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Jaffe's warehouse pics possible studio space in Utah [update]


After swearing off blogging earlier this year, God of War and Calling All Cars mastermind David Jaffe returned weeks later to post images from what appear to be an abandoned warehouse. The pics have recently been confirmed to be in Utah, which just happens to be the location of Incognito, the studio Jaffe collaborated with on Calling All Cars. Jaffe's recent post on the future of videogames as "SHORTER, LESS EXPENSIVE" projects instead of marathon development periods may hint at the direction the studio will take when (if) it comes to life.

Update:
To clarify, Jaffe is not moving to Utah and is still an employee of SCEA. 1UP speculates the studio space could become a "full fledged company or [fill] a more focused role within Sony" and the idea of Jaffe traveling back and forth between Utah and San Diego (as he did with Calling All Cars) "sounds on-target". More here.

Stop Calling All Cars, they're coming today


David Jaffe's crackdown on criminals, epic games and disc-based content, Calling All Cars, will become available on the US PlayStation Network today. Having seen its fair share of delays and drama, the high-speed, cartoon cops 'n robbers clash is undoubtedly the PSN's biggest and most scrutinized release thus far. Engage in all the hootenanny, hijinks and hubbub online for a $9.99 fee.

[Via SCEA press release]

God of War PSP images leaked

Looks like someone got their Electronic Gaming Monthly issue early and, as is customary it seems with every month's release, uploaded the juiciest scans online. The June 2007 issue, on sale May 8, has a feature on God of War: Chains of Olympus for PSP and German site consolewars.de has the images in a nice gallery for us to peruse.

Chains of Olympus is looking very pretty, though these scenes look similar to what we saw in the trailer. We can't wait to see how the action title translates in the forthcoming demo.

[Via PSP Fanboy]

Jaffe un-promises, Calling All Cars delayed

Like a little girl struggling to keep her favorite doll out of the garage sale bin, David Jaffe is returning to the world of Calling All Cars to make some fixes and revise some of the criticisms the title received via reviews, even after announcing that the title has gone gold, according to a post he left on the NeoGAF forums. The title, therefore, has been delayed for an unspecified time.

The bug fixes concern network connection and voice chat issues. Jaffe apologizes, of course, and notes that the previously-mentioned release date was never official. ("Sony was kinda annoyed that I claimed 5/3 as release date," he said.) Would gamers have preferred the game be released on time with a patch promised at a later time? We're leaning towards no, given the importance of multiplayer in the game, although our opinions might sway depending on how long these two "key bugs" take to fix.

Calling All Cars is done, due out May 3

David Jaffe has announced on his design blog today that Calling All Cars (formerly Criminal Crackdown) has gone gold and is expected to hit the PlayStation Network on May 3. The game had been previously delayed for focus testing and other minor tweaking, but it now seems that Jaffe is happy enough with the product to let it go.

Has it been worth the wait? Reviews are slowly coming in, but IGN is calling it "Sony's first truly original, must-have title on the PlayStation Network" and claiming it bests just about everything on Xbox Live Arcade. Strong words; we'll see for ourselves next week.

[Thanks, Pete]

Shed a tear for Jaffe's Heartland

pour out a lil' liquorNewsweek's latest exchange with designer David Jaffe dredges up memory of Heartland, one of the industry's recent missed opportunities. In October 2005, when Heartland was known as 'Project HL', Jaffe went public with his goal to make gamers cry, describing his PSP epic as an examination of "what's happening with America and the military". A year later, Heartland was shelved and forgotten, until Jaffe squeaked out a few details in an interview with Entertainment Weekly last month. "Hearing myself talk about it now makes me a bit sad," lamented Jaffe, who was re-realizing that the would-be allegory that depicted a fictional Chinese invasion of the US would have been an important effort for the games industry -- and perhaps Western culture at-large.

Our perception of what Heartland could have been has been damaged by Jaffe's often-manic outbursts. The designer essentially snuffed out all curiosity in the title when he spastically proclaimed last September that the future of the industry was in (in all caps) "SHORTER, LESS EXPENSIVE" games, beginning with his PSN launch pad Calling All Cars. Though the Calling All Cars delays will apparently cease by mid-May, the untimely delivery has led many of us to tune out Jaffe's banter. So, just as we've yet to join Jaffe's "pop songs" crusade (a belief that small-time games will pwn the market), we have little faith in the notion of his PSP tearjerker. Shame on us then for feeling a pang of sorrow -- that sudden urge to pour one out -- over Heartland, as Jaffe confesses to Newsweek's N'Gai Croal his reasons for abandoning the project:

Continue reading Shed a tear for Jaffe's Heartland

God of War creator would have left Blu-ray out of PS3


It's refreshing these days when someone says what is on their mind, and doesn't pander to the corporate entity that they work for all the time. One voice that certainly isn't afraid of biting the hand that feeds him is David Jaffe, creator of God of War, and Game Director and Designer for Sony in Santa Monica. He pretty much chomps down on that hand with relish.

In a Bonus Round video interview with Jaffe on GameTrailers, he says "I probably would have taken the Blu-ray out and sold it for less money." Considering how Sony is really pushing the Blu-ray as one of the main reasons to own a PS3, he's certainly swimming upstream. Jaffe (pictured above with a Nintendo neckstrap *gasp*) is probably the only Sony employee openly questioning the Blu-ray inclusion.

Continue reading God of War creator would have left Blu-ray out of PS3

Jaffe: fixing scoring gap reason for Calling All Cars delay

Insomniac Games (Resistance: Fall of Man, Ratchet and Clank series) interviewed David Jaffe (God of War) for the second episode of their new podcast, The Full Moon Show. Of note is Jaffe's explanation for the delay of his upcoming PlayStation Network title, Calling All Cars.

Jaffe said that during playtests people were enjoying themselves more when the scores were close, rather than when the scoring gap was wide. He talked to some industry vets who had worked on a few Midway titles to see if they had any code that could be used to narrow that scoring gap, and sure enough they had some code.

"We certainly don't want to go into and put in tons of that, but we've gone in and added just a little bit," he said. He continued to say that his hope is folks who are within 20% of each other's skill levels to have very competitive matches. Jaffe also explained that this was the reason for another playtest, and if the code's effects are noticeable then they will take it out.

Jaffe noted that they are still planning for a release during the month of April.

The interview starts 21 minutes into the 2-hour podcast. Jaffe also talked about his frankness in discussion, his love of playtests (the fifth one is coming up) and his ambitious, now on permanent hiatus, PSP tearjerker Heartland. The podcast also includes updates on Resistance: Fall of Man and the upcoming Ratchet and Clank Future.

[Via Aeropause]

April Fool's Alert #2: David Jaffe explodes on Geoff Keighley



David Jaffe will finally lose it tomorrow on GameTrailers.com during an interview with Geoff Keighley. The cubby Jaffe will finally have a lover's quarrel on camera with the twinkie Keighley and say, "$%@& you man, why do I have to be humble to you? I'll $%&@ you up your @$$!" Yeah David, don't let Keighley push you around, enough is enough!

This April Fool's Day joke is based on Jaffe's previous outbursts. There was the drunken tirade at the Playboy Mansion and once on Keighley's show, GameHead, Jaffe had some choice words about a Gamespot story on him. We certainly look forward to seeing what scripted crazy-talk Jaffe will unleash on Keighley. Then again, taking Jaffe into account, it could all be real!

Pajitnov, with needle and thread, wins Game Design Challenge


The game design challenge is an honored tradition four years in the running at the Game Developers Conference, pushing creativity in a competitive, humorous environment. This year's winner was Tetris creator Alexey Pajitnov who managed to create a viable action-puzzler using needle, thread and cloth. He bested both David Jaffe (Calling All Cars, God of War) and last year's winner Harvey Smith.

The following is a pseudo-live blog of the event from earlier this afternoon. Read on for a full description of each game proposed.

Continue reading Pajitnov, with needle and thread, wins Game Design Challenge

Today's hottest game video: Calling All Cars


The most-watched GameTrailers video, a trailer for Calling All Cars, is our pick for today. We've been wanting this title ever since we saw a tiny glimpse of it at Sonys Gamer's Day back when it was called Criminal Crackdown. The trailer shows some of the party title's fast, overhead racing gameplay.

Look for the downloadable PS3 game soon, and watch the trailer after the break.

Continue reading Today's hottest game video: Calling All Cars

David Jaffe hates focus testing


Designer David Jaffe's latest blog entry, as vulgar-laden as usual, was a liveblog of his day at a focus test for Calling All Cars (previously Criminal Crackdown), an upcoming PlayStation 3 downloadable title. You won't find much in terms of new game details, but aspiring game developers could learn a lot from this manic entry.

We know that some of you out there don't appreciate Jaffe's verbose language or feel like the designer, who's probably known best for God of War, hasn't "earned" his street cred yet, but naysayers can still walk away from this transcript with an understanding of the inordinate amount of anxiety put on game makers when they watch their projects get critiqued and criticized by various demographic representative, for better and worse, and how technical issues will vastly affect the situation.

Calling All Cars is planned for a release next month in the range of $5 to $10.

God of War 2 demo soon

don't be fooled ... this pup will lick your @$$God of War 2 director Cory Barlog, using gentler language than tends his predecessor David Jaffe, has revealed that the game demo is nearly complete. "We are going to be breaking off the demo code pretty soon and tuning the final tuning pass on the demo level so that is pretty damn exciting. It means that those of you who emailed earlier about the demo will soon be holding your sweet copy of the God of War 2 Demo," Barlog wrote on his blog Wednesday.

Barlog failed to cite an exact release date or means of distribution for the demo, which will feature a single level. By his own declaration, the entire game will be finished 60 days from now, suggesting a late-March to early-April release window for God of War 2. Our guess: demo in February. Will a version land on PlayStation 3's PlayStation Store?

[Via 1UP]

Drunk David Jaffe desires God of War 3

At a party at the PlayBoy mansion, outspoken developer David Jaffe (Twisted Metal, God of War) gave GameTrailers one of the most entertaining interviews we've seen in awhile. Under the heavy influence of alcohol (his claim, not ours), Jaffe explains that he has started preliminary work on God of War 3 as of November 10. "We're dying to make a new one, we're dying to make one on PS3," he announces.

Though Sony has not yet given Jaffe the greenlight to go ahead and work on a third iteration, he has already started figuring out how to progress the story and has started to fill up a notebook and peruse what we assume are texts on Greek Mythology. Standing to his side is Jeff Reese from Sony Marketing, who may also be as drunk as Jaffe. He chimes in to explain how he envisions God of War as a story that continues on all platforms, culminating as a "classic battle-rama on the PS3." We would love to see that descriptor on the back of the game box.

Other tidbits from the interview:
  • Jaffe, in response to EGM that his tearjerker PSP game was just a ruse while he tackled other projects, said "I just ***ed up my game on the PSP, it wasn't any good!"
  • There are "a lot of ideas" on how to use the SIXAXIS' motion sensor controls "in every aspect of [God of War 3's] game design."
  • Jaffe has some kind words to say about Microsoft's Xbox Live, noting that "we will always be thankful [for Xbox Live and Xbox Live Arcade]." He adds, "I'd like to think Sony is going to surpass on Xbox Live on all that they're doing, but I think there's room for all of us to play in that space" before making a Freudian slip with "Play Connected."
  • In regards to online discussing that he has an ego problem, Jaffe admits that he is a B-level game designer ("C-level," Reese retorts). To prove his point, he negatively compares God of War's fighting system to that of Devil May Cry.
Despite the frequent use of bleeps to cover up Jaffe's foul language, we're going to say this video is NSFW. For those of us with the maturity to handle such filthy language, this is a great video interview to watch. Continue reading for the embedded video.

[Via Gamesblog]

Continue reading Drunk David Jaffe desires God of War 3

David Jaffe compares Xbox Live to Ashlee Simpson

David Jaffe is a fiery voice who's not afraid to speak his mind. Speaking to Newsweek's N'Gai Croal, Jaffe took some jabs at Microsoft's Xbox Live service and its penchant for retro material.

While discussing Jaffe's upcoming PS3 download title Criminal Crackdown, he and Croal entered an extended metaphor comparing game format to music. It is at this point where Jaffe, under the guise that God of War is Opera in this analogy, remarked that Xbox Live is more like the pop stylings of Ashlee Simpson, or of an oldies station (hence Pac Man and XBLA's other retro titles). Criminal Crackdown, on the other hand, is closer to the Beatles. We're assuming post-Revolver era, as "I wanna hold your hand" really isn't much better than the bubblegum pop of today.

While we love to see Jaffe take part in inane allegories that are usually reserved for Iwata and Kojima, we can't help but want to extend this metaphor further, throwing in some Mizuguchi and Guitar Hero -- we'll save it for the comments. As all of Jaffe's titles have been published by Sony, we're not surprised he's supportive of his financial backer and antagonized by their competitor. But invoking Ashlee Simpson? That's just cruel.

Jaffe also used his interview time to discuss his feelings on God of War sequels, noting that if "it was up to me , he would have fallen off the mountain in the first game and actually died."

See Also:
Jaffe abandons PSP, releasing quick-turnaround PS3 title

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