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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>"Flight Game" coming to Revolution</title><link>http://www.joystiq.com/2006/04/19/flight-game-coming-to-revolution/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/19/flight-game-coming-to-revolution/</guid><comments>http://www.joystiq.com/2006/04/19/flight-game-coming-to-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://news.punchjump.com/article.php?id=2311"><img vspace="4" hspace="4" border="0" align="right"src="http://www.joystiq.com/media/2006/04/Imanairplanecqh.jpg" alt="" /></a>Some good news for any aviation lovingRevolution fans out there, Hudson Entertainment has announced that it is developing an as yet unnamed flying game forthe Nintendo Revolution. Naturally, the game will make good use of the Revolution's innovative controller, withobjectives including the strange combination of bombing and sky artistry.<br /><br />The game will apparently bedebuting at E3, just like everything else Revolution related.<br /><br />[Thanks, Hiro. Image credit: <ahref="http://www.nataliedee.com/">Natalie Dee</a> (her tees rock!)]<span style="font-style: italic;"><br /><br />Press Release: "Flight Game"</span><span style="font-style:italic;"> - Nintendo Revolution - Take to the skies in a way never before experienced on any home console. Using theRevolution's "Gesture System" built into their innovative controller, Hudson's new "Flight Game"allows total plane control as players pilot their planes through various acrobatic flight maneuvers ranging from skyartistry to bomb drops.</span><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://news.punchjump.com/article.php?id=2311>Read</a> | <a href="http://www.joystiq.com/2006/04/19/flight-game-coming-to-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/609820/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/04/19/flight-game-coming-to-revolution/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>arcade flying</category><category>ArcadeFlying</category><category>aviation</category><category>Flight Game</category><category>flight simulation</category><category>FlightGame</category><category>FlightSimulation</category><category>flying</category><category>Nintendo</category><category>Nintendo Revolution</category><category>NintendoRevolution</category><category>Rev</category><dc:creator>Conrad Quilty-Harper</dc:creator><dc:date>2006-04-19T14:55:00+00:00</dc:date></item><item><title>Joystiq Review: X-Plane 8.21 (PC/Mac/Linux) [Update 2]</title><link>http://www.joystiq.com/2006/04/18/joystiq-review-x-plane-8-21-pc-mac-linux/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/18/joystiq-review-x-plane-8-21-pc-mac-linux/</guid><comments>http://www.joystiq.com/2006/04/18/joystiq-review-x-plane-8-21-pc-mac-linux/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://www.x-plane.com/"><img vspace="4" hspace="4" border="0" align="right"src="http://www.joystiq.com/media/2006/04/X-Planecqh.jpg" alt="" /></a><em>X-Plane</em> is a title developedpractically single-handedly by an eccentric ginger-haired Mac loving programmer called Austin Meyer. Flight aficionadoslike myself will not find it hard to fall in love with the detail that this sim brings to the genre. Our question for<em>X-Plane</em> is: will the majority of gamers (including ones that can't fly a plane) enjoy this title?<center><span style="font-weight: bold;"></span></center><br /><span style="font-weight: bold;">Accuracy</span><br />Theaccurate flight model is probably X-Plane's strongest aspect. Because the sim can read the geometric shape of everyplane, it can accurately calculate how the plane should fly through the virtual air. This results in an extremelyrealistic feeling when flying the different types of aircraft in the game. It's not hard to let your imagination takeyou away as you attempt an altitude record in a F-104 Starfighter, or attempt to infiltrate a oil rig with a militaryhelicopter. <br /><br />While the game lacks the range of preset situations that its main competitor (MSFS 2004)features, if you can do it in real life, you can do it in X-Plane. Anything from a full shuttle approach from orbit toa mid-air launch of the X-15 Mach 6 experimental plane is possible with X-Plane. Unfortunately new users will mostlikely not take the initiative here and give up early instead of exploring the game's massive range. <br /><br />As atool for training budding pilots, X-Plane is very effective. My father used X-Plane combined with a photographicscenery package to help him pass the landmark based navigation section of his pilot's license. However, <spanstyle="font-weight: bold;">you will need a joystick</span> to get the most out of X-Plane. Mouse control is possiblebut in no way recommended.<br /><center><span style="font-weight: bold;"><img vspace="4" hspace="4" border="1"src="http://www.joystiq.com/media/2006/04/X-planecqh1.jpg" alt="" /></span></center><span style="font-weight:bold;"></span><span style="font-weight: bold;">Scope</span><br />The range of aircraft that X-Plane is capable ofsimulating is massive: light planes (such as clunky old Cessna's), radio controlled planes, C-5 Galaxy super haulersand even GDI Orcas from Command and Conquer all fly in a realistic fashion. If you opt to buy the full earth scenerypackage then you'll have an entire world of accurate topography (mountains, hills and rivers) to buzz around. In apractical sense what this means is that you can fly from any location on any route to any airport in the world. Anexcellent way of helping pilots plan their journey but also pretty fun for aviation lovers too. Newbies could find thisdaunting due to the lack of a highlights feature. How are you supposed to know what the best airports are if you'regiven an entire world of them!<br /><br />It's worth noting that X-Plane is not a combat simulator. Whilst it cansimulate weaponry, including missiles, bombs and cannon fire there aren't actually any targets and they have littleeffect on physical objects in the game. That's annoying but not a deal breaker -- people looking for a combat flightsimulator probably weren't in X-Plane's target audience in the first place. X-Plane is aimed at people that wouldprefer to map out a route from Heathrow to LAX and then execute it via knobs and dials in the auto-pilot rather thantake 25 minutes to intercept a ME109 in a Spitfire.<br /><br style="font-weight: bold;" /><span style="font-weight:bold;">Add-ons and constant development</span><br />One of the chief complaints that many gamers have with X-Plane isthat Austin has never released a "final" version of X-Plane. In a constant stage of development, X-Plane 8has been moving forwards since its inception. In practice what it means is that any changes you would like fixed, youcan raise the issue in the community and if it's a reasonable request there's a good likelihood that it'll get done.X-Plane is very much the user's simulator in contrast to the commercial Microsoft Flight Simulator.<br /><spanstyle="font-weight: bold;"></span><br /><span style="font-weight: bold;">Graphics</span><br />To me, the graphics feellike just another functional aspect of the simulation of flight. Sure, there are occasional moments where you'll say"damn, that looks real" but if you're looking for pure eye candy then pick up the game's less realistic butpossibly more user friendly competitor, Microsoft Flight Simulator. Hardcore users will occasionally want to useX-Plane to simulate IFR (instrumental flying rules) anyway -- which means all there is to see is a thick cloud of fogand your instruments.<br /><span style="font-weight: bold;"><center></center></span><br /><span style="font-weight:bold;">Loading times and bugs</span><br />When you first boot X-Plane there's a monstrous loading screen (that can takemuch longer than normal if you've installed custom scenery). Once you get past this there's very little loading but ifyou change the graphics settings you'll have to restart the game and sit through the monstrous load sequence again.Unfortunately there's also a few bugs: <span style="text-decoration: line-through;">you'll see land that acts likewater, runways that hover magically above the ground and the occasional crash (not the aircraft kind, the applicationkind) if you seriously mess up your aircraft.</span> [<span style="font-weight: bold;">Amendment:</span> these issuesare primarily the result of the user's failure to install scenery (where airports will appear to hover in mid air) orthe user's use of crappy aircraft models (none of the aircraft included with X-Plane caused any crashes). Also, itappears as if the land acting as water bug was fixed in an earlier version of X-Plane - it was <span style="font-style:italic;">previously </span>a major issue. Not any more. As long as you have all the scenery installed and stick withwell coded aircraft, X-Plane should remain a practically bug free experience.]<br /><br />One of the most annoyingthings that I've seen on every machine I've ever tried X-Plane with is the occasional skip or pause whilst playing thegame whilst the game loads terrain textures. This severely reduces immersion and in a worst case scenario can force thegame to freeze for up to 30 seconds. As long as you stay within a certain region, the game won't need to re-load theterrain, but that's not a viable solution considering the nature of flight. <span style="font-weight:bold;"><center><br /><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/04/X-Plane2cqh.jpg"alt="" /></center></span><span style="font-weight: bold;">Interface</span><br />There's no way around it: X-Plane'sinterface is<span style="text-decoration: line-through;"></span> confusing. Practically every menu screen features abewildering array of options that will confuse newbies no end. You'll learn to love the vast range of options that canbe tweaked, but only after you've torn your hair out wondering what the hell this or that button does. One of the worstexamples of this is the in-game cockpits. In some of the poorer cockpit designs, sometimes the switches will becompletely unlabeled requiring guesswork as to what button does what. [<span style="font-weight: bold;">Clarification:</span>again, the poorer cockpit designs are only seen in fan designed cockpits: the planes that come with the aircraftare of a high quality. Regarding the interface - the complex nature of the sim means that amount of informationdisplayed in X-Plane is on the same level as some graphics design packages like Photoshop. The problem is with GUI'sthemselves: they're physically not capable of displaying clearly to the user the large amount of options that X-Planerequires. Fortunately, the location of options will eventually become second nature so if you stick with it you'lleventually overcome your initial confusion.]<br /><br style="font-weight: bold;" /><span style="font-weight:bold;">Massive learning curve</span><br />X-Plane really isn't a pick up and play type of game. Unless you have someflying experience it'll take you a long time to work out what every feature does and how it affects your flight. That'snot to say X-Plane has a steep learning curve, just a very long one. It should only take a few hours to grasp the basicsof taking off, flying and landing aircraft, but due to the immense depth of the game it takes a while to progressivelylearn how to use the more advanced features - like the auto-pilot for instance.<br /><br style="font-weight: bold;"/><span style="font-weight: bold;">Conclusion</span><br />If you have even a passing interest in the workings ofaviation then you need to own a copy of X-Plane. Setting aside expensive simulators used to train pilots to flyairliners, X-Plane is the closest you can come to flying a plane without actually setting foot in one. Unfortunately,that means X-Plane shuts out casual gamers. With a little bit of work, Austin could implement some more situations(e.g. favorite airports, tricky approaches) and offer even a basic tutorial but until he does, X-Plane will remain avery difficult game to master, just like a real life flying course. <br /><br />How much you enjoy X-Plane dependsentirely upon your interests: if you're a simulator buff, you can't get much better than this game for comprehensiveflight simulation. Unfortunately, the lack of even a basic tutorial and "quick start" option, the practicalrequirement of a joystick and limited number of pre-set situations means that X-Plane is inaccessible to players new tothe genre. <br /><br style="font-style: italic;" /><span style="font-style: italic;">If you've regularly played morethan two or three flight simulators in the last five years or are a pilot then the following score will apply to you.However, newbies to flight simulators and aviation in general would do well to check out more basic simulators beforethey try out the "daddy" of flight simulation.</span><br /><br />Score: <span style="font-weight:bold;">8.5<br /><br /></span>[<span style="font-weight: bold;">Update:</span> made amendments to the bugs section]<br/>[<span style="font-weight: bold;">Update 2:</span> clarified user interface section]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.x-plane.com/>Read</a> | <a href="http://www.joystiq.com/2006/04/18/joystiq-review-x-plane-8-21-pc-mac-linux/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/609437/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/04/18/joystiq-review-x-plane-8-21-pc-mac-linux/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Austin Meyer</category><category>AustinMeyer</category><category>Aviation</category><category>Flight</category><category>Flight Simulation</category><category>FlightSimulation</category><category>Laminar Research</category><category>LaminarResearch</category><category>X-Plane</category><category>Xplane</category><dc:creator>Conrad Quilty-Harper</dc:creator><dc:date>2006-04-18T09:00:00+00:00</dc:date></item></channel></rss>