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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Win Medal Of Honor: Airborne from GTR]]></title><link>http://www.joystiq.com/2007/08/01/win-medal-of-honor-airborne-from-gtr/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/01/win-medal-of-honor-airborne-from-gtr/</guid><comments>http://www.joystiq.com/2007/08/01/win-medal-of-honor-airborne-from-gtr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.gamertagradio.com/vbportal/forums/showthread.php?t=4795"><img width="225" vspace="4" hspace="4" height="150" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/images/2005/12/moh.jpg" /></a>Fancy yourself a free copy of <em><a href="http://www.joystiq.com/tag/MedalofHonorAirborne/">Medal of Honor: Airborne</a></em>? If so, then we've got news for you. Gamertag Radio was recently <a href="http://www.gamertagradio.com/vbportal/forums/showthread.php?t=4795">invited</a> to EA's <em>Medal of Honor: Airborne</em> summit. While there, Godfree and plenty of other Xbox 360 community members got a chance to train for <em>actual</em> parachute drops as well as play <em>Airborne</em> with members of the real 82nd Airborne. Oh, and GTR also scored 10 copies of the game to give away. For video and audio of the event, as well as your shot at a free copy of <em>Medal of Honor: Airborne</em>, hit the "Read" link.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/01/win-medal-of-honor-airborne-from-gtr/">Win Medal Of Honor: Airborne from GTR</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Aug 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamertagradio.com/vbportal/forums/showthread.php?t=4795>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/01/win-medal-of-honor-airborne-from-gtr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/955355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/01/win-medal-of-honor-airborne-from-gtr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronicarts</category><category>medalofhonor</category><category>medalofhonorairborne</category><category>moh</category><category>mohairborne</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 01 Aug 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[MoH: Airborne to offer very non-linear gameplay]]></title><link>http://www.joystiq.com/2007/07/24/moh-airborne-to-offer-very-non-linear-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/24/moh-airborne-to-offer-very-non-linear-gameplay/</guid><comments>http://www.joystiq.com/2007/07/24/moh-airborne-to-offer-very-non-linear-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.xbox.com/en-US/games/m/medalofhonorairborne/20070720-executiveproducerinterview.htm"><img  alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mohairbhai3.jpg" align="top" vspace="4" border="0" /></a></center>In an <a href="http://www.xbox.com/en-US/games/m/medalofhonorairborne/20070720-executiveproducerinterview.htm">interview</a> with Xbox.com, <em>Medal of Honor: Airborne</em> executive producer Patrick Gilmore talks about <em>Airborne</em>'s innovation and what makes it different than all the other WWII games on the market. The biggest difference between <em>Airborne</em> and its predecessors is that players begin levels in the air and can parachute down anywhere in the battle. This creates very non-linear gameplay as any angle, objective or tactic can be accomplished any way the player chooses. Gilmore also talks up the game's weapon upgrades and artificial intelligence dubbed "Affordance A.I." which was created to accommodate such non-linear player involvement and acts realistically to attacking and defending from every angle. All of this "innovation" sounds very satisfying and different, but we'll have to check out all the parachuting fun in August before we can label <em>MoH: Airborne</em> teh greatness.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/24/moh-airborne-to-offer-very-non-linear-gameplay/">MoH: Airborne to offer very non-linear gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jul 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/games/m/medalofhonorairborne/20070720-executiveproducerinterview.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/24/moh-airborne-to-offer-very-non-linear-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/947628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/24/moh-airborne-to-offer-very-non-linear-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airborne</category><category>ea</category><category>electronicarts</category><category>medalofhonorairborne</category><category>moh</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 24 Jul 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[Medal of Honor: Airborne PS3 delayed until November]]></title><link>http://www.joystiq.com/2007/07/06/medal-of-honor-airborne-ps3-delayed-until-november/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/06/medal-of-honor-airborne-ps3-delayed-until-november/</guid><comments>http://www.joystiq.com/2007/07/06/medal-of-honor-airborne-ps3-delayed-until-november/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div style="text-align: center;"><a href="http://www.gamespot.com/news/6173677.html?part=rss&amp;tag=gs_news&amp;subj=6173677"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/moh-funy-pic-425.jpg" /></a><br /> </div>
Though originally though to be released August 28 across all three platforms -- Xbox 360, PC and PlayStation 3 -- <em>Medal of Honor: Airborne </em>won't be landing on Sony's console until months later. <br /><br />Gamespot <a href="http://www.gamespot.com/news/6173677.html?part=rss&amp;tag=gs_news&amp;subj=6173677">noticed</a> a brief addendum on the bottom of yesterday's press release announcing <a href="http://www.joystiq.com/2007/07/04/lost-alias-composer-scored-medal-of-honor-airborne/">Michael Giacchino</a> as the game's composer that stated the PS3 version would arrive in November. A previous trailer for the game, embedded after the break, gave the release date August 28 and implied that it was identical across all three platforms. <br /><br />No reason was cited for the delay. The game appears to still be on track for an August 28 release in North America (August 24 in Europe) for Xbox 360 and PC owners.<p><a href="http://www.joystiq.com/2007/07/06/medal-of-honor-airborne-ps3-delayed-until-november/" rel="bookmark">Continue reading <em>Medal of Honor: Airborne PS3 delayed until November</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/06/medal-of-honor-airborne-ps3-delayed-until-november/">Medal of Honor: Airborne PS3 delayed until November</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jul 2007 12:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6173677.html?part=rss&amp;tag=gs_news&amp;subj=6173677>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/06/medal-of-honor-airborne-ps3-delayed-until-november/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/934533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/06/medal-of-honor-airborne-ps3-delayed-until-november/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airborn</category><category>ea</category><category>electronic arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>medal of honor</category><category>MedalOfHonor</category><category>moh</category><category>PC</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 06 Jul 2007 12:21:00 EST</pubDate></item><item><title><![CDATA[Money guy says next MoH uses Unreal engine]]></title><link>http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/</guid><comments>http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://money.cnn.com/2006/08/22/commentary/column_gaming/index.htm"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/moh_airborne.jpg" /></a>For those unable to decipher perplexing acronyms, the game in question would be <em>Medal of Honor: Airborne</em>, EA's next and next-<em>gen</em> entry in the extremely popular <em>kill the nazis</em> genre. By ways of CNN's <a href="http://money.cnn.com/2006/08/22/commentary/column_gaming/index.htm">Game Over</a> column, analyst P.J. McNealy has asserted that 2007's <em>Medal of Honor</em> would be the first game to benefit from EA's <a href="http://www.joystiq.com/2006/08/21/ea-adopts-epics-unreal-engine-for-select-next-gen-titles/">adoption of Unreal Engine 3</a>, with an unannounced title, <em>Dead Space,</em> to follow after. The latter game is likely not based on the office block that developed <em>Rise of the Imperfects</em>.<br /><br />The rest of the column ponders the fate of RenderWare, the widely used middleware engine that EA obtained along with <a href="http://www.gamesindustry.biz/news.php?aid=3879">their purchase of Criterion</a> just over two years ago. Apart from the obvious benefit of having <em>Burnout</em> in the stable, EA initially stated that they intended to use an updated version of the engine for next-gen products, none of which have so far managed to materialize (<em>Burnout Revenge</em> for the Xbox 360 was mostly a port, after all). While it's conceivable that RenderWare has since been surpassed by Epic's technology, Mark Rein gives a far more reasonable explanation (yes, really) in an interview with <a href="http://firingsquad.com/news/newsarticle.asp?searchid=11816">FiringSquad</a>.<br /><br />He suggests that "it comes down to smart resource management" and that EA is merely picking the best engine for the job. Unreal Engine 3 would presumably save them time and money for specific games and could be used in conjunction with their in-house tools. Apparently, you can never have too many engines at your disposal. Perhaps a good question to ask would be: how important is the graphics engine to you? Are you more likely to play a game knowing that it uses <em>Source</em> or <em>Unreal</em>, or is the visual end result the only thing that matters (besides that gameplay thing)?<br /><br /><a href="http://money.cnn.com/2006/08/22/commentary/column_gaming/index.htm">Read</a> - EA's Engine Acquisition examined<br /><a href="http://firingsquad.com/news/newsarticle.asp?searchid=11816">Read</a> - Mark Rein on EA's adoption of Unreal<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/">Money guy says next MoH uses Unreal engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Aug 2006 20:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/657713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Criterion</category><category>EA</category><category>Electronic-Arts</category><category>Gears of War</category><category>GearsOfWar</category><category>Medal of Honor</category><category>MedalOfHonor</category><category>MoH</category><category>PS3</category><category>RenderWare</category><category>Unreal</category><category>Unreal Engine 3</category><category>Unreal Tournament</category><category>UnrealEngine3</category><category>UnrealTournament</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 22 Aug 2006 20:25:00 EST</pubDate></item><item><title><![CDATA[Airborne is online]]></title><link>http://www.joystiq.com/2006/07/18/airborne-is-online/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/airborne-is-online/</guid><comments>http://www.joystiq.com/2006/07/18/airborne-is-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img height="150" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/images/2005/12/moh.jpg" width="225" align="right" vspace="4" border="1" />A trailer for <em>Medal of Honor Airborne</em> is now available on marketplace. I have not had the luxury of checking it out yet so, somebody get busy describing it in the comments. Why haven't I gotten it yet, you say? I was doing my patriotic duty, or jury duty to be more specific. <br /><br />In other news, expect a demo of Rockstar's <em>Table Tennis</em> <a href="http://www.majornelson.com/archive/2006/07/17/Coming-Soon_3A00_-Table-Tennis-demo.aspx">soonish</a>. The demo is set to feature two-player but no Live play. If you haven't experienced the joy of "<a href="http://www.joystiq.com/2006/06/15/just-press-the-green-button-i-said/">Pressing the green button</a>," I hope you'll try it out.<br /><br />[Thanks, X Budd]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/18/airborne-is-online/">Airborne is online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jul 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/07/18/airborne-is-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/airborne-is-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>medal of honor</category><category>medal of honor airborne</category><category>MedalOfHonor</category><category>MedalOfHonorAirborne</category><category>moh</category><category>moha</category><category>rockstar</category><category>rockstar presents table tennis</category><category>RockstarPresentsTableTennis</category><category>table tennis</category><category>TableTennis</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 18 Jul 2006 09:30:00 EST</pubDate></item></channel></rss>
