<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Kentucky Route Zero 'Act 2' delayed to mid-May]]></title><link>http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/</guid><comments>http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/"><img alt="Kentucky Route Zero act 2 delayed into May" data-src-height="263" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/krz1.jpg" /></a></div>
"Our goal for Act 2 has been to release it by the <a href="http://www.joystiq.com/2013/03/27/kentucky-route-zero-episode-2-due-in-april-tragic-finale-set-fo/">end of April</a>," a monthly newsletter sent to <em><a href="http://www.joystiq.com/game/Kentucky-Route-Zero/">Kentucky Route Zero</a></em> players notes, before announcing the second episode of the five-part series has been pushed to mid-May. No exact release date has been specified.<br />
<br />
Developer Cardboard Computer says that "exciting but unexpected work" setting up the adventure game's distribution, troubleshooting issues for users, and venturing to the IGF have forced the team to push the release of the second act by a few weeks.<br />
<br />
"It's looking really good though, and we're anxious to have it out in the world." To tease the release, Cardboard Computer will be posting "a small/weird screenshot from Act 2" on its <a href="https://twitter.com/cardboardcompy">Twitter</a> and <a href="https://www.facebook.com/cardboardcomputer">Facebook</a> pages daily, the first of which is available above.<br />
<br />
 <em>Kentucky Route Zero</em> launched its first act in January 2013, before finding its way <a href="http://www.joystiq.com/2013/02/24/kentucky-route-zero-finds-a-road-to-steam-on-sale-through-march/">on Steam</a> in February. For more on the game that looks out of this world, make sure to read <a href="http://www.joystiq.com/2013/02/12/the-joystiq-indie-pitch-kentucky-route-zero/">Joystiq's detailed Indie Pitch feature</a> with the developer.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kentucky-route-zero/">Kentucky Route Zero</a></strong></p><a href="http://www.joystiq.com/photos/kentucky-route-zero/#5850803"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/kentuckyroutezero-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kentucky-route-zero/#5850804"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/kentuckyroutezero-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kentucky-route-zero/#5850805"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/kentuckyroutezero-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kentucky-route-zero/#5850806"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/kentuckyroutezero-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kentucky-route-zero/#5850807"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/kentuckyroutezero-05_thumbnail.jpg" alt="" title="" /></a></div><br />
<br />
 <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/">Kentucky Route Zero 'Act 2' delayed to mid-May</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Apr 2013 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20553786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/30/kentucky-route-zero-act-2-delayed-to-mid-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cardboard-Computer</category><category>Delay</category><category>kentucky-route-zero</category><category>mac</category><category>pc</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 30 Apr 2013 20:45:00 EST</pubDate></item><item><title><![CDATA[Monaco XBLA delay: Half of bug fixed, another patch to MS this week]]></title><link>http://www.joystiq.com/2013/04/28/monaco-xbla-delay-half-of-bug-fixed-another-patch-to-ms-this-w/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/28/monaco-xbla-delay-half-of-bug-fixed-another-patch-to-ms-this-w/</guid><comments>http://www.joystiq.com/2013/04/28/monaco-xbla-delay-half-of-bug-fixed-another-patch-to-ms-this-w/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/28/monaco-xbla-delay-half-of-bug-fixed-another-patch-to-ms-this-w/"><img alt="Monaco XBLA delay Half of bug fixed, another patch to MS this week" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/monaoc.jpg" /></a></div><a href="http://www.joystiq.com/game/monaco"><em>Monaco</em></a> was supposed to hit XBLA on April 24 alongside its PC version, but one day before launch, an issue forced developer Andy Schatz and Pocketwatch Games to <a href="http://www.joystiq.com/2013/04/23/monaco-delayed-on-xbla/">delay</a> the XBLA release. Today, Schatz explains that he submitted one fix for the bug, but it needs more work before it can officially launch on XBLA.<br /><br />"It was a minor but important bug that was causing disconnects in online play," Schatz writes on Facebook. "I submitted an update to attempt to fix the bug early in the week, but unfortunately it only half fixed the problem. I'm working on another fix now that I'm hoping to submit this week. Once it's confirmed fixed it shouldn't take long to push it through and get the game out."<br /><br />Schatz can't set a release date now since that decision is up to Microsoft, but he promises to share more information as soon as he <strike>steals</strike> has it.<br /><br />"I do know that fans are starting to get a little impatient with the lack of information," he says. "I wish I could give you more specific information, but until I have a confirmed fix, I won't be able to give a date. Hoping to have a little more information for you and fill you in on more of the details as soon as I have it!"<br /><br />For what it's worth (we know you don't get out of bed for less than six figures) we found the PC version of <em>Monaco</em> to be a <a href="http://www.joystiq.com/2013/04/26/monaco-review/#review">complex and gorgeous strategy game</a> in the vein of <em>Ocean's 11</em>, but with more pixels.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/28/monaco-xbla-delay-half-of-bug-fixed-another-patch-to-ms-this-w/">Monaco XBLA delay: Half of bug fixed, another patch to MS this week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Apr 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/28/monaco-xbla-delay-half-of-bug-fixed-another-patch-to-ms-this-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20550952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/28/monaco-xbla-delay-half-of-bug-fixed-another-patch-to-ms-this-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andy-schatz</category><category>Delay</category><category>microsoft</category><category>monaco</category><category>Pocketwatch-Games</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 28 Apr 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Objection! Phoenix Wright Trilogy HD delayed again for iOS, due July]]></title><link>http://www.joystiq.com/2013/04/25/objection-phoenix-wright-trilogy-hd-delayed-again-for-ios-due/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/25/objection-phoenix-wright-trilogy-hd-delayed-again-for-ios-due/</guid><comments>http://www.joystiq.com/2013/04/25/objection-phoenix-wright-trilogy-hd-delayed-again-for-ios-due/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/24/objection-phoenix-wright-trilogy-hd-delayed-again-for-ios-due/"><img alt="Objection! Phoenix Wright HD Trilogy delayed again for iOS, due July" data-src-height="348" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/miahor.png" /></a></div><a href="http://www.joystiq.com/2012/08/29/phoenix-wright-ace-attorney-trilogy-hd-coming-to-ios-this-fall/"><em>Phoenix Wright Ace Attorney Trilogy HD</em></a> won't be summoned onto iOS devices as planned this month after Capcom adjourned the game again. The upscaled remastering of the three DS games was originally due last fall, but delays took it into early 2013, then April.<br /><br />In a hardly encouraging but certainly candid post on the Ask Capcom forums, Senior VP Christian Svensson said, "For reasons unknown to me, the release has slid another several months to July. Sorry guys."<br /><br />When the free-to-download app eventually arrives, it'll feature <em>Ace Attorney</em>, <em>Justice for All</em>, and <em>Trials and Tribulations</em> as purchasable games within it, both separately and bundled together. It'll also include an 'Everybody Object' mode that lets you email and tweet Phoenix Wright catchphrases via sound files and animated tweets, which by our reckoning would work as its own app, really.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/25/objection-phoenix-wright-trilogy-hd-delayed-again-for-ios-due/">Objection! Phoenix Wright Trilogy HD delayed again for iOS, due July</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Apr 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/25/objection-phoenix-wright-trilogy-hd-delayed-again-for-ios-due/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20548820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/25/objection-phoenix-wright-trilogy-hd-delayed-again-for-ios-due/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>delay</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Phoenix-Wright-Ace-Attorney</category><category>Phoenix-Wright-Ace-Attorney-Justice-for-All-Wii</category><category>Phoenix-Wright-Ace-Attorney-Trials-and-Tribulations-DS</category><category>phoenix-wright-ace-attorney-trilogy-HD</category><category>Phoenix-Wright-Justice-for-All</category><category>Phoenix-Wright-Trials-and-Tribulations</category><category>release-date</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 25 Apr 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[Monaco delayed on XBLA]]></title><link>http://www.joystiq.com/2013/04/23/monaco-delayed-on-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/23/monaco-delayed-on-xbla/</guid><comments>http://www.joystiq.com/2013/04/23/monaco-delayed-on-xbla/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/23/monaco-delayed-on-xbla/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/monaco1212.jpg" /></a></div><a href="http://www.joystiq.com/game/monaco"><em>Monaco</em></a>, the award-winning indie heist game from Andy Schatz will miss its launch date tomorrow on XBLA.<br /><br />"We just discovered that there is an issue which requires that we push back our Xbox Live Arcade game release date a little," reads a missive posted on Facebook. "We've already submitted an update to Microsoft to fix the problem, and as soon as we know that the issue is fixed we'll have a new release date. I know our fans have been waiting a long time for the game, and hopefully they'll have the patience to wait just a little while longer. What's mine will be yours very, very soon!"<br /><br /><em>Monaco</em> will still launch on PC via Steam tomorrow, April 24, as scheduled. <em>Monaco</em> won the <a href="http://www.joystiq.com/2012/10/16/monaco-coming-to-xbla-and-pc-simultaneously/">IGF Seumas McNally Grand Prize</a> in 2010, and we've been playing it in various stages of development in the years since.<br /><a href="http://www.joystiq.com/2012/10/16/monaco-coming-to-xbla-and-pc-simultaneously/"><br />Majesco</a> is in charge of publishing the XBLA version, while Schatz and Pocketwatch Games are self-publishing the PC version (eventually to be joined by Mac). This is the final day to <a href="http://store.steampowered.com/app/113020/">pre-order <em>Monaco</em> on Steam</a> and grab that 10 percent-off price.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/23/monaco-delayed-on-xbla/">Monaco delayed on XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Apr 2013 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/23/monaco-delayed-on-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20547918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/23/monaco-delayed-on-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Delay</category><category>delayed</category><category>microsoft</category><category>monaco</category><category>Pocketwatch-Games</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 23 Apr 2013 18:45:00 EST</pubDate></item><item><title><![CDATA[Minecraft: Xbox 360 Edition for retail delayed until June 4]]></title><link>http://www.joystiq.com/2013/04/12/minecraft-xbox-360-edition-for-retail-delayed-until-june-4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/12/minecraft-xbox-360-edition-for-retail-delayed-until-june-4/</guid><comments>http://www.joystiq.com/2013/04/12/minecraft-xbox-360-edition-for-retail-delayed-until-june-4/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/12/minecraft-xbox-360-edition-for-retail-delayed-until-june-4/"><img alt="Image" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/minecraftxbox360.jpg" /></a></div><a href="http://www.joystiq.com/game/Minecraft/"><em>Minecraft: Xbox 360 Edition</em></a> will not make its originally announced April 30 launch, with Microsoft announcing today that the retail version has been delayed until June 4. Microsoft's <a href="https://twitter.com/majornelson/status/322783820048896000">Major Nelson</a> notes the delay is to "include the very latest content."<br /><br />We've reached out to Microsoft if this will impact the June launch in Australia, Hong Kong, India, New Zealand, Singapore and Taiwan. We'll update if we hear back.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/12/minecraft-xbox-360-edition-for-retail-delayed-until-june-4/">Minecraft: Xbox 360 Edition for retail delayed until June 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Apr 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/12/minecraft-xbox-360-edition-for-retail-delayed-until-june-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20539124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/12/minecraft-xbox-360-edition-for-retail-delayed-until-june-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>microsoft</category><category>Minecraft</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 12 Apr 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Lost Planet 3 delayed until August 27 in NA, August 30 in EU]]></title><link>http://www.joystiq.com/2013/04/09/lost-planet-3-delayed-until-august-27-in-na-august-30-in-eu/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/09/lost-planet-3-delayed-until-august-27-in-na-august-30-in-eu/</guid><comments>http://www.joystiq.com/2013/04/09/lost-planet-3-delayed-until-august-27-in-na-august-30-in-eu/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/09/lost-planet-3-delayed-until-august-27-in-na-august-30-in-eu/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/lp3-e3screenshot003_530x298.jpg" /></a></center>At the very end of a long press release detailing Capcom's lineup for the next few months, Capcom sneaked in news of a delay for Lost Planet 3. According to the announcement, Spark Unlimited's Akrid-drilling sequel is now due August 27 in North America, and August 30 in Europe, for PS3, Xbox, and PC.<br /><br />The last known <a href="http://www.joystiq.com/2013/03/06/lost-planet-3-orbits-into-na-june-25-eu-june-28/">release dates</a> were June 25 and 28 for North America and Europe, respectively - following a delay out of the "early 2013" release window.<p><a href="http://www.joystiq.com/2013/04/09/lost-planet-3-delayed-until-august-27-in-na-august-30-in-eu/" rel="bookmark">Continue reading <em>Lost Planet 3 delayed until August 27 in NA, August 30 in EU</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/09/lost-planet-3-delayed-until-august-27-in-na-august-30-in-eu/">Lost Planet 3 delayed until August 27 in NA, August 30 in EU</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Apr 2013 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/09/lost-planet-3-delayed-until-august-27-in-na-august-30-in-eu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20535063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/09/lost-planet-3-delayed-until-august-27-in-na-august-30-in-eu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>delays</category><category>lost-planet-3</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 09 Apr 2013 11:15:00 EST</pubDate></item><item><title><![CDATA[Brain Age: Concentration Training gets last-minute delay in Europe]]></title><link>http://www.joystiq.com/2013/04/08/brain-age-concentration-training-gets-last-minute-delay-in-euro/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/08/brain-age-concentration-training-gets-last-minute-delay-in-euro/</guid><comments>http://www.joystiq.com/2013/04/08/brain-age-concentration-training-gets-last-minute-delay-in-euro/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/08/brain-age-concentration-training-gets-last-minute-delay-in-euro/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/brainage.jpg" /></a></div>Nintendo had a last-minute rethink on the European release of <em>Brain Age: Concentration Training</em>, delaying the game just days ahead of its April 12 arrival on the continent. As per a statement given to <a href="http://www.nintendolife.com/news/2013/04/nintendo_confirms_dr_kawashimars_devilish_brain_training_delay">Nintendo Life</a>, the delay of <em>Dr Kawashima's Devilish Brain Training: Can You Stay Focused?</em>, as it's leanly titled in Europe, is a strategic one, says Nintendo.<br /><br />"Nintendo has made the decision to push back the launch date of <em>Dr Kawashima's Devilish Brain Training: Can You Stay Focused?</em> for Nintendo 3DS to optimize the best possible launch timing of this title within the European market," the company told Nintendo Life. "We apologize for any inconvenience this may cause and we hope to announce a new launch date soon."<br /><br /><em>Brain Age: Concentration Training</em> isn't the only recent Nintendo game to endure a curious last-minute delay in Europe. <em>Scribblenauts Unlimited</em>, originally due in the region on Wii U and 3DS on February 8, is still without a release window; we contacted Nintendo recently for an update but only received <a href="http://www.joystiq.com/2013/02/05/scribblenauts-unlimited-delayed-in-europe-no-eta-provided/">the same statement</a> given out in February.<br /><br />The only update since then came courtesy of 5th Cell CEO Jeremiah Slaczka last month, who posted on <a href="http://www.neogaf.com/forum/showpost.php?p=52024746&amp;postcount=47">NeoGAF</a> to say, "It's been delayed due to some localization standards. It'll be out when that's fixed. There are people working in it. Those standards have nothing to do with inappropriate words or adding 'u's to words to make them British (that'd be insane if that was the reason). It's out on Steam right now in the EU, so if it was that problem, then those words would be in the Steam version."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/08/brain-age-concentration-training-gets-last-minute-delay-in-euro/">Brain Age: Concentration Training gets last-minute delay in Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/08/brain-age-concentration-training-gets-last-minute-delay-in-euro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20533472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/08/brain-age-concentration-training-gets-last-minute-delay-in-euro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>5th-cell</category><category>brain-age-concentration-training</category><category>delay</category><category>europe</category><category>nintendo</category><category>scribblenauts-unlimited</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 08 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Torment: Tides of Numenera delayed 'a few months' beyond Dec. 2014 release]]></title><link>http://www.joystiq.com/2013/04/02/torment-tides-of-numenera-delayed-a-few-months-beyond-dec-2014/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/02/torment-tides-of-numenera-delayed-a-few-months-beyond-dec-2014/</guid><comments>http://www.joystiq.com/2013/04/02/torment-tides-of-numenera-delayed-a-few-months-beyond-dec-2014/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/02/torment-tides-of-numenera-delayed-a-few-months-beyond-dec-2014/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/torment.jpg" /></a><br /> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/DMeQzXZYi7I?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />With just under three days left in its highly successful <em><a href="http://www.joystiq.com/tag/torment-tides-of-numenera/">Torment: Tides of Numenera</a></em> Kickstarter campaign, developer InXile has revealed the spiritual successor to <em>PlaneScape: Torment</em> has been delayed.<br /><br />Originally scheduled to launch in December 2014, a recent update on the project now confirms the team requires "a few months" past the planned date; tormenting fans with a wait into 2015.<br /><br />"We purposely designed <em>Torment </em>to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations. It is clear to us that to create as high quality a final product as we desire, and as you deserve, we're going to want more time than we had in our original schedule," Project Lead Kevin Saunders wrote in a <a href="http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/443426">Kickstarter update</a>.<br /><br />Saunders says that thanks to fans providing "enough resources to increase <em>Torment</em>'s scope and quality bar," the team will use funds beyond the initial request of $900K to allow more time for "design, [iteration], polish and more."<br /><br />Currently, <em>Torment: Tides of Numenera</em>'s crowd-funding support rests at over $3.3 million. The developer has also added a number of stretch goals and items to acquire with a few extra dollars, including a digital comic from <em>The Kingkiller Chronicle</em> author Patrick Rothfuss.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/02/torment-tides-of-numenera-delayed-a-few-months-beyond-dec-2014/">Torment: Tides of Numenera delayed 'a few months' beyond Dec. 2014 release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Apr 2013 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/02/torment-tides-of-numenera-delayed-a-few-months-beyond-dec-2014/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20527803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/02/torment-tides-of-numenera-delayed-a-few-months-beyond-dec-2014/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Delay</category><category>InXile-Entertainment</category><category>Kickstarter</category><category>pc</category><category>torment-tides-of-numenera</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 02 Apr 2013 21:15:00 EST</pubDate></item><item><title><![CDATA[Hyperdimension Neptunia Victory processes slight delay to March 21]]></title><link>http://www.joystiq.com/2013/03/01/hyperdimension-neptunia-victory-processes-slight-delay-to-march/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/01/hyperdimension-neptunia-victory-processes-slight-delay-to-march/</guid><comments>http://www.joystiq.com/2013/03/01/hyperdimension-neptunia-victory-processes-slight-delay-to-march/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/01/hyperdimension-neptunia-victory-processes-slight-delay-to-march/"><em><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/victory.jpg" /></em></a></div><a href="http://www.joystiq.com/game/hyperdimension-neptunia-victory"><em>Hyperdimension Neptunia Victory</em></a> hits North America slightly later than expected, shifting the numbers of its original March 12 release date into a new one of March 21. That means the screwball PS3 JRPG releases on a Thursday, which seems appropriately odd.<br /><br />Europeans waiting for their dose of consoles embodied as voluptuous ladies can enjoy getting a game first for once, with the region's March 15 release date unaffected...  unless they live in the UK, in which case they'll still get it last of all on March 22 - typical.<p><a href="http://www.joystiq.com/2013/03/01/hyperdimension-neptunia-victory-processes-slight-delay-to-march/" rel="bookmark">Continue reading <em>Hyperdimension Neptunia Victory processes slight delay to March 21</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/01/hyperdimension-neptunia-victory-processes-slight-delay-to-march/">Hyperdimension Neptunia Victory processes slight delay to March 21</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Mar 2013 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/01/hyperdimension-neptunia-victory-processes-slight-delay-to-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20484355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/01/hyperdimension-neptunia-victory-processes-slight-delay-to-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>compile-heart</category><category>delay</category><category>europe</category><category>hyperdimension-neptunia-victory</category><category>idea-factory</category><category>nis-america</category><category>north-america</category><category>playstation</category><category>ps3</category><category>release-date</category><category>uk</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 01 Mar 2013 07:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft wants better relationship with PC players]]></title><link>http://www.joystiq.com/2013/02/22/ubisoft-wants-better-relationship-with-pc-players/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/22/ubisoft-wants-better-relationship-with-pc-players/</guid><comments>http://www.joystiq.com/2013/02/22/ubisoft-wants-better-relationship-with-pc-players/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/22/ubisoft-wants-better-relationship-with-pc-players/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/acrspsc13hdeziostealthinsnow_530x298.jpg" /></a></div>Ubisoft is working to smooth out years of <a href="http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/">open hostility</a> against legitimate customers of its PC products. Speaking with <a href="http://www.mcvuk.com/news/read/ubisoft-we-want-to-improve-our-relationship-with-pc-gamers/0111333?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+mcvuk%2Fstream+%28MCV%3A+Home+Stream%29">MCV</a>, Uplay Director Stephanie Perotti announced more third-party partners for the publisher's digital distribution network, adding, "It shows our commitment to PC, and we want to improve our relationship with the PC community."<br /><br />Ubisoft's messaging on this better relationship hangs on larger retail offerings through Uplay and the <a href="http://www.joystiq.com/2012/09/05/ubisoft-doing-away-with-always-on-drm/">removal of always-on DRM from its games</a>.<br /><br />Not mentioned are the <a href="http://www.joystiq.com/tag/ubisoft,delay,@pc">notorious delays</a> of the publisher's major games between console and PC launches. Although <em>Far Cry 3</em> didn't experience the standard PC release lag - since it <a href="http://www.joystiq.com/2012/06/25/far-cry-3-delayed-to-dec-4-in-us-nov-29-in-europe-elsewhere/">launched so late</a> a delay would have missed the holiday window - <em>Assassin's Creed 3</em> arrived a month later on PC. We've yet to see what 2013 brings in terms of major Ubisoft games and how launch timing will shape up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/22/ubisoft-wants-better-relationship-with-pc-players/">Ubisoft wants better relationship with PC players</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/22/ubisoft-wants-better-relationship-with-pc-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20474214/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/22/ubisoft-wants-better-relationship-with-pc-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>delays</category><category>drm</category><category>pc</category><category>ubisoft</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 22 Feb 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[The Last of Us delayed to June 14 worldwide]]></title><link>http://www.joystiq.com/2013/02/13/the-last-of-us-delayed-to-june-14-worldwide/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/13/the-last-of-us-delayed-to-june-14-worldwide/</guid><comments>http://www.joystiq.com/2013/02/13/the-last-of-us-delayed-to-june-14-worldwide/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/13/the-last-of-us-delayed-to-june-14-worldwide/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/lastofus20344joelellietruck_530x298.jpg" /></a></div><a href="http://www.joystiq.com/game/the-last-of-us"><em>The Last of Us</em></a> is now scheduled to drop on June 14 around the world, delayed from its <a href="http://www.joystiq.com/2012/12/07/the-last-of-us-finds-a-friend-in-all-of-us-may-7-2013/">initial launch date</a> of May 7. Developer Naughty Dog says it needs a few more weeks to polish the game, in a statement on the <a href="http://blog.us.playstation.com/2013/02/13/the-last-of-us-is-coming-in-june/">PlayStation Blog</a>:<br /><br />"As we entered the final phase of development for <em>The Last of Us</em>, we came to realise just how massive Joel and Ellie's journey is. But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog's internal high standards.<br /><br />"As a team we pride ourselves on setting a very high quality bar for every aspect of our games - gameplay, story, art, design, technology and more. We want to make sure <em>The Last of Us </em>raises that bar even further - for ourselves, and most importantly, our fans.<br /><br />"The extra wait will be very short and your patience will be rewarded. Update your calendars. You won't even have to change seasons. <em>The Last of Us</em> will be available June 14, 2013. Until then, know that we will be working extremely hard to deliver an experience that matches your high expectations."<br /><br />We found the demo for <em>The Last of Us</em> to be <a href="http://www.joystiq.com/2013/02/04/infectious-sounds-of-terror-in-naughty-dogs-the-last-of-us/">positively infectious</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/13/the-last-of-us-delayed-to-june-14-worldwide/">The Last of Us delayed to June 14 worldwide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Feb 2013 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/13/the-last-of-us-delayed-to-june-14-worldwide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20460611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/13/the-last-of-us-delayed-to-june-14-worldwide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Delay</category><category>Naughty-Dog</category><category>playstation</category><category>ps3</category><category>SONY</category><category>the-last-of-us</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 13 Feb 2013 14:20:00 EST</pubDate></item><item><title><![CDATA[Terraria aims to unearth console ports in March]]></title><link>http://www.joystiq.com/2013/02/12/terraria-aims-to-unearth-console-ports-in-march/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/12/terraria-aims-to-unearth-console-ports-in-march/</guid><comments>http://www.joystiq.com/2013/02/12/terraria-aims-to-unearth-console-ports-in-march/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/12/terraria-aims-to-unearth-console-ports-in-march/"><img alt="Terraria aims to unearth console ports in March" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/terraria3-1360665603.jpg" /></a></div>Last we heard, <a href="http://www.joystiq.com/game/terraria"><em>Terraria </em></a>was targeting a late February or early March release on Xbox 360 and PS3. It looks like it'll be the latter at best now, according to publisher 505 Games.<br /><br />"Our aim is to launch both [versions in] March," a 505 Games representative told Joystiq.<br /><br />If you've been twitchin' for some console-based shovelin', you'll probably have to wait just a bit longer than expected. In the meantime, you can dig in to our <a href="http://www.joystiq.com/2013/02/06/molding-and-shaping-terrarias-world-with-twin-sticks/">recent hands-on preview</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/12/terraria-aims-to-unearth-console-ports-in-march/">Terraria aims to unearth console ports in March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Feb 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/12/terraria-aims-to-unearth-console-ports-in-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20457939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/12/terraria-aims-to-unearth-console-ports-in-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>505-games</category><category>delay</category><category>engine-software</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>PSN</category><category>re-logic</category><category>terraria</category><category>XBLA</category><category>XBLM</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 12 Feb 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft clarifies Rayman Legends delay]]></title><link>http://www.joystiq.com/2013/02/08/ubisoft-clarifies-rayman-legends-delay/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/08/ubisoft-clarifies-rayman-legends-delay/</guid><comments>http://www.joystiq.com/2013/02/08/ubisoft-clarifies-rayman-legends-delay/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/08/ubisoft-clarifies-rayman-legends-delay/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/raymanoriginsrumor530px.jpg" /></a></div>Ubisoft says the delay to the formerly exclusive Wii U version of <a href="http://www.joystiq.com/game/rayman-legends"><em>Rayman Legends</em></a> is solely because of the multiplatform release, and nothing to do with any development issues. Speaking to <a href="http://www.digitalspy.co.uk/gaming/news/a457208/ubisoft-explains-rayman-legends-wii-u-delay.html">Digital Spy</a>, the publisher explicitly stated the only reason for the new September release window is the additional platforms of Xbox 360 and PS3.<br /><br />"We usually release all of our platforms simultaneously (aside from PC)," an Ubisoft rep told Digital Spy. "We've made special exception sometimes in the past but it's definitely just on a case by case basis and not our standard practice. I know it's not an elaborate, 'convincing' answer, but it's the simple truth."<br /><br />In short, the game could have come out when it was originally intended to, which was February 26 in North America. Ubisoft simply chose not to do that. However, if you think Wii U owners are dismayed by the news, imagine how the developers behind the game feel.<br /><br />That's the message imparted to fans by someone believed to be an Ubisoft employee on Spanish forum <a href="http://www.elotrolado.net/hilo_ho-rayman-legends_1778079_s740#p1731624234">EOL</a>. As translated by <a href="http://www.neogaf.com/forum/showthread.php?t=512249">NeoGAF</a>, the employee, who apparently has a history of posting about his work at Ubisoft on the forum, said it was hard to swallow working so hard over six months and barely seeing family and friends, all to ensure the game came out on time, only to find out about the delay. He asked fans not to turn their backs on the game or the team behind it because "some men in ties one day took a wrong choice." His full post reads:<br /><blockquote class="bq-standard"> "I completely understand you but you have to understand one thing. This is not a decision taken by the development team, this comes from really really high up, so please don't pick on the game. If you're pissed, imagine how we feel. Think on the situation, we've been making overtime with this game practically since May preparing E3, and then almost a demo per month (gamescom, Wii U presentation, shops, eShop, etc...) and at the same time trying to actually finish the game. We had a first delay because it was obvious we couldn't finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it. For practical matters, you'll have to wait for some months for the game to be released and will most likely serve for more content to be added and do it better. For us, this means we've spent 6 months barely seeing our wives, kids, and friends for nothing because, after all, such haste wasn't needed. Believe it, it was a hell to swallow these news. Even then I'm firm in what I said back in the day, Rayman Legends is an excellent game and will still be, and the team that's making it doesn't deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that shitty."</blockquote><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/08/ubisoft-clarifies-rayman-legends-delay/">Ubisoft clarifies Rayman Legends delay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Feb 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/08/ubisoft-clarifies-rayman-legends-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20454221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/08/ubisoft-clarifies-rayman-legends-delay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>rayman-legends</category><category>ubisoft</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 08 Feb 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Ratchet and Clank: Full Frontal Assault delayed for Vita, coming spring 2013]]></title><link>http://www.joystiq.com/2013/02/07/ratchet-and-clank-full-frontal-assault-delayed-for-vita-coming/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/07/ratchet-and-clank-full-frontal-assault-delayed-for-vita-coming/</guid><comments>http://www.joystiq.com/2013/02/07/ratchet-and-clank-full-frontal-assault-delayed-for-vita-coming/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/07/ratchet-and-clank-full-frontal-assault-delayed-for-vita-coming/"><img alt="Ratchet &amp; Clank Full Frontal Assault delayed again for Vita, spring 2013" data-src-height="257" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/fullfront.jpg" /></a></div><a href="http://www.joystiq.com/game/ratchet-and-clank-full-frontal-assault"><em>Ratchet and Clank: Full Frontal Assault</em></a> is now slated to drop in spring 2013, after missing its most <a href="http://www.joystiq.com/2012/11/19/ratchet-and-clank-full-frontal-assault-delayed-on-vita-out-jan/">recent</a> release window of January 2013. <em>Full Frontal Assault </em>was originally scheduled to launch with Cross Buy for PSN and Vita on November 27, and though the PS3 version made it out Vita needs some more work, SCEA producer Greg Phillips <a href="http://blog.us.playstation.com/2013/02/07/update-ratchet-clank-full-frontal-assault-for-ps-vita-coming-this-spring/">writes</a>.<br /><br />"Our friends at Tin Giant have been working night and day to bring Insomniac's PS3 game to the PS Vita system and to provide our fans with a great game," Phillips says. "While the original delay has helped us make the game better, we still need more time to bring the game up to the standards expected by our fans."<br /><br />To compensate, Sony will offer a free download of <em>Ratchet and Clank: Deadlocked</em> on PS3 for everyone who owns the PS3 version of <em>Full Frontal Assault</em>, on the day that game hits Vita. Keep the faith, full frontal assaulters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/07/ratchet-and-clank-full-frontal-assault-delayed-for-vita-coming/">Ratchet and Clank: Full Frontal Assault delayed for Vita, coming spring 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Feb 2013 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/07/ratchet-and-clank-full-frontal-assault-delayed-for-vita-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20453460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/07/ratchet-and-clank-full-frontal-assault-delayed-for-vita-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Delay</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>ratchet-and-clank-full-frontal-assault</category><category>SONY</category><category>vita</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 07 Feb 2013 20:15:00 EST</pubDate></item><item><title><![CDATA[Scribblenauts Unlimited delayed in Europe, no ETA provided]]></title><link>http://www.joystiq.com/2013/02/05/scribblenauts-unlimited-delayed-in-europe-no-eta-provided/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/05/scribblenauts-unlimited-delayed-in-europe-no-eta-provided/</guid><comments>http://www.joystiq.com/2013/02/05/scribblenauts-unlimited-delayed-in-europe-no-eta-provided/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/05/scribblenauts-unlimited-delayed-in-europe-no-eta-provided/"><img alt="Scribblenauts Unlimited delayed in Europe, no ETA provided" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/scribblenauts-unlimited-ur-my-rock.jpg" /></a></div>Scribblenauts fans in Europe are left waiting for <a href="http://www.joystiq.com/game/scribblenauts-unlimited"><em>Unlimited</em></a> once more after Nintendo delayed the game's arrival in the continent, just days ahead of release. Nintendo's announcement didn't provide any date or window for the delayed launch.<br /><br />The 5th Cell game was <a href="http://www.joystiq.com/2012/11/23/scribblenauts-unlimited-not-coming-to-europe-until-2013/">initially expected</a> for the Wii U's launch in Europe, but was then <a href="http://www.joystiq.com/2012/12/05/scribblenauts-unlimited-for-wii-u-3ds-heads-to-europe-in-februa/">given</a> a release date of February 8. That push-back was, according to 5th Cell CEO Jeremiah Slaczka, "due to things outside of development." This time, Nintendo says it's emerged that changes need to be made before the 3DS and Wii U games can launch in Europe.<br /><br />When approached, a Nintendo representative told us, "This is all the information we have at present," referring to the statement we've reproduced after the break. We've also reached out to developer 5th Cell for comment.<p><a href="http://www.joystiq.com/2013/02/05/scribblenauts-unlimited-delayed-in-europe-no-eta-provided/" rel="bookmark">Continue reading <em>Scribblenauts Unlimited delayed in Europe, no ETA provided</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/05/scribblenauts-unlimited-delayed-in-europe-no-eta-provided/">Scribblenauts Unlimited delayed in Europe, no ETA provided</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Feb 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/05/scribblenauts-unlimited-delayed-in-europe-no-eta-provided/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20448785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/05/scribblenauts-unlimited-delayed-in-europe-no-eta-provided/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>5th-cell</category><category>delay</category><category>delays</category><category>nintendo</category><category>scribblenauts-unlimited</category><category>warner-bros</category><category>wbie</category><category>wii-u</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 05 Feb 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Rockstar: Grand Theft Auto 5 delay for quality purposes only]]></title><link>http://www.joystiq.com/2013/02/04/rockstar-grand-theft-auto-5-delay-for-quality-purposes-only/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/04/rockstar-grand-theft-auto-5-delay-for-quality-purposes-only/</guid><comments>http://www.joystiq.com/2013/02/04/rockstar-grand-theft-auto-5-delay-for-quality-purposes-only/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://rockstar-grand-theft-auto-5-delay-for-quality-purposes-only"><img alt="Rockstar tells GTA5 delay conspiracy theorists to stop it" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/p6awa5w9tr3cra9uwusw.jpg" /></a></div><a href="http://www.joystiq.com/game/grand-theft-auto-5"><em>Grand Theft Auto 5</em> </a>has a <a href="http://www.joystiq.com/2013/01/31/grand-theft-auto-5-release-date-september-17/">release date</a> of September 17, which is later than its original launch window of spring this year. Yes, this is a delay. No, it isn't because aliens beamed down to Rockstar headquarters and possessed the entire <em>Grand Theft Auto 5</em> development team. At least that's what Rockstar is telling its fans:<br /><br />"To those of you saying or seeing various conspiracy theories about there being some other ulterior motive for this delay, rest assured that they're all nonsense - literally the only reason we've delayed the release is because we want the game to be as good as it needs to be," Rockstar writes in the comments of its <a href="http://www.rockstargames.com/newswire/article/48591/grand-theft-auto-v-is-coming-9172013.html">launch date announcement</a>.<br /><br />When Rockstar first posted the September release date, it said, "We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you, but, trust us, it will be worth the extra time." <em>While we study the weaknesses of your puny human race</em>, we assume is how that originally ended.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/04/rockstar-grand-theft-auto-5-delay-for-quality-purposes-only/">Rockstar: Grand Theft Auto 5 delay for quality purposes only</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/04/rockstar-grand-theft-auto-5-delay-for-quality-purposes-only/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20448468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/04/rockstar-grand-theft-auto-5-delay-for-quality-purposes-only/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens</category><category>conspiracy</category><category>Delay</category><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 04 Feb 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Fuse delayed to second quarter of 2013]]></title><link>http://www.joystiq.com/2013/01/30/fuse-delayed-to-second-quarter-of-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/30/fuse-delayed-to-second-quarter-of-2013/</guid><comments>http://www.joystiq.com/2013/01/30/fuse-delayed-to-second-quarter-of-2013/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/30/fuse-delayed-to-second-quarter-of-2013/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fuse-01_530x298.jpg" /></a></div>During EA's fiscal third quarter earnings call, CFO Blake Jorgensen revealed that Insomniac's PS3 and Xbox shooter, <em><a href="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fuse-01_530x298.jpg">Fuse</a>, </em>has been delayed.<br /><br />"We've decided to move the launch of Fuse to Q1 of fiscal 2014," said Jorgensen. That puts the release of the futuristic co-op shooter somewhere between the beginning of April and the end of June in calendar 2013. <em>Fuse</em> was originally slated to launch in March.<br /><br />The delay will allow the team at Insomniac put some "extra work" into the game, said EA COO Peter Moore.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/30/fuse-delayed-to-second-quarter-of-2013/">Fuse delayed to second quarter of 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jan 2013 17:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/30/fuse-delayed-to-second-quarter-of-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20443907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/30/fuse-delayed-to-second-quarter-of-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>ea</category><category>electronic-arts</category><category>fuse</category><category>microsoft</category><category>overstrike</category><category>playstation</category><category>ps3</category><category>release-date</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 30 Jan 2013 17:37:00 EST</pubDate></item><item><title><![CDATA[Akaneiro: Demon Hunters delayed to Jan. 31 on Kongregate, Feb. 28 on Steam]]></title><link>http://www.joystiq.com/2013/01/24/akaneiro-demon-hunters-delayed-to-jan-31-on-kongregate-feb-2/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/24/akaneiro-demon-hunters-delayed-to-jan-31-on-kongregate-feb-2/</guid><comments>http://www.joystiq.com/2013/01/24/akaneiro-demon-hunters-delayed-to-jan-31-on-kongregate-feb-2/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/24/akaneiro-demon-hunters-delayed-to-jan-31-on-kongregate-feb-2/"><img alt="Akaniero delay" data-src-height="422" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/akane.jpg" /></a></div><em><a href="http://www.joystiq.com/game/akaneiro-demon-hunters">Akaneiro: Demon Hunters</a></em>, the latest game from American McGee and Spicy Horse, is now scheduled to launch on January 31, one week after the original release date of January 25. This is for the Kongregate launch; the Steam launch will take a little while longer, expected to hit some time around February 28.<br /><br />Spicy Horse originally intended <em>Akaneiro</em> to launch on Steam today, January 24, but only if it was approved in Greenlight's January round, <a href="http://www.joystiq.com/2013/01/15/la-mulana-leisure-suit-larry-more-greenlit-on-steam/">which it was</a>. <em>Akaneiro </em>has nine days left of its <a href="https://www.kickstarter.com/projects/spicyhorse/akaneiro-demon-hunters">Kickstarter campaign</a> and needs $95,000 to reach its goal and polish off the game.<br /><br />"For Steam, integration and testing are taking longer than anticipated," McGee writes in a <a href="http://www.kickstarter.com/projects/spicyhorse/akaneiro-demon-hunters/posts">Kickstarter update</a>. "We could be ready for launch by 7th of February, but because Chinese New Year starts on the 9th, we're forced to delay until the end of the month, meaning launch on or around the 28th of February. We're being extra cautious about launch timing to ensure a balanced and bug-free experience."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/24/akaneiro-demon-hunters-delayed-to-jan-31-on-kongregate-feb-2/">Akaneiro: Demon Hunters delayed to Jan. 31 on Kongregate, Feb. 28 on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jan 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/24/akaneiro-demon-hunters-delayed-to-jan-31-on-kongregate-feb-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20437866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/24/akaneiro-demon-hunters-delayed-to-jan-31-on-kongregate-feb-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akaneiro-demon-hunters</category><category>Delay</category><category>Kongregate</category><category>pc</category><category>spicy-horse</category><category>STEAM</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 24 Jan 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Ni no Kuni Wizard's Edition oversold, some orders being canceled]]></title><link>http://www.joystiq.com/2013/01/24/ni-no-kuni-wizards-edition-oversold-some-orders-being-canceled/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/24/ni-no-kuni-wizards-edition-oversold-some-orders-being-canceled/</guid><comments>http://www.joystiq.com/2013/01/24/ni-no-kuni-wizards-edition-oversold-some-orders-being-canceled/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/24/ni-no-kuni-wizards-edition-oversold-some-orders-being-canceled/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/ninokuni629.jpg" /></a></div>The special "<a href="http://www.joystiq.com/2012/06/29/namco-bandai-conjures-a-ni-no-kuni-wizards-edition-for-europe/">Wizard's Edition</a>" of Level 5's <a href="http://www.joystiq.com/game/ni-no-kuni"><em>Ni no Kuni: Wrath of the White Witch</em></a>, available exclusively through Namco Bandai's <a href="http://store.namcobandaigames.com/store/namcous/en_US/pd/productID.253168700/Ni-no-Kuni-Wrath-of-the-White-Witch-%E2%80%93-Wizards-Edition-Club-Namco-Exclusive.html">online shop</a>, has been oversold, resulting in a multitude of issues for those that placed orders while the package was supposedly still in stock.<br /><br />Digital River, the e-commerce middleware provider that powers Namco Bandai's shop, experienced an error in its ordering system that resulted in the Wizard's Edition's erroneous post-sellout availability. As a result, some orders have simply seen shipping delays, while others have seemingly failed to process at all or have been cancelled entirely. The number of non-existent packages sold is unknown.<br /><br />"If your order(s) has been cancelled, we will be reaching out to you by email with additional information as soon as possible," an <a href="http://www.namcobandaigames.com/community/viewtopic.php?f=35&amp;t=13045">official update</a> reads. Affected customers that feel proactive about resolving their issue can also contact Digital River directly by emailing namcobandai.en.cs@digitalriver.com, or by calling 952-392-2057.<br /><br />It's also worth mentioning that while Digital River says it will be addressing the issues of everyone affected, the update does not go into detail about what that resolution may look like. To be on the safe side, we recommend tempering your expectations towards a refund and an apology.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/24/ni-no-kuni-wizards-edition-oversold-some-orders-being-canceled/">Ni no Kuni Wizard's Edition oversold, some orders being canceled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jan 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/24/ni-no-kuni-wizards-edition-oversold-some-orders-being-canceled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20437923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/24/ni-no-kuni-wizards-edition-oversold-some-orders-being-canceled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cancellation</category><category>cancelled-orders</category><category>delay</category><category>Digital-river</category><category>error</category><category>Level-5</category><category>Namco-Bandai</category><category>ni-no-kuni</category><category>playstation</category><category>ps3</category><category>Studio-Ghibli</category><category>wizards-edition</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 24 Jan 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive 5 PS3 patch bugs out, Xbox 360 patch delayed to Feb.]]></title><link>http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/</guid><comments>http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/"><img alt="Flaw found in DOA 5 103 update, Xbox 360 patch delayed" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/do5-zi-004-1358988704.jpg" /></a></div><a href="http://www.joystiq.com/game/dead-or-alive-5"><em>Dead or Alive 5</em></a> patch 1.03 <a href="http://www.joystiq.com/2013/01/22/doa-5-1-03-update-takes-ps3-to-zack-island-today-jan-29-on-xbo/">hit the PS3</a> on January 22 and was originally scheduled to launch on Xbox 360 on January 29, but that's not going to happen now. The patch has a bug that affects stagger escapes and "prevents users from enjoying the intended design of <em>DOA5</em>," and the Xbox 360 version and a corrected PS3 patch are now scheduled for February, Team Ninja says on <a href="https://twitter.com/TeamNINJAStudio/status/294074525144981504">Twitter</a>.<br /><br />The proper patch 1.03 will launch at the same time as the Hotties Swimwear and Zack Island Stage DLC packs for Xbox 360 next month.<br /><br />"Our deepest regrets for the inconvenience this has caused and we appreciate your continued support," Team Ninja tweets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/">Dead or Alive 5 PS3 patch bugs out, Xbox 360 patch delayed to Feb.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jan 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20436825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/23/dead-or-alive-5-ps3-patch-bugs-out-xbox-360-patch-delayed-to-fe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>bugs</category><category>dead-or-alive-5</category><category>Delay</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 23 Jan 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Dungeonland's grand opening pushed back to January 29]]></title><link>http://www.joystiq.com/2013/01/22/dungeonlands-grand-opening-pushed-back-to-january-29/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/22/dungeonlands-grand-opening-pushed-back-to-january-29/</guid><comments>http://www.joystiq.com/2013/01/22/dungeonlands-grand-opening-pushed-back-to-january-29/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/22/dungeonland-grand-opening-pushed-back-to-january-29/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/dungeonland3_530x298.jpg" /></a></div>If you've been hanging around the gates of <a href="http://www.joystiq.com/game/dungeonland"><em>Dungeonland</em></a> waiting for the park to open today, you should probably just go home and come back in a week - actually, do <em>exactly</em> that. <em>Dungeonland</em> has had its launch postponed exactly one week to Tuesday, January 29.<br /><br />"As we continue our quest to ensure game experiences on day one are as pleasant as possible, we're making a few last minute updates before releasing the game to the masses," the blog post over on <a href="http://www.dungeonlandgame.com/news/dungeonland-release-postponed-one-week-january-29th">the official site</a> explains. <em>Dungeonland</em> will be available on <a href="http://www.joystiq.com/tag/steam">Steam</a> and other popular digital distribution platforms for $9.99 on January 29 - actual physical volcano lair and army of henchmen not included.<br /><br />[Thanks, Matthew]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/22/dungeonlands-grand-opening-pushed-back-to-january-29/">Dungeonland's grand opening pushed back to January 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jan 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/22/dungeonlands-grand-opening-pushed-back-to-january-29/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20435515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/22/dungeonlands-grand-opening-pushed-back-to-january-29/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>critical-studio</category><category>delay</category><category>dungeonland</category><category>Paradox-Interactive</category><category>pc</category><category>release-date</category><category>steam</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 Jan 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[ShootMania Storm delayed until April, open beta in February]]></title><link>http://www.joystiq.com/2013/01/22/shootmania-storm-delayed-until-april-open-beta-in-february/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/22/shootmania-storm-delayed-until-april-open-beta-in-february/</guid><comments>http://www.joystiq.com/2013/01/22/shootmania-storm-delayed-until-april-open-beta-in-february/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/22/shootmania-storm-delayed-into-april-open-beta-from-february/"><img alt="ShootMania Storm delayed into April, open beta from February" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/shootmaniastormscreenshot03.jpg" /></a></div>Just a day before <a href="http://www.joystiq.com/2012/11/02/shootmania-storm-arrives-jan-23-preceded-by-december-beta/">it was due out</a>, Ubisoft is pushing back <a href="http://www.joystiq.com/game/shootmania-storm"><em>ShootMania Storm</em></a> until April. The game's new release date is April 10, with an open beta scheduled from February 12 until launch.<br /><br />Developer Nadeo noted the additional time allows the studio to release the shooter/builder at an acceptable standard of quality.<br /><br />"Nadeo's model of development has always been to be very close to the community, and following the release of the Beta 2 in December, we received a tremendous amount of information from the very active ShootMania community," said Nadeo Live managing director Anne Boudel-Jouin. "For a living, online multiplayer title like this the work is never done, but these extra few weeks will allow us to polish the game further and release it to the level of quality we think our players deserve."<p><a href="http://www.joystiq.com/2013/01/22/shootmania-storm-delayed-until-april-open-beta-in-february/" rel="bookmark">Continue reading <em>ShootMania Storm delayed until April, open beta in February</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/22/shootmania-storm-delayed-until-april-open-beta-in-february/">ShootMania Storm delayed until April, open beta in February</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jan 2013 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/22/shootmania-storm-delayed-until-april-open-beta-in-february/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20434993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/22/shootmania-storm-delayed-until-april-open-beta-in-february/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>delays</category><category>nadeo</category><category>pc</category><category>release-date</category><category>shootmania</category><category>shootmania-storm</category><category>ubisoft</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 22 Jan 2013 12:45:00 EST</pubDate></item><item><title><![CDATA[DayZ standalone ambition expands, imminent closed test to dictate public release]]></title><link>http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/</guid><comments>http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/"><img alt="DayZ dev mentions plan going foward" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/dayzguy530.jpg" /></a></div><a href="http://www.joystiq.com/tag/dayz"><em>DayZ</em></a> creator Dean Hall acknowledged this morning that the standalone version of the <a href="http://massively.joystiq.com/2012/08/06/dayz-surpasses-one-million-unique-players/">hit mod</a> missed its <a href="http://www.joystiq.com/2012/11/30/dayz-creator-on-games-delay-console-ports-and-why-hes-holdi/">planned 2012 launch</a>, and explained the reasons for the delay.<br /><br />"The plan from here is straightforward. We will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning," Hall wrote on the <a href="http://dayzdev.tumblr.com/post/39933141266/where-is-the-standalone-release-i-suppose-i">DayZ development Tumblr</a>. "This closed test will be focused purely on architecture, not the game design. Once we have confirmed fixes for issues arising from the closed test, we will then reschedule an internal date for our public release."<br /><br />Hall also said the inventory system has been overhauled to make it more intuitive. Changes include use of drag-and-drop on "3D models rather than 2D pictures, and being able to add items/clothing to your character in 3D in the inventory screen."<br /><br /><em>DayZ</em> taking the "it's done when it's done" approach may be in its best interest from a couple angles. Given the title's similarity and proximity to the <a href="http://www.joystiq.com/2012/12/19/the-war-z-removed-from-steam/"><em>War Z</em> debacle</a>, distance and a polished product can only help the game when it's ready for public consumption.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/">DayZ standalone ambition expands, imminent closed test to dictate public release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jan 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20419291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/07/dayz-standalone-ambition-expands-imminent-closed-test-to-dictat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bohemia-interactive</category><category>day-z</category><category>dayz</category><category>dean-hall</category><category>delay</category><category>pc</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 07 Jan 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Zen Pinball 2 Wii U launch delayed to January]]></title><link>http://www.joystiq.com/2012/12/30/zen-pinball-2-wii-u-launch-delayed-to-january/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/30/zen-pinball-2-wii-u-launch-delayed-to-january/</guid><comments>http://www.joystiq.com/2012/12/30/zen-pinball-2-wii-u-launch-delayed-to-january/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/30/zen-pinball-2-wii-u-launch-delayed-to-january/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/pvz.jpg" /></a></div><a href="http://www.joystiq.com/game/zen-pinball-2"><em>Zen Pinball 2</em></a> was expected to arrive on Wii U <a href="http://www.joystiq.com/2012/12/05/zen-pinball-2-on-wii-u-this-month/">this month</a>, but has since been delayed to January 2013.  Zen Studios broke the news earlier this week via <a href="https://twitter.com/zen_studios/status/284102861447651328">Twitter</a> without citing a reason for the delay.  When the game does land in the Wii U eShop, it will be free with the option for players to purchase tables.<br /><br />Those looking to get their pinball fix <em>now</em> could look to <a href="http://www.joystiq.com/game/Zen-Pinball"><em>Zen Pinball HD</em></a>, which launched on Android <a href="http://www.joystiq.com/2012/12/19/zen-pinball-hd-loaded-into-the-android-chute/">earlier this month</a>. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/zen-pinball-2-wii-u-12-17-12/">Zen Pinball 2 Wii U (12/17/12)</a></strong></p><a href="http://www.joystiq.com/photos/zen-pinball-2-wii-u-12-17-12/#5505880"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/zp2wiiuscreen1-1355777373_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zen-pinball-2-wii-u-12-17-12/#5505881"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/zp2wiiuscreen2-1355777374_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zen-pinball-2-wii-u-12-17-12/#5505882"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/zp2wiiuscreen3-1355777374_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zen-pinball-2-wii-u-12-17-12/#5505883"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/zp2wiiuscreen4-1355777375_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zen-pinball-2-wii-u-12-17-12/#5505884"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/zp2wiiuscreen5-1355777375_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/30/zen-pinball-2-wii-u-launch-delayed-to-january/">Zen Pinball 2 Wii U launch delayed to January</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 30 Dec 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/30/zen-pinball-2-wii-u-launch-delayed-to-january/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20413593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/30/zen-pinball-2-wii-u-launch-delayed-to-january/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Delay</category><category>nintendo</category><category>pinball</category><category>wii-u</category><category>zen-pinball-2</category><category>Zen-Studios</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 30 Dec 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[ARMA 3 delayed into 2013]]></title><link>http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/</guid><comments>http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/arma3530.jpg" /></a></center>While two Bohemia Interactive team members <a href="http://www.joystiq.com/2012/11/29/jailed-arma-devs-thank-fans-and-friends-for-support-in-handwritt/">remain in Greek jail</a> on suspicion of espionage, Bohemia's <em>ARMA 3</em> has been unsurprisingly delayed past its planned 2012 release. The new release window falls sometime within 2013, the developer revealed in a statement (available after the break).<br /><br />New project lead Joris-Jan van 't Land, who has replaced Daniel Musil, said that the studio is "<span>in the process of implementing changes that will help us innovate as a studio under unexpected circumstances - facing problems we simply couldn't have imagined." Bohemia plans a "more complete announcement at the beginning of next year."</span><p><a href="http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/" rel="bookmark">Continue reading <em>ARMA 3 delayed into 2013</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/">ARMA 3 delayed into 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2012 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20402500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/13/arma-3-delayed-into-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arma</category><category>arma-3</category><category>bohemia-interactive</category><category>delay</category><category>delays</category><category>pc</category><category>release-date</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Dec 2012 13:15:00 EST</pubDate></item><item><title><![CDATA[Two Tribes: Toki Tori 2 taking its time]]></title><link>http://www.joystiq.com/2012/12/11/two-tribes-toki-tori-2-taking-its-time/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/11/two-tribes-toki-tori-2-taking-its-time/</guid><comments>http://www.joystiq.com/2012/12/11/two-tribes-toki-tori-2-taking-its-time/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/12/11/two-tribes-toki-tori-2-taking-its-time/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/toki-tori-2.jpg" /></a></center>Ornithological puzzle platformer <em>Toki Tori 2</em> will not be ready for its <a href="http://www.joystiq.com/2012/11/13/toki-tori-2-hits-wii-u-eshop-on-december-20-steam-later/">December 20 debut</a> on Wii U, developer Two Tribes announced today in an apologetic statement. "Toki Tori 2's a personal project for us," the statement notes. "It's the first game we've made without being tied to a license or publisher, it's something we're putting a lot of love in, and it's something that's just not good enough to be released yet."<br /><br />The developer is working to "fix the game's current weak spots, in all categories ranging from gameplay to graphics to technology." The new release date was not yet specified, but Two Tribes expects to release <em>Toki Tori 2</em> "early in the new year."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/11/two-tribes-toki-tori-2-taking-its-time/">Two Tribes: Toki Tori 2 taking its time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/11/two-tribes-toki-tori-2-taking-its-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20400021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/11/two-tribes-toki-tori-2-taking-its-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>delays</category><category>eshop</category><category>nintendo</category><category>pc</category><category>release-date</category><category>toki-tori-2</category><category>two-tribes</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 11 Dec 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Brain Age: Concentration Training delayed to February]]></title><link>http://www.joystiq.com/2012/12/05/brain-age-concentration-training-delayed-to-february/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/05/brain-age-concentration-training-delayed-to-february/</guid><comments>http://www.joystiq.com/2012/12/05/brain-age-concentration-training-delayed-to-february/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/05/brain-age-concentration-training-delayed-to-february/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/onitore713.jpg" /></a><br /></div>The US localization of <a href="http://www.joystiq.com/2012/08/29/brain-age-concentration-training-smartens-up-3ds-on-dec-3/"><em>Brain Age: Concentration Training</em></a> for 3DS is now due out on February 10, 2013, pushed back from the original release date of December 3, 2012.<br /><br /><em>Brain Age: Concentration Training</em> has players perform mental gymnastics designed to improve "working memory." Some tasks have players answer problems on a delay, forcing them to wait and see the next problem before writing the solution to the previous one. It's like a backflip for your amygdala.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/05/brain-age-concentration-training-delayed-to-february/">Brain Age: Concentration Training delayed to February</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Dec 2012 12:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/05/brain-age-concentration-training-delayed-to-february/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20395128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/05/brain-age-concentration-training-delayed-to-february/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Brain-Age</category><category>brain-age-concentration-training</category><category>Delay</category><category>nintendo</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 05 Dec 2012 12:35:00 EST</pubDate></item><item><title><![CDATA[The Walking Dead retail version delayed to December 11]]></title><link>http://www.joystiq.com/2012/12/03/the-walking-dead-retail-version-delayed-to-december-11/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/03/the-walking-dead-retail-version-delayed-to-december-11/</guid><comments>http://www.joystiq.com/2012/12/03/the-walking-dead-retail-version-delayed-to-december-11/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/03/the-walking-dead-retail-version-delayed-to-december-11/"><img alt="The Walking Dead retail version delayed to December 11" data-src-height="284" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/walkdea2-2.jpg" /></a></div><a href="http://www.joystiq.com/game/the-walking-dead"><em>The Walking Dead</em></a> retail version has been pushed back a week in North America, now scheduled to launch on December 11. The standard and collector's editions were <a href="http://www.joystiq.com/2012/10/21/the-walking-dead-collectors-edition-retail-bundle-is-gamestop-e/">originally slated to hit</a> in physical form on December 4. We assume the undead don't shuffle as quickly as Telltale originally thought.<br /><br />The standard edition includes all five episodes on-disc for $30, while the collector's edition runs $70 and features the full game along with the first 48 issues of the comic in an exclusive version of <em>The Walking Dead Compendium One</em>, all wrapped up in a special box.<br /><br /><em>The Walking Dead </em>will be available at all participating retail locations for PS3 and Xbox 360, but the PC version is sold only at Best Buy.<p><a href="http://www.joystiq.com/2012/12/03/the-walking-dead-retail-version-delayed-to-december-11/" rel="bookmark">Continue reading <em>The Walking Dead retail version delayed to December 11</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/03/the-walking-dead-retail-version-delayed-to-december-11/">The Walking Dead retail version delayed to December 11</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Dec 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/03/the-walking-dead-retail-version-delayed-to-december-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20392958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/03/the-walking-dead-retail-version-delayed-to-december-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Delay</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>retail</category><category>Telltale</category><category>TellTale-Games</category><category>the-walking-dead</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 03 Dec 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Darkstalkers Resurrection rising from its grave Mar. 14 in Japan]]></title><link>http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/</guid><comments>http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/" target="_self"><img alt="Darkstalkers Resurrection rising from its Japanese grave Mar 14" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/darkstalkersresurrectionbees.png" /></a></div><a href="http://www.joystiq.com/game/darkstalkers-resurrection"><em>Darkstalkers Resurrection</em></a>, the XBLA/PSN combo re-release of <em>Night Warriors: Darkstalkers Revenge</em> and <em>Darkstalkers 3</em> <a href="http://www.joystiq.com/2012/10/11/capcom-announces-darkstalkers-resurrection-at-nycc/">announced during NYCC</a> last October, has had its Japanese release date changed from February 7 to March 14, according to <a href="http://www.siliconera.com/2012/11/26/darkstalkers-resurrection-delayed-to-march/">Siliconera's translation</a> of the game's Japanese website.<br /><br />The extended development time will be used to improve the netcode being stuffed into both games, as well as to ensure that the ports themselves are as arcade-perfect as possible. Capcom has told us that the Japanese delay will have "no impact" on a North American release, and that "the game is still on track for release early next year in North America."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/">Darkstalkers Resurrection rising from its grave Mar. 14 in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Nov 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20389386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/27/darkstalkers-resurrection-rising-from-its-grave-mar-14-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>darkstalkers-3</category><category>darkstalkers-resurrection</category><category>delay</category><category>iron-galaxy-studios</category><category>japanese-release-date</category><category>microsoft</category><category>night-warriors-darkstalkers-revenge</category><category>playstation</category><category>ps3</category><category>PSN</category><category>release-date</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 27 Nov 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Scribblenauts Unlimited not coming to Europe until 2013 [update]]]></title><link>http://www.joystiq.com/2012/11/23/scribblenauts-unlimited-not-coming-to-europe-until-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/23/scribblenauts-unlimited-not-coming-to-europe-until-2013/</guid><comments>http://www.joystiq.com/2012/11/23/scribblenauts-unlimited-not-coming-to-europe-until-2013/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/22/scribblenauts-unlimited-not-coming-to-europe-until-2013/"><img alt="Scribblenauts Unlimited not coming to Europe until 2013" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/su.jpg" /></a></div><em><a href="http://www.joystiq.com/tag/scribblenauts-unlimited">Scribblenauts Unlimited</a></em> won't reach Europe until next year, developer 5th Cell revealed this week. Posting on <a href="https://twitter.com/5THCell/status/268513194400698368">Twitter</a>, the developer noted "2013" is the European window for both the Wii U and PC versions.<br /><br />With <em>Unlimited</em> being a Wii U launch arrival in North America, fans expected it to join the system in Europe on November 30. Posting on <a href="http://www.neogaf.com/forum/showthread.php?p=44548429#post44548429">NeoGAF</a>, 5th Cell CEO Jeremy Slaczka said the 2013 window for Europe is "due to things outside of development," and not related to localization issues.<br /><br />There's also confusion over the Australian release, with 5th Cell and publisher Warner Bros. apparently contradicting each other. <a href="https://twitter.com/5THCell/status/268886582340247553">According to 5th Cell</a>, <em>Unlimited</em> is actually limited to North America until 2013. However, <a href="http://www.leveluptimes.com/news/scribblenauts-unlimited-delayed-till-2013-in-euuk-territories-not-in-australianew-zealand/">Level Up Times</a> reports it's coming to Australia on November 28, according to a Warner Bros. representative. We've reached out to the publisher for clarification and will update if we hear anything.<br /><br /><strong>Update</strong>: A Warner Bros. representative tells us details on the European distribution of <em>Scribblenauts Unlimited</em> are coming soon.    <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/23/scribblenauts-unlimited-not-coming-to-europe-until-2013/">Scribblenauts Unlimited not coming to Europe until 2013 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Nov 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/23/scribblenauts-unlimited-not-coming-to-europe-until-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20387104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/23/scribblenauts-unlimited-not-coming-to-europe-until-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>australia</category><category>delay</category><category>delays</category><category>europe</category><category>nintendo</category><category>pc</category><category>release-date</category><category>scribblenauts-unlimited</category><category>warner-bros</category><category>warner-bros-interactive</category><category>wii-u</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 23 Nov 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Wii U's 'TVii' launching in December, video on demand (Netflix, etc) in 'coming weeks' [update]]]></title><link>http://www.joystiq.com/2012/11/16/wii-u-tvii-delay-december-netflix-hulu-amazon-coming-weeks/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/16/wii-u-tvii-delay-december-netflix-hulu-amazon-coming-weeks/</guid><comments>http://www.joystiq.com/2012/11/16/wii-u-tvii-delay-december-netflix-hulu-amazon-coming-weeks/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/11/16/wii-u-tvii-delay-december-netflix-hulu-amazon-coming-weeks/"><img class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/nintendotvii530.jpg" /></a><iframe frameborder="0" height="318" id="viddler-2eb9a18" mozallowfullscreen="true" scrolling="no" src="http://www.viddler.com/embed/2eb9a18/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=72425701&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />Originally thought to be out at the system's launch, the Wii U's "<a href="http://www.joystiq.com/2012/09/13/nintendo-announces-nintendo-tvii/">TVii</a>" feature is now slated for December. The TVii functionality, exclusive to the US and Canada, puts a TV program guide on the Wii U GamePad, and allows users to use the pad to view and control programming from cable and satellite, along with YouTube and popular video on demand services. Through the Wii U, TVii also allows commenting and sharing via Twitter, Facebook, and Miiverse.<br /><br />Speaking of those video on demand services, don't expect Amazon Instant Video, Hulu Plus, and Netflix to work on day one. Nintendo now says that those services will be available "in the coming weeks."<br /><br />[Thanks, Eric!]<br /><br />Update: Netflix tells <a href="http://www.engadget.com/2012/11/16/nintendo-tvii-delayed/">Engadget</a> that its service will be on Wii U "at launch," but won't be part of TVii until Q1 of next year.<p><a href="http://www.joystiq.com/2012/11/16/wii-u-tvii-delay-december-netflix-hulu-amazon-coming-weeks/" rel="bookmark">Continue reading <em>Wii U's 'TVii' launching in December, video on demand (Netflix, etc) in 'coming weeks' [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/16/wii-u-tvii-delay-december-netflix-hulu-amazon-coming-weeks/">Wii U's 'TVii' launching in December, video on demand (Netflix, etc) in 'coming weeks' [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Nov 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/16/wii-u-tvii-delay-december-netflix-hulu-amazon-coming-weeks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20381852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/16/wii-u-tvii-delay-december-netflix-hulu-amazon-coming-weeks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon-instant-video</category><category>delay</category><category>delays</category><category>hulu-plus</category><category>netflix</category><category>nintendo</category><category>nintendo-tvii</category><category>release-date</category><category>wii-u</category><category>wii-u-launch</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 16 Nov 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[South Park: The Stick of Truth pushed past April; Metro and Company of Heroes also delayed]]></title><link>http://www.joystiq.com/2012/11/05/THQ-delays-metro-last-light-company-of-heroes-2-south-park/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/05/THQ-delays-metro-last-light-company-of-heroes-2-south-park/</guid><comments>http://www.joystiq.com/2012/11/05/THQ-delays-metro-last-light-company-of-heroes-2-south-park/#comments</comments><description><![CDATA[<div style="text-align: center; "> <center>  <a href="http://www.joystiq.com/2012/11/05/THQ-delays-metro-last-light-company-of-heroes-2-south-park/"><img alt="Obsidian's Avellone on South Park and the continued appeal of external franchises" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/southpark.jpg" /></a><br />  <div style="text-align: left; ">   <em>South Park: The Stick of Truth, Metro: Last Light </em>and <em>Company of Heroes 2</em> have all been hit with delays, <a href="http://investor.thq.com/phoenix.zhtml?c=96376&amp;p=irol-newsArticle&amp;ID=1754428&amp;highlight=">THQ</a> announced today. <em>South Park: The Stick of Truth</em> will now launch in "early Fiscal 2014" (that's from April 1, 2013, and onward). <em>Company of Heroes 2</em> and <em>Metro: Last Light</em> are now expected to ship in March.<br />   <br />   The South Park RPG, developed by Obsidian Entertainment, was <a href="http://www.joystiq.com/2012/06/04/south-park-the-stick-of-truth-is-coming-march-5-no-lie/">previously slated for March 5, 2013</a>. THQ's flagship RTS, <em>Company of Heroes 2,</em> and the post-apocalyptic FPS <em>Metro: Last Light</em>, didn't have official dates locked in, but are now expected "later than initially planned."</div> </center></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/05/THQ-delays-metro-last-light-company-of-heroes-2-south-park/">South Park: The Stick of Truth pushed past April; Metro and Company of Heroes also delayed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Nov 2012 16:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/05/THQ-delays-metro-last-light-company-of-heroes-2-south-park/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20371244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/05/THQ-delays-metro-last-light-company-of-heroes-2-south-park/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>company-of-heroes-2</category><category>Delay</category><category>metro-last-light</category><category>south-park-the-game</category><category>south-park-the-stick-of-truth</category><category>thq</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 05 Nov 2012 16:39:00 EST</pubDate></item><item><title><![CDATA[Persona 4 Arena isn't taking the stage in Europe this year]]></title><link>http://www.joystiq.com/2012/11/05/persona-4-arena-isnt-taking-the-stage-in-europe-this-year/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/05/persona-4-arena-isnt-taking-the-stage-in-europe-this-year/</guid><comments>http://www.joystiq.com/2012/11/05/persona-4-arena-isnt-taking-the-stage-in-europe-this-year/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/05/persona-4-arena-isnt-taking-the-stage-in-europe-this-year/"><img alt="Persona 4 Arena isn't taking the stage in Europe this year" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/persona4arena.jpg" /></a></div><a href="http://www.joystiq.com/tag/persona-4-arena"><em>Persona 4 Arena</em> </a>isn't coming to Europe this year, now leaving it without a release window. Zen United, the company distributing the fighter, announced the delay via the <a href="https://www.facebook.com/photo.php?fbid=360665644007787&amp;set=a.293977660676586.62381.166777336729953&amp;type=1">Persona 4 Europe Facebook page</a>. Zen says it will announce a projected release date once it receives the EU build, but currently the distributor doesn't even know when that build will be ready.<br /><br />Europeans originally expected the game on August 31, in the same month as the North American launch. Following <a href="http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe">that delay</a> and today's news, fans are now left uncertain when the game will actually be released. This further delay only adds to scrutiny over the decision to enforce the game's <a href="http://www.joystiq.com/2012/07/05/persona-4-arena-will-be-region-locked-on-ps3/">region lock</a>, a decision Atlus claims it took to prevent the North American version <a href="http://www.joystiq.com/2012/07/06/atlus-explains-persona-4-arenas-region-lock-expresses-surprise/">'cannibalizing'</a> its Japanese counterpart. Maybe Atlus should've consulted Murphy's law before making <em>Arena</em> the first PS3 game to have such a constraint.<br /><br />The <em>Persona 4</em> tie-in fighter may be beaten to European retail shelves by Vita re-release <em>Golden</em>. Publisher NIS America is projecting <a href="http://www.joystiq.com/2012/10/28/persona-4-golden-neptunia-victory-aiming-to-hit-europe-feb-22/">a tentative February 22</a> for the latter's release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/05/persona-4-arena-isnt-taking-the-stage-in-europe-this-year/">Persona 4 Arena isn't taking the stage in Europe this year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Nov 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/05/persona-4-arena-isnt-taking-the-stage-in-europe-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20370892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/05/persona-4-arena-isnt-taking-the-stage-in-europe-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arc-system-works</category><category>atlus</category><category>delay</category><category>delays</category><category>europe</category><category>persona-4-arena</category><category>persona-4-the-ultimate-in-mayonaka-arena</category><category>playstation</category><category>ps3</category><category>release-date</category><category>zen-united</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 05 Nov 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[PlayStation Store reboot misses UK launch, no new date provided]]></title><link>http://www.joystiq.com/2012/10/18/playstation-store-reboot-misses-uk-launch-sony-unsure-when-itl/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/18/playstation-store-reboot-misses-uk-launch-sony-unsure-when-itl/</guid><comments>http://www.joystiq.com/2012/10/18/playstation-store-reboot-misses-uk-launch-sony-unsure-when-itl/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/18/playstation-store-reboot-misses-uk-launch-sony-unsure-when-itl/"><img alt="PSN Store reboot misses UK launch, Sony unsure when it'll go live" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/psn1017-1350577192.jpg" /></a></div>While the <a href="http://www.joystiq.com/2012/10/17/psa-new-playstation-store-up-today-in-europe-for-ps3/">PlayStation Network Store makeover</a> is now live in other countries across the PAL territory, technical problems with the UK launch forced Sony to remove the update and return the store back to its previous design. Speaking to Joystiq, Sony couldn't disclose a time frame for the new look to relaunch, instead stating it's hard at work trying to bring it back online as soon as possible.<br /><br />Sony also released an official statement:<br /><blockquote class="bq-standard"> "The phased launch of the new PlayStation(R)Store has been temporarily postponed in some territories as teething issues related to the global roll-out of the Store are being addressed and resolved. It is really important to us that the best possible Store experience is delivered and we appreciate your patience as we resolve these matters. The new PlayStation(R)Store is now live in the following countries: Australia, New Zealand, Sweden, Norway, Denmark, Finland, Belgium, Netherlands, Austria, Switzerland, Germany, UAE, Kuwait , Qatar, India, Israel Poland, Turkey, Greece, Slovenia, Hungry and South Africa."</blockquote>The new-look PlayStation Store is expected to launch in North America on October 23.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/18/playstation-store-reboot-misses-uk-launch-sony-unsure-when-itl/">PlayStation Store reboot misses UK launch, no new date provided</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/18/playstation-store-reboot-misses-uk-launch-sony-unsure-when-itl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20354093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/18/playstation-store-reboot-misses-uk-launch-sony-unsure-when-itl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>delays</category><category>playstation</category><category>playstation-store</category><category>postponed</category><category>ps3</category><category>PSN</category><category>uk</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 18 Oct 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[PSN co-op platformer Ibb and Obb postponed until Spring 2013]]></title><link>http://www.joystiq.com/2012/10/08/psn-co-op-platformer-ibb-and-obb-postponed-until-spring-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/08/psn-co-op-platformer-ibb-and-obb-postponed-until-spring-2013/</guid><comments>http://www.joystiq.com/2012/10/08/psn-co-op-platformer-ibb-and-obb-postponed-until-spring-2013/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="PSN coop platformer Ibb and Obb postponed until Spring 2013" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/ibb.png" /><br /> <iframe frameborder="0" height="318" id="viddler-a7e64d56" mozallowfullscreen="true" src="http://www.viddler.com/embed/a7e64d56/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=30969722&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div><br />Promising PSN platformer <em><a href="http://www.joystiq.com/tag/ibb-and-obb">Ibb and Obb</a>, </em>previously expected to release later this year, is now scheduled for Spring 2013. Developer Sparpweed revealed the delay on the game's <a href="https://www.facebook.com/photo.php?fbid=497314106970250&amp;set=a.146038782097786.18951.145236605511337&amp;type=1#">Facebook page</a>, noting that while it's almost completed there are understandable concerns about releasing a small indie game during the silly season that is Q4. The delay also allows Sparpweed to introduce online as well as local co-op.<br /><br />Based on what we've seen so far, <em>Ibb and Obb</em> looks to be worth the wait. In fact, we've already been waiting since 2008 when the game <a href="http://www.joystiq.com/2008/09/25/indiecade-international-festival-finalists-16-20/">first showed up</a> at Indiecade. It's set in what Sparpweed calls a non-Newtonian world, with gravity operating in opposite directions on different sides of the ground. Confused? No worries, there's a handy gameplay video just above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/08/psn-co-op-platformer-ibb-and-obb-postponed-until-spring-2013/">PSN co-op platformer Ibb and Obb postponed until Spring 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Oct 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/08/psn-co-op-platformer-ibb-and-obb-postponed-until-spring-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20343796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/08/psn-co-op-platformer-ibb-and-obb-postponed-until-spring-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>ibb-and-obb</category><category>playstation</category><category>ps3</category><category>PSN</category><category>sparpweed</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 08 Oct 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Rayman Legends delayed to Q1 2013 worldwide]]></title><link>http://www.joystiq.com/2012/10/08/rayman-legends-delayed-to-q1-2013-worldwide/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/08/rayman-legends-delayed-to-q1-2013-worldwide/</guid><comments>http://www.joystiq.com/2012/10/08/rayman-legends-delayed-to-q1-2013-worldwide/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/08/rayman-legends-delayed-to-q1-2013-worldwide/"><img alt="Rayman Legends delayed to Q1 2013 worldwide" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/rayman.jpg" /></a></center><em>Rayman Legends</em> was on track to be a <a href="http://www.joystiq.com/2012/09/13/rayman-legends-a-european-wii-u-launch-title-launching-nov-30/">launch release</a> for the Wii U in Europe, but Ubisoft has moved it back to Q1 of 2013, which we suppose keeps it inside Nintendo's ridiculous six-month "launch window."<br /><br />"Rayman Legends will launch worldwide in the first quarter of 2013," Ubisoft told <a href="http://www.videogamer.com/wiiu/rayman_legends/news/confirmed_rayman_legends_delayed_to_q1_2013.html">Videogamer</a>. "We're happy that fans are excited about the game, and we are taking the time to make sure we deliver a game that lives up to and hopefully exceeds their expectations. We'll have more details to share soon."<br /><br />Being Ubisoft, the publisher still has a ton of games prepared for launch day in North America, including <em>Assassin's Creed 3, ESPN Sports Connection, Just Dance 4, Rabbids Land, Your Shape</em>, and <em>ZombiU</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/08/rayman-legends-delayed-to-q1-2013-worldwide/">Rayman Legends delayed to Q1 2013 worldwide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Oct 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/08/rayman-legends-delayed-to-q1-2013-worldwide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20343926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/08/rayman-legends-delayed-to-q1-2013-worldwide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>delays</category><category>nintendo</category><category>rayman-legends</category><category>ubisoft</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 08 Oct 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Omerta delayed until early 2013]]></title><link>http://www.joystiq.com/2012/10/04/omerta-delayed-until-early-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/04/omerta-delayed-until-early-2013/</guid><comments>http://www.joystiq.com/2012/10/04/omerta-delayed-until-early-2013/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/04/omerta-delayed-until-early-2013/"><img alt="Omerta delayed until early 2013" data-src-height="335" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/omertacity530-1349372420.jpg" /></a></div><em><a href="http://www.joystiq.com/game/omerta-city-of-gangsters/">Omerta - City of Gangsters</a></em>, from <a href="http://joystiq.com/game/tropico-4">Tropico</a> developer Haemimont games, will smuggle copies in crates of booze to retail in early 2013 for Xbox 360 and PC. <em>Omerta</em> was originally going to invite us to build some speakeasies <a href="http://www.joystiq.com/2012/08/17/omerta-gangs-up-this-november/">this November</a>. A representative for publisher Kalypso tells us that the company is currently "aiming for early February" as its new release window.<br /><br /><em>Omerta</em> departs from the simulation aspects of Tropico by also providing a turn-based battle system. A team of thugs is selected to carry out missions and help raise capital for your Prohibition era empire. Think of it as 1920s <em><a href="http://joystiq.com/game/xcom-enemy-unknown">XCOM</a></em> without the aliens.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/omerta-city-of-gangsters-9-25-12/">Omerta: City of Gangsters (9/25/12)</a></strong></p><a href="http://www.joystiq.com/photos/omerta-city-of-gangsters-9-25-12/#5312344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/omertascreenshot-gc2012-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/omerta-city-of-gangsters-9-25-12/#5312345"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/omertascreenshot-gc2012-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/omerta-city-of-gangsters-9-25-12/#5312346"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/omertascreenshot-gc2012-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/omerta-city-of-gangsters-9-25-12/#5312347"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/omertascreenshot-gc2012-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/omerta-city-of-gangsters-9-25-12/#5312348"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/omertascreenshot-gc2012-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/04/omerta-delayed-until-early-2013/">Omerta delayed until early 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Oct 2012 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/04/omerta-delayed-until-early-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20341908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/04/omerta-delayed-until-early-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>Haemimont-Games</category><category>Kalypso-media</category><category>kalypso-media-usa</category><category>omerta</category><category>omerta-city-of-gangsters</category><category>pc</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 04 Oct 2012 22:15:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 Hostage Negotiation DLC pushed back from the ledge]]></title><link>http://www.joystiq.com/2012/10/02/max-payne-3-hostage-negotiation-dlc-pushed-back-from-the-ledge/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/02/max-payne-3-hostage-negotiation-dlc-pushed-back-from-the-ledge/</guid><comments>http://www.joystiq.com/2012/10/02/max-payne-3-hostage-negotiation-dlc-pushed-back-from-the-ledge/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/02/max-payne-3-hostage-negotiation-dlc-pushed-back-from-the-ledge/"><img alt="Max Payne 3 having problems talking down Hostage Negotiation DLC" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/xam.jpg" /></a></div><em>Max Payne 3</em>'s next batch of DLC, Hostage Negotiation, was supposed to launch in <a href="http://www.joystiq.com/2012/07/31/max-payne-3-dlc-schedule-local-justice-on-pc-and-free-maps-in/">September</a>. It didn't, in case you were wondering. Rockstar has delayed Hostage Negotiation to "later this fall," for $10 on PSN and PC and 800 MS Points on Xbox 360.<br /><br />Hostage Negotiation includes four new multiplayer maps, the nightclubs Club Moderno and Est&aacute;dio Do Galatians, and the favelas of O Pal&aacute;cio Strip Club and Favela Heights. Hostage Negotiation adds two new rifles, Explosive Burst booby traps, the Bomb Suit, Intimidation Mask and Filhos De Ogum avatar faction.<br /><br />The following packs, Painful Memories and Deathmatch Made in Heaven, were previously announced with <a href="http://www.joystiq.com/2012/07/31/max-payne-3-dlc-schedule-local-justice-on-pc-and-free-maps-in/">October</a> release dates. Rockstar says it's "working hard" to get everything out in a timely manner.<br /><br />"Our apologies to Max Payne fans who've been waiting for this one and the other upcoming packs - we're working hard to bring you this and all the other DLC and should have a release date to announce for this next pack very soon," Rockstar writes. To compensate for the wait time, Rockstar promises a new chrome weapons bonus redeemable for free to all Social Club members later this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/02/max-payne-3-hostage-negotiation-dlc-pushed-back-from-the-ledge/">Max Payne 3 Hostage Negotiation DLC pushed back from the ledge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Oct 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/02/max-payne-3-hostage-negotiation-dlc-pushed-back-from-the-ledge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20339809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/02/max-payne-3-hostage-negotiation-dlc-pushed-back-from-the-ledge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Delay</category><category>DLC</category><category>hostage-negotiation</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 02 Oct 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Rayman Jungle Run delayed to next week on Android]]></title><link>http://www.joystiq.com/2012/09/20/rayman-jungle-run-delayed-to-next-week-on-android/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/20/rayman-jungle-run-delayed-to-next-week-on-android/</guid><comments>http://www.joystiq.com/2012/09/20/rayman-jungle-run-delayed-to-next-week-on-android/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/09/20/rayman-jungle-run-delayed-to-next-week-on-android/"><img alt="Rayman Jungle Run delayed to next week on Android" data-src-height="195" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/jungle-run.png" /></a></div><a href="http://www.joystiq.com/game/rayman-jungle-run/"><em>Rayman Jungle Run</em></a> will be out on Google Play September 27 at 10AM CET (4AM EDT), Ubisoft <a href="https://twitter.com/Ubisoft/status/248836660786257920">tweeted</a> today. In a <a href="http://www.facebook.com/rayman/posts/443226039049787">Facebook update</a>, Ubisoft says it wants <em>Rayman Jungle Run</em> to, well, <em>run </em>on all Android devices:<br /><br />"We understand that you can't wait to play the game but we were not 100 percent sure that the experience would be perfect on <em>all </em>Android devices. That's why we have taken the decision to take one more week to fully optimize the game for all Android devices, even the less common ones."<br /><br /><em>Rayman Jungle Run</em> launched on iOS <a href="http://www.joystiq.com/2012/09/19/psa-rayman-jungle-run-races-early-onto-ios-reaches-android-tom/">yesterday</a>, though it and the Android version were both scheduled to launch today. The iOS version is $3 on the <a href="http://itunes.apple.com/us/app/rayman-jungle-run/id537931449?mt=8">App Store</a>.<br /><br /><em>Rayman Jungle Run</em> is an auto-running platformer built for touchscreen devices, tapping to jump and holding to hover. Think <em>Canabalt</em> mechanics with Rayman art. Then say, "<em>Oh, yeah</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/20/rayman-jungle-run-delayed-to-next-week-on-android/">Rayman Jungle Run delayed to next week on Android</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/20/rayman-jungle-run-delayed-to-next-week-on-android/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20329215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/20/rayman-jungle-run-delayed-to-next-week-on-android/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>Delay</category><category>mobile</category><category>rayman-jungle-run</category><category>Ubisoft</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 20 Sep 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Zelnick: Take-Two didn't meet fiscal 2012 expectations because of delays]]></title><link>http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/</guid><comments>http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/"><img alt="TakeTwo Didn't meet fiscal 2012 expectations because of delays" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/gta5.jpg" /></a></div>Take-Two Interactive didn't meet its revenue and profit goals for <a href="http://www.joystiq.com/2012/05/22/take-two-ends-fiscal-12-with-loss-high-13-projection-raises-e/">fiscal year 2012</a> because it delayed some games, Take-Two CEO Strauss Zelnick admitted during a stockholder meeting today.<br /><br />"This was primarily due to our decision to postpone the release of several titles in order to allow for additional development time," Zelnick said, without naming any specific games. "Although our commitment to quality may occasionally affect near-term results, we believe it's the right approach for maximizing revenue and profits over the long-term."<br /><br />Zelnick later mentioned <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a>, which was <a href="http://www.joystiq.com/2012/05/09/bioshock-infinite-delayed/">delayed</a> to February 26, and <a href="http://www.joystiq.com/game/grand-theft-auto-5"><em>Grand Theft Auto 5</em></a>, which never had an official release date but was <a href="http://www.joystiq.com/2012/07/31/take-two-investor-call-theme-wheres-grand-theft-auto-5/">widely expected</a> to launch some time in 2012. After all, Take-Two has a probable <a href="http://www.joystiq.com/2012/07/31/take-twos-first-quarter-of-fiscal-2013-is-down-and-out-project/">$600 million deficit</a> in its 2013 outlook, expecting to earn $1.7 billion - $1.8 billion by March.<br /><br />"<em>Grand Theft Auto 5</em> is in full development and making substantial progress," Zelnick added.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/grand-theft-auto-5-8-24-12/">Grand Theft Auto 5 (Business)</a></strong></p><a href="http://www.joystiq.com/photos/grand-theft-auto-5-8-24-12/#5232714"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/91-1345814321_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/grand-theft-auto-5-8-24-12/#5232715"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/101-1345814322_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/grand-theft-auto-5-8-24-12/#5232716"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/111-1345814323_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/grand-theft-auto-5-8-24-12/#5232717"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/heli-1345814323_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/">Zelnick: Take-Two didn't meet fiscal 2012 expectations because of delays</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20329501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>Delay</category><category>delays</category><category>financials</category><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 20 Sep 2012 19:30:00 EST</pubDate></item></channel></rss>