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Posts tagged Dylan-Cuthbert

Q-Games' income reportedly doubled by Steam Holiday Sale

PixelJunk Eden developer Q Games has had a very happy holiday, thanks to the ongoing Steam Holiday Sale allegedly doubling the studio's income to date. During one of the periodic community vote events, the PC iteration of PixelJunk Eden was chosen by users to receive a 90 percent discount. At...

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Melodies at mealtime: Behind The Electric Bends, Q-Games' lunch break band

For many, the lunch break is an escape: a reliable block of time to retreat from the rigors of work, and a much-needed respite in an otherwise stressful day. But for several employees of Kyoto, Japan-based Q-Games – the studio behind the PixelJunk series and co-developer of Star Fox 64 3D...

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Iwata Asks how Miyamoto learned English

Beyond founding Q-Games and helping to father the PixelJunk series, Dylan Cuthbert has done some other extraordinary things in his years working in the game industry. He recounts some of those adventures in a recent Iwata Asks column, woefully exclusive to Japanese readers for now, but thankfully...

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PSN devs offer mixed reactions to cost of outage

As consumers scramble to deal with the ramifications (identity theft!) of the PlayStation Network breach and subsequent outage, PSN developers are struggling with anxieties of their own. "PSN being out definitely affects our bottom line," Q-Games Dylan Cuthbert told IndustryGamers, "but as...

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PixelJunk Shooter 2 short ruminates on cheese

What are your thoughts on cheese? Seems like a strange question to ask a (fictitious) survivor rescued from deep within a planet in PixelJunk Shooter 2. Then again, this entire live-action clip -- filmed by Q Games boss Dylan Cuthbert -- is just plain strange, in the best possible sense....

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Q-Games' Dylan Cuthbert considering PixelJunk Monsters 2

Q-Games has retooled, tweaked and enhanced nearly every game in the PixelJunk series thus far. However, PixelJunk Shooter 2 is the first true sequel in the franchise. Considering the vast amount of new features thrown into the upcoming PSN game, Cuthbert argues that it merits a numeric bump in the...

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PixelJunk Shooter 2 'in full production,' demo of Shooter 1 next week

Q-Games released some welcome news for those of you eagerly anticipating PixelJunk Shooter 2, as well as those who don't know whether or not they should be eagerly anticipating it. The sequel to the PSN shooter is "full steam ahead, anchors away and all that ... commotion to that order," Q-Games...

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Interview: Q-Games and Nintendo on X-Scape

Click to N-Ter the galleryDylan Cuthbert's Q-Games has returned to the world of X, a Game Boy game designed by Nintendo and Cuthbert's Argonaut Software. Q-Games and Nintendo have created X-Scape, a DSiWare sequel to the 3D space tank game (coincidentally, "3D Space Tank" is the Australian title...

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PixelJunk Monsters Deluxe on UMD in North America this April

For that cross-section of the PSP audience that likes both PixelJunk Monsters and tangible objects, Q-Games's Dylan Cuthbert has announced a UMD release of PixelJunk Monsters Deluxe, due to launch in North America at "participating retail outlets" on April 27 for $19.99. The tower defense title has...

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Hands-on: PixelJunk Racers 2nd Lap (PSN)

As the first PixelJunk game from Q-Games, Racers was largely misunderstood by most. Now, after the success of Monsters, Eden and Shooter, Q-Games is ready to go back to its first concept and give it a second chance. PixelJunk Racers 2nd Lap isn't just an add-on to the original PSN game, but a new...

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