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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GC 2008: Details for House of the Dead: Overkill escape Leipzig]]></title><link>http://www.joystiq.com/2008/08/25/gc-2008-details-for-house-of-the-dead-overkill-escape/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/25/gc-2008-details-for-house-of-the-dead-overkill-escape/</guid><comments>http://www.joystiq.com/2008/08/25/gc-2008-details-for-house-of-the-dead-overkill-escape/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamekyo.com/news28796_the-house-of-the-dead-overkill-quelques-details.html"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/bustin_caps_w_g_and_his_boy_lg.jpg" alt="" /></a><br /></div>
Apparently, one Bradley Crooks, developer at Headstrong Games, revealed to Gamekyo a few details about the upcoming <a href="http://www.joystiq.com/tag/sega">Sega</a> game on every Wii gamers' mind (if it isn't on your brain, then you should get your head checked) during an event at <a href="http://www.joystiq.com/tag/leipzig-08">Leipzig</a>. The list is fairly long, so head past the break, where it's all been organized with helpful bullet points.<br /><br /><p><a href="http://www.joystiq.com/2008/08/25/gc-2008-details-for-house-of-the-dead-overkill-escape/" rel="bookmark">Continue reading <em>GC 2008: Details for House of the Dead: Overkill escape Leipzig</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/25/gc-2008-details-for-house-of-the-dead-overkill-escape/">GC 2008: Details for House of the Dead: Overkill escape Leipzig</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Aug 2008 16:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamekyo.com/news28796_the-house-of-the-dead-overkill-quelques-details.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/25/gc-2008-details-for-house-of-the-dead-overkill-escape/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1294487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/25/gc-2008-details-for-house-of-the-dead-overkill-escape/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-08</category><category>gdc-2008</category><category>gdc08</category><category>headstrong</category><category>headstrong-games</category><category>house-of-the-dead</category><category>house-of-the-dead-overkill</category><category>leipzig-08</category><category>overkill</category><category>sega</category><category>shooter</category><category>zapper</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 25 Aug 2008 16:35:00 EST</pubDate></item><item><title><![CDATA[GC 2008: Activision demonstrates music creation in Guitar Hero: World Tour]]></title><link>http://www.joystiq.com/2008/08/25/gc-2008-activision-demonstrates-music-creation-in-guitar-hero-world-tour/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/25/gc-2008-activision-demonstrates-music-creation-in-guitar-hero-world-tour/</guid><comments>http://www.joystiq.com/2008/08/25/gc-2008-activision-demonstrates-music-creation-in-guitar-hero-world-tour/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed height="244" align="middle" width="425" src="http://gamevideos.1up.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.1up.com/video/videoListXML%3Fid%3D20996%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowfullscreen="true" type="application/x-shockwave-flash"></embed></center><br />To say that <a href="http://www.joystiq.com/2008/08/21/guitar-heros-mii-freestyle-mode-explained/"><em>Guitar Hero: World Tour</em></a> has a lot of content is now an understatement. The game is so ridiculously full of goodies, fans are likely going to <em>explogasm</em> when they watch the video above. It goes into incredible detail, showing off the music creation fun you can have in Activision's latest installment in its popular franchise. Whether you're mixing drum loops for your tracks or turning your guitar into a keyboard (could this confirm <a href="http://www.joystiq.com/2008/08/21/rumor-new-guitar-hero-peripheral-coming/">a keyboard peripheral is inbound</a>?), it looks like you won't be bored with <em>Guitar Hero: World Tour</em> anytime soon after its release.<br /><br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"> </div>
<div align="left"><em><a href="http://www.joystiq.com/tag/guitar-hero"><img hspace="4" border="0" align="left" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/aceswipe.jpg" /></a>There's been a lot of </em><a href="http://www.joystiq.com/tag/guitar-hero">Guitar Hero</a> <em>news lately. Like the confirmation that <a href="http://www.joystiq.com/2008/08/20/miis-to-rock-out-in-guitar-hero-world-tour/">Miis will be included</a> in the Wii game (as well as <a href="http://www.joystiq.com/2008/08/21/guitar-heros-mii-freestyle-mode-explained/">an explanation</a> of </em>how<em> they'll be incorporated). Also, don't forget to check out which <a href="http://www.joystiq.com/2008/08/08/more-guitar-hero-world-tour-tracks-emerge/">tracks have been confirmed</a> for the game so far!</em><br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/25/gc-2008-activision-demonstrates-music-creation-in-guitar-hero-world-tour/">GC 2008: Activision demonstrates music creation in Guitar Hero: World Tour</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Aug 2008 09:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3169541>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/25/gc-2008-activision-demonstrates-music-creation-in-guitar-hero-world-tour/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1294090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/25/gc-2008-activision-demonstrates-music-creation-in-guitar-hero-world-tour/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>gdc-08</category><category>gdc08</category><category>guitar-hero</category><category>guitar-hero-world-tour</category><category>leipzig-08</category><category>music</category><category>red-octane</category><category>redoctane</category><category>rhythm</category><category>world-tour</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 25 Aug 2008 09:57:00 EST</pubDate></item><item><title><![CDATA[Go! Go! Break Steady site update and video]]></title><link>http://www.joystiq.com/2008/06/10/go-go-break-steady-site-update-and-video/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/10/go-go-break-steady-site-update-and-video/</guid><comments>http://www.joystiq.com/2008/06/10/go-go-break-steady-site-update-and-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><center><object width="415" height="337"><param name="movie" value="http://www.youtube.com/v/yWDIYBxYoXU&amp;hl=en"></param><embed src="http://www.youtube.com/v/yWDIYBxYoXU&amp;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></center>We haven't seen much of the XBLA rhythm game from new studio Little Boy Games since <a href="http://www.joystiq.com/2008/02/20/gdc08-more-xbla-titles-on-track-for-summer/">its announcement</a> around GDC. From the video the game seems to borrow heavily from many other rhythm games, but tries to do its own thing by incorporating characters, style, and slightly more varied mechanics. Since the game looks relatively deep, our main concern at this point is the games ability to find and hold an audience. With the production value of the trailer and the <a href="http://www.littleboygames.com/info.html">new site</a>, it would be a shame to see such an enthusiastic effort fail. Supposedly a summer release title, <em>Go! Go! Break Steady</em> looks to be well on track, and should with luck find its niche in the untapped Live Arcade rhythm game market.<br /><br />[Via <a href="http://www.gamerbytes.com/2008/06/go_go_break_steady_gets_huge_w.php">GamerBytes</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/10/go-go-break-steady-site-update-and-video/">Go! Go! Break Steady site update and video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jun 2008 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.littleboygames.com/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/10/go-go-break-steady-site-update-and-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1220680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/10/go-go-break-steady-site-update-and-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC08</category><category>ggbs</category><category>go-go-break-steady</category><category>music</category><category>rhythm</category><category>rhythm-action</category><category>xbla</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Tue, 10 Jun 2008 03:00:00 EST</pubDate></item><item><title><![CDATA[Spend a virtual evening with Will Wright]]></title><link>http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/</guid><comments>http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="473" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D17724%26ordinal%3D1205248778110%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D17724%26ordinal%3D1205248778110%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="473" width="490"/></object></center>Do you love Will Wright? Like, <em>really </em>love Will Wright? Do you love Will Wright so much that you could listen to him talk for a half hour about things that are only tangentially video game related? It's for the special fan like you that we present "An Evening With Will Wright," a talk held at an off-site bar during last month's <a href="http://www.joystiq.com/tag/gdc08/">Game Developers Conference</a> in San Fransisco.<br /><br /><a href="http://www.joystiq.com/2008/02/21/gdc08-were-at-the-will-wright-party/">We were there</a>, so here are some simple instructions if you want the full virtual experience: get yourself some mini hot dogs and french fries (the victuals at the event) and some free booze. You'll probably find yourself irritated at the people talking over <em>Will Wright</em> and wanting nothing more than to have fists so large that you could simultaneously punch all of them in the face. Trust us, that's part of the experience too. Part 2 is right after the break.<p><a href="http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/" rel="bookmark">Continue reading <em>Spend a virtual evening with Will Wright</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/">Spend a virtual evening with Will Wright</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Mar 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/channel/WillWright>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1137189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc08</category><category>spore</category><category>will-wright</category><category>willwright</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 11 Mar 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Learn to make Uncharted at home!]]></title><link>http://www.joystiq.com/2008/03/07/learn-to-make-uncharted-at-home/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/07/learn-to-make-uncharted-at-home/</guid><comments>http://www.joystiq.com/2008/03/07/learn-to-make-uncharted-at-home/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.naughtydog.com/corporate/press-events.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/img_0282.jpg" alt="" /></a></div>
Okay, so you won't actually be able to recreate <em><a href="http://www.joystiq.com/tag/Uncharted/">Uncharted</a></em> without thousands of dollars worth of software, a PlayStation 3 dev kit and a <em>considerable</em> amount of talent. However, for anyone who is interested in various aspects of how the game was put together, Naughty Dog has very kindly placed their GDC powerpoint presentations up on <a href="http://www.naughtydog.com/corporate/press-events.html">their website</a> for anyone to take a peek at. <br /><br />Topics covered include a post-mortem of the game (which everyone should see), a look at <em>Uncharted</em>'s animation pipeline and Naughty Dog's use of the high-detail modeling package, Mudbox, and how it integrates into  other modeling software. Some of these will be very technical and might not be particularly interesting to everyone. Animation and 3D modeling students, however, have some new game-specific reading material to sift through. Get stuck in!<br /><br />[Via <a href="http://blog.us.playstation.com/2008/03/06/gdc-wrap-up-part-2-the-naughty-dog-sessions/">PlayStation.Blog</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/07/learn-to-make-uncharted-at-home/">Learn to make Uncharted at home!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Mar 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.naughtydog.com/corporate/press-events.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/07/learn-to-make-uncharted-at-home/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1133817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/07/learn-to-make-uncharted-at-home/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC08</category><category>naughty-dog</category><category>uncharted</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 07 Mar 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[GDC also ponders invite-only model]]></title><link>http://www.joystiq.com/2008/03/05/gdc-also-ponders-invite-only-model/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/05/gdc-also-ponders-invite-only-model/</guid><comments>http://www.joystiq.com/2008/03/05/gdc-also-ponders-invite-only-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://kotaku.com/361172/gdc-dice-e3-could-all-be-press-invite-only-next-year"><img width="415" vspace="4" hspace="4" height="226" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/unviteenclosed.jpg" alt="" /></a><br />At the close of the 2008 Game Developers Conference (<a href="http://www.joystiq.com/tag/gdc08">GDC</a>) this year we heard rumblings that change was in store for the industry event. After achieving a record setting 18,000 attendees, about 1,000 of which were press, event coordinators are contemplating an invite only stance to the media.<br /><br />Speaking with <a href="http://kotaku.com/361172/gdc-dice-e3-could-all-be-press-invite-only-next-year">Kotaku</a>, GDC event director Jamil Moledina expressed his fear for the industry learning event, "I am concerned that if we don't focus on what makes GDC work we will face some complications down the road." To alleviate those fears, GDC is considering changes to who will be allowed to cover the 2009 event from the show floor.<br /><br />While other <a href="http://www.joystiq.com/2008/02/25/gdc08-dennis-dyack-is-worried-about-gdc/">industry professionals</a> lineup to question the validity of press presence, we're reminded of the invite changes made to the Electronic Entertainment Expo (<a href="http://www.joystiq.com/tag/e3">E3</a>) and Design, Innovate, Communicate, Entertain (DICE) to streamline the event coverage.<p><a href="http://www.joystiq.com/2008/03/05/gdc-also-ponders-invite-only-model/" rel="bookmark">Continue reading <em>GDC also ponders invite-only model</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/05/gdc-also-ponders-invite-only-model/">GDC also ponders invite-only model</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Mar 2008 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/361172/gdc-dice-e3-could-all-be-press-invite-only-next-year>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/05/gdc-also-ponders-invite-only-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1128087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/05/gdc-also-ponders-invite-only-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>e3</category><category>esa</category><category>gdc08</category><category>gdc08fanboy</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 05 Mar 2008 07:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews DeathSpank's Ron Gilbert]]></title><link>http://www.joystiq.com/2008/03/03/joystiq-interviews-deathspanks-ron-gilbert/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/03/joystiq-interviews-deathspanks-ron-gilbert/</guid><comments>http://www.joystiq.com/2008/03/03/joystiq-interviews-deathspanks-ron-gilbert/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/deathspank-ep1-490.jpg" /><br />
<div align="left">Described as "the perfect melding of a <em>Monkey Island</em> style adventure game with the wicked RPG gameplay of <em>Diablo</em>," <a href="http://www.joystiq.com/2008/01/09/hothead-games-to-publish-ron-gilberts-deathspank/">Ron Gilbert's episodic endeavor</a> also formed part of our recent GDC <a href="http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/">interview with Hothead Games</a>. Though the <em>Orphans of Justice</em> still have quite a bit of growing up to do, we quickly quizzed designer Ron about <em>Deathspank</em>'s upcoming lampooning of adventure game heroes, as well as the series' inevitable downward spiral in quality after the, uh, <span style="font-style: italic;">600,000th</span> episode.</div>
</div><p><a href="http://www.joystiq.com/2008/03/03/joystiq-interviews-deathspanks-ron-gilbert/" rel="bookmark">Continue reading <em>Joystiq interviews DeathSpank's Ron Gilbert</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/03/joystiq-interviews-deathspanks-ron-gilbert/">Joystiq interviews DeathSpank's Ron Gilbert</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Mar 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/03/joystiq-interviews-deathspanks-ron-gilbert/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/03/joystiq-interviews-deathspanks-ron-gilbert/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deathspank</category><category>Diablo</category><category>Episodic</category><category>GDC</category><category>GDC08</category><category>Hothead</category><category>Hothead-Games</category><category>Joel-DeYoung</category><category>Monkey-Island</category><category>Orphans-of-Justice</category><category>Ron-Gilbert</category><category>The-Secret-of-Monkey-Island</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 03 Mar 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq interview: Penny Arcade Adventures]]></title><link>http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/</guid><comments>http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rspd_fight_title_hr490.jpg" /><br /></div>
It's fair to say that quite a lot is expected from Vancouver-based developer, Hothead Games. The group not only has to deliver a series of downloadable and episodic <span style="font-style: italic;">adventure RPGs</span> in regular intervals, but also appease a fanbase so large and rabid that it can click your website to death -- accidentally, if you're lucky. On top of all that, the poor developers are occasionally dragged into a tiny room for the sole purpose of being poked by a plethora of questions regarding their upcoming games.<br /><br /><span style="font-style: italic;"><a href="http://www.joystiq.com/tag/PennyArcadeAdventures/">Penny Arcade Adventures</a></span> producer, <span style="font-weight: bold;">Joel DeYoung</span>, and Hothead creative director, <span style="font-weight: bold;">Ron Gilbert</span>, had to endure just such a prodding during <a href="http://www.joystiq.com/tag/gdc08">GDC</a>, the results of which can be viewed after the break. Appropriately enough, our interview's almost as long as the title of the series: <a href="http://www.joystiq.com/2008/01/19/new-penny-arcade-adventures-gameplay-footage-features-hobo-warfa/"><span style="font-style: italic;">On the Rain-Slick Precipice of Darkness</span></a>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/penny-arcade-adventures/">Penny Arcade Adventures</a></strong></p><a href="http://www.joystiq.com/photos/penny-arcade-adventures/#661913"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/1-173-env-orange_tree_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/#661914"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/1-203-combat-ff_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/#661915"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/2-16-dialogue_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/#661916"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/2-20-dialogue_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/#661917"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/2-120-adv-hobo_alley_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/" rel="bookmark">Continue reading <em>Joystiq interview: Penny Arcade Adventures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/">Joystiq interview: Penny Arcade Adventures</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Mar 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deathspank</category><category>Episodic</category><category>GDC</category><category>GDC08</category><category>Hothead</category><category>Hothead-Games</category><category>Joel-DeYoung</category><category>PC</category><category>Penny-Arcade</category><category>Penny-Arcade-Adventures</category><category>PennyArcadeAdventures</category><category>Ron-Gilbert</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 03 Mar 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[WRUP: a ninja's destiny edition]]></title><link>http://www.joystiq.com/2008/02/29/wrup-a-ninjas-destiny-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/29/wrup-a-ninjas-destiny-edition/</guid><comments>http://www.joystiq.com/2008/02/29/wrup-a-ninjas-destiny-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/what-are-you-playing/" rel="tag">What are you playing?</a></p><center><embed width="425" height="337" align="middle" src="http://www.gametrailers.com/remote_wrap.php?mid=30267" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed></center><br />Looking over <a href="http://www.joystiq.com/2008/02/25/ds-releases-for-the-week-of-february-25th/">this week's releases</a>, the only title that really piques our interest is <em>Naruto: Ninja Destiny</em>. JC got <a href="http://www.joystiq.com/2008/02/21/gdc08-naruto-ninja-destiny-sneak-attacks-with-quality/">his hands on it at GDC</a> and confirmed that we weren't crazy when we gushed about <a href="http://www.joystiq.com/2008/02/05/naruto-ninja-destiny-has-some-smooth-gameplay/">how beautiful</a> the game is. We're not <em>Naruto</em> fans at all, but we <em>are </em>fans of fighting games.<br /><br />What are you all planning on picking up? New game? Playing through an older title? What will you be playing this weekend?<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/29/wrup-a-ninjas-destiny-edition/">WRUP: a ninja's destiny edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Feb 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/29/wrup-a-ninjas-destiny-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1128059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/wrup-a-ninjas-destiny-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fighting</category><category>gdc08</category><category>naruto</category><category>ninja</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 29 Feb 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[See the Battlefield Heroes debut trailer]]></title><link>http://www.joystiq.com/2008/02/29/see-the-battlefield-heroes-debut-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/29/see-the-battlefield-heroes-debut-trailer/</guid><comments>http://www.joystiq.com/2008/02/29/see-the-battlefield-heroes-debut-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=31298"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=31298" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>We saw this trailer for <em><a href="http://www.joystiq.com/tag/BattlefieldHeroes/">Battlefield Heroes</a></em> at an a EA/DICE party during <a href="http://gdc.joystiq.com">GDC</a> and it was enough to get us really, really excited for the game. Trust us on this one. As much fun as this looks in the video, it looks twice as good when you actually see it in action.<br /><br />After seeing the trailer (and the reaction from the hardened, cynical journalists at the shindig) it was pretty much understood amongst the Joystiq crew that <em>Battlefield Heroes </em>was going to be "a thing." Do you and your friends have a similar understanding yet? Is this trailer not enough to put you over the edge? <em>Have you no soul</em>?<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/battlefield-heroes/">Battlefield Heroes</a></strong></p><a href="http://www.joystiq.com/photos/battlefield-heroes/#803360"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/battlefield-heroes-ability01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-heroes/#667419"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bh-battlefield-heroes-screen-1-022808_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-heroes/#803365"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/battlefield-heroes-ability02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-heroes/#667421"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bh-battlefield-heroes-screen-2-022808_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-heroes/#803362"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/battlefield-heroes-heroesbackground1600_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/29/see-the-battlefield-heroes-debut-trailer/">See the Battlefield Heroes debut trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Feb 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/31298.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/see-the-battlefield-heroes-debut-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/see-the-battlefield-heroes-debut-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield</category><category>battlefield-heroes</category><category>battlefieldheroes</category><category>dice</category><category>ea</category><category>Electronic-Arts</category><category>gdc08</category><category>PC</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 29 Feb 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Game Developers Choice Awards on G4 tonight]]></title><link>http://www.joystiq.com/2008/02/29/game-developers-choice-awards-on-g4-tonight/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/29/game-developers-choice-awards-on-g4-tonight/</guid><comments>http://www.joystiq.com/2008/02/29/game-developers-choice-awards-on-g4-tonight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=17674"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/igf-intro-liveblog.jpg" alt="" /></a><br /></div>
In case <a href="http://www.joystiq.com/2008/02/20/joystiq-live-at-the-igf-and-gdca-awards-2008/">our live coverage</a> of the Game Developer Choice Awards and Independent Games Festival Awards wasn't enough to sate your appetite for <a href="http://gdc08.joystiq.com">GDC</a>'s prestigious ceremony, G4TV will be <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17674">showing coverage of the event tonight</a>.<br /><br />A 30-minute recap of the two-hour event will air tonight at 8:00 PM EST (5:00 PM PST), as part of a special episode of G4's X-Play program. If you miss it, the episode will re-air several times on Saturday, March 1, Sunday, March 2 and Monday, March 3. Check out the <a href="http://www.g4tv.com/xplay/episodes/7491/GDC_Awards_Special.html">episode guide</a> for the full list of times.<br /><br />For those with a distaste for digests, the award shows' organizers will be hosting full-length streaming video coverage of both events on their <a href="http://www.gamechoiceawards.com/">respective</a> <a href="http://www.igf.com/">websites</a> sometime in the next week. We'll keep an eye out for when those streams become available.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/29/game-developers-choice-awards-on-g4-tonight/">Game Developers Choice Awards on G4 tonight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Feb 2008 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=17674>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/game-developers-choice-awards-on-g4-tonight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/game-developers-choice-awards-on-g4-tonight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>g4</category><category>GDC</category><category>gdc08</category><category>gdca</category><category>igf</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 29 Feb 2008 06:30:00 EST</pubDate></item><item><title><![CDATA[GDC '08 breaks attendance record, press may need invite next year]]></title><link>http://www.joystiq.com/2008/02/29/gdc-08-breaks-attendance-record-press-may-need-invite-next-yea/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/29/gdc-08-breaks-attendance-record-press-may-need-invite-next-yea/</guid><comments>http://www.joystiq.com/2008/02/29/gdc-08-breaks-attendance-record-press-may-need-invite-next-yea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="200" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdcline.jpg" /><br /></div>
As many who attended GDC recover from illness (thanks to days of rain and the plague-ridden in attendance), CMP Media says its 2008 conference broke a record and hosted 18,000 game industry professionals (previous attendance was somewhere around 16,000). Highlights included, well, <a href="http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/">we've covered all that already</a>. GDC will be back at the Moscone Center in San Francisco again next year, blissfully later from March 23-27.<br /><br />Attendance could also take a tiny dip next year as <a href="http://kotaku.com/361172/gdc-dice-e3-could-all-be-press-invite-only-next-year">Kotaku</a> reports GDC may become invite-only for those seeking press credentials. Jamil Moledina, executive director of the Game Developers Conference, tells the site that CMP hasn't nailed down details on how it's going to work, but they are looking at an "invite model for press access." Moledina is worried about maintaining the show's atmosphere and wants to make sure GDC maintains its core goals.<br /><br /><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=109&amp;STORY=/www/story/02-28-2008/0004764765&amp;EDATE=">Read</a>: 2008 GDC breaks attendance record<br /><a href="http://kotaku.com/361172/gdc-dice-e3-could-all-be-press-invite-only-next-year">Read</a>: GDC, DICE, E3 could all be press invite only<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/29/gdc-08-breaks-attendance-record-press-may-need-invite-next-yea/">GDC '08 breaks attendance record, press may need invite next year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Feb 2008 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/29/gdc-08-breaks-attendance-record-press-may-need-invite-next-yea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/gdc-08-breaks-attendance-record-press-may-need-invite-next-yea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attendance</category><category>cmp</category><category>gdc08</category><category>moledina</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 29 Feb 2008 02:00:00 EST</pubDate></item><item><title><![CDATA[X3F interviews Peter Molyneux about Fable 2, BC, XNA]]></title><link>http://www.joystiq.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/</guid><comments>http://www.joystiq.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/molyneux-catty.jpg" /><br />We've already posted the <a href="http://www.joystiq.com/2008/02/25/fancast-xtra-peter-molyneux-interview-at-gdc08/">audio</a> of our interview with Peter Molyneux, but we know not everyone is down with spoken word. As such, we've transcribed the entire interview for your reading pleasure. In this massive interview, Molyneux discusses <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a> co-op (he thinks Live co-op is a great idea by the way), the possibility of versus multiplayer (which is also a good idea according to Molyneux), and we even manage to squeeze in questions about Microsoft's new <a href="http://www.joystiq.com/tag/XNA/">XNA</a> initiative and the ill-fated <em>BC</em>. Find the lengthy and informative interview after the break.<p><a href="http://www.joystiq.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/" rel="bookmark">Continue reading <em>X3F interviews Peter Molyneux about Fable 2, BC, XNA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/">X3F interviews Peter Molyneux about Fable 2, BC, XNA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable-2</category><category>gdc08</category><category>gdc08fanboy</category><category>interview</category><category>lionhead</category><category>microsoft-game-studios</category><category>peter-molyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 28 Feb 2008 17:15:00 EST</pubDate></item><item><title><![CDATA[Joyswag: Win our GDC swag]]></title><link>http://www.joystiq.com/2008/02/28/joyswag-win-our-gdc-swag/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/28/joyswag-win-our-gdc-swag/</guid><comments>http://www.joystiq.com/2008/02/28/joyswag-win-our-gdc-swag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/joyswag/" rel="tag">Joyswag</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/img_0337.jpg" alt="" /><br /></div>
So, we amassed quite a bit of swag from Game Developer's Conference. For those of you that didn't swindle some away from us at our Video Games Live <a href="http://www.joystiq.com/2008/02/22/gdc08-meet-us-at-video-games-live-get-swag/">meet-up</a> in San Francisco, here's your chance to get in on the action. One winner will take it all!<br />
<ul>
    <li>GDC swag bag (pictured above)</li>
    <li>PlayStation t-shirt collection (all size L, includes one <a href="http://www.joystiq.com/2008/02/19/gdc08-sony-t-shirt-teases-in-game-xmb/">In-Shirt XMB shirt</a>)</li>
    <li><a href="http://www.joystiq.com/2008/02/26/hands-on-with-nykos-winter-2008-peripherals/">Nyko peripherals</a> (secret, random selection!)</li>
</ul>
To enter, simply tell us what was the most important story of GDC (here's <a href="http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/">an overview</a>). <em>Gears of War 2</em>? Xbox Live Community Games? Uh, pictures of <a href="http://www.joystiq.com/2008/02/25/gdc08-as-retold-through-food/">our food</a>? The comment must be left before Saturday, March 1st, 5PM EST. You may enter only once. One winner will be selected in a random drawing. Grand Prize Winner will receive this GDC swag collection (MSRP: approximately $100). Click <a href="http://www.weblogsinc.com/weblogs-giveaways-official-rules/">here</a> for complete Official Rules. <em>Eligibility is restricted to the legal residents of the 50 United States (including DC). You must be 18 years or older to enter.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/28/joyswag-win-our-gdc-swag/">Joyswag: Win our GDC swag</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/28/joyswag-win-our-gdc-swag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/joyswag-win-our-gdc-swag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>gdc08</category><category>joyswag</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 28 Feb 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[BioWare founders: 'We're not done yet']]></title><link>http://www.joystiq.com/2008/02/27/bioware-founders-were-not-done-yet/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/27/bioware-founders-were-not-done-yet/</guid><comments>http://www.joystiq.com/2008/02/27/bioware-founders-were-not-done-yet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><center><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/masseffected_490x276.shkl.jpg" /></center>Right after <a href="http://www.joystiq.com/2008/02/21/gdc08-mass-effect-pc-demo/">our demo of the PC version</a> of <em><a href="http://www.joystiq.com/tag/mass-effect/">Mass Effect</a></em>, we had the chance to sit with <a href="http://www.joystiq.com/tag/BioWare/">BioWare</a> founders <a href="http://www.joystiq.com/search/?q=Ray%20Muzyka">Ray Muzyka</a> and <a href="http://www.joystiq.com/search/?q=Greg%20Zeschuck">Greg Zeschuk</a> for a quick catch-up on recent events. The two men were overjoyed to talk about <em>Mass Effect</em>'s success and critical reception, as well as the uplifting effect the EA buyout has had on the company. <br /><br />The impression the two give are of guys who have just been given a chance at the brass ring. Their comments, intimating that BioWare itself is now a micro-publisher, praising their new co-worker's common sense, hint at a new era of opportunity for the company. We've already <a href="http://www.joystiq.com/2008/02/20/gdc08-audio-of-bioware-founders-talking-ea-mass-effect-pc/">posted the audio from the interview</a>, but for a full transcript of our discussion just read on below the cut. You can get a better sense of Ray and Greg's cheery outlook, see them again discuss the reason Mass Effect on the 360 had the UI it did, and watch them stonewall on a question about their in-development MMO title. <br /><br />The bottom line, unsaid in the interview itself, is a clear message: "Fans shouldn't worry. We're not, and neither should you." Here's hoping that they've got the right of it.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mass-effect-pc/">Mass Effect (PC)</a></strong></p><a href="http://www.joystiq.com/photos/mass-effect-pc/#741013"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/mass-effect-pc-tactical_-hud_biotics_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-pc/#741014"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/mass-effect-pc-tactical_-hud_biotics_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-pc/#741015"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/mass-effect-pc-tactical_-hud_squad_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-pc/#741016"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/mass-effect-pc-tactical_-hud_squad_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-pc/#653055"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/mass-effect-pc001_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/02/27/bioware-founders-were-not-done-yet/" rel="bookmark">Continue reading <em>BioWare founders: 'We're not done yet'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/27/bioware-founders-were-not-done-yet/">BioWare founders: 'We're not done yet'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/27/bioware-founders-were-not-done-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1126343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/bioware-founders-were-not-done-yet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-austin</category><category>ea</category><category>ea-buyout</category><category>Electronic-Arts</category><category>GDC</category><category>gdc08</category><category>greg-zeschuk</category><category>interview</category><category>mass-effect</category><category>PC</category><category>ray-muzkya</category><category>Xbox-360</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 27 Feb 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Halo 3 outtakes: Full Metal Jacket &amp; ranting lesbian space marine]]></title><link>http://www.joystiq.com/2008/02/27/halo-3-outtakes-full-metal-jacket-and-ranting-lesbian-space-marin/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/27/halo-3-outtakes-full-metal-jacket-and-ranting-lesbian-space-marin/</guid><comments>http://www.joystiq.com/2008/02/27/halo-3-outtakes-full-metal-jacket-and-ranting-lesbian-space-marin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><center><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/halo3-003_490x276.shkl.jpg" alt="" /></center>The audio track of <a href="http://www.joystiq.com/tag/gdc08/">GDC</a> is an under-appreciated gem of the conference. Though many of the sessions are highly technical in nature -- discussing the use of software tools and compositional elements -- enjoying the music and the auditory experience of gaming hardly takes a degree. I sat in on one of these sessions, "<em><a href="http://www.joystiq.com/tag/halo-3">Halo 3</a></em>: An Audio Postmortem", and was rewarded greatly. Not only did I have the chance to listen to Jay Weinland, C. Paul Johnson, Mike Salvatore and <a href="http://www.joystiq.com/search/?q=Marty%20O%27Donnell">Marty O'Donnell</a> speak on the process of composing for Bungie's titles, but the audio team brought hilarious outtakes for us to listen to.<br /><br />Read on below the break for a few words on composing audio for the series, <a href="http://www.joystiq.com/search/?q=Adam%20Baldwin">Adam Baldwin</a>'s <em>Halo</em>-style take on Full Metal Jacket, and comedienne Debra Wilson's take on a angry, ranting, foul-mouthed, lesbian marine. Even better: the Wilson outtakes have apparently never been made available outside of Bungie's studio before. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/halo-3/">Halo 3</a></strong></p><a href="http://www.joystiq.com/photos/halo-3/#229212"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/val_ext3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-3/#229213"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/hg_assault_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-3/#229214"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/hg_ext2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-3/#229215"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/hg_ext1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-3/#229216"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/chiefvisor_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/02/27/halo-3-outtakes-full-metal-jacket-and-ranting-lesbian-space-marin/" rel="bookmark">Continue reading <em>Halo 3 outtakes: Full Metal Jacket &amp; ranting lesbian space marine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/27/halo-3-outtakes-full-metal-jacket-and-ranting-lesbian-space-marin/">Halo 3 outtakes: Full Metal Jacket &amp; ranting lesbian space marine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2008 18:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/27/halo-3-outtakes-full-metal-jacket-and-ranting-lesbian-space-marin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1126378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/halo-3-outtakes-full-metal-jacket-and-ranting-lesbian-space-marin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>clips</category><category>featured</category><category>GDC</category><category>gdc08</category><category>halo-3</category><category>music</category><category>sound-fx</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 27 Feb 2008 18:29:00 EST</pubDate></item><item><title><![CDATA[Zero Punctuation seeks Drake's Fortune, snorts some GDC]]></title><link>http://www.joystiq.com/2008/02/27/zero-punctuation-seeks-drakes-fortune-snorts-some-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/27/zero-punctuation-seeks-drakes-fortune-snorts-some-gdc/</guid><comments>http://www.joystiq.com/2008/02/27/zero-punctuation-seeks-drakes-fortune-snorts-some-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div style="text-align: center;"><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2980-Zero-Punctuation-Uncharted-Drake-s-Fortune"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/zeropuncuncharted.jpg" /></a><br /></div>
Wow, Yahtzee needs to visit the States more often if spending such a small amount of time for <a href="http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/">GDC</a> brings on this level of devilishly delightful hate. This week <a href="http://www.joystiq.com/tag/zero-punctuation">Zero Punctuation</a> takes on -- some will say quite unfairly -- <em>Uncharted: Drake's Fortune</em>. Every little possibly insane nit-pick thing is leveled against poor <em>Uncharted</em>, including the fact that it's the best game for white supremacists ever. The issues are quite silly for a game that is currently one of the few jewels in the PS3's crown, but Yahtzee is in top entertainment form -- he even makes a rare appearance <em>au naturel</em> (like as a human, not naked).<br /><br />Included after the break with <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2980-Zero-Punctuation-Uncharted-Drake-s-Fortune">this week's</a> NSFW review of <span style="font-style: italic;">Uncharted: Drake's Fortune</span> is ZP's video presentation at the Game Developers Choice awards.<p><a href="http://www.joystiq.com/2008/02/27/zero-punctuation-seeks-drakes-fortune-snorts-some-gdc/" rel="bookmark">Continue reading <em>Zero Punctuation seeks Drake's Fortune, snorts some GDC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/27/zero-punctuation-seeks-drakes-fortune-snorts-some-gdc/">Zero Punctuation seeks Drake's Fortune, snorts some GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2980-Zero-Punctuation-Uncharted-Drake-s-Fortune>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/zero-punctuation-seeks-drakes-fortune-snorts-some-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1126259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/zero-punctuation-seeks-drakes-fortune-snorts-some-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>escapist</category><category>gdc08</category><category>PS3</category><category>theescapist</category><category>uncharted</category><category>uncharted-drakes-fortune</category><category>yahtzee</category><category>zero-punctuation</category><category>zeropunctuation</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 27 Feb 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[X3F interviews James Silva, creator of Dishwasher: Dead Samurai]]></title><link>http://www.joystiq.com/2008/02/27/x3f-interviews-james-silva-creator-of-dishwasher-dead-samurai/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/27/x3f-interviews-james-silva-creator-of-dishwasher-dead-samurai/</guid><comments>http://www.joystiq.com/2008/02/27/x3f-interviews-james-silva-creator-of-dishwasher-dead-samurai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img width="415" vspace="4" hspace="4" height="275" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/silva-interview.jpg" /><br /></div>
The annual <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a> played host to something of a Cinderella story this year, plunging a once unknown game developer into the limelight. We're talking, of course, about <a href="http://skasoftware.wordpress.com/">James Silva</a>, creator of <a href="http://www.joystiq.com/2008/02/07/bloody-good-dishwasher-dead-samurai-screens/"><span style="font-style: italic;">Dishwasher: Dead Samurai</span></a> and Microsoft's new poster child for <a href="http://www.joystiq.com/tag/XNA/">XNA</a> Community Games. We managed to catch up with James during the conference and ask him how things have changed since the last time we spoke. We also discussed just how James feels about <a href="http://www.joystiq.com/2008/02/25/fancast-xtra-peter-molyneux-interview-at-gdc08/">Peter Molyneux</a> and whether or not he's still considering the "Pulling a Peter Moore" achievement for <span style="font-style: italic;">Dishwasher</span>'s guitar segments (see <a href="http://www.joystiq.com/2007/11/26/xbox-360-fancast-044-the-fancasters-dead-fanboys/">360 Fancast 044</a> at around 1:05:00). Find the interview after the break. The audio version of the interview is also available in our <a href="http://www.joystiq.com/2008/02/26/xbox-360-fancast-057-gee-dee-cee/">latest Fancast</a>.<p><a href="http://www.joystiq.com/2008/02/27/x3f-interviews-james-silva-creator-of-dishwasher-dead-samurai/" rel="bookmark">Continue reading <em>X3F interviews James Silva, creator of Dishwasher: Dead Samurai</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/27/x3f-interviews-james-silva-creator-of-dishwasher-dead-samurai/">X3F interviews James Silva, creator of Dishwasher: Dead Samurai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/27/x3f-interviews-james-silva-creator-of-dishwasher-dead-samurai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1125423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/x3f-interviews-james-silva-creator-of-dishwasher-dead-samurai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-samurai</category><category>dishwasher</category><category>dishwasher-dead-samurai</category><category>gdc08</category><category>gdc08fanboy</category><category>interview</category><category>james-silva</category><category>ska-studios</category><category>xbla</category><category>xbox-live-arcade</category><category>xna</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 27 Feb 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Bangai-O Spirits on DS features unique 'Sound Load' technology]]></title><link>http://www.joystiq.com/2008/02/27/bangai-o-spirits-on-ds-features-unique-sound-load-technology/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/27/bangai-o-spirits-on-ds-features-unique-sound-load-technology/</guid><comments>http://www.joystiq.com/2008/02/27/bangai-o-spirits-on-ds-features-unique-sound-load-technology/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bangaiowithsoundloadomg.jpg" /></div>
As we <a href="http://www.joystiq.com/2008/01/16/nintendo-dates-wii-and-ds-games-for-first-half-of-08">reported last month</a>, classic Treasure shooter <em>Bangai-O</em> will be getting a second life on the DS as <em>Bangai-O Spirits</em>, due for North American release in the second-quarter of 2008. The former Dreamcast game is being published by D3Publisher, and we learned during a special GDC event that it will feature one of the strangest uses of the DS's microphone that we've heard of in a while. <br />
<br />
The "Sound Load" feature on <em>Bangai-O Spirits</em> will allow users to share custom levels, high scores, and replay videos as sound. <em>Sound</em>. When the mode is active, the selected data is converted into an audio track, which is played through the speaker of one DS, and can be intercepted by the microphone of another, where it is read and turned back into game data. The sound files can even be uploaded to computer, for easy sharing of content over the internet. We're as amazed as you are.<br />
<br />
<em>Bangai-O</em> <em>Spirits</em> will also feature competitive and co-op multiplayer for 1-4 players through local wireless. For more information on the game, do check out <a href="http://www.dsfanboy.com/2008/02/04/2008s-biggest-blips-bangai-o-spirits/">DS Fanboy's colorful overview</a>. We've also appended a gallery of new screenshots (which don't quite capture the game's hectic and explosive gameplay).<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bangai-o-spirits-ds-1/">Bangai-O Spirits (DS)</a></strong></p><a href="http://www.joystiq.com/photos/bangai-o-spirits-ds-1/#665035"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bangai-o-spirits_05_02.22.08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bangai-o-spirits-ds-1/#665034"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bangai-o-spirits_04_02.22.08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bangai-o-spirits-ds-1/#665033"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bangai-o-spirits_11_02.22.08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bangai-o-spirits-ds-1/#665032"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bangai-o-spirits_10_02.22.08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bangai-o-spirits-ds-1/#665031"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bangai-o-spirits_08_02.22.08_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/27/bangai-o-spirits-on-ds-features-unique-sound-load-technology/">Bangai-O Spirits on DS features unique 'Sound Load' technology</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2008 01:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/27/bangai-o-spirits-on-ds-features-unique-sound-load-technology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1125484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/bangai-o-spirits-on-ds-features-unique-sound-load-technology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bangai-o</category><category>bangai-o-spirits</category><category>D3-Publisher</category><category>d3publisher</category><category>DS</category><category>GDC08</category><category>Nintendo</category><category>treasure</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 27 Feb 2008 01:55:00 EST</pubDate></item><item><title><![CDATA[GDC Quest Quiz V: Ragnar Tørnquist]]></title><link>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/</guid><comments>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quest-quiz-ragnar.jpg" alt="" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /><br style="text-decoration: underline;" /><strong><span style="text-decoration: underline;">The Player</span><br /></strong>Ragnar T&oslash;rnquist, designer of <span style="font-style: italic;">The Longest Journey</span> and writer and director of <em>Dreamfall</em>, <em>Anarchy Online</em> and upcoming MMO, <a href="http://www.joystiq.com/2007/05/11/funcom-unveils-the-secret-world-mmo-for-xbox-360-pc/"><em>The Secret World</em></a>.<br /><br /><strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /><br /><u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Check out Ragnar's thoroughly realized reasoning after the break.<p><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/" rel="bookmark">Continue reading <em>GDC Quest Quiz V: Ragnar Tørnquist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/">GDC Quest Quiz V: Ragnar Tørnquist</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 21:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1125070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dreamfall</category><category>Funcom</category><category>GDC</category><category>GDC-Quest-Quiz</category><category>GDC08</category><category>Ragnar-Tornquist</category><category>RagnarTornquist</category><category>TheLongestJourney</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 26 Feb 2008 21:55:00 EST</pubDate></item><item><title><![CDATA[The best of WoW Insider: February 19-26, 2008]]></title><link>http://www.joystiq.com/2008/02/26/the-best-of-wow-insider-february-19-26-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/the-best-of-wow-insider-february-19-26-2008/</guid><comments>http://www.joystiq.com/2008/02/26/the-best-of-wow-insider-february-19-26-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/insiderportalsidebig.jpg" /><br />
<div align="left">Quite a week in the <em>World of Warcraft</em>, which Joystiq sister site <a href="http://www.wowinsider.com">WoW Insider</a> covers like a <a href="http://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_the_Clans"><em>Warcraft Adventures</em></a>-style bedsheet each and every single day.  We continued to get lots of great information about <a href="http://www.wowinsider.com/tag/patch-2.4">patch 2.4</a> (including big news from the new raid instance,<a href="http://wowinsider.com/tag/sunwell">The Sunwell</a>), and Heroics made a nice return to the news, with all the new badge loot.  Oh, and we even had a liveblog go down straight from GDC.  Here's our best stuff.<br /><br /><strong>News</strong><br />
<ul>
    <li><a href="http://www.wowinsider.com//2008/02/20/gdc08-live-from-rob-pardo-talks-about-blizzards-approach-to-mm/">GDC08: Live form Rob Pardo's talk about Blizzard's approach to MMOs</a><br /><em>The Senior VP of game design lays out what the big plan is for Blizzard's biggest game.</em></li>
    <li><a href="http://www.wowinsider.com//2008/02/20/ptr-notes-patch-note-watch-2-20/">PTR Notes: Patch note watch 2/20</a><br /><em>New buffs and nerfs continue to drop from the Public Test Realm as Blizzard gets the next patch ready to go live.</em></li>
    <li><a href="http://www.wowinsider.com//2008/02/20/2-4-pvp-sets-gold-and-rep-requirements/">2.4 PvP sets gold and rep requirements</a><br /><em>What you'll need to do to get what you want.</em></li>
    <li><a href="http://www.wowinsider.com//2008/02/23/meet-lord-ahune/">Meet Lord Ahune</a><br /><em>Blizzard is also updating the Midsummer Fire Festival, and so here's the new Headless Horseman -- epics for everyone!</em></li>
    <li><a href="http://www.wowinsider.com/2008/02/23/thrall-gets-a-new-big-brother-us-government-wants-to-search-for/">Thrall gets a new Big Brother: US government wants to search for terrorists on WoW</a><br /><em>Could Bin Laden be hiding in Elwynn Forest?</em></li>
</ul>
<strong>Features</strong><br />
<ul>
    <li><a href="http://www.wowinsider.com//2008/02/23/what-does-the-warlock-lifetap-nerf-mean">What does the Warlock Lifetap nerf mean?</a><br /><em>Lifetap got taken down a notch, but why is everyone up in arms about it?</em></li>
    <li><a href="http://www.wowinsider.com//2008/02/22/breakfast-topic-heroic-pugs-from-hell/">Breakfast Topic: Heroic PuGs from hell</a><br /><em>Everyone's been in a group like this, but being in a Heroic makes it even worse.</em></li>
    <li><a href="http://www.wowinsider.com/2008/02/24/know-your-lore-the-story-of-the-burning-crusade/">Know Your Lore: The story of the Burning Crusade</a><br /><em>The expansion's lore is going to get wrapped up in the next patch, so here's what you need to know before we all go see the ending.</em></li>
    <li><a href="http://www.wowinsider.com/2008/02/18/dress-yourself-completely-in-badge-loot/">Dress yourself up completely in Badge Loot</a><br /><em>Got Heroic Badges?  Now you can gear yourself all out.</em></li>
    <li><a href="http://www.wowinsider.com/2008/02/23/hybrid-theory-whats-a-hybrid-v2-0/">Hybrid Theory: What's a hybrid v2.0</a><br /><em>Our column on hybrid classes returns with a new writer and a new outlook on what it means to step across lines in <a href="http://www.wowinsider.com/2007/03/12/pushing-the-limits-of-a-class-trinity/">the RPG class trinity</a>.</em></li>
</ul>
</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/the-best-of-wow-insider-february-19-26-2008/">The best of WoW Insider: February 19-26, 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 20:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wowinsider.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/the-best-of-wow-insider-february-19-26-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1125068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/the-best-of-wow-insider-february-19-26-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>burning-crusade</category><category>gdc08</category><category>heroic</category><category>know-your-lore</category><category>liveblog</category><category>lord-ahune</category><category>midsummer-fire-festival</category><category>rob-pardo</category><category>roundup</category><category>terrorists</category><category>weekly-roundup</category><category>world-of-warcraft</category><category>wow-insider</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 26 Feb 2008 20:55:00 EST</pubDate></item><item><title><![CDATA[GDC08: Hands-on with Bangai-O Spirits]]></title><link>http://www.joystiq.com/2008/02/26/gdc08-hands-on-with-bangai-o-spirits/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc08-hands-on-with-bangai-o-spirits/</guid><comments>http://www.joystiq.com/2008/02/26/gdc08-hands-on-with-bangai-o-spirits/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bangaiotop022608.jpg" /></div>
One of the first appointments I had when I got into San Francisco for <a href="http://dsfanboy.com/tag/gdc08">GDC</a> was with <a href="http://dsfanboy.com/tag/d3">D3 Publisher</a>. This appointment was what I was looking forward to most out of the trip, because I was going to get to play <em>Bangai-O Spirits.</em> And play it I did, while gushing unprofessionally at the D3 QA person giving the demo. I did my best to learn as quickly as possible how all the new parts of <em>Bangai-O Spirits</em> work. It's the same as the N64 and Dreamcast games in a number of ways, but it's also <em>very</em> different in a few fundamental ways. Unfortunately, I didn't get to play with the <a href="http://www.joystiq.com/2008/02/21/bangai-o-spirits-saves-stages-through-sound/">sound transmission feature</a>, one of the most <span style="font-style: italic;">different</span> things about the game.<br />
<br />
Head past the break for detailed impressions, and be sure to check out our gallery of brand-new screens!<br />
<br />
<p><a href="http://www.joystiq.com/2008/02/26/gdc08-hands-on-with-bangai-o-spirits/" rel="bookmark">Continue reading <em>GDC08: Hands-on with Bangai-O Spirits</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/gdc08-hands-on-with-bangai-o-spirits/">GDC08: Hands-on with Bangai-O Spirits</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/gdc08-hands-on-with-bangai-o-spirits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1119448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/gdc08-hands-on-with-bangai-o-spirits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bangai-o</category><category>bangai-o-spirits</category><category>d3</category><category>D3-Publisher</category><category>gdc08</category><category>gdc08fanboy</category><category>joystiqfeatures</category><category>shooter</category><category>treasure</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 26 Feb 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[GDC Quest Quiz IV: Erik Wolpaw]]></title><link>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/</guid><comments>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quest-quiz-wolpaw.jpg" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08" style="">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /><br style="text-decoration: underline;" /><strong><span style="text-decoration: underline;">The Player</span><br /></strong>Erik Wolpaw, co-author of the now-defunct <a href="http://www.oldmanmurray.com">Old Man Murray</a>. He's written for games such as <em>Psychonauts</em> and <em>Portal</em>, and once accused the adventure genre of <a href="http://www.oldmanmurray.com/features/77.html">committing suicide</a>.<em><br /></em><br /><strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /><br /><u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue<br /></li>
</ul>
<span style="text-decoration: underline;"><span style="font-weight: bold;">The Solution<br /></span></span> "How is the pulley attached to the rubber chicken? See, this is why I hate adventure games. I think you're expecting a joke answer, and I'm actually trying to figure it out. OK, type 'quit.' That's what I would do. Go to the menu and type 'quit.'"<br /><br />(Catch the rest of our interview with Wolpaw later this week!)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/">GDC Quest Quiz IV: Erik Wolpaw</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1125009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Erik-Wolpaw</category><category>GDC</category><category>GDC-Quest-Quiz</category><category>GDC08</category><category>Portal</category><category>Psychonauts</category><category>Valve</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 26 Feb 2008 17:55:00 EST</pubDate></item><item><title><![CDATA[Hands-on with Nyko's Winter 2008 peripherals]]></title><link>http://www.joystiq.com/2008/02/26/hands-on-with-nykos-winter-2008-peripherals/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/hands-on-with-nykos-winter-2008-peripherals/</guid><comments>http://www.joystiq.com/2008/02/26/hands-on-with-nykos-winter-2008-peripherals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/87027-wl-nunchuck.jpg" alt="" /><br />
<div align="left">Do you have really, really, <a href="http://en.wikipedia.org/wiki/Stretch_Armstrong">really long arms</a>? Good. Because the Nyko Wireless Nunchuck is perfect for you. It's one of the many peripherals we tested with Nyko in San Francisco. Surprises were few and far between. But perhaps that's a good thing -- we found that everything they offered worked as one would expect. The Wireless Nunchuck works just like the official corded variety, It may work a bit too well, in fact. We left the Wii Remote in one room, and ran across the office to find the Nunchuck still operated. Unnecessary? Yes. But a great display of how well this peripheral is designed.</div>
</div><p><a href="http://www.joystiq.com/2008/02/26/hands-on-with-nykos-winter-2008-peripherals/" rel="bookmark">Continue reading <em>Hands-on with Nyko's Winter 2008 peripherals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/hands-on-with-nykos-winter-2008-peripherals/">Hands-on with Nyko's Winter 2008 peripherals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/hands-on-with-nykos-winter-2008-peripherals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/hands-on-with-nykos-winter-2008-peripherals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>gdc08</category><category>nyko</category><category>PS3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 26 Feb 2008 17:25:00 EST</pubDate></item><item><title><![CDATA[GDC Quest Quiz III: Mike Stemmle]]></title><link>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/</guid><comments>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quest-quiz-mike.jpg" alt="" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /> <br style="text-decoration: underline;" /> <strong><span style="text-decoration: underline;">The Player</span></strong><em><br /></em>Recent <a href="http://www.joystiq.com/2008/02/19/telltale-games-joined-by-adventure-veteran-mike-stemmle/">Telltale Games addition</a> Mike Stemmle, co-designer of <em>Sam &amp; Max Hit the Road</em> and <em>Escape from Monkey Island,</em> and designer on the ill-fated <em>Sam &amp; Max Freelance Police</em>. He also worked on <em>Afterlife</em>, but he doesn't think you remember it. <br /><br /> <strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /> <br /> <u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Peek hard at Mike Stemmle's <em>Star Trek</em> strategy after the break.<p><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/" rel="bookmark">Continue reading <em>GDC Quest Quiz III: Mike Stemmle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/">GDC Quest Quiz III: Mike Stemmle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>GDC-Quest-Quiz</category><category>GDC08</category><category>Mike-Stemmle</category><category>Sam-and-Max</category><category>SamandMax</category><category>Star-Trek</category><category>Telltale</category><category>Telltale-Games</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 26 Feb 2008 15:25:00 EST</pubDate></item><item><title><![CDATA[Highlights from the Game Developers Conference 2008]]></title><link>http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/</guid><comments>http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><a href="http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc08-highlights-main-490.jpg" alt="" /></a></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/From_Gears_of_War_2_to_Spore_Highlights_from_GDC_2008'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>The Game Developers Conference has <a href="http://www.joystiq.com/2008/02/18/joystiq-vs-gdc-were-here/">come</a> and <a href="http://www.joystiq.com/2008/02/25/gdc08-a-time-lapse-farewell/">gone</a>. Five <em>very</em> hectic days and over 250 posts later, we've still not caught up on sleep (and probably won't until the week before E3). As much as we'd like you to read every single post, one by one, and adding polite comments to each and every one of them, we're pragmatists. <br /><br />Join us in the next few pages for a primer on all things GDC 2008. Comments can be found on <a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-saying-goodbye/">the last page</a> (<strong>Update: </strong>comments have been turned on for every page, so go crazy!) as well as a very special image for some of our readers who feel a strong infinity with writer Ludwig Kietzmann. Read on as we recap last week.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gdc08-the-experience/">GDC08: The Experience</a></strong></p><a href="http://www.joystiq.com/photos/gdc08-the-experience/#652822"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ask-me-i-can-help_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-the-experience/#652823"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/conf-at-a-glance_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-the-experience/#653768"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_0508_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-the-experience/#652950"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_0609_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-the-experience/#653738"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_0616_thumbnail.jpg" alt="" title="" /></a></div><a rel="bookmark" href="http://www.joystiq.com/2008/02/23/gdc08-explaining-destroy-all-developers-meta-game/"><br /></a><p><a href="http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/" rel="bookmark">Continue reading <em>Highlights from the Game Developers Conference 2008</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/">Highlights from the Game Developers Conference 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 07:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1123440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>fable-2</category><category>gdc</category><category>gdc08</category><category>gears-of-war-2</category><category>Lionhead</category><category>Lionhead-Studios</category><category>MGS</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>ninja-gaiden-2</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 26 Feb 2008 07:59:00 EST</pubDate></item><item><title><![CDATA[GDC08 Highlights: Baldur, Big Daddy and cake]]></title><link>http://www.joystiq.com/2008/02/26/gdc08-highlights-baldur-big-daddy-and-cake/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc08-highlights-baldur-big-daddy-and-cake/</guid><comments>http://www.joystiq.com/2008/02/26/gdc08-highlights-baldur-big-daddy-and-cake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><a href="http://www.joystiq.com/photos/too-human-gdc-2008/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-recap-post-490.jpg" /></a></div>
<strong>Playing (and being) Too Human</strong><br /> <strong><br /> </strong>Elsewhere that day, Silicon Knights' boastful Denis Dyack <a href="http://www.joystiq.com/2008/02/19/joystiq-live-at-the-too-human-press-conference/">held a press conference</a> showing off the latest build of <em>Too Human</em> (<a href="http://www.joystiq.com/photos/too-human-gdc-2008/">photos</a>) and, lo and behold, the framerate was consistent and the game looked much improved from previous demonstrations. Our <a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/">hands-on impressions</a> were decidedly mixed, however; as one commenter aptly put it, "the controls hindered Baldur's gait."<br /> <br /> Besides Microsoft, the <em>other</em> keynote of the conference was <a href="http://www.joystiq.com/photos/gdc08-ray-kurzweil-keynote/">futurist Ray Kurzweil</a> who, among other mind-blowing points, confirmed that by 2023 we will be injecting ourselves with plasmids. Speaking of which ...<br /> <strong><br /></strong>
<div align="center"><a href="http://www.joystiq.com/photos/ken-levine-storytelling-gallery/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bioshock-storyteller-490.jpg" /></a><br /></div>
<strong> BioShockTacular</strong>!<br /> <br /> One of the Big Daddies of the conference (yes folks, plenty more puns to come!) was <em>BioShock</em>, with <a href="http://www.joystiq.com/2008/02/21/seen-gdc-ken-levine-is-a-total-rock-star/">total rock star</a> Ken Levine drawing quite a crowd. Levine et al. showed off <a href="http://www.joystiq.com/2008/02/21/gdc08-early-pre-little-sister-bioshock-footage/">early footage</a> of the game, advised to <a href="http://www.joystiq.com/2008/02/20/gdc08-ken-levine-says-to-keep-the-story-simple/">keep story simple</a>, talked <a href="http://www.joystiq.com/2008/02/22/overheard-gdc-ken-levine-on-steamworks/">Steamworks</a> and even <a href="http://www.joystiq.com/2008/02/24/seen-gdc-an-ever-watchful-bioshock-splicer-statue/">sent a splicer</a> to check up on us.<br /> <strong><br /></strong>
<div align="center"><a href="http://www.joystiq.com/photos/gdc08-igf-and-gdca/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/igf-intro-liveblog.jpg" /></a><br /></div>
<strong> GDCA and IGF Awards</strong><br /> <br /> <em>BioShock </em>was a major winner at the <a href="http://www.joystiq.com/2008/02/20/joystiq-live-at-the-igf-and-gdca-awards-2008/">Game Developers Choice Awards (GDCA)</a>, walking away with honors for audio, visuals and writing (Ayn Rand woke from the dead to claim the writing award). Also announced that night were the Independent Games Festival awards, with <em>World of Goo </em>winning three nods and <em>Crayon Physics Deluxe </em>earning the Seamus McNally award. Cheer up, <a href="http://www.joystiq.com/2008/02/21/gdc08-world-of-goo-devs-talk-publishers-portal-love/"><em>World of Goo</em></a> fans, they already have a distribution deal for the <a href="http://www.joystiq.com/2008/01/28/world-of-goo-oozes-onto-pc-and-wii-in-08/">Nintendo Wii</a>. The best part of the award presentations were probably <a href="http://www.joystiq.com/2008/02/25/see-mega64s-igf-vidoes/">Mega64</a> and <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2949-Zero-Punctuation-Yahtzee-Goes-to-GDC">Zero Punctuation's</a> hilarious videos.<br /> <br /> Despite three accolades, <em>BioShock</em> didn't win Best Game. That award went to <em>Portal</em> along with design and innovation nods. <br /> <strong><br /></strong>
<div align="center"><br /></div>
<center><object type="application/x-shockwave-flash" width="490" height="276" data="http://www.vimeo.com/moogaloop.swf?clip_id=722062&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=">	<param name="quality" value="best" />	<param name="allowfullscreen" value="true" />	<param name="scale" value="showAll" />	<param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=722062&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=" /></object><br /></center><strong>Portal: This was a Triumph<br /> <br /> </strong>Remember <a href="http://www.joystiq.com/2007/03/08/valves-kim-swift-talks-about-designing-portal/">last year</a> when <em>Portal</em> was just a bullet point during the Experimental Games session? A lot has changed since GDC 2007, with almost everyone singing the game's praises. The night of their GDCA win, Valve revealed that Jonathan Coulton's <em>Portal</em> song "Still Alive" would be <a href="http://www.joystiq.com/2008/02/21/gdc08-still-alive-coming-to-rock-band/">featured in <em>Rock Band</em></a>. Though we missed that performance (Coulton only hit <a href="http://www.joystiq.com/2008/02/22/gdc08-jonathan-coulton-scores-95-vocals-on-rock-bands-still-a/">95% on vocals</a>), we did happen to catch his concert on Friday where he, along with Leo LaPorte and Mahalo Daily's Veronica Belmont, managed to <a href="http://www.joystiq.com/2008/02/24/video-jonathan-coulton-performing-still-alive-rock-band-dlc/">fail the song live on stage (video)</a>.<br /> <br /> As one of the last sessions of the conference, designer Kim Swift and writer Erik Wolpaw delivered a <a href="http://www.joystiq.com/2008/02/22/gdc08-live-from-the-portal-post-mortem/"><em>Portal </em>post-mortem</a> (<a href="http://www.joystiq.com/photos/gdc08-portal-post-mortem/">photos</a>) for an overpacked crowd (did you <a href="http://www.joystiq.com/2008/02/22/gdc08-the-cake-is-a-line/">see the line to get in</a>?). Among other little details, the duo talked about the origins of the Weighted Companion Cube and the various final levels they tested.<br /><br />
<div align="right"><img vspace="0" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-08-icon-mini.jpg" alt="" /><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-spore-street-fighter-and-nintendo/">Next: Spore, Street Fighter and Nintendo</a> </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-baldur-big-daddy-and-cake/">GDC08 Highlights: Baldur, Big Daddy and cake</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 07:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-baldur-big-daddy-and-cake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-baldur-big-daddy-and-cake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>gdc</category><category>gdc08</category><category>gdca</category><category>igf</category><category>portal</category><category>too-human</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 26 Feb 2008 07:57:00 EST</pubDate></item><item><title><![CDATA[GDC08 Highlights: Spore, Street Fighter and Nintendo]]></title><link>http://www.joystiq.com/2008/02/26/gdc08-highlights-spore-street-fighter-and-nintendo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc08-highlights-spore-street-fighter-and-nintendo/</guid><comments>http://www.joystiq.com/2008/02/26/gdc08-highlights-spore-street-fighter-and-nintendo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/whoswillwright.jpg" alt="" /><br /></div>
<strong> The Unified Spore Theory<br /> <br /> </strong>On the more academic side of the conference, we were treated to a handful of lectures on Will Wright's <em>Spore</em>, including one on procedural music and user-generated content. (We didn't get a chance to write up the music lecture, which was a complex discussion on music theory and their in-house music editor based on <a href="http://puredata.info/">Pure Data</a>.) The <a href="http://www.joystiq.com/2008/02/20/gdc08-spore-producer-talks-user-generated-content/">user-generated content session</a> (<a href="http://www.joystiq.com/photos/gdc08-spore-user-generated-content/">photos</a>) provided, among other things, a glimpse at how to make a spaceship that looks like the <a href="http://www.joystiq.com/2008/02/20/seen-gdc-console-war-continues-in-spore-as-wii-ps3-360-rebuil/">PS3 "boomerang" controller</a> and a GameCube.<br /> <strong><br /> </strong>Perhaps the most fascinating talk of the conference was also given at the worst possible venue. <a href="http://www.joystiq.com/2008/02/21/gdc08-will-wright-talks-the-importance-of-worlds/">Will Wright talked</a> about the importance of worlds, of community ownership and of escapism and the power of science fiction. It was a mind meld of information being thrown out, which <a href="http://www.massively.com/2008/02/22/gdc08-an-evening-with-will-wright-minus-friends-video/">you can view yourself here</a>. Unfortunately, the speech was <a href="http://www.joystiq.com/2008/02/21/gdc08-were-at-the-will-wright-party/">at a club</a> and it seemed like half of the attendees seemed to either <a href="http://www.joystiq.com/2008/02/22/overheard-gdc-whos-will-wright/">not know who Will Wright was</a> or did not care and kept talking loudly over him.<br /> <br /> <strong>Obligatory <em>Street Fighter IV</em> mention<br /> <br /> </strong>Yeah, <a href="http://www.joystiq.com/2008/02/22/gdc08-hands-on-with-street-fighter-iv/">we played <em>Street Fighter IV</em></a><em><a href="javascript:void(0);/*1203991579601*/"> </a></em>and walked away impressed. Also check out this interview with producer <a href="http://www.joystiq.com/2008/02/22/gdc08-joystiq-interviews-sfivs-yoshi-ono/">Yoshi Ono</a>.<br /> <br />
<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/lostwinds022208.jpg" alt="" /></div>
<strong>Excuse me, Wii're looking for Nintendo</strong><br /> <strong><br /> </strong>Nintendo's presence was a bit more subdued compared to last year -- not having the keynote speech tends to do that. There were announced <a href="http://www.joystiq.com/2008/02/20/wsj-wii-fit-steps-into-us-may-19-wii-ware-launches-may-12/">dates for Wii Fit and WiiWare</a> (May 19 and May 12, respectively). A lot of information came out about WiiWare, including titles <em><a href="http://www.joystiq.com/2008/02/20/frontier-announces-lostwinds-for-wiiware/">LostWinds</a>, <a href="http://www.joystiq.com/2008/02/22/gdc08-shantae-summoned-for-wiiware/">Shantae</a> </em>and a <a href="http://www.joystiq.com/2008/02/21/gdc08-telltale-developing-wiiware-episodic-game-not-sam-and-max/">non-<em>Sam &amp; Max</em></a> episodic series from Telltale. (No promises <a href="http://www.joystiq.com/2008/02/20/nintendo-no-demos-required-for-wii-ware-titles/">on demos</a> for any of the titles.) We also learned more about the Wii Menu from Nintendo's Takashi Aoyama, who taught us why the <a href="http://www.joystiq.com/2008/02/22/gdc08-some-wiiware-details-from-the-wii-menu-talk/">blue LED light glows</a> in a certain rhythm. Aoyama also revealed a potential "Pay &amp; Play" option for developers who want to charge for online (e.g. MMO developers).<br /> <strong><br /> </strong>In other Nintendo news, NWF writer JC Fletcher managed to sneak into a <em>Smash Bros Brawl</em> tournament for conference helpers (<a href="http://www.joystiq.com/2008/02/22/gdc08-super-smash-bros-brawl-after-hours-tournament/">video</a>) and one confused gentleman left his rock and discovered a <a href="http://www.joystiq.com/2008/02/23/overheard-gdc-is-this-a-new-interface/">"new" Nintendo interface</a>.<br /><br />
<div align="right"><img vspace="0" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-08-icon-mini.jpg" /><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-sony-sessions-and-telltale/" title="View GDC08 Highlights: Sony, Sessions and Telltale on Joystiq">Next: Sony, Sessions and Telltale</a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-spore-street-fighter-and-nintendo/">GDC08 Highlights: Spore, Street Fighter and Nintendo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 07:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-spore-street-fighter-and-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-spore-street-fighter-and-nintendo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>gdc</category><category>gdc08</category><category>nintendo</category><category>spore</category><category>Wii</category><category>wii-fit</category><category>wiiware</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 26 Feb 2008 07:56:00 EST</pubDate></item><item><title><![CDATA[GDC08 Highlights: Sony, Sessions and Telltale]]></title><link>http://www.joystiq.com/2008/02/26/gdc08-highlights-sony-sessions-and-telltale/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc08-highlights-sony-sessions-and-telltale/</guid><comments>http://www.joystiq.com/2008/02/26/gdc08-highlights-sony-sessions-and-telltale/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/inshirtxmb.jpg" alt="" /><br /></div>
<a href="http://www.joystiq.com/2008/02/23/gdc08-ea-joins-the-user-generated-bandwagon-with-the-sims-carn/" rel="bookmark"><span id="pt1122727"></span></a><strong>Sony and the In-Shirt XMB</strong><br /> <br /> Sony more or less packed up and left early (around <a href="http://twitter.com/joystiq/statuses/741679042">5:00pm on Thursday</a>), but in the interim they did let us hang out in their <a href="http://www.joystiq.com/photos/gdc08-playstation-bloggers-lounge/">Bloggers' Lounge</a> (even Xbox 360 Fanboy editor Richard Mitchell) playing <em><a href="http://www.joystiq.com/2008/02/21/overheard-gdc-karaoke-palooza/">Singstar</a>, <a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-psps-flow/">flOw</a> </em>on PSP and <em>Echochrome</em>. They also held a <a href="http://www.joystiq.com/2008/02/21/gdc08-sony-donates-5-000-to-charity-in-buzz-showdown/"><em>Buzz! </em>charity event</a>. Outside the lounge they gave us the <a href="http://www.joystiq.com/2008/02/19/gdc08-sony-t-shirt-teases-in-game-xmb/">"in-shirt XMB" shirts</a> -- especially ironic given that they didn't announce the much-hoped for in-game XMB feature.<br /> <br /> Elsewhere, <em><a href="http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/">Home</a> </em>was mentioned, Sony gurus Insomniac <a href="http://www.joystiq.com/2008/02/21/gdc08-insomniac-opens-up-to-dev-community-with-nocturnal/">unleashed its source code</a> for development world to peruse. Then there was the <a href="http://www.joystiq.com/2008/02/21/gdc08-joystiq-live-from-sonys-block-party/">Block Party with Q-Tip</a> (<a href="http://www.joystiq.com/2008/02/22/gdc08-youre-at-the-playstation-block-party/">video</a>) ... um, yeah. For you, Sony, we dine on <a href="http://www.joystiq.com/2008/02/22/overheard-gdc-we-just-ate-two-playstation-3s/">Cell chips in Blu-ray dip</a>. Meanwhile, where the heck was <em>LittleBigPlanet</em>?<br /> <br />
<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/telltale-party-gdc08-490.jpg" alt="" /></div>
<strong>Adventure Quest(ions)</strong><br /> <a rel="bookmark" href="http://www.joystiq.com/2008/02/22/overheard-gdc-we-just-ate-two-playstation-3s/"><span id="pt1121801"></span></a><br /> Whereas we felt really out of place at Sony's party, Telltale threw a <a href="http://www.joystiq.com/photos/gdc08-telltale-party/">zombified soir&eacute;e</a> attracting some of industry's best adventure game luminaries (many of whom, as it were, happen to work at Telltale). We were even lucky enough to pose a ridiculous adventure game puzzle to legends such as <a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/">Steve Purcell</a>, <a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/">Ron Gilbert</a> and Mike Stemmle. There's more to come, if <a href="http://www.joystiq.com/2008/02/22/overheard-gdc-im-going-to-kill-you-wake-up/">threats on our life</a> (wake up) don't come to fruition.<a href="http://www.joystiq.com/2008/02/19/gdc08-telltales-night-of-the/" title="View GDC08: Telltale's party of the living dead on Joystiq"><br /> </a><br /> While not a "party," per se, Emotive did give a few attendees a jolly good time <a href="http://www.joystiq.com/2008/02/20/gdc08-watch-emotivs-performance-anxiety/">at their presentation</a>, while everyone else just felt uncomfortable witnessing a series of unfortunate disasters.<br /> <strong><br /> In Other News</strong><br />
<ul>
    <li><a href="http://www.joystiq.com/2008/02/21/gdc08-bionic-commando-rearmed-aims-for-may/" title="View GDC08: Bionic Commando Rearmed aims for May on Joystiq">GDC08: Bionic Commando Rearmed aims for May</a></li>
    <li><a href="http://www.joystiq.com/2008/02/21/gdc08-boom-blox-to-include-head-tracking-seriously/">GDC08: Boom Blox to include head tracking. Seriously.</a></li>
    <li><a href="http://www.joystiq.com/2008/02/23/gdc08-ea-joins-the-user-generated-bandwagon-with-the-sims-carn/" rel="bookmark"><span id="pt1122727">GDC08: EA joins the user-generated bandwagon with 'The Sims Carnival'</span></a></li>
    <li><font face="Arial"><a set="yes" linkindex="105" href="http://www.joystiq.com/2008/02/22/gdc08-far-cry-2-gives-you-malaria-deal-with-it/" rel="bookmark"><span id="pt1122209">GDC08: Far Cry 2 gives you malaria, deal with it</span></a></font></li>
    <li><a href="http://www.joystiq.com/2008/02/21/gdc08-mass-effect-pc-demo/" title="View GDC08: Mass Effect PC demo on Joystiq" target="_blank">GDC08: Mass Effect PC demo</a> (spoiler: the inventory system is <em>much</em> better)</li>
    <li><a href="http://www.joystiq.com/2008/02/23/gdc08-penny-arcade-dev-aims-for-episode-every-4-months/">GDC08: Penny Arcade dev aims for episode every 4 months</a></li>
    <li><a href="http://www.joystiq.com/2008/02/22/gdc08-square-enix-unveils-crystal-tools-engine/" rel="bookmark"><span id="pt1122407">GDC08: Square Enix unveils Crystal Tools engine</span></a></li>
    <li><a href="http://www.joystiq.com/2008/02/23/puzzle-quest-galactrix-re-announced/" title="View Puzzle Quest: Galactrix (re)announced on Joystiq" target="_blank">Puzzle Quest: Galactrix (re)announced</a></li>
    <li><a href="http://www.joystiq.com/2008/02/22/gdc08-realtime-worlds-shows-off-all-points-bulletin/">Realtime Worlds shows off All Points Bulletin</a></li>
    <li><a href="http://www.joystiq.com/2008/02/20/wildtangent-unveils-pc-game-console-orb-sierra-and-thq-pledge/" title="View WildTangent unveils 'PC game console' Orb, Sierra and THQ pledge support on Joystiq" target="_blank">WildTangent unveils 'PC game console' Orb, Sierra and THQ pledge support</a></li>
</ul>
<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/balloon-gdc-rant-490.jpg" alt="" /><br /></div>
<strong>Sessions</strong><br /> <a href="http://www.joystiq.com/2008/02/22/gdc08-live-from-the-portal-post-mortem/" rel="bookmark"><span id="pt1122525"></span></a><br /> GDC holds hundreds of sessions in its five day period. Most of them talk about programming and art techniques, and while we tried our best to attend them all (really, we did), a handful stood out as interesting and fascinating for even non-developers to enjoy. They also happen to be some of the most heavily-attended sessions in the conference. <a href="http://www.joystiq.com/2008/02/24/gdc08-cloning-and-mental-confusion-in-experimental-games-sessio/">Experimental games</a>? They got you covered. <a href="http://www.joystiq.com/2008/02/23/gdc08-six-things-to-take-from-game-developers-rant/">Angry designers and balloon parties</a>? Yep, that too. This year's game design challenge produced a sure-fire hit for the <a href="http://www.joystiq.com/2008/02/22/gdc08-game-design-challenge-tackles-inter-species-markets/">much-coveted bacteria demographic.</a><br /> <br /> Our old friend total rock star Ken Levine had his <em>BioShock</em> honored by a panel as one of the <a href="http://www.joystiq.com/2008/02/21/gdc08-the-eight-best-stories-in-gaming/">eight best examples of interactive storytelling</a> alongside <em>Ico, Thief</em>, <em>Plansecape</em> and others. Looking to the future, Silicon Knights' Denis Dyack nearly came to blows with <em>Timeshift's </em>Matthew Karch over the <a href="http://www.joystiq.com/2008/02/21/gdc08-surviving-the-war-of-words-in-the-future-of-story-sessi/">relevance of storytelling</a> for games both in the present and the future.<br /><br />
<div align="right"><img vspace="0" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-08-icon-mini.jpg" /><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-saying-goodbye/" title="View GDC08 Highlights: Saying Goodbye on Joystiq">Next: Saying Goodbye</a> </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-sony-sessions-and-telltale/">GDC08 Highlights: Sony, Sessions and Telltale</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 07:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-sony-sessions-and-telltale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-sony-sessions-and-telltale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc</category><category>gdc08</category><category>PS3</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 26 Feb 2008 07:55:00 EST</pubDate></item><item><title><![CDATA[GDC08 Highlights: Saying Goodbye]]></title><link>http://www.joystiq.com/2008/02/26/gdc08-highlights-saying-goodbye/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc08-highlights-saying-goodbye/</guid><comments>http://www.joystiq.com/2008/02/26/gdc08-highlights-saying-goodbye/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/tetris-jim.jpg" /></div>
<strong>And now for something completely ridiculous<br /> <br /> </strong>If you thought our earlier mention of Emotive was crazy, wait until you check out the <a href="http://www.joystiq.com/2008/02/22/gdc08-vest-up-games-shoot-back/">gaming vest</a> that actually beats you up for playing badly. Or the "luxurious" (i.e. pricey and eccentric) <a href="http://www.joystiq.com/2008/02/21/gdc08-enter-the-z-dome/">Z-dome</a>. For more aural spats of craziness, how about this bit of <a href="http://www.joystiq.com/2008/02/21/heard-gdc-brash-boss-is-oblivious-to-irony/">licensed irony</a>, a <a href="http://www.joystiq.com/2008/02/18/gdc08-tetris-the-slim-jim-of-video-games/">puzzling Slim Jim reference</a>, or some <a href="http://www.joystiq.com/2008/02/21/gdc08-learn-to-say-usk-the-german-way/">German language lessons</a>.<br />
<div align="center"><a href="http://www.joystiq.com/photos/gdc08-the-joystiq-crew/661761/full/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ludwig-effigy-490.jpg" /></a><br />Joystiq's Ludwig Kietzmann after five days in San Francisco.</div>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gdc08-the-joystiq-crew/">GDC08: The Joystiq Photobook</a></strong></p><a href="http://www.joystiq.com/photos/gdc08-the-joystiq-crew/#666634"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_1524_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-the-joystiq-crew/#666631"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_1526_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-the-joystiq-crew/#666630"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_1527_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-the-joystiq-crew/#666635"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_1528_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gdc08-the-joystiq-crew/#666633"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_1529_thumbnail.jpg" alt="" title="" /></a></div><br /><strong>Leaving GDC08 Behind<br /> <br /> </strong>We waded through countless sessions and interviews, attempted to <a href="http://www.joystiq.com/2008/02/23/gdc08-explaining-destroy-all-developers-meta-game/">destroy all developers</a>, ate <a href="http://www.joystiq.com/photos/gdc08-as-retold-through-food/">a lot of food</a> and even managed to deplete our bank accounts at <a href="http://www.joystiq.com/2008/02/18/gdc08-touring-the-gdc-store/">the GDC store</a>. So what's left to show you guys other than a <a style="" href="http://www.vimeo.com/724621">timelapse of events</a> and point you to a <a href="http://flickr.com/photos/barb/2284185295/sizes/o/in/set-72157603971325650/">Joystiq "Team GDC" photo</a>.<br /><br />Even more pictures can be found <a href="http://flickr.com/photos/barb/sets/72157603971325650/">on Flickr</a>. Here's a quick reference if you want to look back through the highlights:<br />
<ul>
    <li><a href="http://www.joystiq.com/2008/02/26/highlights-from-the-game-developers-conference-2008/" title="View Highlights from the Game Developers Conference 2008 on Joystiq" target="_blank">Introduction / Microsoft keynote<br /></a></li>
    <li><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-baldur-big-daddy-and-cake/" title="View GDC08 Highlights: Baldur, Big Daddy and cake on Joystiq" target="_blank">Baldur, Big Daddy and cake</a></li>
    <li><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-spore-street-fighter-and-nintendo/" title="View GDC08 Highlights: Spore, Street Fighter and Nintendo on Joystiq" target="_blank">Spore, Street Fighter and Nintendo</a></li>
    <li><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-from-sony-sessions-and-telltale/" title="View GDC08 Highlights: From Sony, Sessions and Telltale on Joystiq" target="_blank">Sony, Sessions and Telltale</a></li>
    <li><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-saying-goodbye/" title="View GDC08 Highlights: Saying Goodbye on Joystiq" target="_blank">Saying Goodbye</a></li>
</ul>
We'll still have a few GDC articles rolling up for the rest of the week, but that's pretty much it for this year's conference. Here's to next year!
<div align="center"><br /></div>
<center><object type="application/x-shockwave-flash" width="490" height="327" data="http://www.vimeo.com/moogaloop.swf?clip_id=724621&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF">	<param name="quality" value="best" />	<param name="allowfullscreen" value="true" />	<param name="scale" value="showAll" />	<param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=724621&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF" /></object> </center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-saying-goodbye/">GDC08 Highlights: Saying Goodbye</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 07:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-saying-goodbye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/gdc08-highlights-saying-goodbye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc</category><category>gdc08</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 26 Feb 2008 07:54:00 EST</pubDate></item><item><title><![CDATA[GDC08: ... and that's a wrap!]]></title><link>http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/</guid><comments>http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/meta/" rel="tag">Meta</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc0115082.jpg" /><br /></div>
<br />Wow, what a fantastic week we had. The <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a> has come to a close, and with it, the flurry of megatons and other fantastic news you may have gotten used to over the last week. In case you missed it (or were, you know, <em>there</em>), take a chance to get caught up with all of the stuff you either overlooked or were too busy to read.<br /><br /><u><strong>The big stuff:</strong></u><br />
<ul>
    <li><a href="http://www.joystiq.com/2008/02/22/gdc08-wi-fi-good-news-bad-news/">Wi-Fi good news, bad news</a></li>
    <li><a href="http://www.joystiq.com/2008/02/23/gdc08-extended-mario-kart-trailer-remixed-music/">Extended <em>Mario Kart </em>trailer, remixed music</a></li>
    <li><a href="http://www.joystiq.com/2008/02/22/gdc08-head-tracking-easter-egg-included-in-boom-blox/">Head tracking easter egg included in <em>Boom Blox</em></a></li>
    <li><a href="http://www.joystiq.com/2008/02/21/gdc08-mario-kart-wii-in-motion/"><em>Mario Kart Wii</em> in motion</a></li>
    <li><a href="http://www.joystiq.com/2008/02/20/gdc08-telltale-has-a-mysterious-wii-ware-game-in-the-works/">Telltale has a mysterious Wii Ware game in the works</a></li>
    <li><a href="http://www.joystiq.com/2008/02/20/gdc08-fresh-screens-and-a-name-change-for-wii-ware-final-fantas/">Fresh screens and a name change for Wii Ware <em>Final Fantasy</em></a></li>
    <li><a href="http://www.joystiq.com/2008/02/20/gdc08-ubisoft-treated-like-an-internal-nintendo-team/">Ubisoft treated like an internal dev team</a></li>
    <li><a href="http://www.joystiq.com/2008/02/20/gdc08-new-wiiware-title-unveiled-lostwinds/">New Wii Ware title revealed: LostWinds</a></li>
    <li><a href="http://www.joystiq.com/2008/02/19/gdc08-nintendo-sheds-more-light-on-mario-kart-wii/">Nintendo sheds more light on <em>Mario Kart Wii</em></a></li>
</ul>
<strong><u>Wii Fanboy gets in on the action:</u><br /></strong>
<ul>
    <li><a href="http://www.joystiq.com/2008/02/22/gdc08-wii-ware-ffcc-is-the-beginning-of-a-new-square-enix/">Wii Ware FFCC is beginning of new Square Enix</a></li>
    <li><a href="http://www.joystiq.com/2008/02/22/gdc08-wobbling-with-wii-fit/">Wobbling with Wii Fit</a></li>
    <li><a href="http://www.joystiq.com/2008/02/21/gdc08-super-smash-bros-brawl-hands-on/"><em>Super Smash Bros. Brawl</em> hands-on</a></li>
    <li><a href="http://www.joystiq.com/2008/02/20/gdc08-monster-lab-its-a-lab-for-monsters/"><em>Monster Lab</em>: it's a lab -- for monsters</a></li>
    <li><a href="http://www.joystiq.com/2008/02/20/gdc08-a-collection-of-snk-collections/">A collection of SNK collections</a></li>
</ul>
<u><strong>Other news and items of interest:</strong></u><br />
<ul>
    <li><a href="http://www.joystiq.com/2008/02/25/europe-to-suffer-the-horror-of-a-brawl-free-summer/">Europe to suffer the horror of a <em>Brawl</em>-free summer</a></li>
    <li><a href="http://www.joystiq.com/2008/02/24/the-house-containing-some-dead-2-and-3/">The House Containing Some Dead 2 &amp; 3</a></li>
    <li><a href="http://www.joystiq.com/2008/02/23/gdc08-convention-associates-get-their-brawl-on/">Convention associates get their <em>Brawl </em>on</a></li>
    <li><a href="http://www.joystiq.com/2008/02/22/ffv-the-other-half-of-2d-boy-speaks/">The other half of 2D Boy speaks</a></li>
    <li><a href="http://www.joystiq.com/2008/02/21/gdc08-zombies-in-space/">Zombies in space<br /></a></li>
    <li><a href="http://www.joystiq.com/2008/02/20/gdc08-okami-on-wii-looks-great-in-480p/"><em>Okami </em>on Wii looks great in 480p</a></li>
    <li><a href="http://www.joystiq.com/2008/02/19/wii-warm-up-what-do-you-want-from-nintendo-at-gdc/">Wii Warm Up: What do you want from Nintendo at GDC?</a></li>
    <li><a href="http://www.joystiq.com/2008/01/23/no-more-heroes-soundtrack-composer-leads-gdc-panel/"><em>No More Heroes</em> soundtrack composer leads GDC panel</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/">GDC08: ... and that's a wrap!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc08</category><category>gdc08fanboy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 25 Feb 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[GDC08: ... and that's a wrap!]]></title><link>http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/</guid><comments>http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/meta/" rel="tag">Meta</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc0115082.jpg" /><br /></div>
<br />Well, the <a href="http://www,dsfanboy.com/tag/gdc08">Game Developers Conference</a> has finally come to a close. So, if you were otherwise occupied and missed out on the boatloads of news from the show (including our man of the hour JC's hands-on write-ups of several titles available), hit up our coverage below. <br /><br /><strong><u>DS Fanboy gets in on the action:<br /></u></strong>
<ul>
    <li><a href="http://www.joystiq.com/2008/02/20/gdc08-ds-fanboy-interviews-jeremiah-slaczka-5th-cell/">DS Fanboy interviews Jeremiah Slaczka (5th Cell)</a></li>
    <li><a href="http://www.joystiq.com/2008/02/25/gdc08-hands-almost-on-with-puzzle-quest-galactrix/">Hands almost-on with <em>Puzzle Quest: Galactrix</em></a></li>
    <li><a href="http://www.joystiq.com/2008/02/22/gdc08-hands-on-with-ninja-gaiden-dragon-sword/">Hands-on with <em>Ninja Gaiden: Dragon Sword</em></a></li>
    <li><a href="http://www.joystiq.com/2008/02/20/gdc08-surprise-metal-slug-7-appearance/">Surprise <em>Metal Slug 7</em> appearance</a></li>
    <li><a href="http://www.joystiq.com/2008/02/21/gdc08-more-like-cubispore/">More like <em>Cubispore</em></a></li>
    <li><a href="http://www.joystiq.com/2008/02/21/gdc08-naruto-ninja-destiny-sneak-attacks-with-quality/"><em>Naruto: Ninja Destiny</em> sneak-attacks with quality</a><br /></li>
</ul>
<u><strong>Other news and items of interest</strong></u>
<ul>
    <li><a href="http://www.joystiq.com/2008/02/22/gdc08-professor-layton-watching-over-gdc/">Profressor Layton watching over GDC</a></li>
    <li><a href="http://www.joystiq.com/2008/02/21/gdc08-another-gong-for-phantom-hourglass/">Another gong for <em>Phantom Hourglass</em></a></li>
    <li><a href="http://www.joystiq.com/2008/02/22/gdc08-joystiq-gets-their-hands-dirty-with-inchworm/">Joystiq gets their hands dirty with <em>Inchworm</em></a></li>
    <li><a href="http://www.joystiq.com/2008/02/20/gdc08-now-for-some-monkey-business/">Now for some <em>Monkey Business</em></a></li>
    <li><a href="http://www.joystiq.com/2008/02/19/gdc08-inchworm-mario-paint-meets-photoshop/"><em>Inchworm</em>: <em>Mario Paint</em> meets Photoshop</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/">GDC08: ... and that's a wrap!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/gdc08-and-thats-a-wrap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc08</category><category>gdc08fanboy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 25 Feb 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[GDC08: Sony details latest Home tools]]></title><link>http://www.joystiq.com/2008/02/25/gdc08-sony-details-latest-home-tools/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc08-sony-details-latest-home-tools/</guid><comments>http://www.joystiq.com/2008/02/25/gdc08-sony-details-latest-home-tools/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/homefurnitureallovertheplace425.jpg"  alt="" /></a></div>
The latest version of the <em><a href="http://www.joystiq.com/tag/Home/">Home</a></em> Developer Kit was detailed at a GDC session last week and Joystiq has all the <a href="http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/">juicy details</a>. Finally developers are able to create assets for <em>Home</em>, including trophies, games and environments. This is great news for everyone waiting for the <em>Home</em> open beta; the more content developers create, the sooner a populated and functioning service can be released to the public. <br /><br />The Joystiq article also includes a good number of photos taken during the session. These show various aspects of <em>Home</em> that we may or may not have seen before. Included is a shot showing a stress test of the new <em>Home</em> Items feature, which allows people to use various objects within the world - in this instance we can see a large number of people dancing around their bubble machines. Speaking of the bubble machine, it was one of the added features in the new <em>Home</em> beta upgrade which goes live this week. Between the improved beta and the almost-fully-functional developer tools, it can't be <em>too</em> long until we finally see <em>Home</em> in the flesh. So to speak.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/gdc08-sony-details-latest-home-tools/">GDC08: Sony details latest Home tools</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/gdc08-sony-details-latest-home-tools/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/gdc08-sony-details-latest-home-tools/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc08</category><category>gdc08fanboy</category><category>Home</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 25 Feb 2008 22:15:00 EST</pubDate></item><item><title><![CDATA[GDC08: Hands almost-on with Puzzle Quest: Galactrix]]></title><link>http://www.joystiq.com/2008/02/25/gdc08-hands-almost-on-with-puzzle-quest-galactrix/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc08-hands-almost-on-with-puzzle-quest-galactrix/</guid><comments>http://www.joystiq.com/2008/02/25/gdc08-hands-almost-on-with-puzzle-quest-galactrix/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsfgalactrixlogo425022508.jpg" alt="" /><br /></div>
D3 Publisher's big surprise at <a href="http://dsfanboy.com/tag/gdc08">GDC</a> this year was the newly rebranded <a href="http://www.joystiq.com/2008/02/23/puzzle-quest-galactrix-re-announced/"><em>Puzzle Quest: Galactrix</em></a><em>, </em>the sci-fi spiritual sequel to the hit <em>Puzzle Quest: Challenge of the Warlords.</em> We weren't able to play the game -- we were forced to sit <em>tantalizingly</em> close as we watched the PC version of the game (also coming to DS and Xbox Live Arcade) being demonstrated. The new game explores the question "What if people didn't have souls?" in the medium of match-three puzzle games. No, we don't know what that means either.<br /><br />Enjoy our gallery of spaceship concept art, screenshots, and <a href="http://www.joystiq.com/photos/puzzle-quest-galactrix-1/662344/">this thing</a>, and continue past the break for what gameplay details we could glean from the demo.<br /><br /><p><a href="http://www.joystiq.com/2008/02/25/gdc08-hands-almost-on-with-puzzle-quest-galactrix/" rel="bookmark">Continue reading <em>GDC08: Hands almost-on with Puzzle Quest: Galactrix</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/gdc08-hands-almost-on-with-puzzle-quest-galactrix/">GDC08: Hands almost-on with Puzzle Quest: Galactrix</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/25/gdc08-hands-almost-on-with-puzzle-quest-galactrix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1119450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/gdc08-hands-almost-on-with-puzzle-quest-galactrix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>galactrix</category><category>gdc08</category><category>gdc08fanboy</category><category>infinite-interactive</category><category>puzzle</category><category>puzzle-quest</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 25 Feb 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[GDC Quest Quiz II: Steve Purcell]]></title><link>http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/</guid><comments>http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quiz-quest-steve.jpg" alt="" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /><br style="text-decoration: underline;" /><strong><span style="text-decoration: underline;">The Player</span><br /></strong>Steve Purcell, illustrator and writer best known as the creator of <a href="http://www.joystiq.com/tag/samandmax"><span style="font-style: italic;">Sam &amp; Max</span></a>. We're surprised he even talked to us after last year's <a href="http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-creator-steve-purcell/">drunken debacle</a>. <br /><br /><strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /><br /><u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Find Steve Purcell's solution to the "meta-puzzle" after the break.<p><a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/" rel="bookmark">Continue reading <em>GDC Quest Quiz II: Steve Purcell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/">GDC Quest Quiz II: Steve Purcell</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>GDC-quest-quiz</category><category>GDC08</category><category>Sam-and-Max</category><category>SamandMax</category><category>Steve-Purcell</category><category>Telltale</category><category>Telltale-Games</category><category>TelltaleGames</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 25 Feb 2008 17:45:00 EST</pubDate></item><item><title><![CDATA[GDC08: Home tools released, new images revealed]]></title><link>http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/</guid><comments>http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/img_0233.jpg" alt="" /><br /></div>
James Cox, Warren Keyes, and Liam Wickham from Sony Computer Entertainment are currently hard at work on Sony's upcoming online initiative, <em>Home</em>. At GDC, they spoke to interested developers about creating content for the online service, and revealed a few new images of the service in action.<br /><br />The Home Development Toolkit (HDK) is currently available for all developers, and includes the things necessary for 3D asset creation, object creation, and creation of arcade and mini-games. Support for 3D trophies is also available, although its currently as an "evaluation." Samples are included in the HDK, and documentation is offered in English, Japanese and Korean.<p><a href="http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/" rel="bookmark">Continue reading <em>GDC08: Home tools released, new images revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/">GDC08: Home tools released, new images revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/gdc08-home-tools-released-new-images-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>gdc08</category><category>home</category><category>PS3</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 25 Feb 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[GDC Quest Quiz I: Ron Gilbert]]></title><link>http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/</guid><comments>http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quiz-quest-ron.jpg" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br />
<br style="text-decoration: underline;" />
<strong><span style="text-decoration: underline;">The Player</span><br />
</strong>Ron Gilbert, designer of <em>The Secret of Monkey Island</em> (amongst other LucasArts adventures), consultant on <a href="http://www.joystiq.com/tag/pennyarcadeadventures"><em>Penny Arcade Adventures</em></a> and designer of Hothead's upcoming episodic series, <em><a href="http://www.joystiq.com/2008/01/09/hothead-games-to-publish-ron-gilberts-deathspank/">Deathspank</a>.<br />
</em><br />
<strong><span style="text-decoration: underline;">The Puzzle</span><br />
</strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br />
<br />
<u><strong>The Inventory<br />
</strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Find Ron Gilbert's surprisingly direct solution after the break.<p><a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/" rel="bookmark">Continue reading <em>GDC Quest Quiz I: Ron Gilbert</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/">GDC Quest Quiz I: Ron Gilbert</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1119119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Deathspank</category><category>GDC</category><category>GDC-Quest-Quiz</category><category>GDC08</category><category>Hothead</category><category>Monkey-Island</category><category>Penny-Arcade-Adventures</category><category>Ron-Gilbert</category><category>The-Secret-of-Monkey-Island</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 25 Feb 2008 15:45:00 EST</pubDate></item><item><title><![CDATA[GDC08 as retold through food]]></title><link>http://www.joystiq.com/2008/02/25/gdc08-as-retold-through-food/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc08-as-retold-through-food/</guid><comments>http://www.joystiq.com/2008/02/25/gdc08-as-retold-through-food/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.joystiq.com/photos/gdc08-as-retold-through-food/"><img width="490" vspace="4" hspace="0" height="367" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/food-gdc08-490.jpg"  alt="" /></a><br /></div>
Among the few guaranteed assurances that come with <a href="http://www.joystiq.com/tag/gdc08/">GDC</a>, one is perhaps the most constant: in the precious minutes you have to eat -- assuming you have any minutes at all -- you will cherish whatever sustenance you can cram down your gullet. It is with this in mind that we decided to snap <a href="http://www.joystiq.com/photos/gdc08-as-retold-through-food/">pictures</a> of (almost) everything we managed to eat this week, thus bringing the masses one step closer to really being there. Without further ado, enjoy the various foodstuffs (and the many, many sandwiches) of GDC.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gdc08-as-retold-through-food/">GDC08 as retold through food</a></strong></p><a href="http://www.joystiq.com/photos/gdc08-as-retold-through-food/#661877"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc08-food-01_thumbnail.jpg" alt="Lunch: Tuesday, Feb 19" title="Lunch: Tuesday, Feb 19" /></a><a href="http://www.joystiq.com/photos/gdc08-as-retold-through-food/#661887"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc08-food-02_thumbnail.jpg" alt="Lunch: Wendsday, February 20" title="Lunch: Wendsday, February 20" /></a><a href="http://www.joystiq.com/photos/gdc08-as-retold-through-food/#662032"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc08-food-25_thumbnail.jpg" alt="Dinner: Wednesday, February 20" title="Dinner: Wednesday, February 20" /></a><a href="http://www.joystiq.com/photos/gdc08-as-retold-through-food/#661885"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc08-food-03_thumbnail.jpg" alt="Breakfast: Thursday, February 21" title="Breakfast: Thursday, February 21" /></a><a href="http://www.joystiq.com/photos/gdc08-as-retold-through-food/#661882"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc08-food-04_thumbnail.jpg" alt="Breakfast: Thursday, February 21" title="Breakfast: Thursday, February 21" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/gdc08-as-retold-through-food/">GDC08 as retold through food</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/gdc08-as-retold-through-food/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/gdc08-as-retold-through-food/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/gdc08-as-retold-through-food/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>food</category><category>gdc</category><category>gdc08</category><category>gdc08-food</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 25 Feb 2008 15:15:00 EST</pubDate></item><item><title><![CDATA[Fancast Xtra: Peter Molyneux interview at GDC08]]></title><link>http://www.joystiq.com/2008/02/25/fancast-xtra-peter-molyneux-interview-at-gdc08/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/fancast-xtra-peter-molyneux-interview-at-gdc08/</guid><comments>http://www.joystiq.com/2008/02/25/fancast-xtra-peter-molyneux-interview-at-gdc08/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.joystiq.com/podcasts/gdc08-molyneux-interview.mp3"><img width="415" vspace="4" hspace="4" height="311" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/molyneux-catty.jpg" /></a><br />Don't ask us how we did it, but we managed to corner Peter Molyneux at <a href="http://www.joystiq.com/tag/gdc08">GDC</a> this year. We subsequently tied him to a chair and forced him to answer our questions about <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a>. No, no, of course we didn't do that. Peter Molyneux is, in fact, an entirely amiable man -- perhaps <em>too</em> amiable -- and was happy to answer our questions. We learn a few details about <em>Fable 2</em>'s newly announced <a href="http://www.joystiq.com/2008/02/21/gdc08-fable-2-co-op-demo-gameplay/">co-op features</a>, the <a href="http://www.joystiq.com/2008/02/20/gdc08-fable-2-multiplayer-and-xbla-tie-in-revealed/">Xbox Live Arcade tie-in</a>, and we even wedge in a question about the ill-fated <a href="http://en.wikipedia.org/wiki/BC_%28video_game%29"><em>BC</em></a>. We've posted the audio from the interview below. The audio will also be delivered to subscribers of the <a href="http://www.joystiq.com/tag/fancast/">Xbox 360 Fancast</a>. Feel free to download the MP3 using the "Read" link as well. Finally, if you can't be bothered to <em>listen</em> to things -- we know how important you are -- stay tuned for the transcription coming later this week.<br /><br /><center><object width="290" height="24" type=""application/x-shockwave-flash" data="http://www.weblogsinc.com/media/audio_player.swf"> <param value="http://www.weblogsinc.com/media/audio_player.swf" name="movie" /> <param value="soundFile=http://podcasts.aolcdn.com/xbox360fanboy/podcasts/gdc08-molyneux-interview.mp3" name="FlashVars" /> <param value="high" name="quality" /> <param value="false" name="menu" /> <param value="transparent" name="wmode" /></object></center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/fancast-xtra-peter-molyneux-interview-at-gdc08/">Fancast Xtra: Peter Molyneux interview at GDC08</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.joystiq.com/podcasts/gdc08-molyneux-interview.mp3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/fancast-xtra-peter-molyneux-interview-at-gdc08/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/fancast-xtra-peter-molyneux-interview-at-gdc08/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable-2</category><category>fancast</category><category>gdc08</category><category>gdc08fanboy</category><category>lionhead</category><category>peter-molyneux</category><enclosure url="http://www.joystiq.com/podcasts/gdc08-molyneux-interview.mp3" length="30015464" type="audio/mpeg"/><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 25 Feb 2008 13:30:00 EST</pubDate><itunes:subtitle>Fancast Xtra: Peter Molyneux interview at GDC08</itunes:subtitle><itunes:author>Richard Mitchell</itunes:author><itunes:duration>20:48</itunes:duration><itunes:keywords>gdc08, videogames, games, molyneux, lionhead, xbox, 360, fancast, podcast, fable</itunes:keywords></item><item><title><![CDATA[Europe to suffer the horror of a Brawl-free summer]]></title><link>http://www.joystiq.com/2008/02/25/europe-to-suffer-the-horror-of-a-brawl-free-summer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/europe-to-suffer-the-horror-of-a-brawl-free-summer/</guid><comments>http://www.joystiq.com/2008/02/25/europe-to-suffer-the-horror-of-a-brawl-free-summer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.1up.com/do/feature?cId=3149993"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/cryffeltower022508.jpg"  alt="" /></a>The last GDC edition of the 1UP Yours podcast reveals a vaguely depressing tidbit about <a href="http://www.joystiq.com/2008/02/21/gdc08-super-smash-bros-brawl-hands-on/"><em>Super Smash Bros. Brawl</em></a>. <em>How</em> depressing it is depends on your outlook. Shane Bettenhausen reported that during a lunch meeting with Reggie Fils-Aime, he said that Nintendo is planning to release <em>Super Smash Bros. Brawl </em>in the fall.<br /><br />Specifically, the discussion was framed in terms of <em><a href="http://www.joystiq.com/2008/02/24/iwata-asks-about-wii-fit-volume-4/">Wii Fit</a> </em>and <a href="http://www.joystiq.com/2008/02/20/mario-kart-megaton-mii-integration-online-menu-navigation-and/"><em>Mario Kart Wii</em></a>. The reason given that those two games are being released in Europe first is that "they don't get <em>Smash Bros. </em>until fall." The part about Reggie starts at about the 37 minute mark. It's worth a listen in general for some (secondhand reports of) surprisingly strong anti-Xbox posturing from Reggie.<br /><br />Why do we say that this is potentially not very depressing? Because fall of this year is <em>still this year</em>, and that's pretty good for Nintendo of Europe.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/europe-to-suffer-the-horror-of-a-brawl-free-summer/">Europe to suffer the horror of a Brawl-free summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/feature?cId=3149993>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/europe-to-suffer-the-horror-of-a-brawl-free-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1123890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/europe-to-suffer-the-horror-of-a-brawl-free-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>europe</category><category>gdc08</category><category>smash-bros-brawl</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 25 Feb 2008 12:45:00 EST</pubDate></item></channel></rss>
