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Dark Sector details reveal: no health or ammo bars, just you

- It's a new IP! Not many games can say that. It's also boasting a great, cinematic story.
- There is no HUD -- that is, a health bar or ammo count. No little menus on the screen to distract you from looking at the actual game. From the press release: "As the character takes damage he will begin to physically show it, ammunition levels will be displayed on guns, available weapons and inventory will be displayed on the character – all serving to keep the player focused on the character and the gameplay." We personally think this is a great move.
- The controls are guaranteed to be simple and intuitive so you can master any skills fairly easily. If you tried to play Metal Gear Solid: The Twin Snakes on the GameCube, you know how pesky an awkward controller setup can be.
- The camera, as previously mentioned, is over-the-shoulder so you can not only make better movements, but will be "showing full visual of Hayden allowing for the player to make a connection with the character." A connection? Right.
- Upgradeable weapons, stupendous AI, and a main character slightly reminiscent of Kratos in so much that he's cold-blooded and ruthless, gives no excuse for his actions, but as the story progresses, we start to understand him and see how the events of the game change him. Or something.
Gallery: Dark Sector
Dark Sector may be the mutiplatform Gears of War

While you get a small arsenal of weaponry, the Glaive is what sets the game apart from the ones it draws influence from. Not only can it destroy enemies in quick, painful stylings, not only can it get powered up by a bevy of elements, not only does it have a built-in light source and solve puzzles, but it can ... wait, that's about it. It's awesome, though. Every other weapon you pick up can be upgraded, a la Resident Evil 4. Your main character can also be powered up, a la KOTOR, with new abilities and powers.
Enemy AI? Brilliant, says IGN and brilliant at times says PSU. Graphics? Well, the game is being built on the PS3 as the primary platform and ported elsewhere, so we know we'll be getting the best game we can get as far as multiplatform titles go. What's more, is we've got some more info about this game coming to us later tonight. Stay tuned, as we'll give you some more details you might just find intriguing.
[Thanks, Justin!]
ESRB seeks to rate game trailers [update]
The Entertainment Software Rating Board is looking to rate gameplay trailers, according to information obtained by Gamasutra.
Footage for D3 Publisher's Dark Sector was requested to be pulled because it contained "excessive or offensive content," even though it was behind an age gate. 2K Games told Gamasutra that they had to receive a separate rating for The Darkness trailer and that "game publishers that do not comply with the age gate requirement are subject to enforcement actions by the ESRB," though what those actions entail is not made clear.
If the ESRB is indeed moving to rate trailers, many questions are left unanswered. Our biggest concern would be with user-created footage and machinima. Would the ESRB see that as falling under their sphere of influence? Much like the Oblivion "skin-cident", could publishers be punished for content made by the community? And does the organization have the manpower to enforce such a policy change?
Update: Game Politics has provided some historical context to this news, noting that the ESRB's actions are not without precedent.
Footage for D3 Publisher's Dark Sector was requested to be pulled because it contained "excessive or offensive content," even though it was behind an age gate. 2K Games told Gamasutra that they had to receive a separate rating for The Darkness trailer and that "game publishers that do not comply with the age gate requirement are subject to enforcement actions by the ESRB," though what those actions entail is not made clear.
If the ESRB is indeed moving to rate trailers, many questions are left unanswered. Our biggest concern would be with user-created footage and machinima. Would the ESRB see that as falling under their sphere of influence? Much like the Oblivion "skin-cident", could publishers be punished for content made by the community? And does the organization have the manpower to enforce such a policy change?
Update: Game Politics has provided some historical context to this news, noting that the ESRB's actions are not without precedent.
Is Dark Sector something to keep our eyes on?

The game is a melting pot of ideas. If we were to blurt out the influences, we'd probably scream a list similar to this: Rygar, Resident Evil 4, Gears of War, Zelda, and Metroid. You've got your spinning disc thingy that cuts people up, your third person shooting style from RE4 and the cover system from GoW and you learn new skills and solve puzzles with said skills/items like in Zelda and Metroid.
What Games Radar said about the game graphically is pleasing -- it used to be fairly ugly, but they've complimented how it has turned out. Sure, it doesn't look the killer app for the PS3 and 360, but if your level of fun slows down after the holidays, this might just give you the shot of excitement you need.
Dark Sector slices calendar up, forgets about 2007 release

Dark Sector removed from 'crowded' holiday season, due early 2008
Digital Extremes' Dark Sector, one of the first games to brandish the unnaturally shiny "next-gen" label, has been shoved out of its proposed holiday season release period and into the first quarter of 2008. A representative from D3Publishing tells FiringSquad, "We've decided to pull Dark Sector out of a very crowded holiday season and it is now slated for release in Q1 2008."Apparently, the publisher believes that releasing a third-person sci-fi title into a throbbing crowd of anticipated games is a mistake. Of course, where D3 sees Dark Sector getting trampled, Midway sees Blacksite: Area 51 being hoisted up by Halo 3 and surfing the crowd. We'll see which decision fares better soon enough.
Dark Sector goes dark until 2008

Playstation Universe reports that Dark Sector, the space-espionage thriller turned Eastern-European alien invasion action game, has been delayed. Originally billed as the first next-gen (now current-gen) game, Dark Sector has been pushed back to 2008. Why? According to Tamara Sanderson, a representative of D3Publisher, the game has been delayed in order to avoid this year's packed holiday season. Considering the oncoming deluge of holiday titles -- Alone in the Dark 5, Assassin's Creed, and of course GTAIV and Halo 3 -- we can't exactly find fault with D3's logic.
Let's just hope Dark Sector makes it out before the next development shift hits and someone turns it into a goofy kart racer.
SGD '07: Dark Sector screenshots eviscerate you

Gallery: Dark Sector
Dark Sector: gameplay + commentary video
Are you itching to slice off some bad guy's ligaments? You should be, especially after seeing this Dark Sector trailer, complete with developer commentary! Honestly, I'm still on the fence about this game. One day I'll think it looks good, another day I won't be so impressed. After checking this out, you guys can decide where you currently stand. Obviously, this video is brought to you by IGN.
Today's juiciest game video: Fruit-for-blood sound effects
A video showing Foley effects for Dark Sector wins our pick of the day. There's nothing new about See -- and hear -- the clip after the break.
New Dark Sector screenshots to make your stomach squirm
We're still completely up in the air about the game Dark Sector. One minute we'll be looking forward to it, the next we're not so sure. Every next-gen game can't be great, y'know? So we're going to remain cautiously optimistic, but not expect to be blown away. With that out of the way, what say you to some new screenshots? We say you say you so ready! Should've been a troubadour... got a rhythm in my head. Spoony bards.Some of the screenshots show the throwing blade in action, but most don't. Apparently, you can use the environment to "charge" your boomerang thing -- throw it through fire and it'll burn up enemies, through an electric fence and... well, you can probably fill in the gaps. You will, of course, be using this to solve puzzles in the game as well as to defeat your enemies in whatever manner you see fit. Oh, one last interesting thing before you're free to scope out the screenshots: this game was inspired by Resident Evil 4 and Zelda. If it holds true to those sources, it should be a great game, right? Either way, we'll find out this fall.
Dark Sector trailer makes heads roll
There is a part of me that wants to be excited for this game, but another part that's hesitant. With all the indirect parallels to the PS2 game Rygar, mostly with discs of death, there's cause for concern. I enjoyed Rygar, especially the gorgeous soundtrack. But a lot of people thought it fell short of anything great. In any case, may we present you with the newest Dark Sector trailer? Just hit the "Launch Player" button to the right of the article. The game's due out by the end of the year, possibly sooner. Tell us what you think!Watch Dark Sector video, our head a splode
Team Xbox has a new video for Dark Sector, and it looks oh, so sweet. It has commentary from a Digital Extremes developer, and the game looks gorgeous, and the gameplay interesting. It's got a very dark and moody atmosphere, and the circular blade you have is badass. The gunplay comes complete with a (gasp!) cover system, and stealth kills when you're up close and personal. It kind of reminds us of a modern Prince of Persia: Warrior Within, almost. Does it look amazing to you too, or do we need our eyes checked?Dark Sector gameplay footage

Dark Sector borrows from RE4

There is a new gameplay montage of Dark Sector floating around the web today. For those who don't remember, Dark Sector was originally a high tech stealth action game set in space. It has since become an alien tech stealth action game set in Eastern Europe. About the only thing we really know about the game thus far is that the main character has been dispatched on a mission and becomes infected with an alien, um, something. This particular infection is okay, though, because it gives him nifty super powers. Much better than your garden variety Earth viruses we'd say. The montage released today focuses mostly on the Krull blade you see our hero wielding above. It looks like you can endow the blade with elemental properties -- fire, lightning, etc. -- to help you in certain situations. The game also shares more than a passing resemblance to Resident Evil 4, right down to the perspective and laser sight aiming system. Check out the video after the break.










