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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wii Warm Up: Voice chat]]></title><link>http://www.joystiq.com/2007/10/18/wii-warm-up-voice-chat/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/wii-warm-up-voice-chat/</guid><comments>http://www.joystiq.com/2007/10/18/wii-warm-up-voice-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/wwu_chat_headset.jpg" />It seems like every time we bring up online multiplayer, someone <em>else</em> brings up voice chat -- or the lack thereof. It seemed worth further discussion, so we thought we'd ask: is the lack of voice chat in impending online Wii games a real problem for you? We rarely use it with other systems, so for us, it's not such an issue, but we know others often slap on the headset before descending into the field of online play. And of course, when playing online with friends, it <em>is</em> nice ... so perhaps it's a good match with <em>friend codes</em> after all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/18/wii-warm-up-voice-chat/">Wii Warm Up: Voice chat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/18/wii-warm-up-voice-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1009059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/wii-warm-up-voice-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>friendcodes</category><category>multiplayer</category><category>online</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 18 Oct 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Super Smash Bros. Brawl reveals online plans]]></title><link>http://www.joystiq.com/2007/09/18/super-smash-bros-brawl-reveals-online-plans/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/18/super-smash-bros-brawl-reveals-online-plans/</guid><comments>http://www.joystiq.com/2007/09/18/super-smash-bros-brawl-reveals-online-plans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><p align="center"><a href="http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi01.html"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/smashonline.jpg" vspace="4" border="1" /></a></p>
<p>We know it's early, but you may want to go ahead and ring the bell that wakes the defense forces: Nintendo has revealed their online plans for <a href="http://www.joystiq.com/search/?q=Super%20Smash%20Bros.%20Brawl"><em>Super Smash Bros. Brawl</em></a><em>. </em>And Friend Codes are, as you probably feared, in full effect. Luckily, if you don't mind a pared down experience, it's possible to play without them.</p>
<br />
<p> </p>
<p>If you're competing with a friend, you'll be able to send personalized messages to them as you battle that you'll map to the D-pad. If you play against a stranger, no records are kept of the match. You also won't be able to see a stranger's name, and you won't be able to send messages. So you can stop planning all the creepy things you'll say about about your undying love of Pokemon and how well-sculpted your glutes are right now, child predators! Friend Codes have saved the day again.</p>
<br />
<p>[Thanks to everyone who sent this in!]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/18/super-smash-bros-brawl-reveals-online-plans/">Super Smash Bros. Brawl reveals online plans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Sep 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi01.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/18/super-smash-bros-brawl-reveals-online-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/992176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/18/super-smash-bros-brawl-reveals-online-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>friendcodes</category><category>nintendo</category><category>smashbros</category><category>ssbb</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 18 Sep 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: The state of online]]></title><link>http://www.joystiq.com/2007/08/18/wii-warm-up-the-state-of-online/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/18/wii-warm-up-the-state-of-online/</guid><comments>http://www.joystiq.com/2007/08/18/wii-warm-up-the-state-of-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a>, <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/mariokartwiionline08.jpg" />So far, the Wii's online mutliplayer has been a little sketchy. <a href="http://www.joystiq.com/2007/06/25/nintendo-updates-site-with-wii-wi-fi-goodness/"><em>Pok&eacute;mon Battle Revolution</em></a> and <a href="http://www.joystiq.com/2007/04/03/online-details-revealed-for-mario-strikers-charged/"><em>Mario Strikers Charged</em></a> have seemed okay, but <em>Madden '08</em> has been having <a href="http://www.joystiq.com/2007/08/17/one-madden-08-player-chronicles-the-impossibility-of-online-play/">a few issues</a>, and of course, the question of <em>Super Smash Bros. Brawl</em> and <a href="http://www.joystiq.com/2007/08/10/rumor-coro-coro-magazine-confirms-online-brawling/">whether or not it will be online</a> continues to give gamers cause to chew their nails with fear. There are numerous other titles that <a href="http://www.joystiq.com/2007/07/04/wii-warm-up-a-question-of-multiplayer/">many think should have been online</a> as well. Where do you think we'll stand with the online situation by this time next year? Do you think the kinks will be worked out?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/18/wii-warm-up-the-state-of-online/">Wii Warm Up: The state of online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Aug 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/18/wii-warm-up-the-state-of-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/968134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/18/wii-warm-up-the-state-of-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>friendcodes</category><category>multiplayer</category><category>online</category><category>Wi-Fi</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Sat, 18 Aug 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Madden 08 Wii online without friend codes]]></title><link>http://www.joystiq.com/2007/06/14/madden-08-wii-online-without-friend-codes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/madden-08-wii-online-without-friend-codes/</guid><comments>http://www.joystiq.com/2007/06/14/madden-08-wii-online-without-friend-codes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://wii.ign.com/articles/795/795634p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/madden-wii-minishot-225.jpg" alt="" /></a>The next installment of <a href="http://www.joystiq.com/tag/ElectronicArts/">Electronic Arts'</a> <em><a href="http://www.joystiq.com/tag/Madden/">Madden</a></em> <a href="http://www.joystiq.com/tag/madden08"><em>08</em></a> will feature online multiplayer but will not be using Nintendo's <a href="http://www.joystiq.com/tag/friendcodes/">friend code</a> system, according to associate producer Damian Zerr in an interview <a href="http://uk.wii.ign.com/articles/795/795634p2.html">with IGN</a>.<br />
<br />
"Madden Wii doesn't support the Wii friends system during online play," he said. "This is something we're still working on with Nintendo. For now our online play uses your EA Nation Persona to search and manage your EA Messenger account." IGN does not press further as to why EA made this decision, leaving us to only speculate the reasons why. Perhaps EA is as distraught with the system as many Joystiq readers have conveyed.<br />
<br />
No voice chat will be available during online play, relying instead on EA Messenger for communication (details on how were also not given), but alongside DS connectivity was not ruled out for <em>Madden 09.</em><br />
<br />
[Via <a href="http://www.nintendowiifanboy.com/2007/06/13/madden-08-not-using-friend-codes/">Nintendo Wii Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/14/madden-08-wii-online-without-friend-codes/">Madden 08 Wii online without friend codes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jun 2007 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/795/795634p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/madden-08-wii-online-without-friend-codes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/918109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/madden-08-wii-online-without-friend-codes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>EA-Sports</category><category>electronic arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>Football</category><category>friend code</category><category>friend codes</category><category>FriendCode</category><category>FriendCodes</category><category>madden</category><category>madden 08</category><category>Madden-08</category><category>Madden-NFL-08</category><category>Madden08</category><category>Nintendo</category><category>Sports</category><category>Wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 14 Jun 2007 13:25:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Friend code rumor fest]]></title><link>http://www.joystiq.com/2007/05/31/friend-code-rumor-fest/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/friend-code-rumor-fest/</guid><comments>http://www.joystiq.com/2007/05/31/friend-code-rumor-fest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a>, <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/question-mii-3-nwf.jpg" style="margin-left: 5px;" alt="" />What's the deal with <a href="http://www.joystiq.com/search/?q=friend+code">friend codes</a> on the Wii? In the last week or so, we've seen a flurry of rumors and responses-to-rumors, and we don't even know if the system for <a href="http://www.joystiq.com/tag/mariostrikerscharged"><em>Mario Strikers Charged</em></a> will set the standard for the rest of the Wii's WiFi future. Are friend codes Mii specific? <a href="http://www.joystiq.com/2007/05/29/mario-strikers-producer-says-friend-code-is-tied-to-mii-not-gam/">Some say yes</a>, but there's also word that the good news about Mii-based codes <a href="http://gonintendo.com/?p=18741">may be untrue</a> and the result of a mistranslation. We've talked at length about <a href="http://www.joystiq.com/category/nintendo-wi-fi/">WiFi</a> and the future of Wii online before, but in light of all these recent developments, we can't resist asking what you think.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/friend-code-rumor-fest/">Wii Warm Up: Friend code rumor fest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=18741>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/friend-code-rumor-fest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/friend-code-rumor-fest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>friend codes</category><category>FriendCodes</category><category>mario strikers</category><category>mario strikers charged</category><category>MarioStrikers</category><category>MarioStrikersCharged</category><category>mii</category><category>multiplayer</category><category>nintendo</category><category>nintendo wifi</category><category>nintendo wii</category><category>NintendoWifi</category><category>nintendowii</category><category>nwfc</category><category>wifi</category><category>wii</category><category>wii warm up</category><category>WiiWarmUp</category><category>wwu</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 31 May 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy poll: Do friend codes ever prevent you from playing online?]]></title><link>http://www.joystiq.com/2007/05/30/ds-fanboy-poll-do-friend-codes-ever-prevent-you-from-playing-on/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/30/ds-fanboy-poll-do-friend-codes-ever-prevent-you-from-playing-on/</guid><comments>http://www.joystiq.com/2007/05/30/ds-fanboy-poll-do-friend-codes-ever-prevent-you-from-playing-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-fanboy-poll/" rel="tag">DS Fanboy poll</a></p><div align="center"><img vspace="4" hspace="4" border="" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/ds_fanboy_poll_logo_sm.jpg" alt="" /><br /></div>
<br />We all complain about <a href="http://www.joystiq.com/2007/01/12/ds-daily-friend-codes/">friend codes</a> sometimes. In fact, it's just about our favorite topic to moan about (except for lamenting the gap between <em>Ace Attorney</em> games). But does the presence of friend codes ever prevent you from playing a DS game online? Have you ever thought, wow, this whole <span style="font-style: italic;">Mario Kart</span> thing is sure awesome, but I think I'll go play something online on my 360 instead?<br /><br />Certainly someone (and <a href="http://www.joystiq.com/2007/05/30/wi-fi-tops-5-million-users-200-million-game-sessions/">all their friends</a>) is playing online, and it's not just us during <a href="http://www.joystiq.com/category/game-night/">Game Night</a>. But is it you?<br /><br /><!-- // Begin Pollhost.com Poll Code // -->
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                <td colspan="2"><font size="-1" face="Arial" color="#000000"><strong>Do friend codes turn you off Nintendo WiFi?</strong></font></td>
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                <td><font size="-1" face="Arial" color="#000000">No, I play online regardless. Nintendo forever!</font></td>
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                <td width="5"><input type="radio" value="2" name="answer" /></td>
                <td><font size="-1" face="Arial" color="#000000">Sometimes it seems annoying, but I try not to let it deter me.</font></td>
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                <td width="5"><input type="radio" value="3" name="answer" /></td>
                <td><font size="-1" face="Arial" color="#000000">Between friend codes and dropped connections, I don't play online that often.</font></td>
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                <td><font size="-1" face="Arial" color="#000000">Yes, I definitely go online more with other systems.</font></td>
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                <td><font size="-1" face="Arial" color="#000000">I don't play online.</font></td>
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<!-- // End Pollhost.com Poll Code // --><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/30/ds-fanboy-poll-do-friend-codes-ever-prevent-you-from-playing-on/">DS Fanboy poll: Do friend codes ever prevent you from playing online?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 May 2007 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/30/ds-fanboy-poll-do-friend-codes-ever-prevent-you-from-playing-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/30/ds-fanboy-poll-do-friend-codes-ever-prevent-you-from-playing-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>friend codes</category><category>FriendCodes</category><category>online</category><category>poll</category><category>wifi</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 30 May 2007 16:25:00 EST</pubDate></item><item><title><![CDATA[Mii, friend codes linked for Mario Strikers Charged [Update 2]]]></title><link>http://www.joystiq.com/2007/05/28/friend-codes-linked-to-mii-said-mario-strikers-producer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/28/friend-codes-linked-to-mii-said-mario-strikers-producer/</guid><comments>http://www.joystiq.com/2007/05/28/friend-codes-linked-to-mii-said-mario-strikers-producer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://www.gamers.fr/actus/2007/04/27/next-level-games-foot-toujours"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/mii-code-friendship.jpg" alt="" /></a>Those oft-discussed Nintendo friend codes may be more universal than previously thought. In an interview with Gamers.fr, <em><a href="http://www.joystiq.com/tag/mariostrikers">Mario Strikers</a> <a href="http://www.joystiq.com/tag/mariostrikerscharged">Charged</a></em> producer Justin Dowdeswell of <a href="http://www.nextlevelgames.com/corporate_news.php">Next Level Games</a> said that the <a href="http://www.joystiq.com/tag/friendcodes/">friend codes</a> used for online games are tied to your Mii character and does not change between games.<br /><br />"Each Mii created generates a Mii code that never changes. This code will thus be used for all other online games in the future," said Dowsedell (according to a translation done by Joystiq).<br /><br />Each Wii console can hold 100 Mii characters. There are one trillion possible 12-digit friend codes; some quick number-crunching reveals that Nintendo can only build ten billion Wii consoles in its lifetime. <em>Only</em> ten billion? Way to limit your sales, Ninty. (We're going to spell this one out: that's sarcasm.)<br /><br /><strong>Update: </strong>Falafelkid at <a href="http://nintendo-revolution.blogspot.com/2007/05/mii-specific-friend-code-rumour-fake.html">Wii: Definitive speculation</a> contacted Dowdeswell via phone, who said that "he never intended to comment on any other titles, nor would he know about how they implemented online features." <br /><br />Dowsedell comments as they appear above were a translation of his original words done by this writer, which we should have made more clear. However, we feel our translation was accurate to the best of our knowledge. As it was written in the interview: <em>Chaque Mii cr&eacute;&eacute; g&eacute;n&egrave;re un code Mii qui reste invariable par la suite. Ce code servira donc pour tous les autres jeux jouables en ligne dans le futur.</em><br /><br />We have contacted Dowsedell ourselves to learn that, indeed, he is not sure and was not speaking for how online will be handled with other games. "We're just aware of how we're handling <em>Strikers</em> stuff ... That's not to say it won't happen, but I'm not aware of that," he said to Joystiq via phone. <br /><br />We apologize for any misunderstanding of Dowdeswell's words specifically stemming from the phrase "all other online games in the future" (intended to mean <em>Strikers Charged</em> matches and not other Wii games).<br /><br />[Via <a href="http://www.platformers.net/index/index.php?option=com_content&amp;task=view&amp;id=261&amp;Itemid=33">The Platformers</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/28/friend-codes-linked-to-mii-said-mario-strikers-producer/">Mii, friend codes linked for Mario Strikers Charged [Update 2]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 May 2007 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamers.fr/actus/2007/04/27/next-level-games-foot-toujours>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/28/friend-codes-linked-to-mii-said-mario-strikers-producer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/905680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/28/friend-codes-linked-to-mii-said-mario-strikers-producer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>friend codes</category><category>FriendCodes</category><category>mario strikers</category><category>MarioStrikers</category><category>mii</category><category>nintendo</category><category>Wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 28 May 2007 20:15:00 EST</pubDate></item><item><title><![CDATA[Fake: Excite Truck 2 multiplayer mode with Mii display revealed]]></title><link>http://www.joystiq.com/2007/04/25/excite-truck-2-multiplayer-mode-with-mii-dispay-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/25/excite-truck-2-multiplayer-mode-with-mii-dispay-revealed/</guid><comments>http://www.joystiq.com/2007/04/25/excite-truck-2-multiplayer-mode-with-mii-dispay-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><img width="424" vspace="4" hspace="4" height="311" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/excite-truck2_miidisplay.jpg" alt="" /><br /></div>
<span style="font-weight: bold;">Update 4/25 10:50am:</span> Despite appearing on <a href="http://gamespress.com/">GamesPress</a> this morning (now conveniently missing) and still being mirrored publicly at <a href="http://www.gamesindustry.biz/content_page.php?aid=24542">GamesIndustry.biz</a>, it looks like this strange, terse announcement (and it's accompanying screenshots) for <span style="font-style: italic;">Excite Truck 2</span> is ... <a href="http://gonintendo.com/?p=16844">a fake</a>. We've asked Nintendo for a comment on the "announcement." The original post is saved after the break. <strong>11:25am:</strong> <a href="http://www.computerandvideogames.com/article.php?id=162742">CVG says</a>, "<span class="text_article_body">Nintendo has confirmed [the announcement] to be fake."</span><p><a href="http://www.joystiq.com/2007/04/25/excite-truck-2-multiplayer-mode-with-mii-dispay-revealed/" rel="bookmark">Continue reading <em>Fake: Excite Truck 2 multiplayer mode with Mii display revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/25/excite-truck-2-multiplayer-mode-with-mii-dispay-revealed/">Fake: Excite Truck 2 multiplayer mode with Mii display revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2007 10:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=24542>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/excite-truck-2-multiplayer-mode-with-mii-dispay-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/881986/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/excite-truck-2-multiplayer-mode-with-mii-dispay-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ExciteTruck</category><category>friendcodes</category><category>Mii</category><category>Wii</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 25 Apr 2007 10:37:00 EST</pubDate></item><item><title><![CDATA[FREN-DCOD-ESAR-ECRA (leave off the P for 'phone pad')]]></title><link>http://www.joystiq.com/2007/03/27/frien-dcod-esar-ecra-leave-off-the-p-for-phone-pad/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/27/frien-dcod-esar-ecra-leave-off-the-p-for-phone-pad/</guid><comments>http://www.joystiq.com/2007/03/27/frien-dcod-esar-ecra-leave-off-the-p-for-phone-pad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.mtv.com/news/articles/1545619/20061113/id_0.jhtml"><img width="225" vspace="4" hspace="4" height="308" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/225px-telephone-keypad.jpg" alt="" /></a>MTV News' Stephen Totilo sacrificed countless hours and, some would say, his sanity to try and right Nintendo's wrongs -- doing the video gaming world an immeasurable favor in the process. He tried to make Nintendo's inscrutable <a href="http://www.joystiq.com/search/?q=friend+codes">friend code</a> system easy to remember using our old buddy, mnemonics. The answer: "friend sentences." Taking a page from the savvy folks at places like 1-800-MAT-TRES (leave off the last S for "savings"), Totilo <a href="http://www.mtv.com/news/articles/1545619/20061113/id_0.jhtml">sought out the help</a> of <a href="http://phonespell.org/">PhoneSpell.org</a>, a service capable of turning at least 10 of your 16 friend code digits into something that resembles <em>language</em>, and ended up with a solution, of sorts. <br /><br />Our question? Why sixteen characters? A telephone number is limited to ten digits, eleven for some international numbers ... did Nintendo expect to sell more DS and Wii units than the telephone? (Don't answer that.) Regardless, if you want to rock some <a href="http://www.joystiq.com/2007/03/15/nintendo-makes-annoying-fun-again-sticking-to-game-specific-w/">multiplayer Wii</a> (whenever <a href="http://www.joystiq.com/2007/02/16/metroid-prime-3-delayed-until-later-this-year/"><em>Metroid</em> drops</a>) hit Stephen up at ELF-ON-OX-7-YIP-06 or us at MER-5585-SEA-FIX-JUDO. Easy! Now, what's yours?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/27/frien-dcod-esar-ecra-leave-off-the-p-for-phone-pad/">FREN-DCOD-ESAR-ECRA (leave off the P for 'phone pad')</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Mar 2007 10:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1545619/20061113/id_0.jhtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/frien-dcod-esar-ecra-leave-off-the-p-for-phone-pad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/861290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/frien-dcod-esar-ecra-leave-off-the-p-for-phone-pad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>friendcodes</category><category>MTVNews</category><category>Wii</category><category>XboxLive</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 27 Mar 2007 10:59:00 EST</pubDate></item><item><title><![CDATA[Pokemon transforms DS into 'cell phone' for kids]]></title><link>http://www.joystiq.com/2007/03/15/pokemon-transforms-ds-into-cell-phone-for-kids/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/15/pokemon-transforms-ds-into-cell-phone-for-kids/</guid><comments>http://www.joystiq.com/2007/03/15/pokemon-transforms-ds-into-cell-phone-for-kids/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.pr-inside.com/on-april-22-two-new-pokemon-r66668.htm"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/pikachu-ds-headset.jpg" alt="ooh! ohh! ask him if he's wearing underwear..." /></a>Not that <em>Pok&eacute;mon</em> -- only the <a href="http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/" target="_blank">second best-selling game franchise <em>evar</em></a> -- needs any marketing spin to excite sales of its predestined two-headed spawn <a target="_blank" href="http://www.joystiq.com/search/?q=pokemon+diamond+pearl"><em>Diamond</em> &amp; <em>Pearl</em></a>, but Nintendo does seems eager to herald the game's impending arrival as a sort of "My First Celly" for DS toting youngsters eager for chatter. Of course, this is simply the ability to chat with registered friends using DS's <a target="_blank" href="http://www.joystiq.com/search/?q=voip+ds">VoIP capabilities</a>, enabled by the new <em>Pok&eacute;mon</em> game. While it's a far cry from <a target="_blank" href="http://www.joystiq.com/2007/02/07/nintendo-patent-reveals-cell-phone-gaming-plans/">pending productions</a> and <a target="_blank" href="http://www.joystiq.com/2006/09/06/rumor-playstation-based-cell-phone/">possibilities proposed by the competition</a>, VoIP on DS is a little used feature that has the potential to be a unique selling point.<br /><br />Sure, it's tethered to Wi-Fi hotspots, but the technology offers the promise of safe communication -- in terms of both who your kid be talkin wit' and potential costs (or lack thereof) -- for concerned parents looking to serve their whiny offspring. Then again, DS VoIPin' lacks the much desired 'prank call' feature. With mischief muted, your preteens are gonna have to settle on playground gossip. That, or they could actually engage in some good ol' pocket monster melee. <em>Imagine that</em>.<br /><br /><em>Pok&eacute;mon Diamond</em> and <em>Pearl</em> are scheduled for release on April 22.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/15/pokemon-transforms-ds-into-cell-phone-for-kids/">Pokemon transforms DS into 'cell phone' for kids</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2007 18:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pr-inside.com/on-april-22-two-new-pokemon-r66668.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/15/pokemon-transforms-ds-into-cell-phone-for-kids/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/853418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/15/pokemon-transforms-ds-into-cell-phone-for-kids/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cell</category><category>cellphone</category><category>diamond</category><category>ds</category><category>friendcodes</category><category>hotspot</category><category>nds</category><category>pearl</category><category>pokemon</category><category>voip</category><category>wifi</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 15 Mar 2007 18:12:00 EST</pubDate></item><item><title><![CDATA[A scary, scary rumor (i.e. GameSpy sucks?)]]></title><link>http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/</guid><comments>http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://nintendo-revolution.blogspot.com/2007/03/breaking-no-unified-gamer-tags-or-codes.html"><img vspace="4" hspace="4" border="0" align="right" alt="Look, it's Alisha! LOL" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/frustration.jpg" /></a>The good folks over at <a href="http://gonintendo.com/?p=14563">GoNintendo</a> are referencing <a href="http://nintendo-revolution.blogspot.com/2007/03/breaking-no-unified-gamer-tags-or-codes.html">an informal interview</a> by one "Falafelkid", whom they claim to be as reputable as they come. He has apparently spoken with some GameSpy PR people (whom we have attempted to contact and failed miserably), who will be partnering with Nintendo to provide online functionality in upcoming games. The grim, grim news?<br /><em><br />Falafelkid: Just one last question to make absolutely sure I have got this right, please. If I have a friend roster in one game, that roster will not be available to me in any other game. I have to build up an entirely new list for each title, right?<br /><br />GameSpy: The answer to your question is yes, for the Wii friend lists are game-specific.<br /><br />Ughhhhh.</em> We don't want to take this as fact, but the mere prospect leaves us depressed and in a need of a rainbow or something to cheer us up. The Wii maintains an internal friends list as is; why can't games simply access said list and use it universally across the platform? <em>Why</em>, Nintendo, <em>why?<br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/">A scary, scary rumor (i.e. GameSpy sucks?)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 18:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendo-revolution.blogspot.com/2007/03/breaking-no-unified-gamer-tags-or-codes.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Friend Codes</category><category>FriendCodes</category><category>GameSpy</category><category>Online</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Wed, 14 Mar 2007 18:05:00 EST</pubDate></item><item><title><![CDATA[Square Enix blames Wii friend codes for lack of FFXI [update 1]]]></title><link>http://www.joystiq.com/2007/02/01/square-enix-blames-wii-friend-codes-for-lack-of-ffxi/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/01/square-enix-blames-wii-friend-codes-for-lack-of-ffxi/</guid><comments>http://www.joystiq.com/2007/02/01/square-enix-blames-wii-friend-codes-for-lack-of-ffxi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.cubed3.com/news/6729/1/No_FFXI_on_Wii,_FF_Anniversary_Projects_on_Nintendo_Systems,_Chrono_Update_and_Much_More!"><img vspace="16" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ffxi-not-wiiboun.jpg" /></a>Friend codes. Nintendo's self-imposed restriction on online gaming has been a burden to many who want to play with their friends without having to share a different 12-digit friend code for every game. When the Wii was revealed to have a console-specific friend code, we thought Nintendo had somewhat listened to the community's grumblings. When <em>Pokemon Battle Revolution</em>, the first online Wii title, launched in Japan <a href="http://www.joystiq.com/2006/12/18/first-online-wii-game-uses-game-specific-friend-code/">with friend codes</a>, we realized the folly of our optimism.<br /><br />Square Enix's Senior Vice President Hiromichi Tanaka empathizes, highlighting the friend code system as the primary reason they haven't brought an online game like <em>Final Fantasy XI </em>onto the console. In an interview with Cubed's Adam Riley, Tanaka reveals that the RPG powerhouse is now in negotiations with Nintendo about "resolving this point of contention." A publisher of Square Enix's magnitude does not necessarily guarantee Nintendo will listen, but perhaps Nintendo will ease off or at least allow exceptions for some titles.<br /><br />Then again, <em>Final Fantasy XI</em> on the Wii would surely be profitable even if gamers were required to enter over 300,000 12-digit codes to fully experience the world. That's how much, we suspect, Wii owners our clamoring for Nintendo to join the rest its brethren in this generation.<br /><br />[Update 1: As White Rose Duelist and others have pointed out, <em>Pokemon Battle Revolution's </em>extra friend code might be an exception and not a rule, and <em>Elebits</em> is a cited example where one can exchange in-game pictures with Wii friends. However, as we do not have any other details from impending online games, and Nintendo has not readily clarified, we're just not sure.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/01/square-enix-blames-wii-friend-codes-for-lack-of-ffxi/">Square Enix blames Wii friend codes for lack of FFXI [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Feb 2007 15:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cubed3.com/news/6729/1/No_FFXI_on_Wii,_FF_Anniversary_Projects_on_Nintendo_Systems,_Chrono_Update_and_Much_More!>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/square-enix-blames-wii-friend-codes-for-lack-of-ffxi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/746631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/square-enix-blames-wii-friend-codes-for-lack-of-ffxi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>enix</category><category>ffxi</category><category>final fantasy</category><category>final fantasy xi</category><category>FinalFantasy</category><category>FinalFantasyXi</category><category>friend code</category><category>friend codes</category><category>FriendCode</category><category>FriendCodes</category><category>mmo</category><category>nintendo wii</category><category>NintendoWii</category><category>online</category><category>square</category><category>square enix</category><category>SquareEnix</category><category>wi fi</category><category>WiFi</category><category>wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 01 Feb 2007 15:27:00 EST</pubDate></item></channel></rss>