Gadling covers the Olympics
subscribe to this tagPosts with tag GFW

DirectX 11 detailed; Vista and DX 10 / 10.1 hardware supported


At its GamesFest event in Redmond today, Microsoft shared the first details of DirectX 11 – the numerically superior successor to DirectX 10.1 – which will feature full support for Windows Vista, as well as future versions of the popular operating system. Worried about hardware? DirectX 11 won't just ignore your fancy DirectX 10 or 10.1 cards – nope, it offers support for both of those standards, as well as for new DirectX 11 hardware.

But what's new and exciting about DirectX 11, you ask incredulously. How about a "new compute shader technology" that gets your GPU ready to do more than just boring old 3D graphics – instead "developers can take advantage of the graphics card as a parallel processor"? Not doing it for you? How about "multi-threaded resource handling that will allow games to better take advantage of multi-core machines" since, y'know, most every computer nowadays has multiple cores? Or "support for tessellation" which allows "developers to refine models to be smoother and more attractive when seen up close"? Something in there has to tickle your fancy.

What it probably means for most of you is this: as hardware manufacturers develop new chipsets to take advantage of DirectX 11's new features, you should be able to snag some of that older 10.1 gear for a song.

Microsoft makes Games For Windows Live free for all


Microsoft's struggling Games For Windows Live service, which promised an Xbox Live like online experience with voice chat, unified friend lists, and cross-platform play between PC and console, is about to shrug off its chief criticism: cost. MS announced today that it is ending the XBL-style tiered pricing structure – which put a year of Gold membership at $49.99 – and making the service free for all users.

The change is effective immediately, affecting all current GFW Live titles (such as Halo 2 and Shadowrun) as well as future releases. MS is also set to expand the service through a GFW Live Marketplace, due this fall. Like the XBL Marketplace, the PC-centric store will offer free and paid downloadable content, demos, and trailers (is this PC Live Arcade?)

In addition to these announcements, MS is working to make the GFW Live interface "much more PC friendly" (read: not like the Xbox 360's now deprecated "Blades" interface) along with reducing the technical requirements for developers. One criticism of the interface from the development camp has been that it must be built into every GFW title, rather than a stand-alone client such as Steam.

Print gaming journalism may be on its way out, says 1UP's Cox

We can still fondly recall those afternoons during our formative years when, while returning from school, we would notice a rolled-up, plastic sheathed bundle of gaming journalism joy poking out of our mailbox. We're sure it's an occasion that most of you can warm-heartedly remember as well, whether your poison was Nintendo Power or Electronic Gaming Monthly. Unfortunately, in a recent interview with the mighty Ombudsman, 1UP's Simon Cox spoke about the closing of Games For Windows magazine, and how EGM (as well as print gaming journalism as a whole) may have an expiration date.

Cox explained that "dollars and eyes," particularly the beady, sunken eyes of PC gamers, are continually moving away from print media and towards internet publications, stripping the ink-and-papers of their subscribers, advertisers and, eventually, life. Cox remarked that while EGM still has a great deal of spunk, and is supported by a body of loyal readers, it too will eventually be crushed by the incipient, grim claw of new media. The fact that you're reading this right now may support his claim -- have your gaming news consuming habits changed over the past few years?

CES 2008: New titles join Games for Windows portfolio


In another CES 2008 announcement, Microsoft has highlighted nine new additions to its Games for Windows endeavor, promising to "continue the momentum for Windows-based gaming in 2008" and "revive" the PC gaming space. The titles due to be dressed in Microsoft's colors include:
  • Alone in the Dark (Atari)
  • Bionic Commando (Capcom)
  • Conflict: Denied Ops (Eidos Interactive)
  • Empire: Total War (SEGA)
  • LEGO Indiana Jones (LucasArts)
  • Microsoft Train Simulator 2 (Microsoft Game Studios)
  • Sins of a Solar Empire (Stardock)
  • Space Siege (SEGA)
  • Tomb Raider: Underworld (Eidos Interactive)
The list not only cements the "Underworld" subtitle to Eidos' next Tomb Raider, but provides reassurance as to the longevity of Microsoft's initiative. Games for Windows is sure to be around for quite some time if Alone in the Dark manages to arrive under its banner. Microsoft's polite press release is also keen to remind us that other expected 2008 titles -- Age of Conan: Hyborian Adventures, Borderlands, The Club, Fallout 3 and Frontlines: Fuel of War -- will stand beneath the flapping emblem.

World in Conflict declares war on PC Sept. 18


On September 18, Sierra's World in Conflict is ready to go all alternate timeline, and make us experience what could've happened if the Cold War had gone hawt. The game will retail at $49.99 for the normal box and $59.99 for the collector's edition. Our time with the game was so-so, but we definitely enjoy the Magnum P.I. trailer that was put together (which can be found after the break).

But what about the Xbox 360 version, you may ask? Being completely ignored on the press release, we called up Sierra and it turns out that the game "is still scheduled for this year." Although you can expect to purchase the Xbox 360 version at the "collector's edition" price of $59.99 -- minus the History Channel DVD and piece of the Berlin Wall.

Gallery: World in Conflict

Continue reading World in Conflict declares war on PC Sept. 18

Mobile Live Anywhere still a bridge to be built

live anywhere
During E3, Microsoft invited us to suffer through a 30-minute Xbox Live marketing spiel (we were lured by the promise of Xbox Live Arcade content -- there wasn't any), puffed with ridiculous figures like the 3 billion hours we've spent collectively on Xbox Live as a community that will soon surpass America's largest city, New York, in total population. Xbox Live general manager JJ Richards acted out these statistics with sweeping gestures and broad smiles, and an air of braggadocio. It was JJ's job to make sure we left that room knowing Microsoft commanded the leading online service for consoles. We did (though we knew it already, thank you).

JJ was there to demonstrate that Microsoft had fulfilled all of its goals and then some since the last E3, using terminology like "neighborhoods" and "districts" to imagine for us a bustling virtual metropolis catering to all types of consumers. He spoke of a "bridge" that had been erected across the ever-flowing void to Windows, connecting an untapped community of gamers to the Xbox Live vision. But further down the void, a second bridge, still under construction, has stalled. When we brought up the topic of Xbox Live for mobile, JJ became visibly peeved, as if we had just smudged the picturesque canvas he was painting aloud. He dodged the topic, firing off some jargon about "pacing" before getting back to the success story.

Microsoft has been busy expanding Xbox Live into Games for Windows Live and the apparently groundbreaking Video Marketplace. So it's not surprising that the mobile aspect, complicated by numerous variables, has been removed from the vision's foreground. But we're still curious. After all, back at that last E3, we had seen a working prototype of mobile Live Anywhere, through which PR man John Porcaro was able to browse our Gamertag profile using his phone. It's exciting technology that the community could use. No rush, but we'd appreciate an actual update. How about it, Microsoft?

Joystiq impressions: Crysis

crysis
Rob Letts, executive producer of Crysis, wandered over to a chicken that was milling about outside a military compound and scooped the plump bird up into his arms. He turned around, headed about 20 yards to the edge of the water, pointed his sights (and the chicken) up and out over the ocean, activated his nanosuit's strength ability and tossed the bird some 40 feet into the air. He drew his assault rifle and opened fire, landing a few scattered shots into the carcass before it disappeared into the water.

Letts followed his execution with a dip, swimming out past a loading dock, admiring a few crabs that scuttled about the ocean floor and a school of snaking fish off in the distance. Letts assured us that there were -- or would be -- sharks in deeper waters; the type that would be drawn to a slowly bleeding North Korean soldier launched from your arms into the depths.

Crysis is a joy for its subtleties, and for its complexities. We watched as Letts haphazardly caused enough commotion for an enemy combatant to fire a flare out over the tree tops. A minute later, reinforcements arrived by boat and by jeep. Some time later, over the ridge, troops who had spotted the flare earlier where still on alert. Letts spoke of a basic set of variables (the whos, whats, and wheres), which when applied to a dynamic environment, provide the player with ever-unpredictable "action bubbles." While there is a narrative structure to Crysis and a series of well-documented twists (two major environmental upheavals that change the nature of gameplay), Letts seemed most proud of the "sandbox" nature of Crytek's tactical shooter. 'Sandbox' might be a waning buzzword that's propelled too many lazily-developed borefests, but Crysis is clearly a title that will defend the legitimacy of such a fundamental design choice. If you've got the right rig for the job, peep Crysis when it drops (by the end of the year).

Gallery: Crysis

First video of Gears of War on PC

The just-announced Gears of War looks fantastic on the PC. The already-beautiful Unreal Engine 3 is pushed even further on Games For Windows as can be seen in this first ever footage of the game running on the PC. With new levels, a level editor, and more surprises on the way, will Xbox 360 owners cry at feeling neglected by this "super-awesome" version?

Gears of War and Viva Pinata go to PC


Gears of War is no longer a Xbox 360 exclusive. Neither is Viva Pinata. Two of Microsoft's premiere console titles is now getting the Games For Windows treatment. The Game of the Year-winning shooter from Epic will gain a few enhancements on the PC, such as five new levels, a new editor, and "some very big surprises." Could the game look even prettier on a DirectX 10 PC? Believe it. Thankfully, the game will run on both Windows XP and Windows Vista.

Viva Pinata and a major list of new Games for Windows titles were revealed at the Microsoft keynote, including titles such as Age of Empires 3: The Asian Dynasties, Stranglehold, Blacksite: Area 51, and Kane and Lynch: Dead Men.

Podcast Rodeo for June 24: E.A.R.


Aww, snap. The Ro-to-the-deo feels just terrible. Not only did we take a week off, we also neglected to give a link to someone who mentioned us on the podcast, which, much like telling a waiter at Chili's it's your birthday, is a guaranteed way to get a freebie.

So, we're sorry, GFW Radio, it's been corrected. We hope that our two nations can now live together in peace. You should absolutely go listen to GFW this week, there's a rap battle, you'll love it. Here's a tip to everyone else though, if you give the shout out, let us know when you do and where in the podcast it's located. Sometimes we go through the Wendy's drive thru and we may turn the radio down, and you don't want to miss your moment in the sun because of a Frosty, do you? More picks after the jump.

Continue reading Podcast Rodeo for June 24: E.A.R.

Parallels 3.0 brings 3D PC games inside Mac OS X


With Apple's transition to Intel hardware came the promise of playing PC games on your Mac. Some months later, with the introduction of Boot Camp, that promise became a reality. And now, with the launch of Parallels 3.0, you don't even need to leave Mac OS X and boot into Windows to play your Windows games. The popular virtualization app has just released version 3.0 (has it been that long already?) and the killer new feature is: 3D graphics (with OpenGL and DirectX -- XP now, Vista later) support.

Parallels 3.0 currently retails for $80 ($50 if you're upgrading), or you can register and receive a 15-day trial key. Peep Quake 4 played inside Mac OS after the break.

[Via TUAW]

Continue reading Parallels 3.0 brings 3D PC games inside Mac OS X

Podcast Rodeo for June 3: Eared Science


Much to your chagrin, the old man is back, and he will continue to be back until we go one week without someone commenting on his whoop-tushie headphones. Podcasts. Dig 'em.

BitCast: It's like Bits Bytes Pixels Sprites that you read with your ears! The only difference this week is that they've temporarily done away with the Canadian that normally resides on their program. We're notoriously xenophobic here at Joystiq, so that's good enough reason for us to link them. Also, one of the guys sounds exactly like Kevin Bacon.

CAG Cast: The First Rule of Podcast Rodeo©: You do talk about Podcast Rodeo. Second rule: If you do, we will probably totally link to you. This CAG Cast is good, but it gets especially good at about 8:58. Oh, and if you were curious, the third rule is "no shirt, no shoes," which I don't even fully understand.

Continue reading Podcast Rodeo for June 3: Eared Science

Podcast Rodeo for May 20: Ear's Johnny

This week at the P-Cast Ranch, game audio had to compete for ear time with the release of a new They Might Be Giants album. Was it tough to find the time? You bet. Was it worth it to help our beloved readers out? Yes, yes, 1,000 times, yes.

Downloadable Content: As many of you have pointed out, the Penny Arcade guys have taken much more regular breaks from earning mad coin to record their podcast. Here, Gabe does battle with V.Smile and (as near as we can tell) is defeated.

Continue reading Podcast Rodeo for May 20: Ear's Johnny

Podcast Rodeo for May 13: Mutinear


Hey, it's time for the Podcast Rodeo once more. This is the very special episode where we learn a little something about ourselves. Hopefully, you'll come with us on this very emotional journey.

1UP Show: The show returns for the summer with a hot new theme song, Odin Sphere video, a preview of Final Fantasy XII: Revenant Wings and tons of stuff on Team Fortress 2, which still looks incredible.

Gamers With Jobs Conference Call: The old, old men of GWJ celebrate their 30th episode with special guest star Big Huge Games' Brian Reynolds talking about the making of Catan. Also, there's some interesting discussion of the debacle, if you've not yet grown tired of the topic.

Continue reading Podcast Rodeo for May 13: Mutinear

The final days of Ziff Davis games according to Folio

Folio Magazine, a magazine about the magazine industry, has as their cover story for May "Ziff's Last Stand." An in-depth look at how the once great magazine empire is falling apart like a leper. Sure, it's still functional, but it isn't looking too pretty anymore. It's no secret that the games division has been up for sale with no buyers. The article lays out in no uncertain terms that the relevance of game magazines is on the decline and uses Ziff Davis' issues as the poster-child of the future to come.

The prime example Folio uses is a scuffle between Edelman (a major PR firm) and an editor of PC Magazine. The battle concerned Senior VP at Edelman, Steve Rubell, publicly stating that he throws out his free subscription to the magazine. For any gaming media, when the PR guys stop reading your stuff, you can kiss access, interviews, information and general livelihood goodbye. And, in what really is the cherry on this story, the whole thing played out online.

According to the article, buyers of the ZD game division are actually interested in 1UP, the company's online portal and its 13 million monthly visitors. 1UP currently competes against Gamespot and IGN's 20 million monthly visitors. The path sounds pretty solid at this point. The magazines will continue to lose readers and relevance and, if the staff survives, will probably be transferred to online.

[Via GameSetWatch]

Next Page >

    Other Weblogs Inc. Network blogs you might be interested in: