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Joystiq impressions -- Lair (PS3)

I saw the PS3 exclusive, Lair, at the Sony Gamer's Day event last week. The Factor 5-developed game was featured in the opening presentation, and it was available for play afterwords afterwards. I looked forward to trying the game because of its Sixaxis controls, but I was unfortunately thwarted.

Just as I reached for the controller, excited to get hands-on time with the dragon-combat action title, an unnamed PR rep literally turned off the PS3 and told me to to go downstairs for dinner. Who was this guy, my mom? Apparently they wanted us fed and ready for the Ludacris performance more than they wanted us to get hands-on time with the game.

The Lair developer, who had been manning the game, saw the flash of anger in my eyes. He reassured me that, since the game isn't a launch title, I may get another chance to play it before its release. That wasn't much consolation.

We Joystiqers talked about the situation and decided I would still write my impressions of the game even without being able to pilot the dragons. I saw enough of the title to make a few comments. Even after the go-downstairs-for-dinner fiasco, I'm still looking forward to Lair.

Continue reading Joystiq impressions -- Lair (PS3)

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