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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dead or Alive Dimensions review: Comedy masterpiece theatre]]></title><link>http://www.joystiq.com/2011/05/30/dead-or-alive-dimensions-review/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/30/dead-or-alive-dimensions-review/</guid><comments>http://www.joystiq.com/2011/05/30/dead-or-alive-dimensions-review/#comments</comments><description><![CDATA[<center>
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Team Ninja does not make life easy for game reviewers. <a href="http://joystiq.com/game/dead-or-alive-dimensions"><em>Dead or Alive Dimensions</em></a>, a sort of anthology volume combining all four <em>Dead or Alive</em> fighting games on 3DS, is clearly a great translation of the series to a portable format, beautiful to look at, and also more accessible than any <em>DOA</em> game to date.<br />
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It's also marred by some terrible decisions, mostly around the presentation and the structure. As I played, it kind of felt like everything awesome about <em>DOA Dimensions</em> had been intentionally paired with a huge mistake. However, after a period of <em>deep reflection and soul-searching</em>, I came to the conclusion that the awesome parts are sufficiently awesome to outweigh most of the janky stuff, and a lot of the janky stuff turns out to be <em>super hilarious</em> anyway.<br />
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Besides, the technical criteria for a successful <em>DOA</em> game are if the female characters' pendulous chests display soothing, hypnotic waves, and occasionally people get knocked off of waterfalls, and in both categories this game passes with flying colors. Colors flying<em> right off of a waterfall</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-or-alive-dimensions-5-29-11/">Dead or Alive Dimensions (5/29/11)</a></strong></p><a href="http://www.joystiq.com/photos/dead-or-alive-dimensions-5-29-11/#4172465"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/doad52901_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-dimensions-5-29-11/#4172466"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/doad52902_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-dimensions-5-29-11/#4172467"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/doad52903_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-dimensions-5-29-11/#4172468"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/doad52904_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-dimensions-5-29-11/#4172469"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/doad52905_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/05/30/dead-or-alive-dimensions-review/" rel="bookmark">Continue reading <em>Dead or Alive Dimensions review: Comedy masterpiece theatre</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/30/dead-or-alive-dimensions-review/">Dead or Alive Dimensions review: Comedy masterpiece theatre</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 May 2011 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/30/dead-or-alive-dimensions-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19952610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/30/dead-or-alive-dimensions-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>dead-or-alive</category><category>dead-or-alive-dimensions</category><category>ds</category><category>nintendo</category><category>team-ninja</category><category>tecmo-koei</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 30 May 2011 13:45:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive: Dimensions yanked in Sweden, Norway and Denmark]]></title><link>http://www.joystiq.com/2011/05/23/dead-or-alive-dimensions-yanked-in-sweden-norway-and-denmark/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/23/dead-or-alive-dimensions-yanked-in-sweden-norway-and-denmark/</guid><comments>http://www.joystiq.com/2011/05/23/dead-or-alive-dimensions-yanked-in-sweden-norway-and-denmark/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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<em><a href="http://www.joystiq.com/game/dead-or-alive-dimensions/">Dead or Alive: Dimensions</a></em> won't be available in Sweden, because it potentially violates the country's child pornography laws. The title will also skip Norway and Denmark as a result -- all three territories are covered by the same distributor, Bergsala. <a href="http://www.eurogamer.net/articles/2011-05-20-nordic-dead-or-alive-release-ruined">Eurogamer Sweden</a> has a joint statement from Nintendo and Bergsala in which they claim to "have decided not to release the game in Sweden, for various reasons." However, neither company wished to list the reasons.<br />
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Allegedly, the genesis of the drama involves a forum poster noting that three of the <em>DoA</em> characters are under 18 years of age, which could violate Swedish law when placed in risque situations within the game's "Figure Mode." Animated images have been subject to <a href="http://translate.google.com/translate?js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;sl=auto&amp;tl=en&amp;u=http%3A%2F%2Fwww.dn.se%2Fdnbok%2Fdnbok-hem%2Fmangaserier-klassade-som-barnporr">child pornography laws in Sweden since 1980</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/23/dead-or-alive-dimensions-yanked-in-sweden-norway-and-denmark/">Dead or Alive: Dimensions yanked in Sweden, Norway and Denmark</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 May 2011 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/23/dead-or-alive-dimensions-yanked-in-sweden-norway-and-denmark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19947489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/23/dead-or-alive-dimensions-yanked-in-sweden-norway-and-denmark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>Bergsala</category><category>dead-or-alive</category><category>dead-or-alive-dimensions</category><category>denmark</category><category>ds</category><category>nintendo</category><category>norway</category><category>porn</category><category>pornography</category><category>sweden</category><category>tecmo-koei</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 23 May 2011 13:55:00 EST</pubDate></item><item><title><![CDATA[First SpotPass-distributed DOA Dimensions costumes revealed]]></title><link>http://www.joystiq.com/2011/03/11/first-spotpass-distributed-doa-dimensions-costumes-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/11/first-spotpass-distributed-doa-dimensions-costumes-revealed/</guid><comments>http://www.joystiq.com/2011/03/11/first-spotpass-distributed-doa-dimensions-costumes-revealed/#comments</comments><description><![CDATA[<center>
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It wouldn't be a <em>Dead or Alive</em> game without patently ridiculous costumes that would humiliate the characters beyond recovery. The 3DS's <a href="http://joystiq.com/game/dead-or-alive-dimensions"><em>Dead or Alive Dimensions</em></a> has a novel way of distributing these confidence-destroying garments: online distribution through SpotPass. That means that any time your 3DS comes in contact with a wi-fi signal, it might automatically download one of 28 costumes, released over time by Tecmo Koei.<br />
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One of the costumes, Team Ninja's Yosuke Hayashi told <em>Famitsu</em>, will only be available for download on launch day! That's March 24 for Japan; no North American date has been specified.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/11/first-spotpass-distributed-doa-dimensions-costumes-revealed/">First SpotPass-distributed DOA Dimensions costumes revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Mar 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/11/first-spotpass-distributed-doa-dimensions-costumes-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19876520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/11/first-spotpass-distributed-doa-dimensions-costumes-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>dead-or-alive</category><category>dead-or-alive-dimensions</category><category>ds</category><category>nintendo</category><category>spotpass</category><category>tecmo-koei</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 11 Mar 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive Dimensions lets players double framerate by turning 3D effect off]]></title><link>http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/</guid><comments>http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/doa17.jpg" /></a></div>
Team Ninja boss Yosuke Hayashi has revealed in a <a href="http://cms.aol.com/content/posts/edit/11/19797314/">chat with Famitsu</a> (translated by the folks at <a href="http://www.siliconera.com/2011/01/09/dead-or-alive-dimensions-framerate-varies-with-3d-effects-on-or-off/">Siliconera</a>) that his crew's upcoming 3DS fighter, <em><a href="http://www.joystiq.com/game/dead-or-alive-dimensions">Dead or Alive Dimensions</a></em>, will switch between 30 and 60 frames-per-second rendering based on whether players are using the handheld's 3D mode or not. It's a nice, if not entirely unexpected option, considering the 3DS hardware is always rendering the game at 60fps -- it's just 30fps <em>per eye</em> when in "3D mode."<br />
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There will undoubtedly be some who prefer the smoothness of 60fps gameplay over what should be a <em>pretty nifty</em> 3D effect. We think it would be a smooth move for more developers to offer this option in their 3D -- as in polygons, not the effect -- games on Nintendo's new system.<br />
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<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/">Dead or Alive Dimensions lets players double framerate by turning 3D effect off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Jan 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19797314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3ds</category><category>dead-or-alive</category><category>dead-or-alive-dimensions</category><category>ds</category><category>fighting</category><category>framerate</category><category>nintendo</category><category>Team-Ninja</category><category>tecmo</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 11 Jan 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive Dimensions' touchscreen use, 'Chronicle Mode' revealed]]></title><link>http://www.joystiq.com/2011/01/07/dead-or-alive-dimensions-touchscreen-use-chronicle-mode-reve/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/07/dead-or-alive-dimensions-touchscreen-use-chronicle-mode-reve/</guid><comments>http://www.joystiq.com/2011/01/07/dead-or-alive-dimensions-touchscreen-use-chronicle-mode-reve/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/01/07/dead-or-alive-dimensions-touchscreen-use-chronicle-mode-reve/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/doa17.jpg" /></a></center>We've been curious about how Team Ninja would adapt <em>Dead or Alive</em> for the 3DS's touchscreen. One implementation of the touch controls in <em><a href="http://joystiq.com/game/dead-or-alive-dimensions">Dimensions</a></em> has been detailed, and it's a little weird. <br />
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According to a <a href="http://www.famitsu.com/news/201101/06037402.html">Famitsu.com</a> feature about the game, you'll be able to display a list of moves on the bottom screen -- much like the "command lists" available in other fighters. The controller combinations required to pull off each move will be listed, but you'll also be able to just tap that move's name to launch it. While we're sure fighting game fans are reeling from this blasphemy, keep in mind it's a <em>handheld fighting game</em> and thus pretty much immune to concerns about tournament-level play.<br />
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Famitsu also introduced <em>Dimensions</em>' "Chronicle Mode," which serves as a tutorial while retelling the stories of previous <em>DOA</em> games -- presumably leaving out all those times every female character mysteriously got stranded on Zack Island for two weeks, during which they played volleyball, lounged on the beach, and received gifts of jewelry and bikinis.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/07/dead-or-alive-dimensions-touchscreen-use-chronicle-mode-reve/">Dead or Alive Dimensions' touchscreen use, 'Chronicle Mode' revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/07/dead-or-alive-dimensions-touchscreen-use-chronicle-mode-reve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19791603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/07/dead-or-alive-dimensions-touchscreen-use-chronicle-mode-reve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>dead-or-alive</category><category>dead-or-alive-dimensions</category><category>ds</category><category>nintendo</category><category>team-ninja</category><category>tecmo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 07 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Team Ninja's Dead or Alive: Code Cronus and Project Progressive canceled]]></title><link>http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/</guid><comments>http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/ng3115.jpg" /></a></center>For <em>Dead or Alive: Code Cronus</em>, the long-delayed action game from Team Ninja, there is no longer any question as to its status. It's just "Dead: Code Cronus," now. Team Ninja head Yosuke Hayashi confirmed the project's cancellation in an interview with <a href="http://www.famitsu.com/news/201011/05035448.html">Famitsu</a> (translated by <a href="http://www.andriasang.com/e/blog/2010/11/05/ninja_gaiden_3_interview/">Andriasang</a>). After all these years, Hayashi said, "It was just on the framework level." Also on the chopping block: "Project Progressive," mentioned in passing in this <a href="http://www.joystiq.com/2007/08/01/joystiq-interview-doa-creator-tomonobu-itagaki-tekken-sucks">2007 interview</a> with former Master Ninja Tomonobu Itagaki.<br />
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These two dropped projects aren't the only evidence that Team Ninja is looking forward. "We're developing [<em>Ninja Gaiden 3</em>] with the idea of restarting at the beginning, saying, 'We'd like to make the action game that's most interesting for the current era.' With this meaning, it's going to be a game that's not bound by the past more than necessary. Of course, we will be valuing the past," Hayashi said, "but in a good meaning we'd like to make it into a game that's not tied down by the past." The image released at TGS actually holds vague clues about the content of <em>Ninja Gaiden 3</em>. Hayashi teased that Ryu Hayabusa "seems to be doing something with [his] right hand," which is covered with unnatural-looking blood.<br />
<br />
Team Ninja also has <em><a href="http://joystiq.com/game/dead-or-alive-dimensions">Dead or Alive: Dimensions</a></em> and <em><a href="http://www.joystiq.com/game/ni-oh">Ni-Oh</a></em> in the works. Hayashi expects <em>Dimensions</em> to be released first, followed by <em>Ninja Gaiden 3</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/">Team Ninja's Dead or Alive: Code Cronus and Project Progressive canceled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Nov 2010 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19704496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canceled</category><category>cancellation</category><category>dead-or-alive</category><category>dead-or-alive-code-cronus</category><category>microsoft</category><category>ni-oh</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 05 Nov 2010 10:35:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive Dimensions' first trailer is in hot pursuit]]></title><link>http://www.joystiq.com/2010/09/29/dead-or-alive-dimensions-first-trailer-is-in-hot-pursuit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/29/dead-or-alive-dimensions-first-trailer-is-in-hot-pursuit/</guid><comments>http://www.joystiq.com/2010/09/29/dead-or-alive-dimensions-first-trailer-is-in-hot-pursuit/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/29/dead-or-alive-dimensions-first-trailer-is-in-hot-pursuit/#continued"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/doad530pxheaderimgplaybutton.jpg" alt="" /></a></div>
No matter how many exploding bundles of wood Ayane rolls through, she just can't seem to escape <em>Dead or Alive 1's </em>Raidou. This first <em><a href="http://www.joystiq.com/game/dead-or-alive-dimensions">Dead or Alive Dimensions</a></em> (3DS) gameplay trailer reminds us it's damn hard to shake a pursuer who's glowing red and <em>clearly</em> on PCP.<p><a href="http://www.joystiq.com/2010/09/29/dead-or-alive-dimensions-first-trailer-is-in-hot-pursuit/" rel="bookmark">Continue reading <em>Dead or Alive Dimensions' first trailer is in hot pursuit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/29/dead-or-alive-dimensions-first-trailer-is-in-hot-pursuit/">Dead or Alive Dimensions' first trailer is in hot pursuit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Sep 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/29/dead-or-alive-dimensions-first-trailer-is-in-hot-pursuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19653637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/29/dead-or-alive-dimensions-first-trailer-is-in-hot-pursuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>dead-or-alive</category><category>dead-or-alive-dimensions</category><category>ds</category><category>gameplay</category><category>nintendo</category><category>team-ninja</category><category>tecmo</category><category>tecmo-koei</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 29 Sep 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dead or Alive Paradise]]></title><link>http://www.joystiq.com/2010/04/02/metareview-dead-or-alive-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/02/metareview-dead-or-alive-paradise/</guid><comments>http://www.joystiq.com/2010/04/02/metareview-dead-or-alive-paradise/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.metacritic.com/games/platforms/psp/deadoraliveparadise"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/doaparadise04022010580.jpg" /></a></div>
Tecmo has been calling <a href="http://www.joystiq.com/tag/dead-or-alive-paradise"><em>Dead or Alive Paradise</em></a> a piece of "paradise in the palm of your hand." It's a pretty hilarious phrase, but it would seem that the game is anything but -- according to the reviews that have rolled in, anyway. Turns out the majority of gaming press that have braved the buxom beauts and horde of mini-games in the PSP title have found it mediocre at best. <br />
<br />
And if you're still on the fence after checking out these reviews, remember there's <a href="http://playstation.joystiq.com/2010/03/10/dead-or-alive-paradise-demo-on-japanese-psn-this-week/">a demo</a> available on the Japanese PSN right now. <br />
<ul>
    <li><a href="http://psp.ign.com/articles/108/1080433p1.html">IGN</a> (50/100): "Dead or Alive Paradise is a poorly conceived, undersized grouping of mini-games that aren't aided by the visuals' ability to sell the characters' sex appeal."</li>
    <li><a href="http://gameinformer.com/games/dead_or_alive_paradise/b/psp/archive/2010/03/30/review.aspx">Game Informer</a> (4/10): "Not only is Dead Or Alive: Paradise a bad game, it also drags down whatever reputation its namesake carried."</li>
    <li><a href="http://www.eurogamer.net/articles/dead-or-alive-paradise-review">Eurogamer</a> (30/10): "If it's erotic imagery you're after, just get some porn. The visuals will be more realistic, the acting will be better and the plot will make more sense."</li>
    <li><a href="http://g4tv.com/games/psp/63212/Dead-or-Alive-Paradise/review/">G4</a> (1/5): "The greatest problem facing Paradise is that, in the end, once you cut through the photography and tedious friendship process, the gameplay and entertainment value are as skimpy as the most risqu&eacute; bikinis on display. Had the games been better and more bountiful, and the socializing/photography nonsense been left out, maybe this might've been okay."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-or-alive-paradise/">Dead or Alive Paradise</a></strong></p><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643254"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643255"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643256"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643257"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643258"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa08_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/02/metareview-dead-or-alive-paradise/">Metareview: Dead or Alive Paradise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Apr 2010 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/psp/deadoraliveparadise>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/metareview-dead-or-alive-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19424929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/metareview-dead-or-alive-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>dead-or-alive-paradise</category><category>metareview</category><category>Tecmo</category><category>tecmo-koei</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 02 Apr 2010 19:15:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive Paradise slides onto PSN April 1]]></title><link>http://www.joystiq.com/2010/03/26/dead-or-alive-paradise-slides-onto-psn-april-1/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/26/dead-or-alive-paradise-slides-onto-psn-april-1/</guid><comments>http://www.joystiq.com/2010/03/26/dead-or-alive-paradise-slides-onto-psn-april-1/#comments</comments><description><![CDATA[<div style="text-align: center;"><img border="1" hspace="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/crop580doapboxcover.jpg" alt="" /></div>
This is no joke -- Tecmo's babe simulator beckons you to come on over to the PlayStation Network next week. <a href="http://www.joystiq.com/tag/dead-or-alive-paradise"><em>Dead or Alive Paradise</em></a> will be releasing on UMD on March 30, with a PSN version to arrive (very) shortly thereafter on April1. If you must buy the game, we recommend getting the PSN version -- you don't really want to leave incriminating evidence like <em>boxes</em> around, do you? And besides, we're pretty certain you don't want to fumble for a disc when you're getting ready to play.<br />
<br />
Just in case you're not exactly sure what you're getting yourself into, we posted a video after the break. We highly recommend you don't watch it at work, or in front of other humans that you want to respect you.<p><a href="http://www.joystiq.com/2010/03/26/dead-or-alive-paradise-slides-onto-psn-april-1/" rel="bookmark">Continue reading <em>Dead or Alive Paradise slides onto PSN April 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/26/dead-or-alive-paradise-slides-onto-psn-april-1/">Dead or Alive Paradise slides onto PSN April 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Mar 2010 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/26/dead-or-alive-paradise-slides-onto-psn-april-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19416456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/dead-or-alive-paradise-slides-onto-psn-april-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-or-Alive</category><category>dead-or-alive-paradise</category><category>playstation-network</category><category>psn</category><category>release-date</category><category>tecmo</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 26 Mar 2010 18:15:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive Paradise demo on Japanese PSN this week]]></title><link>http://www.joystiq.com/2010/03/10/dead-or-alive-paradise-demo-on-japanese-psn-this-week/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/10/dead-or-alive-paradise-demo-on-japanese-psn-this-week/</guid><comments>http://www.joystiq.com/2010/03/10/dead-or-alive-paradise-demo-on-japanese-psn-this-week/#comments</comments><description><![CDATA[<center><a href="http://www.andriasang.com/e/blog/2010/03/10/doa_paradise_demo/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/doap310.jpg" alt="" /></a></center>Those of you who have Japanese PSN accounts will have your own private paradise on the PlayStation Network this week. Sony announced that a demo of Tecmo's <em><a href="http://joystiq.com/tag/dead-or-alive-paradise">Dead or Alive Paradise</a></em> -- which is precisely the kind of game you'd want to try out by downloading, without having to make eye contact with anyone -- will be available for download in Japan this Friday, March 12. <br />
<br />
We're now on the edge of our seats to find out which girls we'll get to interact with in the demo. Will it be the supposed martial artist with the ridiculous proportions, or the other one?<br />
<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/10/dead-or-alive-paradise-demo-on-japanese-psn-this-week/">Dead or Alive Paradise demo on Japanese PSN this week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Mar 2010 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2010/03/10/doa_paradise_demo/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/10/dead-or-alive-paradise-demo-on-japanese-psn-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19392264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/10/dead-or-alive-paradise-demo-on-japanese-psn-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>dead-or-alive-paradise</category><category>demo</category><category>japan</category><category>psn</category><category>release-date</category><category>tecmo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 10 Mar 2010 18:15:00 EST</pubDate></item><item><title><![CDATA['Valhalla Game Studios' headed up by Tomonobu Itagaki]]></title><link>http://www.joystiq.com/2010/03/03/valhalla-game-studios-headed-up-by-tomonobu-itagaki/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/03/valhalla-game-studios-headed-up-by-tomonobu-itagaki/</guid><comments>http://www.joystiq.com/2010/03/03/valhalla-game-studios-headed-up-by-tomonobu-itagaki/#comments</comments><description><![CDATA[<center><a href="http://www.1up.com/do/newsStory?cId=3178194"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/itagaki3310.jpg" /></a></center><a href="http://joystiq.com/tag/itagaki">Tomonobu Itagaki</a> has revealed, if not his <a href="http://www.joystiq.com/2010/02/26/itagaki-suit-against-tecmo-ends-in-settlement/">new <em>game</em></a>, the place where he'll be making his new game: Valhalla Game Studios. In a <em>Famitsu</em> interview (translated by <a href="http://www.1up.com/do/newsStory?cId=3178194">1UP</a>), the <em>Dead or Alive</em> creator announced that he is in charge of the development department for the new studio, created by Tecmo alum Satoshi Kanematsu.<br />
<br />
The studio is staffed by about 50 people, a number Itagaki told <em>Famitsu</em> was intentional. "That may expand a bit, but it's not going to be a 100-person company," he said. "50 people working for two years can produce something better than 100 people working for one year. 100 times 1 and 50 times 2 may produce the same number, but not in creative businesses like this one." Larger, public companies, he said, "have to prove their worth to the stock market on a year-by-year basis, and that means they can't focus all-out on quality."<br />
<br />
Whatever Itagaki's new game is, it won't be a fighter. For one thing, "I already made <em>Dead or Alive</em>, the best fighting game in the world, in my last company." Besides, he said, "Fighting games are kind of at another dead end right now" without another DOA-type disruption.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/03/valhalla-game-studios-headed-up-by-tomonobu-itagaki/">'Valhalla Game Studios' headed up by Tomonobu Itagaki</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Mar 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3178194>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/valhalla-game-studios-headed-up-by-tomonobu-itagaki/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19381322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/valhalla-game-studios-headed-up-by-tomonobu-itagaki/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>satoshi-kanematsu</category><category>tecmo</category><category>tomonobu-itagaki</category><category>valhalla-game-studios</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 03 Mar 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Ueda: Dead or Alive Paradise not intended to degrade women]]></title><link>http://www.joystiq.com/2010/02/26/ueda-dead-or-alive-paradise-not-intended-to-degrade-women/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/26/ueda-dead-or-alive-paradise-not-intended-to-degrade-women/</guid><comments>http://www.joystiq.com/2010/02/26/ueda-dead-or-alive-paradise-not-intended-to-degrade-women/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.eurogamer.net/articles/doa-paradise-goal-was-not-soft-porn"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/doapa06222.jpg" /></a></div>
Tecmo's Yoshinori Ueda says the upcoming PSP exclusive <a href="http://www.joystiq.com/tag/Dead-or-Alive-Paradise/"><em>Dead or Alive: Paradise</em></a> is not meant to be softcore porn, despite the game's not-so-subtle marketing line: "Paradise in the palm of your hand." <em>DoA: Paradise</em> director Ueda told <a href="http://www.eurogamer.net/articles/doa-paradise-goal-was-not-soft-porn">Eurogamer</a> that the game only intends to showcase beautiful women and the "beauty of their bodies," but was firm (stiff, even) that the game isn't meant to be degrading toward women.<br />
<br />
Featuring bikini-clad mini-games and the ability to photograph the virtual "beauties" without fear of a restraining order, <em>Dead or Alive: Paradise</em> isn't a traditional game; however, Ueda says the game features a number of different activities to <strike>engorge</strike> entertain gamers. The goal, it seems, is to allow players to escape to some kind of <em>magical</em> world: "we hope that people playing the game will be able to come away with the feeling that they've visited paradise," Ueda said.<br />
<br />
Sounds <em>titillating</em>, and in no way <a href="http://www.joystiq.com/2010/02/03/even-the-esrb-is-disgusted-with-dead-or-alive-paradise/"><em>creepy </em>or<em> disgusting</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/26/ueda-dead-or-alive-paradise-not-intended-to-degrade-women/">Ueda: Dead or Alive Paradise not intended to degrade women</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Feb 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/doa-paradise-goal-was-not-soft-porn>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/26/ueda-dead-or-alive-paradise-not-intended-to-degrade-women/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19375178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/26/ueda-dead-or-alive-paradise-not-intended-to-degrade-women/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-or-Alive</category><category>dead-or-alive-paradise</category><category>tecmo</category><category>yoshinori-ueda</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 26 Feb 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Even the ESRB is disgusted with Dead or Alive Paradise [update]]]></title><link>http://www.joystiq.com/2010/02/03/even-the-esrb-is-disgusted-with-dead-or-alive-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/03/even-the-esrb-is-disgusted-with-dead-or-alive-paradise/</guid><comments>http://www.joystiq.com/2010/02/03/even-the-esrb-is-disgusted-with-dead-or-alive-paradise/#comments</comments><description><![CDATA[<center><a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28660&amp;searchkeyword="><img border="1" vspace="4" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/doap2310.jpg" /></a></center>You're welcome to enjoy<em> your own <a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/">private paradise</a> in the palm of your hand</em> with Tecmo's <em><a href="http://www.joystiq.com/tag/dead-or-alive-paradise">Dead or Alive Paradise</a>. </em>Just be aware that some people find the game's content a bit creepy. Including the person who wrote the content description for the ESRB. <br />
<br />
"This is a video game in which users watch grown women dressed in G-string bikinis jiggle their breasts while on a two-week vacation," the <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28660&amp;searchkeyword=">ESRB description</a> reads. "Women's breasts and butts will sway while playing volleyball, while hopping across cushions, while pole dancing, while posing on the ground, by the pool, on the beach, in front of the camera."<br />
<br />
We could quote this whole thing (and we <em>will</em>, after the break), but we really wanted to call your attention to this part: "Parents and consumers should know that the game contains a fair amount of "cheesy," and at times, creepy voyeurism," the ESRB notes with the most open disapproval we've ever seen in one of these things. It continues, "but the game also contains bizarre, misguided notions of what women really want (if given two weeks, paid vacation, island resort)-<i>Paradise</i> cannot mean straddling felled tree trunks in dental-floss thongs." This is the most entertaining ESRB rating ever. Why isn't whoever writes these things ever this upset about graphic violence?<br />
<br />
[Update: The ESRB has informed us that a <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28660">new version</a>, without the "subjective language," has been uploaded to the ratings board's site.]<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-or-alive-paradise/">Dead or Alive Paradise</a></strong></p><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643254"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643255"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643256"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643257"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643258"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa08_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/02/03/even-the-esrb-is-disgusted-with-dead-or-alive-paradise/" rel="bookmark">Continue reading <em>Even the ESRB is disgusted with Dead or Alive Paradise [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/03/even-the-esrb-is-disgusted-with-dead-or-alive-paradise/">Even the ESRB is disgusted with Dead or Alive Paradise [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Feb 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/synopsis.jsp?Certificate=28660&amp;searchkeyword=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/even-the-esrb-is-disgusted-with-dead-or-alive-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19342955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/even-the-esrb-is-disgusted-with-dead-or-alive-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creepy-voyeurism</category><category>dead-or-alive</category><category>dead-or-alive-paradise</category><category>esrb</category><category>straddling-felled-tree-trunks-in-dental-floss-thongs</category><category>tecmo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 03 Feb 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[DOA Paradise special edition is predictably naughty]]></title><link>http://www.joystiq.com/2010/02/02/doa-paradise-special-edition-is-predictably-naughty/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/02/doa-paradise-special-edition-is-predictably-naughty/</guid><comments>http://www.joystiq.com/2010/02/02/doa-paradise-special-edition-is-predictably-naughty/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://game.watch.impress.co.jp/docs/news/20100202_346394.html?ref=rss"><img border="0" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/doaparadise02022010.jpg" alt="" /></a></div>
Let's be honest: You're not thinking about getting <em><a href="http://www.joystiq.com/tag/dead-or-alive-paradise">Dead or Alive Paradise</a> </em>for the intuitive volleyball mechanics or the scenic, beach-front battles -- this game <a href="http://www.joystiq.com/2009/12/16/dead-or-alive-paradise-coming-to-psp-sans-fighting-and-volleyb/">lacks</a> both. You're buying this game because you want to ogle fake women with comically large and bouncy breasts. Or, according to Tecmo, you're buying this because you're <a href="http://www.joystiq.com/2010/01/28/tecmo-sees-opportunity-in-expanding-audience-pursuing-women/">a woman</a> who has never purchased a Tecmo title before and this is something relevant to your interests. Either way, the company's hoping you'll want to pay extra for a special edition bundle of the "game."<br />
<br />
Game Watch points out <a href="http://game.watch.impress.co.jp/docs/news/20100202_346394.html">the extra busty package</a> set to release in Japan -- complete with inappropriate Kasumi statue add-on and several other items, including a "Secret Picture Collection" and soundtrack CD. It's like a one-man pity party start-up kit. Are you guys getting it yet? Wanting this makes you a <em>pervert</em>.<br />
<br />
There's no word on whether this'll make its way over to the States when <a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/">the game releases in March</a>, but we'll be sure to let you know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/02/doa-paradise-special-edition-is-predictably-naughty/">DOA Paradise special edition is predictably naughty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Feb 2010 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://game.watch.impress.co.jp/docs/news/20100202_346394.html?ref=rss>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/02/doa-paradise-special-edition-is-predictably-naughty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19342241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/02/doa-paradise-special-edition-is-predictably-naughty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collectors-edition</category><category>Dead-or-Alive</category><category>dead-or-alive-paradise</category><category>doa</category><category>doa-paradise</category><category>kasumi</category><category>koei</category><category>special-edition</category><category>tecmo</category><category>tecmo-koei</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 02 Feb 2010 19:15:00 EST</pubDate></item><item><title><![CDATA[Tecmo sees 'opportunity' in expanding audience, pursuing women]]></title><link>http://www.joystiq.com/2010/01/28/tecmo-sees-opportunity-in-expanding-audience-pursuing-women/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/tecmo-sees-opportunity-in-expanding-audience-pursuing-women/</guid><comments>http://www.joystiq.com/2010/01/28/tecmo-sees-opportunity-in-expanding-audience-pursuing-women/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.edge-online.com/news/tecmo-quantum-theory-can-be-our-%E2%80%98third-pillar%E2%80%99"><img width="580" vspace="0" hspace="0" height="328" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doa-its-for-girls.jpg" alt="" /></a></div>
Speaking to <a href="http://www.edge-online.com/news/tecmo-quantum-theory-can-be-our-%E2%80%98third-pillar%E2%80%99">Edge</a>, Tecmo's <a href="http://joystiq.com/tag/quantum-theory"><em>Quantum Theory</em></a> development team had a few things to say about the Japanese game market, expanding its audience and, of course, <em>Quantum Theory</em>. According to producer Yasuo Egawa, the Japanese game market is shrinking, though the global gaming audience is expanding. "We've been trying to target customers who haven't bought Tecmo games before," says Egawa, "specifically women." Given Tecmo's offerings over <a href="http://playstation.joystiq.com/2009/07/30/bizarre-ninja-gaiden-sigma-2-marketing-features-wall-molestation/">the</a> <a href="http://playstation.joystiq.com/2009/09/09/ninja-gaiden-sigma-2-has-the-breast-use-of-sixaxis-ever/">last</a> <a href="http://www.joystiq.com/2006/09/23/tgs-doax2-passes-the-one-hand-test/">few</a> <a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/">years</a>, it's hard not to find that just <em>a little</em> hilarious.<br />
<br />
Regarding <em>Quantum Theory</em> itself, the company sees the game as its "third pillar" alongside <em>Ninja Gaiden</em> and <em>Dead or Alive</em>. Character designer Hiroyuki Yazaki notes that <em>Quantum Theory</em> is a departure from other shooters thanks to its AI-controlled female sidekick, Filena. Yazaki states that most shooters are "full of men; big, sweaty men," which lead Tecmo to design a "softer character" for the game. Yazaki adds, "We're Tecmo - we're good at female characters!" Again, just a <em>little</em> hilarious.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/tecmo-sees-opportunity-in-expanding-audience-pursuing-women/">Tecmo sees 'opportunity' in expanding audience, pursuing women</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/tecmo-quantum-theory-can-be-our-%E2%80%98third-pillar%E2%80%99>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/tecmo-sees-opportunity-in-expanding-audience-pursuing-women/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19335946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/tecmo-sees-opportunity-in-expanding-audience-pursuing-women/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>japan</category><category>koei-tecmo</category><category>Microsoft</category><category>ninja-gaiden</category><category>quantum-theory</category><category>tecmo</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 28 Jan 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive Paradise bounces to America this March]]></title><link>http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/</guid><comments>http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa16580.jpg" /></div>
Finally! A <em>Dead or Alive</em> game that gets rid of that annoying "fighting" and "volleyball" nonsense. <a href="http://www.joystiq.com/2009/12/16/dead-or-alive-paradise-coming-to-psp-sans-fighting-and-volleyb/"><em>Dead or Alive Paradise</em></a> is making its way to America on UMD and PSN this March. The game takes place on a two-week vacation on New Zack Island. You'll be able to play with nine Tecmo girls in an assortment of mini-games found throughout the island. As you befriend the girls, you'll be able to choose from over 100 bathing suit designs, ranging from scantily-clad to barely anything at all.<br />
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The press release seems to know exactly what players of <em>Paradise</em> will do when they pick up a copy. "You are in full control to create your own private paradise, in the palm of your hand ... Take your girls anywhere, and play with them anytime." Um ... are we done with this post yet?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-or-alive-paradise/">Dead or Alive Paradise</a></strong></p><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643254"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643255"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643256"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643257"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/#2643258"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa08_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/" rel="bookmark">Continue reading <em>Dead or Alive Paradise bounces to America this March</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/">Dead or Alive Paradise bounces to America this March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jan 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19327936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>climax-action</category><category>dead-or-alive</category><category>dead-or-alive-paradise</category><category>girls</category><category>release-date</category><category>tecmo</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 22 Jan 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Police suspect suicide in death of Japanese voice actor]]></title><link>http://www.joystiq.com/2010/01/19/police-suspect-suicide-in-death-of-japanese-voice-actor/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/19/police-suspect-suicide-in-death-of-japanese-voice-actor/</guid><comments>http://www.joystiq.com/2010/01/19/police-suspect-suicide-in-death-of-japanese-voice-actor/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://translate.google.com/translate?js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=1&amp;eotf=1&amp;u=http%3A%2F%2Fwww.tokyo-np.co.jp%2Fs%2Farticle%2F2010011890160003.html&amp;sl=ja&amp;tl=en"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/bass00l.jpg" alt="" /></a></div>
Japanese voice actor Daisuke Gōri (real name: Yoshio Nagahori) <a href="http://translate.google.com/translate?js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=1&amp;eotf=1&amp;u=http%3A%2F%2Fwww.tokyo-np.co.jp%2Fs%2Farticle%2F2010011890160003.html&amp;sl=ja&amp;tl=en">passed away under somewhat bizarre circumstances</a> in Tokyo this weekend -- he was found lying on his stomach in the streets of Nakano ward, bleeding from the wrist, with both a sharp weapon and his will lying nearby. Police are investigating the death as a suicide, though they haven't confirmed that ruling yet.<br />
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Gōri had <a href="http://us.imdb.com/name/nm0351338/">an extensive resume</a> as a voice actor in both animation and video games, and is probably known best as the Japanese voices for both <a href="http://www.joystiq.com/tag/tekken"><em>Tekken</em></a>'s Heihachi Mishima and <a href="http://www.joystiq.com/tag/dead-or-alive"><em>Dead or Alive</em></a>'s Bass Armstrong. In Japan, he was renowned for doing voices for the <em>Dragon Ball Z</em> and <a href="http://en.wikipedia.org/wiki/Kinnikuman_Movies"><em>Kinnikuman</em></a> series. He was 57.<br />
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[Via <a href="http://kotaku.com/5450692/tekken-voice-actor-dead-police-investigating-suicide">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/19/police-suspect-suicide-in-death-of-japanese-voice-actor/">Police suspect suicide in death of Japanese voice actor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jan 2010 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://translate.google.com/translate?js=y&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=1&amp;eotf=1&amp;u=http%3A%2F%2Fwww.tokyo-np.co.jp%2Fs%2Farticle%2F2010011890160003.html&amp;sl=ja&amp;tl=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/19/police-suspect-suicide-in-death-of-japanese-voice-actor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19321508/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/19/police-suspect-suicide-in-death-of-japanese-voice-actor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>bass-armstrong</category><category>daisuke-gori</category><category>dead-or-alive</category><category>death</category><category>heihachi-mishima</category><category>japan</category><category>japanese</category><category>nakano</category><category>suicide</category><category>tekken</category><category>video-games</category><category>voice-actor</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 19 Jan 2010 03:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Dead or Alive 5 in the works for PS3]]></title><link>http://www.joystiq.com/2010/01/08/rumor-dead-or-alive-5-in-the-works-for-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/08/rumor-dead-or-alive-5-in-the-works-for-ps3/</guid><comments>http://www.joystiq.com/2010/01/08/rumor-dead-or-alive-5-in-the-works-for-ps3/#comments</comments><description><![CDATA[<a href="http://playstationlifestyle.net/2010/01/07/dead-or-alive-series-alive-and-well-coming-to-ps3/"><img vspace="4" hspace="4" border="1" align="right" alt="" style="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doa510810.jpg" /></a>According to a scan of the "Rumour Machine" section of the latest UK <em>Official PlayStation Magazine</em> found on <a href="http://playstationlifestyle.net/2010/01/07/dead-or-alive-series-alive-and-well-coming-to-ps3/">Playstation Lifestyle</a>, Tecmo's flagship fighting franchise, <a href="http://joystiq.com/tag/dead-or-alive"><em>Dead or Alive</em></a>, could be set for a return for the first time since Tomonobu Itagaki's departure -- and this time, it'll be on PS3. The magazine, which also rehashes some <a href="http://www.joystiq.com/2009/11/15/infinity-ward-talking-about-spin-off-game-starring-modern-warfar/">old rumors</a>, claims that <em>Dead or Alive 5</em> is "in production for PS3," something that doesn't necessarily rule out an Xbox 360 release (a PlayStation magazine would simply have no reason to mention that).<br />
<br />
It seems does likely that Team Ninja would want to develop a new <em>DOA</em>. After all, that's the perfect showcase for the studio's latest <a href="http://playstation.joystiq.com/2009/09/09/ninja-gaiden-sigma-2-has-the-breast-use-of-sixaxis-ever/">Jiggle Tech</a>(R) -- now in triple-D.<br />
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The most recent <em>Dead or Alive </em>game to be announced will also be on a Sony platform: the beach minigame collection, <a href="http://www.joystiq.com/2009/12/16/dead-or-alive-paradise-coming-to-psp-sans-fighting-and-volleyb/"><em>DOA Paradise</em></a>, which is coming to PSP this spring. Maybe now that Itagaki's out, Tecmo can pursue whatever interest it must have had in publishing <em>DOA</em> on PlayStation -- something that hasn't happened since the Xbox was released.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/08/rumor-dead-or-alive-5-in-the-works-for-ps3/">Rumor: Dead or Alive 5 in the works for PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jan 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://playstationlifestyle.net/2010/01/07/dead-or-alive-series-alive-and-well-coming-to-ps3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/rumor-dead-or-alive-5-in-the-works-for-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19308820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/rumor-dead-or-alive-5-in-the-works-for-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>dead-or-alive-5</category><category>fighting</category><category>official-playstation-magazine</category><category>rumor</category><category>team-ninja</category><category>tecmo</category><category>uk</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 08 Jan 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive Paradise coming to PSP, sans fighting (and volleyball)]]></title><link>http://www.joystiq.com/2009/12/16/dead-or-alive-paradise-coming-to-psp-sans-fighting-and-volleyb/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/16/dead-or-alive-paradise-coming-to-psp-sans-fighting-and-volleyb/</guid><comments>http://www.joystiq.com/2009/12/16/dead-or-alive-paradise-coming-to-psp-sans-fighting-and-volleyb/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.examiner.com/x-6894-Video-Game-News-Examiner~y2009m12d15-Dead-or-Alive-Paradise-announced-for-PSP?cid=edition-by-channel-rss-National-Games_and_Hobbies"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/deadoraliveparadisepsp.jpg" /></a></div>
Do you love the <a href="http://www.joystiq.com/tag/dead-or-alive"><em>Dead or Alive</em></a> franchise? Do you wish Tecmo would just get rid of all that pesky fighting and volleyball gameplay and give fans what they really want out of the franchise: quality alone time with the <em>DoA</em> girls? Thankfully, Tecmo has answered that call. Seriously.<br />
<br />
The latest issue of Famitsu reveals a new <em>Dead or Alive</em> game for PSP called <em>Dead or Alive Paradise</em>. However, this isn't a new game in Tecmo's franchise. In fact, it's barely a game at all. <a href="http://www.examiner.com/x-6894-Video-Game-News-Examiner~y2009m12d15-Dead-or-Alive-Paradise-announced-for-PSP?cid=edition-by-channel-rss-National-Games_and_Hobbies">The Examiner</a> notes that this is a port of a <a href="http://www.tecmo.co.jp/product/doaparadise/index.html">mobile game</a>, one which lets you play mini games with the girls, as you continue to purchase skimpier and skimpier outfits for them. <em>Classy</em>.<br />
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<em>Paradise</em> is scheduled for a Spring 2010 release in Japan and, thankfully, it's a single-player only experience. We'd <em>hate</em> to think what kind of terrible multiplayer modes Tecmo would imagine for a game like this.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/16/dead-or-alive-paradise-coming-to-psp-sans-fighting-and-volleyb/">Dead or Alive Paradise coming to PSP, sans fighting (and volleyball)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Dec 2009 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.examiner.com/x-6894-Video-Game-News-Examiner~y2009m12d15-Dead-or-Alive-Paradise-announced-for-PSP?cid=edition-by-channel-rss-National-Games_and_Hobbies>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/16/dead-or-alive-paradise-coming-to-psp-sans-fighting-and-volleyb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19282885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/16/dead-or-alive-paradise-coming-to-psp-sans-fighting-and-volleyb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>dead-or-alive-paradise</category><category>ecchi</category><category>hentai</category><category>japan</category><category>tecmo</category><category>why</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 16 Dec 2009 01:00:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive and Final Fantasy characters clash again]]></title><link>http://www.joystiq.com/2009/07/14/dead-or-alive-and-final-fantasy-characters-clash-again/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/14/dead-or-alive-and-final-fantasy-characters-clash-again/</guid><comments>http://www.joystiq.com/2009/07/14/dead-or-alive-and-final-fantasy-characters-clash-again/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gametrailers.com/video/dead-fantasy-monty-oum/52656"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/deadfantasy3headerimg580px.jpg" /></a><br /></div>
Over the past few years, <a href="http://www.joystiq.com/tag/haloid">Haloid</a> and Dead Fantasy animator <a href="http://www.joystiq.com/tag/monty-oum">Monty Oum</a> has repeatedly shocked us with his studio's stunning renditions of Samus Aran fighting Master Chief, as well as various <em>Final Fantasy</em> femme fatales battling their busty counterparts from the <em>Dead or Alive</em> series. <br /><br />Today is no different, as he pits <em>FFVII</em>'s Tifa against <em>Dead or Alive</em>'s Hitomi. An epic battle taking place in a church set ablaze while snow quietly falls outside? Some sort of magical, glowing orbs introduced mid-fight? <em>And</em> it involves Japanese video game characters? Weird! Check out the whole girlfight after the break.<br /><br />[Via <a href="http://insulinfunk.net/2009/07/13/dead-fantasy-iii-video-released/">Insulin Funk</a>]<p><a href="http://www.joystiq.com/2009/07/14/dead-or-alive-and-final-fantasy-characters-clash-again/" rel="bookmark">Continue reading <em>Dead or Alive and Final Fantasy characters clash again</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/14/dead-or-alive-and-final-fantasy-characters-clash-again/">Dead or Alive and Final Fantasy characters clash again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Jul 2009 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/video/dead-fantasy-monty-oum/52656>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/14/dead-or-alive-and-final-fantasy-characters-clash-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19097376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/14/dead-or-alive-and-final-fantasy-characters-clash-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-fantasy</category><category>dead-or-alive</category><category>final-fantasy</category><category>gametrailers</category><category>haloid</category><category>hitomi</category><category>monty-oum</category><category>square-enix</category><category>tecmo</category><category>tifa</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 14 Jul 2009 15:40:00 EST</pubDate></item><item><title><![CDATA[Tecmo/Koei crossover games possible [update]]]></title><link>http://www.joystiq.com/2009/06/18/tecmo-koei-crossover-games-possible/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/18/tecmo-koei-crossover-games-possible/</guid><comments>http://www.joystiq.com/2009/06/18/tecmo-koei-crossover-games-possible/#comments</comments><description><![CDATA[<center><a href="http://gigazine.net/index.php?/news/comments/20090618_koeitecmo/"><img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/koeitecmologo0618.jpg" /></a></center>According to what <a href="http://gigazine.net/index.php?/news/comments/20090618_koeitecmo/">Gigazine</a> claims to be scans from the <em>Nikkei Corporate Quarterly</em> (a book that provides snapshots of information about Japanese companies), the new <a href="http://www.joystiq.com/2009/04/01/koei-and-tecmos-merger-commemorated-with-new-logo/">Tecmo Koei Holdings</a> is planning to combine IP in at least one new game.<br /><br /><a href="http://www.andriasang.com/e/blog/2009/06/18/tecmo_koei_crossover/">Andriasang</a> translated the relevant blurb: <span>"New Games: Will release games that combine Tecmo and Koei titles. The aim is to reach fans of both."</span> The identity (or number) of games, and the identity of the titles that Tecmo and Koei plan to merge are unknown, which means we can amuse ourselves briefly by coming up with our own, like <em>Dead or Alive: Xtreme Romance of the Three Kingdoms</em>, <em>Rygar's Ambition, Dynasty Monster Ranchers</em>, <em>Gitaroo-Man Gaiden Sigma</em>,<em> </em>and <em>Mighty Bomb Genghis Khan</em>. <br /><br />We've checked in with the North American branches of both Koei and Tecmo in an effort to find any additional details about the plan.<br /><br />[Update: Tecmo declined to comment, indicating that the US office didn't know any more than we did about this.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/18/tecmo-koei-crossover-games-possible/">Tecmo/Koei crossover games possible [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Jun 2009 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gigazine.net/index.php?/news/comments/20090618_koeitecmo/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/18/tecmo-koei-crossover-games-possible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19071181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/18/tecmo-koei-crossover-games-possible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>dynasty-warriors</category><category>koei</category><category>koei-tecmo</category><category>ninja-gaiden</category><category>tecmo</category><category>tecmo-koei-holdings</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Jun 2009 12:55:00 EST</pubDate></item><item><title><![CDATA[Shareholders approve Koei/Tecmo merger]]></title><link>http://www.joystiq.com/2009/01/27/shareholders-approve-koei-tecmo-merger/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/27/shareholders-approve-koei-tecmo-merger/</guid><comments>http://www.joystiq.com/2009/01/27/shareholders-approve-koei-tecmo-merger/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/articles/shareholders-approve-koei-merger-with-tecmo"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/tecoei.jpg" class="imagepadding" /></a>The last of Tecmo's investors <a href="http://www.joystiq.com/2008/12/26/tecmo-koei-merger-faces-opposition-from-investor/">finally caved</a>, giving the company's $207 million <a href="http://www.joystiq.com/2008/11/18/tecmo-and-koeis-merger-finally-complete/">merger</a> with Koei the green light. At the end of it all, Tecmo shareholders will come away with 0.9 shares in the merged company for every Tecmo share in their portfolios, while Koei stakeholders will net a one-to-one swap. <br /><br />The Japanese pair will officially tie the knot on April 1, giving us hope that <em>Dynasty Warriors</em>' disturbing lack of jiggle-tech may someday be realized. Those kingdoms, you know, they're not going to romance themselves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/27/shareholders-approve-koei-tecmo-merger/">Shareholders approve Koei/Tecmo merger</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Jan 2009 08:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/shareholders-approve-koei-merger-with-tecmo>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/27/shareholders-approve-koei-tecmo-merger/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1441437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/27/shareholders-approve-koei-tecmo-merger/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>dead-or-alive</category><category>DS</category><category>dynasty-warriors</category><category>koei</category><category>merger</category><category>Microsoft</category><category>Nintendo</category><category>tecmo</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 27 Jan 2009 08:40:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive's Valance joins Red Alert 3: Uprising camp]]></title><link>http://www.joystiq.com/2009/01/12/dead-or-alives-valance-joins-red-alert-3-uprising-camp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/12/dead-or-alives-valance-joins-red-alert-3-uprising-camp/</guid><comments>http://www.joystiq.com/2009/01/12/dead-or-alives-valance-joins-red-alert-3-uprising-camp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.eurogamer.net/articles/holly-valance-stars-in-red-alert-3-uprising"><em><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/doa_uprising_top.jpg" /></em></a><br /></div>
<em>Dead or Alive </em>actress Holly Valance is trading in her sword (and vial of <a href="http://www.joystiq.com/2007/06/18/dead-or-alive-movie-dead-on-arrival/">box office poison</a>) for a pen and paper as journalist Brenda Snow in the <a href="http://www.joystiq.com/2009/01/08/red-alert-3-expanding-in-march-with-uprising/">recently announced</a> <em>Red Alert 3: Uprising</em>. Valance will lend her live action camp to the upcoming expansion, which is earmarked for a digital-only release this March.<br /><br />The Australian-born starlet describes her role in the game as "a camp, over-dramatised character," telling Eurogamer that "it was fun to go a little bit over the top." We're sure that's quite a change from <em>DoA</em>'s Christie Allen. The four people who saw that movie tell us that she was the very picture of Hollywood grace.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/12/dead-or-alives-valance-joins-red-alert-3-uprising-camp/">Dead or Alive's Valance joins Red Alert 3: Uprising camp</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Jan 2009 22:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/holly-valance-stars-in-red-alert-3-uprising>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/12/dead-or-alives-valance-joins-red-alert-3-uprising-camp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1427582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/12/dead-or-alives-valance-joins-red-alert-3-uprising-camp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>celectronic-arts</category><category>command-and-conquer</category><category>dead-or-alive</category><category>ea</category><category>Electronic-Arts</category><category>expansion</category><category>js-twitter</category><category>PC</category><category>red-alert</category><category>red-alert-3</category><category>red-alert-3-uprising</category><category>tecmo</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 12 Jan 2009 22:05:00 EST</pubDate></item><item><title><![CDATA[Tecmo-Koei merger faces opposition from investor]]></title><link>http://www.joystiq.com/2008/12/26/tecmo-koei-merger-faces-opposition-from-investor/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/26/tecmo-koei-merger-faces-opposition-from-investor/</guid><comments>http://www.joystiq.com/2008/12/26/tecmo-koei-merger-faces-opposition-from-investor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.bloomberg.com/apps/news?pid=20601101&amp;sid=awZx48a1JOKA&amp;refer=japan"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/tecoei.jpg" class="imagepadding" /></a>Though the planned merger between Koei and Tecmo was <a href="http://www.joystiq.com/2008/11/18/tecmo-and-koeis-merger-finally-complete/">recently finalized</a>, one of Tecmo's largest investors, Effissimo Capital Management Pte, has expressed some concern over the benefits shareholders might expect to gain in the aftermath. "We have not had sufficient information from the company to make a judgment on the merger, such as the feasibility of their plan to raise shareholder value," Effissimo Director Takashi Kosaka said in a statement published by <a href="http://www.bloomberg.com/apps/news?pid=20601101&amp;sid=awZx48a1JOKA&amp;refer=japan">Bloomberg</a>.<br /><br />It's unclear whether the firm, which owns 17.6 percent of Tecmo, will act to delay the formation of the new holding company, scheduled to occur on April 1, 2009. We suspect both companies will reassure Mr. Kosaka by emailing him some provocative artwork from the inevitable hit game, <em>Dynasty Warriors: X-Treme Feudal Beach Volleyball</em>.<br /><br />[Via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21667">Gamasutra</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/26/tecmo-koei-merger-faces-opposition-from-investor/">Tecmo-Koei merger faces opposition from investor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Dec 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bloomberg.com/apps/news?pid=20601101&amp;sid=awZx48a1JOKA&amp;refer=japan>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/26/tecmo-koei-merger-faces-opposition-from-investor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1411966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/26/tecmo-koei-merger-faces-opposition-from-investor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-or-Alive</category><category>Dynasty-Warriors</category><category>Koei</category><category>Merger</category><category>Tecmo</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 26 Dec 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Team Ninja open to Wii]]></title><link>http://www.joystiq.com/2008/11/03/team-ninja-open-to-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/team-ninja-open-to-wii/</guid><comments>http://www.joystiq.com/2008/11/03/team-ninja-open-to-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.gamasutra.com/view/feature/3836/team_ninja_ready_for_more.php"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/teamninja110308.jpg"  alt="" /></a>Gamasutra spoke with Hitoshi Hasegawa and Yosuke Hayashi of the post-Itagaki Team Ninja about the current and future state of the high-profile development team. So far, those plans don't include the Wii, but the new Team Ninja seems more open to experimenting with other consoles than before. The studio is looking to expand their audience, and "If that lends to one console," Hayashi said, "PS3, or if that's going to be the Wii -- that's just the direction we will go."<br /><br />Hayashi had similarly vague statements <a href="http://www.joystiq.com/2007/06/14/team-ninjas-hayashi-not-averse-to-developing-a-title-for-wii/">last year</a>, but they were more personal at that time than business-oriented. If Team Ninja decides it would not only be <em>fun</em>, but profitable to create a Wii game, that's more likely to justify the expense and development time.<br /><br />Team Ninja may not be working on any Wii projects themselves, of course, but their company, Tecmo, is, and the expertise gained from that stuff may help Team Ninja. "We will continue to work in that path. We have a lot of Wii console fans within the company, so hopefully there's something that we can work on."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/team-ninja-open-to-wii/">Team Ninja open to Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 18:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3836/team_ninja_ready_for_more.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/team-ninja-open-to-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1360805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/team-ninja-open-to-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>ninja-gaident</category><category>team-ninja</category><category>tecmo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 03 Nov 2008 18:08:00 EST</pubDate></item><item><title><![CDATA[Itagaki unloads evidence, raises damages claim]]></title><link>http://www.joystiq.com/2008/07/24/itagaki-unloads-evidence-raises-damages-claim/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/itagaki-unloads-evidence-raises-damages-claim/</guid><comments>http://www.joystiq.com/2008/07/24/itagaki-unloads-evidence-raises-damages-claim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://kotaku.com/5028470/heres-the-documented-evidence-itagaki-submitted-against-tecmo"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/thumthatitakgia39.jpg" alt="" /></a>With Tecmo's <a href="http://www.joystiq.com/2008/06/18/tecmo-attempts-to-quiet-itagaki-denies-exodus-rumors/">attempts</a> at getting a gag order failing and bad blood still staining the Tecmo name, Tomonobu Itagaki is steadfast in following through with the lawsuit against his former boss with the introduction of <a href="http://kotaku.com/5028470/heres-the-documented-evidence-itagaki-submitted-against-tecmo">new evidence</a> and an increase in his damages claim.<br /><br />Recently, Itagaki submitted all kinds of documents and recordings as evidence to help <a href="http://www.joystiq.com/2008/06/03/itagaki-sues-tecmo-decides-to-leave-team-ninja/">his case</a> against Tecmo, where he claims they owe him all kinds of cash. The documents include signed contracts and a transcript of a recording between Itagaki and Tecmo president Yoshimi Yasuda where they discussed and agreed on contract terms. Also, with the new evidence coming to light, Itagaki has increased his lawsuit's damages from $1.3 million USD to $1.5 million USD. Itagaki is raging mad. Don't mess with a raging mad Itagaki.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/24/itagaki-unloads-evidence-raises-damages-claim/">Itagaki unloads evidence, raises damages claim</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jul 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5028470/heres-the-documented-evidence-itagaki-submitted-against-tecmo>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/itagaki-unloads-evidence-raises-damages-claim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1265985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/itagaki-unloads-evidence-raises-damages-claim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>doa4</category><category>itagaki</category><category>team-ninja</category><category>tecmo</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 24 Jul 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[Itagaki's departure causes Tecmo stock plummet]]></title><link>http://www.joystiq.com/2008/06/05/itagakis-departure-causes-tecmo-stock-plummet/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/05/itagakis-departure-causes-tecmo-stock-plummet/</guid><comments>http://www.joystiq.com/2008/06/05/itagakis-departure-causes-tecmo-stock-plummet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamespot.com/news/6192113.html"><img vspace="4" hspace="0" border="0" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/tecmostocksplummetthanksita.jpg" /></a><br /></div>
Turns out <a href="http://www.joystiq.com/tag/itagaki">Tomonobu Itagaki</a>'s imminent lawsuit might not be Tecmo's biggest problem after all. Within two days of the <em>Ninja Gaiden</em> developer's <a href="http://www.joystiq.com/2008/06/03/breaking-ninja-gaidens-itagaki-says-sayonara-tecmo-see-you-i/">abrupt resignation from the company</a>, Tecmo shares on the Tokyo Stock Exchange dropped rapidly. <br /><br />Assurances that <a href="http://www.joystiq.com/2008/06/04/tecmo-team-ninja-still-intact-after-itagakis-departure/">Team Ninja would remain (largely) intact</a> apparently did not appease the stockholders. Shares dropped over 10% from Tuesday's closing of &yen;1,102 (USD 10.40), to today's closing of &yen;982 (USD 9.30). Not a good start to the company's new Itagaki-less lifestyle, to be sure.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/05/itagakis-departure-causes-tecmo-stock-plummet/">Itagaki's departure causes Tecmo stock plummet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jun 2008 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6192113.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/05/itagakis-departure-causes-tecmo-stock-plummet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1216872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/05/itagakis-departure-causes-tecmo-stock-plummet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>itagaki</category><category>ninja-gaiden</category><category>stocks</category><category>team-ninja</category><category>tecmo</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 05 Jun 2008 17:50:00 EST</pubDate></item><item><title><![CDATA[Tomonobu Itagaki: A Blood Splattered History]]></title><link>http://www.joystiq.com/2008/06/05/tomonobu-itagaki-a-blood-splattered-history/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/05/tomonobu-itagaki-a-blood-splattered-history/</guid><comments>http://www.joystiq.com/2008/06/05/tomonobu-itagaki-a-blood-splattered-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.xbox360fanboy.com/photos/a-blood-splattered-history-tomonobu-itagaki/843298/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.xbox360fanboy.com/media/2008/06/itagakicover11.jpg" /></a></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/xbox/Tomonobu_Itagaki_A_Blood_Splattered_History'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Now that <em>Ninja Gaiden 2 </em>developer Tomonobu Itagaki has <a href="http://www.joystiq.com/2008/06/04/tecmo-team-ninja-still-intact-after-itagakis-departure/">departed from Tecmo</a> and <a href="http://www.joystiq.com/2008/06/04/tecmo-team-ninja-still-intact-after-itagakis-departure/">Team Ninja</a> (and left a lawsuit in his stead), our friends at X3F have compiled a retrospective on Itagaki's career with the company. From his beginnings as a programmer for Tecmo Bowl, through <em>Dead or Alive</em> and <em>Ninja Gaiden</em> and all the way to his departure, everything is covered. <br /><br />Join us as we take a stroll through memory lane and examine the games, the controversies and the impending future of Tomonobu Itagaki. <a href="http://www.xbox360fanboy.com/photos/a-blood-splattered-history-tomonobu-itagaki/843298/">Click here, get educated.</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/05/tomonobu-itagaki-a-blood-splattered-history/">Tomonobu Itagaki: A Blood Splattered History</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jun 2008 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/photos/a-blood-splattered-history-tomonobu-itagaki/843298/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/05/tomonobu-itagaki-a-blood-splattered-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1216928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/05/tomonobu-itagaki-a-blood-splattered-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive</category><category>doax</category><category>itagaki</category><category>ninja-gaiden</category><category>ninja-gaiden-2</category><category>ninja-gaiden-ii</category><category>team-ninja</category><category>Tecmo</category><category>tomonobu-itagaki</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 05 Jun 2008 16:25:00 EST</pubDate></item><item><title><![CDATA[Tecmo: Team Ninja still 'intact' after Itagaki's departure]]></title><link>http://www.joystiq.com/2008/06/04/tecmo-team-ninja-still-intact-after-itagakis-departure/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/04/tecmo-team-ninja-still-intact-after-itagakis-departure/</guid><comments>http://www.joystiq.com/2008/06/04/tecmo-team-ninja-still-intact-after-itagakis-departure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.1up.com/do/newsStory?cId=3168077"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/phoenix-wright-itagaki.jpg" class="imagepadding" /></a>Following <a href="http://www.joystiq.com/2008/06/03/breaking-ninja-gaidens-itagaki-says-sayonara-tecmo-see-you-i/">the resignation</a> of outspoken game designer, <a href="http://www.joystiq.com/tag/itagaki">Tomonobu Itagaki</a>, and his subsequent lawsuit against his former employer, <a href="http://www.joystiq.com/tag/tecmo">Tecmo</a> has assured fans that its Team Ninja development studio remains "intact" and involved in "several new projects." In a statement issued to <a href="http://www.1up.com/do/newsStory?cId=3168077">1UP,</a> the Tokyo-based publisher notes that, due to the legal complaint, it had "no choice" but to accept Itagaki's resignation, effective July 1, 2008.<br /><br />The lawsuit is said to be tied to an outstanding incentive bonus for a past project, one which the parties could not amicably resolve. Tecmo states that it will let the court settle things and bring about a "true, fair, and quick resolution." As for the Team Ninja studio, it remains "committed to producing compelling and cutting edge games in order to maintain its reputation as a high quality developer and to continue to receive the support of its loyal fans."<br /><br />While it's obvious that Tomonobu Itagaki didn't make games like <em>Dead or Alive</em> and <em>Ninja Gaiden</em> by himself, we wonder if another star developer will emerge to give Team Ninja an incendiary pass to the presses. Is this<a href="http://www.joystiq.com/2007/06/14/team-ninja-designer-tells-complaining-ps3-devs-to-get-out/"> <em>Itsygaki</em></a>'s time to shine?<br /><br />[Thanks, Fattycop]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/04/tecmo-team-ninja-still-intact-after-itagakis-departure/">Tecmo: Team Ninja still 'intact' after Itagaki's departure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jun 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3168077>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/04/tecmo-team-ninja-still-intact-after-itagakis-departure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1215781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/04/tecmo-team-ninja-still-intact-after-itagakis-departure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-or-Alive</category><category>Itagaki</category><category>Lawsuit</category><category>Ninja-Gaiden</category><category>Ninja-Gaiden-2</category><category>Team-Ninja</category><category>Tecmo</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 04 Jun 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[UK TV presenter delivers 'chilling verdict' on violent games]]></title><link>http://www.joystiq.com/2008/03/28/uk-tv-presenter-delivers-chilling-verdict-on-violent-games/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/28/uk-tv-presenter-delivers-chilling-verdict-on-violent-games/</guid><comments>http://www.joystiq.com/2008/03/28/uk-tv-presenter-delivers-chilling-verdict-on-violent-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=547008&amp;in_page_id=1"><img vspace="4" hspace="4" border="1" align="right" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/anne-diamond-photochop.jpg" /></a>Call it <a href="http://www.joystiq.com/2008/01/22/xbox-is-crack-for-kids-declares-times-columnist/">a hunch</a>, but we're not convinced that UK television presenter, Anne Diamond, is an ideal choice to "review" games which she says make her "hair stand on end." Though she brushes off several titles which are "so mindless it would be hard to see them as a destructive influence," the ones with "gratuitous use of violence and bloodthirsty imagery" really draw her ire. Honestly, we'd be bitter too if we had copies of <em>Dead Rising</em> LODGED IN OUR SHOULDERS.<br />
<br />
In a response to Thursday's publication of a Dr. Tanya <a href="http://www.joystiq.com/2008/03/27/uk-byron-review-recommends-expanded-games-ratings/">Byron-led review of video game violence</a>, the UK's <a href="http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=547008&amp;in_page_id=1">Daily Mail</a> has delivered a one-two punch of sensationalist misinterpretation ("allowing children to play on computers unsupervised is as dangerous as letting them play outside on their own") and misguided scaremongering, offering the task of analyzing and rating <em>already-rated</em> violent video games to Diamond. Her "chilling" verdicts are all neatly assembled below a snap of kids playing the infinitely sinister <em>Mario Kart 64</em>.<br />
<br />
After glossing over <em>Dead or Alive 4</em> (she wasn't keen on playing as "a martial artist in the fantasy Ninja-style mode"), she becomes truly horrified by a game that "wallows in violence for violence's sake." This dubious honor goes to <em>Resident Evil 4</em> which, in case you forgot, is about "a cataclysmic chemical attack" spawning legions of zombies which "don't stop until you shoot them in the face or slash their arms off." <br />
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"This game shouldn't be allowed to be sold, even adults," says a Diamond in the rush to pass judgment. After being "stabbed to death with pitchforks amid fountains of [her] own blood," she calls it quits and declares, "This kind of violence can only be bad for you." Well, that's what the healing herbs are for, Anne. <br />
<br />
[Thanks, <a href="http://virginradio.co.uk/games">Duncan</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/28/uk-tv-presenter-delivers-chilling-verdict-on-violent-games/">UK TV presenter delivers 'chilling verdict' on violent games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Mar 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dailymail.co.uk/pages/live/articles/news/news.html?in_article_id=547008&amp;in_page_id=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/28/uk-tv-presenter-delivers-chilling-verdict-on-violent-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1151518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/28/uk-tv-presenter-delivers-chilling-verdict-on-violent-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anne-Diamond</category><category>Byron</category><category>Dead-or-Alive</category><category>Dead-or-Alive-4</category><category>DOA-4</category><category>Fighting</category><category>Microsoft</category><category>Resident-Evil</category><category>ResidentEvil4</category><category>Scarface</category><category>Team-Ninja</category><category>Tecmo</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 28 Mar 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy vs. Dead or Alive: Round 2]]></title><link>http://www.joystiq.com/2008/03/25/final-fantasy-vs-dead-or-alive-round-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/25/final-fantasy-vs-dead-or-alive-round-2/</guid><comments>http://www.joystiq.com/2008/03/25/final-fantasy-vs-dead-or-alive-round-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="402"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=193489"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=193489" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="402"></embed> </object></center>We're not sure how he does it or how long it takes him, but animator and generally insane fight choreographer "Montyoum" has once again delved into the many unwritten volumes of fan fiction buried inside our minds and rendered each page in startling, over-the-top clarity. After allowing <a href="http://www.joystiq.com/2007/04/18/battle-of-the-fps-titans-samus-vs-master-chief/">Samus and Master Chief</a> to find love on the battlefield, Montyoum orchestrated a crossover between the elaborately endowed gals of <em>Dead or Alive</em> and a trio of <a href="http://www.joystiq.com/tag/finalfantasy"><em>Final Fantasy</em></a> femme fatales, labeling the ludicrous result "<a href="http://www.joystiq.com/2007/10/13/haloid-creator-mashes-up-final-fantasy-and-dead-or-alive/">Dead Fantasy</a>." <br />
<br />
Above you'll find the sequel, an even bigger display of absurd acrobatics, imaginative pummeling and blissful ignorance of the laws of physics. We love it.<br />
<br />
[Thanks, dara hoy]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/25/final-fantasy-vs-dead-or-alive-round-2/">Final Fantasy vs. Dead or Alive: Round 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Mar 2008 08:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/usermovies/193489.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/final-fantasy-vs-dead-or-alive-round-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1148286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/final-fantasy-vs-dead-or-alive-round-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-or-Alive</category><category>Final-Fantasy</category><category>Kingdom-Hearts</category><category>Monty-Oum</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 25 Mar 2008 08:01:00 EST</pubDate></item><item><title><![CDATA[Haloid creator mashes up Final Fantasy and Dead or Alive]]></title><link>http://www.joystiq.com/2007/10/13/haloid-creator-mashes-up-final-fantasy-and-dead-or-alive/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/13/haloid-creator-mashes-up-final-fantasy-and-dead-or-alive/</guid><comments>http://www.joystiq.com/2007/10/13/haloid-creator-mashes-up-final-fantasy-and-dead-or-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="419"> <param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=115884"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=115884" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="419"></embed> </object><br />
After pitting <a href="http://www.joystiq.com/2007/04/18/battle-of-the-fps-titans-samus-vs-master-chief/">Master Chief and Samus</a> against each other, animator <a href="http://montyoum.deviantart.com/">Monty Oum</a> now renders the results of the <em><a href="http://www.joystiq.com/tag/FinalFantasy/">Final Fantasy</a></em> universe intersecting with <a href="http://www.joystiq.com/2007/10/03/joystiq-interviews-team-ninjas-tomonobu-itagaki/">Tomonobu Itagaki</a>'s fighting franchise, <a href="http://www.joystiq.com/2007/10/03/joystiq-interviews-team-ninjas-tomonobu-itagaki/"><em>Dead or Alive</em></a>. If you take issue with saucer-eyed women pummeling each other in ways that defy logic and gravity, avert your eyes and hide your children (<a href="http://www.joystiq.com/2007/09/22/tgs07-advent-children-gets-dirty-on-blu-ray/">advent</a> or otherwise) before the interminable <em>Matrix</em> music kicks in.<br />
<br />
Why are Kasumi and Yuna so upset with one another? Why are bullets so utterly useless? Why hasn't someone made <em>Super Smash Sisters</em> yet? Clearly, we're asking way too many questions. Just enjoy the mad choreography and know that if it's anything like <em>Haloid</em>, love <em>can</em> eventually bloom on the battlefield.<br />
<br />
[Thanks, Kamizar]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/13/haloid-creator-mashes-up-final-fantasy-and-dead-or-alive/">Haloid creator mashes up Final Fantasy and Dead or Alive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Oct 2007 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/usermovies/115884.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/13/haloid-creator-mashes-up-final-fantasy-and-dead-or-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1011370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/13/haloid-creator-mashes-up-final-fantasy-and-dead-or-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-or-Alive</category><category>Final-Fantasy</category><category>Monty-Oum</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sat, 13 Oct 2007 15:55:00 EST</pubDate></item><item><title><![CDATA[Joystiq interview: DOA creator Tomonobu Itagaki, "Tekken sucks"]]></title><link>http://www.joystiq.com/2007/08/01/joystiq-interview-doa-creator-tomonobu-itagaki-tekken-sucks/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/01/joystiq-interview-doa-creator-tomonobu-itagaki-tekken-sucks/</guid><comments>http://www.joystiq.com/2007/08/01/joystiq-interview-doa-creator-tomonobu-itagaki-tekken-sucks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/itagaki1.jpg" /></div>
<br />
We caught up with Tomonobu Itagaki at the recent Championship Gaming Series North American World Series Final (try printing that on a hat) in Manhattan Beach recently, and we asked him a few questions. Although he'd had a <a href="http://www.joystiq.com/2006/07/05/itagaki-confesses-to-drinking-on-the-job/">few beers</a>, we didn't get him to pin down a date or a console for <em>Ninja Gaiden 2</em>, curse you weak American beer!<br />
<br />
Yes, he was wearing his patent black leather jacket and sunglasses, and no he didn't take them off. Even when it got dark. They might be permanently welded to his face at this point. While he's known for being <a href="http://www.1up.com/do/feature?cId=3144194">outspoken and critical</a> to the extreme (especially if your game has the word <em>Tekken</em> in the title), when we asked him about <em>Ninja Gaiden: Dragon Sword</em>, he actually handed over his DS to us and let us play through an early build of the game, more on that soon.<p><a href="http://www.joystiq.com/2007/08/01/joystiq-interview-doa-creator-tomonobu-itagaki-tekken-sucks/" rel="bookmark">Continue reading <em>Joystiq interview: DOA creator Tomonobu Itagaki, "Tekken sucks"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/01/joystiq-interview-doa-creator-tomonobu-itagaki-tekken-sucks/">Joystiq interview: DOA creator Tomonobu Itagaki, "Tekken sucks"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Aug 2007 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/01/joystiq-interview-doa-creator-tomonobu-itagaki-tekken-sucks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/955811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/01/joystiq-interview-doa-creator-tomonobu-itagaki-tekken-sucks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-or-Alive</category><category>DOA</category><category>Dragon-Sword</category><category>DS</category><category>Itagaki</category><category>Ninja-Gaiden</category><category>Ninja-Gaiden-2</category><category>Ninja-Gaiden-Dragon-Sword</category><category>Ninja-Gaiden-DS</category><category>Nintendo</category><category>Team-Ninja</category><category>Tecmo</category><category>tomonobu-itagaki</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 01 Aug 2007 23:00:00 EST</pubDate></item><item><title><![CDATA[DoA movie even deader after arrival]]></title><link>http://www.joystiq.com/2007/06/27/doa-movie-even-deader-after-arrival/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/doa-movie-even-deader-after-arrival/</guid><comments>http://www.joystiq.com/2007/06/27/doa-movie-even-deader-after-arrival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><a href="http://www.boxofficemojo.com/weekend/chart/?yr=2007&amp;wknd=25&amp;p=.htm"><strike><img border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/doa.jpg" /></strike></a>After what seems like a <a href="http://www.joystiq.com/2005/11/25/doa-movie-trailer-great-physics-engine/">lifetime in development</a>, <a href="http://www.joystiq.com/2007/05/30/dead-or-alive-movie-slated-for-june-15/">direct-to-DVD speculation</a> and a <a href="http://www.joystiq.com/2007/06/18/dead-or-alive-movie-dead-on-arrival/">dismal 18th place opening</a> last weekend, we thought things couldn't get much worse for the <em>Dead or Alive</em> movie. But we were wrong. Dead wrong, if you will.<br />
<br />
<a href="http://www.boxofficemojo.com/weekend/chart/?yr=2007&amp;wknd=25&amp;p=.htm">This weekend's box office numbers</a> show earnings for the movie dropping off an incredible 91.9 percent to just over $21,000. Total. For the whole country. For reference, top-earner <em>Evan Almighty</em> made that much off just three of its 3,604 opening screens. The 54th-most popular movie for the weekend, <em>DoA</em> was shown in just 98 theaters, earning an average $214 per screen. For even more context, action flick <em>300</em> was shown in 140 theaters and averaged $737 per showing despite being four months old.<br />
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Granted, <em>DoA </em>was a low-budget popcorn flick with no big names attached and next to no advertising. Still, what does this unmitigated flop say about the prospects of other upcoming, game-based movies like <a href="http://www.joystiq.com/2007/06/08/watch-the-prince-of-persia-movie-on-10-july-2009/"><em>Prince of Persia</em></a> or <a href="http://www.joystiq.com/2007/06/02/spy-hunter-movie-to-be-helmed-by-paul-w-s-anderson/"><em>Spy Hunter</em></a> ... or <a href="http://www.joystiq.com/2007/02/08/sony-pictures-producing-metal-gear-solid-movie/"><em>Metal Gear Solid</em></a> or <a href="http://www.joystiq.com/2007/06/18/legendary-pictures-producing-diablo-film/"><em>Diablo</em></a> ... or <a href="http://www.joystiq.com/2007/06/07/city-of-heroes-soaring-to-film-tv/"><em>City of Heroes</em></a> or <a href="http://www.joystiq.com/2007/05/25/the-sims-coming-to-the-big-screen-logic-be-damned/"><em>The Sims</em></a>? They can't all be <a href="http://www.joystiq.com/2006/04/21/angelina-jolie-to-star-in-next-tomb-raider-film/"><em>Tomb Raider</em></a>, after all.<br />
<br />
[Via <a href="javascript:void(0);/*1182958164218*/">1up</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/27/doa-movie-even-deader-after-arrival/">DoA movie even deader after arrival</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2007 12:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.boxofficemojo.com/weekend/chart/?yr=2007&amp;wknd=25&amp;p=.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/doa-movie-even-deader-after-arrival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/927820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/doa-movie-even-deader-after-arrival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>box office</category><category>BoxOffice</category><category>Dead-or-Alive</category><category>doa</category><category>flop</category><category>gross</category><category>movie</category><category>tecmo</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 27 Jun 2007 12:28:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive movie dead on arrival]]></title><link>http://www.joystiq.com/2007/06/18/dead-or-alive-movie-dead-on-arrival/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/18/dead-or-alive-movie-dead-on-arrival/</guid><comments>http://www.joystiq.com/2007/06/18/dead-or-alive-movie-dead-on-arrival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><a href="http://www.boxofficemojo.com/weekend/chart/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/doa.jpg" /></a>Recently spared from a <a href="http://www.joystiq.com/2007/05/30/dead-or-alive-movie-slated-for-june-15/">straight-to-DVD release</a>, the <em>Dead or Alive</em> movie limped into theaters this weekend without anyone much noticing or caring. The film earned $232,200 from 505 screens, finishing the weekend behind months-old thriller <em>Disturbia</em> and art house favorite <a href="http://www.edithpiafmovie.com/"><em>La Vie en Rose</em></a>. It's a sad day for our country when audiences would rather watch a subtitled French love story than see girls in bikinis kicking each other.<br />
<br />
Given the reviews, it's not that surprising that audiences stayed away in droves. Rotten Tomatoes' <a href="http://www.rottentomatoes.com/m/doa_dead_or_alive/">rating page</a>, which gives the movie a score of 46 percent, is punctuated with quotes like "unquestionably brain dead" and "a genuinely terrible film." And those are from some of the good reviews.<br />
<br />
[Thanks Anthony]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/18/dead-or-alive-movie-dead-on-arrival/">Dead or Alive movie dead on arrival</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2007 12:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.boxofficemojo.com/weekend/chart/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/dead-or-alive-movie-dead-on-arrival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/920549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/dead-or-alive-movie-dead-on-arrival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>Dead-or-Alive</category><category>Itagaki</category><category>movie</category><category>tecmo</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Mon, 18 Jun 2007 12:58:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive movie slated for June 15]]></title><link>http://www.joystiq.com/2007/05/30/dead-or-alive-movie-slated-for-june-15/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/30/dead-or-alive-movie-slated-for-june-15/</guid><comments>http://www.joystiq.com/2007/05/30/dead-or-alive-movie-slated-for-june-15/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.aintitcool.com/node/32819"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/doaposter.jpg" /></a></div>
Were you ever curious what it feels like to almost dodge a bullet? Finish this paragraph. Ain't It Cool News <a href="http://www.aintitcool.com/node/32819">is reporting</a> that, after speculation that it would be headed straight to DVD, the <em><a href="http://www.joystiq.com/search/?q=dead+or+alive+movie">Dead or Alive</a> </em>movie will be released to theaters on June 15.<br />
<br />
Sure, you may not be thrilled about it, but there are plenty of people who have reason to crow. For example, <span style="font-style: italic;">My Name Is Earl</span> fans, driven mad by the summer hiatus, can squint their eyes during <a href="http://www.imdb.com/name/nm0005326/">Jamie Pressley</a>'s scenes and pretend they're watching lost episodes. Also, the producers of <a href="http://www.imdb.com/title/tt0486576/"><span style="font-style: italic;">Fantastic Four: Rise of the Silver Surfer</span></a> must be stoked that they're definitely not putting out the worst movie that week. We've included the trailer after the break to help get you totally pumped for staying home that weekend.<p><a href="http://www.joystiq.com/2007/05/30/dead-or-alive-movie-slated-for-june-15/" rel="bookmark">Continue reading <em>Dead or Alive movie slated for June 15</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/30/dead-or-alive-movie-slated-for-june-15/">Dead or Alive movie slated for June 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 May 2007 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aintitcool.com/node/32819>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/30/dead-or-alive-movie-slated-for-june-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/906944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/30/dead-or-alive-movie-slated-for-june-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-or-Alive</category><category>Movie</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 30 May 2007 12:15:00 EST</pubDate></item><item><title><![CDATA[Next DOA exclusive to PS3?]]></title><link>http://www.joystiq.com/2007/05/02/next-doa-exclusive-to-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/next-doa-exclusive-to-ps3/</guid><comments>http://www.joystiq.com/2007/05/02/next-doa-exclusive-to-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.1up.com/do/newsStory?cId=3159118"><img width="425" vspace="4" hspace="0" height="260" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/deadoralive.jpg" /></a><br />
The latest issue of EGM <a href="http://www.1up.com/do/newsStory?cId=3159118">reports</a> that Team Ninja is currently working on an exclusive <em>Dead or Alive </em>title for the Playstation 3. Considering the series has been a flagship title for the Xbox since <em><a href="http://www.joystiq.com/tag/DeadorAlive3/">Dead or Alive 3</a></em>, this presents an interesting twist for <em><a href="http://www.joystiq.com/tag/DOA/">DOA</a></em> fans. The rumor doesn't clarify the actual title of the game, so it's possible that the PS3 will be receiving an updated <em>Dead or Alive 4</em> (similar to <a href="http://www.joystiq.com/2007/04/25/todays-ninja-swordfighting-motorcycliest-video-ninja-gaiden-si/"><em>Ninja Gaiden Sigma</em></a>). In other words, the game in question isn't necessarily <a href="http://www.joystiq.com/2006/11/20/doa5-is-alive-bounciness-abounds/"><em>Dead or Alive 5</em></a>. Hell, it might be another <a href="http://www.joystiq.com/2006/10/23/new-doax2-trailer-pushes-the-limits/"><em>DOA Xtreme</em></a> title for all we know. Come to think of it, the jiggle probably would look better in 4D.<br />
<br />
[Via <a href="http://www.joystiq.com/2007/05/02/rumor-new-dead-or-alive-will-be-ps3-exclusive/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/02/next-doa-exclusive-to-ps3/">Next DOA exclusive to PS3?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3159118>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/next-doa-exclusive-to-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/887359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/next-doa-exclusive-to-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-or-Alive</category><category>Team-NInja</category><category>Tecmo</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 02 May 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: New Dead or Alive will be PS3 exclusive]]></title><link>http://www.joystiq.com/2007/05/02/rumor-new-dead-or-alive-will-be-ps3-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/rumor-new-dead-or-alive-will-be-ps3-exclusive/</guid><comments>http://www.joystiq.com/2007/05/02/rumor-new-dead-or-alive-will-be-ps3-exclusive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3159118"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/deadoralive.jpg" /></a></div>
Insert your own jiggling pun here, <em>EGM</em> is <a href="http://www.1up.com/do/newsStory?cId=3159118">reporting the rumor</a> that Team Ninja's crafting a new <em><a href="http://www.joystiq.com/tag/DeadorAlive/">Dead or Alive</a></em> title that will be exclusive to the <a href="http://ps3.joystiq.com/category/sony-playstation-3/">PS3</a>. There's no word on if this is a new branch of the series or the <a href="http://www.joystiq.com/2006/11/20/itagaki-confirms-dead-or-alive-5/"><em>Dead or Alive 5</em></a> that alleged joker, smoker and <a href="http://www.joystiq.com/2006/11/07/scalding-sake-itagaki-charged-with-sexual-harassment-by-real-w/">midnight poker</a> Tomonobu Itagaki confirmed last November.<br />
<br />
Also slipping from Quarterman's silver tongue: Capcom may be working on a new version of the original <em><a href="http://www.joystiq.com/tag/MegaMan/">Mega Man</a></em>, remade for the PlayStation Network (what's the appropriate gift for the 100th <em>Mega Man</em>? Glass? Sapphire?). Oh, and, lest we forget, Q says a new <em><a href="http://www.joystiq.com/search/?q=Disgaea">Disgaea</a></em> for PS3 and a new <em>Kingdom Hearts</em> (not <em>Kingdom Hearts 3</em>) are on the way. What's that? You want more? Well, only the first hit is free: You'll have to buy this month's EGM for more details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/02/rumor-new-dead-or-alive-will-be-ps3-exclusive/">Rumor: New Dead or Alive will be PS3 exclusive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2007 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3159118>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/rumor-new-dead-or-alive-will-be-ps3-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/887323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/rumor-new-dead-or-alive-will-be-ps3-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dead-or-Alive</category><category>egm</category><category>kingdomhearts</category><category>megaman</category><category>ps3</category><category>quarterman</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 02 May 2007 14:20:00 EST</pubDate></item><item><title><![CDATA[CGS boasts $5 mil payroll, Playboy Mansion pro-gamer draft]]></title><link>http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/</guid><comments>http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070426006138&amp;newsLang=en"><img vspace="4" hspace="4" border="0" align="right" alt="hef and pals" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/hugh-hef-and-girls.jpg" /></a>Hosting its inaugural player draft far from the storied sanctum of <a target="_blank" href="http://en.wikipedia.org/wiki/Madison_square_garden">The Garden</a>, with a paltry $5 million league-wide payroll, (an amount routinely squandered on a single signing bonus for a young athlete in <em>another</em> professional league,) the Championship Gaming Series continues to take baby steps toward becoming a marquee "sports entertainment" business. Still, come June 12, 60 prospects will split the riches, as they're contracted to join one of six city-based squads that will compete in a small variety of games leading up to the CGS Grand Slam and World Championships this October. Not a bad gig, eh?<br />
<br />
But what of this <a target="_blank" href="http://www.joystiq.com/2004/12/20/playboy-the-mansion/">Playboy Mansion</a> draft locale? If CGS is to be taken seriously, it's gotta avoid these <a target="_blank" href="http://www.joystiq.com/tag/wwe">WWE</a>sque publicity stunts ... <em>right?</em> Maybe not. A lil' scantly-clad drama might be just the lure needed to hook viewers who might not otherwise tune into a glorified <a target="_blank" href="http://www.joystiq.com/2007/01/30/today-in-joystiq-january-30-2007/">LAN party</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/">CGS boasts $5 mil payroll, Playboy Mansion pro-gamer draft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 21:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070426006138&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/884041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/cgs-boasts-5-mil-payroll-playboy-mansion-pro-gamer-draft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>cgs</category><category>Championship Gaming Series</category><category>ChampionshipGamingSeries</category><category>counter strike</category><category>Counter-Strike</category><category>CounterStrike</category><category>Dead-or-Alive</category><category>Dead-or-Alive-4</category><category>DIRECTV</category><category>DOA-4</category><category>draft</category><category>ea</category><category>Electronic-Arts</category><category>FIFA</category><category>Fighting</category><category>Microsoft</category><category>PC</category><category>PGR</category><category>PGR3</category><category>playboy</category><category>playboy mansion</category><category>PlayboyMansion</category><category>Project Gotham Racing 3</category><category>ProjectGothamRacing3</category><category>Team-Ninja</category><category>tecmo</category><category>valve</category><category>xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 27 Apr 2007 21:27:00 EST</pubDate></item><item><title><![CDATA[Microsoft celebrates Year of the Boar with boring bundles]]></title><link>http://www.joystiq.com/2007/02/09/microsoft-celebrates-year-of-the-boar-with-boring-bundles/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/09/microsoft-celebrates-year-of-the-boar-with-boring-bundles/</guid><comments>http://www.joystiq.com/2007/02/09/microsoft-celebrates-year-of-the-boar-with-boring-bundles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.siliconera.com/index.php/2007/02/09/microsoft-celebrates-lunar-new-year-with-year-of-the-boar-gamepacks/"><img vspace="4" hspace="4" border="0" align="right" alt="boar-ing" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/360boarpacks.jpg" /></a>Microsoft is ushering in the (Lunar) New Year with a pair of discounted Xbox 360 game packs. One set includes <em>Project Gotham Racing 3</em> and <em>Ridge Racer 6</em>; the other, <em>Dead or Alive 4</em> and <em>Dead or Alive Xtreme 2</em>. The 'Year of the Boar' branded bundles are being sold in Taiwan, where Xbox 360 launched last March. At $1,490 TWD (about $45 USD) a pop, the festive fun-packs aren't screaming "buy me" -- at least from our perspective. We're looking at three launch titles that have since been bargain-binned and a virtual <a target="_blank" href="http://www.joystiq.com/2006/09/23/tgs-doax2-passes-the-one-hand-test/">peep show</a>. This the best Microsoft could scoop outta the over-manufactured heap? Or do these hit the "target"?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/09/microsoft-celebrates-year-of-the-boar-with-boring-bundles/">Microsoft celebrates Year of the Boar with boring bundles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Feb 2007 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/index.php/2007/02/09/microsoft-celebrates-lunar-new-year-with-year-of-the-boar-gamepacks/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/09/microsoft-celebrates-year-of-the-boar-with-boring-bundles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/751241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/09/microsoft-celebrates-year-of-the-boar-with-boring-bundles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Boar</category><category>Bundle</category><category>Dead-or-Alive</category><category>Dead-or-Alive-4</category><category>Dead-or-Alive-Xtreme-2</category><category>DOA-4</category><category>Fighting</category><category>Microsoft</category><category>Project Gotham</category><category>ProjectGotham</category><category>Ridge Racer</category><category>RidgeRacer</category><category>Taiwan</category><category>Team Ninja</category><category>Team-Ninja</category><category>TeamNinja</category><category>Tecmo</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 09 Feb 2007 16:45:00 EST</pubDate></item></channel></rss>
