We've been entranced with EA's Facebreaker since they announced it a little over a week ago. With its lighthearted attitude and Fight Night Round 3 meets Team Fortress 2 visuals, we can't help but hearken back to long summer nights spent playing Ready 2 Rumble Boxing on the Dreamcast. However, we shouldn't get our hopes up without knowing anything about the gameplay, which, unfortunately, this "world premier" from GameTrailers doesn't really shed much light on. I guess we'll have to wait until the game is fully detailed in the March issue of EGM before we'll know if we can ever relive our Days of Afro Thunder.
EA's Facebreaker trailer makes its debut, lacks gameplay
We've been entranced with EA's Facebreaker since they announced it a little over a week ago. With its lighthearted attitude and Fight Night Round 3 meets Team Fortress 2 visuals, we can't help but hearken back to long summer nights spent playing Ready 2 Rumble Boxing on the Dreamcast. However, we shouldn't get our hopes up without knowing anything about the gameplay, which, unfortunately, this "world premier" from GameTrailers doesn't really shed much light on. I guess we'll have to wait until the game is fully detailed in the March issue of EGM before we'll know if we can ever relive our Days of Afro Thunder.
EA reveals 'Facebreaker,' a tooned-up Fight Night

Those approaching the fun will find an inevitably "colorful" cast of playable caricatures to choose from, including "Latin lover" Romeo and "an oversized Russian demolitions expert" called Molotov. If you'd prefer to have your own face broken, you can either integrate a personal photo via Game Face technology or simply wear your Tingle costume when buying the game from the store.
More Facebreaker details can be found in the March 2008 issue of EGM.
Fight Night producer ponders Wii version
If you've grown tired of furiously pummeling those smiling Miis in Wii Boxing, there's hope for you yet. Speaking to Gabriel Montoya of Doghouseboxing.com, the producer of Fight Night Round 3 explains that a Wii entry into the fisticuff franchise is currently being discussed within the towering offices of EA. "We're contemplating and we definitely feel there are some exciting things we can do with the Fight Night franchise and the Wii," says Michael Blank. "When you play Wii Boxing it is a very simple experience and I think that is what they designed it to be just to let you know that you can throw punches. With Fight Night we have an amazing simulation of Boxing and so we need to take those Wii controls and tailor it to what the Fight Night consumer might want to experience." Though nothing definitive has been announced, Fight Night Round Wii seems like an inevitability.
With SSX Blur showing EA's willingness to embrace an alternative control set and Wii Boxing providing a solid, albeit simplistic boxing example, the way is paved. Even if it is with bloody teeth.
[Via CVG]
Assassin's Creed nominated for Visual Effects Society awards
Come February 11 Assassin's Creed could be taking home two Visual Effects Society awards, for 'Outstanding Real Time Visuals in a Video Game' and 'Outstanding Pre-Rendered Visuals in a Video Game', as the visual effects organization hosts its fifth annual awards ceremony at the Kodak Grand Ballroom in Hollywood, CA. A pair of impressive accolades would certainly look good on the retail box, but how can a game with an unconfirmed release date be considered for a real time visuals award next month?We suppose nominating Assassin's Creed for pre-rendered kudos (based on the trailer?) is admissible (as long as the game doesn't win), but don't go heralding Ubisoft's title as a real time effects masterpiece when a playable demo isn't even publicly available. Why not consider Assassin's Creed for a VES award next year; and give credit to current games instead? As it stands, the PlayStation 3 version of Fight Night Round 3 is the only other title nominated in this year's 'Real Time Visuals' category.
Best of the rest: James's picks

Bully (PS2)
Bully is my current favorite and has renewed my faith in Rockstar as a forward-moving publisher. The familiar game mechanics don't feel stale in this decidedly more innocent universe. Bully relies more on mischief than shock value, a relief, as are the smaller scale and lower difficulty level (really, the missions are simply less frustrating than some of the tedious tasks that abound in the GTA series). Bully isn't deserving of 'Game of the Year' honors, but Rockstar Vancouver's effort is one of the most refreshing and outright fun titles of 2006. [See also: "Dissecting Rockstar's formula"]
In-game ads adapting
While in-game ads aren't new, Wired News explores recent additions to the trend. Some advertisements are becoming more overt, while other forms of product placement are more subtly placed in games.Adidas uses the product-placement route with frequent branding in NBA Live 07. Burger King takes the obvious, if comical approch in Fight Night Round 3, with an unlockable King mascot character who joins your ringside entourage.
Acclaim plans a different approach with free, ad-supported MMO games; pop-up ads from corporate sponsors would let you know which real-world company just paid for your in-game sword. We're interested in seeing how gamers view that tradeoff, but clearly there's a line where too many ads will scare players away.
See also: Grand Theft Auto: Coca-Cola City
See also: The King is in your Xbox 360


















