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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Only Mike Haggar can stop A Sentinel in Metro City]]></title><link>http://www.joystiq.com/2012/03/08/only-mike-haggar-can-stop-a-sentinel-in-metro-city/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/08/only-mike-haggar-can-stop-a-sentinel-in-metro-city/</guid><comments>http://www.joystiq.com/2012/03/08/only-mike-haggar-can-stop-a-sentinel-in-metro-city/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/finalfightmovie02022010.jpg" style="display: none; width: 580px; height: 320px; " /><iframe allowfullscreen="" frameborder="0" height="436" src="http://www.youtube.com/embed/Vc6jdnmBo-4" width="599"></iframe></center><br />We'll always have a deep respect for Mike Haggar. The guy <a href="http://www.joystiq.com/2007/10/18/oh-my-shark/">piledrives sharks</a> and now, apparently, fights Sentinels, evidenced in the impressive stop-motion video above. He is truly a politician <a href="http://www.joystiq.com/2011/08/05/the-ballad-of-mike-haggar-is-truly-epic/">for the ages</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/08/only-mike-haggar-can-stop-a-sentinel-in-metro-city/">Only Mike Haggar can stop A Sentinel in Metro City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/08/only-mike-haggar-can-stop-a-sentinel-in-metro-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20189056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/08/only-mike-haggar-can-stop-a-sentinel-in-metro-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-sentinel-in-metro-city</category><category>final-fight</category><category>metro-city</category><category>microsoft</category><category>mike-haggar</category><category>playstation</category><category>ps3</category><category>sentinel</category><category>ultimate-marvel-vs-capcom-3</category><category>x-men</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 08 Mar 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[The Ballad of Mike Haggar is truly epic]]></title><link>http://www.joystiq.com/2011/08/05/the-ballad-of-mike-haggar-is-truly-epic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/05/the-ballad-of-mike-haggar-is-truly-epic/</guid><comments>http://www.joystiq.com/2011/08/05/the-ballad-of-mike-haggar-is-truly-epic/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/mikehaggar599.jpg" style="display:none;" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="479" src="http://www.youtube.com/embed/ce9J-J30B3o?rel=0" width="599"></iframe></div>
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Glory and woe. The Ballad of Mike Haggar is a tale that must be passed down through the generations. For if we ever forget the great deeds of this heroic mayor, we will forever be a lesser people because of it. So, go forth and spread the Ballad of Mike Haggar.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/05/the-ballad-of-mike-haggar-is-truly-epic/">The Ballad of Mike Haggar is truly epic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Aug 2011 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/05/the-ballad-of-mike-haggar-is-truly-epic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20009399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/05/the-ballad-of-mike-haggar-is-truly-epic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ballad-of-Mike-Haggar</category><category>Capcom</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>microsoft</category><category>Mike-Haggar</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>The-Balled-of-Mike-Haggar</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 05 Aug 2011 01:30:00 EST</pubDate></item><item><title><![CDATA[iOS Capcom Arcade app updates with free Final Fight, 1943]]></title><link>http://www.joystiq.com/2011/04/05/ios-capcom-arcade-app-updates-with-free-final-fight-1943/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/05/ios-capcom-arcade-app-updates-with-free-final-fight-1943/</guid><comments>http://www.joystiq.com/2011/04/05/ios-capcom-arcade-app-updates-with-free-final-fight-1943/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/04/05/ios-capcom-arcade-app-updates-with-free-final-fight-1943/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/finalfight44.jpg" vspace="0" /></a></center>
The free-to-play iOS <a href="http://www.joystiq.com/tag/capcom-arcade">Capcom Arcade</a> app continues to improve in value. A new update adds two games to the virtual selection of classics: <em>Final Fight</em> and <em>1943</em>. The app has also been given an attendant title change: "Capcom Arcade" is now "Final Fight@Capcom Arcade." In addition, the controls for the two <em>Street Fighter</em> games in the app have been tweaked.<br />
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The app offers three "free play" tokens each day, for use on the two new games or the existing lineup of <em>1942, Commando, Ghosts 'n Goblins, Ghouls 'n Ghosts, Street Fighter II</em> and <em>Street Fighter II Champion Edition.</em> You can "buy" each "arcade machine" permanently for 99 cents.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/05/ios-capcom-arcade-app-updates-with-free-final-fight-1943/">iOS Capcom Arcade app updates with free Final Fight, 1943</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Apr 2011 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/05/ios-capcom-arcade-app-updates-with-free-final-fight-1943/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19902551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/05/ios-capcom-arcade-app-updates-with-free-final-fight-1943/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1943</category><category>capcom</category><category>capcom-arcade</category><category>final-fight</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 05 Apr 2011 07:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Mike Haggar in Marvel vs. Capcom 3]]></title><link>http://www.joystiq.com/2010/10/31/rumor-mike-haggar-in-marvel-vs-capcom-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/31/rumor-mike-haggar-in-marvel-vs-capcom-3/</guid><comments>http://www.joystiq.com/2010/10/31/rumor-mike-haggar-in-marvel-vs-capcom-3/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/10/31/rumor-mike-haggar-in-marvel-vs-capcom-3/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/mvchaggar530pxheaderimg.jpg" /></a></div>
When he's not busy being the mayor of Metro City, Mike Haggar is appearing on <a href="http://www.capcom-unity.com/jgonzo/go/gallery/item/121148448?pref_tab=photos&amp;type=photo">Capcom employees' computer monitors</a> during Halloween parties. Spotted above, Haggar is seen in what appears to be the Servbot stage of <em><a href="http://www.joystiq.com/game/marvel-vs-capcom-3-fate-of-two-worlds">Marvel vs. Capcom 3</a></em> behind a costumed Capcom employee. <a href="http://shoryuken.com/content/mike-haggar-leaked-marvel-vs-capcom-3-2261/">Shoryuken</a> also speculates his elbow is what appears to be cut off in the right side of the image.<br />
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While Haggar appeared way back when in <em>Saturday Night Slam Masters</em>, the former wrestler turned city mayor has yet to make an appearance in a fighting game proper. Could <em>Marvel vs. Capcom 3</em> be it? It's certainly possible -- Capcom has since removed the photo from its Halloween party gallery.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/31/rumor-mike-haggar-in-marvel-vs-capcom-3/">Rumor: Mike Haggar in Marvel vs. Capcom 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 31 Oct 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/31/rumor-mike-haggar-in-marvel-vs-capcom-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19696499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/31/rumor-mike-haggar-in-marvel-vs-capcom-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>final-fight</category><category>haggar</category><category>Marvel-vs-Capcom-3</category><category>Marvel-vs-Capcom-3-Fate-of-Two-Worlds</category><category>microsoft</category><category>mike-haggar</category><category>playstation</category><category>ps3</category><category>saturday-night-slam-masters</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 31 Oct 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Capcom apologizes for unannounced Final Fight: Double Impact DRM]]></title><link>http://www.joystiq.com/2010/04/23/capcom-apologizes-for-unannounced-final-fight-double-impact-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/23/capcom-apologizes-for-unannounced-final-fight-double-impact-drm/</guid><comments>http://www.joystiq.com/2010/04/23/capcom-apologizes-for-unannounced-final-fight-double-impact-drm/#comments</comments><description><![CDATA[<center><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/magicsword42310.jpg" /></center>Capcom has sent over a response to the revelation of <em><a href="http://joystiq.com/tag/final-fight-double-impact">Final Fight: Double Impact</a></em>'s <a href="http://www.joystiq.com/2010/04/22/final-fight-double-impact-psn-requirement-is-anti-sharing-drm/">DRM</a>, which requires that a user be signed into PSN to play it, even in single-player. The publisher apologized to fans -- not for the restriction, but for not making the fact that there was a restriction clearer. <br />
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"Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store," the statement reads. "Unfortunately when populating this content this detail was overlooked and wasn't included in the versions of the game that released in North America and Asia."<br />
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Capcom has "acted quickly with Sony Computer Entertainment America" and ensures fans that it will be addressed. Before you start pooling your money with your PSN-sharing friends, we have our own warning: given the context of the statement, the promised fix is more likely to be the addition of a warning than the removal of the DRM. You can read the full statement after the break.<p><a href="http://www.joystiq.com/2010/04/23/capcom-apologizes-for-unannounced-final-fight-double-impact-drm/" rel="bookmark">Continue reading <em>Capcom apologizes for unannounced Final Fight: Double Impact DRM</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/23/capcom-apologizes-for-unannounced-final-fight-double-impact-drm/">Capcom apologizes for unannounced Final Fight: Double Impact DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Apr 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/23/capcom-apologizes-for-unannounced-final-fight-double-impact-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19452433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/23/capcom-apologizes-for-unannounced-final-fight-double-impact-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>drm</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>Proper-Games</category><category>PSN</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 Apr 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Final Fight: Double Impact's PSN requirement is anti-sharing DRM]]></title><link>http://www.joystiq.com/2010/04/22/final-fight-double-impact-psn-requirement-is-anti-sharing-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/final-fight-double-impact-psn-requirement-is-anti-sharing-drm/</guid><comments>http://www.joystiq.com/2010/04/22/final-fight-double-impact-psn-requirement-is-anti-sharing-drm/#comments</comments><description><![CDATA[<center><a href="http://boards.ign.com/ps3_general_board/b8267/191330467/p1/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/finalfight42210.jpg" alt="" /></a></center>Capcom appears to have responded to concerns about <em>Final Fight: Double Impact's</em> <a href="http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/">requirement</a> that a user be signed in to PSN to play the game. IGN forum user "Nacthenud" has posted an alleged <a href="http://boards.ign.com/ps3_general_board/b8267/191330467/p1/">response</a> he received from a Capcom admin about the issue.<br />
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"Yes, there is DRM," the admin confirmed. "This was employed to combat the rampant 'PSN Sharing' that has been going on over the last year. We're sorry that your family cannot play the game on their individual accounts (same console). This is a limitation of the Sony network." The message goes on to say that <em>Double Impact's</em> DRM is a trial to "evaluate impact" of the PSN sign-in requirement, which seeks to limit access to the game to the PSN account that purchased the title.<br />
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Since the statement was posted, Nacthenud and others have <a href="http://boards.ign.com/ps3_general_board/b8267/191330467/p2">discovered</a> an apparent workaround. They suggest it's possible to play the game using secondary accounts on a PS3, provided the account used to purchase <em>Double Impact</em> is set to automatically sign into PSN when the console turns on. But that's ancillary to the intended purpose of the DRM: to prevent users on other PS3s from playing the game (and thereby rendering the game unplayable offline).<br />
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We've asked Capcom for verification, but have yet to hear back.<br />
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[Thanks, HeavyToka]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/final-fight-double-impact-psn-requirement-is-anti-sharing-drm/">Final Fight: Double Impact's PSN requirement is anti-sharing DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 19:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.ign.com/ps3_general_board/b8267/191330467/p1/?0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/final-fight-double-impact-psn-requirement-is-anti-sharing-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19450115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/final-fight-double-impact-psn-requirement-is-anti-sharing-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>drm</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>Proper-Games</category><category>PSN</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Apr 2010 19:01:00 EST</pubDate></item><item><title><![CDATA[PS3 Final Fight: Double Impact requires PSN connection]]></title><link>http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/</guid><comments>http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/#comments</comments><description><![CDATA[<center><a href="http://boardsus.playstation.com/t5/PlayStation-Network-Downloadable/Final-Fight-Double-Impact-Don-t-Waste-Your-Money/td-p/45537963"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/finalfight42110.jpg" alt="" /></a></center><em>Final Fight: Double Impact</em> may be a collection of retro games, but some owners of the PS3 version have <a href="http://boardsus.playstation.com/t5/PlayStation-Network-Downloadable/Final-Fight-Double-Impact-Don-t-Waste-Your-Money/td-p/45537963">discovered</a> that it is, at heart, a little too modern. The game will not run unless the user is signed into an online PSN account. If you try to load up <a href="http://www.joystiq.com/tag/final-fight-double-impact"><em>Double Impact</em></a> while not signed in, you'll just get a curt "Sign into PlayStation Network. (80029516)" message on the screen. (The Xbox 360 version launches without issue, even when not signed into Xbox Live.)<br />
<br />
While it may not be a big deal to most of us who are signed into PSN whenever we use our PS3s, it does make us wonder why Capcom or Sony don't allow people to play the game, even in single-player or local multiplayer, without an internet connection. We've contacted both parties about the issue. Anyone else appreciating the irony of having to be connected to the internet to play games made before most of us knew what an internet was?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/final-fight-double-impact/">Final Fight: Double Impact</a></strong></p><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493666"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/1a5ac04ef998238339df8da8273069e5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493667"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/3b317f55b7327a8a314b025c643e38aa_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493668"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/85b1d64365df7470d5e160fac1c071c0_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493669"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/478be7328bd472a7923084eb43620aed_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493671"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/b1b9d201d0cf97c387cae8aa3e42751a_thumbnail.jpg" alt="" title="" /></a></div>[Thanks, Miguel]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/">PS3 Final Fight: Double Impact requires PSN connection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Apr 2010 15:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boardsus.playstation.com/t5/PlayStation-Network-Downloadable/Final-Fight-Double-Impact-Don-t-Waste-Your-Money/td-p/45537963>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19448788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>Proper-Games</category><category>PSN</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Apr 2010 15:59:00 EST</pubDate></item><item><title><![CDATA[PSN Thursday: Final Fight Double Impact, Sam and Max, Skate 3 demo]]></title><link>http://www.joystiq.com/2010/04/15/psn-thursday-final-fight-double-impact-skate-3-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/15/psn-thursday-final-fight-double-impact-skate-3-demo/</guid><comments>http://www.joystiq.com/2010/04/15/psn-thursday-final-fight-double-impact-skate-3-demo/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/finalfightdoubleimpact580.jpg" /></div>
<em>Final Fight: Double Impact</em> is the highlight of this week's PSN update -- especially if you're a <a href="http://xbox.joystiq.com/2010/04/14/x3f-tv-xbla-in-brief-final-fight-double-impact/"><em>Magic Sword</em> fanboy</a>. Those interested in test drives can take the <em>Skate 3 </em>demo out for an ollie, while the latest <em>Sam &amp; Max</em> adventure game is also available to try.<br />
<br />
As has become normal, there's an impressive new helping of comics for the PSP. This latest update adds the first eight issues of <em>Kick-Ass</em>, which has, as they stamp on the covers of those rectangular objects known as books nowadays, become "a major motion picture."<br />
<br />
Check out the full update after the break.<br />
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<br />
<div style="text-align: center;">Choose your platform to view the corresponding release list:</div>
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<table cellpadding="10" border="0" width="400" align="center">
    <tbody>
        <tr>
            <td width="50%" align="center"><a href="http://www.joystiq.com/2010/04/15/psn-thursday-final-fight-double-impact-skate-3-demo/#ps3"><img hspace="0" height="75" border="0" width="200" vspace="0" class="imagepadding" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/ps3-logo-200w.jpg" /> </a></td>
            <td width="50%" align="center"><a href="http://www.joystiq.com/2010/04/15/psn-thursday-final-fight-double-impact-skate-3-demo/#psp"><img hspace="0" height="75" border="0" width="200" vspace="0" class="imagepadding" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/psp-logo-200w.jpg" /></a></td>
        </tr>
    </tbody>
</table>
<div align="center"><small>(Note: Continue past the break to view both release lists.)<br />
</small></div>
<div style="text-align: left;"> </div><p><a href="http://www.joystiq.com/2010/04/15/psn-thursday-final-fight-double-impact-skate-3-demo/" rel="bookmark">Continue reading <em>PSN Thursday: Final Fight Double Impact, Sam and Max, Skate 3 demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/15/psn-thursday-final-fight-double-impact-skate-3-demo/">PSN Thursday: Final Fight Double Impact, Sam and Max, Skate 3 demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Apr 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/15/psn-thursday-final-fight-double-impact-skate-3-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19441559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/psn-thursday-final-fight-double-impact-skate-3-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>dlc</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>magic-sword</category><category>Proper-Games</category><category>PSN</category><category>PSN-Store</category><category>PSN-Thursday</category><category>sam-and-max</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 15 Apr 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[X3F TV -- XBLA in Brief: Final Fight: Double Impact]]></title><link>http://www.joystiq.com/2010/04/14/x3f-tv-xbla-in-brief-final-fight-double-impact/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/14/x3f-tv-xbla-in-brief-final-fight-double-impact/</guid><comments>http://www.joystiq.com/2010/04/14/x3f-tv-xbla-in-brief-final-fight-double-impact/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/x3f-tv/" rel="tag">X3F TV</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_71a7e21f"><param name="movie" value="http://www.viddler.com/simple/71a7e21f/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/71a7e21f/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_71a7e21f"></embed></object></center> Every second you spend reading this or watching the latest <a href="http://joystiq.com/tag/xbla-in-brief">XBLA in Brief</a> is a second you <em>aren't</em> playing <em>Final Fight: Double Impact</em>. For ten measly dollars, you get two of Capcom's best classic arcade games, <em>Final Fight</em> and <em>Magic Sword,</em> spiced with a bunch of slick visual filters, remixed soundtracks and geek-out-worthy unlockables. Did we mention drop-in online co-op, too?<br />
<br />
Okay, so <em>maybe</em> you're on the fence. Watch the video if you need some encouragement. Download the trial version of the game if you <em>must</em>, but, seriously, there's no reason to deprive yourself of this much fun.<br />
<br />
<a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-0000584109c3?cid=SLink">[</a><a href="itpc://feeds.feedburner.com/x3ftv">iTunes</a>] Subscribe to X3F  TV directly in iTunes.<br />
[<a href="zune://subscribe/?Xbox%20360%20Fanboy=http%3A%2F%2Ffeeds.feedburner.com%2Fx3ftv">Zune</a>]  Subscribe to the X3F TV directly.<br />
[<a href="http://feeds.feedburner.com/x3ftv">RSS</a>] Add the X3F TV  feed to your RSS aggregator and have the show delivered automatically.<br />
[<a href="http://podcasts.aolcdn.com/joystiq/podcasts/xblabrief-magicsword.m4v">M4V</a>]  Download the M4V directly.<strong><a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-0000584109c3?cid=SLink"><br />
</a></strong><br />
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<hr size="2" width="100%" style="margin: 0pt;" />
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Xbox.com: <a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-0000584109dd?cid=SLink"><strong>Add <em>Final Fight: Double Impact trial version</em> to your Xbox 360 download queue</strong></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/14/x3f-tv-xbla-in-brief-final-fight-double-impact/">X3F TV -- XBLA in Brief: Final Fight: Double Impact</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Apr 2010 13:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/14/x3f-tv-xbla-in-brief-final-fight-double-impact/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19439619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/x3f-tv-xbla-in-brief-final-fight-double-impact/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>final-fight</category><category>final-fight-double-impact</category><category>magic-sword</category><category>x3f-tv</category><category>xbla</category><category>xbla-in-brief</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 14 Apr 2010 13:49:00 EST</pubDate></item><item><title><![CDATA[Final Fight: Double Impact almost included Black Tiger or Forgotten Worlds]]></title><link>http://www.joystiq.com/2010/04/12/final-fight-double-impact-almost-included-black-tiger-or-forgot/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/12/final-fight-double-impact-almost-included-black-tiger-or-forgot/</guid><comments>http://www.joystiq.com/2010/04/12/final-fight-double-impact-almost-included-black-tiger-or-forgot/#comments</comments><description><![CDATA[<center><a href="http://twitter.com/CapKraig/statuses/12011049274"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/forgottenworlds412.jpg" alt="" /></a></center>
<div style="text-align: right;"><small>[<a href="http://www.arcade-history.com/?n=forgotten-worlds&amp;page=detail&amp;id=870">Arcade-History</a>]</small></div>
<em><a href="http://joystiq.com/tag/final-fight-double-impact">Final Fight: Double Impact</a></em> hits download services this week, with the side-scrolling fantasy action game <em>Magic Sword</em> as the delicious second course in the <em>Final Fight</em> meal. Lest you be <em>satisfied</em> with those two games, Capcom design director Kraig Kujawa <a href="http://twitter.com/CapKraig/statuses/12011049274">revealed</a> two more games that were considered for the pack: the 1987 action game <em><a href="http://en.wikipedia.org/wiki/Black_Tiger_(video_game)">Black Tiger</a></em>, and the horizontal shmup <em><a href="http://en.wikipedia.org/wiki/Forgotten_Worlds">Forgotten Worlds</a></em>.<br />
<br />
In the tweet, Kujawa said these two were the "other games ... considered for <em>Final Fight: Double Impact</em> second billing," suggesting that the plan was for two total games all along. That means that we don't have to cry as we imagine the four-game pack <em>Double Impact </em>that almost was, and instead we can concentrate on our delight with <em>Magic Sword.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/12/final-fight-double-impact-almost-included-black-tiger-or-forgot/">Final Fight: Double Impact almost included Black Tiger or Forgotten Worlds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Apr 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/CapKraig/statuses/12011049274>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/12/final-fight-double-impact-almost-included-black-tiger-or-forgot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19435788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/12/final-fight-double-impact-almost-included-black-tiger-or-forgot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>black-tiger</category><category>Capcom</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>forgotten-worlds</category><category>kraig-kujawa</category><category>Microsoft</category><category>Proper-Games</category><category>PSN</category><category>retro</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 12 Apr 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Final Fight: Double Impact press kit is the mayor of all press kits [update]]]></title><link>http://www.joystiq.com/2010/04/08/final-fight-double-impact-press-kit-is-the-mayor-of-all-press-k/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/08/final-fight-double-impact-press-kit-is-the-mayor-of-all-press-k/</guid><comments>http://www.joystiq.com/2010/04/08/final-fight-double-impact-press-kit-is-the-mayor-of-all-press-k/#comments</comments><description><![CDATA[<center><a href="http://www.capcom-unity.com/mr2nique/blog/2010/04/09/final_fight:_double_impact_-_press_kit"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/finalfight4910.jpg" alt="" /></a></center>To remind press about the upcoming release of <em><a href="http://joystiq.com/tag/final-fight-double-impact">Final Fight: Double Impact</a></em>, and to fill all but a few lucky people with painful jealousy, Capcom is sending out these delightful press kits, inside (what else) a breakaway barrel.<br />
<br />
Packed within that powerup distribution vessel is an arcade token with images from both <em>Final Fight</em> and <em>Magic Sword</em>, a copy of the soundtrack on cassette(!), "Ninja vs. Bear" and "Haggar for Mayor" badges, a reversible t-shirt with one of the two games on each side, and a can of pink hair color spray, in honor of <em>Final Fight</em>'s Poison.<br />
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Non-press members will have an opportunity to get one of these from Capcom's <a href="http://shop.capcom.com/store/capcomus/DisplayHomePage?resid=S75KnQoBAkYAAHKc3r8AAAAO&amp;rests=1270762140521">online store</a>, but you'll have to be vigilant! In the meantime, see the press kit unbarreled after the break, thanks to <a href="http://arstechnica.com/gaming/news/2010/04/capcom-sends-game-press-time-capsule-from-1980s.ars?utm_source=microblogging&amp;utm_medium=arstch&amp;utm_term=Main%20Account&amp;utm_campaign=microblogging">Ars Technica</a>.<br />
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<strong>Update:</strong> new images at <a href="http://www.capcom-unity.com/mr2nique/blog/2010/04/09/final_fight:_double_impact_-_press_kit">Capcom-Unity</a> (and above).<br />
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</meta><p><a href="http://www.joystiq.com/2010/04/08/final-fight-double-impact-press-kit-is-the-mayor-of-all-press-k/" rel="bookmark">Continue reading <em>Final Fight: Double Impact press kit is the mayor of all press kits [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/08/final-fight-double-impact-press-kit-is-the-mayor-of-all-press-k/">Final Fight: Double Impact press kit is the mayor of all press kits [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Apr 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/mr2nique/blog/2010/04/09/final_fight:_double_impact_-_press_kit>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/08/final-fight-double-impact-press-kit-is-the-mayor-of-all-press-k/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19432336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/08/final-fight-double-impact-press-kit-is-the-mayor-of-all-press-k/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>magic-sword</category><category>Microsoft</category><category>press-kit</category><category>Proper-Games</category><category>PSN</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 08 Apr 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live April schedule: Final Fight, Mega Man 10 DLC]]></title><link>http://www.joystiq.com/2010/04/06/xbox-live-april-schedule-final-fight-mega-man-10-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/06/xbox-live-april-schedule-final-fight-mega-man-10-dlc/</guid><comments>http://www.joystiq.com/2010/04/06/xbox-live-april-schedule-final-fight-mega-man-10-dlc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://gamerscoreblog.com/press/archive/2010/04/06/ws186.aspx"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/ffdilogo04062010580.jpg" /></a></div>
Microsoft has unfurled some of its <a href="http://gamerscoreblog.com/press/archive/2010/04/06/ws186.aspx">plans</a> for Xbox Live downloadable content for April, including new additions to Games on Demand and Deals of the Week, as well as the <a href="http://www.joystiq.com/2010/03/18/finally-final-fight-double-impact-arrives-april-14-and-15/">April 14th</a> release of <em><a href="http://www.joystiq.com/tag/final-fight-double-impact">Final Fight: Double Impact</a>.</em><br />
<br />
On top of that, look for a half-priced <a href="http://www.joystiq.com/tag/the-maw"><em>The Maw</em></a> on the week of April 12 and two add-ons for <em>Mega Man 10</em> this week: <a href="http://www.joystiq.com/2010/03/01/wiiware-mega-man-10-gets-dlc-bass-character-on-april-5/">Bass</a> and <a href="http://www.joystiq.com/2010/03/23/mega-man-10-special-stages-bring-back-obscure-bosses/">Special Stage 1</a>. Head past the break for the full list.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/final-fight-double-impact/">Final Fight: Double Impact</a></strong></p><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493666"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/1a5ac04ef998238339df8da8273069e5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493667"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/3b317f55b7327a8a314b025c643e38aa_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493668"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/85b1d64365df7470d5e160fac1c071c0_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493669"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/478be7328bd472a7923084eb43620aed_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493671"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/b1b9d201d0cf97c387cae8aa3e42751a_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/06/xbox-live-april-schedule-final-fight-mega-man-10-dlc/" rel="bookmark">Continue reading <em>Xbox Live April schedule: Final Fight, Mega Man 10 DLC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/06/xbox-live-april-schedule-final-fight-mega-man-10-dlc/">Xbox Live April schedule: Final Fight, Mega Man 10 DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Apr 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/press/archive/2010/04/06/ws186.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/06/xbox-live-april-schedule-final-fight-mega-man-10-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19428493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/06/xbox-live-april-schedule-final-fight-mega-man-10-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>avatar</category><category>avatar-marketplace</category><category>bass</category><category>borderlands</category><category>bungie</category><category>Capcom</category><category>crash-course</category><category>deal-of-the-week</category><category>Devil-May-Cry</category><category>devil-may-cry-4</category><category>dlc</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>forza-motorsport</category><category>forza-motorsport-3</category><category>games-on-demand</category><category>gearbox</category><category>gearbox-software</category><category>halo</category><category>halo-3</category><category>left-4-dead</category><category>left-4-dead-crash-course</category><category>mega-man</category><category>mega-man-10</category><category>Microsoft</category><category>Proper-Games</category><category>PSN</category><category>saints-row</category><category>splinter-cell-conviction</category><category>the-maw</category><category>thq</category><category>tom-clancys-splinter-cell</category><category>tomb-raider</category><category>tomb-raider-legend</category><category>twisted-pixel</category><category>valve</category><category>XBLA</category><category>xblm</category><category>Xbox-360</category><category>xbox-live</category><category>xbox-live-arcade</category><category>xbox-live-deal-of-the-week</category><category>xbox-live-marketplace</category><category>zombie-island-of-dr-ned</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 06 Apr 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Finally: Final Fight Double Impact arrives April 14 and 15]]></title><link>http://www.joystiq.com/2010/03/18/finally-final-fight-double-impact-arrives-april-14-and-15/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/18/finally-final-fight-double-impact-arrives-april-14-and-15/</guid><comments>http://www.joystiq.com/2010/03/18/finally-final-fight-double-impact-arrives-april-14-and-15/#comments</comments><description><![CDATA[<center><a href="http://www.capcom-unity.com/jgonzo/blog/2010/03/17/final_fight:_double_impact_brawls_its_way_onto_xbox_live_and_psn_in_mid-april!"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/finalfight318.jpg" /></a></center>We've been waiting patiently for Capcom to release <em>Final Fight</em> yet again, this time in the form of the PSN/XBLA <a href="http://www.joystiq.com/tag/final-fight-double-impact/"><em>Final Fight: Double Impact</em></a> set (which also includes <em>Magic Sword</em>). Capcom just let us know that the magical combination of classic brawling and online play will be available on Xbox Live April 14, and on the PlayStation Store April 15.<br />
<br />
In case you haven't been keeping up with old game news, Double Impact features optional graphical filters, remixed soundtracks, and, most importantly, drop-in co-op. Capcom doesn't explicitly mention this, but each purchase also contributes to the Mike Haggar mayoral campaign fund. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/final-fight-double-impact/">Final Fight: Double Impact</a></strong></p><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493666"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/1a5ac04ef998238339df8da8273069e5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493667"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/3b317f55b7327a8a314b025c643e38aa_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493668"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/85b1d64365df7470d5e160fac1c071c0_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493669"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/478be7328bd472a7923084eb43620aed_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493671"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/b1b9d201d0cf97c387cae8aa3e42751a_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/18/finally-final-fight-double-impact-arrives-april-14-and-15/">Finally: Final Fight Double Impact arrives April 14 and 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Mar 2010 12:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/jgonzo/blog/2010/03/17/final_fight:_double_impact_brawls_its_way_onto_xbox_live_and_psn_in_mid-april!>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/finally-final-fight-double-impact-arrives-april-14-and-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19405289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/finally-final-fight-double-impact-arrives-april-14-and-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>magic-sword</category><category>Microsoft</category><category>Proper-Games</category><category>PSN</category><category>release-date</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Mar 2010 12:35:00 EST</pubDate></item><item><title><![CDATA[Fan-made Final Fight movie trailer is pretty good, actually]]></title><link>http://www.joystiq.com/2010/02/03/fan-made-final-fight-movie-trailer-is-pretty-good-actually/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/03/fan-made-final-fight-movie-trailer-is-pretty-good-actually/</guid><comments>http://www.joystiq.com/2010/02/03/fan-made-final-fight-movie-trailer-is-pretty-good-actually/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=5Bj_oymzfzg"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/finalfightmovie02022010.jpg" alt="" /></a></div>
There are plenty of things to love about <a href="http://www.joystiq.com/tag/final-fight-double-impact"><em>Final Fight</em></a>. There's the ridiculously diesel, <a href="http://nintendo.joystiq.com/2007/10/18/oh-my-shark/">shark pile-driving</a> wrestler-turned-mayor the story is centered around, Mike Haggar, and the fact that citizens in Metro City like to store whole turkey dinners inside of dirty oil drums. And, after 20-plus years, somebody's <a href="http://www.youtube.com/watch?v=5Bj_oymzfzg">finally getting around</a> to making a movie.<br />
<br />
You'll find the initial teaser trailer for the fan-made project after the break which, while a very tasteful take on the series, has made one small error: Jesse Ventura is the only man on the planet who can play Mike Haggar. We're sure this is paying more than <a href="http://www.trutv.com/shows/conspiracy_theory/index.html">his current gig</a>, so get in touch!<br />
<br />
[Via <a href="http://www.capcom-unity.com/s-kill/blog/2010/02/02/fan-made_final_fight:_the_movie_trailer">Capcom-Unity</a>]<p><a href="http://www.joystiq.com/2010/02/03/fan-made-final-fight-movie-trailer-is-pretty-good-actually/" rel="bookmark">Continue reading <em>Fan-made Final Fight movie trailer is pretty good, actually</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/03/fan-made-final-fight-movie-trailer-is-pretty-good-actually/">Fan-made Final Fight movie trailer is pretty good, actually</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Feb 2010 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=5Bj_oymzfzg>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/fan-made-final-fight-movie-trailer-is-pretty-good-actually/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19342140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/fan-made-final-fight-movie-trailer-is-pretty-good-actually/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>final-fight</category><category>final-fight-movie</category><category>Microsoft</category><category>movie</category><category>Nintendo</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 03 Feb 2010 00:30:00 EST</pubDate></item><item><title><![CDATA[VC in Brief: Final Fight 3 (SNES)]]></title><link>http://www.joystiq.com/2010/01/04/vc-in-brief-final-fight-3-snes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/04/vc-in-brief-final-fight-3-snes/</guid><comments>http://www.joystiq.com/2010/01/04/vc-in-brief-final-fight-3-snes/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_a377ff7e"><param name="movie" value="http://www.viddler.com/simple/a377ff7e/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/a377ff7e/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_a377ff7e"></embed></object></center>Only one Virtual Console game this week: <a href="http://www.joystiq.com/2010/01/04/nintendoware-weekly-fast-draw-showdown-trajectile-final-fight/"><em>Final Fight 3</em></a>. It's more of the same in the third installment of Capcom's classic beat-em-up, which adds custom super moves for each fighter. Check it out in the latest episode of <a href="http://www.joystiq.com/tag/vc-in-brief">VC in Brief</a> above!<br />
<ul>
    <li><em>Final Fight 3 </em>(SNES, 1-2 players, 800 Wii Points)</li>
</ul>
<br />
<em> </em>
<div class="clearfix" style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/tag/vc-in-brief"><img border="0" align="left" alt="" style="margin-right: 5px;" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" /></a><em>Every week, we like to check out what's new on <a href="http://www.joystiq.com/tag/nintendoware-weekly">the Virtual Console</a>. We offer <a href="http://www.joystiq.com/tag/vc-in-brief">these videos</a> as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.</em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/04/vc-in-brief-final-fight-3-snes/">VC in Brief: Final Fight 3 (SNES)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jan 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/04/vc-in-brief-final-fight-3-snes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19302519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/04/vc-in-brief-final-fight-3-snes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beat-em-up</category><category>capcom</category><category>final-fight</category><category>final-fight-3</category><category>snes</category><category>vc-in-brief</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 04 Jan 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[Super Street Fighter IV takes (final) fight to Metro City]]></title><link>http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/</guid><comments>http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217.jpg" /></a><br />
<small>Click to vote Haggar ... and enter the gallery</small></center>Capcom has revealed even more <a href="http://www.joystiq.com/2009/11/24/famitsu-cody-adon-and-guy-join-super-street-fighter-iv/"><em>Final Fight</em></a> <a href="http://www.joystiq.com/2009/11/05/car-bashing-bonus-stage-in-super-street-fighter-iv/">fanservice</a> in <a href="http://joystiq.com/tag/super-street-fighter-iv"><em>Super Street Fighter IV</em></a>, in the form of a new Metro City stage. <em>Yes</em>, that's <em>Street Fighter III's</em> Hugo in the background. <em>Yes</em>, that's a giant statue of Mayor Mike Haggar holding the city's name aloft. <em>Yes,</em> that is awesome.<br />
<br />
Other new stages introduced include a busy Korean street, a neighborhood in Dhalsim's native India, a wrecked Shadaloo headquarters, and a watering hole somewhere in Africa occupied by <em>terrifyingly</em> enormous hippos. One thing the stages have in common: a <em>million</em> things going on in the background, while you try to get the joystick motion right for Zangief's spinning piledriver.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/">Super Street Fighter IV: New Stages</a></strong></p><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/#2542922"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217020_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/#2542924"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/#2542925"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/#2542926"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/#2542927"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217004_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/">Super Street Fighter IV takes (final) fight to Metro City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/s-kill/blog/2009/12/16/up_close_and_personal_with_new_street_fighter_iv_stages>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19285461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>fighting</category><category>final-fight</category><category>metro-city</category><category>Microsoft</category><category>ssfiv</category><category>stages</category><category>super-street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 17 Dec 2009 17:40:00 EST</pubDate></item><item><title><![CDATA[Super Street Fighter IV screens: Cody stuck in handcuffs]]></title><link>http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/</guid><comments>http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215.jpg" alt="" /></a><br />
<small> Click to "super" size</small></center>Cody isn't the brightest of the <em>Street Fighter</em> bunch, is it? The <em>Final Fight</em> star made his first appearance in the series in <em>Street Fighter Alpha 3</em>, having <em>just</em> escaped from prison. Apparently, he hasn't figured out how to remove his manacles (nor has he changed out of his incriminating garb) in the several years between the events of <em>Street Fighter Alpha 3</em> and <em>Street Fighter II</em>, nor in the time between <em>Street Fighter II </em>and <a href="http://joystiq.com/tag/super-street-fighter-iv"><em>Super Street Fighter IV</em></a>, which is where these new screens originate. <br />
<br />
Sure, the other characters are all wearing the same outfits from years ago (except for <a href="http://streetfighter.wikia.com/wiki/File:Chunny-alpha3-fixed.jpg">Chun Li</a>), but those can all be reasonably believed to be <em>choices.</em> Maybe Dan wears other stuff when he's <em>off</em> the job, and changes into his pink gi. But it's extremely hard to believe that Cody would voluntarily don his prison uniform <em>and shackles</em> again, which suggests that he can't remove them. This is also the guy who picks up a rock and throws it as one of his special moves.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/">Super Street Fighter IV: Cody screens</a></strong></p><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/#2535837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215014_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/#2535838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/#2535839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/#2535841"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/#2535842"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215004_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/">Super Street Fighter IV screens: Cody stuck in handcuffs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Dec 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/jgonzo/blog/2009/12/14/new_cody_screenshots_arrive>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19281732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>cody</category><category>dimps</category><category>fighting</category><category>final-fight</category><category>Microsoft</category><category>screenshots</category><category>ssfiv</category><category>super-street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 15 Dec 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Final Fight: Double Impact arrives April 2010]]></title><link>http://www.joystiq.com/2009/12/01/final-fight-double-impact-arrives-april-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/01/final-fight-double-impact-arrives-april-2010/</guid><comments>http://www.joystiq.com/2009/12/01/final-fight-double-impact-arrives-april-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://capcom.gamespress.com/release.asp?i=170"><img hspace="0" height="326" border="1" width="580" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/magic-swoooooord.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/tag/Capcom/">Capcom</a> has <a href="http://capcom.gamespress.com/release.asp?i=170">announced</a> that the <em>Final Fight</em> / <em>Magic Sword</em> combo pack known as <a href="http://joystiq.com/tag/final-fight-double-impact"><em>Final Fight: Double Impact</em></a> will hit <a href="http://joystiq.com/tag/xbla">Xbox Live Arcade</a> and the <a href="http://joystiq.com/tag/psn">PlayStation Network</a> in April 2010. In addition to the previously announced graphical filters, viewing modes and drop-in / drop-out co-op, Capcom has also revealed that both games will feature a selectable soundtrack from the people responsible for the excellent <a href="http://joystiq.com/tag/bionic-commando-rearmed"><em>Bionic Commando: Rearmed</em></a> <a href="https://www.sumthingdigital.com/AlbumDetails.aspx?albumid=3664">soundtrack</a>. Furthermore, the games will utilize <a href="http://ggpo.net/">GGPO</a>, a networking library used to essentially eliminate lag during online play.<br />
<br />
Oh, it also includes both <em>Final Fight</em> <em>and</em> <em>Magic Sword</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/final-fight-double-impact/">Final Fight: Double Impact</a></strong></p><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493666"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/1a5ac04ef998238339df8da8273069e5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493667"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/3b317f55b7327a8a314b025c643e38aa_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493668"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/85b1d64365df7470d5e160fac1c071c0_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493669"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/478be7328bd472a7923084eb43620aed_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fight-double-impact/#2493671"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/b1b9d201d0cf97c387cae8aa3e42751a_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/01/final-fight-double-impact-arrives-april-2010/">Final Fight: Double Impact arrives April 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Dec 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://capcom.gamespress.com/release.asp?i=170>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/01/final-fight-double-impact-arrives-april-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19260130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/01/final-fight-double-impact-arrives-april-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>magic-sword</category><category>Microsoft</category><category>Proper-Games</category><category>PSN</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 01 Dec 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Oh, my car! Capcom porting Final Fight and Magic Sword to XBLA and PSN]]></title><link>http://www.joystiq.com/2009/11/25/oh-my-car-capcom-porting-final-fight-and-magic-sword-to-xbla-a/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/25/oh-my-car-capcom-porting-final-fight-and-magic-sword-to-xbla-a/</guid><comments>http://www.joystiq.com/2009/11/25/oh-my-car-capcom-porting-final-fight-and-magic-sword-to-xbla-a/#comments</comments><description><![CDATA[<center><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/finalfight1125.jpg" alt="" /></center>The <a href="http://www.joystiq.com/2009/11/24/famitsu-cody-adon-and-guy-join-super-street-fighter-iv/">return of Cody and Guy</a> to <em>Street Fighter</em> isn't the only <em>Final Fight</em> news this week. Capcom has announced <em>Final Fight Double Impact</em> for Xbox Live Arcade and PlayStation Network, featuring not just the arcade version of the Metro City brawler, but <a href="http://en.wikipedia.org/wiki/Magic_Sword"><em>Magic Sword</em></a> as well!<br />
<br />
<em>Final Fight Double Impact</em>, as the collection is titled, will feature optional graphical filters and a visual mode that makes the games appear as if they're being played on an arcade machine. Most importantly, both games will have drop-in online co-op. Capcom hasn't priced the collection yet, but there's no way the company will charge more than we've already put into <em>Magic Sword</em> machines over the years.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/25/oh-my-car-capcom-porting-final-fight-and-magic-sword-to-xbla-a/">Oh, my car! Capcom porting Final Fight and Magic Sword to XBLA and PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Nov 2009 21:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xboxlive.ign.com/articles/104/1049363p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/25/oh-my-car-capcom-porting-final-fight-and-magic-sword-to-xbla-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19254667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/25/oh-my-car-capcom-porting-final-fight-and-magic-sword-to-xbla-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Capcom</category><category>Final-Fight</category><category>Final-Fight-Double-Impact</category><category>magic-sword</category><category>Microsoft</category><category>Proper-Games</category><category>PSN</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 25 Nov 2009 21:59:00 EST</pubDate></item><item><title><![CDATA[Famitsu: Cody, Adon, and Guy join Super Street Fighter IV]]></title><link>http://www.joystiq.com/2009/11/24/famitsu-cody-adon-and-guy-join-super-street-fighter-iv/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/24/famitsu-cody-adon-and-guy-join-super-street-fighter-iv/</guid><comments>http://www.joystiq.com/2009/11/24/famitsu-cody-adon-and-guy-join-super-street-fighter-iv/#comments</comments><description><![CDATA[<center><a href="http://iplaywinner.com/news/2009/11/24/super-street-fighter-4-scans-of-cody-adon-and-guy.html"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ssfiv1124.jpg" alt="" /></a></center>We thought the <a href="http://www.joystiq.com/photos/super-street-fighter-iv-11-16-09/2456419/full/">Haggar billboard</a> and Metro City license plate in the new <a href="http://www.joystiq.com/2009/11/05/car-bashing-bonus-stage-in-super-street-fighter-iv/">car-smashing bonus stage</a> would be the only <em>Final Fight</em> nods in <a href="http://www.joystiq.com/tag/super-street-fighter-iv"><em>Super Street Fighter IV</em></a>. <a href="http://iplaywinner.com/news/2009/11/24/super-street-fighter-4-scans-of-cody-adon-and-guy.html">Scans</a> from Famitsu show that <em>Final Fight</em>'s two shirt-wearing protagonists, Cody and Guy, will appear as playable fighters in the game. The appearance of Adon, along with Cody's striped prison getup, means that the fighters are appearing in their <em>Street Fighter Alpha</em> incarnations. Well, those clues and the heading on the article saying that the three characters are from that series.<br />
<br />
A sidebar in Famitsu shows Guy parrying a kunai, suggesting that <em>Street Fighter III </em>favorite Ibuki might be joining the fight as well. You remember <em>Street Fighter III</em>, right?<br />
<br />
[Thanks, Richard 2.6!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/24/famitsu-cody-adon-and-guy-join-super-street-fighter-iv/">Famitsu: Cody, Adon, and Guy join Super Street Fighter IV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Nov 2009 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://iplaywinner.com/news/2009/11/24/super-street-fighter-4-scans-of-cody-adon-and-guy.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/famitsu-cody-adon-and-guy-join-super-street-fighter-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19252246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/famitsu-cody-adon-and-guy-join-super-street-fighter-iv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adon</category><category>capcom</category><category>cody</category><category>fighting</category><category>final-fight</category><category>guy</category><category>Microsoft</category><category>super-street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 24 Nov 2009 11:15:00 EST</pubDate></item><item><title><![CDATA[VC in Brief: Final Fight 2 (SNES)]]></title><link>http://www.joystiq.com/2009/10/12/vc-in-brief-final-fight-2-snes/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/12/vc-in-brief-final-fight-2-snes/</guid><comments>http://www.joystiq.com/2009/10/12/vc-in-brief-final-fight-2-snes/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_e2e6d323"><param name="movie" value="http://www.viddler.com/simple/e2e6d323/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/e2e6d323/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e2e6d323"></embed></object></center>
<div align="center"><span style="font-style: italic;">Final Fight 2</span> (SNES, 1 -2 players, 800 Wii Points)<br /></div>
<br />This week's <a href="http://www.joystiq.com/2009/10/12/nintendoware-weekly-pinball-gravitronix-final-fight-2/">offering</a> punches the Virtual Console silly<em>, </em>continuing the adventures of everyone's favorite wrestler-turned-politician (What, you think Jesse Ventura deserves that honor? Pfft ...) in <em>Final Fight 2</em>. It doesn't innovate or really add much more to the original experience -- well, except for more dudes to punch. There are plenty more thugs to beat on, that's for sure. But what it lacks in innovation, it makes up for in <em>dudes to punch</em>. Seriously, do you wanna punch dudes? Because that's totally what's going on here. <em><br /><br /> </em>
<div class="clearfix" style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/tag/vc-in-brief"><img border="0" align="left" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" style="margin-right: 5px;" /></a><em>Every week, we like to check out what's new on <a href="http://www.joystiq.com/tag/nintendoware-weekly">the Virtual Console</a>. We offer <a href="http://www.joystiq.com/tag/vc-in-brief">these videos</a> as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.</em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/12/vc-in-brief-final-fight-2-snes/">VC in Brief: Final Fight 2 (SNES)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Oct 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/12/vc-in-brief-final-fight-2-snes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19193056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/12/vc-in-brief-final-fight-2-snes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>final-fight</category><category>final-fight-2</category><category>snes</category><category>vc-in-brief</category><category>virtual-console</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 12 Oct 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[NintendoWare Weekly: Pinball, Gravitronix, Final Fight 2]]></title><link>http://www.joystiq.com/2009/10/12/nintendoware-weekly-pinball-gravitronix-final-fight-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/12/nintendoware-weekly-pinball-gravitronix-final-fight-2/</guid><comments>http://www.joystiq.com/2009/10/12/nintendoware-weekly-pinball-gravitronix-final-fight-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://press.nintendo.com/articles.jsp?id=20276"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/ff2snes_101209.jpg" alt="" /></a><br /></div>
Usually, we can't fit all of the titles available for download across Nintendo platforms into the headline, but this week's <a href="http://www.joystiq.com/tag/nintendoware-weekly">NintendoWare Weekly</a> post is an exception. Those anxious to get their hands on some digital wares will only find three games available this week -- so in the interest of keeping this train a-chuggin' along, let's get to the details.<p><a href="http://www.joystiq.com/2009/10/12/nintendoware-weekly-pinball-gravitronix-final-fight-2/" rel="bookmark">Continue reading <em>NintendoWare Weekly: Pinball, Gravitronix, Final Fight 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/12/nintendoware-weekly-pinball-gravitronix-final-fight-2/">NintendoWare Weekly: Pinball, Gravitronix, Final Fight 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=20276>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/12/nintendoware-weekly-pinball-gravitronix-final-fight-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19192648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/12/nintendoware-weekly-pinball-gravitronix-final-fight-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>DS</category><category>dsiware</category><category>final-fight</category><category>final-fight-2</category><category>gravitronix</category><category>Nintendo</category><category>nintendoware-weekly</category><category>pinball</category><category>pinball-pulse</category><category>pinball-pulse-the-anicents-beckon</category><category>snes</category><category>virtual-console</category><category>Wii</category><category>wiiware</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 12 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Capcom lets you choose who loves Golf]]></title><link>http://www.joystiq.com/2008/02/10/capcom-lets-you-choose-who-loves-golf/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/10/capcom-lets-you-choose-who-loves-golf/</guid><comments>http://www.joystiq.com/2008/02/10/capcom-lets-you-choose-who-loves-golf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://blog.capcom.com/archives/853"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/iuydiwhdhskahfkhase.jpg" alt="" /></a><br /></div>
<br />As the picture above demonstrates, Camelot's <em>We Love Golf</em> will allow us to play a round as Apollo Justice, while other characters <a href="http://www.joystiq.com/2007/12/05/apollo-justice-loves-golf/">confirmed</a> for the title include Chun Li (<em>Street Fighter</em>), Jill Valentine (<em>Resident Evil 3</em>), and Arthur (<em>Ghouls 'n Ghosts</em>). We can't comprehend how anybody would <em>not </em>want to play golf as Apollo Justice, but if you're not a fan of the bequiffed lawyer (weirdo), then <a href="http://www.joystiq.com/tag/capcom">Capcom</a> has set up a poll on its <a href="http://blog.capcom.com/archives/853">official blog</a> to ask readers which characters they'd most like to see in the U.S and European versions of the game.<br /><br />You can vote for one female and one male character, with Cammy (<em>Street Fighter</em>), Morrigan (<em>Darkstalkers</em>), Rouge (<em>Power Stone</em>), Roll Caskett (<em>Mega Man Legends</em>), and Ashley Graham (<em>Resident Evil</em>) making up the female category.<br /><br />Meanwhile, the male list consists of Frank West (<em>Dead Rising</em>), Balrog (<em>Street Fighter</em>), Guy (<em>Final Fight</em>), Ken (<em>Street Fighter</em>), Dhalsim (<em>Street Fighter</em>), and Captain Commando (from, uh, <em>Captain Commando</em>). And yes, we know of at least <a href="http://www.joystiq.com/bloggers/jc-fletcher">one person</a> who will be sorely disappointed with the lack of <a href="http://www.joystiq.com/2008/02/08/ds-daily-register-your-name/">Zangief</a> in that selection.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/10/capcom-lets-you-choose-who-loves-golf/">Capcom lets you choose who loves Golf</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Feb 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.capcom.com/archives/853>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/10/capcom-lets-you-choose-who-loves-golf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1111025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/10/capcom-lets-you-choose-who-loves-golf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apollo-justice</category><category>camelot</category><category>capcom</category><category>captain-commando</category><category>darkstalkers</category><category>dead-rising</category><category>final-fight</category><category>mega-man-legends</category><category>power-stone</category><category>resident-evil</category><category>sport</category><category>street-fighter</category><category>we-love-golf</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Sun, 10 Feb 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Continuous Fight]]></title><link>http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/</guid><comments>http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/dsLRfJQDJPQ&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/dsLRfJQDJPQ&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />Much like every other brawler that followed, <a href="http://www.joystiq.com/2007/10/18/oh-my-shark/"><em>Final Fight</em>'</a>s bosses and large enemies (especially the Andore family) have total priority over all your player attacks. You can be mid-combo and those <em>bastards</em> just stop you cold and take you down -- which kind of defeats the purpose of combos. Luckily for expert <em>Final Fight</em> players (by which we mean people who are willing to exploit an unintentional glitch), Capcom provided the most boring of the three protagonists, Cody, with a failsafe, game-breaking advantage. Not that they meant to do so. Everyone probably already knows about this, but that's no reason not to celebrate it!<p><a href="http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/" rel="bookmark">Continue reading <em>The VC Advantage: Continuous Fight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/">The VC Advantage: Continuous Fight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jan 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=dsLRfJQDJPQ>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1094543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fight</category><category>glitch</category><category>snes</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 23 Jan 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[That girl is Poison]]></title><link>http://www.joystiq.com/2007/12/17/that-girl-is-poison/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/17/that-girl-is-poison/</guid><comments>http://www.joystiq.com/2007/12/17/that-girl-is-poison/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.ncsxshop.com/cgi-bin/shop/RFT-CGCP.html"><img align="right" alt="" border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/poison121707.jpg" vspace="4" /></a>Our favorite <em>Final Fight</em> character, beyond a doubt, is Poison. It would take something really special to outshine <a href="http://www.joystiq.com/2007/10/18/oh-my-shark/">Mike Haggar</a>, but Poison does. Even though she was just one of the basic grunt enemies, her hypersexualized appearance and random flipping made her memorable among the countless Axls, Dugs, and Two.P's.<br /><br />Later, when we learned about Capcom's biographical information about the character, she became <a href="http://en.wikipedia.org/wiki/Poison_(Final_Fight)#History">even more memorable</a>. REFLECT's Masauzi Yoshizawa, a more <em>active</em> Poison fan, sculpted an amazing figurine of the character last year and made it available as a <a href="http://somewrinkles.blogspot.com/2006/08/what-are-garage-kits.html">garage kit</a>. Now it's being released as a preassembled, prepainted model more suitable for our useless hands, gnarled from years of <a href="http://www.youtube.com/watch?v=dsLRfJQDJPQ&amp;feature=related">unending punch combos</a>. NCSX is selling this 1/6 scale figure for $68. OH, MY WALLET.<br /><br />Oh, and <em>of course</em> we couldn't use the word "Poison" in a post without embedding a certain something after the break.<p><a href="http://www.joystiq.com/2007/12/17/that-girl-is-poison/" rel="bookmark">Continue reading <em>That girl is Poison</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/17/that-girl-is-poison/">That girl is Poison</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Dec 2007 23:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ncsxshop.com/cgi-bin/shop/RFT-CGCP.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/that-girl-is-poison/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1064843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/that-girl-is-poison/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>figure</category><category>final-fight</category><category>finalfight</category><category>poison</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 17 Dec 2007 23:46:00 EST</pubDate></item><item><title><![CDATA[OH! MY SHARK]]></title><link>http://www.joystiq.com/2007/10/18/oh-my-shark/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/oh-my-shark/</guid><comments>http://www.joystiq.com/2007/10/18/oh-my-shark/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://gaygamer.net/2007/10/haggar_piledrives_a_shark.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/haggar101807.jpg"  alt="" /></a><br /></div>
When we saw this desktop wallpaper of <em><a href="http://www.joystiq.com/2007/03/28/here-come-two-new-vc-challengers-from-capcom/">Final Fight</a>'s</em> most shirtless protagonist, Mike Haggar, piledriving a shark, we knew we had to post it. We also set it as our own wallpaper, then resized it and set it as our phone wallpaper. We've currently got an order pending at the printer's for our Haggar-piledriving-a-shark flag, which we plan to display proudly outside our home, as a sign of allegiance. To Haggar piledriving a shark.<br /><br />We think we've found the <a href="http://three.fsphost.com/junkboy/gfx/sketch_haggar.jpg">original sketch</a> by <a href="http://three.fsphost.com/junkboy/">Junkboy</a>, but we don't know who did the awesome coloring. Our Google search, however, did yield another person's celebration of Haggar piledriving a shark: a plan to <a href="http://www.coloradofusion.net/forum/showthread.php?t=4139&amp;page=2">decorate an Xbox 360 joystick</a> with the image.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/18/oh-my-shark/">OH! MY SHARK</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gaygamer.net/2007/10/haggar_piledrives_a_shark.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/oh-my-shark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1015954/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/oh-my-shark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fight</category><category>finalfight</category><category>haggar</category><category>wallpaper</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Oct 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[Virtually Overlooked: Mighty Final Fight]]></title><link>http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/</guid><comments>http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtually-overlooked/" rel="tag">Virtually Overlooked</a></p><em><span style=""><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/mightybox091307.jpg" alt="" /></span></em><span style="">Welcome to our weekly feature, </span><a href="http://www.joystiq.com/category/virtually-overlooked"><span style="">Virtually Overlooked</span></a><span style="">, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a <em>retro-speculative.</em><br /><br />What do you get when you add up one part <em>Double Dragon, </em>one part <em>Final Fight,</em> and one part <em>River City Ransom? </em>We have no idea how to do that equation-- it seems like three unquantifiable things. Three games, we guess? Is that right?<br /><br />In an unrelated topic, <em>Mighty Final Fight</em> for the NES is pretty great.<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /></span><p><a href="http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/" rel="bookmark">Continue reading <em>Virtually Overlooked: Mighty Final Fight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/">Virtually Overlooked: Mighty Final Fight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2007 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/988331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>final-fight</category><category>finalfight</category><category>mighty-final-fight</category><category>mightyfinalfight</category><category>nes</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Sep 2007 19:15:00 EST</pubDate></item></channel></rss>