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Posts tagged GDC-2007

Goodbye GDC: Booze, games, and a lonely Zune

It's finally time to say goodbye to our GDC coverage. As a fond farewell, we give you a handful of pictures of Microsoft's presence in the North Hall. It was really more interesting than the actual Microsoft booth, which was more oriented towards scheduling meetings and working with XNA. Microsoft ...

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GDC 07: Igarashi, "2D games will never die!"

Koji Igarashi, the producer of recent entries in the Castlevania series and assistant director of Symphony of the Night, gave a presentation on 2D games at GDC last week. Specifically, his presentation centered on the differences between developing 2D games and 3D games. Igarashi noted a few philos...

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GDC: More Fable 2 feature goodness

As we slowly recover from GDC jet-lag, we thought it would be best to post some of the other features that Peter Molyneux confirmed for Fable 2. After all, a dog can't be the only new feature in Fable 2. There really is quite a bit to consider, so we'll just dole out the info in bite sized bits via...

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Games from XNA challenge ready for download

Those four day XNA games are finished and ready for your downloading pleasure. If you remember, Microsoft's held a four day XNA Challenge at this year's GDC, pushing four development teams to the edge by requiring them to complete a XNA Studio Express game in four days. Sounds hard doesn't it? But ...

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GameTrailer's GDC video wrap-up

Our 2007 Game Developers Conference has come to an end, we've had a fun ride, but there is still more to see. And the nice folks over at GameTrailers have their GDC section quarantined off and ready to showcase some of the best Xbox 360 media. You can sit back and watch a new Portal video, maybe som...

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GDC 07: Sacred 2 hands on preview

The last day of GDC tends to be the slowest, so we understandably pleased to get a chance to play Sacred 2: Fallen Angel from Ascaron Entertainment. Sacred 2 is an action RPG title in development for both the PC and Xbox 360. The game features co-operative gameplay for up to four players in an open...

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id Software CEO: piracy pushed us multiplatform

At an early session Friday, id Software CEO Todd Hollenshead gave a lecture on the problems of piracy on the internet. During his speech, Hollenshead revealed that, although they are still primarily a PC developer, id Software had begun to look at console game releases as a way to financially combat...

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Castle Crashers gets bumped into 2008

Joystiq cornered The Behemoth's Dan Paladin after the GDC awards ceremony and asked about a release time-frame for Castle Crashers. To their (and our) dismay, Mr. Paladin stated that there was still "about a year of development left" on the XBLA title. Shocked, Joystiq then inquired to whether The ...

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Fancast Xtra -- BioWare interview with Greg Zeschuk

We got a chance to sit down with Dr. Greg Zeshuk, president of BioWare, to talk about Mass Effect. The interview was conducted by Joystiq's Ludwig Kietzmann. We captured the audio, which you can download on MP3 (Fancast subscribers will receive the audio automatically). A breakdown of our discussio...

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GDC 07: CliffyB on designing Gears of War

CliffyB hosted a panel at GDC to discuss the design process for Gears of War. While the panel didn't exactly contain much in the way of news (apart from Jazz Jackrabbit), it was interesting to see the beginnings of Gears of War and see how it became the phenomenal success that it is today. Cliff sh...

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