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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Fallout: New Vegas 2 ideas, courtesy of Obsidian CEO Feargus Urquhart]]></title><link>http://www.joystiq.com/2013/02/13/fallout-new-vegas-2-ideas-courtesy-of-obsidian-ceo-feargus-urq/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/13/fallout-new-vegas-2-ideas-courtesy-of-obsidian-ceo-feargus-urq/</guid><comments>http://www.joystiq.com/2013/02/13/fallout-new-vegas-2-ideas-courtesy-of-obsidian-ceo-feargus-urq/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/13/fallout-new-vegas-2-ideas-courtesy-of-obsidian-ceo-feargus-urq/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo71024x576_530x298.jpg" /></a></div>Obsidian CEO Feargus Urquhart has a few ideas on where a potential sequel to <a href="http://www.joystiq.com/game/fallout-new-vegas"><em>Fallout: New Vegas</em></a> could be located and how it'd have to be "separate" from what the team at Bethesda is currently working on.<br /><br />"If I think of going from <em>Fallout 1</em> to <em>Fallout 2</em>, we tried to associate the two areas somewhat closely," he told <a href="http://www.rockpapershotgun.com/2013/02/12/and-heres-obsidians-idea-for-fallout-new-vegas-2/">RPS</a> during an interview back at <a href="http://www.joystiq.com/tag/dice-2013">DICE</a>. "It wasn't just 'Oh, we're gonna do this 2,000 miles from here.' So I think if we were to do <em>Fallout: New Vegas 2</em> - or just a new <em>Fallout</em> - we would probably separate it from what the internal team at Bethesda's doing. We'd keep it on the West Coast, because we're West Coast people. They're East Coast, so it makes sense."<br /><br />As for possible locations, LA seems to be high on Urquhart's list of places - or, as it's known in the cannon, the <a href="http://fallout.wikia.com/wiki/Boneyard">Boneyard</a>. "And we need an interesting confined area. So I mean, it could be LA. <em>Fallout LA</em>. That could be interesting. It'd probably be The Boneyard, which is from <em>Fallout 1</em>. It could be very different. It could be almost a <em>Walking Dead</em> meets Fallout-like thing because of all the radiation."<br /><br />Of course, the onus is on Bethesda to greenlight a new Obsidian game and, according to Urquhart, the two studios are still on good terms. Still, with new consoles looming in the horizon, it's a tough time for publishers and developers - do they continue to make games for the established consoles or put their eggs into the next-gen basket?<br /><br />"We talk to Bethesda all the time," Urquhart said. "And I think the challenge here doesn't just apply to Bethesda specifically, but to a lot of publishers in general. But basically, what does all the [current] console crap mean? The challenge in this period of time has been, you have this console transition, and it's strange that they're still not announced. But that always creates a disruption in the industry. And now you mix in [the emergence of] mobile and F2P stuff, and it's left a lot of people reeling."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/13/fallout-new-vegas-2-ideas-courtesy-of-obsidian-ceo-feargus-urq/">Fallout: New Vegas 2 ideas, courtesy of Obsidian CEO Feargus Urquhart</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Feb 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/13/fallout-new-vegas-2-ideas-courtesy-of-obsidian-ceo-feargus-urq/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20460407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/13/fallout-new-vegas-2-ideas-courtesy-of-obsidian-ceo-feargus-urq/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Fallout-New-Vegas</category><category>Feargus-Urquhart</category><category>microsoft</category><category>obsidian</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 13 Feb 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Obsidian has a new Star Wars game pitch for Disney]]></title><link>http://www.joystiq.com/2013/02/08/obsidian-has-a-new-star-wars-game-pitch-for-disney/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/08/obsidian-has-a-new-star-wars-game-pitch-for-disney/</guid><comments>http://www.joystiq.com/2013/02/08/obsidian-has-a-new-star-wars-game-pitch-for-disney/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/02/08/obsidian-has-a-new-star-wars-game-pitch-for-disney/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/swlogo.jpg" /></a></center>Obsidian Entertainment, developer of <em>Star Wars: Knights of the Old Republic 2</em>, has an idea for a new Star Wars game, and is eager to pitch it to new IP holder Disney.<br /><br />"We pitched a between-Episode III and Episode IV game [to previous Star Wars owner LucasArts]," Obsidian CEO Feargus Urquhart told <a href="http://www.rockpapershotgun.com/2013/02/08/new-republic-obsidian-actively-pitching-more-star-wars/">RPS</a>. "Because we think that timeframe is super interesting. It's the fall of the Republic, the extermination of the Jedi, it's Obi-Wan going off and making sure Luke is OK. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came up with a really cool story."<br /><br />Obsidian hasn't brought its pitch to Disney yet, but it plans to present this same concept - which LucasArts was enthusiastic about before it was sold to the company."We haven't [talked with Disney yet]," Urquhart said. "We're kind of waiting for the smoke to clear. But that's one of my next big things to do."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/08/obsidian-has-a-new-star-wars-game-pitch-for-disney/">Obsidian has a new Star Wars game pitch for Disney</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Feb 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/08/obsidian-has-a-new-star-wars-game-pitch-for-disney/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20454692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/08/obsidian-has-a-new-star-wars-game-pitch-for-disney/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>Feargus-Urquhart</category><category>Obsidian-Entertainment</category><category>star-wars</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 08 Feb 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Obsidian's XBLA title 'on hold']]></title><link>http://www.joystiq.com/2012/03/16/obsidian-xbla-title-on-hold/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/16/obsidian-xbla-title-on-hold/</guid><comments>http://www.joystiq.com/2012/03/16/obsidian-xbla-title-on-hold/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/16/obsidian-xbla-title-on-hold/"><img alt="Obsidian Entertainment" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/obsidian-entertainment-logo.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 165px;" /></a></div><div> <a href="http://www.joystiq.com/tag/Obsidian-Entertainment/">Obsidian Entertainment</a> announced last year that it was working on "<a href="http://www.joystiq.com/2011/03/01/obsidian-working-on-xbla-title-for-q1-2012/">an original IP XBLA game</a>," but times have changed. Targeting a launch for the first quarter of 2012, Obsidian CEO Feargus Urquhart said at the time it would be an "action RPG that's focused on fun."<br /> <br /> Checking in with Urguhart about the project, we were told, "That project is currently on hold; we are looking at where we might want to take it."<br /> <br /> It's been a rough news week for Obsidian, as <a href="http://www.joystiq.com/2012/03/14/report-obsidian-hit-with-layoffs-south-park-team-affected-fut/">layoffs hit the company</a> and it came to light that the studio <a href="http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/">missed a bonus</a> based on <em>Fallout: New Vegas</em>' metacritic score by one point. Obsidian is most definitely working on the <a href="http://www.joystiq.com/game/south-park-the-game"><em>South Park</em> RPG</a> at the moment, which will be published by the <a href="http://www.joystiq.com/2012/02/03/thq-reveals-56-million-loss-in-q3/">even more financially troubled publisher, THQ</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/16/obsidian-xbla-title-on-hold/">Obsidian's XBLA title 'on hold'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/16/obsidian-xbla-title-on-hold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/16/obsidian-xbla-title-on-hold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Feargus-Urquhart</category><category>microsoft</category><category>obsidian</category><category>Obsidian-Entertainment</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 16 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Obsidian CEO laments Fallout: New Vegas' 'glitchy' launch, working on better QA for Dungeon Siege 3]]></title><link>http://www.joystiq.com/2011/05/10/obsidian-ceo-laments-fallout-new-vegas-glitchy-launch-worki/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/10/obsidian-ceo-laments-fallout-new-vegas-glitchy-launch-worki/</guid><comments>http://www.joystiq.com/2011/05/10/obsidian-ceo-laments-fallout-new-vegas-glitchy-launch-worki/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/10/obsidian-ceo-laments-fallout-new-vegas-glitchy-launch-worki/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/strip-gate_530x298.jpg" style="width: 530px; height: 298px; border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
In a new interview with <em>Play Magazine,</em> Obisidian CEO Feargus Urquhart addresses the launch of <a href="http://www.joystiq.com/game/fallout-new-vegas"><em>Fallout: New Vegas</em></a> -- which was, uh, <em><a href="http://www.joystiq.com/2010/10/21/what-breaks-in-new-vegas-gets-patched-in-new-vegas/">pretty ugly</a></em>. On Xbox 360, the game is still very much <a href="http://www.joystiq.com/2011/04/29/fallout-new-vegas-patch-being-patched-on-xbox-360-decline-upda/">plagued by issues</a>.<br />
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"Now in the case of <em>Fallout: New Vegas</em>, we made a gigantic game, and I'm proud with what we were able to do but I wish it wasn't as glitchy when it came out," said Urquhart in the interview (as excerpted on <a href="http://www.nowgamer.com/news/5753/obsidian-we-wish-new-vegas-wasnt-glitchy">NowGamer</a>). "The criticisms people had are fair, but it's difficult to get a game the size of <em>New Vegas</em> bug free. But that's an excuse, and it doesn't matter when someone's paid $60 for a game. It's something we need to work on."<br />
<br />
With the launch of <a href="http://www.joystiq.com/game/dungeon-siege-3"><em>Dungeon Siege 3</em></a> on the immediate horizon, Urquhart emphasized that Obsidian is placing extra emphasis on quality assurance for the game -- a process of "playing and playing and playing and playing to ensure it's of a high standard," he said. "On top of this," Urquhart added, "this is the first time we've got to use our own technology on something, which means we know where to find the bad bugs from the start!"<br />
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The full interview will be published in Issue 205 of <em>Play Magazine,</em> which hits UK newsstands this Thursday.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/10/obsidian-ceo-laments-fallout-new-vegas-glitchy-launch-worki/">Obsidian CEO laments Fallout: New Vegas' 'glitchy' launch, working on better QA for Dungeon Siege 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 May 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/10/obsidian-ceo-laments-fallout-new-vegas-glitchy-launch-worki/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19936729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/10/obsidian-ceo-laments-fallout-new-vegas-glitchy-launch-worki/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>dungeon-siege-3</category><category>Fallout-New-Vegas</category><category>Feargus-Urquhart</category><category>glitches</category><category>microsoft</category><category>obsidian-entertainment</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 10 May 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Obsidian working on XBLA title for Q1 2012 (and some other things)]]></title><link>http://www.joystiq.com/2011/03/01/obsidian-working-on-xbla-title-for-q1-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/01/obsidian-working-on-xbla-title-for-q1-2012/</guid><comments>http://www.joystiq.com/2011/03/01/obsidian-working-on-xbla-title-for-q1-2012/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/01/obsidian-working-on-xbla-title-for-q1-2012/"><img alt="Obsidian Entertainment" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/obsidian-entertainment-logo.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 165px;" /></a></div>
<a href="http://www.joystiq.com/tag/Obsidian-Entertainment/">Obsidian Entertainment</a> is currently working on "an original IP XBLA game," which is being targeted for release in the first quarter of 2012. In a recent interview with <a href="http://www.gamerevolution.com/manifesto/an-interview-with-obsidian-head-feargus-urquhart-4381">Game Revolution</a>, Obsidian CEO Feargus Urquhart mentioned, "It'll be an action RPG that's focused on fun -- not <em><a href="http://www.joystiq.com/game/dungeon-siege-3">Dungeon Siege</a>;</em> it's quite a bit different in a different genre with a different camera."<br />
<br />
"We also might throw our hat in the whole free-to-play thing," Urquhart added, before passively referencing another game -- based on a "licensed product" -- he'd be "killed" if he talked about in detail. In our own <a href="http://www.joystiq.com/2011/02/25/obsidian-entertainment-playing-in-other-peoples-worlds/">recent interview</a> with him, Urquhart similarly hinted at a "once in a lifetime" licensed game that is "something we've been working on since the middle of last year; just with a small team -- it's only been five or ten people." This could be <a href="http://www.joystiq.com/2010/02/12/red-eagle-and-obsidian-collaborating-on-wheel-of-time/">that</a> <em>Wheel of Time</em> project, or something separate -- "I'm hoping that'll be announced around E3," Urquhart told GR of the mystery project.<br />
<br />
The studio has also pitched an <em>Icewind Dale</em> reboot to Atari, in addition to shopping around general pitches for a game based on "a new world" and a sort of "what if" Sauron won scenario for a <em>Lord of the Rings</em> title dubbed "<em>Defiance.</em>" <em>But first!</em> Obsidian has to <a href="http://www.joystiq.com/2011/02/03/lay-siege-to-dungeon-siege-3-on-may-31/">wrap up</a> <em>Dungeon Siege 3</em>. Talk about keeping busy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/01/obsidian-working-on-xbla-title-for-q1-2012/">Obsidian working on XBLA title for Q1 2012 (and some other things)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Mar 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/01/obsidian-working-on-xbla-title-for-q1-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19863212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/01/obsidian-working-on-xbla-title-for-q1-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Feargus-Urquhart</category><category>microsoft</category><category>obsidian</category><category>Obsidian-Entertainment</category><category>q1-2012</category><category>release-date</category><category>unannounced</category><category>wheel-of-time</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 01 Mar 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[What's in a Name: Obsidian Entertainment]]></title><link>http://www.joystiq.com/2011/02/25/whats-in-a-name-obisidian-entertainment/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/25/whats-in-a-name-obisidian-entertainment/</guid><comments>http://www.joystiq.com/2011/02/25/whats-in-a-name-obisidian-entertainment/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/25/whats-in-a-name-obisidian-entertainment/"><img alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/obsidian-wian.jpg" vspace="0" /></a></div>
<font color="gray"><em>Feargus Urquhart co-founded Obsidian Entertainment (</em>Knights of the Old Republic 2, Fallout: New Vegas<em>) after Interplay's Black Isle Studios closed in 2003.</em></font><br />
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After we left Black Isle, we were going to start a company and we needed a new name. We wanted it to be a good name, a strong name, and we wanted it to be something that people would remember. And so we threw all of these names around -- we had Scorched Earth, we had Three Clown Software, and lots of other stuff. And eventually Obsidian got on that list, because we were Black Isle, and what's something like that?<br />
<br />
And someone said there's that <a href="http://en.wikipedia.org/wiki/Obsidian">Obsidian</a> thing, that glassy, magma stuff, and we put it on there. So we came down literally with a short list, and we showed it to our significant others. And they were like, "All these names are dumb, except that one." So really it was the significant others that actually said that's what they would name a company, because it sounds cool, it has some relevance ... and it's not Three Clown Software.<br />
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		<font color="gray"><em>Obsidian Entertainment is currently working on <a href="http://joystiq.com/game/dungeon-siege-3">Dungeon Siege 3</a>, available this May and published by Square Enix.<br />
		<br />
		Like this feature? Be sure to check out the <a href="http://www.joystiq.com/tag/whats-in-a-name">What's In A Name Archives</a>.</em></font></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/25/whats-in-a-name-obisidian-entertainment/">What's in a Name: Obsidian Entertainment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Feb 2011 18:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/25/whats-in-a-name-obisidian-entertainment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19853720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/25/whats-in-a-name-obisidian-entertainment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-isle-studios</category><category>dungeon-siege-3</category><category>feargus-urquhart</category><category>obsidian-entertainment</category><category>whats-in-a-name</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 25 Feb 2011 18:10:00 EST</pubDate></item><item><title><![CDATA[Obsidian Entertainment: Playing in other people's worlds]]></title><link>http://www.joystiq.com/2011/02/25/obsidian-entertainment-playing-in-other-peoples-worlds/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/25/obsidian-entertainment-playing-in-other-peoples-worlds/</guid><comments>http://www.joystiq.com/2011/02/25/obsidian-entertainment-playing-in-other-peoples-worlds/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/25/obsidian-entertainment-playing-in-other-peoples-worlds/"><img alt="Obsidian Entertainment" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/obsidian-entertainment-logo.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 165px;" /></a></div>
Obsidian Entertainment has no shortage of street cred -- its founders originally created Interplay's Black Isle Studios, and put together some of the most classic PC RPGs around, including the original <em>Fallout, Planescape: Torment</em>, and the <em>Icewind Dale</em> series. But since forming Obsidian in 2003 (and making <em>Knights of the Old Republic 2</em>, <em>Fallout: New Vegas</em>, and most recently, <a href="http://www.joystiq.com/game/dungeon-siege-3"><em>Dungeon Siege 3</em></a>), Feargus Urquhart and his crew have created another reputation: That of building sequels for properties created by other studios. "Correct," he tells Joystiq in a recent interview, as if fessing up to being called a "sequel house."<br />
<br />
If there's a connotation associated with that term, Urquhart doesn't really care. "What I grew up on was obviously roleplaying games that had the fifth and the sixth and the eight and the twelfth," he says. "So I think in general, RPGs have a lot of sequels, because you can keep on adding on to the world, you can keep on coming up with new stories. I think from that perspective, it's great to be able to make these, even if they're sequels, because you get to go play in someone else's world."<p><a href="http://www.joystiq.com/2011/02/25/obsidian-entertainment-playing-in-other-peoples-worlds/" rel="bookmark">Continue reading <em>Obsidian Entertainment: Playing in other people's worlds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/25/obsidian-entertainment-playing-in-other-peoples-worlds/">Obsidian Entertainment: Playing in other people's worlds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Feb 2011 17:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/25/obsidian-entertainment-playing-in-other-peoples-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19852337/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/25/obsidian-entertainment-playing-in-other-peoples-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alpha-Protocol</category><category>dungeon-siege-3</category><category>Feargus-Urquhart</category><category>Icewind-Dale-3</category><category>Obsidian-Entertainment</category><category>sequels</category><category>Square-Enix</category><category>Wheel-of-Time</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 25 Feb 2011 17:51:00 EST</pubDate></item><item><title><![CDATA[What's in a Name: Black Isle Studios]]></title><link>http://www.joystiq.com/2011/02/23/whats-in-a-name-black-isle-studios/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/23/whats-in-a-name-black-isle-studios/</guid><comments>http://www.joystiq.com/2011/02/23/whats-in-a-name-black-isle-studios/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/23/whats-in-a-name-black-isle-studios/"><img alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/black-isle-wian.jpg" vspace="0" /></a></div>
<div style="text-align: left;">
	<font color="gray"><em>Feargus Urquhart is now known as the co-founder of <a href="http://joystiq.com/tag/obsidian-entertainment">Obsidian Entertainment</a>, but before that he helped found Black Isle Studios, a division of Interplay that created some PC RPG classics like the original </em>Fallout<em> series, </em>Icewind Dale<em>, and </em>Planescape: Torment<em>.</em></font><br />
	<br />
	I took over the RPG division of Interplay in 1996, and we were trying to come up with a name, because "RPG Division" didn't work. Or people wanted to call it Dragon Play, and I'm a big nerd, but Dragon Play was too much, too nerdy. And we came up with all of these different things, we came up with 12 Gauge, but that didn't really fit us, and we came up with this and that. And I was always holding back a name, because it was me, it was from my history.<br />
	<br />
	So where Black Isle came from was that there is, more of a peninsula really, but there's an isle in Scotland, and it's called the Black Isle, and that's actually where the Urquharts came from. So I was always going to hold that back for when I got to start a studio, but Brian Fargo, who ran Interplay, was getting mad at me, and was like, "You just need a name!" And he walked in and was going to come in at me, and I was like alright, I got a name, and it's Black Isle. He was like, "That's perfect!" And that's how Black Isle Studios got named.<br />
	<br />
	<div style="text-align: right;">
		<div style="text-align: left;">
			<hr size="2" style="margin: 0pt;" width="100%" />
			<font color="gray"><em>Black Isle Studios was laid off from Interplay in 2003, when most of its team went on to create Obsidian Entertainment, currently working on </em><a href="http://joystiq.com/game/dungeon-siege-3">Dungeon Siege 3</a><em> with Square Enix. Stay tuned for the story behind Obsidian's name from Urquhart himself.<br />
			<br />
			Like this feature? Be sure to check out the <a href="http://www.joystiq.com/tag/whats-in-a-name">What's In A Name Archives</a>.</em></font></div>
	</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/23/whats-in-a-name-black-isle-studios/">What's in a Name: Black Isle Studios</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Feb 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/23/whats-in-a-name-black-isle-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19855098/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/23/whats-in-a-name-black-isle-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-isle-studios</category><category>dragon-play</category><category>feargus-urquhart</category><category>interplay</category><category>rpg</category><category>whats-in-a-name</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 23 Feb 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Obsidian leads talk about their favorite Square Enix franchise]]></title><link>http://www.joystiq.com/2010/07/06/obsidian-leads-talk-about-their-favorite-square-enix-franchise/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/06/obsidian-leads-talk-about-their-favorite-square-enix-franchise/</guid><comments>http://www.joystiq.com/2010/07/06/obsidian-leads-talk-about-their-favorite-square-enix-franchise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/06/obsidian-leads-talk-about-their-favorite-square-enix-franchise/"><img hspace="0" border="0" vspace="0" width="530" height="315" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gamchronotriggerart530.jpg" /></a></div>
In <a href="http://www.siliconera.com/2010/07/06/obsidian-would-like-to-work-on-chrono-trigger/">a recent interview with Siliconera</a>, Obsidian Entertainment CEO Feargus Urquhart and lead designer Nathan Chapman pondered which of Square Enix's other RPG franchises they'd like to get their hands on post-<a href="http://www.joystiq.com/game/dungeon-siege-3"><em>Dungeon Siege 3</em></a>. Their decision was unanimous: "If I could come across everything that I played I would have to go with <a href="http://www.joystiq.com/game/chrono-trigger"><em>Chrono Trigger</em></a>," Urquhart explained. "I think <em>Chrono Trigger</em> was one I really enjoyed."<br />
<br />
"I think we're going with <em>Chrono Trigger</em> because it has elements of a Western RPG," Chapman added. "It's more open, it's still mostly linear, but there are parts you can explore more." Yeah, we guess that's a good reason to go with <em>Chrono Trigger</em>. You know what's another good reason to go with <em>Chrono Trigger</em>? How about because <em>Chrono Trigger</em> is the <em>best game ever made</em>, and every video game developer in the world secretly wants to work on the next <em>Chrono Trigger</em>. We think that's a pretty good reason, too.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/06/obsidian-leads-talk-about-their-favorite-square-enix-franchise/">Obsidian leads talk about their favorite Square Enix franchise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Jul 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/06/obsidian-leads-talk-about-their-favorite-square-enix-franchise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19543271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/06/obsidian-leads-talk-about-their-favorite-square-enix-franchise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Chrono-Trigger</category><category>dungeon-siege-3</category><category>Feargus-Urquhart</category><category>Nathan-Chapman</category><category>Obsidian-Entertainment</category><category>square-enix</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 06 Jul 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Obsidian CEO describes Fallout: New Vegas as 'almost' original IP]]></title><link>http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/</guid><comments>http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/full/#2944594"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/vaultboydice.jpg" /></a></div>
Obsidian Entertainment has worked on a number of games based on existing franchises, including <em>Star Wars</em>, <em>Forgotten Realms</em> and <em>Aliens</em>*. While the studio will release an original IP in <a href="http://www.joystiq.com/tag/alpha-protocol/"><em>Alpha Protocol</em></a> in just several weeks (through publisher Sega), its following release will be the next installment in the <em>Fallout</em> franchise, <a href="http://www.joystiq.com/tag/fallout-new-vegas/"><em>Fallout: New Vegas</em></a>, with publisher Bethesda.<br />
<br />
At a recent Bethesda press event, I asked Obsidian CEO Feargus Urquhart about the studio's decision to take on the next <em>Fallout</em> versus pursuing an original IP. Head past the break for Urquhart's thoughtful response.<br />
<br />
*[Editor's note: The <em>Aliens</em>-based<em> </em> game was ultimately <a href="http://www.joystiq.com/tag/aliens-rpg/">canceled</a>.]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/">Fallout: New Vegas (preview)</a></strong></p><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944597"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944598"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301006_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/" rel="bookmark">Continue reading <em>Obsidian CEO describes Fallout: New Vegas as 'almost' original IP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/">Obsidian CEO describes Fallout: New Vegas as 'almost' original IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19463893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-new-vegas</category><category>Feargus-Urquhart</category><category>Obsidian</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 04 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Obsidian CEO: Aliens RPG felt like a finished game]]></title><link>http://www.joystiq.com/2010/04/28/obsidian-ceo-aliens-rpg-felt-like-a-finished-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/28/obsidian-ceo-aliens-rpg-felt-like-a-finished-game/</guid><comments>http://www.joystiq.com/2010/04/28/obsidian-ceo-aliens-rpg-felt-like-a-finished-game/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/tag/aliens-rpg"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/alienssega.jpg" /></a></div>
Of the perils one encounters when writing about games, the most painful is arguably following the games that <em>almost were</em>; games that were canceled just shy of release. Some are simply vaporware, announced one day and then were never heard from again, and others are in the spotlight for years, before being banished to a dusty hard drive in a closet somewhere. <em><a href="http://www.joystiq.com/tag/duke-nukem-forever">Duke Nukem Forever</a></em> will stand ... well, <em>forever</em> as the most prominent example of the latter, but the Obsidian-developed <em><a href="http://www.joystiq.com/tag/Aliens-RPG/">Aliens RPG</a></em> that Sega <a href="http://www.joystiq.com/2009/06/27/obsidian-confirms-the-cancellation-of-aliens-rpg/">canceled</a> could very well hold the second-place trophy.<br />
<br />
At a press event last week, we asked Obsidian CEO Feargus Urquhart some followup questions about the axed title, <a href="http://www.joystiq.com/2009/09/17/obsidian-ceo-almost-talks-about-canceled-aliens-rpg/">which he'd previously asked us to do</a>; however, it <em>still</em> hasn't been the required year since we first talked to him, so we're still missing the details as to why the title got the guillotine. But we did learn that the game looked and felt nearly complete before its cancellation. "Oh, if you had come in and played any of the last builds we were working on, you would have said it was a finished game," Urquhart told Joystiq. "That's how close we were. It looked and felt like it was ready to ship." <br />
<br />
He went on to explain that you only played as the Colonial Marines in the game (not to be confused with <a href="http://www.joystiq.com/tag/aliens-Colonial-Marines">these </a><em><a href="http://www.joystiq.com/tag/aliens-Colonial-Marines">Colonial Marines</a></em>), and that missions would have involved tasks like protecting the robot sentry guns that were <a href="http://www.youtube.com/watch?v=4B4-nCVwMbA">featured in a deleted scene</a> in <em>Aliens</em>. One of the biggest challenges, Urquhart said, was, "How do you make a 15-foot long Alien turn around at the end of a hallway?" Besides terrifying turn-based hallway combat, there also would have been multiple types of Marines, lots of gear to play with and ... <em>wait</em>. This is just like pouring salt in a freshly reopened wound. <em>Thanks, Feargus</em><em>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/28/obsidian-ceo-aliens-rpg-felt-like-a-finished-game/">Obsidian CEO: Aliens RPG felt like a finished game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Apr 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/28/obsidian-ceo-aliens-rpg-felt-like-a-finished-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19456522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/obsidian-ceo-aliens-rpg-felt-like-a-finished-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens</category><category>Aliens-RPG</category><category>Feargus-Urquhart</category><category>Microsoft</category><category>Obsidian</category><category>Sega</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 28 Apr 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Obsidian CEO almost talks about canceled Aliens RPG]]></title><link>http://www.joystiq.com/2009/09/17/obsidian-ceo-almost-talks-about-canceled-aliens-rpg/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/17/obsidian-ceo-almost-talks-about-canceled-aliens-rpg/</guid><comments>http://www.joystiq.com/2009/09/17/obsidian-ceo-almost-talks-about-canceled-aliens-rpg/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/alienssega.jpg" /></div>
We cornered Obsidian's CEO Feargus Urquhart with a motion tracker (notepad) and a an M41A1 Pulse Rifle (pen) at Austin GDC to ask him exactly what happened with the <a href="http://www.joystiq.com/2009/06/27/obsidian-confirms-the-cancellation-of-aliens-rpg/">canceled Aliens RPG</a> the company was working on for Sega. The game was <a href="http://www.joystiq.com/2006/12/13/obsidian-to-helm-aliens-rpg-for-sega/">announced back in 2006</a>, and then canceled abruptly in February earlier this year. Of course, it took Sega four months to officially let us know about it. So what <span style="font-style: italic;">did</span> happen?<br />
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The good news? There's an answer. The bad news? You're going to have to wait until February 2011 to get it. We hope we remember the question that far in the future. If that makes anyone think about <em>The Hitchhiker's Guide to the Galaxy</em>, you get bonus points. Read on after the break for what he said, which did not include the proper pronunciation of his name.<p><a href="http://www.joystiq.com/2009/09/17/obsidian-ceo-almost-talks-about-canceled-aliens-rpg/" rel="bookmark">Continue reading <em>Obsidian CEO almost talks about canceled Aliens RPG</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/17/obsidian-ceo-almost-talks-about-canceled-aliens-rpg/">Obsidian CEO almost talks about canceled Aliens RPG</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Sep 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/17/obsidian-ceo-almost-talks-about-canceled-aliens-rpg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19165383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/17/obsidian-ceo-almost-talks-about-canceled-aliens-rpg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens</category><category>Aliens-RPG</category><category>Feargus-Urquhart</category><category>Obsidian</category><category>RPG</category><category>Sega</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 17 Sep 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Obsidian working on unannounced fourth project]]></title><link>http://www.joystiq.com/2009/06/13/obsidian-working-on-unannounced-fourth-project/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/13/obsidian-working-on-unannounced-fourth-project/</guid><comments>http://www.joystiq.com/2009/06/13/obsidian-working-on-unannounced-fourth-project/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamebanshee.com/interviews/feargusurquhart2.php"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/feargusurquhart580pxheader.jpg" /></a></div>
In addition to the upcoming <a href="http://www.joystiq.com/tag/alpha-protocol"><em>Alpha Protocol</em></a> and <a href="http://www.joystiq.com/tag/fallout-new-vegas"><em>Fallout: New Vegas</em></a>, as well as the perpetually delayed/possibly dead <a href="http://www.joystiq.com/tag/aliens-rpg"><em>Aliens RPG</em></a>, Obsidian Entertainment is apparently working on a fourth, unannounced title. In an interview with <a href="http://www.gamebanshee.com/interviews/feargusurquhart2.php">GameBanshee</a>, Obsidian's Feargus Urquhart said, "<span class="answer">We have been working on another title for the last four months that we can't talk about yet."<br />
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According to the piece, the game is being developed on the company's internal engine, though Urquhart had, more or less, positive things to say about his company's experience with Unreal Engine 3. "</span><span class="answer">Our engine, like Unreal, is a tool and different jobs can be done better with tools that are made for them ... there are things that our engine may never do as well as Unreal, but likewise there are things that our engine will do that will be better than Unreal," Urquhart says of the choice. Considering the rest of the interviews answers, we're fairly certainly that the game's not a new <em>Neverwinter Nights</em> nor <em>Knights of the Old Republic 3</em>. Guesses, friends?</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/13/obsidian-working-on-unannounced-fourth-project/">Obsidian working on unannounced fourth project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamebanshee.com/interviews/feargusurquhart2.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/13/obsidian-working-on-unannounced-fourth-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19066527/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/13/obsidian-working-on-unannounced-fourth-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens-rpg</category><category>alpha-protocol</category><category>fallout-new-vegas</category><category>Feargus-Urquhart</category><category>gamebanshee</category><category>obsidian</category><category>obsidian-entertainment</category><category>unreal-engine-3</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 13 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[KotOR franchise to continue, says LucasArts]]></title><link>http://www.joystiq.com/2006/11/28/kotor-franchise-to-continue/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/28/kotor-franchise-to-continue/</guid><comments>http://www.joystiq.com/2006/11/28/kotor-franchise-to-continue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4236&amp;Itemid=32"><img vspace="4" hspace="4" border="0" align="right" alt="KoTOR franchise to continue, says LucasArts"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/kotor_bastila_shan.jpg" /></a><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> digg_url = 'http://digg.com/gaming_news/KoTOR_franchise_to_continue_says_LucasArts'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Not sure how I missed this one last week. All that turkey and football must have conspired with the dark side to cloud my awareness of all things Star Wars. In an interview with Next Generation's Colin Campbell, LucasArts VP Nancy MacIntyre mapped out her company's plans to continue delivering Star Wars goodness to Force-sensitive geeks like me over the next few years.<br />
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"Our fans want a logical progression of the Star Wars story line, so we are committed to only two Star Wars experiences a year," says MacIntyre. This must be a new policy moving forward because there have been no fewer than 25 <em>Star Wars</em> titles released in the past seven years (not counting handhelds), and at least one of those games had some serious <a href="http://www.joystiq.com/2005/10/28/leave-that-ghost-alone-obi-wan-purists-cry-foul-in-galaxies/">continuity problems</a>.<br />
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Still, the best news is the continuation of an old favorite, as MacIntyre confirms: "We've also got Star Wars franchises like <em>Knights of the Old Republic </em>... that we will not leave behind. It's very important to us that we grow those franchises." It's important to us too, Nancy! The big question now is, will Obsidian return to helm the Ebon Hawk? Feargus Urquhart <a href="http://www.joystiq.com/2006/03/31/obsidians-urquhart-happy-thoughts-on-kotor-3/">indicated</a> earlier this year they would be happy to work on <em>KotOR 3</em>, but whomever LucasArts selects, let's hope enough time is allocated to finish the next installment properly.<br />
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See also: <a href="http://www.joystiq.com/2006/10/23/mod-community-strikes-back-fixes-kotor-ii/">Mod community strikes back, restoring <em>KotOR2</em></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/28/kotor-franchise-to-continue/">KotOR franchise to continue, says LucasArts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Nov 2006 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4236&amp;Itemid=32>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/kotor-franchise-to-continue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/709085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/kotor-franchise-to-continue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ebon-Hawk</category><category>Feargus-Urquhart</category><category>Knights-of-the-Old-Republic</category><category>kotor</category><category>LucasArts</category><category>Nancy-MacIntyre</category><category>Obsidian</category><category>PC</category><category>Star-Wars</category><category>Xbox-360</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 28 Nov 2006 19:40:00 EST</pubDate></item><item><title><![CDATA[NWN2: new interview with Urquhart, more screens]]></title><link>http://www.joystiq.com/2006/07/31/nwn2-new-interview-with-feargus-more-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/31/nwn2-new-interview-with-feargus-more-screens/</guid><comments>http://www.joystiq.com/2006/07/31/nwn2-new-interview-with-feargus-more-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.firingsquad.com/games/nwn2_interview/default.asp"><img vspace="4" hspace="4" border="0" align="right" alt="NWN2: new interview with Feargus, more screens"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/nwn2_interview_screens.jpg" /></a>Here's the situation for Obsidian Entertainment and co-founder Feargus Urquhart as they prepare <em>Neverwinter Nights 2</em> for launch: you're following up a popular, award winning series started by BioWare (again); Atari's potential <a href="http://www.joystiq.com/2006/05/28/atari-halts-nwn1-support-in-financial-ruin/">implosion</a> could have a major impact on your efforts to support the mod and user communities; and you have the hopes and dreams of millions of D&amp;D fanboys (myself included) riding on your shoulders. What pressure?<br />
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FiringSquad talked to Urquhart about all this, as well as <em>NWN2</em>'s toolset and DM client, why we probably won't see a demo, and Obsidian's deal with Sega to create an original RPG franchise. There are a bunch of new <em>NWN2</em> screens too.<br />
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See also:<br />
<ul>
    <li><a href="http://www.joystiq.com/2006/07/27/customization-is-key-in-nwn2/">Customization is key in <em>NWN2</em></a></li>
    <li><a href="http://www.joystiq.com/2006/03/31/obsidians-urquhart-happy-thoughts-on-kotor-3/">Obsidian's Urquhart: happy thoughts on <em>KoTOR 3</em></a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/31/nwn2-new-interview-with-feargus-more-screens/">NWN2: new interview with Urquhart, more screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Jul 2006 16:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.firingsquad.com/games/nwn2_interview/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/31/nwn2-new-interview-with-feargus-more-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/648946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/31/nwn2-new-interview-with-feargus-more-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bioware</category><category>Dungeons-and-Dragons</category><category>Feargus-Urquhart</category><category>Neverwinter-Nights</category><category>nwn</category><category>nwn2</category><category>obsidian</category><category>PC</category><category>sega</category><category>Wizards-of-the-Coast</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Mon, 31 Jul 2006 16:52:00 EST</pubDate></item></channel></rss>