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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Blizzard has 4,700 employees across 11 cities]]></title><link>http://www.joystiq.com/2012/02/13/blizzard-has-4-700-employees-across-11-cities/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/13/blizzard-has-4-700-employees-across-11-cities/</guid><comments>http://www.joystiq.com/2012/02/13/blizzard-has-4-700-employees-across-11-cities/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/13/blizzard-has-4-700-employees-across-11-cities/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/blizzardentlogo530pxheaderimg.jpg" /></a></div>Blizzard Entertainment is kind of a big deal -- <em>you already knew that</em>. But did you know that the studio is <em>such</em> a big deal that it spans "4,700 employees across 11 cities?" That's a lot of people! And while many of said employees are saddled with customer support roles, a whopping 750 are assigned to product development, which spans <em>WoW</em>, StarCraft, Diablo, and the still-unannounced "Project Titan" MMO (not to mention anything else Blizzard has cooking behind-the-scenes).<br /><br />Blizzard co-founder Frank Pearce discussed the astounding statistic during a panel at DICE last week, using the numbers to put context behind his company's lack of preparedness when launching <em>World of Warcraft</em> way back in aught four. "I don't think we had any idea what we were getting ourselves into," Pearce admitted, as reported by industry trade site <a href="http://www.gamasutra.com/view/news/40230/DICE_2012_Blizzards_Pearce_on_World_Of_Warcrafts_launch_hangover.php">Gamasutra</a>. "We had to stop shipping boxes to stores." Resultantly, the company now makes "more aggressive" predictions for its various launches, and has its many hundreds of support employees at the ready for said launches.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/13/blizzard-has-4-700-employees-across-11-cities/">Blizzard has 4,700 employees across 11 cities</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Feb 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/13/blizzard-has-4-700-employees-across-11-cities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20170404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/13/blizzard-has-4-700-employees-across-11-cities/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>dice</category><category>dice-2012</category><category>frank-pearce</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 13 Feb 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Blizzard pro-cannibalism: Diablo 3 could eat into World of Warcraft audience]]></title><link>http://www.joystiq.com/2011/03/21/blizzard-pro-cannibalism-diablo-3-could-eat-into-world-of-warcr/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/21/blizzard-pro-cannibalism-diablo-3-could-eat-into-world-of-warcr/</guid><comments>http://www.joystiq.com/2011/03/21/blizzard-pro-cannibalism-diablo-3-could-eat-into-world-of-warcr/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/21/blizzard-pro-cannibalism-diablo-3-could-eat-into-world-of-warcr/"><img alt="Diablo 3" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/diablo3.jpg" style="width: 530px; height: 236px; " /></div></a>
While Blizzard cofounder Frank Pearce is <a href="http://www.joystiq.com/2011/03/19/blizzard-surprisingly-hopeful-for-the-old-republics-success/">unexpectedly bullish</a> on EA's prospects with its <em>Star Wars: The Old Republic</em> MMO - and of course Blizz's own next-gen, untitled "Titan" MMO - he sees another potential product that could cannibalize his massive <em>World of Warcraft</em> audience. "I think even a shorter-term concern is whether or not we might see cannibalization of WoW players from <em>Diablo 3</em> when we launch it, because it's a similar type of experience," Pearce told <a href="http://www.gamasutra.com/view/news/33623/Blizzards_Pearce_Diablo_III_Could_Cannibalize_WoW_Before_Titan.php">Gamasutra</a>. "Not exactly similar, but it's that RPG feel."<br />
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While <em><a href="http://www.joystiq.com/game/diablo-iii/">Diablo 3</a></em> currently has no release date - <a href="http://www.joystiq.com/2011/02/09/activision-at-least-two-blizzard-titles-coming-by-2012-diablo/">it's possible it may not make it out this year</a> - Pearce said "it's better we cannibalize them ourselves than let someone else do that, because if we cannibalize them ourselves, they're still a Blizzard customer." And that, ladies and gentlemen, is maybe the only kind of cannibalism that we can endorse.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/21/blizzard-pro-cannibalism-diablo-3-could-eat-into-world-of-warcr/">Blizzard pro-cannibalism: Diablo 3 could eat into World of Warcraft audience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Mar 2011 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/21/blizzard-pro-cannibalism-diablo-3-could-eat-into-world-of-warcr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19886141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/21/blizzard-pro-cannibalism-diablo-3-could-eat-into-world-of-warcr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Diablo-3</category><category>Frank-Pearce</category><category>mac</category><category>pc</category><category>Project-Titan</category><category>Titan</category><category>World-of-Warcraft</category><category>WoW</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 21 Mar 2011 10:55:00 EST</pubDate></item><item><title><![CDATA[Blizzard surprisingly hopeful for The Old Republic's success]]></title><link>http://www.joystiq.com/2011/03/19/blizzard-surprisingly-hopeful-for-the-old-republics-success/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/19/blizzard-surprisingly-hopeful-for-the-old-republics-success/</guid><comments>http://www.joystiq.com/2011/03/19/blizzard-surprisingly-hopeful-for-the-old-republics-success/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/19/blizzard-surprisingly-hopeful-for-the-old-republics-success/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/oldrepublicscreenshots.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
EA Games' Frank Gibeau <a href="http://massively.joystiq.com/2011/03/16/ea-talks-tough-on-the-old-republic-vs-wow/">was less-than-complimentary</a> to Blizzard's <a href="http://joystiq.com/game/world-of-warcraft"><em>World of Warcraft</em></a> this past week, saying that the older game "feels more like doing a shopping list at times" than EA and Bioware's upcoming <a href="http://joystiq.com/game/star-wars-the-old-republic"><em>The Old Republic</em></a> title. But Blizzard's Frank Pearce is a little nicer to his competitor, <a href="http://www.mcvuk.com/news/43546/WoW-bosses-hopeful-SWTOR-will-be-a-hit">saying in an interview</a> that he'd love to see another popular MMO arrive. "This is a game that has an opportunity to grow the MMO market if done right," he said, "and therefore is very important to the industry as a whole, not just EA."<br />
<br />
Blizzard CEO Mike Morhaime was similarly excited by the prospect of a quality Bioware MMO and its effect on the market. "From our perspective, we hope they make an enjoyable game because they're going to bring in a lot of new players to the MMO genre," he's quoted as saying.<br />
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These guys make an MMO about war? Where's that blood, the fury, that boisterous arrogance? There's just one answer: Morhaime and Pearce must both play Alliance.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/19/blizzard-surprisingly-hopeful-for-the-old-republics-success/">Blizzard surprisingly hopeful for The Old Republic's success</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Mar 2011 01:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/19/blizzard-surprisingly-hopeful-for-the-old-republics-success/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19884795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/19/blizzard-surprisingly-hopeful-for-the-old-republics-success/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>ea</category><category>frank-pearce</category><category>mike-morhaime</category><category>mmo</category><category>pc</category><category>Star-Wars-The-Old-Republic</category><category>The-Old-Republic</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 19 Mar 2011 01:32:00 EST</pubDate></item><item><title><![CDATA[Blizzard: StarCraft 2 'marketplace' still coming]]></title><link>http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/</guid><comments>http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamstarbattle530.jpg" vspace="0" /></a></center>
During BlizzCon 2009, Blizzard revealed <a href="http://www.joystiq.com/2009/08/25/blizzcon-2009-the-new-battle-net/">plans</a> to put a <a href="http://us.starcraft2.com/features/misc/battlenet.xml">shopping interface</a> inside <em>StarCraft 2</em>, which would allow players to purchase user-created maps, with revenue shared between Blizzard and the creator. The game came out in July 2010, sans marketplace, and that feature is still missing.<br />
<br />
During an interview with <a href="http://multiplayerblog.mtv.com/2011/03/17/starcraft-2-marketplace-still-coming-says-blizzard/">MTV Multiplayer</a>, Blizzard's Frank Pearce asserted that the feature is still on the way. "But it's not necessarily something we have a specific timeline for," he said, "which is unfortunate because one of the things that we've found is, especially from our learnings from <em>World of WarCraft</em>, is that these audiences that play these games are very, very passionate and want to experience lots and lots of content. With the <em>StarCraft 2</em> client and the <em>StarCraft 2</em> map editor and the Battle.net platform, it creates an opportunity for the community to serve itself with content, if the mechanisms are there."<br />
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To be fair, if it <em>did</em> have a timeline, it would be a Blizzard timeline, and therefore could only be specific to the year. Approximately.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/">Blizzard: StarCraft 2 'marketplace' still coming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Mar 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19882966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>frank-pearce</category><category>marketplace</category><category>pc</category><category>starcraft-2</category><category>Starcraft-2-Wings-of-Liberty</category><category>UGC</category><category>user-created-content</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 17 Mar 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard confirms 'Titan' as 'next-gen MMO']]></title><link>http://www.joystiq.com/2010/12/17/blizzard-confirms-titan-as-next-gen-mmo/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/17/blizzard-confirms-titan-as-next-gen-mmo/</guid><comments>http://www.joystiq.com/2010/12/17/blizzard-confirms-titan-as-next-gen-mmo/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/12/17/blizzard-confirms-titan-as-next-gen-mmo/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/blizzard1217.jpg" /></a></center>In an interview with <a href="http://www.destructoid.com/vgas-interviews-mortal-kombat-and-blizzard-189714.phtml">Destructoid</a>, <em>World of Warcraft</em> producer Frank Pearce finally confirmed "Titan" as at least a codename for Blizzard's new MMO project. "The media is not supposed to know anything about [<em>Titan</em>]," Pearce said with a smile. "It's our next-gen MMO, and we've only started talking about it in a limited fashion because we wanna leverage the fact that we're working on something like that for the purpose of recruiting, getting some of the best talent in the industry on that project." Does "we made <em>WoW"</em> not work well enough for recruiting developers?<br />
<br />
The name "Titan" most recently appeared on an alleged <a href="http://massively.joystiq.com/2010/12/09/analysts-speculate-on-leaked-blizzard-release-schedule/">Blizzard release schedule</a> that had supposedly leaked, but Blizzard has declined to verify its authenticity. These documents also contained details about two additional <em>WoW</em> expansions, as well as expansions for <em>Diablo 3</em> and <em>StarCraft 2</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/17/blizzard-confirms-titan-as-next-gen-mmo/">Blizzard confirms 'Titan' as 'next-gen MMO'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Dec 2010 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/17/blizzard-confirms-titan-as-next-gen-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19767554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/17/blizzard-confirms-titan-as-next-gen-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>frank-pearce</category><category>mmo</category><category>pc</category><category>titan</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 17 Dec 2010 10:55:00 EST</pubDate></item><item><title><![CDATA[Blizzard: DRM a 'losing battle' for developers]]></title><link>http://www.joystiq.com/2010/05/27/blizzard-drm-a-losing-battle-for-developers/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/27/blizzard-drm-a-losing-battle-for-developers/</guid><comments>http://www.joystiq.com/2010/05/27/blizzard-drm-a-losing-battle-for-developers/#comments</comments><description><![CDATA[<center><a href="http://www.videogamer.com/news/blizzard_drm_a_losing_battle.html"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/sc2527.jpg" /></a></center>Ubisoft is the latest company to attach <a href="http://www.joystiq.com/tag/ubisoft,drm">DRM</a> to its PC games in an effort to curb piracy -- an initiative that has had basically the opposite of its intended effect in keeping out people who bought the games. Blizzard's Frank Pearce told <a href="http://www.videogamer.com/news/blizzard_drm_a_losing_battle.html">VideoGamer</a> that it's not the strategy Blizzard intends to implement in <em><a href="http://joystiq.com/tag/starcraft-2">StarCraft II</a></em>, with the company opting instead for a compelling Battle.net that will make people want to stay online in single-player, rather than requiring it. It's still a form of DRM, requiring online authentication, but it's also meant to serve other, gameplay-enhancing purposes.<br />
<br />
"If we've done our job right and implemented Battle.net in a great way," the <em>StarCraft II</em> producer said, "people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net."<br />
<br />
Pearce called DRM "a losing battle for us," noting that the group of people who want to crack DRM is always "larger than our development teams." Pearce said "We need our development teams focused on content and cool features, not anti-piracy technology" -- something with which those of us patiently waiting for <em>StarCraft II</em> will agree.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/27/blizzard-drm-a-losing-battle-for-developers/">Blizzard: DRM a 'losing battle' for developers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 May 2010 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/blizzard_drm_a_losing_battle.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/27/blizzard-drm-a-losing-battle-for-developers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19493726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/27/blizzard-drm-a-losing-battle-for-developers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>drm</category><category>frank-pearce</category><category>piracy</category><category>rts</category><category>starcraft</category><category>starcraft-2</category><category>starcraft-ii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 27 May 2010 09:45:00 EST</pubDate></item><item><title><![CDATA[Blizzard: More growth ahead for WoW]]></title><link>http://www.joystiq.com/2010/05/26/blizzard-more-growth-ahead-for-wow/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/26/blizzard-more-growth-ahead-for-wow/</guid><comments>http://www.joystiq.com/2010/05/26/blizzard-more-growth-ahead-for-wow/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.vg247.com/2010/05/24/boss-fight-blizzard-mega-head-frank-pearce-on-starcraft-ii-wow-diablo-more/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/wowcataclysmlogo.jpg" alt="" /></a></div>
<a href="http://www.vg247.com/2010/05/24/boss-fight-blizzard-mega-head-frank-pearce-on-starcraft-ii-wow-diablo-more/"> VG247</a> met up with Blizzard Executive Vice President Frank Pearce in London to talk about <a href="http://joystiq.com/tag/starcraft-2"><em>StarCraft 2</em></a> and <em><a href="http://joystiq.com/tag/world-of-warcraft">World of Warcraft</a>. </em>While it appears that <em>WoW</em> <a href="http://www.joystiq.com/2008/12/23/world-of-warcraft-reaches-11-5-million-subscribers/">reached its peak with 11.5 million players</a>, Pearce disagrees. "I don't think 11.5 million is a peak, necessarily," he says, "but there are certain things that we need to do and need to do well in order to see it go further." Those things include finally launching <a href="http://www.joystiq.com/2009/03/11/chinese-government-says-no-to-wrath-of-the-lich-king/">the <em>Wrath of the Lich King</em> expansion in China</a> and bringing players back with the upcoming <em><a href="http://joystiq.com/tag/wow-cataclysm">Cataclysm</a> </em>expansion in the US.<br />
<br />
And while some have guessed that the release of <em>StarCraft 2</em> might make a dent in <em>WoW</em>'s player base, Pearce says he expects the opposite: <em>StarCraft</em>'s Real ID <a href="http://www.joystiq.com/2010/05/05/starcraft-2-and-battle-net-to-integrate-facebook-features/">social network system</a> works across both games, and it may "potentially have a strong enough connection so that [someone playing <em>StarCraft</em>] may get a message from someone in <em>WoW</em> saying, 'Hey, come on over, we need a last person to fill our raid.'"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/26/blizzard-more-growth-ahead-for-wow/">Blizzard: More growth ahead for WoW</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 May 2010 09:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2010/05/24/boss-fight-blizzard-mega-head-frank-pearce-on-starcraft-ii-wow-diablo-more/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/blizzard-more-growth-ahead-for-wow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19491427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/blizzard-more-growth-ahead-for-wow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>blizzard</category><category>blizzard-entertainment</category><category>cataclysm</category><category>frank-pearce</category><category>real-id</category><category>social-networking</category><category>starcraft-2</category><category>world-of-warcraft</category><category>world-of-warcraft-cataclysm</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 26 May 2010 09:51:00 EST</pubDate></item><item><title><![CDATA[Interview: Blizzard's Frank Pearce on Warcraft milestones]]></title><link>http://www.joystiq.com/2009/12/10/interview-blizzards-frank-pearce-on-warcraft-milestones/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/10/interview-blizzards-frank-pearce-on-warcraft-milestones/</guid><comments>http://www.joystiq.com/2009/12/10/interview-blizzards-frank-pearce-on-warcraft-milestones/#comments</comments><description><![CDATA[<img hspace="0" border="1" vspace="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/frankpearce.jpg" /><a href="http://www.joystiq.com/tag/blizzard">Blizzard</a>'s Frank Pearce has been with the company since co-founding it in 1991 as Silicon &amp; Synapse, along with Michael Morhaime and Allen Adham. Today, he's the senior vice president and serves as the executive producer of <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/world-of-warcraft">World of Warcraft</a></span>, which probably includes the duty of swimming in pools filled with gold coins, a la Scrooge McDuck.<br /> <br /> We talked to Frank about the milestones that <span style="font-style: italic;">Warcraft</span> recently hit: 15 years for <span style="font-style: italic;">Warcraft</span> and five for <span style="font-style: italic;">World of Warcraft</span>, and how those games have changed the company. Read on beyond the break for the details and find out what he thinks the developer has failed at, why another company might be able to do it better and when you can expect a Blizzard <em>theme park</em> to open.<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/blizzard-warcraft-5-and-15-anniversary-images/">Blizzard Warcraft 5 &amp; 15 Year Anniversary Images</a></strong></p><a href="http://www.joystiq.com/photos/blizzard-warcraft-5-and-15-anniversary-images/#2521064"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/warcraft5and1524_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzard-warcraft-5-and-15-anniversary-images/#2521032"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/warcraft5and1514_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzard-warcraft-5-and-15-anniversary-images/#2521065"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/warcraft5and1517_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzard-warcraft-5-and-15-anniversary-images/#2521033"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/warcraft5and1519_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzard-warcraft-5-and-15-anniversary-images/#2521066"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/warcraft5and1516_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/12/10/interview-blizzards-frank-pearce-on-warcraft-milestones/" rel="bookmark">Continue reading <em>Interview: Blizzard's Frank Pearce on Warcraft milestones</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/10/interview-blizzards-frank-pearce-on-warcraft-milestones/">Interview: Blizzard's Frank Pearce on Warcraft milestones</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Dec 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/10/interview-blizzards-frank-pearce-on-warcraft-milestones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19270901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/10/interview-blizzards-frank-pearce-on-warcraft-milestones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>Frank-Pearce</category><category>Interview</category><category>Warcraft</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 10 Dec 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Listen to Blizzard's "Universe Behind World of Warcraft" keynote from Austin GDC]]></title><link>http://www.joystiq.com/2009/09/17/listen-to-blizzards-universe-behind-world-of-warcraft-keynote/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/17/listen-to-blizzards-universe-behind-world-of-warcraft-keynote/</guid><comments>http://www.joystiq.com/2009/09/17/listen-to-blizzards-universe-behind-world-of-warcraft-keynote/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/blizzardkeynote1-copy.jpg" /><br /></div>
If you're wondering what the internal goings-on at <a href="http://www.joystiq.com/tag/Blizzard/">Blizzard</a> consist of, grab yourself something to eat and kick back. We've got the entire hour-long keynote speech at the <a href="http://joystiq.com/tag/austin-gdc-2009">Austin Game Developer's Conference</a> down below. Blizzard's J. Allen Brack and Frank Pearce were on-hand to walk a slightly hungover crowd through the way they make things work and how their teams are organized.<br /><br />Click below for the full audio, or for those of you on the go, download it <a href="http://podcasts.aolcdn.com/joystiq/audio/AGDBlizzardKey.mp3">here</a>.<br /> <object width="290" height="24" type=""application/x-shockwave-flash" data="http://www.weblogsinc.com/media/audio_player.swf"> <param value="http://www.weblogsinc.com/media/audio_player.swf" name="movie" /> <param value="soundFile=http://podcasts.aolcdn.com/joystiq/audio/AGDBlizzardKey.mp3" name="FlashVars" /> <param value="high" name="quality" /> <param value="false" name="menu" /> <param value="transparent" name="wmode" /></object> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/17/listen-to-blizzards-universe-behind-world-of-warcraft-keynote/">Listen to Blizzard's "Universe Behind World of Warcraft" keynote from Austin GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Sep 2009 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/17/listen-to-blizzards-universe-behind-world-of-warcraft-keynote/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19165066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/17/listen-to-blizzards-universe-behind-world-of-warcraft-keynote/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AGDC</category><category>Austin-GDC</category><category>austin-gdc-2009</category><category>Blizzard</category><category>Frank-Pearce</category><category>J-Allen-Brack</category><category>World-of-Warcraft</category><category>WoW</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 17 Sep 2009 17:20:00 EST</pubDate></item><item><title><![CDATA[A look at Blizzard's canceled squad-based sci-fi RPG: Nomad]]></title><link>http://www.joystiq.com/2009/09/17/a-look-at-blizzards-canceled-squad-based-sci-fi-rpg-nomad/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/17/a-look-at-blizzards-canceled-squad-based-sci-fi-rpg-nomad/</guid><comments>http://www.joystiq.com/2009/09/17/a-look-at-blizzards-canceled-squad-based-sci-fi-rpg-nomad/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/nomadmain.jpg" alt="" /><br /></div>
At this morning's <a href="http://joystiq.com/tag/austin-gdc-2009">Austin Game Developer's Conference</a> keynote, J. Allen Brack and Frank Pearce of Blizzard took the stage to talk about the inner workings of Blizzard. Most of what they covered was stats and trvia. Did you know the Blizzard bug team is currently tracking over 179,484 bugs? Now you do. There are 7,650 quests in <a href="http://joystiq.com/tag/world-of-warcraft"><em>WoW</em></a> since <em>Wrath of the Lich King</em>! Consider yourself informed. <br /><br />Some of the trivia was actually pretty interesting, like the fact that when Blizzard releases a patch, almost half of that data is audio. Pearce also mentioned that BlizzCon is operated "at a substantial loss for Blizzard," but the value is that it's a huge marketing/PR opportunity for them. Considering how many tickets they sell (<a href="http://www.joystiq.com/2009/08/06/blizzcon-2009-sold-out-in-just-eight-minutes?icid=sphere_blogsmith_inpage_wowinsider">in only eight minutes</a>), that's around $3.5 million that's written off. Plus whatever Blizzard spends above and beyond that. No wonder Blizzard employees have to buy their own tickets.<br /><br />However, the most interesting part of the keynote was when they briefly spoke about <em>Nomad</em>, the canceled squad-based sci-fi game. Ten years ago, Blizzard put a lot of work in on the game, but eventually looked at it and said "Is this really the game we want to be working on right now? The answer ended up being "no," and the team went on to start work on<em> World of Warcraft</em>. Here we are ten years later with <em>WoW</em> going strong, and no <em>Nomad</em> in sight.<br /><br />They'd mentioned this canceled game, <a href="http://www.wired.com/gamelife/2008/02/dice-blizzards/">along with a slew of others</a>, at last year's DICE summit, but without any other information. Sadly, the only thing they had to show were pieces of concept art, including some by "The Bourbon Cowboy," Chris Metzen. The art itself isn't that exciting (the best one is above and there's a couple more in the gallery below), but the words "squad-based sci-fi RPG" are exciting. Could this be Blizzard's next game? Possibly mutated into MMO form? Who knows when we'll find out, since one of the stats they flashed onscreen this morning was "Number of Unannounced MMOs: 1." <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nomad/">Nomad</a></strong></p><a href="http://www.joystiq.com/photos/nomad/#2296101"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img_6166_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nomad/#2296100"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img_6165_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nomad/#2296099"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img_6164_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/17/a-look-at-blizzards-canceled-squad-based-sci-fi-rpg-nomad/">A look at Blizzard's canceled squad-based sci-fi RPG: Nomad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Sep 2009 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/17/a-look-at-blizzards-canceled-squad-based-sci-fi-rpg-nomad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19164894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/17/a-look-at-blizzards-canceled-squad-based-sci-fi-rpg-nomad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AGDC</category><category>Austin-GDC</category><category>austin-gdc-2009</category><category>Blizzard</category><category>BlizzCon</category><category>Frank-Pearce</category><category>J-Allen-Brack</category><category>Nomad</category><category>World-of-Warcraft</category><category>WoW</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 17 Sep 2009 16:20:00 EST</pubDate></item><item><title><![CDATA[Blizzard considering World of Warcraft app for cell phones]]></title><link>http://www.joystiq.com/2008/02/13/blizzard-considering-world-of-warcraft-app-for-cell-phones/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/13/blizzard-considering-world-of-warcraft-app-for-cell-phones/</guid><comments>http://www.joystiq.com/2008/02/13/blizzard-considering-world-of-warcraft-app-for-cell-phones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://www.mtv.com/news/articles/1581456/20080212/id_0.jhtml"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wowmobilecos.jpg" /></a><br /></div>
The one problem with <em>World of Warcraft</em> (besides all other facets of your life disintegrating like a tomato in time-lapse footage) is that you can't play it on the go (no, <a href="http://www.joystiq.com/2007/07/09/guy-plays-wow-on-iphone-universe-explodes/">this guy</a> doesn't count). Though a new app being spit-balled at Blizzard won't fix that problem, it may just make traveling a tad bit more bearable.<br /><br />MTV got the scoop <a href="http://www.mtv.com/news/articles/1581456/20080212/id_0.jhtml">during a sit-down</a> with Frank Pearce, co-founder of Blizzard Entertainment, in which he talked about a mobile division working within the company. "I don't think we're looking at it as something like, 'We're going to make mobile games,'" he said. "We want to look at the mobile devices as something we can use to enhance the experience of our existing games." To that end, Pearce mentions the possibility of an app that would let mobile users monitor their auctions or read their in-game mail while on the go. <br /><br />It's still in the brainstorming stages, but it's probably enough to start getting fans excited. What would you like to see in a <em>WoW </em>mobile app?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/13/blizzard-considering-world-of-warcraft-app-for-cell-phones/">Blizzard considering World of Warcraft app for cell phones</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Feb 2008 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1581456/20080212/id_0.jhtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/blizzard-considering-world-of-warcraft-app-for-cell-phones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1113972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/blizzard-considering-world-of-warcraft-app-for-cell-phones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>breakingnews</category><category>frank-pearce</category><category>mobile</category><category>PC</category><category>phones</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 13 Feb 2008 10:25:00 EST</pubDate></item></channel></rss>
