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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[X3F hands-on: Fable 2's musical combat]]></title><link>http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/</guid><comments>http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><img width="425" vspace="4" hspace="4" height="319" border="1" align="middle" alt="" id="img1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/fable2-e307-m1.jpg" /><br />You may or may not know this, but <a href="http://www.joystiq.com/tag/PeterMolyneux/">Peter Molyneux</a> has something of a silver tongue. Having witnessed its power at <a href="http://www.joystiq.com/tag/GDC/">GDC</a> when he revealed "the dog," we weren't sure what to expect at the <a href="http://www.joystiq.com/'tag/e307">E3</a> <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></span> presentation. Of course, Peter employed that same silver tongue to describe the original <span style="font-style: italic;">Fable</span>, which, while being a good game in its own right, wasn't exactly what he promised. So, when he told us that <span style="font-style: italic;">Fable 2</span>'s combat is controlled with one button, we were a bit skeptical.<p><a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/" rel="bookmark">Continue reading <em>X3F hands-on: Fable 2's musical combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/">X3F hands-on: Fable 2's musical combat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jul 2007 20:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/940472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionheadstudios</category><category>petermolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 13 Jul 2007 20:31:00 EST</pubDate></item><item><title><![CDATA[Dene Carter interview: no nudity in Fable 2]]></title><link>http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/</guid><comments>http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div style="text-align: center;"><a href="http://www.loinhead.net/2007/05/27/exclusive-with-carter/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/fable2background_01sm.jpg" /></a><br /></div>
Loinhead has a new <a href="http://www.loinhead.net/2007/05/27/exclusive-with-carter/">interview</a> up with Dene Carter, Fable 2's creative director, in which he answers some of the hard-hitting questions on the minds of Fable fans. Questions like:<br /><br /><strong>"So does that mean nudity?" </strong><br />"Sorry?"<br /><strong>"Nudity?"</strong><br />"Oooh, ah, that's a very good question. Well if you remove all your clothes your hero will, again, be dressed in underwear. Even the female heroes."<br /><br />Thankfully, they go on to cover some new ground that hadn't been covered in the previous Molyneux <a href="http://www.joystiq.com/2007/05/21/molyneux-talks-death-in-fable-2-regrets-black-and-white-2/">interview</a>, namely how the game is accessible to all players and skill levels, how the quest system has been cleared up and simplified, and how big the game world is. They've decided to make the game as simple as possible by eliminating things like contextual menus, and it isn't aimed at hardcore gamers. <br /><br />When asked about the dog, they said the model will be changing to a more <span style="font-style: italic;">Brotherhood of the Wolf </span>model. before, they'd been looking at <span style="font-style: italic;">Labyrinth</span> and other Jim Henson-based models before moving on. What's ironic is the Jim Henson's Creature Shop created and designed the wolf in <span style="font-style: italic;">Brotherhood of the Wolf</span>, but c'mon ... we're just being picky.<br /><br />Check out the video interview after the jump, just prepare yourself for no nudity.<strong></strong><p><a href="http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/" rel="bookmark">Continue reading <em>Dene Carter interview: no nudity in Fable 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/">Dene Carter interview: no nudity in Fable 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 May 2007 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.loinhead.net/2007/05/27/exclusive-with-carter/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/906270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dene Carter</category><category>Fable 2</category><category>Fable2</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 29 May 2007 18:15:00 EST</pubDate></item><item><title><![CDATA[First Fable 2 video diary now available]]></title><link>http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/</guid><comments>http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/Ax_yRQeT1Jk" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/Ax_yRQeT1Jk" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br />Ladies and gentleman, boys and girls, <em><a href="http://www.joystiq.com/tag/Fable/">Fable</a> </em>fans of all ages, the first Lionhead Video Diary is now available on Xbox Live Marketplace. You can also grab it from <a href="http://www.lionhead.com/diaries.html">Lionhead's website</a>. Of course, if you're not too picky about fancy res-molutions, you can watch it right here in this post. If you <a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">kept track</a> of <em>Fable 2</em> during <a href="http://www.joystiq.com/tag/GDC07/">GDC</a>, then you won't find too much new information here, although you will get a few cursory glances at the game in development and a high resolution fly-through of some of the environments. Give it a watch and tell us what you think.<br /><br />Note to Lionhead: let's put more gameplay into the next video diary, hmm?<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/">First Fable 2 video diary now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/diaries.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/903106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>live marketplace</category><category>LiveMarketplace</category><category>marketplace</category><category>mgs</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>xblm</category><category>xbox live marketplace</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 24 May 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[Molyneux hints at next big Fable 2 announcement]]></title><link>http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/</guid><comments>http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.loinhead.net/2007/05/20/exclusive-with-molyneux/"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/molypeterow23.jpg" align="right" vspace="4" border="0" /></a>Super Lionhead Studios fansite Loinhead scored an <a href="http://www.loinhead.net/2007/05/20/exclusive-with-molyneux/">exclusive interview</a> with the creative mastermind behind <em>Fable 2</em> Peter Molyneux. And in the interview Molyneux talks a little bit about his past failures (<em>Black and White 2</em>), in-game combat, and hints at one of<em> Fable 2'</em>s next big announcements ... death. Molyneux doesn't give any specifics to how death will be incorporated into <em>Fable 2</em>, but goes on to say that in other games when you die "<em>you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game</em>". So, traditional ways of dealing with death will not be good enough for <em>Fable 2</em>. But we've already known that Lionhead doesn't plan on taking the traditional path with the sequel (<a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">dog</a> anyone?).<br /><br />Check out more of Molyneux's candid discussion in Loinhead's complete video interview posted after the break.<p><a href="http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/" rel="bookmark">Continue reading <em>Molyneux hints at next big Fable 2 announcement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/">Molyneux hints at next big Fable 2 announcement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.loinhead.net/2007/05/20/exclusive-with-molyneux/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/900320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>molyneux</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 21 May 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[New Fable 2 art is dark and spooky]]></title><link>http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/</guid><comments>http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.lionhead.com/news/community42k7.html"><img width="425" vspace="4" hspace="0" height="206" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/fable2-spooky-rm.jpg" alt="" /></a><br />A new community <a href="http://www.lionhead.com/news/community42k7.html">update</a> for <em><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></em> has been deployed, with a handful of new <a href="http://www.lionhead.com/fable2/concept.html">concept sketches</a> to go with it. The art is mostly some different character designs, but it also includes the super spooky image you see above. It makes us think of vampires and werewolves and people with thick accents. The update doesn't contain much in the way of new information. Basically, everything is going according to plan (designers are designing, planners are planning, etc.). The update concludes by letting us know that the Lionhead Video Diary is still on the way. We can't wait. Hit the "read" link for the update.<br /><br />[Via <a href="http://www.xboxygen.com/index.php?file=News&amp;op=index_comment&amp;news_id=4220">Xboxygen</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/">New Fable 2 art is dark and spooky</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/community42k7.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/892430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>lionhead times</category><category>LionheadStudios</category><category>LionheadTimes</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 09 May 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[Lionhead announces video diaries]]></title><link>http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/</guid><comments>http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.lionhead.com/news/community32K7.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/lionhead2.jpg" align="right" vspace="4" border="0" /></a>Lionhead Studios, the geniuses behind <em>Fable 2</em>, just released the March edition of their online paper, the <a href="http://www.lionhead.com/news/community32K7.html">Lionhead Times</a>. In this month's edition they talk about the big GDC <a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">announcement</a>, what the development team thought, and a recap of everyone's reactions to it. Let's just say Peter Molyneux and that little dog put a lot of stress on the team, but everyone survived. Also, more interesting, is that Lionhead promises to release a monthly(ish) video blog looking at <em>Fable 2</em>'s development process, current events, and whatever the heck else they want called the Lionhead Video Diary. They hope to be putting out the first episode in the next few weeks both online and on the XBLM, so watch for it. Make the jump and get your very own copy of the Lionhead Times.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/">Lionhead announces video diaries</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/community32K7.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 05 Apr 2007 08:45:00 EST</pubDate></item><item><title><![CDATA[Today's best friendiest video: Fable 2 dog]]></title><link>http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/</guid><comments>http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/dog_pic.jpg"  alt="" />We previously covered <a href="http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/">Peter Molyneux's Fable 2 talk</a> at GDC, and now the most-watched video at GameTrailers shows off <em>Fable 2's</em> dog, letting us take a closer look for tonight's video. Molyneux stresses not to scrutinize the graphics and that only the dog is worth looking at in the demo's current state. Overlooking the work left to be done, the dog seems to be well animated and deliver a lot of emotion; hopefully this companion will add more depth to the game.<br /><br />See the dog demo after the break.<p><a href="http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/" rel="bookmark">Continue reading <em>Today's best friendiest video: Fable 2 dog</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/">Today's best friendiest video: Fable 2 dog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dog</category><category>fable 2</category><category>Fable2</category><category>GDC</category><category>gdc07</category><category>hottest video</category><category>HottestVideo</category><category>pet</category><category>peter molyneux</category><category>PeterMolyneux</category><category>Xbox-360</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Wed, 14 Mar 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[A handful of unofficial Fable 2 dog shots]]></title><link>http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/</guid><comments>http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://gaygamer.net/2007/03/unofficial_fable_2_screens.html"><img width="425" vspace="0" hspace="4" height="227" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/fable2-doggy.jpg" /></a><br />Sure, we've heard plenty about <em>Fable 2</em>'s new <a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">dog</a> -- we talk about it at length in the latest <a href="http://www.joystiq.com/2007/03/12/xbox-360-fancast-007-behemoth-tastic/">Fancast </a>-- but only those of us lucky enough to have been at <a href="http://www.joystiq.com/tag/gdc07">GDC</a> have actually seen it (outside of a few blurry shots that is). Luckily for us, our friends from <a href="http://gaygamer.net/2007/03/unofficial_fable_2_screens.html">GayGamer.net</a> were sitting right next to us at the presentation and bagged a handful of decent shots of the dog in action. They also managed to snap a shot of Bowerstone, the game's central city. As you gaze at all the buildings and shops in the photo, remember that you can <a href="http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/">buy every single piece of property</a> you see.<br /><br />Sort of makes the wait for <em>Fable 2</em> seem even longer doesn't it?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/">A handful of unofficial Fable 2 dog shots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gaygamer.net/2007/03/unofficial_fable_2_screens.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studio</category><category>LionheadStudio</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 Mar 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[GDC: More Fable 2 feature goodness]]></title><link>http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/</guid><comments>http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><img width="425" vspace="4" hspace="0" height="319" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/fable2-lantern.jpg" alt="" /><br />As we slowly recover from <a href="http://www.joystiq.com/tag/gdc07">GDC</a> jet-lag, we thought it would be best to post some of the <em>other </em>features that Peter Molyneux confirmed for <a href="http://www.joystiq.com/tag/fable2"><em>Fable 2</em></a>. After all, a <a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">dog</a> can't be the <span style="font-style: italic;">only</span> new feature in <span style="font-style: italic;">Fable 2</span>. There really is quite a bit to consider, so we'll just dole out the info in bite sized bits via a handy bulleted list. Everyone likes lists.<br />
<ul>
    <li>Players can pick a male or female hero</li>
    <li>Players can choose to have protected or unprotected sex (and yes, there are STDs)</li>
    <li>Female heroes can get pregnant</li>
    <li>Players can have children</li>
    <li>The world responds to your "hero-ness"</li>
    <li>Two new character morphs (besides Good/Evil): cruelty/kindness and wealth/poverty</li>
    <li>Own every single piece of property</li>
    <li>Players can become king</li>
</ul>
Let's look at these more closely.<p><a href="http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/" rel="bookmark">Continue reading <em>GDC: More Fable 2 feature goodness</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/">GDC: More Fable 2 feature goodness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>GDC-2007</category><category>gdc07</category><category>liionhead studio</category><category>LiionheadStudio</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>molyneux</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 12 Mar 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[GameTrailer's GDC video wrap-up]]></title><link>http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/</guid><comments>http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a>, <a href="http://www.joystiq.com/category/the-darkness/" rel="tag">The Darkness</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><a href="http://www.gametrailers.com/gdc2k7.php?p=xb360"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmsft07.jpg" align="right" vspace="4" border="0" /></a>Our 2007 Game Developers Conference has come to an end, we've had a fun ride, but there is still more to see. And the nice folks over at <a href="http://www.gametrailers.com/gdc2k7.php?p=xb360">GameTrailers</a> have their GDC section quarantined off and ready to showcase some of the best Xbox 360 media. You can sit back and watch a new <em><a href="http://www.gametrailers.com/gamepage.php?id=3286">Portal</a></em> video, maybe some <em><a href="http://www.gametrailers.com/gamepage.php?id=2799">Mercenaries 2</a></em>, a <em><a href="http://www.gametrailers.com/gamepage.php?id=2669">Fable 2</a></em> dog demo, or <em><a href="http://www.gametrailers.com/gamepage.php?id=1762">The Darkness</a></em>. It's every video they have to offer from GDC that is Xbox 360 related. And we definitely recommend watching the<em> Fable 2</em> dog demo, because it just might make you think differently about this new "revolutionary" feature. GDC may be over, but your video watching has just begun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/">GameTrailer's GDC video wrap-up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Mar 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/gdc2k7.php?p=xb360>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable 2</category><category>Fable2</category><category>gdc</category><category>gdc 07</category><category>GDC-2007</category><category>Gdc07</category><category>mercenaries 2</category><category>Mercenaries2</category><category>portal</category><category>the darkness</category><category>TheDarkness</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 10 Mar 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Fable 2 concept art includes that dog]]></title><link>http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/</guid><comments>http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3719"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/fabledogconcept.jpg" align="right" vspace="4" border="0" /></a><a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3719">Xboxygen</a> posted a few new concept art images from <em>Fable 2</em>, which include that mysterious (yet revolutionary) <a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">dog</a>. We now know why Lionhead Studios didn't release these images until after the big announcement, otherwise they'd have spilled the beans on the whole puppy thing and left people wondering "what the heck is that furry thing doing in my <em>Fable 2</em> artwork?" So, go ahead and take a look, digest the recent <em>Fable 2</em> news, pet your dog, and come back with a refreshed face and an optimistic outlook on life.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/">Fable 2 concept art includes that dog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2007 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3719>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead studios</category><category>LionheadStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 09 Mar 2007 13:15:00 EST</pubDate></item><item><title><![CDATA[Revolutionary Fable 2 feature is a dog]]></title><link>http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/</guid><comments>http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><img width="425" vspace="4" hspace="4" height="319" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/molyneux-gdc-07.jpg" alt="" /><br />There's a reason Peter Molyneux is smiling in this picture. He was nervous to reveal the "revolutionary" new feature in <em>Fable 2</em>. Several people on his own team told him not to do it. In fairness, it's definitely a risky feature. No one in their right mind would call it revolutionary at first glance. Yes, the intertubes were right: <em>Fable 2</em>'s secret new feature is a dog. That's it. So, why is Peter smiling? He's smiling because he just convinced a room full of jaded journalists that a dog is revolutionary. Yup, it's a dog, but believe it or not, you will love it.<p><a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/" rel="bookmark">Continue reading <em>Revolutionary Fable 2 feature is a dog</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">Revolutionary Fable 2 feature is a dog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2007 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/848645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable 2</category><category>Fable2</category><category>gdc</category><category>GDC-2007</category><category>gdc07</category><category>lionhead</category><category>lionhead studio</category><category>LionheadStudio</category><category>molyneux</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 08 Mar 2007 18:15:00 EST</pubDate></item><item><title><![CDATA[Fable 2: Man's best friend]]></title><link>http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/</guid><comments>http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/peter_molyneux_fable2_01.jpg" alt="" /><br /><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/New_Fable_2_feature_a_dog'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Though his calm and and exceedingly eloquent manner might suggest a more languid pace, Peter Molyneux wastes little time when raising expectations -- and he knows it. "I'm going to get into trouble for saying this," says the British game designer before launching into his <em>Fable 2</em> GDC presentation. "If we don't think it's going to be a landmark game, it's going to be bloody pointless to make it." Several moments later, I find myself thinking about what a horribly cruel man he is.<br /><br />And that's a good thing. You see, one of <em>Fable 2</em>'s key features is, well, a dog. Not some sort of magical beast or a disturbing, anthropomorphic St. Bernard. A tail-wagging, ball-chasing, honest-to-goodness dog. Fable's gesture system makes a return here, with petting and cries of scorn eliciting different reactions from the dog. At one point, Peter's on-screen character screams and waves his hands menacingly at the dog, frightening it into a quivering pile of fur. It seems mean, but the press members in the room chuckle appreciatively. <em>Those monsters</em>.<p><a href="http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/" rel="bookmark">Continue reading <em>Fable 2: Man's best friend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/">Fable 2: Man's best friend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2007 17:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/848798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fable 2</category><category>Fable2</category><category>GDC</category><category>GDC07</category><category>Microsoft</category><category>Peter Molyneux</category><category>PeterMolyneux</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 08 Mar 2007 17:01:00 EST</pubDate></item><item><title><![CDATA[Fable 2 is getting a cute puppy dog]]></title><link>http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/</guid><comments>http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3691"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/puppydogfab.jpg" align="top" vspace="4" border="0" /></a><br />The French folks over at <a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3691">Xboygen</a> posted pictures of a new "character" in <em>Fable 2</em>. It's a dog! Your own personal dog to play with, train, and love while exploring the lush green world that <em>Fable</em> offers. In one picture, <a href="http://www.xboxygen.com/upload/Gallery/fable2chien02.jpg">Peter Molyneux</a> is pointing to our furry little companion and probably explaining how to get your dog to attack on command ... or so that's what we want to believe. And of course these screen grabs beg the question to whether or not this is the big<em> Fable 2 </em><a href="http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/">announcement</a> or just one interesting addition to the game. Only time will tell, but we'll find out soon as our very own Richard Mitchell will be getting the complete dish on <em>Fable 2</em> during his coverage of <a href="http://www.joystiq.com/category/gdc-07/">GDC: 07</a>. Stay tuned.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/">Fable 2 is getting a cute puppy dog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3691>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>gdc</category><category>gdc 07</category><category>GDC-2007</category><category>gdc07</category><category>lionhead studios</category><category>LionheadStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 07 Mar 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Disgusting Valentine from Lionhead Studios]]></title><link>http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/</guid><comments>http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.lionhead.com/news/379"><img width="225" vspace="4" hspace="4" height="245" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/lionhead.jpg"  alt="" /></a>Those crafty folk at <a href="http://www.lionhead.com/news/379">Lionhead Studios</a> must have taken a break from developing <em>Fable 2</em>. Why, you ask? Because they had time to come up with a nice Valentine for us all to share on this <strike>capitalist</strike> romantic holiday. It's not any ordinary Valentine either. Oh, no, this one is <em>special</em>. We won't spoil the surprise, save to say that this particular Valentine is unique. Check it out after the break. Don't say we didn't warn you, though.<p><a href="http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/" rel="bookmark">Continue reading <em>Disgusting Valentine from Lionhead Studios</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/">Disgusting Valentine from Lionhead Studios</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Feb 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/379>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/754153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead studios</category><category>LionheadStudios</category><category>valentine</category><category>valentines day</category><category>ValentinesDay</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 14 Feb 2007 15:15:00 EST</pubDate></item><item><title><![CDATA[Detailed Fable 2 info coming at GDC]]></title><link>http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/</guid><comments>http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.gwn.com/news/story.php/id/11200/title/Fable_2_Information_Coming_In_March.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/fable2castle.jpg" align="right" vspace="4" border="0" /></a>This year's Game Developers Conference kicks off in March and it looks like we'll get the insider dish on Lionhead's <em>Fable 2</em>. <a href="http://www.gwn.com/news/story.php/id/11200/title/Fable_2_Information_Coming_In_March.html">GWN.com</a> dugg up information on the GDC's conference sessions and found one on <em>Fable 2</em> hosted by Peter Molyneux. We double checked this information and located a GDC session called "<a href="https://www.cmpevents.com/GD07/a.asp?option=C&amp;V=11&amp;SessID=4609">Innovations in <em>Fable 2</em></a>" hosted by Peter and starting on March 8th. The description says that the "<em>talk will centre around revolutions in Fable 2.</em>" and "<em>will examine how key game play elements have been refined and expanded</em>". Will we finally get every last detail on Lionhead's highly anticipated sequel? Will we get to see actual gameplay videos? Will Molyneux start the hype machine and over promise on all levels? We don't have any answers now, but we know that there will be some <em>Fable 2</em> information coming out of GDC ... how much is still unknown.<br /><br />[Thanks, Jonah]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/">Detailed Fable 2 info coming at GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Feb 2007 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gwn.com/news/story.php/id/11200/title/Fable_2_Information_Coming_In_March.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/752280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>game developers conference</category><category>GameDevelopersConference</category><category>gdc</category><category>lionhead</category><category>microsoft game studio</category><category>MicrosoftGameStudio</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 12 Feb 2007 00:30:00 EST</pubDate></item><item><title><![CDATA[Fable 2: own this castle]]></title><link>http://www.joystiq.com/2007/01/23/fable-2-own-this-castle/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/23/fable-2-own-this-castle/</guid><comments>http://www.joystiq.com/2007/01/23/fable-2-own-this-castle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://allboards.lionhead.com/showthread.php?t=202044"><img width="425" vspace="4" hspace="0" height="319" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/fable2-castle.jpg" /></a><br />Wow, even more <a href="http://www.joystiq.com/tag/fable2"><em>Fable 2</em></a> goodness this month, Lionhead has <a href="http://allboards.lionhead.com/showthread.php?t=202044">released</a> the above piece of concept art. Yeah, we know, concept art isn't exactly the most exciting thing in the world, but this particular piece comes with a promise. The <em>Fable 2</em> team reminds us of three things. One, it's a castle (duh). Two, <em>Fable 2</em> allows players to own <em>any</em> piece of property. Three, this castle is located in a city -- in other words, this is only part of a larger city. We have to say, that's fargin' awesome. Another point of interest, we're really digging the verticalness of this location. <em>Fable</em> was pretty flat, so it's good to see <em>Fable 2</em> getting some much needed height. <br /><br />Hmmm ... maybe you get an achievement for owning this castle? (10 points.)<br /><br /><strong>See also:<br /></strong><a href="http://www.joystiq.com/2007/01/17/fable-scraps-first-crappy-screen-shots/">Fable scraps: first (crappy) screen shots!</a><br /><a href="http://www.joystiq.com/2007/01/09/new-fable-2-feature-to-be-revealed-at-gdc/">New Fable 2 feature to be revealed at GDC</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/23/fable-2-own-this-castle/">Fable 2: own this castle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Jan 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://allboards.lionhead.com/showthread.php?t=202044>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/23/fable-2-own-this-castle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/740862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/23/fable-2-own-this-castle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 23 Jan 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Fable scraps: first (crappy) screen shots!]]></title><link>http://www.joystiq.com/2007/01/17/fable-scraps-first-crappy-screen-shots/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/17/fable-scraps-first-crappy-screen-shots/</guid><comments>http://www.joystiq.com/2007/01/17/fable-scraps-first-crappy-screen-shots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.lionhead.com/news/community12k7.htm"><img width="425" vspace="4" hspace="0" height="305" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/fable_floaters.jpg" /></a><br />The latest issue of the Lionhead Times is out, and this month it brings us the first in engine <a href="http://www.lionhead.com/news/community12k7.htm">screen shots</a> of <em>Fable 2</em>. As you may have guessed, the shot you see above is not representative of the final game (like <em>at all</em>). Still, Lionhead proclaims to be making lots of progress in development. In fact, the shots released today aren't indicative of the current build, which is apparently looking "beautiful." Still, we would be remiss not to share even the slightest bit of <em>Fable</em> related information. Another new tidbit, water has made it into the game. Not only that, but Lionhead claims that we will be able to <em>do</em> things with this water. Given the <a href="http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/">piratical nature</a> of the character art released so far, we'd say it's a safe bet you can sail on it. But what other possibilities could there be? Swimming? Deep see diving? Mermaid adventures? We're keeping our fingers crossed for that last one (and we just might hear more about it when Peter Molyneux <a href="http://www.joystiq.com/2007/01/09/new-fable-2-feature-to-be-revealed-at-gdc/">lectures</a> at GDC). Follow the "read" link for the latest info and a screen shot of the soon to be infamous "crotch cam."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/17/fable-scraps-first-crappy-screen-shots/">Fable scraps: first (crappy) screen shots!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jan 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/community12k7.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/17/fable-scraps-first-crappy-screen-shots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/737870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/17/fable-scraps-first-crappy-screen-shots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 17 Jan 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux, others join GDC lineup, Fable 'talk' imminent]]></title><link>http://www.joystiq.com/2007/01/09/molyneux-others-join-gdc-lineup-fable-talk-imminent/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/09/molyneux-others-join-gdc-lineup-fable-talk-imminent/</guid><comments>http://www.joystiq.com/2007/01/09/molyneux-others-join-gdc-lineup-fable-talk-imminent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="0" align="right" alt="Peter Molyneux" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/molyneuxchuckles.jpg" />Having the inside scoop, Gamasutra reports that <a href="http://www.gamasutra.com/php-bin/news_index.php?story=12324">Peter Molyneux</a>, <em>Killer 7's</em> Goichi Suda, and a team of <em>Final Fantasy XII</em> developers led by Taku Murata are joining the GDC 2007 lineup. Molyneux, well known for his mastery of hype-building (and subsequent <a href="http://www.joystiq.com/2004/10/01/molyneux-apologizes-for-making-a-fun-game/" target="_blank">apologies</a>), will by lecturing on <em>Fable 2</em>, musing aloud about the brilliant innovations that might or might not make the final cut -- Molyneux promises to reveal "a totally unexpected feature" (we've heard that before).<br /><br />Teasing aside, Molyneux is one of the most forward-thinking developers in the industry today. He might not always deliver, but he's earned his street cred for being a risk-taker. Molyneux's colorful presence is a key addition to GDC.<br /><br />Also making appearances during the conference will be Goichi Suda, who will illustrate the experience of working on a small development team (in this case, Grasshopper), along with Taku Murata and other core members of the <em>FFXII</em> team, who will reflect on the lessons learned during the game's development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/09/molyneux-others-join-gdc-lineup-fable-talk-imminent/">Molyneux, others join GDC lineup, Fable 'talk' imminent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Jan 2007 17:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=12324>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/09/molyneux-others-join-gdc-lineup-fable-talk-imminent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/732747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/09/molyneux-others-join-gdc-lineup-fable-talk-imminent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Fable</category><category>Fable 2</category><category>Fable2</category><category>Final Fantasy</category><category>Final Fantasy XII</category><category>FinalFantasy</category><category>FinalFantasyXii</category><category>GameCube</category><category>GDC</category><category>GDC07</category><category>Goichi Suda</category><category>GoichiSuda</category><category>Killer 7</category><category>Killer7</category><category>Peter Molyneux</category><category>PeterMolyneux</category><category>PS2</category><category>Square-Enix</category><category>Taku Murata</category><category>TakuMurata</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 09 Jan 2007 17:31:00 EST</pubDate></item><item><title><![CDATA[New Fable 2 feature to be revealed at GDC]]></title><link>http://www.joystiq.com/2007/01/09/new-fable-2-feature-to-be-revealed-at-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/09/new-fable-2-feature-to-be-revealed-at-gdc/</guid><comments>http://www.joystiq.com/2007/01/09/new-fable-2-feature-to-be-revealed-at-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=12324"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/fable2.jpg" alt="" /></a><br />GDC 07 (Game Developers Conference) is set to begin in March, and speakers are already being <a href="http://www.gamasutra.com/php-bin/news_index.php?story=12324">announced</a>. Among these scheduled speakers is Peter Molyneux, the man behind <em>Fable</em> and its upcoming sequel, <a href="http://www.joystiq.com/tag/fable2"><em>Fable 2</em></a>. Molyneux will be at the conference to perform a lecture entitled, "Innovations in <em>Fable 2</em>." The lecture will discuss how elements from <em>Fable</em> have been changed and made better for <em>Fable 2</em>. Furthermore, Molyneux promises to reveal a new and "totally unexpected" feature in the game. What could it be? We have no idea, and after the amazing amount of hype built around the first <em>Fable</em>, perhaps its best if we don't get carried away.<br /><br />Our readers (that's you), on the other hand, can get as carried away as they like. Do you have any ideas for a great new feature in <em>Fable 2</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/09/new-fable-2-feature-to-be-revealed-at-gdc/">New Fable 2 feature to be revealed at GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Jan 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=12324>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/09/new-fable-2-feature-to-be-revealed-at-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/732734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/09/new-fable-2-feature-to-be-revealed-at-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>game developers conference 07</category><category>GameDevelopersConference07</category><category>gdc 07</category><category>Gdc07</category><category>lionhead</category><category>lionhead studio</category><category>lionhead studios</category><category>LionheadStudio</category><category>LionheadStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 09 Jan 2007 15:15:00 EST</pubDate></item><item><title><![CDATA[Havok to power Fable 2 physics &amp; animation]]></title><link>http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/</guid><comments>http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.havok.com/content/view/443/53/"><img vspace="4" hspace="4" border="0" align="right" alt="Fable 2" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/fable2evilpose.jpg" /></a>Havok announced today that Molyneux and company have licensed Havok Complete for <em>Fable 2</em>. 'Complete' rolls Havok Physics and Havok Animation into one integrated package.<br /><br />As Molyneux iterated, relying on Havok allows Lionhead developers to focus on the team's lofty aspirations, most-simply defined as dynamic regions, unconditional love, wealth accumulation, constrained combat, and an as of yet undisclosed uber-feature. As with the original <em>Fable</em>, at this stage it's hard to distinguish fantasy from reality (what gameplay elements will and won't make it into <em>Fable 2's</em> final release). But there is now at least one certainty: ragdolls.<br /><br />[Via <a target="_blank" href="http://www.1up.com/do/newsStory?cId=3155848">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/">Havok to power Fable 2 physics &amp; animation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Dec 2006 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.havok.com/content/view/443/53/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/717584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/havok-to-power-fable-2-physics-and-animation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Animation</category><category>Fable</category><category>Fable 2</category><category>Fable2</category><category>Havok</category><category>Havok Complete</category><category>HavokComplete</category><category>Lionhead</category><category>Lionhead-Studios</category><category>Peter Molyneux</category><category>PeterMolyneux</category><category>Physics</category><category>Ragdoll</category><category>Sequel</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 12 Dec 2006 19:15:00 EST</pubDate></item><item><title><![CDATA[Fable 2: Havok in the land of Albion]]></title><link>http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/</guid><comments>http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/750/750640p1.html?RSSwhen2006-12-12_102600&amp;RSSid=750640"><img width="225" vspace="4" hspace="4" height="100" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/havok-logo.jpg" id="vimage_1" alt="" /></a>IGN <a href="http://xbox360.ign.com/articles/750/750640p1.html?RSSwhen2006-12-12_102600&amp;RSSid=750640">reports</a> that Lionhead Studios has adopted the Havok physics engine for use in the upcoming <em>Fable 2</em>. Peter Molyneux, the man behind the <em>Fable </em>series, hopes that Havok will simplify and streamline the development process, allowing designers to bypass physics calculation and instead focus on creating the game world itself. Frankly, we don't really care what sort of physics the game employs as long as it makes it out before 2008. <br /><br />Hey, Lionhead, how about throwing us some in game footage? We need something to obsess about, and <a href="http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/">concept</a> <a href="http://www.joystiq.com/2006/11/21/new-fable-scraps-for-thanksgiving/">art</a> just isn't cutting it anymore.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/">Fable 2: Havok in the land of Albion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Dec 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/750/750640p1.html?RSSwhen2006-12-12_102600&amp;RSSid=750640>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/717443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/fable-2-havok-in-the-land-of-albion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>havok</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 12 Dec 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[New Fable scraps for Thanksgiving]]></title><link>http://www.joystiq.com/2006/11/21/new-fable-scraps-for-thanksgiving/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/21/new-fable-scraps-for-thanksgiving/</guid><comments>http://www.joystiq.com/2006/11/21/new-fable-scraps-for-thanksgiving/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.lionhead.com/news/community52k6.html"><img width="425" vspace="4" hspace="4" height="339" border="0" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/fable-town.jpg" /></a><br />The latest <em>Fable 2</em> community <a href="http://www.lionhead.com/news/community52k6.html">update</a> went live on Friday -- factoring in the international time change, that's technically next Tuesday -- and we're left with ... not much. Unfortunately, we still have virtually no gameplay details to give you. What we do have is this lovely drawing of a street corner. There are a few <em>tiny</em> details to give. The first of which is that the game looks "stunning." According to the update, the game is leaps and bounds ahead of the teaser trailer that was released at E3. Also, <em>Fable 2</em> will feature new vertical elements that were absent from <em>Fable</em>. For example, water levels could rise, giving you access to higher areas, or you can jump down a hole to enter a subterranean dungeon. It's a simple idea, but it could add a lot to <em>Fable 2</em>'s overall geography -- <em>Fable</em> was pretty flat when you think about it. The only other tidbit revealed is that development is proceeding on schedule, which doesn't help us if we don't have an actual release date with which to gauge Lionhead's progress. Still, this is the last community update this year, so we'll have to take what we can get.<br /><br />The question is, with only the odd piece of artwork <a href="http://www.joystiq.com/2006/08/15/the-latest-fable-scraps/">now</a> and <a href="http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/">again</a> to keep you going, are you still excited for <em>Fable 2</em>?<br /><br />[Via <a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=2835">Xboxygen</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/21/new-fable-scraps-for-thanksgiving/">New Fable scraps for Thanksgiving</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Nov 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/community52k6.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/21/new-fable-scraps-for-thanksgiving/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/705558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/21/new-fable-scraps-for-thanksgiving/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 21 Nov 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[New Fable artwork (arrrrrrrr!)]]></title><link>http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/</guid><comments>http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" alt="" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/fable-art.jpg" /><br />Microsoft sent out some new <em>Fable 2</em> concept art today. You can't tell from this environment sketch, but the characters lead us to believe that <em>Fable 2</em> will have a very heavy piratical element (and possibly gypsies). The characters practically swing out of the picture (on a chandelier, natch) yelling obscenities and obscure nautical terms. Sure, we haven't seen any actual screenshots yet, but we love the darker, grittier feel than the original. We also relish the idea of sailing the seas and visiting new continents. Hopefully, we'll hear more on the game's development soon. Check out the scurvy ridden character art after the break.<p><a href="http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/" rel="bookmark">Continue reading <em>New Fable artwork (arrrrrrrr!)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/">New Fable artwork (arrrrrrrr!)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Nov 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/697825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/07/new-fable-artwork-arrrrrrrr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead studios</category><category>LionheadStudios</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 07 Nov 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[Fable 2 is playable! ... sorta]]></title><link>http://www.joystiq.com/2006/10/05/fable-2-reaches-milestone-its-playable-sorta/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/05/fable-2-reaches-milestone-its-playable-sorta/</guid><comments>http://www.joystiq.com/2006/10/05/fable-2-reaches-milestone-its-playable-sorta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.lionhead.com/news/community42k6510.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/playingx360.jpg" id="vimage_1" alt="Xbox 360" /></a>Word from Lionhead is that <em>Fable 2</em> has reached the "FP" milestone -- that's dev-speak for "first playable." Don't get too excited, this just means that Microsoft has been sent a few functional areas of the game, so the publisher can be confident its money isn't only being blown on "office refurbishment" and pizza parties.<br /><br />The FP build also included a never-to-be-released quest, which, according to Lionhead's most recent community update, featured, "a magical potion, some pretty messed-up, dandy-dressed, wizard-types and most importantly such a dramatic outcome of a twisted nature, that it would make Joe Average Jr. freak out." We don't even wanna know ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/05/fable-2-reaches-milestone-its-playable-sorta/">Fable 2 is playable! ... sorta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Oct 2006 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/community42k6510.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/05/fable-2-reaches-milestone-its-playable-sorta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/680282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/05/fable-2-reaches-milestone-its-playable-sorta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fable</category><category>Fable 2</category><category>Fable2</category><category>Lionhead</category><category>Lionhead Studios</category><category>Lionhead-Studios</category><category>LionheadStudios</category><category>Peter Molyneux</category><category>PeterMolyneux</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 05 Oct 2006 16:20:00 EST</pubDate></item><item><title><![CDATA[BIH content, 9/28: big sweaty men edition]]></title><link>http://www.joystiq.com/2006/09/28/bih-content-9-28-big-sweaty-men-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/28/bih-content-9-28-big-sweaty-men-edition/</guid><comments>http://www.joystiq.com/2006/09/28/bih-content-9-28-big-sweaty-men-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/elder-scrolls-iv-oblivion/" rel="tag">Elder Scrolls IV: Oblivion</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.majornelson.com/archive/2006/09/28/Bringing-it-Home-Day-9.aspx"><img width="425" vspace="4" hspace="4" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/smackdownvsraw.jpg" /></a><br />The Bringing It Home content train just keeps a' rollin'. Today we are blessed with another demo, <em>Smackdown Vs. Raw 2007</em>. The full list goes a little something like this:<br /><br /><em>Tony Hawk's Project 8</em> trailer<em><br />Wheelman </em>trailer<br /><em>Frontlines Fuel of War</em> trailer<br />X06 Game Montage video<br /><em>Crossfire</em> trailer<br /><em>WWE Smackdown Vs. Raw 2007</em><br /><em>Fable 2</em> theme (150 points)<br />X06 theme (free)<br /><br />Also new today, Europe can finally download all <em>Oblivion </em>content packs (insert obligatory horse armor joke here). Oh, and we missed it last night, but there is now a <em>Halo Wars</em> theme (150 points) and picture pack (80 points) available.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/28/bih-content-9-28-big-sweaty-men-edition/">BIH content, 9/28: big sweaty men edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Sep 2006 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2006/09/28/Bringing-it-Home-Day-9.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/28/bih-content-9-28-big-sweaty-men-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/676366/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/28/bih-content-9-28-big-sweaty-men-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crossfire</category><category>fable 2</category><category>Fable2</category><category>frontlines fuel of war</category><category>FrontlinesFuelOfWar</category><category>halo wars</category><category>HaloWars</category><category>oblivion</category><category>project 8</category><category>Project8</category><category>smackdown vs raw</category><category>smackdown vs raw 2007</category><category>SmackdownVsRaw</category><category>SmackdownVsRaw2007</category><category>thp8</category><category>tony hawk</category><category>tony hawks project 8</category><category>TonyHawk</category><category>TonyHawksProject8</category><category>wheelman</category><category>wwe smackdown vs raw 2007</category><category>WweSmackdownVsRaw2007</category><category>x06</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 28 Sep 2006 10:15:00 EST</pubDate></item><item><title><![CDATA[Microsoft brings TGS and X06 home]]></title><link>http://www.joystiq.com/2006/08/31/microsoft-brings-tgs-and-x06-home/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/31/microsoft-brings-tgs-and-x06-home/</guid><comments>http://www.joystiq.com/2006/08/31/microsoft-brings-tgs-and-x06-home/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/729/729580p1.html?RSSwhen2006-08-30_205100&amp;RSSid=729580"><img width="225" vspace="4" hspace="4" height="225" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/360logo.jpg" id="vimage_1" alt="" /></a>Remember back at E3 when the <em>Halo 3</em> trailer was available on Marketplace <em>before</em> Microsoft officially unveiled it at the show? That was only part of the barrage of E3 content that was piped directly into our 360s. It made it a cool perk to have the latest and greatest hardware, allowing thousands of 360 owners to get a piece of E3. It looks like Microsoft <a href="http://xbox360.ign.com/articles/729/729580p1.html?RSSwhen2006-08-30_205100&amp;RSSid=729580">plans to continue</a> that tradition at this year's Tokyo Game Show and its own X06 (I had to decline a trip to cover the latter, stupid wedding!). TGS coverage will start on September 20th and run through the 24th. X06 will run September the 25th through the 29th. There is a chance that US and European gamers won't see all the TGS coverage, but Japan got most of the E3 coverage so, it's stands to reason this will be the same.<br /><br />Now we can all look forward to previews of the latest and greatest. Expect more of <em>Blue Dragon, Gears of War, Viva Pi&ntilde;ata, Blue Dragon, Fable 2,</em> and <em>Blue Dragon</em>. And, since it's TGS, you'll probably see some <em>Blue Dragon</em>. In all seriousness, we really dug Microsoft's coverage of the last E3 ever, and hopefully this will recapture the same excitement.<br /><br />[Via <a href="http://www.xboxic.com/news/1523">Xboxic</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/31/microsoft-brings-tgs-and-x06-home/">Microsoft brings TGS and X06 home</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Aug 2006 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/729/729580p1.html?RSSwhen2006-08-30_205100&amp;RSSid=729580>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/31/microsoft-brings-tgs-and-x06-home/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/662231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/31/microsoft-brings-tgs-and-x06-home/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue dragon</category><category>BlueDragon</category><category>e3</category><category>fable 2</category><category>Fable2</category><category>gears of war</category><category>GearsOfWar</category><category>tgs</category><category>tokyo game show</category><category>TokyoGameShow</category><category>viva pinata</category><category>VivaPinata</category><category>x06</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 31 Aug 2006 23:30:00 EST</pubDate></item><item><title><![CDATA[The latest Fable scraps]]></title><link>http://www.joystiq.com/2006/08/15/the-latest-fable-scraps/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/15/the-latest-fable-scraps/</guid><comments>http://www.joystiq.com/2006/08/15/the-latest-fable-scraps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.lionhead.com/news/community32k6.html"><img width="425" vspace="4" hspace="4" height="266" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/fable2forest.jpg" id="vimage_1" /></a><br />The latest <em>Fable 2</em> <a href="http://www.lionhead.com/news/community32k6.html">update</a> gives us a few tidbits to enjoy -- namely the solitary piece of concept art above. Of particular interest -- especially to those who were disappointed by Fable's restrictive pathways -- is level designer, Charlton Edward's comments on the game:<br /><em><br />"The world definitely is much bigger and it also feels better. There are more things to do within each area and we absolutely have to make them interesting and absorbing. Too many times have I spent playing RPG's set in vast barren wastelands. </em>Fable 2<em> retains the         </em>Fable 1<em> organic, intimate feel, while giving players tons to explore         and discover. We are really trying to pack the world with exploration,         interaction and secrets."</em><em><br /><br /></em>While this doesn't necessarily mean the end of <em>Fable's</em> linear paths, it at least promises we'll have more to do on said paths. Anybody have this in their top five most wanted yet?<br /><br />[Via <a href="http://xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=1713">Xboxygen</a> (watch out, it's in French)]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/15/the-latest-fable-scraps/">The latest Fable scraps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Aug 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/community32k6.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/the-latest-fable-scraps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/the-latest-fable-scraps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>fable two</category><category>Fable2</category><category>FableTwo</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 15 Aug 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[Peter Molyneux's orgasmic delight]]></title><link>http://www.joystiq.com/2006/07/14/peter-molyneuxs-orgasmic-delight/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/14/peter-molyneuxs-orgasmic-delight/</guid><comments>http://www.joystiq.com/2006/07/14/peter-molyneuxs-orgasmic-delight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/"><img id="vimage_1" height="265" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/peter_molyneux.jpg" width="225" align="right" vspace="4" border="0" alt="" /></a>Conrad over at Joystiq has posted an <a href="http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/">interview </a>with Lionhead's Peter Molyneux. There's a lot of good stuff in there and I won't attempt to recount it all. I will, however, relate this little tidbit to whet your appetite:<br /><br /><em>"You know in those days that's what it was like, I smoked more cigarettes, drunk more and did disastrous things to my body. I was a total introvert, the world outside of what I did on my computer became dim, almost psychotically so. But, there was, and I apologize for using this</em> <em>words, there was this orgasmic delight in physically creating something."<br /><br /></em>Good stuff. Conrad and Peter talk <em>Fable</em>, <em>Fable 2</em>, Pete's "secret project", and more. Head over to <a href="http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/">Joystiq</a> and check it out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/14/peter-molyneuxs-orgasmic-delight/">Peter Molyneux's orgasmic delight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jul 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2006/07/14/joystiq-interviews-peter-molyneux-of-lionhead-studios/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/14/peter-molyneuxs-orgasmic-delight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/643016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/14/peter-molyneuxs-orgasmic-delight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conrad quilty-harper</category><category>ConradQuilty-harper</category><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 14 Jul 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[A few Fable scraps]]></title><link>http://www.joystiq.com/2006/07/10/a-few-fable-scraps/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/10/a-few-fable-scraps/</guid><comments>http://www.joystiq.com/2006/07/10/a-few-fable-scraps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.lionhead.com/news/community22k6.html"><img id="vimage_1" height="239" alt="" hspace="4" src="http://www.joystiq.com/media/2006/07/fable2.jpg" width="425" vspace="4" border="1" /></a><br />The Lionhead Times has be <a href="http://www.lionhead.com/news/community22k6.html">updated</a> with a few bits of info regarding <em>Fable 2</em>. Most of the info is just general development stuff, but there are a few interesting things to point out. For instance, the story of <em>Fable 2</em> takes place 500 years after the events of <em>Fable</em> and <em>The Lost Chapters, </em>giving the game a richer history from which to build the story<em>. </em>The story is also planned to be longer than the original, which is definitely good news. Somewhat more cryptic, it's also revealed that the story could take a turn that will "shock" players. <br /><br />Another little tidbit, the <em>Fable 2</em> team now has to make "milestone" builds of the game in order to showcase the game's progress to the suits at Microsoft. The upshot of this is that we should get some insight on the game's progress as well.&nbsp;<em>Fable 2</em>&nbsp;is one of the 360's heavy hitters so, rest assured that we'll keep you posted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/10/a-few-fable-scraps/">A few Fable scraps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Jul 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/community22k6.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/a-few-fable-scraps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/641103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/a-few-fable-scraps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>molyneux</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 10 Jul 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[X06 in sunny Spain]]></title><link>http://www.joystiq.com/2006/06/22/x06-in-sunny-spain/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/22/x06-in-sunny-spain/</guid><comments>http://www.joystiq.com/2006/06/22/x06-in-sunny-spain/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/console-wars/" rel="tag">Console wars</a></p><a href="http://www.planetxbox360.com/?view=article&amp;article=1513"><img id="vimage_1" height="323" alt="" hspace="4" src="http://www.joystiq.com/media/2006/06/spain.jpg" width="425" vspace="4" border="1" /></a><br />Planet Xbox 360 <a href="http://www.planetxbox360.com/?view=article&amp;article=1513">reports</a> that Microsoft has announced the official date and location for X06, the European Xbox convention. The event will be held September 27th and 28th in Barcelona, Spain, allowing&nbsp;industry members&nbsp;to soak up some sun and an unhealthy dose of Xbox branding.
<p>New invitees to the event include South Africa, Hungary, the Czech Republic, Slovakia and Poland -- Microsoft having announced 360 launches in these countries by the end of 2006.</p>
<p>Regional vice president, Xbox, Europe, Middle East and Africa (EMEA), Chris Lewis, said this of the event:</p>
<p><em>"We are really looking forward to X06 in Barcelona and believe this will prove to be an amazing experience for gaming enthusiasts across Europe. We have some exciting announcements to make and even more to show people. X06 will firmly place Xbox 360 as the console of the next generation."</em></p>
<p>This would be the perfect place for Microsoft to shed some light&nbsp;on its European projects, namely <a href="http://www.joystiq.com/2006/05/09/first-looks-at-viva-pinata/"><em>Viva Pi&ntilde;ata</em></a> and <a href="http://www.joystiq.com/2006/05/12/lionheads-molyneux-on-fable-2/"><em>Fable 2</em></a>. Here's hoping.</p>
<p>[Thanks, Matt]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/22/x06-in-sunny-spain/">X06 in sunny Spain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jun 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.planetxbox360.com/?view=article&amp;article=1513>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/22/x06-in-sunny-spain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/635809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/22/x06-in-sunny-spain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>barcelona</category><category>barcelona spain</category><category>BarcelonaSpain</category><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead studios</category><category>LionheadStudios</category><category>rare</category><category>spain</category><category>viva pinata</category><category>VivaPinata</category><category>xo6</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 22 Jun 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux's Fable 2 dance recital at E3]]></title><link>http://www.joystiq.com/2006/05/12/lionheads-molyneux-on-fable-2/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/12/lionheads-molyneux-on-fable-2/</guid><comments>http://www.joystiq.com/2006/05/12/lionheads-molyneux-on-fable-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><a href="http://xbox360.ign.com/articles/708/708147p1.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/05/fable2_molyneux.jpg" alt="Fable 2 - Peter Molyneux" /></a>Lionhead Studios founder Peter Molyneux addressed the media at E3 this week, where he discussed his company's <a href="http://www.joystiq.com/2006/04/06/microsofts-lionhead-acquisition-official/">acquisition by Microsoft</a> and the highly anticipated <em>Fable 2</em>. Unfortunately, the sequel to one of the Xbox's bestselling games is not quite demo-ready, and Molyneux wasn't exactly forthcoming on development details. Instead, he chose to focus on the importance of emotional engagement in <em>Fable 2</em>, one of the stronger elements in the original game.<br /><br />Molyneux did hint at the possible inclusion of an Xbox 360's friends list feature for his next action RPG, and is intrigued by Microsoft's new Live Anywhere technology, but again, he confirmed nothing. Throw us a friggin' bone here, Pete! At least we have a pretty <a href="http://media.xbox360.ign.com/media/741/741361/vids_1.html">trailer</a> to look at.<br /><br />Lionhead's other games include <em>The Movies</em> and <em>Black &amp; White 2</em>.<br /><br />See also: <a href="http://www.joystiq.com/2006/04/10/molyneux-predicted-a-revolution-in-04/">Molyneux predicted a Revolution...in '04</a><br /><a href="http://www.joystiq.com/2006/04/06/microsofts-lionhead-acquisition-official/"></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/12/lionheads-molyneux-on-fable-2/">Molyneux's Fable 2 dance recital at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 May 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/708/708147p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/12/lionheads-molyneux-on-fable-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/12/lionheads-molyneux-on-fable-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>fable 2</category><category>lionhead</category><category>Lionhead-Studios</category><category>microsoft game studios</category><category>peter molyneux</category><category>xbox 360</category><category>Xbox-360</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Fri, 12 May 2006 16:00:00 EST</pubDate></item></channel></rss>
