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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Eidos confirms next Deus Ex game, headed to PS3]]></title><link>http://www.joystiq.com/2007/05/18/eidos-confirms-next-deus-ex-game-headed-to-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/18/eidos-confirms-next-deus-ex-game-headed-to-ps3/</guid><comments>http://www.joystiq.com/2007/05/18/eidos-confirms-next-deus-ex-game-headed-to-ps3/#comments</comments><description><![CDATA[<a href="http://www.musiqueplus.com/modules/smartmedia/clip.php?categoryid=9&amp;folderid=45&amp;clipid=1595"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/deus_ex_game_of_the_year.jpg"  alt="" /></a>If anyone was fortunate enough to play the PC FPS/Action/RPG title <em>Deus Ex</em>, this news should be particularly exciting since the game has become somewhat of a cult hit. The director of Eidos France recently announced on a <a href="http://www.musiqueplus.com/modules/smartmedia/clip.php?categoryid=9&amp;folderid=45&amp;clipid=1595">French-language TV station</a> that a sequel to <em>Deus Ex</em> is indeed in the works. Eidos' new Montreal studio is making this sequel their first priority, calling it the "first mission" for their 40-person staff.<br /><br />The first sequel to the game, <em>Invisible War</em>, didn't generate that much buzz, so hopefully the new crew leading development of this title will deliver an experience matching that of the first. Like ... using more intelligent dialogue like in the original game, as opposed to the sequel. With original devs Ion Storm out of the picture and creator Warren Spector busy with other projects, it's going to be a battle to win over longtime fans. We'll keep you posted on this one -- it may be good.<br />[via <a href="http://ps3.ign.com/articles/789/789358p1.html?RSSwhen2007-05-17_113700&amp;RSSid=789358">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/18/eidos-confirms-next-deus-ex-game-headed-to-ps3/">Eidos confirms next Deus Ex game, headed to PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.musiqueplus.com/modules/smartmedia/clip.php?categoryid=9&amp;folderid=45&amp;clipid=1595>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/18/eidos-confirms-next-deus-ex-game-headed-to-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898849/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/18/eidos-confirms-next-deus-ex-game-headed-to-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deus Ex</category><category>DeusEx</category><category>Eidos</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Fri, 18 May 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Warren Spector collaborating with Hollywood on new title]]></title><link>http://www.joystiq.com/2007/03/15/warren-spector-collaborating-with-hollywood-on-new-title/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/15/warren-spector-collaborating-with-hollywood-on-new-title/</guid><comments>http://www.joystiq.com/2007/03/15/warren-spector-collaborating-with-hollywood-on-new-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><a href="http://www.eurogamer.net/article.php?article_id=74131"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/perfect_strangers_225.jpg" alt="" /></a>Coupling the refined sensibilities of <em>Deus Ex</em> designer, <a href="http://en.wikipedia.org/wiki/Warren_spector">Warren Spector</a>, with the more commercial tendencies of Hollywood seems like a dangerous situation, especially in how it allows for ill-advised <a href="http://en.wikipedia.org/wiki/Perfect_Strangers_%28TV_series%29"><em>Perfect Strangers</em></a> references. During last week's <a href="http://gdc07.joystiq.com/">Game Developer's Conference</a>, Mr. Spector <a href="http://www.eurogamer.net/article.php?article_id=74131">vaguely described</a> two of his upcoming projects to Eurogamer. One is based on an original gameworld he created with his fantasy writer wife, Caroline Spector, while the other is a "collaboration with a fellow you would have heard of out of Hollywood."<br /> <br /> The latter title seems particularly interesting, if only because of the unusual cooperation between an entity that traditionally encourages compartmentalized safe bets and another that takes pleasure in smashing genre conventions with a mallet. Since it's unlikely to be a licensed title, it leaves us speculating about how exactly  the Hollywood touch will play into <a href="http://www.joystiq.com/2007/03/12/10-most-important-video-games-of-all-time-as-judged-by-2-design/">Spector's plans</a>. Could a first-person <em>Night at the Museum</em> RPG be in the works? <br /> <br /> Of course not, <em>don't be reedigulas!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/15/warren-spector-collaborating-with-hollywood-on-new-title/">Warren Spector collaborating with Hollywood on new title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2007 16:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=74131>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/15/warren-spector-collaborating-with-hollywood-on-new-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/853535/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/15/warren-spector-collaborating-with-hollywood-on-new-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deus Ex</category><category>DeusEx</category><category>GDC</category><category>Junction Point Studios</category><category>JunctionPointStudios</category><category>PC</category><category>Thief</category><category>Warren Spector</category><category>WarrenSpector</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 15 Mar 2007 16:06:00 EST</pubDate></item><item><title><![CDATA[Warren Spector tells us some game stories]]></title><link>http://www.joystiq.com/2007/03/08/warren-spector-tells-us-some-game-stories/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/08/warren-spector-tells-us-some-game-stories/</guid><comments>http://www.joystiq.com/2007/03/08/warren-spector-tells-us-some-game-stories/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcspector.jpg" /><br /><br />Three years ago, <em>Deus Ex</em> creator Warren Spector <a href="http://xbox.ign.com/articles/502/502409p1.html">spoke</a> about the sad state of narrative in the then-current crop of games and challenged the industry to makes some changes. Three years later, Spector today told a packed GDC auditorium that they had made some progress, but there was still a lot of work to be done.<br /><br />Spector broke game narratives down into a few basic forms. There's:<br />
<ul>
    <li><strong>The rollercoaster</strong>: An exciting story that gives the illusion of a lot of exciting twists and turns, but inevitably ends up going in more or less a straight line. Spector said the influence of this type of game story is weakening, but it will never go away completely.</li>
    <li><strong>The "Will Wright"</strong>: Like archetypal games <em>SimCity</em> and <em>The Sims</em>, these games build stories with the player's input rather than overpowering them with a narrative decreed from above. These games are built on the idea that players can share better stories with each other than the ones told to them by developers.</li>
    <li><strong>Procedurally generated stories</strong> - Games like <em><a href="http://www.interactivestory.net/">Facade</a></em> that can alter the story on the fly without following pre-defined paths. These games offer a "terrifying amount of freedom," and provide a great way to "explore the innerspace of personal relationships as much as the outerspace of the game world," as Spector put it.<br /></li>
</ul>
While game stories have made progress on issues like structure and character graphics, Spector said stiff character interaction and animation remained the biggest obstacle to creating engaging stories in games. He  also chastised the industry for not offering enough ways to interact with a game story without killing things. "I want the opportunity to play a game and not play the part of Vin Diesel," he said. Spector also encouraged developers to build fully explorable worlds, not simple, flimsy movie sets that are "just an excuse to shoot stuff."<br /><br />Fixing these problems is going to take some major time and effort, Spector said, as well as a willingness by developers to fund something other than better graphics. It also take a fundamental change of perspective for many game writers. "Get over yourself," Spector told the audience. "Your story isn't that interesting. Trust the players a little bit ...  let them off rails. ... This is as much a design issue as a technology issue at this point."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/08/warren-spector-tells-us-some-game-stories/">Warren Spector tells us some game stories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2007 08:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/08/warren-spector-tells-us-some-game-stories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/08/warren-spector-tells-us-some-game-stories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deus Ex</category><category>DeusEx</category><category>game story</category><category>GameStory</category><category>GDC</category><category>GDC07</category><category>narrative</category><category>Spector</category><category>stories</category><category>Warren Spector</category><category>WarrenSpector</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Thu, 08 Mar 2007 08:28:00 EST</pubDate></item><item><title><![CDATA[Role-playing titles that made a "quantum leap"]]></title><link>http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/</guid><comments>http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.gamasutra.com/features/20061006/quantum_01.shtml" quantum="" leap=""><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/role-playing_lich.jpg" id="vimage_1" alt="Role-playing titles that made a " quantum="" leap="" /></a>Gamasutra recently polled its readers on which role-playing game made the biggest "quantum leap" at the time it was released. Any RPG throughout the history of the genre was fair pickings, but the top entry was the game that received the most votes from readers identified as industry professionals (because grunts like you and me only dilute the quality of the selection process).<br /><br />Classic heavyweights such as <em>Final Fantasy IV</em>, <em>Neverwinter Nights</em>, <em>EverQuest</em>, <em>Baldur's Gate II</em>, and the <em>Ultima</em> series are celebrated as honorable mentions, which illustrates the impressive depth of the genre. I won't reveal the top five vote-getters, but a certain spike-haired dude with a huge sword is absent from the list -- just one omission of many that should fuel some interesting debates among the RPG faithful. What are your thoughts about the list?<br /><br />See also:<br />
<ul>
    <li><a href="http://www.joystiq.com/2006/09/18/epic-rpgs-too-time-consuming-for-casual-gamers/">"Epic" RPGs: too time-consuming for casual gamers?<br /></a></li>
    <li><a href="http://www.joystiq.com/2006/06/12/rpg-missing-from-mmorpgs/">"RPG" missing from today's MMORPGs</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/">Role-playing titles that made a "quantum leap"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Oct 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/features/20061006/quantum_01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Baldur's Gate</category><category>chrono cross</category><category>chrono trigger</category><category>deus ex</category><category>elder scrolls</category><category>EverQuest</category><category>fallout</category><category>Final Fantasy</category><category>mmorpg</category><category>Neverwinter Nights</category><category>oblivion</category><category>planescape torment</category><category>role-playing</category><category>rpg</category><category>Ultima</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 10 Oct 2006 14:00:00 EST</pubDate></item><item><title><![CDATA[Developer spotting: Warren Spector]]></title><link>http://www.joystiq.com/2006/05/12/developer-spotting-warren-spector/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/12/developer-spotting-warren-spector/</guid><comments>http://www.joystiq.com/2006/05/12/developer-spotting-warren-spector/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.joystiq.com/media/2006/05/Warren_Spector_E3.jpg" alt="" /><br />I tend not to notice the many faces flying by when I'm rushing to and from various booths in the LA Convention Center, but the aura of genius emanating from the man responsible for <em>System Shock</em>,<em> Deus Ex</em> and <em>Thief: Deadly Shadows</em> (amongst others) was simply too great to ignore. I managed to snap a picture of Mr. Warren Spector before he had to rush off to a <em>super top secret </em>meeting.<br /><br />"I look forward to your next game, Mr. Spector."<br />"Yeah, me too."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/12/developer-spotting-warren-spector/">Developer spotting: Warren Spector</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 May 2006 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/12/developer-spotting-warren-spector/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/12/developer-spotting-warren-spector/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deus Ex</category><category>DeusEx</category><category>E3</category><category>E32006</category><category>System Shock</category><category>SystemShock</category><category>Thief</category><category>Warren Spector</category><category>WarrenSpector</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 12 May 2006 06:00:00 EST</pubDate></item><item><title><![CDATA[GDC: A game worthy of the Nobel Peace Prize]]></title><link>http://www.joystiq.com/2006/03/24/gdc-games-worthy-of-the-nobel-peace-prize/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/24/gdc-games-worthy-of-the-nobel-peace-prize/</guid><comments>http://www.joystiq.com/2006/03/24/gdc-games-worthy-of-the-nobel-peace-prize/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><ahref="http://news.com.com/Game%20designers%20aim%20for%20Nobel%20Peace%20Prize/2100-1043_3-6052353.html?tag=nefd.lede"><imgvspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/03/nobelpeaceprize_coin.jpg"alt="Nobel Peace Prize coin" /></a>What kind of game concept would be considered for the Nobel Peace Prize? That's thequestion GameLab CEO Eric Zimmerman posed to the group of developers competing at the third-annual Game DesignChallenge.<br /><br />The winning concept (as judged by audience response), <em>Peace Bomb</em>, developed by <em>DeusEx</em> lead designer Harvey Smith, would be a multiplayer game for the DS. Players would join together and traderesources, eventually leading to real world flash mobs - a crowd that assembles suddenly in a public space,performs a notable act, and then quickly disperses. It's Smith's hope that the <em>Peace Bomb</em> flash mobs woulderupt around socially constructive movements, encouraging players to transform an entertaining <em>game</em> into aneffective social project.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/24/gdc-games-worthy-of-the-nobel-peace-prize/">GDC: A game worthy of the Nobel Peace Prize</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Mar 2006 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.com.com/Game%20designers%20aim%20for%20Nobel%20Peace%20Prize/2100-1043_3-6052353.html?tag=nefd.lede>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/24/gdc-games-worthy-of-the-nobel-peace-prize/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/602437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/24/gdc-games-worthy-of-the-nobel-peace-prize/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cliff Bleszinski</category><category>CliffBleszinski</category><category>Deus Ex</category><category>DeusEx</category><category>DS</category><category>Epic Games</category><category>EpicGames</category><category>Eric Zimmerman</category><category>EricZimmerman</category><category>GameLab</category><category>GDC</category><category>Harvey Smith</category><category>HarveySmith</category><category>Katamari Damacy</category><category>KatamariDamacy</category><category>Keita Takahashi</category><category>KeitaTakahashi</category><category>Nobel Peace Prize</category><category>NobelPeacePrize</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 24 Mar 2006 13:55:00 EST</pubDate></item></channel></rss>
