Posts tagged Eguchi-Masakazu 
Mega Man Legends 3 Project uses MT Framework
In a blog post on the Capcom-Unity Dev Room, Mega Man Legends 3 Project director Eguchi Masakazu revealed one way in which the long-awaited sequel became economical enough to develop: rather than a custom engine, Legends 3 runs on the company's versatile MT Framework. In addition to games like Lost ...
