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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Telltale: The Walking Dead has sold 8.5 million episodes]]></title><link>http://www.joystiq.com/2013/01/06/telltale-the-walking-dead-has-sold-8-5-million-episodes/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/06/telltale-the-walking-dead-has-sold-8-5-million-episodes/</guid><comments>http://www.joystiq.com/2013/01/06/telltale-the-walking-dead-has-sold-8-5-million-episodes/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/06/telltale-the-walking-dead-has-sold-8-5-million-episodes/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/hug_530x298.jpg" /></a></div>Telltale's acclaimed episodic series <em><a href="http://www.joystiq.com/game/the-walking-dead">The Walking Dead</a></em> has sold over 8.5 million episodes, CEO Dan Connors told <a href="http://blogs.wsj.com/digits/2013/01/04/behind-the-hit-iphone-game-the-walking-dead/">The Wall Street Journal</a>.  Connors said that about 25 percent of the sales come from iOS devices, and "at about $5 per episode, that's roughly more than $40 million in sales, not including any promotions."<br /><br />Of course, <em>The Walking Dead</em> has seen its share of promotions, and is even a part of this weekend's <a href="http://www.joystiq.com/2013/01/05/steams-holiday-encore-weekend-reprises-discounts-on-dishonored/">Steam Holiday Encore sale</a>.  With Telltale Games planning to <a href="http://www.joystiq.com/2012/11/20/telltale-games-to-expand-starting-in-spring-2013/">expand</a> in the coming months, these sales numbers could equate to a <em>much</em> bigger conference room.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/06/telltale-the-walking-dead-has-sold-8-5-million-episodes/">Telltale: The Walking Dead has sold 8.5 million episodes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Jan 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/06/telltale-the-walking-dead-has-sold-8-5-million-episodes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20418333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/06/telltale-the-walking-dead-has-sold-8-5-million-episodes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dan-Connors</category><category>episodes</category><category>ios</category><category>ipad</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>sales-figures</category><category>Telltale</category><category>TellTale-Games</category><category>the-walking-dead</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 06 Jan 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[Telltale: 'Pilot Program' allows for new ideas at less risk]]></title><link>http://www.joystiq.com/2010/05/10/telltale-pilot-program-allows-for-new-ideas-at-greater-risk/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/telltale-pilot-program-allows-for-new-ideas-at-greater-risk/</guid><comments>http://www.joystiq.com/2010/05/10/telltale-pilot-program-allows-for-new-ideas-at-greater-risk/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://g4tv.com/thefeed/blog/post/704545/Telltale-Games-Explains-Why-Theyre-Bringing-TV-Style-Pilots-To-Games.html?utm_source=g4tv&amp;utm_medium=rssfeeds&amp;utm_campaign=TheFeed"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gampuzzleagentreveal580.jpg" /></a></div>
Telltale recently introduced its "Pilot Program" for episodic games with the reveal of <em><a href="http://www.joystiq.com/tag/puzzle-agent">Puzzle Agent</a></em>, claiming that some of its future franchises (starting with <em>PA</em>) will live or die by the initial episode's reception among players. And last last week, the company's CEO Dan Connors took to <a href="http://g4tv.com/thefeed/blog/post/704545/Telltale-Games-Explains-Why-Theyre-Bringing-TV-Style-Pilots-To-Games.html?utm_source=g4tv&amp;utm_medium=rssfeeds&amp;utm_campaign=TheFeed">G4</a> to give more detail on the initiative's future, as well as its raison d'&ecirc;tre. "The Pilot Program allows us to try some new ideas without having to [take as much risk] and learn more what people like about it before we commit to doing the whole thing." He said that committing to an entire season for a game is, in many cases, far riskier than creating a one-off pilot that may or may not succeed.<br />
<br />
Additionally, team sizes on the pilot episodes are much smaller, but can be scaled up depending on how the audience responds. "Right now, I think the <em>Grickle</em> [<em>PA</em>] team is probably about a third of the size of an average team to get this started," Connors said. According to him, 50 percent of the work for a series is done up front -- going into full-scale production on <em>PA</em> would require little adjustment for Telltale. That said, he seems more interested in spitballing ideas for additional pilot games in the meantime, saying that the studio is still "in the idea phase" for more pilots. We'll see just how well that first idea pans out when <em>Puzzle Agent</em> becomes <a href="http://www.joystiq.com/2010/05/05/puzzle-agent-due-in-june-pre-order-now-to-save-on-other-telltal/">available this June</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/telltale-pilot-program-allows-for-new-ideas-at-greater-risk/">Telltale: 'Pilot Program' allows for new ideas at less risk</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://g4tv.com/thefeed/blog/post/704545/Telltale-Games-Explains-Why-Theyre-Bringing-TV-Style-Pilots-To-Games.html?utm_source=g4tv&amp;utm_medium=rssfeeds&amp;utm_campaign=TheFeed>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/telltale-pilot-program-allows-for-new-ideas-at-greater-risk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19470793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/telltale-pilot-program-allows-for-new-ideas-at-greater-risk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>Apple</category><category>dan-connors</category><category>digital-distribution</category><category>episodic</category><category>iPod</category><category>mac</category><category>pilot-program</category><category>puzzle</category><category>puzzle-agent</category><category>telltale</category><category>telltale-games</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 10 May 2010 09:15:00 EST</pubDate></item><item><title><![CDATA[Telltale Games does 40% of its business on consoles]]></title><link>http://www.joystiq.com/2010/04/22/telltale-games-does-40-of-its-business-on-consoles/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/telltale-games-does-40-of-its-business-on-consoles/</guid><comments>http://www.joystiq.com/2010/04/22/telltale-games-does-40-of-its-business-on-consoles/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/samandmaxmeestapizza.jpg" /></div>
In <a href="http://www.gamesindustry.biz/articles/telltales-dan-connors-interview">a new interview with GI.biz</a>, Telltale's Dan Connors gives away some stats that show why his company's expansion to consoles is important : Already, 40 percent of Telltale's sales are to console owners.<br />
<br />
Connors says that's because it's easier for <a href="http://joystiq.com/tag/telltale">Telltale</a> to rise above the crowd in the downloadable space: "They have big audiences there," he says, "and they're all used to spending money on games. Compare that to online, where it gets noisy," and Telltale bumps into all of the other PC titles vying for downloads and sales in the browser.<br />
<br />
Connors also says that digital distribution allows his company to adjust their development to the final price. He's happy with what they've done so far, and says we can expect more experimentation in the future: "You can have a different ecosystem to stay profitable, play with price points more, and that's what you're going to continue to see."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/telltale-games-does-40-of-its-business-on-consoles/">Telltale Games does 40% of its business on consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 21:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/telltales-dan-connors-interview>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/telltale-games-does-40-of-its-business-on-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19450833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/telltale-games-does-40-of-its-business-on-consoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dan-connors</category><category>downloadable</category><category>games</category><category>Microsoft</category><category>Nintendo</category><category>pc</category><category>psn</category><category>steam</category><category>telltale-games</category><category>Wii</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 22 Apr 2010 21:44:00 EST</pubDate></item><item><title><![CDATA[Interview: Telltale's Dan Connors talks Sam &amp; Max, episodic subscriptions, and iPad]]></title><link>http://www.joystiq.com/2010/04/16/interview-telltales-dan-connors-talks-sam-and-max-episodic-subs/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/16/interview-telltales-dan-connors-talks-sam-and-max-episodic-subs/</guid><comments>http://www.joystiq.com/2010/04/16/interview-telltales-dan-connors-talks-sam-and-max-episodic-subs/#comments</comments><description><![CDATA[<div style="text-align: center;"><strong><img width="580" vspace="0" hspace="0" height="330" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/dan-connors-wallace-and-gromit-2.jpg" alt="Dan Connors" /><br />
</strong></div>
While it already made its <a href="http://www.joystiq.com/2010/04/08/new-sam-and-max-the-penal-zone-trailer-ipad-version-on-sa/">debut earlier this month</a> on the iPad, this week marks the console debut of <a href="http://www.joystiq.com/tag/Sam-and-Max-Season-3/"><em>Sam &amp; Max: Season 3</em></a>, an occasion made more notable by Telltale's first-ever presale offer on consoles thanks to the flexibility of the PlayStation Network. We had a chance to talk with CEO and co-founder Dan Connors about the challenges of episodic gaming, the importance of pre-selling an entire season up front, their plans for the iPad, and what their most-requested adventure game project is. Read on!<br />
<strong><br />
<br />
Joystiq: So, first off, how are PS3 pre-orders doing for Sam &amp; Max?<br />
</strong><br />
Dan Connors: They're doing well. We're excited that PSN was able to pull it off and make it happen. So far, we're pleased with what it's done to date, and tomorrow will be interesting as well. It will be the first time that we ever sold a season with a console partner. So we'll see how people respond to that, but judging from the pre-sales, we're off to a good start.<br />
<br />
<strong>This is the first time that a game has been available for pre-order on PlayStation Network. How did you guys go about implementing that with Sony?</strong><br />
<br />
They were ready for it. They had a couple of things that they were talking about that were very similar. So, I think, it's the direction that they were pushing in and when we came in and said, "Hey, we're willing to try this and do this with you guys," they were open to it as a way to actually make it happen. So, the timing was great for both parties. I think, we're a good chunk of content for them to try this on and they've been working on the infrastructure to support it. So, it's a lot of teamwork. They're right down in Foster City so they're close to us and we were able to work together and iron through the different details of making it happen.<b><br />
</b><p><a href="http://www.joystiq.com/2010/04/16/interview-telltales-dan-connors-talks-sam-and-max-episodic-subs/" rel="bookmark">Continue reading <em>Interview: Telltale's Dan Connors talks Sam &amp; Max, episodic subscriptions, and iPad</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/16/interview-telltales-dan-connors-talks-sam-and-max-episodic-subs/">Interview: Telltale's Dan Connors talks Sam &amp; Max, episodic subscriptions, and iPad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Apr 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/16/interview-telltales-dan-connors-talks-sam-and-max-episodic-subs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19441458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/interview-telltales-dan-connors-talks-sam-and-max-episodic-subs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>Dan-Connors</category><category>iPad</category><category>iPod</category><category>Sam-and-Max-Season-3</category><category>Telltale-Games</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 16 Apr 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[TV's Lost is most requested Telltale adventure game project]]></title><link>http://www.joystiq.com/2010/04/15/tvs-lost-is-most-requested-telltale-adventure-game-project/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/15/tvs-lost-is-most-requested-telltale-adventure-game-project/</guid><comments>http://www.joystiq.com/2010/04/15/tvs-lost-is-most-requested-telltale-adventure-game-project/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/lostent.jpg" alt="" /></div>
We've all got our own dream projects we'd like adventure game studio <a href="http://www.joystiq.com/tag/telltale-games">Telltale</a> to make, heaven knows we've <a href="http://www.joystiq.com/2009/06/08/are-you-listening-bbc-telltale-wants-to-make-doctor-who-games/">fanned those flames</a> ourselves. But as for the most requested project, you need look no further than your nerdy friend's Tuesday night Twitter feed, according to company boss Dan Connors. <br />
<br />
"You know it's funny, because I have a survey with the actual requests on it, or the actual things that people that we surveyed said they would like to see," Connors told us in an interview you'll see in full soon. "If I can recall correctly I think <em>Lost </em>was number one. I think that <em>Hitchhiker's Guide to the Galaxy</em> was number two ... or maybe number three. And I know that <em>Dexter</em> was in there somewhere. And of course the LucasArts stuff was in there as well."<br />
<br />
<em>Lost </em>as adventure game makes perfect sense, especially since The Island is one of the few places where <a href="http://www.oldmanmurray.com/features/78.html">making a mustache</a> out of cat hair, masking tape and syrup makes <em>perfect </em>sense.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/15/tvs-lost-is-most-requested-telltale-adventure-game-project/">TV's Lost is most requested Telltale adventure game project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Apr 2010 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/15/tvs-lost-is-most-requested-telltale-adventure-game-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19442129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/tvs-lost-is-most-requested-telltale-adventure-game-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dan-connors</category><category>dexter</category><category>hitchhikers-guide-to-the-galaxy</category><category>lost</category><category>telltale-games</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 15 Apr 2010 19:45:00 EST</pubDate></item><item><title><![CDATA[Dan Connors answers 10 Questions from the Academy]]></title><link>http://www.joystiq.com/2010/02/19/dan-connors-answers-10-questions-from-the-academy/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/19/dan-connors-answers-10-questions-from-the-academy/</guid><comments>http://www.joystiq.com/2010/02/19/dan-connors-answers-10-questions-from-the-academy/#comments</comments><description><![CDATA[<div style="text-align: left;"><font color="gray"> <span style="font-style: italic;">And now,</span><em> 10 Questions from the Academy: A weekly feature from the <a href="http://www.interactive.org/">Academy of Interactive Arts &amp; Sciences</a> wherein significant figures in the video game industry provide their input on past trends, current events, and future challenges and goals for the entertainment software community.</em><hr size="2" width="100%" />
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<div style="text-align: center; "><img border="1" hspace="0" vspace="0" width="580" height="258" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/aias-template-dan-connors.jpg" /></div>
<em>Dan Connors is a member of the Academy of Interactive Arts and Sciences. He works for episodic gaming developer <a href="http://www.joystiq.com/tag/Telltale-Games/">Telltale Games</a>.</em><br />
<br />
<br />
<strong>AIAS: What's your favorite part of game development?<br />
</strong>Dan Connors: Between Alpha and Beta, because it is the time where you get a sense for what the game will be. It is also the time where the ability to iterate quickly pays off the most.<br />
<br />
<strong>What's the one problem of game development you wish you could instantly solve?<br />
</strong> Ego Inflation. It leads to situations where individuals become so invested in their specialty, or in being right on every individual point, that they lose sight of the greater need of the team and the product.<br />
<br />
<strong>Are games important? <br />
</strong> Games like all forms of entertainment communicate the myths and stories of our age to many people in our society, most of whom are in their formative years. So, like it or not, they are important. I also think as games continue to evolve they will be used for all kinds things like teaching social skills, training athletes and helping sick people. As a programmer once said to me in response to a feature request, "Anything's possible," of course he also said, "With enough time and budget."<br />
<br />
<strong>How do you measure success?<br />
</strong> Against the plan of course. This assumes a well thought out plan that is getting you towards the ultimate vision.<p><a href="http://www.joystiq.com/2010/02/19/dan-connors-answers-10-questions-from-the-academy/" rel="bookmark">Continue reading <em>Dan Connors answers 10 Questions from the Academy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/19/dan-connors-answers-10-questions-from-the-academy/">Dan Connors answers 10 Questions from the Academy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Feb 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/19/dan-connors-answers-10-questions-from-the-academy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19356794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/19/dan-connors-answers-10-questions-from-the-academy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10-Questions-from-the-Academy</category><category>AIAS</category><category>Dan-Connors</category><category>Telltale-Games</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 19 Feb 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Telltale hoping to push content to new consoles, handhelds &amp; Macs]]></title><link>http://www.joystiq.com/2009/10/20/telltale-hoping-to-push-content-to-new-consoles-handhelds-and-mac/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/20/telltale-hoping-to-push-content-to-new-consoles-handhelds-and-mac/</guid><comments>http://www.joystiq.com/2009/10/20/telltale-hoping-to-push-content-to-new-consoles-handhelds-and-mac/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/monkey.island.ep2.082809-580px.jpg" alt="" /><br /></div>
With more avenues now open between consumers and game creators than ever before, third-party companies like Telltale Games can sell their wares on every platform -- as long as their <a href="http://www.joystiq.com/2009/07/03/telltale-engine-doesnt-support-playstation-yet/">software runs on it</a>. That's the tricky part, but Telltale CEO and co-founder Dan Connors has told <a href="http://www.gamesindustry.biz/articles/telltale-games-dan-connors-interview?page=1">Gamesindustry.biz</a> that his team is already looking to take advantage of the "huge potential" out there.<br /><br />"I definitely think there's huge potential there, and right now we're working on getting our content over to some more channels, over to new consoles and the Mac," Connors said. With any luck, PlayStation 3 will be caught in Telltale's wider net -- it's the only current home console that has yet to be visited by a <a href="http://www.joystiq.com/tag/sam-and-max">talking dog</a>, a hyper-kinetic rabbity thing ... or even a dog that doesn't talk but is <a href="http://www.joystiq.com/tag/wallace-and-gromit">still weirdly expressive</a>.<br /><br />Telltale's ambitions go further still, added Connors. "And after that's done, we're going to be looking at handhelds. I think we have to consider the PSP Go for sure."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/20/telltale-hoping-to-push-content-to-new-consoles-handhelds-and-mac/">Telltale hoping to push content to new consoles, handhelds &amp; Macs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Oct 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/20/telltale-hoping-to-push-content-to-new-consoles-handhelds-and-mac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19202830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/20/telltale-hoping-to-push-content-to-new-consoles-handhelds-and-mac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>dan-connors</category><category>digital-distribution</category><category>episodic</category><category>psp-go</category><category>sam-and-max</category><category>tales-of-monkey-island</category><category>telltale</category><category>telltale-games</category><category>wallace-and-gromit</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 20 Oct 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Telltale's next franchise announcements 'around October,' not necessarily comedies]]></title><link>http://www.joystiq.com/2009/09/03/telltales-next-franchise-announcements-around-october-not-ne/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/03/telltales-next-franchise-announcements-around-october-not-ne/</guid><comments>http://www.joystiq.com/2009/09/03/telltales-next-franchise-announcements-around-october-not-ne/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.vg247.com/2009/09/03/telltale-announcing-new-franchises-in-new-genres-around-october/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/wallaceandgromitdramatic580pxheader.jpg" alt="" /></a><br /></div>
Known for perfecting the episodic release, <a href="http://www.joystiq.com/tag/telltale-games">Telltale Games</a> says it's stepping into "new genres." CEO Dan Connors told <a href="http://www.vg247.com/2009/09/03/telltale-announcing-new-franchises-in-new-genres-around-october/">VG247</a> as much in a recent phone interview, and the idea for this move is coming from a somewhat expected place -- television shows like <em>The Sopranos</em>, <em>Lost</em> and <em>True Blood</em>. "We've already evolved the genre in a lot of ways ... but we believe there's a lot of head-room to make more dramatic advances in storytelling and drama inside of this genre [adventure games]." Considering the company's past work with franchises like <a href="http://www.joystiq.com/tag/csi"><em>CSI</em></a> though, you could say this <em>tale</em> has already been <em>told</em>. (YEEAAAAAAAAAAAAH!)<br /><br />Though Telltale will be at PAX alongside us and <a href="http://www.joystiq.com/2009/09/01/pax-2009-sells-out-er-is-sold-out/">everyone we know</a>, don't expect any announcements just yet. Connors says the soonest we'll be hearing about anything is "around October," so, ya know, <em>get comfy</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/03/telltales-next-franchise-announcements-around-october-not-ne/">Telltale's next franchise announcements 'around October,' not necessarily comedies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Sep 2009 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2009/09/03/telltale-announcing-new-franchises-in-new-genres-around-october/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/03/telltales-next-franchise-announcements-around-october-not-ne/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19150551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/03/telltales-next-franchise-announcements-around-october-not-ne/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-games</category><category>csi</category><category>dan-connors</category><category>episodic</category><category>lost</category><category>pax</category><category>pax-2009</category><category>telltale</category><category>telltale-games</category><category>the-sopranos</category><category>true-blood</category><category>vg247</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 03 Sep 2009 22:15:00 EST</pubDate></item><item><title><![CDATA[Tales of Monkey Island is Telltale's 'strongest performing' title]]></title><link>http://www.joystiq.com/2009/07/30/tales-of-monkey-island-is-telltales-strongest-performing-titl/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/30/tales-of-monkey-island-is-telltales-strongest-performing-titl/</guid><comments>http://www.joystiq.com/2009/07/30/tales-of-monkey-island-is-telltales-strongest-performing-titl/#comments</comments><description><![CDATA[<center><a href="http://www.videogamer.com/news/monkey_island_telltale_s_best_performing_title_ever.html"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/talesofmi0730.jpg" /></a></center>Steam <a href="http://www.joystiq.com/2009/07/13/tales-of-monkey-island-sails-to-strong-steam-sales/">sales charts</a> suggested that Telltale Games' relaunch of the <em>Monkey Island </em>franchise, <a href="http://joystiq.com/tag/tales-of-monkey-island"><em>Tales of Monkey Island</em></a>, was doing well. Telltale's Dan Connors gave <a href="http://www.videogamer.com/news/monkey_island_telltale_s_best_performing_title_ever.html">Videogamer</a> an idea of just <em>how </em>well: "It was a great launch for us," he said. "We're really happy with it. I think it even exceeded our expectations."<br />
<br />
Connors didn't offer specific numbers, but he said that <em>Tales of Monkey Island</em> outperformed Telltale's other launches. "I would definitely say it's our strongest performing franchise to date," he said. "We're pretty excited. It was number one on Steam for a few days. It did really well. It's been our best performing title from our side as well."<br />
<br />
With the WiiWare version having launched just this Monday (and <em>not having been mentioned</em> by Connors), it's unlikely that it factors into Telltale's rejoicing. We're eager to find out how the console version's launch compares.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tales-of-monkey-island/">Tales of Monkey Island</a></strong></p><a href="http://www.joystiq.com/photos/tales-of-monkey-island/#2048410"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/talesofmonkeyisland80106091024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tales-of-monkey-island/#2048411"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/talesofmonkeyisland40106091024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tales-of-monkey-island/#2048412"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/talesofmonkeyisland50106091024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tales-of-monkey-island/#2048398"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/talesofmonkeyisland10106091024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tales-of-monkey-island/#2048399"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/talesofmonkeyisland130106091024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/30/tales-of-monkey-island-is-telltales-strongest-performing-titl/">Tales of Monkey Island is Telltale's 'strongest performing' title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Jul 2009 12:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/monkey_island_telltale_s_best_performing_title_ever.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/30/tales-of-monkey-island-is-telltales-strongest-performing-titl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19114377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/30/tales-of-monkey-island-is-telltales-strongest-performing-titl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>dan-connors</category><category>lucasarts</category><category>Monkey-Island</category><category>Nintendo</category><category>steam</category><category>tales-of-monkey-island</category><category>telltale-games</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 30 Jul 2009 12:59:00 EST</pubDate></item><item><title><![CDATA[Telltale not frightened by more competition]]></title><link>http://www.joystiq.com/2009/03/17/telltale-not-frightened-by-more-competition/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/17/telltale-not-frightened-by-more-competition/</guid><comments>http://www.joystiq.com/2009/03/17/telltale-not-frightened-by-more-competition/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/more-companies-will-move-into-episodic-games-telltale"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/dan-connors-wallace-and-gromit-2.jpg" /></a><br /></div>
The tough thing about being the first to perfect something? Everyone else thinks they can step in and repeat what you did, only better. That's the position <a href="http://www.joystiq.com/tag/telltale-games">Telltale Games</a> CEO Dan Connors finds himself in now. Connors says that he expects more companies to move into the episodic gaming field -- in fact, many have approached him about working on a deal.<br /><br />But before the beef has even <em>started</em>, Connors is squashing it, reminding all comers that Telltale<em> runs the game</em>: "I think there's still that point about people needing to understand what it is, and Telltale is always going to define its own kind of game." We know he was talking about literal games rather that <em>the game</em> of <em>the streets</em>, but we're just going to pretend.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/17/telltale-not-frightened-by-more-competition/">Telltale not frightened by more competition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Mar 2009 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/more-companies-will-move-into-episodic-games-telltale>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/telltale-not-frightened-by-more-competition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1490245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/telltale-not-frightened-by-more-competition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dan-connors</category><category>episodic</category><category>sam-and-max</category><category>strong-bads-cool-game-for-attractive-people</category><category>telltale</category><category>wallace-and-gromits-grand-adventures</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 17 Mar 2009 08:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq interview: Telltale's Dan Connors on XBLA, Wallace &amp; Gromit]]></title><link>http://www.joystiq.com/2009/02/10/joystiq-interview-telltales-dan-connors-on-xbla-wallace-and-gro/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/10/joystiq-interview-telltales-dan-connors-on-xbla-wallace-and-gro/</guid><comments>http://www.joystiq.com/2009/02/10/joystiq-interview-telltales-dan-connors-on-xbla-wallace-and-gro/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" height="330" border="0" align="middle" width="580" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/dan-connors-wallace-and-gromit-2.jpg" /><br /></div>
Following last week's announcement that purveryors of fine adventure gaming, Telltale Games, would be making its long-awaited Xbox Live Arcade debut with the upcoming <em><a href="http://www.telltalegames.com/wallaceandgromit">Wallace &amp; Gromit's Grand Adventures</a></em>, we spoke with Telltale's CEO and founder, Dan Connors to learn more about the move. We talk about the company's platform strategy (iPhone?), its success with the capacity-challenged WiiWare service, and plans to bring older Telltale games to newly supported platforms like XBLA. So grab some cheese and/or your favorite sociopathic lagomorph and strap in for an interview more outrageously exciting than a T-Rex flying a biplane through a no-fly zone!<br /><br /><strong>Joystiq: Xbox Live Arcade - why now? You guys have been around for a while and you've obviously done GameTap, you've done PC, you've done Wii and WiiWare. So why XBLA and why now?</strong><br /><br />Dan Connors: Well, I think it's just kind of happened in the natural growth of the company. We started in 2004 and we were eight people in an office and we've progressively grown. Each time - when we first launched on the PC, it was a challenge; and when we first launched on WiiWare, it was a huge challenge; and now getting everything to the place where we're self-publishing on WiiWare and now Xbox Live Arcade, it's just a great accomplishment for the company and opening up more channels.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/wallace-and-gromits-grand-adventures/">Wallace &amp; Gromit's Grand Adventures</a></strong></p><a href="http://www.joystiq.com/photos/wallace-and-gromits-grand-adventures/#1241573"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/wg_-screen_basement_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wallace-and-gromits-grand-adventures/#1241572"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/wg_screen_gromit_mixer_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wallace-and-gromits-grand-adventures/#1241575"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/wg_screen_squirrel_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wallace-and-gromits-grand-adventures/#1241576"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/wg_screen_street_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wallace-and-gromits-grand-adventures/#1241574"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/wg_screen_tanker_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/10/joystiq-interview-telltales-dan-connors-on-xbla-wallace-and-gro/" rel="bookmark">Continue reading <em>Joystiq interview: Telltale's Dan Connors on XBLA, Wallace &amp; Gromit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/10/joystiq-interview-telltales-dan-connors-on-xbla-wallace-and-gro/">Joystiq interview: Telltale's Dan Connors on XBLA, Wallace &amp; Gromit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Feb 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/10/joystiq-interview-telltales-dan-connors-on-xbla-wallace-and-gro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1453162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/10/joystiq-interview-telltales-dan-connors-on-xbla-wallace-and-gro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dan-Connors</category><category>Microsoft</category><category>Telltale</category><category>Telltale-Games</category><category>Wallace-and-Gromit</category><category>Wallace-and-Gromits-Grand-Adventures</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 10 Feb 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq interview: Telltale's Dan Connors tells tales]]></title><link>http://www.joystiq.com/2007/11/07/joystiq-interview-telltalles-dan-connors-tells-tales/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/07/joystiq-interview-telltalles-dan-connors-tells-tales/</guid><comments>http://www.joystiq.com/2007/11/07/joystiq-interview-telltalles-dan-connors-tells-tales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center" style="font-style: italic;"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/danconnors.jpg" alt="" /><br /></div>
<a href="http://www.joystiq.com/2006/09/07/sam-and-max-season-premiere-oct-17-on-gametap"><span style="font-style: italic;"> Sam &amp; Max: Season One</span></a> was one of the first real success stories of digital distribution, where folks could download episodes of the game from month to month, and then after everything had been released, pick up a DVD copy of all the episodes with some extra content. Season Two launches on November 8th (tomorrow, kids!), putting <a href="http://www.joystiq.com/tag/samandmax"><span style="font-style: italic;">Sam &amp; Max</span></a> right back into the fray.<br /><br />We sat down with Telltale Games founder and CEO Dan Connors during E For All to talk about all things <span style="font-style: italic;">Sam &amp; Max, Bone</span>, and what's coming up for the young studio. We started off by waxing poetic about E for All or E3 possibly moving to Vegas, so we could have done this over drinks and then hit the tables. We'd like to think <span style="font-style: italic;">Sam &amp; Max</span> would have been proud.<p><a href="http://www.joystiq.com/2007/11/07/joystiq-interview-telltalles-dan-connors-tells-tales/" rel="bookmark">Continue reading <em>Joystiq interview: Telltale's Dan Connors tells tales</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/07/joystiq-interview-telltalles-dan-connors-tells-tales/">Joystiq interview: Telltale's Dan Connors tells tales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2007 19:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/07/joystiq-interview-telltalles-dan-connors-tells-tales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1021225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/07/joystiq-interview-telltalles-dan-connors-tells-tales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dan-Connors</category><category>episodic</category><category>gametap</category><category>PC</category><category>PS3</category><category>sam-and-max</category><category>samandmax</category><category>telltale-games</category><category>telltalegames</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 07 Nov 2007 19:05:00 EST</pubDate></item><item><title><![CDATA[Digital distribution panel: Retail and downloads work together]]></title><link>http://www.joystiq.com/2007/03/08/digital-distribution-panel-retail-and-downloads-work-together/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/08/digital-distribution-panel-retail-and-downloads-work-together/</guid><comments>http://www.joystiq.com/2007/03/08/digital-distribution-panel-retail-and-downloads-work-together/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/ngai_small.jpg" /><a href="http://ncroal.talk.newsweek.com/">Newsweek's N'Gai Croal</a> hosted a GDC discussion about digital distribution, featuring panelists from Bioware, Valve, Microsoft, Telltale Games, and GameTap. The session interested us most for its comments on how retail and digital distribution work together and thoughts on the media's lack of digital-only games coverage.<br /><br />Valve's Jason Holtman said, "The myth of digital distribution cannibalizing retail sales isn't true. ... The first couple times we ran [free weekends for games], we found out they increased retail sales as well [as digital sales.]"<br /><br />Holtman later said, "We love selling our boxed products. We like selling our digital products, too. ... Retail is going to be here to stay. It's a great channel for games. Digital is also a great channel for games."<br /><br />Ray Muzka of Bioware said, "They're incredibly complimentary. ... You can get research, you can get data from your digital distribution to make better games."<br /><br />Dan Connors of Telltale Games described how his company's games benefit from initial digital distribution. He said, "By the time it gets to retail, it's a known quantity. ... It was thought of from the ground up that we're going to launch online and [move to retail.] ... I think we've managed to take revenues from a range of places."<br /><br />Near the end of the session, Croal asked if he and other journalists had covered digital distribution enough. Rick Sanchez of GameTap vehemently said that the press hadn't and that they don't know how to treat his game-download service. The other panelists thought their projects were getting enough coverage, although they echoed the slow recognition of their digital projects.<br /><br />Other than Microsoft's Xbox Live games, GameTap represented the only company with a digital-only distribution method. Could that affect GameTap's recognition, because the public -- and journalists -- still need a boxed copy to take notice?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/08/digital-distribution-panel-retail-and-downloads-work-together/">Digital distribution panel: Retail and downloads work together</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2007 07:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/08/digital-distribution-panel-retail-and-downloads-work-together/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/848163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/08/digital-distribution-panel-retail-and-downloads-work-together/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioware</category><category>Chris Early</category><category>ChrisEarly</category><category>Dan-Connors</category><category>DanConnors</category><category>GameTap</category><category>GDC</category><category>GDC07</category><category>Jason Holtman</category><category>JasonHoltman</category><category>Mac</category><category>Microsoft</category><category>N'gai Croal</category><category>N'gaiCroal</category><category>PC</category><category>PS3</category><category>PSP</category><category>Ray Muzka</category><category>RayMuzka</category><category>Rick Sanchez</category><category>RickSanchez</category><category>Telltale Games</category><category>TelltaleGames</category><category>Valve</category><category>Wii</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Thu, 08 Mar 2007 07:28:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Dan Connors and Emily Morganti of Telltale]]></title><link>http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/</guid><comments>http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/telltalesammax.jpg"  alt="" />We recently spoke with Dan Connors, CEO of Telltale Games, and Emily Morganti, Web Marketing Coordinator for the company. Both were excited about the October 17 release of <span style="font-style: italic;">Sam &amp; Max: Culture Shock</span>, the first episode of the multi-part series. <span style="font-style: italic;">Sam &amp; Max</span> will be part of GameTap's $10 monthly subscription service on its launch, and it will be available as a stand-alone game from Telltale in November.<br /><br />Connors -- who got his start at LucasArts during its adventure game heyday -- and Morganti spoke about what the episodic trend means to creators, how <span style="font-style: italic;">Sam &amp; Max</span> will entice gamers and non-gamers, and how characters' thong size matters less with digital distribution. (We'll guess that Max is a 3.)<p><a href="http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/" rel="bookmark">Continue reading <em>Joystiq interviews Dan Connors and Emily Morganti of Telltale</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/">Joystiq interviews Dan Connors and Emily Morganti of Telltale</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Sep 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/673800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/24/joystiq-interviews-dan-connors-and-emily-morganti-of-telltale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dan-Connors</category><category>Emily-Morganti</category><category>PC</category><category>Sam and Max</category><category>SamAndMax</category><category>TellTale</category><category>TellTale-Games</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Sun, 24 Sep 2006 08:00:00 EST</pubDate></item></channel></rss>