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Dark Sector details reveal: no health or ammo bars, just you

We promised you before we had some more news about Dark Sector coming, so here we are dishing out the information fed to us through an official press release. Instead of narrating the darn thing, we thought we'd give you a fun summary of the information in our patented, copyrighted, unique list form. We're kidding! Lists are used in like, three other places.
  • It's a new IP! Not many games can say that. It's also boasting a great, cinematic story.
  • There is no HUD -- that is, a health bar or ammo count. No little menus on the screen to distract you from looking at the actual game. From the press release: "As the character takes damage he will begin to physically show it, ammunition levels will be displayed on guns, available weapons and inventory will be displayed on the character – all serving to keep the player focused on the character and the gameplay." We personally think this is a great move.
  • The controls are guaranteed to be simple and intuitive so you can master any skills fairly easily. If you tried to play Metal Gear Solid: The Twin Snakes on the GameCube, you know how pesky an awkward controller setup can be.
  • The camera, as previously mentioned, is over-the-shoulder so you can not only make better movements, but will be "showing full visual of Hayden allowing for the player to make a connection with the character." A connection? Right.
  • Upgradeable weapons, stupendous AI, and a main character slightly reminiscent of Kratos in so much that he's cold-blooded and ruthless, gives no excuse for his actions, but as the story progresses, we start to understand him and see how the events of the game change him. Or something.
What's more, below, we've got a gallery of screenshots for you to check out. They're magically delicious and want your attention. We'll keep updating you on this game until it arrives early in 2008. Hopefully, Digital Extremes will have the foresight to give people a demo to play over the PSN before then!

Gallery: Dark Sector

Dark Sector may be the mutiplatform Gears of War

We've taken our jabs at Dark Sector before, but when it all comes down to it, we've gotten the impression from other people's hands-on with the game that it's actually something to look out for. In fact, it's been likened to Gears of War, which was apparently some game for the 360. We kid, we know what it is. IGN had a hands-on of the game and said "Digital Extremes, really, really likes Gears of War. Dark Sector plays and feels almost exactly like it -- right down to its cinematic storytelling, control scheme and visual style." There's even a context-sensitive action that controls the cover mechanics, as well as a shaky-cam when you bust into a sprint. Another major influence, both PSU and IGN report, is the similarity to Resident Evil 4's over-the-shoulder camera and aiming system.

While you get a small arsenal of weaponry, the Glaive is what sets the game apart from the ones it draws influence from. Not only can it destroy enemies in quick, painful stylings, not only can it get powered up by a bevy of elements, not only does it have a built-in light source and solve puzzles, but it can ... wait, that's about it. It's awesome, though. Every other weapon you pick up can be upgraded, a la Resident Evil 4. Your main character can also be powered up, a la KOTOR, with new abilities and powers.

Enemy AI? Brilliant, says IGN and brilliant at times says PSU. Graphics? Well, the game is being built on the PS3 as the primary platform and ported elsewhere, so we know we'll be getting the best game we can get as far as multiplatform titles go. What's more, is we've got some more info about this game coming to us later tonight. Stay tuned, as we'll give you some more details you might just find intriguing.

[Thanks, Justin!]

ESRB seeks to rate game trailers [update]

The Entertainment Software Rating Board is looking to rate gameplay trailers, according to information obtained by Gamasutra.

Footage for D3 Publisher's Dark Sector was requested to be pulled because it contained "excessive or offensive content," even though it was behind an age gate. 2K Games told Gamasutra that they had to receive a separate rating for The Darkness trailer and that "game publishers that do not comply with the age gate requirement are subject to enforcement actions by the ESRB," though what those actions entail is not made clear.

If the ESRB is indeed moving to rate trailers, many questions are left unanswered. Our biggest concern would be with user-created footage and machinima. Would the ESRB see that as falling under their sphere of influence? Much like the Oblivion "skin-cident", could publishers be punished for content made by the community? And does the organization have the manpower to enforce such a policy change?

Update: Game Politics has provided some historical context to this news, noting that the ESRB's actions are not without precedent.

Is Dark Sector something to keep our eyes on?

When you first read any hands-on material, you generally groan in disappointment because all you hear is fluffy statements about this or that. People who are given hands-on time typically won't say anything negative about a game, as that would be rude. However, sometimes you can pick out choice phrases or words that connote whether or not a game, to put it bluntly, blows. So when Games Radar posted their hands-on, we were surprised to see none of that in their hands-on of Dark Sector, recently rescheduled for next year due to a busy Fall lineup (but Summer is still completely empty).

The game is a melting pot of ideas. If we were to blurt out the influences, we'd probably scream a list similar to this: Rygar, Resident Evil 4, Gears of War, Zelda, and Metroid. You've got your spinning disc thingy that cuts people up, your third person shooting style from RE4 and the cover system from GoW and you learn new skills and solve puzzles with said skills/items like in Zelda and Metroid.

What Games Radar said about the game graphically is pleasing -- it used to be fairly ugly, but they've complimented how it has turned out. Sure, it doesn't look the killer app for the PS3 and 360, but if your level of fun slows down after the holidays, this might just give you the shot of excitement you need.

Dark Sector slices calendar up, forgets about 2007 release

Thank goodness! You may be wondering why we've got our arms raised high in elation as we praise the heavens at the news of the anticipated Dark Sector getting pushed back to early 2008. It isn't that the game has hit a roadblock during production. It isn't that they don't feel the game is ready for people to play. The real reason is fairly obvious: every game known to man is trying to get pushed out the door during the holiday season of 2007. Dark Sector doesn't want to be yet another hit in your wallet or something that simply gets forgotten about. D3 wants their title to get noticed and so do we. Thanks for taking one for the consumer team, Dark Sector, and we'll see you in 2008.

Dark Sector removed from 'crowded' holiday season, due early 2008

Digital Extremes' Dark Sector, one of the first games to brandish the unnaturally shiny "next-gen" label, has been shoved out of its proposed holiday season release period and into the first quarter of 2008. A representative from D3Publishing tells FiringSquad, "We've decided to pull Dark Sector out of a very crowded holiday season and it is now slated for release in Q1 2008."

Apparently, the publisher believes that releasing a third-person sci-fi title into a throbbing crowd of anticipated games is a mistake. Of course, where D3 sees Dark Sector getting trampled, Midway sees Blacksite: Area 51 being hoisted up by Halo 3 and surfing the crowd. We'll see which decision fares better soon enough.

Dark Sector goes dark until 2008


Playstation Universe reports that Dark Sector, the space-espionage thriller turned Eastern-European alien invasion action game, has been delayed. Originally billed as the first next-gen (now current-gen) game, Dark Sector has been pushed back to 2008. Why? According to Tamara Sanderson, a representative of D3Publisher, the game has been delayed in order to avoid this year's packed holiday season. Considering the oncoming deluge of holiday titles -- Alone in the Dark 5, Assassin's Creed, and of course GTAIV and Halo 3 -- we can't exactly find fault with D3's logic.

Let's just hope Dark Sector makes it out before the next development shift hits and someone turns it into a goofy kart racer.

SGD '07: Dark Sector screenshots eviscerate you


One of the first next-gen titles to ever be announced has a new batch of screenshots via Sony's Gamer's Day 2007. While there are only three pictures of Dark Sector, they look incredible and are well worth checking out. The futuristic third-person shooter puts you in the shoes of Hayden Tenno, a black-ops agent investigating post Cold War secrets.

Gallery: Dark Sector

Dark Sector: gameplay + commentary video



Are you itching to slice off some bad guy's ligaments? You should be, especially after seeing this Dark Sector trailer, complete with developer commentary! Honestly, I'm still on the fence about this game. One day I'll think it looks good, another day I won't be so impressed. After checking this out, you guys can decide where you currently stand. Obviously, this video is brought to you by IGN.

Today's juiciest game video: Fruit-for-blood sound effects

A video showing Foley effects for Dark Sector wins our pick of the day. There's nothing new about using abusing fruits and vegetables to make game sounds, but we still like this demonstration by the action game's sound designers. You'll never look at an orange the same way again.

See -- and hear -- the clip after the break.

Continued →

New Dark Sector screenshots to make your stomach squirm

We're still completely up in the air about the game Dark Sector. One minute we'll be looking forward to it, the next we're not so sure. Every next-gen game can't be great, y'know? So we're going to remain cautiously optimistic, but not expect to be blown away. With that out of the way, what say you to some new screenshots? We say you say you so ready! Should've been a troubadour... got a rhythm in my head. Spoony bards.

Some of the screenshots show the throwing blade in action, but most don't. Apparently, you can use the environment to "charge" your boomerang thing -- throw it through fire and it'll burn up enemies, through an electric fence and... well, you can probably fill in the gaps. You will, of course, be using this to solve puzzles in the game as well as to defeat your enemies in whatever manner you see fit. Oh, one last interesting thing before you're free to scope out the screenshots: this game was inspired by Resident Evil 4 and Zelda. If it holds true to those sources, it should be a great game, right? Either way, we'll find out this fall.

Dark Sector trailer makes heads roll

There is a part of me that wants to be excited for this game, but another part that's hesitant. With all the indirect parallels to the PS2 game Rygar, mostly with discs of death, there's cause for concern. I enjoyed Rygar, especially the gorgeous soundtrack. But a lot of people thought it fell short of anything great. In any case, may we present you with the newest Dark Sector trailer? Just hit the "Launch Player" button to the right of the article. The game's due out by the end of the year, possibly sooner. Tell us what you think!

Watch Dark Sector video, our head a splode

Team Xbox has a new video for Dark Sector, and it looks oh, so sweet. It has commentary from a Digital Extremes developer, and the game looks gorgeous, and the gameplay interesting. It's got a very dark and moody atmosphere, and the circular blade you have is badass. The gunplay comes complete with a (gasp!) cover system, and stealth kills when you're up close and personal. It kind of reminds us of a modern Prince of Persia: Warrior Within, almost. Does it look amazing to you too, or do we need our eyes checked?

Dark Sector gameplay footage

All right, the Doerrman will admit (you know, that's a pretty common nickname given to me actually), he wasn't too excited about this game initially. It looked like a pseudo-Rygar meets Splinter Cell, and it still does. But this gameplay footage of Dark Sector really got him pumped. Decapitations, beautiful graphics, sneaking, slaughtering... and that Resident Evil 4 camera-style that seems to get adopted a lot more recently. Nick is pleased. Watch the video. Enjoy it. Expect a closer watch on this game... it might just turn out pretty good. Third person voice, out.

Dark Sector borrows from RE4


There is a new gameplay montage of Dark Sector floating around the web today. For those who don't remember, Dark Sector was originally a high tech stealth action game set in space. It has since become an alien tech stealth action game set in Eastern Europe. About the only thing we really know about the game thus far is that the main character has been dispatched on a mission and becomes infected with an alien, um, something. This particular infection is okay, though, because it gives him nifty super powers. Much better than your garden variety Earth viruses we'd say. The montage released today focuses mostly on the Krull blade you see our hero wielding above. It looks like you can endow the blade with elemental properties -- fire, lightning, etc. -- to help you in certain situations. The game also shares more than a passing resemblance to Resident Evil 4, right down to the perspective and laser sight aiming system. Check out the video after the break.

Continued →

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