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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Dreamfall Chapters still coming, 'on the back burner' for now</title><link>http://www.joystiq.com/2008/06/02/dreamfall-chapters-still-coming-on-the-back-burner-for-now/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/02/dreamfall-chapters-still-coming-on-the-back-burner-for-now/</guid><comments>http://www.joystiq.com/2008/06/02/dreamfall-chapters-still-coming-on-the-back-burner-for-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://ragnartornquist.com/?p=461"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/dreamfall_225px.jpg" alt="" /></a>It's been over a year since Funcom announced <a href="http://www.joystiq.com/2007/03/01/dreamfall-the-longest-journey-to-continue-in-episodic-format/"><em>Dreamfall Chapters</em></a>, an episodic and digitally distributed continuation of <a href="http://www.joystiq.com/tag/dreamfall"><em>Dreamfall: The Longest Journey</em></a>, and even longer since players were left digging their fingernails into the dirt and hanging on for dear life at the edge of a narrative cliff. Is April Ryan still alive? What's happening to Arcadia? Is Zo&euml; coming back? Find out ... eventually!<br /><br />"Dreamfall Chapters - and, by proxy, The Longest Journey - isn't Funcom's highest priority at this point," writes series author and designer, Ragnar T&oslash;rnquist, on his <a href="http://ragnartornquist.com/?p=461">latest blog entry</a>. With Funcom staff frantically working on the newly launched <a href="http://www.joystiq.com/tag/age-of-conan"><em>Age of Conan</em></a>, upcoming MMO, <a href="http://www.joystiq.com/2007/05/11/funcom-unveils-the-secret-world-mmo-for-xbox-360-pc/"><em>The Secret World</em></a>, and "other games in various stages of development," it seems <em>Dreamfall</em>'s continuation has been given the finger. No no, not <em>that</em> one -- the one you show when you're on the phone and need someone in the room to <em>just hold on for a second, okay?</em><br /><br />T&oslash;rnquist goes on to explicitly state that <em>Chapters</em> "is currently on the back burner - but it hasn't been abandoned." He should be relieved to know that while people hanging from cliffs probably aren't the most patient types, their predicament prevents them from angrily tossing things at him.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ragnartornquist.com/?p=461>Read</a> | <a href="http://www.joystiq.com/2008/06/02/dreamfall-chapters-still-coming-on-the-back-burner-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1212650/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/02/dreamfall-chapters-still-coming-on-the-back-burner-for-now/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dreamfall</category><category>Dreamfall-Chapters</category><category>DreamfallChapters</category><category>Funcom</category><category>RagnarTornquist</category><category>The-Longest-Journey</category><category>TheLongestJourney</category><category>This-is-all-Conans-Fault</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-06-02T17:25:00+00:00</dc:date></item><item><title>Dreamfall joins Xbox Originals lineup March 24</title><link>http://www.joystiq.com/2008/03/20/dreamfall-joins-xbox-originals-lineup-march-24/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/20/dreamfall-joins-xbox-originals-lineup-march-24/</guid><comments>http://www.joystiq.com/2008/03/20/dreamfall-joins-xbox-originals-lineup-march-24/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://gamerscoreblog.com/team/archive/2008/03/20/DreamfallGameoftheYear.aspx"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/dreamfall_225px.jpg" /></a>With <em>Psychonauts</em> and <em>Indigo Prophecy</em> already on Microsoft's <a href="http://www.joystiq.com/tag/xbox-originals">Xbox Originals</a> service, we're alarmed to think that we might have something in common with a gigantic corporation: A soft spot for overlooked games rich in narrative. Compounding this realization is next week's addition to the downloadable back-compat lineup, <em>Dreamfall: The Longest Journey</em>. <br /><br />The sequel to 1999's modern adventure classic (just entitled<em> <a href="http://en.wikipedia.org/wiki/The_Longest_Journey">The Longest Journey</a>)</em> sees new protagonist Zoe stumble across the divide between Stark, a world driven by technology, and the whimsical fantasy realm of Arcadia. Though we can't say <em>Dreamfall</em> is a sterling example of adventure gameplay, it does succeed admirably as an interactive novel. If superb writing and multi-faceted stories draw you in, Dreamfall is well worth the trip (also: mash past the dreadful combat sections). If the 1,200 MS Point ($15) asking price doesn't sit well with you, there are plenty of <a href="http://www.joystiq.com/2007/05/02/dreamfall-bundled-with-longest-journey-at-retail-and-steam/">other options</a> as well.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://gamerscoreblog.com/team/archive/2008/03/20/DreamfallGameoftheYear.aspx>Read</a> | <a href="http://www.joystiq.com/2008/03/20/dreamfall-joins-xbox-originals-lineup-march-24/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1145119/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/20/dreamfall-joins-xbox-originals-lineup-march-24/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Dreamfall</category><category>Funcom</category><category>XBLM</category><category>Xbox-Originals</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-03-20T15:13:00+00:00</dc:date></item><item><title>GDC Quest Quiz V: Ragnar Tørnquist</title><link>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/</guid><comments>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/gdc-quest-quiz-ragnar.jpg" alt="" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /><br style="text-decoration: underline;" /><strong><span style="text-decoration: underline;">The Player</span><br /></strong>Ragnar T&oslash;rnquist, designer of <span style="font-style: italic;">The Longest Journey</span> and writer and director of <em>Dreamfall</em>, <em>Anarchy Online</em> and upcoming MMO, <a href="http://www.joystiq.com/2007/05/11/funcom-unveils-the-secret-world-mmo-for-xbox-360-pc/"><em>The Secret World</em></a>.<br /><br /><strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /><br /><u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Check out Ragnar's thoroughly realized reasoning after the break.<br /><br /><span style="text-decoration: underline;"><span style="font-weight: bold;">The Solution</span></span><br />Ragnar: Well, obviously, robot bears like macaroni. That's something everybody knows, so luckily, there's that to begin with. Knowing that, however, I'm guessing the robot bear has a very short sort of scanning range so, in order to get close enough to taunt it with the Tim Schafer statue (it's gonna maul you!), you have to find a way to draw its attention. Do I have to use all the inventory items?<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Joystiq: Some people throw them away.</span><br /><br />Okay, so what I do is I take the manila envelope and make a paper airplane out of it and stand a good way away from the robot bear. I use the paper airplane on the bear and get its attention, and now I have to use the parasol, of course, to lure it closer because the thing starts scanning but it's not getting any closer. I start doing that and the robot bear starts to move towards me. I place down the Tim Schafer macaroni statue, taunting it ... What's the fourth item I have? <br /><br style="font-weight: bold;" /><span style="font-weight: bold;">A rubber chicken with a pulley in the middle.</span><br /><br />Okay, right. So, using the parasol, the bear is coming towards me. I ... I'm getting stuck.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">You can't load an earlier saved game.</span><br /><br />[laughs] Alright, the robot approaches the statue of Tim Schafer, and as everybody knows he's so charismatic, even in macaroni form, that the robot is going to spend quite a bit of time with the statue before it notices me again. At that point, I tie the rubber chicken around the robot's head, confusing it <span style="font-style: italic;">massively</span> and making my way into the cave!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1125070/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dreamfall</category><category>Funcom</category><category>GDC-Quest-Quiz</category><category>GDC08</category><category>Ragnar-Tornquist</category><category>RagnarTornquist</category><category>TheLongestJourney</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-26T21:55:00+00:00</dc:date></item><item><title>Funcom unveils The Secret World MMO for Xbox 360, PC</title><link>http://www.joystiq.com/2007/05/11/funcom-unveils-the-secret-world-mmo-for-xbox-360-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/11/funcom-unveils-the-secret-world-mmo-for-xbox-360-pc/</guid><comments>http://www.joystiq.com/2007/05/11/funcom-unveils-the-secret-world-mmo-for-xbox-360-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><a href="http://funcom.vnewscenter.com/press.jsp?id=1178306560683"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/thesecretworld_art.jpg" /></a><br />
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We always were rubbish at <a href="http://www.joystiq.com/2007/05/10/mysterious-poem-hides-new-game-announcement/">poetry</a>. <br /><br />Stunningly devoid of pointy ears, robots and glowing swords, Funcom's <a href="http://funcom.vnewscenter.com/press.jsp?id=1178306560683">newly announced</a> MMORPG, <em>The Secret World</em>, promises to take all things massive and multiplayer and thrust them into a contemporary setting. It sounds like a fish out of water story for the genre -- players themselves may even feel out of place after all those hours spent in <a href="http://www.joystiq.com/tag/wow"><em>World of Warcraft</em></a>. The publisher aims to put players in realistic cities (on Earth) and have them uncover the game's sinister plot, eventually involving the eponymous secret world.<br /><br />With the secret world (accessible through a magical wardrobe, no doubt) being filled with monsters and magic, the game will need to be unique in its presentation there, lest it fall into the pit of clich&eacute;s its trying so hard to avoid. Thankfully, the leadership and proven storytelling prowess of <a href="http://www.joystiq.com/tag/thelongestjourney"><em>The Longest Journey</em></a>'s <a href="http://www.joystiq.com/2006/03/27/gdc-ragnar-tornquist-is-awesome/">Ragnar T&oslash;rnquist</a> should guard against that happening. "We always wanted a different kind of online world, something scary and contemporary, something deeper and closer to our reality," says the game's producer and director. "Our goal now is to create a detailed world where players feel empowered and part of something big, something mystical and epic."<br /><br />The Xbox 360 and PC game, which is currently in a "playable state", has not been given a release date yet. <br /><br />[Thanks, HaloBreaker]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://funcom.vnewscenter.com/press.jsp?id=1178306560683>Read</a> | <a href="http://www.joystiq.com/2007/05/11/funcom-unveils-the-secret-world-mmo-for-xbox-360-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/894654/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/11/funcom-unveils-the-secret-world-mmo-for-xbox-360-pc/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dreamfall</category><category>Funcom</category><category>Ragnar Tornquist</category><category>RagnarTornquist</category><category>The Longest Journey</category><category>The Secret World</category><category>TheLongestJourney</category><category>TheSecretWorld</category><category>World of Warcraft</category><category>WorldOfWarcraft</category><category>WoW</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-05-11T22:30:00+00:00</dc:date></item><item><title>Dreamfall bundled with Longest Journey, at retail and Steam</title><link>http://www.joystiq.com/2007/05/02/dreamfall-bundled-with-longest-journey-at-retail-and-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/dreamfall-bundled-with-longest-journey-at-retail-and-steam/</guid><comments>http://www.joystiq.com/2007/05/02/dreamfall-bundled-with-longest-journey-at-retail-and-steam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.aspyr.com/software/news/73/141"><img width="225" vspace="4" hspace="4" height="290" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/dreamfall_225px.jpg" /></a>Never had a chance to check out adventure gaming classic <a href="http://www.joystiq.com/search/?q=longest+journey"><em>The Longest Journey</em></a> or its sequel, <a href="http://www.joystiq.com/search/?q=dreamfall"><em>Dreamfall</em></a>? Want to get in before that <a href="http://www.joystiq.com/2007/03/01/dreamfall-the-longest-journey-to-continue-in-episodic-format/">episodic <em>Dreamfall</em> content</a> starts? Think <a href="http://www.joystiq.com/2006/03/27/gdc-ragnar-tornquist-is-awesome/">Ragnar T&oslash;rnquist is awesome</a>? If you answered yes to any of those questions, then Aspyr wants you to <a href="http://www.aspyr.com/software/news/73/141">know about</a> <em>Dreamfall Game of the Year Edition</em>, available at retail for $29.99 this May. What that gets you: the original <em>The Longest Journey</em>, <em>Dreamfall: The Longest Journey</em> and the MTV award-nominated original soundtrack for <em>Dreamfall: The Longest Journey."</em> Not a bad deal.<br /><br />Interested in the bundle<em>, </em>but have an unhealthy aversion to leaving the house? Well, this is your week. Valve recently <a href="http://www.steampowered.com/v/index.php?area=news&amp;id=1023&amp;cc=US">announced</a> the adventure titles are available now as a bundle on their Steam distribution service for $34.95, and the previously unavailable <em>The Longest Journey</em> is available alone for $9.95. Interested? Enjoy 20% off both titles all this week (that's cheaper than the boxed version)!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.aspyr.com/software/news/73/141>Read</a> | <a href="http://www.joystiq.com/2007/05/02/dreamfall-bundled-with-longest-journey-at-retail-and-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/887578/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/02/dreamfall-bundled-with-longest-journey-at-retail-and-steam/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Aspyr</category><category>dreamfall</category><category>LongestJourney</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-05-02T21:40:00+00:00</dc:date></item><item><title>Dreamfall: The Longest Journey to continue in episodic format</title><link>http://www.joystiq.com/2007/03/01/dreamfall-the-longest-journey-to-continue-in-episodic-format/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/01/dreamfall-the-longest-journey-to-continue-in-episodic-format/</guid><comments>http://www.joystiq.com/2007/03/01/dreamfall-the-longest-journey-to-continue-in-episodic-format/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.funcom.com/wsp/funcom/frontend.cgi?session=p7l763eu5gv9jrg9akwf2669cyn8ki&amp;func=publish.show&amp;func_id=1191&amp;table=CONTENT&amp;item=1004"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/03/dreamfall_april_small.jpg" /></a>At last, someone has extended a gracious hand to the adventure gamers left hanging on the edge of a cliff since the conclusion of last year's <a href="http://www.joystiq.com/2007/01/17/dreamfall-now-available-on-steam/"><em>Dreamfall: The Longest Journey</em></a>. However, it may surprise you to learn that said heroic hand belongs to the Norwegian government. The powers that be have, via the Norwegian Film Fund, awarded Funcom with a grant for <em><a href="http://www.funcom.com/wsp/funcom/frontend.cgi?session=p7l763eu5gv9jrg9akwf2669cyn8ki&amp;func=publish.show&amp;func_id=1191&amp;table=CONTENT&amp;item=1004">Dreamfall Chapters</a>. </em>The grant will partially finance the research and development of the base technology necessary to continue <em>The Longest Journey</em> saga in episodic and digitally distributed format.<br /><br />Funcom views the project as an opportunity to evolve their business model, as well as <em>The Longest Journey</em> brand. The press release announcing the project even implies that if the brand was to gain enough popularity, a <em>Longest Journey</em> MMO could be brought to life. Given the series' intricate, parallel worlds and the rich culture that permeates both, that doesn't sound like a bad idea at all.<br /><br />And neither does <em>Dreamfall Chapters</em>. The project is certainly aptly named  -- it seems entirely appropriate to think of the forthcoming episodes as literal chapters torn out of an ongoing book. Those who appreciated <em>Dreamfall</em> (essentially an interactive film or novel), will likely find that a fitting analogy. <em>The Longest Journey</em>'s author (as it were) and game designer, <a href="http://www.joystiq.com/2006/03/27/gdc-ragnar-tornquist-is-awesome/">Ragnar T&oslash;rnquist</a>, has confirmed to Joystiq that he will be writing the story and keeping a "vigilant eye" on the game's production. <br /><br />Though <em>Dreamfall Chapters</em> is currently set for online release only, Funcom is considering retail releases featuring combined chapters at a later date, both for consoles and PCs. No release date has been announced yet.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.funcom.com/wsp/funcom/frontend.cgi?session=p7l763eu5gv9jrg9akwf2669cyn8ki&amp;func=publish.show&amp;func_id=1191&amp;table=CONTENT&amp;item=1004>Read</a> | <a href="http://www.joystiq.com/2007/03/01/dreamfall-the-longest-journey-to-continue-in-episodic-format/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/843588/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/01/dreamfall-the-longest-journey-to-continue-in-episodic-format/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dreamfall</category><category>Ragnar Tornquist</category><category>RagnarTornquist</category><category>The Longest Journey</category><category>TheLongestJourney</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-03-01T16:15:00+00:00</dc:date></item><item><title>Dreamfall now available on Steam</title><link>http://www.joystiq.com/2007/01/17/dreamfall-now-available-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/17/dreamfall-now-available-on-steam/</guid><comments>http://www.joystiq.com/2007/01/17/dreamfall-now-available-on-steam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.steampowered.com/v/index.php?area=game&amp;AppId=6300&amp;cc=--&amp;skin=0"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/dreamfall_april_small.jpg" /></a>The latest game to enter <a href="http://www.steampowered.com/v/index.php?area=game&amp;AppId=6300&amp;cc=--&amp;skin=0">Steam's internet tubes</a> is quite a gem -- at least if you find yourself yearning for a beautifully crafted story. Though <em>Dreamfall</em>, the follow-up to adventure darling, <em>The Longest Journey</em>, is somewhat devoid of traditional adventure mechanics, it succeeds admirably as an interactive piece of fiction. Much like <a href="http://en.wikipedia.org/wiki/David_Cage">David Cage</a>'s <em>Indigo Prophecy, </em>it's not particularly concerned with <em>how</em> you get from point A to point B, but rather intent on making you play until the early hours of the morning so you can discover what happens at points C, D and F (point E is killed in an unexpected plot development, you see.)<br /><br />If you haven't given it a bash yet, the $29.95 Steam version presents a solid second chance for both you and the game.<br /><br />[Via <a href="http://ragnartornquist.com/?p=277">RagnarTornquist.com</a>]<br /><br /><strong>See also: </strong><br />
<ul>
    <li><a href="http://www.joystiq.com/2006/04/20/metareview-dreamfall-the-longest-journey/">Metareview - Dreamfall: The Longest Journey</a></li>
    <li><a href="http://www.joystiq.com/2006/03/27/gdc-a-meeting-with-ragnar-t-rnquist-and-dreamfall/">GDC: A meeting wih Ragnar Tornquist and Dreamfall</a></li>
    <li><a href="http://www.joystiq.com/2006/03/27/gdc-ragnar-tornquist-is-awesome/">GDC: Ragnar Tornquist is awesome</a></li>
</ul><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.steampowered.com/v/index.php?area=game&amp;AppId=6300&amp;cc=--&amp;skin=0>Read</a> | <a href="http://www.joystiq.com/2007/01/17/dreamfall-now-available-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/736933/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/17/dreamfall-now-available-on-steam/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>April Ryan</category><category>AprilRyan</category><category>Dreamfall</category><category>Funcom</category><category>Ragnar Tornquist</category><category>RagnarTornquist</category><category>The Longest Journet</category><category>TheLongestJournet</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-01-17T07:12:00+00:00</dc:date></item><item><title>Aspyr moves Mac owners into The Gamerhood</title><link>http://www.joystiq.com/2006/08/01/aspyr-moves-mac-owners-into-the-gamerhood/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/01/aspyr-moves-mac-owners-into-the-gamerhood/</guid><comments>http://www.joystiq.com/2006/08/01/aspyr-moves-mac-owners-into-the-gamerhood/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.aspyr.com/htmlnewsletter.php?p_newsletter_id=157"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/08/gamerhood_logo.jpg" id="vimage_1" alt="" /></a>Aspyr has <a href="http://www.aspyr.com/htmlnewsletter.php?p_newsletter_id=157">announced</a> plans to launch a new game downloading service intended specifically for Mac gamers. Dubbed <em>The Gamerhood</em>, the application will enable gamers to purchase and download full Mac titles directly to their spinning platters, neatly avoiding disc-based media and inept cashiers in the process. Some of the promised features of the service include the automagic checking of system requirements, easy access to game patches and effortless organization of your personal catalogue.<br /><br />The service launches in Fall 2006, giving Aspyr plenty of time to prep that elusive, purely hypothetical Mac version of <em>Dreamfall: The Longest Journey</em> and start up the online catalogue with a bang. If <em>The Gamerhood</em> can strike a balance between content and convenience, Mac gamers may find it awfully difficult to resist. If not, endless "gamer ghetto" jokes are sure to ensue (and they will all be <em>terrible</em>).<br /><br />[Via <a href="http://www.tuaw.com/2006/07/31/aspyr-announces-upcoming-gamerhood-application">TUAW</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.aspyr.com/htmlnewsletter.php?p_newsletter_id=157>Read</a> | <a href="http://www.joystiq.com/2006/08/01/aspyr-moves-mac-owners-into-the-gamerhood/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/649578/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/08/01/aspyr-moves-mac-owners-into-the-gamerhood/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Aspyr</category><category>Download service</category><category>DownloadService</category><category>Dreamfall</category><category>Gametap</category><category>Longest Journey</category><category>LongestJourney</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2006-08-01T21:57:00+00:00</dc:date></item><item><title>Metareview - Dreamfall: The Longest Journey</title><link>http://www.joystiq.com/2006/04/20/metareview-dreamfall-the-longest-journey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/20/metareview-dreamfall-the-longest-journey/</guid><comments>http://www.joystiq.com/2006/04/20/metareview-dreamfall-the-longest-journey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><a href="http://www.metacritic.com/games/platforms/pc/dreamfall"><img vspace="4" hspace="4" border="0" align="right"alt="Dreamfall: The Longest Journey" src="http://www.joystiq.com/media/2006/04/dreamfall_box.jpg" /></a>It's been overfive years since Funcom released <em>The Longest Journey</em>, one of the most enduring adventure titles in gaminghistory. At the time, Ragnar T&oslash;rnquist's narrative style and his world-hopping 3D heroine, April Ryan, breathednew life into a genre filled with <em>Myst</em> clones. However, T&oslash;rnquist's emphasis on dialog (lots ofdialog!) was a bit draining for many gamers, and stood as <em>Journey</em>'s only major criticism. Those who toughed itout were left with a memorable experience.<br /><br />In <em>Dreamfall: The Longest Journey</em>, we return to theworlds of Stark and Arcadia where the balance of technology and magic is once again in danger. New main characterZo&euml; Castillo exhibits all the charm of her predecessor, and the game's presentation quality doesn't disappoint.But if you combine that with <em>Dreamfall</em>'s relatively short experience, its seemingly unnecessary gameplayelements, and some overly simplified puzzles, you're left with a genuine mixed bag.<br />
<ul>
    <li><a href="http://pc.gamespy.com/pc/dreamfall/702029p1.html"> GameSpy</a> (<strong>100/100</strong>)gives <em>Dreamfall</em> the benefit of the doubt in the gameplay department, but shares other critics' admiration forthe sights and sounds: "The graphic beauty of the game is matched by the sounds. The voice-cast is extraordinary,something that's particularly important for a game as dialogue-intense as this one. Leon Willett's soundtrack alsodeserves a mention for the languid, dream-like emotional quality it brings to the whole experience."<br/>&nbsp;</li>
    <li><ahref="http://www.gamespot.com/pc/adventure/longestjourney2wt/review.html?sid=6147844">GameSpot</a>(<strong>81/100</strong>) elaborates on platform variation: "The differences between the PC and Xbox versions of<em>Dreamfall</em> are slight. Mouse and keyboard controls are fine, but gamepad controls are best suited. The PCversion is capable of looking substantially cleaner and more colorful if you've got a good graphics card."<br/>&nbsp;<br /></li>
    <li><a href="http://pc.ign.com/articles/702/702002p1.html">IGN</a> (<strong>74/100</strong>) isat odds with the game's crossover aspirations: "Though <em>Dreamfall</em> retains a few of the best parts of theoriginal, it tacked on a lot of unnecessary gameplay elements while stripping down traditional adventure mechanics,leading to a decidedly less satisfying experience."<span id="intelliTxt" name="intelliTxt"><spanclass="bodytext"></span><br /><span name="intelliTxt" id="intelliTxt"> <br /></span></span></li>
    <li><ahref="http://www.1up.com/do/reviewPage?cId=3149773&amp;did=1">1UP</a> (<strong>40/100</strong>) didn't find manyredeeming qualities: "<span name="intelliTxt" id="intelliTxt"><span class="bodytext"><em>Dreamfall</em> comes tothe line between adding dimension to characters and giving too much information, and smashes through it without so muchas a thought of applying the brakes. </span></span><span name="intelliTxt" id="intelliTxt"><span class="bodytext">Thefighting, hand-to-hand or armed depending on the character, is a numb, mushy, button-mashing mess."</span></span></li>
</ul>
[via Metacritic]<br /><br />See also: <ahref="http://www.joystiq.com/2006/04/18/keepsakes-unforgettable-adventure/"><em>Keepsake</em>'s unforgettableadventure</a><br />&nbsp;<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.metacritic.com/games/platforms/pc/dreamfall>Read</a> | <a href="http://www.joystiq.com/2006/04/20/metareview-dreamfall-the-longest-journey/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/609591/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/04/20/metareview-dreamfall-the-longest-journey/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>aspyr media</category><category>dreamfall</category><category>funcom</category><category>longest journey</category><dc:creator>Alan Rose</dc:creator><dc:date>2006-04-20T12:55:00+00:00</dc:date></item><item><title>GDC: Ragnar T&oslash;rnquist is awesome</title><link>http://www.joystiq.com/2006/03/27/gdc-ragnar-tornquist-is-awesome/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/27/gdc-ragnar-tornquist-is-awesome/</guid><comments>http://www.joystiq.com/2006/03/27/gdc-ragnar-tornquist-is-awesome/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/03/GDC_Ragnors-apology.jpg" alt="" /><br/>I entered my <ahref="http://www.joystiq.com/2006/03/27/gdc-a-meeting-with-ragnar-t-rnquist-and-dreamfall/">meeting</a> with RagnarT&oslash;rnquist armed with an array of questions from self-professed Ragnar T&oslash;rnquist fanboy (and <ahref="http://dsfanboy.com/">DS</a>/<a href="http://revolutionfanboy.com/">Revolution</a> Fanboy) Ludwig Kietzmann. Bythe time we were done playing with <em>Dreamfall</em>, it was apparent that Mr. T&oslash;rnquist was really cool andprobably wouldn't mind making Ludwig's day with an autograph. He graciously agreed and asked what to write...<br /><br />In the short demonstration of <span style="font-style: italic;">Dreamfall</span> I was confronted with morethan one "fuck" in the dialog, to which T&oslash;rnquist smiled knowingly, telling me although it was mostcertainly a mature game, some things have changed in the six years since <span style="font-style: italic;">The LongestJourney</span>'s release. Following controversies like "hot coffee" and the current political climatesurrounding video games, the full frontal male nudity seen in <span style="font-style: italic;">TLJ</span>'s intro wasno longer an option. He explained that the inclusion of nudity, though adding a valuable sense of realism, simplywasn't worth the deleterious effect it would have on retail acceptance.<br /><br />So when he wrote that he was sorryfor "the lack of full frontal male nudity in <span style="font-style: italic;">Dreamfall</span>," he wasbeing quite sincere. The absence was not artistically, but culturally, motivated... and it also made for the greatestautograph ever! Thanks, Ragnar!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/03/27/gdc-ragnar-tornquist-is-awesome/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/602699/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/03/27/gdc-ragnar-tornquist-is-awesome/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dreamfall</category><category>Funcom</category><category>Ragnar Tørnquist</category><category>RagnarTørnquist</category><category>The Longest Journey</category><category>TheLongestJourney</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-03-27T15:30:00+00:00</dc:date></item><item><title>GDC: A meeting with Ragnar T&oslash;rnquist and Dreamfall</title><link>http://www.joystiq.com/2006/03/27/gdc-a-meeting-with-ragnar-t-rnquist-and-dreamfall/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/27/gdc-a-meeting-with-ragnar-t-rnquist-and-dreamfall/</guid><comments>http://www.joystiq.com/2006/03/27/gdc-a-meeting-with-ragnar-t-rnquist-and-dreamfall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img width="425" vspace="4" hspace="4" height="282" border="1" align="middle" alt=""src="http://www.joystiq.com/media/2006/03/GDC_ragnartornquist.jpg" /><br />On Wednesday I had the pleasure of meetingwith Ragnar T&oslash;rnquist, the creative director of Funcom, the lead designer of adventure gaming classic <em>TheLongest Journey</em> and, it turns out, a loyal Joystiq reader ("every morning"). We met at the HotelMontgomery a couple blocks from the convention center to take a look at his latest game, <em>Dreamfall</em>, a sequel(of sorts) to <em>The Longest Journey</em>.<br /><img width="425" vspace="4" hspace="4" height="76" border="0" align="middle" alt=""src="http://www.joystiq.com/media/2006/03/Dreamfall_logo.jpg" /><br />Unlike <span style="font-style:italic;">TLJ</span>, whose point and click interface has been increasingly obviated by newer gameplay systems, <spanstyle="font-style: italic;">Dreamfall</span> is a fully 3-dimensional "modern adventure," as Mr.T&oslash;rnquist calls it. While still cemented in the traditions of adventure games--character development, story,puzzles, exploration--the addition of a combat system (modeled after <span style="font-style: italic;">JadeEmpire</span>, a game he really enjoyed), stealth gameplay, minigames, and the look of the entire game would make yousecond guess its lineage. <br /><br /><img width="225" vspace="4" hspace="4" height="169" border="1" align="right"alt="" src="http://www.joystiq.com/media/2006/03/GDC_dreamfall_gym.jpg" />By "modern adventure"T&oslash;rnquist means games like <span style="font-style: italic;">Indigo Prophecy</span> (which he hasn't playedyet), <span style="font-style: italic;">Silent Hill</span> (which is similarly an evolution of the adventure gamegenre), or even (to some degree) <span style="font-style: italic;">Psychonauts</span>. While many of the changes couldbe attributable to the fact that the "adventure game" genre remains thoroughly unpalatable to publishers,T&oslash;rnquist asserts that, as much as he still enjoys the point-and-click classics, as a gamer he enjoys full3-dimensional control. <br /><br />To duplicate the now missing "click" aspect of classic adventure games,they've implemented what they call a "focus feature," allowing your character the ability to examine variousobjects, people, places. By "focusing" on a conversation happening far away, you'll be able to eavesdrop,though if you get too close, they'll notice you. <br /><br /><img width="225" vspace="4" hspace="4" height="219"border="1" align="left" src="http://www.joystiq.com/media/2006/03/GDC_dreamfall_sketch.jpg" alt="" />While the graphicssystem was decent enough, the real emphasis was on plot, character development, voice work, and design. Beforeproduction on the game started, they spent six months on concept work and the visual design of the game continuedthroughout production, resulting in a world that feels realistic, though steeped in science fiction. With 55 voiceactors playing over 150 roles, there was an emphasis on quality dialogue since so much of the game depends on thestory.<br /><br /><span style="font-style: italic;">Dreamfall</span> is complete and due in April for both PC and Xbox.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/03/27/gdc-a-meeting-with-ragnar-t-rnquist-and-dreamfall/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/601991/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/03/27/gdc-a-meeting-with-ragnar-t-rnquist-and-dreamfall/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dreamfall</category><category>The Longest Journey</category><category>TheLongestJourney</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-03-27T13:00:00+00:00</dc:date></item></channel></rss>