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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[DS Daily: Legend of Zelda: Item of Great Importance]]></title><link>http://www.joystiq.com/2007/05/14/wii-warm-up-legend-of-zelda-item-of-great-importance/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/14/wii-warm-up-legend-of-zelda-item-of-great-importance/</guid><comments>http://www.joystiq.com/2007/05/14/wii-warm-up-legend-of-zelda-item-of-great-importance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><a href="http://xcomp.gamebrink.com/?p=790"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/zelda051407.jpg" /></a>According to the latest news about <em>The Legend of <a href="http://www.joystiq.com/tag/Zelda/">Zelda</a>: <a href="http://www.joystiq.com/search/?q=Phantom%20Hourglass">Phantom Hourglass</a></em>, the eponymous hourglass keeps your hearts from draining while in a cursed underwater shrine. Link must go from island to island to find sand so he can keep the hourglass full. Basically, he is addicted to sand.<br /><br />That sounds like an interesting gameplay mechanic, lending the game a sort of <a href="http://www.joystiq.com/search/?q=pokemon+dungeon"><em>Fushigi no Dungeon</em></a>-esque resource upkeep element (like <a href="http://en.wikipedia.org/wiki/The_Nightmare_of_Druaga:_Fushigino_Dungeon#Gameplay">keeping the light glowing</a> in <em>The Nightmare of Druaga</em>.) However, that's not the issue for today's <a href="http://www.joystiq.com/tag/dsd">discussion</a>. <br /><br />We want to talk about the item as it relates to <em>Zelda</em>'s history. In most <em>Zelda </em>games since the N64 one, there has been an item in the title that is central to the game's plot and/or gameplay-- the Ocarina of Time and the very similar Wind Waker, Majora's Mask, Four Swords, the Minish Cap, and now the Phantom Hourglass. Do you think basing the game (and its title) around a single item is a neat storytelling convention, or lazy formulaic design? We are declaring this a Safe <em>Zelda</em> Bashing Zone. Don't be afraid to say something negative about <em>Zelda! </em>Here, we'll start: the first one didn't even have a subtitle, and it's still the best one.<br /><br />[News item via <a href="http://www.neogaf.com/forum/showthread.php?t=155664&amp;highlight=zelda">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/14/wii-warm-up-legend-of-zelda-item-of-great-importance/">DS Daily: Legend of Zelda: Item of Great Importance</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xcomp.gamebrink.com/?p=790>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/14/wii-warm-up-legend-of-zelda-item-of-great-importance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/895315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/14/wii-warm-up-legend-of-zelda-item-of-great-importance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>ds lite</category><category>dsd</category><category>DsLite</category><category>four</category><category>hourglass</category><category>majora</category><category>majoras mask</category><category>MajorasMask</category><category>mask</category><category>minish</category><category>minish cap</category><category>MinishCap</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>ocarina</category><category>phantom</category><category>phantom hourglass</category><category>PhantomHourglass</category><category>swords</category><category>waker</category><category>wind</category><category>wind waker</category><category>WindWaker</category><category>zelda</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 14 May 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Do you NEED four?]]></title><link>http://www.joystiq.com/2007/04/24/wii-warm-up-do-you-need-four/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/24/wii-warm-up-do-you-need-four/</guid><comments>http://www.joystiq.com/2007/04/24/wii-warm-up-do-you-need-four/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/allfourbaby.jpg" />The Wii is, at least to the generic public, a <em>very</em> multiplayer oriented system. You can't enjoy the flagship <em>Wii Tennis</em> without a second controller ... oh, wait, we need a nunchuk for boxing as well ... but man, three-player would be so cool! And so on and so forth. But Wiimotes are frakkin' <em>expensive</em>. Forty for the main, twenty for the add, you know the deal.<br /><a href="http://www.joystiq.com/tag/wwu"><br />Sooooooo</a>, where did you draw the line? Did you pick up an extra Wiimote with <em>Wii Play</em>? Do all of your Wiimotes have nunchucks? Did you drop the hundred and eighty dollars for the full complement, not including any Classic Controllers? And for the love of <em>God</em>, use rechargeable batteries. Mother nature and your wallet will thank you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/24/wii-warm-up-do-you-need-four/">Wii Warm Up: Do you NEED four?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Apr 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/24/wii-warm-up-do-you-need-four/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/880866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/24/wii-warm-up-do-you-need-four/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Controller</category><category>Four</category><category>Nunchuck</category><category>Wiimote</category><category>wwu</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 24 Apr 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Laws in translation: Playable, English Wright demo]]></title><link>http://www.joystiq.com/2007/04/04/laws-in-translation-playable-english-wright-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/04/laws-in-translation-playable-english-wright-demo/</guid><comments>http://www.joystiq.com/2007/04/04/laws-in-translation-playable-english-wright-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a></p><img border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/objection.jpg" />English-speaking fans of the <em>Phoenix Wright</em> series got a bit of bad news when they heard the Japanese version of the upcoming fourth installment would <a href="http://www.joystiq.com/2007/03/28/gyakuten-saiban-4-wont-feature-an-english-translation/">not feature native English-language support</a>, as <a href="http://www.play-asia.com/paOS-13-71-9g-49-en-70-1iyq.html">previous releases have</a>. Capcom added insult to injury with a <a href="http://www.joystiq.com/2007/02/01/capcom-demos-playable-flash-version-of-phoenix-wright-4/">tantalizing web demo</a> of the game that is similarly Japanese-only. Oh, how those foreigners love to taunt us and our lack of multilingual skills!<br /><br />Fear not, though -- a band of intrepid <span style="font-style: italic;">Wright</span> fans over at <a href="http://www.court-records.net/">court-records.net</a> have taken the case, translating the demo bit by bit and <a href="http://gs4.isamedia.org/play.html">posting the results</a> for the English-speaking world to play. The translation only goes a few minutes deep so far, but you can follow along with the progress on the <a href="http://gs4.isamedia.org/blog/">project blog</a>. This is probably as close as most of us will get to enjoying more <em>Wright</em> until the likely localization is released months from now, so enjoy it while it lasts.<br /><br />[Via <a href="http://www.dsfanboy.com/2007/04/02/gyakuten-saiban-4-demo-translation-is-a-heroic-effort/">DSFanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/04/laws-in-translation-playable-english-wright-demo/">Laws in translation: Playable, English Wright demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2007 16:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gs4.isamedia.org/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/laws-in-translation-playable-english-wright-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/866628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/laws-in-translation-playable-english-wright-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4</category><category>demo</category><category>DS</category><category>english</category><category>fan translation</category><category>FanTranslation</category><category>four</category><category>gyakuten saiban</category><category>GyakutenSaiban</category><category>japanese</category><category>PC</category><category>phoenix wright</category><category>PhoenixWright</category><category>translation</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 04 Apr 2007 16:52:00 EST</pubDate></item><item><title><![CDATA[Three million units sold?]]></title><link>http://www.joystiq.com/2006/12/27/three-million-units-sold/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/27/three-million-units-sold/</guid><comments>http://www.joystiq.com/2006/12/27/three-million-units-sold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.vgcharts.org/"><img vspace="4" hspace="4" border="1" align="middle" alt="Doing well!" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/vgcharts.jpg" /></a><br /><a href="http://www.vgcharts.org/">VGCharts</a>, the "premier source for videogame sales charts on the internet", has totaled worldwide Wii sales now in excess of three million units. The same list has Xbox 360 at 7.74 million, and the PS3 at a rather stunted 1.18 million. By comparison, other-unofficial-internet-tallying site <a href="http://nexgenwars.com/">NexGenWars</a> has the three consoles at 9.18 million for the 360, only 2 million for the Wii, and 800,000 for the PS3.<br /><br />Which should you believe? We're inclined to roll with VGCharts, which seems to have a <a href="http://www.vgcharts.org/welcome.php">very meticulous method</a> of gathering numerical data. The competition uses an arbitrary "unit sold every x seconds" formula until the site owner can alter the data manually after press releases and official data; in the first week of sales, the Wii inexplicably went from 700,000 to 400,000 in the blink of an eye.<br /><br />We all know that Nintendo promised four million worldwide by year's end, but over 75% delivered isn't such a terrible let-down. And hey! There are still five days left! C'mon, Nintendo, you can do it!<br /><br />[Thanks, Richard!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/27/three-million-units-sold/">Three million units sold?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Dec 2006 17:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vgcharts.org/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/27/three-million-units-sold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/725464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/27/three-million-units-sold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Charts</category><category>Four</category><category>Million</category><category>NexGenWars</category><category>Sold</category><category>Tally</category><category>Three</category><category>VG</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Wed, 27 Dec 2006 17:36:00 EST</pubDate></item><item><title><![CDATA[Taking Red Steel for a MULTIPLAYER spin [update 1]]]></title><link>http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/</guid><comments>http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.ign.com/articles/742/742019p1.html"><img vspace="4" hspace="4" border="1" align="right" alt="I kill u!" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/rssequel.jpg" /></a>[Update: we've added the trailer, YouTube style, after the break. Enjoy!]<br /><br />We've heard about this mysterious "multiplayer" mode in <em>Red Steel</em>, but it was fraught with mystery and shroud ... till now. IGN has posted the official multiplayer trailer for the game, which you should probably go watch if for nothing else than the entertainment value of the trailer itself. When <em>we </em>play, we're totally ducking behind coffee tables for cover, and then climbing onto the ceiling only to drop down uselessly onto the couch we just left.<br /><br />In any case, the split-screen looks serviceable enough, though very little swordplay was shown (we assume there will be a swords-only option in the final build). Why couldn't it have been online? Bah. <em>Red Steel 2</em>, we're talking to you.<p><a href="http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/" rel="bookmark">Continue reading <em>Taking Red Steel for a MULTIPLAYER spin [update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/">Taking Red Steel for a MULTIPLAYER spin [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Oct 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Rngg2O3CQAI&amp;eurl=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/691440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/26/taking-red-steel-for-a-multiplayer-spin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Coffee Table</category><category>CoffeeTable</category><category>Four</category><category>Gun</category><category>Multiplayer</category><category>Red Steel</category><category>RedSteel</category><category>Split-Screen</category><category>Swordplay</category><category>Trailer</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 26 Oct 2006 15:30:00 EST</pubDate></item></channel></rss>