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Haze dating game video makes us uncomfortable

With Free Radical's Haze set to finally step out of the fog this week, we figured there was nothing that could come along and make us feel uneasy about the oft-delayed FPS again. And then this video showed up to remind us all that the universe is not without an unique sense of humor.

The video, a mock dating game between UK Fragdoll Kitt and a pair of devs fresh off Ubisoft's nectar-filled shooter, is a stern reminder that just because you can do something doesn't necessarily mean you should.

Haze PSN demo hits in Europe, coming to US tomorrow


It's been a long time coming, but Ubisoft's Free Radical-developed shooter, Haze, has finally been given the demo treatment, with the publisher sending word that a single and multiplayer-flavored demo is now available over PSN in Europe and that the same hors d'oeuvre will make the rounds in the U.S. starting May 8.

As if offering apology for Haze's numerous delays, the demo will include both a sampling of the game's single player campaign called "Salva Region," as well as "drop-in drop-out" co-op multiplayer for up to four players online or over a LAN, or with two players via split-screen. We're sure that there is some "coming out of the haze" joke to be made here, but honestly, after months of waiting we're simply all joked out.

Ubisoft reneges on Haze release date


Forget what Ubisoft announced yesterday about Haze clearing for a May 22 release; now the game's release is back to the full month of May. It's become so convoluted that we can't keep Haze's release date saga straight anymore, but at least there are firm answers about the game's PS3 exclusivity ... oh, wait.

We're starting to wonder if the marketing department at Ubisoft isn't on its own form of Nectar (the psychotropic drug in Haze). It really shouldn't be this hard to craft a message on one game's release date and exclusivity.

Haze PS3 exclusivity clouds over ... again


And the dance goes on. The ongoing question of is it or isn't it regarding the PS3 exclusivity of developer Free Radical's upcoming FPS Haze continued this morning with reps from publisher Ubisoft back peddling on an earlier report that the game would never show its face on the Xbox 360. In a new report by CVG, Ubi has 'clarified' things, stating that the game will simply remain an exclusive to Sony's platform "for now." Well now, we're glad that's clear as mud.

While the game was originally announced for both consoles as well as the PC, reports have gone back and forth for some time now as to whether or not the game would be released for multiple platforms, with this latest development seeming to lend weight to the game being a timed exclusive. Even so, with Haze's PS3 release fast approaching and the game still failing to impress when shown during this month's Play.com in London, the big question should not be whether or not the game makes it other platforms, but rather if anyone will care.

Haze delayed again, to clear in next fiscal year

haze
The name chosen for developer Free Radical's oft-delayed FPS Haze has become something of a self-fulfilling prophecy. While we were almost ready to get excited for the game to make its retail debut sometime before April, publisher Ubisoft broke news (and gamers' hearts) today by once more pushing the game out until an unspecified time during the coming 2008-09 fiscal year (read: after April).

The game's release date has become something of a running gag in certain circles, with Haze originally expected for the holidays before being brushed aside for what we were told was a final bit of spit polish. It would seem, however, from this latest news that Haze was in fact more sullied than previously believed. If there is one ray of sunshine to cast on this gloom it's that the delay has caused Ubisoft to raise its guidance for coming fiscal year to €1 billion (or nearly $1.5 billion in Earth currency) up from the €975 million previously forecast – though we're doubtful that Ubi's financial wherewithal will comfort those of you who have been told once again to wait your turn.

Haze release still hazy, but Ubisoft says before April


An actual release date for Haze is slowly becoming clear, in so much as we've now got a three month window to focus on. Ars Technica spoke with Ubisoft who confirmed that the game is expected between now and the end of March (for you fiscal calendar trackers that's Ubisoft's Q4).

The release date of Haze has certainly kept up with the game's name. Originally expected for the holidays, the title was mercifully delayed for what Ubisoft says was to "put the final touches to the game." More recently there were rumors of a possible January release, which finally lead to Ubisoft giving this Q4 window -- but we've had a confirmed release date before, so hopefully by the time the Nectar causing this ridiculous release experience wears off the game will be out.

[Via PS3 Fanboy]

Haze on track for December release


Free Radical's first-person romp through cutting-edge war, crippling drug addiction and nebulous PlayStation 3 exclusivity agreements is on track for a December arrival, reports Gamasutra. Publisher Ubisoft has confirmed a European release for December 14th, noting that America can expect to receive Haze within the same merry month (online retailers currently list it for December 4th).

Haze looks to be the last major FPS of the year, and had best hope its vaunted script and gameplay guarantees a spot at the illustrious table already seating BioShock, Call of Duty 4, Metroid Prime 3, Half-Life 2: Episode 2, Halo 3 and TimeShift Crysis.

Gallery: Haze

Timesplitters 4 officially official


Though Haze is still deep in development, Nottingham-based developers Free Radical have taken a moment out of their busy days to announce Timesplitters 4, the latest in their tongue-in-cheek FPS series of tom-foolery and time-foolery (did you see what I did there?).

Not a lot of information about the game is available, except that Free Radical's site promises more crazy characters, weapons, and monkeys. The site also features a few cute pokes at major action franchises, including Halo 3 and Gears of War, but it's unknown if satire will play a role in the game (since we all know how well games parodying other games seems to go over these days).

Free Radical also reminds their fans that they are hiring, and considering their recent decision to start paying overtime, it might not be a bad place to get that industry job you've been hoping for.

Who could make Halo 4? MTV's Stephen Totilo speculates


There's a bit of bubbling on the internets that post-Halo 3, Bungie and Microsoft might split ways. This is seeming more and more unlikely, but if it were to ever happen, Microsoft would most likely retain rights to their FPS cash cow, and the milking would begin. The question is, who would be signed to develop the next true Halo sequel?

Over at MTV's Multiplayer blog, Stephen Totilo does the dirty work and compiles a list of likely suspects to continue the franchise. Notable on the radar are developers like Rare, Free Radical, and id, with each possibility being given "wholly speculative" odds on the likelihood of such a thing ever happening.

Of course, it's all just speculation at this point, but it never hurts to wonder. Who could work best with Bungie's golden franchise? For that matter, who could do the most damage to its hallowed reputation?

Free Radical implementing overtime pay ... seriously


The notion of paying overtime is absurd for many employees and observers in the gaming industry, but Free Radical (Haze) tells Develop magazine that they're looking to change perceptions of working in the industry by offering overtime pay to employees. Steve Ellis of Free Radical says the days of "bonuses that pay off your mortgage are long gone" and that they've "decided to start paying people for the work that they do -- even when that work is outside their normal hours."

Ellis says that the industry as a whole will eventually go this way, but they prefer to do it sooner rather than later. Although there are so many companies who are guilty of not paying their employees for working extra hours, EA gets picked on more often than not because of the infamous EA Spouse saga. Of course EA's image has changed recently to become a great place to work according to Fortune Magazine. Now please pardon us while we check with our local priest to make sure there wasn't an update on Hell freezing over we missed.

PS3 version of Haze is 'currently' the only one in development


There's been some confusion surrounding the exclusivity status of Free Radical's upcoming shooter, Haze. First, the publisher announced it would be leading on PS3, though the developer confirmed that the game was being built with all platforms in mind. The following month, an Ubisoft release list showed the Xbox 360 and PC versions of Haze following the PS3 version by just one week ... but they later pulled both of those versions from the list entirely stating that the PlayStation 3 was "the only confirmed platform."

Of course, this all sounds a little too much like the mess surrounding Assassin's Creed's exclusivity (also courtesy of Ubisoft). Adding to the mystery today, GameSpot UK writes, "Ubisoft said that currently no other versions [are] in development, and although it was still leaving the door open in the future for 'new partnerships,' currently the game is indeed only planned for the PS3." So, what about the previously planned for Xbox 360 and PC versions? Ubisoft says, "The official statement on PC and Xbox 360 is that these platforms are not confirmed." If they're not confirmed, and not being "currently" developed for (despite what Free Radical may have been doing previously) then it sounds like Haze may be skipping Microsoft's one-two punch for now. How about a straight answer, Ubi?

Gallery: Haze

Ubisoft yanks Haze 360, PC from release list


Didn't we play this game already? After unleashing yesterday's avalanche of release dates and promptly crushing the month of November in the process, Ubisoft has removed any date and mention of the PC and Xbox 360 versions of Haze from the list. Speaking to an Ubisoft UK representative, Joystiq was told that the mysterious disappearance could be attributed to the PlayStation 3 being "the only confirmed platform for Haze." Oh dear, it's Assassin's Creed all over again.

Just last month, Ubisoft described the politically charged shooter as "leading on PS3," noting that "no exclusivity for any platform has been officially announced." Despite Free Radical's director, Steve Ellis, stating that the developer's chief challenge was "designing a solution that will work well across the platforms," Haze was theorized to be at the very least, a timed PS3 exclusive. The week-long release gap between the PS3's Haze and other versions shown on Ubisoft's initial schedule rendered such a conclusion comical, but not untruthful. What of the vanishing Xbox 360 and PC versions then?

When we asked directly whether Haze was a PS3 exclusive or not, Ubisoft simply reiterated that the system was "the only confirmed platform." It's the same line we kept hearing when Ubisoft was dodging questions about the exclusivity haze surrounding Assassin's Creed -- a game which started out on "PlayStation 3 and at this time, no other platform has been confirmed." Ubisoft later admitted a PC version would "indeed see the light some day" (the same day, actually) and then finally confirmed an Xbox 360 version to an unsurprised audience.

Can we expect the same sequence of events for Haze, or are negotiations between suits still active? We expect to get some answers (simple "yes" or "no" ones, preferably) at next month's Min-E3.

Free Radical interview is both free and radical


Edge has an interview up with Free Radical co-founder Karl Hilton (no relation, we hope) where he discusses enemy AI, game design, and what it's like developing games in the marketplace right now. Particularly eye-opening is the fact that when they developed GoldenEye, their team was about as dozen people. These days, they consist of about 100 people, which is quite a step up in manpower.

The most interesting quote comes when he's asked about the full time scriptwriter they have working there. Hilton says, "The success of the Wii has showed how unimportant writing is to a huge chunk of the games market – and that market sector is growing." We'd have to disagree with that. Sure, you don't need a huge screenplay to make Wario Ware: Smooth Moves fun ... but those explanation screens that show you how to do each new move with the controller are extremely well written and funny. Now, if they could just hire Tom Stoppard to rewrite Cooking Mama.

They don't drop any new info about Star Wars Battlefront III, but he does talk about HAZE a bit, and it's worth checking out. They also just celebrated their 8th birthday on Friday, which practically makes them wise adults in the game development world.

Not-so-secret projects probed

*sniff* *sniff* ... just tobacco?FiringSquad has done its best to out 18 high-profile "black ops" projects currently in development. While the site's sleuthing skills might not be up to par with Mr. Holmes', the report does a good job of rounding up under-the-radar titles that are begging for some attention.

We'd like to direct the spotlight on two studios in particular: Tim Schafer's DoubleFine and Bungie expats Wideload, which are responsible for Psychonauts and Stubbs the Zombie, respectively (both titles landed in our top 10 'gems' of last generation). The two developers are hard at work on new projects; and with DoubleFine striking a publishing deal with Vivendi, its next game is sure to stir up more buzz (when it's time) than Majesco managed to generate for Psychonauts. Also, we can't wait to see what Warren Spector and Junction Point have under lock and key. Keep those ears (and eyes) glued to the street!

Haze wanders past March 2007 release date, may return by 2008


A recent financial statement released by Ubisoft brings news that is unlikely to surprise anyone, with the exception of the man who just realized that Bruce Willis is like, totally a ghost. Free Radical's jungle-bound first-person shooter, Haze, will miss its projected March release date, instead arriving sometime in Ubisoft's next financial year, which concludes in March 2008.

CVG reports that the time-cleaving developer should still complete the title before the end of the non-financial version of 2007, but we'd rather not place any wagers on it.

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