 2009. With so many small things to get right, we're uncertain that the puzzle-platformer will work, but we're impressed by its potential.

Gallery: Henry Hatsworth in the Puzzling Adventure (DS)

Continue reading Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)

Pachter: DS successor could be introduced this year

Wedbush Morgan's infamous fortune teller Michael Pachter is at it again, this time predicting that a successor to Nintendo's money-printing DS could arrive as early as this year (via Edge Online). In investor notes, Pachter said, "DS sales are solid worldwide, but are weak in Japan, leading us to expect an introduction of a new device in Japan before the end of the calendar year." Looking at the Japanese hardware sales, the PSP has overtaken the DS almost every week this year with few exceptions.

The logic falls in line with recent comments from Nintendo's Satoru Iwata, who said a Wii successor would come only when the Wii itself begins to slow in sales (read: unlikely for some time). If a new Nintendo portable is to be announced, our best guess would be an announcement at October's Tokyo Game Show. That's assuming Nintendo can swim their way out of that kingdom-sized pool of cash.

IGN: Activision accelerometer means slimmed-down DS?

As E3 gets closer, the speculation about what will be announced at the show gets more and more out there. So now that E3 is actually here, we get this post from IGN's Matt Cassamassina positing that Activision is working on an accelerometer-equipped, tilt-sensitive attachment for the Nintendo DS' Game Boy Advance slot. Nothing too surprising about that news, but the post jumps off from there to suggest Nintendo is also working on a similar tilt-sensing cart for the DS slot. Why would they do such a thing? Because Nintendo is planning to release a new DS without a Game Boy Advance slot, of course.

Yes, IGN buried the lede a bit, suggesting two paragraphs down that "trusted insiders that Nintendo" say a new, slimmed-down DS (a la the Game Boy Micro) could be coming out soon. The new unit would have no GBA slot (thereby explaining the need for tilt-sensitive DS carts) and come in at a cool sub-$100 price, if IGN is to be believed. Of course, IGN still considers everything it writes just a rumor. We'll know soon enough, as anything from Activision or Nintendo would likely be revealed at their press conference tomorrow.

First Puzzle Quest: Galactrix trailer is rather hexy


We understand that trailers for puzzle games, even ones with strong RPG elements, aren't exactly titillating. With very few explosions, no dialogue, and the repetitive swapping of multi-hued bricks, the odds are somewhat against them. If you never played the first Puzzle Quest, the above trailer will probably look as bland as eating toast at a Kenny G concert -- however, those who have gemswapped their way through the Challenge of the Warlords understand the fancy-tickling capacity of this debut Puzzle Quest: Galactrix trailer. With looks at the new hex-based gameplay, the massive galaxy the game takes place in, and the new visual aesthetic, this one video should be enough to cause visions of hexagons to dance in your head until the game's Q1 '09 release.

505 Games sinks its teeth into new DS Buffy game

Like a vampire that refuses to stay dusted, the Buffy the Vampire Slayer franchise continues to chug on after the TV show's 2003 cancellation. New comics, toys and even a magazine have kept the cult favorite series alive long than the First Evil. The undead march continues with 505 Games' announcement today of Buffy the Vampire Slayer: Sacrifice for the DS.

The "action-packed 3D survival horror game," as the press release describe it, will follow everyone's favorite slayer and the usual gang as they try to re-close the re-opened Hellmouth sometime after the events of the seventh season. Development will be handled by Romanian developer Beast and the story will be penned by Buffy TV scribe Rob Deshotel.

Sacrifice doesn't have much of a gaming pedigree to live up to -- the two THQ-published Game Boy Advance Buffy games scored 39% and 50%, respectively, in the GameRankings averages. With review scores like that, maybe this is a gaming franchise that should learn when to stay dead.

Gallery: Buffy the Vampire Slayer: Sacrifice

Nintendo sued over DS touchscreen patent

When it comes to controller design, there truly is nothing new under the sun. You don't have to tell that to Nintendo -- the company has been sued (with varying success) over existing patents allegedly relating to the Wii Remote, the Gamecube controller and, uh, the Wii Remote again. Now, GamePolitics is reporting Nintendo is facing another lawsuit over the DS touchscreen.

In his complaint, John R. Martin alleges that the Nintendo DS infringes on his 2003-filed patent for a "Method for Operating an Electronic Machine Using a Pointing Device," (pictured above) which describes, among other things, a touchscreen input system. Nintendo, for its part, formally responded to the charges (PDF link) by saying it does not infringe on the patents, that Martin's ideas are unpatentable, and that the company is protected by something called the "doctrine of prosecution history estoppel." So there!

We're not patent lawyers, but Martin's patent doesn't seem to offer much improvement over the 1993 touchscreen patents he himself references. Still, he'll have his day in court, and we'll be sure to let you know what happens once that day is done.

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