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Castle Crashers GDC '07 impressions

Castle Crashers is a chaotic storm of spinning swords, overly aggressive primary colors and the occasional (but never displeasing) decapitation -- which is why we like it. Though the GDC demo boasts only a few notable changes from previous iterations, it still warrants a look. A long and loving look accompanied by a forlorn sigh and the formation of a gently sparkling tear.

One of the most interesting things about the game is the manner in which it draws your attention. It's even a little conflicting, as if two sets of fingers are snapping in your face in an alternating pattern. When you're not trying to spot your character deep within the colorful anarchy of battle, you're adopting a wider view of all the over-the-top action. It's like a tug of war, and one not too dissimilar from the battle between order and chaos that's at the core of the game.

Continue reading Castle Crashers GDC '07 impressions

Peep Double Dragon's XBLA makeover

before & after
According to the Netherlands' Xboxworld (via NeoGAF), Double Dragon is headed to Xbox Live Arcade in March, for 400 MS points. Like other aging classics before them, the Lee brothers and foes look to be receiving a visual touch-up. But as is often the case with real-life makeovers (and we're talkin' the scalpels, staples, and tubes kinda makeovers), the "enhanced" look just seems to always miss the mark. Never mind how jarringly flat the characters appear, just look at that "English Tear" sign, it's pristine! This is no longer a rumble through the ghetto, it's a prance around some sterilized ghost town infested with botox mutants. Can we get an "A-men!"?

We'd much prefer the time and resources be spent on tuning the online co-op, which continues to be a frustrating ordeal with each XBLA release.

XBLA Today: Heavy Weapon

As a game that is 26 years old and was given away for free with the original Xbox Live Arcade service, Ms. Pac-Man is quite the hard act to follow. Stepping up to the plate this week is PopCap games, provider of deliciously overpriced flash games that were also once available for free. And because Xbox Live Arcade was in serious need of some 8-way shooters, this week's game is none other than Heavy Weapon.

When the Red Star Nation attacks, it's up to you and your two analogs of fury to dish out justice -- America style! More tanks than Castlevania: Symphony of the Night! More stabs at tongue-in-cheek, retro chic humor than Worms! Sure, it lacks a sufficient number of dragons to compete with Double Dragon, but it supports two more players than Robotron! Isn't that, like, totally worth your 800 Microsoft Points?

Actually, no. No it isn't. Your 800 points nets you a mildly entertaining distraction that, like most shooters on XBLA, fails to provide a sufficient enough challenge to warrant more than a slight brow raise. It so wants to deserve the title "retro", but even games from the 16-bit era such as Total Carnage managed to nail the sense of humor better. The dual-analog shooter has been done to death on XBLA and Heavy Weapon may very well be the bottom of the barrel for the service.

We suggest saving your points for something with a bit more bite to it. Mutant Storm Empire and Castle Crashers come to mind.

Rumor: Double Dragon on XBLA

Double DragonOXM.co.uk is confident Double Dragon is headed to Xbox Live Arcade. Confident enough not to cite a source. Regardless, given XBLA's track record, this rumor is hardly far-fetched.

According to OXM, Double Dragon will weigh it at 12.56MB and feature online co-op. As with other XBLA retro entries, the game's graphics are said to be enhanced. No word was given on street date or price. But if Technos' coin-op classic does see release, Scott Wolf's epic can't be far behind.

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