<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Yet another tiny Duke Nukem Forever image]]></title><link>http://www.joystiq.com/2007/06/20/yet-another-tiny-duke-nukem-forever-image/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/20/yet-another-tiny-duke-nukem-forever-image/</guid><comments>http://www.joystiq.com/2007/06/20/yet-another-tiny-duke-nukem-forever-image/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://forums.3drealms.com/vb/showthread.php?t=27262"><img width="415" vspace="4" hspace="4" height="246" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/dukenukemforever-blurry-tree.jpg"  alt="" /></a><br /><em><a href="http://www.joystiq.com/tag/DukeNukemForever/">Duke Nukem Forever</a></em> is starting to have a lot in common with modern myths. Like <a href="http://images.google.com/images?q=sasquatch&amp;hl=en&amp;safe=off&amp;um=1&amp;sa=X&amp;oi=images&amp;ct=title">Sasquatch</a> or the <a href="http://images.google.com/images?q=loch+ness&amp;hl=en&amp;safe=off&amp;um=1&amp;sa=X&amp;oi=images&amp;ct=title">Loch Ness Monster</a>, months pass with no news whatsoever, and then the topic is ablaze again with the release of a <a href="http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/">blurry photograph</a>. The newest image comes from the latest issue of Game Informer, inside an article discussing 3D Realms' <a href="http://www.joystiq.com/2007/06/20/3d-realms-hints-at-new-project-earth-no-more/"><em>Earth No More</em></a>. So, what can we discern from the new image? Not much. We can see lightning, what looks like a tree or tentacled creature, some walls, and that's about it. Of course, that won't stop hungry <em>Duke Nukem</em> fans from <a href="http://forums.3drealms.com/vb/showthread.php?t=27262">analyzing the image</a> until their eyes bleed.<br /><br />We'd like to join them, but like many <strike>Sasquatch</strike> <em>Duke Nukem Forever</em> skeptics, we're just not convinced the game actually exists.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/20/yet-another-tiny-duke-nukem-forever-image/">Yet another tiny Duke Nukem Forever image</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jun 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.3drealms.com/vb/showthread.php?t=27262>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/yet-another-tiny-duke-nukem-forever-image/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/922660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/yet-another-tiny-duke-nukem-forever-image/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>dnf</category><category>duke nukem forever</category><category>DukeNukemForever</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Jun 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem won't be 3D Realms' next 'big announcement']]></title><link>http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/</guid><comments>http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=14301"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/duke_nukem_forever_screenie.jpg" /></a><a href="http://www.joystiq.com/tag/3DRealms/">3D Realms</a> has some big announcements coming in the next six months, but nothing about <em><a href="http://www.joystiq.com/tag/DukeNukem/">Duke Nukem</a> <a href="http://www.joystiq.com/tag/dukenukemforever">Forever</a></em><a href="javascript:void(0);/*1181750996595*/">,</a> according to new creative director Raphael Van Lierop.<br /><br />"I can say that we have a big announcement coming in the next four weeks, and I'm not sure, but I believe we have another major announcement coming in the next four to six months," he said in an <a href="http://www.gamasutra.com/php-bin/news_index.php?story=14301">interview with Gamasutra</a>. "While I can't say exactly what these are, are they about <em>Duke Nukem Forever</em>? No."<br /><br />Since beginning the <em>DNF</em> project just over a decade ago, the company has managed to release <a href="http://en.wikipedia.org/wiki/Apogee_Software#Under_3D_Realms">12 titles</a>, which can be summed up as <em><a href="http://www.joystiq.com/tag/Prey/">Prey</a></em>, two <em><a href="http://www.joystiq.com/tag/MaxPaynes/">Max Paynes</a></em> and nine <em>Duke Nukem </em>iterations. Van Lierop said that their business model benefits from a "very collaborative relationship" with other developers. <br /><br />If <em>DNF</em> isn't one of the company's next two big announcements, then we'll likely see another partnership, perhaps the <em>Prey</em> sequel that 3DR's CEO Scott Miller <a href="http://www.firingsquad.com/features/3d_realms_interview/">told Firing Squad</a> in February was already mapped out from a "high-level story standpoint." The first big announcement will coincide with this year's <a href="http://www.joystiq.com/tag/e3">E3</a> Media and Business Summit. <br /><br />Fun fact: In the span of two questions, or 521 words, in the interview, there are 9 mentions to <em>Duke Nukem Forever</em>, totaling 27 words (with only one of those references by the interviewer). That's over 5% of the words used in that section!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/">Duke Nukem won't be 3D Realms' next 'big announcement'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2007 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=14301>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/917237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>duke nukem</category><category>duke nukem forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>e3</category><category>max payne</category><category>MaxPayne</category><category>prey</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 13 Jun 2007 12:55:00 EST</pubDate></item><item><title><![CDATA[Will Oblivion ever come out?]]></title><link>http://www.joystiq.com/2007/04/27/will-oblivion-ever-come-out/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/will-oblivion-ever-come-out/</guid><comments>http://www.joystiq.com/2007/04/27/will-oblivion-ever-come-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/elder-scrolls/" rel="tag">Elder Scrolls</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2007/04/dukenukem_bday_425px.jpg" alt="" /><br /></div>
Happy <a href="http://www.joystiq.com/2007/04/27/happy-10th-un-birthday-duke-nukem-forever/">10th un-birthday</a>, <em>Duke Nukem Forever</em>! As we "celebrate" your un-life, we want to think about a PSP game with an analogous development time: <em>Oblivion</em>. <a href="http://www.computerandvideogames.com/article.php?id=162896">CVG</a> reminds us that the title was supposed to launch by now, possibly in time for the recent <a href="http://www.joystiq.com/tag/oblivion">PS3 release</a>. They contacted Ubisoft for some word on whether or not the title was actually still in development, but they received a noncommittal "no comment."<br /><br /><a href="http://www.gamestop.com/product.asp?product%5Fid=190345">Gamestop</a>'s release date for the title <a href="http://www.joystiq.com/2007/03/10/oblivions-release-date-continues-to-flip-flop/">continues to shift</a>, having moved from last year to this, from April to September, back to April, and now December. Do you think <em>Oblivion</em> will ever come out for our system?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/will-oblivion-ever-come-out/">Will Oblivion ever come out?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=162896>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/will-oblivion-ever-come-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/883887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/will-oblivion-ever-come-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cvg</category><category>duke nukem forever</category><category>DukeNukemForever</category><category>elder scrolls</category><category>ElderScrolls</category><category>oblivion</category><category>ubisoft</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 27 Apr 2007 18:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Oblivion composer to score Duke Nukem Forever]]></title><link>http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/</guid><comments>http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.1up.com/do/newsStory?cId=3158078"><img vspace="16" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/duke_nukem_forever_screenie.jpg" /></a>It sounds like brothers Jeremy and Julian Soule will bring music to 3D Realms' <em>Duke Nukem Forever. </em>1UP believes so, and lays out its case with two intertwining pieces of evidence:<br />
<ol>
    <li>3D Realms developer Raphael Van Lierop discussed in <a href="http://particleghost.blogspot.com/2007/03/3dr-visit-sound-as-space.html">his blog</a> about a recent visit from Julian Soule.</li>
    <li>In an Insiders-only interview with IGN, Jeremy left one hint about his secretive upcoming project: "When it's done!!!" Okay, that alone would be enough of a confirmation since <em>Duke Nukem Forever</em>, still one of the most ironic titles in the history of entertainment, has kept to a release date of "when it's done."<br /></li>
</ol>
Add to that previous relations when <a href="http://www.artistryentertainment.com/index2.html">Jeremy Soule</a> composed the soundtrack for 3D realms' <em>Prey</em>. Is <em>Duke Nukem Forever</em> really in full production? <a href="http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/">Minuscule screenshot</a> notwithstanding, we'll have to see to believe it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/">Rumor: Oblivion composer to score Duke Nukem Forever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2007 01:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3158078>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/857168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d realms</category><category>3dRealms</category><category>composer</category><category>composition</category><category>dnf</category><category>duke nukem</category><category>duke nukem forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>jeremy soule</category><category>JeremySoule</category><category>music</category><category>soule</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 21 Mar 2007 01:09:00 EST</pubDate></item><item><title><![CDATA[The top 5 "secret" games coming to 360]]></title><link>http://www.joystiq.com/2007/03/13/the-top-5-secret-games-coming-to-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/the-top-5-secret-games-coming-to-360/</guid><comments>http://www.joystiq.com/2007/03/13/the-top-5-secret-games-coming-to-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://planetxbox360.com/index.php/articledetails/show/1535"><img width="425" vspace="4" hspace="0" height="100" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/top5.jpg" /></a><br />According to <a href="http://planetxbox360.com/index.php/articledetails/show/1535">Planet Xbox 360</a>, the latest Official Xbox Magazine dishes out what its editors believe to be the top 5 games being secretly made for the Xbox 360. More or less the list is a wish list of games that most of us would like to see make an appearance on our beloved console. Many of them have been rumored for quite some time, but it's a nice list nevertheless. Check it out after the break.<p><a href="http://www.joystiq.com/2007/03/13/the-top-5-secret-games-coming-to-360/" rel="bookmark">Continue reading <em>The top 5 "secret" games coming to 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/the-top-5-secret-games-coming-to-360/">The top 5 "secret" games coming to 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://planetxbox360.com/index.php/articledetails/show/1535>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/the-top-5-secret-games-coming-to-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/the-top-5-secret-games-coming-to-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crimson skies 2</category><category>CrimsonSkies2</category><category>duke nukem</category><category>duke nukem forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>hellgate</category><category>hellgate london</category><category>HellgateLondon</category><category>kotor 3</category><category>Kotor3</category><category>official xbox magazine</category><category>OfficialXboxMagazine</category><category>oxm</category><category>star wars knights of the old republic iii</category><category>StarWarsKnightsOfTheOldRepublicIii</category><category>top 5</category><category>Top5</category><category>world of warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 Mar 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem Forever screenshot: prepare to squint]]></title><link>http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/</guid><comments>http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=8914&amp;accountno=95"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/duke_nukem_forever_screenie.jpg" alt="" /></a>It's <em>very small</em>, you see. Spotted in a Gamasutra <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=8914&amp;accountno=95">job listing</a> and then discussed in a <a href="http://www.shacknews.com/ja.zz?id=13727349">Shacknews</a> forum, a puny proof of life for 3D Realms' perpetually unreleased <em>Duke Nukem Forever</em> has now been placed under the internet's collective microscope. "That's an in game, real-time shot of Duke standing in a random hallway," says George Broussard, <a href="http://forums.3drealms.com/vb/showpost.php?s=c8c746fdd8e90d802b36362e10a4c484&amp;p=480010&amp;postcount=629">posting</a> on the official 3D Realms forums. "I'm glad some of you enjoyed it, and we'll show more later as we start to wake from our slumber and decide how best to show the game off."<br /><br />For a start, bigger screenshots would be nice. <br /><br />[Via <a href="http://blog.wired.com/games/2007/01/duke_nukem_fore.html">Game|Life</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/">Duke Nukem Forever screenshot: prepare to squint</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Jan 2007 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=8914&amp;accountno=95>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/743436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>DNF</category><category>Duke Nukem</category><category>Duke Nukem Forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>George Broussard</category><category>GeorgeBroussard</category><category>PC</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 26 Jan 2007 20:45:00 EST</pubDate></item><item><title><![CDATA[Wired News: 2006 vaporware awards]]></title><link>http://www.joystiq.com/2006/12/27/wired-news-2006-vaporware-awards/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/27/wired-news-2006-vaporware-awards/</guid><comments>http://www.joystiq.com/2006/12/27/wired-news-2006-vaporware-awards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.wired.com/news/technology/0,72350-0.html?tw=rss.index"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/father_time_clock.jpg"  alt="" /></a>Wired News racks up <a href="http://www.wired.com/news/technology/0,72350-0.html?tw=rss.index">its annual list </a>of the top 10 vaporware products -- items that have been promised but haven't shipped -- with almost half of them being long-delayed games. <em>Stalker: Shadow of Chernobyl</em>, <em>Gran Turismo 4 Mobile</em>, and <em>Spore</em> earn spots nine, seven, and four, while <em>Duke Nukem Forever</em> clocks in at number one. Again. Duke's nearly 10-year development time have earned it six mentions in the nine-year history of the list, including this year.<br /><br />We've lost track of <em>DNF</em> and are holding our interest until its launch, but we did want <em>Spore</em>. Which games have you missed this year?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/27/wired-news-2006-vaporware-awards/">Wired News: 2006 vaporware awards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Dec 2006 18:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/news/technology/0,72350-0.html?tw=rss.index>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/27/wired-news-2006-vaporware-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/725311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/27/wired-news-2006-vaporware-awards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Duke Nukem Forever</category><category>DukeNukemForever</category><category>Gran Turismo 4</category><category>GranTurismo4</category><category>Spore</category><category>Stalker: Shadow of Chernobyl</category><category>Stalker:ShadowOfChernobyl</category><category>vaporware</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Wed, 27 Dec 2006 18:25:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem ... Finally?]]></title><link>http://www.joystiq.com/2006/12/02/duke-nukem-finally/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/02/duke-nukem-finally/</guid><comments>http://www.joystiq.com/2006/12/02/duke-nukem-finally/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.bestbuy.com/site/olspage.jsp?skuId=7916892&amp;type=product&amp;productCategoryId=cat02105&amp;id=1149208575530"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/dukeynukem.jpg" id="vimage_1" alt="" /></a>Although the title should be <em>Duke Nukem Forever (in the Making)</em>, is it finally coming out? It was <a href="http://www.joystiq.com/2004/06/07/vaporware-your-name-is-duke-nukem-forever/">announced</a> way back in 1997, meaning that there are tons of young gamers out there who have never even seen a Duke Nukem title, so they have no idea what all this about anyhow. Best Buy is <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=7916892&amp;type=product&amp;productCategoryId=cat02105&amp;id=1149208575530">listing</a> it for sale now on January 2nd, 2007 for $59.99. They also claim that, "Duke Nukem is an action hero for the ages, with his big muscles, big guns and an even bigger sense of humor." For the ages. Yep, they sure would have appreciated this guy back in 1300 AD. He could've teamed up with Ash, ftw.<br /><br />The listing is probably pure crap, especially since both the Take 2 and 3D Realms sites say nothing about a final release date. But, it sure makes us wonder. Is this thing ever going to see the light of day? Several key members of the Duke development team <a href="http://www.shacknews.com/onearticle.x/43655">left</a> 3D Realms in August, which surely hurt the work on this title. Your guess is as good as any if this listing is real or not. But for the adventurous readers out there, pre-order and cross your fingers.<br /><br />Of course, if it doesn't come out, we're pretty much used to waiting at this point, as evidenced by a similar situation <a href="http://www.joystiq.com/2005/10/05/amazon-uk-lists-duke-nukem-forever-for-december-release/">last year</a>. However, if a miracle happens and it hits the shelves, where will we point to as the longest game in development from now on? Does anyone still care about Duke at this point? <br /><br />[Thanks, Kurt &amp; Tim]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/02/duke-nukem-finally/">Duke Nukem ... Finally?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Dec 2006 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bestbuy.com/site/olspage.jsp?skuId=7916892&amp;type=product&amp;productCategoryId=cat02105&amp;id=1149208575530>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/02/duke-nukem-finally/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/711660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/02/duke-nukem-finally/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>Best Buy</category><category>BestBuy</category><category>Duke</category><category>Duke Nukem</category><category>Duke Nukem Forever</category><category>DukeNukemForever</category><category>Forever</category><category>PC</category><category>Take 2 Interactive</category><category>Take Two</category><category>Take Two Interactive</category><category>Take2Interactive</category><category>TakeTwoInteractive</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sat, 02 Dec 2006 20:30:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem on XBLA has "already been discussed"]]></title><link>http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/</guid><comments>http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://forums.3drealms.com/vb/showthread.php?t=22841"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/duke_nukem_bet_on_duke.jpg" id="vimage_1" alt="" /></a>"Mr. Broussard, do you have a minute?"<br />"Make it quick, I'm in the middle of a <em>WoW</em> raid."<br />"I'm sorry ... quick?"<br />"You know, the opposite of slow?"<br />"Right! Well, <em>Doom</em> was released on Xbox Live Arcade just recently."<br />"Oh, I know, I was playing it <em>all day</em> yesterday. Good stuff."<br />"That's the general consensus, yes. Which is probably why every gamer <em>ever </em>now wants a port of <em>Duke Nukem 3D</em> as well."<br />"Hmm, I like that idea. Provided Microsoft wants it too, I'm sure we could make that happen ... right after I level up some more."<br /><br />At least, that's how we <em>imagine</em> such a discussion to go down within the finely decorated offices of 3D Realms. Following <em>Doom</em>'s successful outing on Xbox Live Arcade, fans have already begun a clamorfest (not an actual word) for an Xbox 360 port of that <em>other </em>FPS classic, <em>Duke Nukem 3D</em>. Commenting on the official <a href="http://forums.3drealms.com/vb/showthread.php?t=22841">3D Realms forums</a>, staff member Joe Siegler assured visitors that the idea had been favorably considered, but that getting a game onto Microsoft's service wasn't as easy as e-mailing them the original code. <br /><br />"I talked about this yesterday with George, he's all up for the idea, but we don't have the time to do the port ourselves, plus there's the issue of whetther [sic] Microsoft would really want it. Don't just assume they would, there's a big submissions procedure to go through. Plus their release schedule is booked solid for quite awhile now, even if we delivered it to them today, I would imagine it wouldnt' [sic] come out for awhile anyway."<br /><br />Imagine<em> </em>that. Still, if Microsoft were to eventually give the game their stamp of approval and a developer like Nerve were tasked with porting the game, it would probably be well worth the wait. <br /><br />[Via <a href="http://www.xbox360fanboy.com/2006/10/04/duke-nukem-on-xbla-sounds-cool-they-know/">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/">Duke Nukem on XBLA has "already been discussed"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Oct 2006 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.3drealms.com/vb/showthread.php?t=22841>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/679687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>DNF</category><category>Duke Nukem</category><category>Duke Nukem Forever</category><category>Duke Nukem Fornever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>DukeNukemFornever</category><category>George Broussard</category><category>GeorgeBroussard</category><category>PC</category><category>XBLA</category><category>Xbox Live Arcade</category><category>Xbox-360</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 04 Oct 2006 18:00:00 EST</pubDate></item><item><title><![CDATA[With some effort, CNET compiles vaporware all-stars]]></title><link>http://www.joystiq.com/2006/07/27/with-some-effort-cnet-compiles-vaporware-all-stars/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/27/with-some-effort-cnet-compiles-vaporware-all-stars/</guid><comments>http://www.joystiq.com/2006/07/27/with-some-effort-cnet-compiles-vaporware-all-stars/#comments</comments><description><![CDATA[<a href="http://reviews.cnet.com/4520-9020_7-6555927-1.html?tag=cnetfd.ld"><img width="225" vspace="4" hspace="4" height="311" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/dnf_dontbet.jpg" /></a>CNET defines vaporware thus: "<span class="a3">Vaporware <em>n</em>: Any piece of technology with equal and excessive numbers of promises and delays. It might be awesome, but you probably won't actually see it."<br /><br />The all-star angle precludes many of the criticisms we'd be prone to throw at their selections, but some still need to be addressed, namely the PS3. Hey, we were just as frustrated as the next blog over Sony's obvious equivocation and the steadfast Spring 2006 website, but you can hardly say it's vaporware. It was only delayed once and, even then, the only people that (purportedly) believed the original date were Sony themselves! Now the Phantom ... that's some primo, grade-A vaporware. <br /></span><br />11. <em>Earthbound64</em> / <em>Mother 3</em><br />10. <em>S.T.A.L.K.E.R.</em><br />9. <em>Fallout 3</em><br />8. <em>Team Fortress 2</em><br />7. <em>The Legend of Zelda: Twilight Princess</em><br />6. Playstation 3<br />5. <em>Sam &amp; Max: Freelanc Police</em><br />4. <em>Starcraft Ghost</em><br />3. <em>Prey</em><br />2. Phantom Gaming System<br />1. <em>Duke Nukem Forever</em><br /><br />Of course vaporware bullies like <em>Duke Nukem Forever</em> and the <a href="http://joystiq.com/tag/phantom">Phantom</a> dominate the top spots, while the recently released <em>Prey</em> makes a strong showing, encouraging all those titles that are still in development that they too can see a retail shelf someday. It's <em>glorious</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/27/with-some-effort-cnet-compiles-vaporware-all-stars/">With some effort, CNET compiles vaporware all-stars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Jul 2006 20:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://reviews.cnet.com/4520-9020_7-6555927-1.html?tag=cnetfd.ld>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/with-some-effort-cnet-compiles-vaporware-all-stars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/647802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/with-some-effort-cnet-compiles-vaporware-all-stars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CNET</category><category>Duke Nukem Forever</category><category>DukeNukemForever</category><category>Vaporware</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 27 Jul 2006 20:25:00 EST</pubDate></item><item><title><![CDATA[DNF: what's happened these nine long years?]]></title><link>http://www.joystiq.com/2006/06/20/dnf-whats-happened-these-nine-long-years/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/20/dnf-whats-happened-these-nine-long-years/</guid><comments>http://www.joystiq.com/2006/06/20/dnf-whats-happened-these-nine-long-years/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://duke.a-13.net/"><img width="225" vspace="4" hspace="4" height="311" border="1" align="right" src="http://www.joystiq.com/media/2006/06/dnf_dontbet.jpg" id="vimage_1" alt="" /></a>We all know what George Broussard and his team at 3D Realms have been up to since they officially announced development of Duke Nukem Forever: they've been switching engines, <a href="http://www.joystiq.com/2006/02/06/video-games-highly-susceptible-to-becoming-vaporware/">winning awards</a>, and remaining mum on when (though always insisting that <em>it is</em> coming) we'll get to see something -- <em>anything</em> -- about their increasingly long-in-the-tooth FPS. <br /><br />Now that another E3 has come and gone with nary a Bruce Campbell-cribbed peep from our favorite (at least he used to be ... I think) video game protagonist, one dedicated gamer decided to update "The List" of things that have happened since DNF was announced. Included in "The List":<br /><em><br />"When Duke Nukem Forever was announced, the fastest processor available to consumers was a 233Mhz Pentium. Since then the clock speed of consumer processors has increased over 16 times (32 times counting dual cores), and the fabrication process has decreased from 250nm to 65nm."</em><br /><br />But that's not all folks! Just to pour salt into that open wound, they've added a list of things that have taken less time than DNF has been in production, like: "The Beatles formed, released every single one of their albums and broke up. During this time they also toured the world several times."<br /><br />No pressure, guys. I'm sure these past ten years have been well spent, right? Right?!<br /><br />[Thanks, Eli]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/20/dnf-whats-happened-these-nine-long-years/">DNF: what's happened these nine long years?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Jun 2006 14:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://duke.a-13.net/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/20/dnf-whats-happened-these-nine-long-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/635071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/20/dnf-whats-happened-these-nine-long-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>DNF</category><category>Duke Nukem Forever</category><category>DukeNukemForever</category><category>PC</category><category>vaporware</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 20 Jun 2006 14:28:00 EST</pubDate></item><item><title><![CDATA[XBLM seeks its Prey (demo) [update 1]]]></title><link>http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/</guid><comments>http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.gamingbits.com/content/view/806/2/"><img id="vimage_1" height="318" alt="" hspace="4" src="http://www.joystiq.com/media/2006/06/prey1.jpg" width="425" vspace="4" border="1" /></a><br />Hey, remember that game, <a href="http://www.joystiq.com/2006/02/06/prey-previewed-play-by-play/">Prey</a>, that 3D Realms has been working on for like 10 years? The one with the reluctant anti-hero/Native American guy? Well, 3D Realms <em>insists</em> that this game is actually coming out this year. What's more, they claim a demo is going hit marketplace on June <strike>21st</strike> 22nd. That's a mere two days away for those who are keeping score. Frankly, I'll believes it when I sees it.
<p>Seriously though, this game looks pretty fun and the demo is supposed to be 5(!) levels long. And, unlike <a href="http://www.joystiq.com/2006/06/10/500-000-offered-to-finish-duke-nukem-forever-this-year/">some</a> games, I have faith that it will release this year. </p>
<p>[Via <a href="http://xbox360.qj.net/Prey-Demo-Hits-Marketplace-June-21/pg/49/aid/56332">QJ</a>]</p>
<p><em>Update 1: It looks like my source had it wrong, and the demo is actually coming out on June 22nd, not June 21st. Joe Siegler of 3D Realms was kind enough to&nbsp;inform&nbsp;me of&nbsp;the mistake. Thanks, Joe!</em></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/">XBLM seeks its Prey (demo) [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Jun 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamingbits.com/content/view/806/2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/634642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/19/xblm-seeks-its-prey-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>duke nukem</category><category>Duke nukem forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>Prey</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 19 Jun 2006 12:00:00 EST</pubDate></item><item><title><![CDATA[$500,000 offered to finish Duke Nukem Forever this year [update 3]]]></title><link>http://www.joystiq.com/2006/06/10/500-000-offered-to-finish-duke-nukem-forever-this-year/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/10/500-000-offered-to-finish-duke-nukem-forever-this-year/</guid><comments>http://www.joystiq.com/2006/06/10/500-000-offered-to-finish-duke-nukem-forever-this-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.gamespot.com/ps2/action/dukenukemforever/news.html?sid=6152594"><img vspace="16" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/dnf-wanted.jpg" /></a>In an SEC filing, Take-Two brought up a rather sore (yet infamous) subject: <em>Duke Nukem Forever</em>. <strike>The <a href="http://en.wikipedia.org/wiki/Duke_nukem_forever">uber-delayed</a> project, in development since 1997 (remember 1997? <em>Titanic</em> won an Oscar) has been given some incentive to <strong>complete</strong> <strong>and release</strong> the game by December 31, 2006 -- $500,000 worth of incentive.</strike> While it may not seem like much (most commercial video games have multimillion dollar budgets), <strike>3D Realms is currently being offered $4.25 million from Take-Two for the title's eventual release, down from the $6 million promised in their original -- apparently lapsed -- deal.</strike> See update 3 for the skinny on this mess.<br /><br />Does this mean we'll see Duke before 2007? Doubtful, but we could be wrong ...<br /><br />[update 1: where there was confusion, there is now clarity]<br /><br />[update 2: silly Gamespot, the <a href="http://sec.gov/Archives/edgar/data/946581/000112528206003343/b413621-10q.htm#p19">actual SEC filing</a> says dollar amounts are listed <em>in thousands</em>, so their figure of $4,250 is off by a factor of, you guessed it, one thousand. With the $500,000 promissory, that means 3D Realms can still collect nearly 80% of their original contract ... <em>if</em> they manage to finish this thing. Thanks, nonpareil.)<br /><br />[update 3: newish games blog Metafuture has gotten to <a href="http://www.metafuture.com/2006/06/10/inaccurate-reading-of-sec-filing-parroted-by-all-blogs-except-this-one/">the bottom</a> of this little mess. It wasn't just the figure that we had wrong, it was the payee as well. Indeed, Gamasutra reported on this over two months ago <a href="http://www.gamasutra.com/php-bin/news_index.php?story=8878">writing</a>:<br /><br /><em>"One other notable payment was the renegotiation of a $6 million charge due [to former publisher GT Interactive, now owned by Atari] upon delivery of the final PC version of </em>Duke Nukem Forever<em> back in March 2005. The epic delay of 3D Realms' shooter has meant that $4.25 million of the final milestone payment has already been paid, alongside the promise of a final $500,000 upon the commercial release of Duke Nukem Forever prior to December 31, 2006."</em><br /><br />So the $4.25 million has <em>already been paid</em> to Atari and the $500,000 is being offered to Atari and not 3D Realms. Got it? I think we do now. Apologies for the confusion.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/10/500-000-offered-to-finish-duke-nukem-forever-this-year/">$500,000 offered to finish Duke Nukem Forever this year [update 3]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Jun 2006 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/ps2/action/dukenukemforever/news.html?sid=6152594>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/10/500-000-offered-to-finish-duke-nukem-forever-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/631883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/10/500-000-offered-to-finish-duke-nukem-forever-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>DNF</category><category>Duke Nukem Forever</category><category>DukeNukemForever</category><category>vaporware</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Sat, 10 Jun 2006 15:55:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem Forever "in full production"]]></title><link>http://www.joystiq.com/2006/02/01/duke-nukem-forever-in-full-production/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/01/duke-nukem-forever-in-full-production/</guid><comments>http://www.joystiq.com/2006/02/01/duke-nukem-forever-in-full-production/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.1up.com/do/feature?pager.offset=1&amp;cId=3147571"><img vspace="16" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/02/Duke-Nukem-eats-a-dollar-sa.jpg" alt="" /></a>Yes, folks, it's still alive and kicking - everyone's favorite vaporware is "in full production" according to George Broussard, co-founder of 3D Realms. In an interview with 1up, towards the end, Broussard chats about the status of <em>Duke Nukem Forever</em>, the unfortunately-apt title to the game over a decade in development. Hail to the King, baby!<br /><br /> According to Broussard, "there's a lot that's finished. All the guns are finished. Most of the creatures are finished...we're just basically pulling it all together and trying to make it fun."<br /><br /> So, there you have it, an actual status update on <em>Duke Nukem Forever</em>. If they get their act together, 2006 may be the year pigs fly - then again, we <a href="http://www.joystiq.com/2006/01/23/joystiq-predicts-2006/">predicted</a> that <em>Duke Nukem Forever</em> still would not come out in 2006, and whose to argue with us?<br /><br />[via <a href="http://ve3d.ign.com/articles/684/684884p1.html">Voodoo Extreme</a>; image taken from the <a href="http://media.pc.ign.com/media/003/003880/vids_1.html">2001 trailer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/01/duke-nukem-forever-in-full-production/">Duke Nukem Forever "in full production"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Feb 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/feature?pager.offset=1&amp;cId=3147571>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/01/duke-nukem-forever-in-full-production/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/586957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/01/duke-nukem-forever-in-full-production/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Realms</category><category>3dRealms</category><category>DNF</category><category>Duke Nukem Forever</category><category>DukeNukemForever</category><category>PC</category><category>Vaporware</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 01 Feb 2006 16:30:00 EST</pubDate></item></channel></rss>
