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Posts tagged Game-Design

ESA holding student competition, winners to be shown at E3

The Entertainment Software Association is launching an E3 College Game Competition this year, designed to spotlight some solid student game creations at the upcoming E3 convention in Los Angeles. Over 400 schools have been invited to submit "story details and content assets" for a video game they ...

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Shigeru Miyamoto on how the Wii U could change games

The Wii U is designed to enable new gaming experiences, through the combination of motion controls and a small, personal screen. At E3, Nintendo showed games that rely on "asymmetric gaming," or giving different players different experiences; it showed games that use the Wii U's new controller as a ...

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Excerpt: Rise of the Videogame Zinesters

Anna Anthropy's forthcoming book Rise of the Videogame Zinesters is about the personal potential of games -- how simple tools allow all kinds of people to tell their own stories interactively. But it's also a clever, thoughtful examination on game design, and why the medium is important and ...

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AI system programs a game with a suspicious theme

All right; we're done. Throwing in the towel, getting the heck outta Dodge and all that. The robot apocalypse is coming to a head faster than we thought, and it's time for us to move to our safe-hut deep in the jungles of Malaysia. Goodnight, everyone! Michael Cook, a computer scientist at Imperial ...

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Reisuke Ishida on why perfect games can't be perfect

Taito designer Reisuke Ishida devoted a GDC panel to "five techniques for making an unforgettable game," and his most interesting tip for accomplishing that was perhaps counterintuitive: don't make it perfect. Perfect games, argued Ishida, are boring. In Space Invaders Infinity Gene, for example, ...

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Sid Meier: modern graphics have lowered the barriers of entry to gaming

In this interview with Game Informer, legendary developer Sid Meier says even he has succumbed to the lure of modern graphics. "I used to love to try and challenge the players' imagination," he says, "to show them a few pixels in 16 colors and try and convince them that they're ruling an empire to ...

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New York University introduces MFA in 'Game Design,' starting fall 2012

New York University's Game Center, already a bastion of game development in the Northeastern US, announced this week that it will open a Master of Fine Arts program for "Game Design" in fall 2012. The Game Center's blog revealed the new program this week with a tentative description of the ...

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Microsoft holds Kodu game design competition for kiddos

Microsoft released the full version of game creation utility Kodu Game Lab on PC today, and to celebrate the release of the free software suite, it's hosting a game design competition. Slow down, David Crane -- it's for kids. The Kodu Cup 2011 is a competition for students aged 9-17 (divided ...

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Original GTA developer says game was 'almost canned'

Gary Penn was a developer at DMA Design way back when the British company was working on the very first Grand Theft Auto game -- the top-down, PC-based version, not the 3D console hit you know and love today -- and says that it was "almost canned." Not because of any Hot Coffee-style shenanigans, ...

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Levine: Game industry 'star-struck' by Hollywood

You wouldn't blame Ken Levine for having a chip on his shoulder when it comes to Hollywood. After all, as Develop recounts, the respected game designer "failed spectacularly" in his first career as a scriptwriter. So, when Levine was offered an opportunity to make a game with, in his words, "a very ...

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