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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Popular Science explains the making of Project Natal]]></title><link>http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/</guid><comments>http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/projectnatalpopsci.jpg" /></div>
Vaunted science magazine <a href="http://www.popsci.com/">Popular Science</a> got to check out <a href="http://www.joystiq.com/tag/project-natal">Project Natal</a> at CES, and has <a href="http://www.popsci.com/gadgets/article/2010-01/exclusive-inside-microsofts-project-natal">posted its own take on the project</a> over on its site. While most of the coverage we've seen of <a href="http://www.joystiq.com/tag/microsoft">Microsoft</a>'s motion controller has been from the gaming press, Pop Sci comes at it from a software engineering perspective. Essentially, Microsoft is trying to build a sophisticated AI that can look at video of what you're doing in front of a camera, and translate that to information the game can use.<br />
<br />
To accomplish that, the coders behind Natal took lots and lots of reference pictures and videos, and they're still "teaching" the software what it looks like when you try to hit a soccer ball or <a href="http://www.joystiq.com/2009/06/02/taking-a-walk-with-milo-molyneuxs-project-natal-game/">wave at Milo</a>. It's fascinating stuff -- thirty "guesses" <em>per second</em> at your body's location and movement based on what the computer "knows" about what bodies look like and how they move, and lots of calculations based on that data. Hopefully by the time it's supposed to release later this year, Natal will have figured out what it looks like when we <a href="http://www.joystiq.com/2009/09/11/halo-will-incorporate-natal-when-it-makes-sense/">melee with a battle rifle</a>.<br />
<br />
[Thanks, <a href="http:// http://wonderflex.deviantart.com/">Wonderflex</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/">Popular Science explains the making of Project Natal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jan 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.popsci.com/gadgets/article/2010-01/exclusive-inside-microsofts-project-natal>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19314171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/13/popular-science-explains-the-making-of-project-natal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-rifle</category><category>calculations</category><category>camera</category><category>engineering</category><category>halo</category><category>Microsoft</category><category>milo</category><category>movements</category><category>popular-science</category><category>project-natal</category><category>software</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 13 Jan 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[Currently unused component found in Wiimote]]></title><link>http://www.joystiq.com/2007/06/01/currently-unused-component-found-in-wiimote/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/01/currently-unused-component-found-in-wiimote/</guid><comments>http://www.joystiq.com/2007/06/01/currently-unused-component-found-in-wiimote/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://money.cnn.com/magazines/fortune/storysupplement/wiiremote/index.htm"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/omgsecretnazichip.jpg" alt="OMG SECRET CHIPZ" /></a>Before you go running off to <strike>troll</strike> post on various message boards, we'd like to give you some specifics. A recent <a href="http://en.wikipedia.org/wiki/Microphone#Speakers_as_microphones">CNN technology feature</a> details some of the various chips and components found within the forty-dollar Wiimote. Among the Bluetooth converters and accelerometers is a component listed as an "audio translator," which "converts analog data such as human speech into a digital data stream. This feature is unused now but will probably be employed in future games." The approximate cost is listed at $2.00.<br /><br />So, what's the deal? First, there is no actual microphone (a device capable of converting vibrational energy into electrical signals) found within the Wiimote. Though basic electrical engineering principals allow a standard speaker to act in such a fashion, the signal quality and frequency response would be unacceptably low. This chip actually <em>requires</em> an expansion device for it to be used at all. So why add it? It's only two dollars, but this rather unnecessary addition has cost the company several dozen million dollars. We can only assume that Nintendo or significant third parties are <a href="http://www.joystiq.com/2007/03/07/high-school-musical-brings-karaoke-microphone-to-wii/">planning a title utilizing an expansion microphone</a>, which will be presumably cheap enough to bundle with a title and incur no markup in price.<br /><br />God knows the masses need a mainstream karaoke game (we know about <em>Karaoke Revolution</em> for the PS2, but it never really took off), and the Wii is just the system to do it. <em>Like a Virginnnnn ... hey!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/01/currently-unused-component-found-in-wiimote/">Currently unused component found in Wiimote</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2007 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://money.cnn.com/magazines/fortune/storysupplement/wiiremote/index.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/currently-unused-component-found-in-wiimote/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/908365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/currently-unused-component-found-in-wiimote/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Audio</category><category>Chip</category><category>Electrical</category><category>Engineering</category><category>Expansion</category><category>Karaoke</category><category>Microphone</category><category>Port</category><category>Secret</category><category>Tech</category><category>Translator</category><category>Wiimote</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 01 Jun 2007 09:50:00 EST</pubDate></item><item><title><![CDATA[Advice for wannabe game developers]]></title><link>http://www.joystiq.com/2006/05/19/advice-for-wannabe-game-developers/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/19/advice-for-wannabe-game-developers/</guid><comments>http://www.joystiq.com/2006/05/19/advice-for-wannabe-game-developers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.downloadsquad.com/2006/05/19/how-to-create-your-own-game-company-part-two/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/05/190506-dev.jpg" /></a>The days of the bedroom coder are mostly behind us, though casual games and <a href="http://www.joystiq.com/2005/03/04/tringo-heads-to-the-real-world/">mini-games</a> still provide the opportunity for a single coder to make it big -- not to mention one-man projects like <a href="http://www.joystiq.com/2005/12/16/rag-doll-kung-fu-developer-cuts-strings-amp-goes-solo/"><em>Rag Doll Kung Fu</em></a> which don't quite fit into the above categories. <br /><br />If you're interested in running your own game development project, Download Squad has some business advice for you. Covering engines, team-building, documentation, project management, testing, marketing and the all-important "making money", this article is a useful starting point and gives a good idea of what's actually involved in a small-scale game development project. Of course, you'll want to do further research before embarking on such a project yourself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/19/advice-for-wannabe-game-developers/">Advice for wannabe game developers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 May 2006 09:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.downloadsquad.com/2006/05/19/how-to-create-your-own-game-company-part-two/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/19/advice-for-wannabe-game-developers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/619894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/19/advice-for-wannabe-game-developers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>development</category><category>documentation</category><category>download squad</category><category>DownloadSquad</category><category>engineering</category><category>engines</category><category>game dev</category><category>game development</category><category>game engineering</category><category>GameDev</category><category>GameDevelopment</category><category>GameEngineering</category><category>howto</category><category>making money</category><category>MakingMoney</category><category>money</category><category>profit</category><category>project management</category><category>ProjectManagement</category><category>projects</category><category>team building</category><category>TeamBuilding</category><category>win</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Fri, 19 May 2006 09:59:00 EST</pubDate></item><item><title><![CDATA[Engineering the DS Lite: 2 Nintendo hardware vets speak]]></title><link>http://www.joystiq.com/2006/04/05/engineering-the-ds-lite-2-nintendo-hardware-vets-speak/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/05/engineering-the-ds-lite-2-nintendo-hardware-vets-speak/</guid><comments>http://www.joystiq.com/2006/04/05/engineering-the-ds-lite-2-nintendo-hardware-vets-speak/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamespot.com/news/6147089.html"><img width="225" vspace="4" hspace="4" height="160" border="1"align="right" alt="White DS Lite open and closed side-by-side"src="http://www.joystiq.com/media/2006/04/White_DS_Lite_side_by_side.jpg" /></a>Ever wonder what decisions go into ahardware redesign? Thanks to the latest edition of Nintendo's Japanese online mag, we finally get a portable peek intothe DS Lite.<br /><br />Two Nintendo engineers who worked on the cuter DS sibling reveal how they pulled off the sveltenew look while maintaining things like usability, battery life, and cost.<br /><br />Who knew that the new stylus wasmade "longer and wider to accommodate older users" (the <em>Brain Age</em> demographic who'd taken such ashine to the now shinier little system)? Durable, reliable hardware: it's what Nintendo does best. Let's hope theycontinue that trend with the Lite, as well as whatever other slicker iterations of the handheld that we're tempted topurchase -- or repurchase -- in the future.<br /><br />[Thanks, Princess Zelda; also via <ahref="http://www.dsfanboy.com/2006/04/04/ds-lite-engineers-comment-on-their-design/">DS Fanboy</a>]<br /><br/><strong>See also:</strong><br />
<ul>
    <li><ahref="http://www.joystiq.com/2005/11/23/nintendo-ds-proven-toilet-safe/">Nintendo DS proven toilet-safe</a></li>
   <li><a href="http://www.joystiq.com/2005/05/02/playstation-2-goes-silver-redux/">Playstation 2 goes silver(redux)</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/05/engineering-the-ds-lite-2-nintendo-hardware-vets-speak/">Engineering the DS Lite: 2 Nintendo hardware vets speak</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Apr 2006 12:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6147089.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/05/engineering-the-ds-lite-2-nintendo-hardware-vets-speak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/605883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/05/engineering-the-ds-lite-2-nintendo-hardware-vets-speak/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battery life</category><category>BatteryLife</category><category>Brain Age</category><category>BrainAge</category><category>cost</category><category>decision</category><category>decisions</category><category>demographic</category><category>DS</category><category>DS Lite</category><category>DS sibling</category><category>DsLite</category><category>DsSibling</category><category>durable</category><category>engineer</category><category>engineering</category><category>engineers</category><category>hardware</category><category>iteration</category><category>iterations</category><category>Japanese</category><category>Nintendo</category><category>older users</category><category>OlderUsers</category><category>online mag</category><category>online magazine</category><category>OnlineMag</category><category>OnlineMagazine</category><category>purchase</category><category>redesign</category><category>reliable</category><category>repurchase</category><category>shine</category><category>shinier</category><category>shiny</category><category>slick</category><category>slicker</category><category>stylus</category><category>svelte</category><category>usability</category><category>vet</category><category>vets</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Wed, 05 Apr 2006 12:57:00 EST</pubDate></item></channel></rss>
