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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Behold! The GOW collector's tin]]></title><link>http://www.joystiq.com/2006/10/16/behold-the-gow-collectors-tin/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/16/behold-the-gow-collectors-tin/</guid><comments>http://www.joystiq.com/2006/10/16/behold-the-gow-collectors-tin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gears-of-war/" rel="tag">Gears of War</a></p><a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=2498"><img width="425" vspace="4" hspace="4" height="323" border="0"  alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/gowcollector2.jpg" /></a><br />
<a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=2498">Xboxygen</a> sends us this purty picture of the Gears of War collector's tin. The collector's edition, for those who don't know, contains a hardbound art book and a DVD full of extra features. It's interesting to note that this case is different from the cases we've grown to love for games like <em>Halo 2</em> and <em>DOOM 3</em>. It looks like a normal plastic case could actually fit inside that tin (and maybe it does?). Yeah, yeah, we know, it's not exactly mind rattling news, but we can't resist even the tiniest <a href="http://www.joystiq.com/tag/gearsofwar"><em>Gears of War</em></a> development. So, do you like the case? Will you fork over 70 bucks to get it?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/16/behold-the-gow-collectors-tin/">Behold! The GOW collector's tin</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Oct 2006 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=2498>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/16/behold-the-gow-collectors-tin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/685663/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/16/behold-the-gow-collectors-tin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom 3</category><category>epic</category><category>epic games</category><category>epic studios</category><category>EpicGames</category><category>EpicStudios</category><category>gears of war</category><category>GearsOfWar</category><category>gow</category><category>halo 2</category><category>Halo2</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 16 Oct 2006 13:30:00 EST</pubDate></item><item><title><![CDATA[Couch co-op gives way to internet teamplay]]></title><link>http://www.joystiq.com/2006/07/10/couch-co-op-gives-way-to-internet-teamplay/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/10/couch-co-op-gives-way-to-internet-teamplay/</guid><comments>http://www.joystiq.com/2006/07/10/couch-co-op-gives-way-to-internet-teamplay/#comments</comments><description><![CDATA[<a href="http://www.bitsbytespixelssprites.com/blog/2006/07/03/where-is-co-op/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/snipshot_1arq63tca5.jpg"  alt="" /></a>Co-op mode in video games is often a very popular feature, probably because of the added intensity of competing with A.I. in partnership with a friend. Games like <em>Halo </em>and <em>Splinter Cell: Chaos Theory</em> become entirely different (and better) games when played in co-operative mode. Of course, the early innovator was <em>Contra</em>, which, without a co-op mode, would have been just another side scrolling shooter. With the greats of the co-op gaming genre in mind, Vic over at <em>Bits &amp; bytes &amp; pixels &amp; sprites</em> has written up <a href="http://www.bitsbytespixelssprites.com/blog/2006/07/03/where-is-co-op/">a feature calling for a next-generation renaissance in co-operative games.</a><br />
<br />
Couch co-op has never been an assured feature with games, especially recently. Since 2000, developers on the PC platform have clearly ignored the co-op mode in favor of dedicated multiplayer modes with big name first person shooters like <em>Half-Life 2, Doom 3</em> and<em> Quake 4</em> skipping on the mode. Games with teamplay orientated multiplayer modes like <em>Counter-Strike </em>and <em>Call of Duty</em> have picked up the fundamentals of co-op based games and thanks to their easy accessibility over the internet, have become wildly popular as a result (especially in comparison to the limit of 2-4 players in a usual co-op game).<br />
<br />
There will always be developers that include couch co-op modes in their games (Bungie, Blizzard and Ubisoft come to mind), but there's unlikely to be a massive resurgence in the number of couch co-op games mainly due to an internet based takeover of team based gameplay.<br />
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[Thanks, <a href="http://www.bitsbytespixelssprites.com/blog/">Daniel Zuccarelli</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/10/couch-co-op-gives-way-to-internet-teamplay/">Couch co-op gives way to internet teamplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Jul 2006 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bitsbytespixelssprites.com/blog/2006/07/03/where-is-co-op/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/couch-co-op-gives-way-to-internet-teamplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/639253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/couch-co-op-gives-way-to-internet-teamplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bits and bytes and pixels and sprites</category><category>BitsAndBytesAndPixelsAndSprites</category><category>Blizzard</category><category>Bungie</category><category>Co-op</category><category>Co-operative</category><category>Contra</category><category>couch co-op</category><category>CouchCo-op</category><category>doom 3</category><category>Doom3</category><category>games</category><category>gametype</category><category>gaming</category><category>half-life 2</category><category>Half-life2</category><category>quake 4</category><category>Quake4</category><category>renaissance</category><category>Ubisoft</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Mon, 10 Jul 2006 08:30:00 EST</pubDate></item></channel></rss>
