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Microsoft sues Immersion over alleged breach of contract

Haptic technology developer Immersion has been sued by Microsoft for not following through with their end of an agreement that settled a lawsuit originally filed by Immersion towards the Xbox 360 maker back in 2003. Funny how things come full circle.

Microsoft cited a portion of the agreement where Immersion was to pay the company "based on certain business and IP licensing arrangements" but has not done so. The original agreement had Microsoft paying $26 million for licensing rights and a stake in the company.

Immersion is probably best known in the video game industry for its lawsuits against Sony over patents based on their force feedback technology. Though Microsoft settled, Sony fought it and lost, eventually paying over $90 million to the patent holder.

Joystiq Review: Pelican PS2 to PS3 controller adapter

The whole point of backward compatibility for most PS3 owners is being able to get rid of that PS2 in the old entertainment center. Yet many PS3 owners have had to keep their PS2 units hooked up for a few reasons, namely:
  1. Support for our old memory card saves.
  2. Support for rumbling controllers.
  3. Support for the Guitar Hero controller.
The first problem is solved by an official Sony adapter which you can buy for $15, use once, and then throw away, we suppose. The second problem is solved by the recent firmware update 1.7, which added rumble support for old controllers hooked up via any number of USB to PlayStation controller adapters. Yet the third and most important problem remained -- if you want to play Guitar Hero, you need to keep a PS2 handy. Pelican's new controller adapter promises to fix this final problem, but the execution is less than perfect.

Continue reading Joystiq Review: Pelican PS2 to PS3 controller adapter

Gran Turismo HD Euro update supports force feedback racing wheels

European PlayStation 3 owners now have something they can tout over their Japanese and North American brethren. Though they did wait months longer for the console's release, it seems that they are privileged to an updated version of Gran Turismo HD Concept, and version 2.0 sports force feedback support for racing wheels.

But force feedback is last-gen, you say? Vibrating controllers of Sony's past have won Emmys, we say. Racing fans who are dedicated to the genre enough to buy a wheel peripheral deserve to have as immersive an experience as possible, even if it's just one race course. This bodes well for future releases (as well as the unknown known Sixaxis with rumble). As of this writing, the U.S. version is still 1.1, but we expect to get our rumble shortly.

SplitFish details PS3 force feedback tech

mock-up
See, whatcha do is, take a big ole' fish, split that sucka, stuff a buncha SixAxis parts in his belly, sew 'im back up, smash a couple buttons thru his eyes, then glue the rest of 'dem necessities on -- and BAM! You should get 'bout two minutes of force feedback...

As it turns out, SplitFish's SensorFX technology isn't quite as sophisticated as we imagine above. The Edmonton tinkerer explains that its version of force feedback uses no moving parts, but is capable of delivering a range of sensations throughout different locations of the controller -- okay, but can you also eat it once the "battery" is dead? SensorFX apparently features two distinct modes, one for games that already support force feedback, and one for games that don't; yes folks, it just takes a guess, and rumbles away.

SplitFish also confirms that it has not yet previewed its latest technology for Sony, as Sony spokesman Dave Karakker indicated earlier this week. SplitFish made no further assumption about the possibility of SensorFX being incorporated into a future version of Sony's SixAxis, but did reveal plans to work with both game publishers and hardware manufactures (maybe Nintendo and Microsoft want in too, maybe) in an effort to gain multi-platform support for its patent-pending force feedback invention.

[Via press release]

Sony not ready to rumble with Splitfish

In announcing their SensorFX force feedback system for the PS3 yesterday, accessory-maker SplitFish somewhat coyly mentioned that the technology "can be sold as an add-on to existing controllers or as an imbedded [sic] feature that is part of a standard controller." The second part of that sentence led some to believe that an official deal with Sony to add rumble support to the PS3's SixAxis controller might be afoot.

Today, Sony spokesman Dave Karakker put any such rumors to rest, telling GameDaily that "no one at SCEA has been in touch with this company," and, furthermore, "at this time, we have no plans to incorporate any kind of force feedback into our SIXAXIS controller."

Without any official support from Sony, any PS3 rumble solution from a third party would likely have a hard time garnering support from game developers and publishers. As Immersion CEO Vic Vegas pointed out in an earlier interview with GameDaily "[Sony] can filter out vibration commands; essentially if they don't want vibration they can shut it down and it appears that's what they're doing."

But the question then remains: why don't they want it. Despite Sony's original protests that rumble technology "interferes with information detected by the sensor," the Wii shows that force feedback and motion sensing are possible in the same controller. Legal threats from Immersion might cause Sony to be wary, but Immersion themselves have offered to work with Sony on a legally acceptable solution. Cost might be an issue, but with Sony already losing hundreds on each unit of hardware, a few more bucks of loss in each controller hardly seems like a deal-breaker.

At this point, the only thing we can figure that's stopping Sony from adding rumble support to the SixAxis is some sort of foolish pride. Yes, adding rumble support mere months after the system's launch would essentially be admitting a large mistake in the original controller design. But a self-assured company should be able to absorb this temporary, minor embarrassment for the sake of the long term interests of the system. Sony, apparently, is not that kind of company.

SplitFish ready to get Sixaxis a'rumblin

rumblin'Our old friend SplitFish is in the news again, claiming to have developed a new dynamic force feedback system (read: rumble) that will work inside PlayStation 3's Sixaxis controller. SplitFish alleges that its technology does not violate Immersion patents, suggesting that Sony would not risk further legal troubles if the PS3 maker opted to use SplitFish's force feedback system.

If Sony did partner up with the Edmonton gang, it would mark the climatic moment of one of the industry's great success stories. Just over a year ago, SplitFish was peddling 3D-glasses for PlayStation 2 among the cluttered stalls at the Sands CES Showroom in Las Vegas. Now the company is a Kutaragi signature away from redefining the PS3 controller? Maybe we're getting ahead of ourselves ... Perhaps glideFX-2.0 is more likely.

See also: Dual Shake may rumble still

PS3 won't support force feedback wheels

logitechSony recently confirmed with 1UP that PlayStation 3 will not support force feedback, a technology that is often integrated into racing wheel peripherals. The explanation was vague: "All PS3 games are programmed for the Sixaxis which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized."

Perhaps Sony misspoke. There aren't any console gamepads that support the type of force feedback technology built into many top-line racing wheels, so when this feature is enabled in racing games, it's an additional programming step that only benefits players using an appropriate racing wheel -- it simply doesn't matter that Sixaxis lacks full force feedback (or even simple rumble feedback). If Sony is actively dissuading developers from coding in force feedback support for racing wheels compatible with PS3, it has nothing to do with what Sixaxis lacks ... then again, it might have everything to do with what Sixaxis lacks.

If indeed Immersion technologies like rumble and force feedback are never be supported by Sony's new console it's almost certainly the result of the 2003 lawsuit brought against Sony by Immersion, and the judge's denial of Sony's subsequent appeal.

Sony says no, Immersion says yes

Our colleagues at GameDaily BIZ spoke with Victor Viegas, CEO of force feedback patent holder Immersion, about Sony VP Kaz Hirai's recent comments on the PS3 controller's lack of rumble. Hirai told Kikizo in a taped interview, "If we have to come up with technology ... to isolate the vibration from the sensing, but if that means that the controllers are going to be so expensive, then we're doing the consumer a huge disservice by coming up with a controller that is not very affordable."

Viegas responded that his company "knew how to technically solve their problems" and they now "know how to do it without adding any incremental cost." He even cited a third party PS2 controller, the G-Pad Pro, that "incorporates both motion sensing and vibration and goes for the retail price of just $29.95." That's only $5 more than a Dual Shock.

We can't help but be shaken, rumbled even, by the irony of proclaiming cost sensitivity as the purported rationale for excising the controller's force feedback functionality when the console it will wirelessly communicate with has been criticized, by most everyone below the 35% tax bracket, for being extravagantly expensive. Note to Sony: We're pretty sure anyone ponying up $500-$600 for a PS3 would be more than willing to shell out an extra $5 for force feedback.

With Nintendo's rumbling, motion-sensing controller combo going for a princely $60, and Microsoft's rumbling, motion-free 360 gamepad going for a steep $50, how should Sony price their lightweight, rumble-free Sixaxis? They've already said it's got to be affordable.

Other peripheral pricing:
PS3: Dual Shake is dead, long live Sixaxis


Read - Hirai: No Rumble in PS3 Controller Due to Cost
Read - Immersion CEO: Rumble + Motion Not Cost Prohibitive

Dual Shake may rumble still

Skin of your teeth, white-knuckle and overly elaborate escapes can be made all the more engaging and memorable by the subtle rumbling of the controller in your hands. Of course, having just stolen a Dual Shock 2 from the lonely demo unit in your local games retailer, palpable excitement is something you have in droves, not to mention rampant kleptomania. The vibration emitted by most of today's controllers also adds an extra level of immersion to games like Silent Hill and Halo -- just ask Immersion, they named their company after the idea.

Don't ask Sony, however, since it's a touchy subject. Currently appealing against a court ruling in favor of Immersion's claims that they treaded upon specific patents when they created the Dual Shock controllers (like the one you stole), Sony has come under some fire for dropping rumble functionality from the PS3 controller entirely. An accusatory finger was pointed at the newly implemented motion sensing technology, a move interpreted by some as Sony being unwilling to hand licensing fees over to Immersion. Whether or not that's the case is still up for debate, though Immersion has now unveiled new technology which indicates, at the very least, that a rumbling Dual Shake may still find its way into hands (especially thieving ones).

The "TouchSense" technology for use in next-gen controllers promises added realism in addition to full compatibility with motion and tilt sensing devices. "Because the speed at which a user moves the controller is much slower than the frequencies generated by TouchSense technology, the two signals can be differentiated using filtering and other techniques." Their statement goes on to say that Immersion "offers engineering services to implement the technology within a particular console system."

Will Sony grab this opportunity, or let it slip through their fingers? Is it really that big of a deal?

[Via PS3 Fanboy]

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