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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Skylanders: Battlegrounds and Lost Islands bring the portal to iOS in November]]></title><link>http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/</guid><comments>http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/"><img alt="Bringing the portal to iOS with Skylanders Battlegrounds" data-src-height="267" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/skylandersmobile.jpg" /></a></center>Beyond the immense popularity of its annual war games and subscription-based MMO, a new brand is helping to grow Activision's portfolio of high-value licenses: Skylanders. Built on the foundation of collectible, physical products, the Skylanders brand has spawned a sequel that is already besting initial sales efforts of its original entry <a href="http://www.joystiq.com/2012/10/22/fifa-fo-fum-we-see-sales-of-skylanders-to-english-mums/">overseas</a>.<br /><br />Though the franchise's first foray into the mobile space has been a success - with <em><a href="http://www.joystiq.com/game/skylanders-cloud-patrol">Skylanders: Cloud Patrol</a></em> hitting over 1.5 million downloads since launching earlier this year, according to Activision Mobile VP Greg Canessa - the game lacks the same physical link to the collectible figures. Next month, Activision aims to change that strategy with <em>Skylanders: Battlegrounds</em>.<br /><br />Confirming leaks from earlier this month, Canessa told Joystiq that <em>Skylanders: Battlegrounds</em> is a "console-like, action-RPG" featuring the same ability to inject Skylanders characters on the fly using a new, Bluetooth-powered portal.<p><a href="http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/" rel="bookmark">Continue reading <em>Skylanders: Battlegrounds and Lost Islands bring the portal to iOS in November</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/">Skylanders: Battlegrounds and Lost Islands bring the portal to iOS in November</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Oct 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20347788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activate</category><category>Activision</category><category>Activision-Mobile</category><category>Greg-Canessa</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Skylanders-Battlegrounds</category><category>skylanders-cloud-patrol</category><category>Skylanders-Lost-Islands</category><category>Vicarious-Visions</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 29 Oct 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[BlizzCon 2010: Starcraft 2: Secrets of the Masters panel]]></title><link>http://www.joystiq.com/2010/10/24/blizzcon-2010-starcraft-2-secrets-of-the-masters-panel/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/24/blizzcon-2010-starcraft-2-secrets-of-the-masters-panel/</guid><comments>http://www.joystiq.com/2010/10/24/blizzcon-2010-starcraft-2-secrets-of-the-masters-panel/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/24/blizzcon-2010-starcraft-2-secrets-of-the-masters-panel/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/wow.joystiq.com/media/2010/10/azravensbroodlords.jpg" alt="" /></a></div>
Yesterday afternoon at <a href="http://www.joystiq.com/tag/blizzcon-2010">BlizzCon</a>, Blizzard's own <em><a href="http://www.joystiq.com/game/starcraft-2">Starcraft 2</a> </em>masters Dustin Browder, Greg Canessa, David Kim and Matt Cooper gathered to host the Secrets of the Masters panel. Seasoned <em>Starcraft </em>veterans won't glean much from the information they had to offer, but that's okay -- Dustin Browder himself made it clear that this panel was just for the noobs. <br />
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That being said, the panel kicked off with Greg Canessa explaining how the Battle.net leagues and ladders system really worked behind the scenes, which is information even veterans wanted laid out nice and clear. He also went on to explain a few new features coming to Battle.net aimed specifically at the most hardcore of the hardcore <em>Starcraft 2</em> players.<p><a href="http://www.joystiq.com/2010/10/24/blizzcon-2010-starcraft-2-secrets-of-the-masters-panel/" rel="bookmark">Continue reading <em>BlizzCon 2010: Starcraft 2: Secrets of the Masters panel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/24/blizzcon-2010-starcraft-2-secrets-of-the-masters-panel/">BlizzCon 2010: Starcraft 2: Secrets of the Masters panel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Oct 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/24/blizzcon-2010-starcraft-2-secrets-of-the-masters-panel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19686681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/24/blizzcon-2010-starcraft-2-secrets-of-the-masters-panel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzcon</category><category>blizzcon-2010</category><category>david-kim</category><category>dustin-browder</category><category>greg-canessa</category><category>matt-cooper</category><category>pc</category><category>starcraft</category><category>starcraft-2</category><dc:creator><![CDATA[Alex Ziebart]]></dc:creator><pubDate>Sun, 24 Oct 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Blizzard's Battle.net director on Real ID, cross-game integration and BlizzCon]]></title><link>http://www.joystiq.com/2010/10/21/blizzards-battle-net-director-on-real-id-cross-game-integratio/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/21/blizzards-battle-net-director-on-real-id-cross-game-integratio/</guid><comments>http://www.joystiq.com/2010/10/21/blizzards-battle-net-director-on-real-id-cross-game-integratio/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/10/21/blizzards-battle-net-director-on-real-id-cross-game-integratio/"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/battlenetlogo1021.jpg" alt="" /></a></center>During <a href="http://joystiq.com/tag/gdc-online-2010">GDC Online</a>, Blizzard's <a href="http://us.battle.net/en/">Battle.net</a> project director Greg Canessa presented a "postmortem" for the latest version of the service, which enables online play and discussion for Blizzard's titles, most recently <em><a href="http://joystiq.com/game/starcraft-2">StarCraft 2</a></em>. Speaking to Joystiq before the talk, Canessa was happy to discuss the recent past of the service with us, and talk a bit about the future.<br />
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Battle.net is in use by all 12 million <em>World of Warcraft </em>players, three-plus million <em>StarCraft 2</em> players, and other users, but it recently came to the attention of an even larger audience when controversy arose over Blizzard's decision to implement Real ID, requiring users to identify themselves by their real names on Battle.net. Forum users did not respond kindly to the sudden and mandatory attachment of their real names to their comments, flames and LOLcats, and that part of the plan was <a href="http://www.joystiq.com/2010/07/09/real-id-nixed-from-blizzard-forums-morhaime-explains/">cut</a>, with Real ID still being implemented in non-forum features.<br />
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"The vision behind <a href="http://www.joystiq.com/tag/real-id">Real ID</a>," Canessa said, "was to maintain parallel levels of identity: we have that sort of anonymous character level of identity, and then that Real ID tier that spans games, and there are incremental features that you get for being part of the Real ID community. The vision for that spanned games, got into cross-game chat and so forth. In reality, the in-game social suite was very popular, the cross-game chat that we did, the stuff within <em>StarCraft 2</em>.<p><a href="http://www.joystiq.com/2010/10/21/blizzards-battle-net-director-on-real-id-cross-game-integratio/" rel="bookmark">Continue reading <em>Blizzard's Battle.net director on Real ID, cross-game integration and BlizzCon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/21/blizzards-battle-net-director-on-real-id-cross-game-integratio/">Blizzard's Battle.net director on Real ID, cross-game integration and BlizzCon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Oct 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/21/blizzards-battle-net-director-on-real-id-cross-game-integratio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19683014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/21/blizzards-battle-net-director-on-real-id-cross-game-integratio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-net</category><category>battlenet</category><category>Blizzard</category><category>diablo-3</category><category>gdc-online-2010</category><category>greg-canessa</category><category>pc</category><category>real-id</category><category>Starcraft-2</category><category>world-of-warcraft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 21 Oct 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Interview: Blizzard's Greg Canessa on Battle.Net]]></title><link>http://www.joystiq.com/2009/09/04/interview-blizzards-greg-canessa-on-battle-net/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/04/interview-blizzards-greg-canessa-on-battle-net/</guid><comments>http://www.joystiq.com/2009/09/04/interview-blizzards-greg-canessa-on-battle-net/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/2226469/full/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/canessabnet1.jpg" alt="" /></a><br />
<div align="left">In recent years, <a href="http://www.joystiq.com/tag/greg-canessa/">Greg Canessa</a> has bounced from Xbox Live <a href="http://xbox.joystiq.com/2007/02/08/greg-canessa-leaves-microsoft-for-popcap/">to PopCap Games</a> and now <a href="http://www.joystiq.com/2009/05/11/greg-canessa-leaves-popcap-for-blizzard-working-on-online-proje/">onto Blizzard</a>, where he's heading up the Battle.Net team. Version 2.0 of the service is an ambitious undertaking, and we spoke with Greg during <a href="http://www.joystiq.com/tag/Blizzcon-2009/">BlizzCon</a> about its pending launch and many of the new features. Head past the break for the full interview!<br /></div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/">Battle.Net (BlizzCon 2009)</a></strong></p><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/#2226484"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/battle.net200910_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/#2226483"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/battle.net200908_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/#2226482"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/battle.net200912_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/#2226481"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/battle.net200907_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/#2226480"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/battle.net200905_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/09/04/interview-blizzards-greg-canessa-on-battle-net/" rel="bookmark">Continue reading <em>Interview: Blizzard's Greg Canessa on Battle.Net</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/04/interview-blizzards-greg-canessa-on-battle-net/">Interview: Blizzard's Greg Canessa on Battle.Net</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Sep 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/04/interview-blizzards-greg-canessa-on-battle-net/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19145491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/04/interview-blizzards-greg-canessa-on-battle-net/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Battle-Net</category><category>Battle.NEt</category><category>Blizzard</category><category>Blizzcon</category><category>Blizzcon-2009</category><category>Greg-Canessa</category><category>interview</category><category>Starcraft-2</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 04 Sep 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[BlizzCon 2009: The new Battle.Net]]></title><link>http://www.joystiq.com/2009/08/25/blizzcon-2009-the-new-battle-net/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/25/blizzcon-2009-the-new-battle-net/</guid><comments>http://www.joystiq.com/2009/08/25/blizzcon-2009-the-new-battle-net/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/2226478/full/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/bnetbconmain1.jpg" alt="" /></a><br /></div>
Blizzard finally unveiled the much-hyped new version of Battle.Net at BlizzCon and, as expected, it's a huge leap forward from the service that was first introduced with <span style="font-style: italic;">Diablo</span> in 1996. Although, in typical Blizzard fashion, this is still a work in progress and could change by the time it eventually comes out. In 2013. (We kid, we kid.)<br /><br />Everything shown was modeled from inside of <em>Starcraft 2</em>, which Blizzard is calling the Battle.Net 2.0 launch title. The developer will be working to expand it to older titles, possibly including legacy games like the original <em>Starcraft</em> and <em>Warcraft</em>. It's also safe to say that Blizzard must be working on a client-only version of Battle.Net, so you don't have to be inside a game to see when your friends are on.<br /><br />Check out the gallery below, and you can read about all the new details of what Blizzard wants to be the "premiere matchmaking service out there," after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/">Battle.Net (BlizzCon 2009)</a></strong></p><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/#2226484"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/battle.net200910_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/#2226483"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/battle.net200908_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/#2226482"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/battle.net200912_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/#2226481"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/battle.net200907_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battle-net-blizzcon-2009/#2226480"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/battle.net200905_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/08/25/blizzcon-2009-the-new-battle-net/" rel="bookmark">Continue reading <em>BlizzCon 2009: The new Battle.Net</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/25/blizzcon-2009-the-new-battle-net/">BlizzCon 2009: The new Battle.Net</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Aug 2009 18:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/25/blizzcon-2009-the-new-battle-net/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19137402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/blizzcon-2009-the-new-battle-net/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Battle-Net</category><category>Battle.Net</category><category>Blizzard</category><category>Blizzcon</category><category>Blizzcon-2009</category><category>Diablo-3</category><category>Greg-Canessa</category><category>online</category><category>Rob-Pardo</category><category>Starcraft-2</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 25 Aug 2009 18:28:00 EST</pubDate></item><item><title><![CDATA[Ex-PopCapper Canessa heading up new Battle.net ]]></title><link>http://www.joystiq.com/2009/05/12/ex-popcapper-canessa-heading-up-new-battle-net/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/12/ex-popcapper-canessa-heading-up-new-battle-net/</guid><comments>http://www.joystiq.com/2009/05/12/ex-popcapper-canessa-heading-up-new-battle-net/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/battlenet.jpg" /><br /></div>
Well folks, it took approximately 12 hours to squash the rampant rumors and speculation surrounding <a href="http://www.joystiq.com/tag/greg-canessa">Greg Canessa</a>. Bob Colayco of Blizzard Entertainment, Canessa's new employer, informed us today that the man will be taking the reins of Battle.net as project director. <br /><br />The former VP of game development at PopCap <a href="http://www.joystiq.com/2009/05/11/greg-canessa-leaves-popcap-for-blizzard-working-on-online-proje/">jumped ship</a> recently to work on an "unannounced project in the online space." Apparently that "unannounced project" is a revamping of the Battle.net structure, <a href="http://www.joystiq.com/2009/02/11/starcraft-2-beta-coming-in-09-on-next-generation-battle-net/"><em>totally announced</em> last February</a> by Blizzard's own Paul Sams. Colayco clarified Mr. Canessa's role in the project, saying, "He will report to our vice president of online technologies and work closely with the executive team to help fine-tune the next version of Battle.net, currently in development." Speculation officially squashed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/12/ex-popcapper-canessa-heading-up-new-battle-net/">Ex-PopCapper Canessa heading up new Battle.net </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 May 2009 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/12/ex-popcapper-canessa-heading-up-new-battle-net/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1544299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/12/ex-popcapper-canessa-heading-up-new-battle-net/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle.net</category><category>blizzard</category><category>blizzard-entertainment</category><category>bob-colayco</category><category>business</category><category>greg-canessa</category><category>paul-sams</category><category>popcap</category><category>popcap-games</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 12 May 2009 20:15:00 EST</pubDate></item><item><title><![CDATA[Greg Canessa leaves PopCap for Blizzard, working on online project]]></title><link>http://www.joystiq.com/2009/05/11/greg-canessa-leaves-popcap-for-blizzard-working-on-online-proje/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/11/greg-canessa-leaves-popcap-for-blizzard-working-on-online-proje/</guid><comments>http://www.joystiq.com/2009/05/11/greg-canessa-leaves-popcap-for-blizzard-working-on-online-proje/#comments</comments><description><![CDATA[<img vspace="0" hspace="0" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gregcanessa225px.jpg" class="imagepadding" />Just two short years after <a href="http://xbox.joystiq.com/2007/02/08/greg-canessa-leaves-microsoft-for-popcap/">Greg Canessa left his position</a> as group manager of <a href="http://www.joystiq.com/tag/xbox-live">Xbox Live</a> to try his hand on more casual fare at <a href="http://www.joystiq.com/tag/popcap">PopCap</a>, he is once again jumping ship -- -- this time to <a href="http://www.joystiq.com/tag/blizzard">Blizzard Entertainment</a>, masters and commanders of online powerhouse <a href="http://www.joystiq.com/tag/world-of-warcraft"><em>World of Warcraft</em></a>. Our trusted source tells us he's working on an "unannounced project in the online space," allegedly joining forces with VP of game design at Blizzard, <a href="http://www.joystiq.com/tag/Rob-Pardo/">Rob Pardo</a>.<br /><br />Has Mr. Canessa snagged one of the two open positions working on the "<a href="http://www.joystiq.com/2009/03/27/blizzard-hiring-for-unannounced-fifth-project-might-use-new-ip/">fifth, unannounced Blizzard project</a>" advertised recently on the company's website? Could he be working on porting <em>Bookworm</em> to <em>World of W</em>arcraft, making the <a href="http://www.joystiq.com/2009/04/23/popcap-adds-peggle-to-wow-apocalypse-imminent/">PopCap games within Blizzard games</a> trifecta complete? We've asked for comment from both PopCap and Blizzard and <em>hopefully</em> one of those two will help shed some light on Mr. Canessa's next project.<br /><br /><strong>Update:</strong> Garth Chouteau of PopCap PR got back to us and confirmed Greg Canessa's move to Blizzard, saying, "We are sorry to see him go and we wish him the very best. It's been a pleasure working with him and his move is largely predicated on it being a big personal and professional opportunity for him. This isn't going to have any material impact on our console presence and our strategy with respect to the consoles and the DS and the areas that Greg was heading up. We're still very committed to those."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/11/greg-canessa-leaves-popcap-for-blizzard-working-on-online-proje/">Greg Canessa leaves PopCap for Blizzard, working on online project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 May 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/11/greg-canessa-leaves-popcap-for-blizzard-working-on-online-proje/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1543095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/11/greg-canessa-leaves-popcap-for-blizzard-working-on-online-proje/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>greg-canessa</category><category>popcap</category><category>popcap-games</category><category>rob-pardo</category><category>xbla</category><category>xbox-live</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 11 May 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Peggle priced, detailed for XBLA]]></title><link>http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/</guid><comments>http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><p align="center"><a href="http://talkingaboutgames.com/content/view/2265/1/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/pegglestillnotformac.jpg" alt="" /></a></p>
<p>The <a href="http://www.joystiq.com/2008/02/08/xbla-peggle-gets-multiplayer-online-modes-and-features/">second quarter</a> has come and gone, and while our XBLA download queues have be left decidedly <em>Peggle</em>-free, PopCap's Greg Canessa remains adamant that the addictive puzzler is still on its way. In a recent interview, the PopCap exec blamed the game's tardiness on the addition of further polish and improvements, including 4-player local and online multiplayer over Xbox Live. Goodbye, free time!</p>
<br />
<p>Canessa also let slip <em>Peggle</em>'s XBLA pricing of 800 Microsoft Points ($10), and while a firm release date for the title still remains up in the air, puzzle addicts can rest a little easier knowing that their addiction-of-choice is still expected to drop like so many colored pegs sometime before the year is out.</p>
<p>[Via <a href="http://www.xbox360fanboy.com/2008/09/24/peggle-xbla-priced-at-800ms-points-adds-4-player-multiplayer/">X3F</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/">Peggle priced, detailed for XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Sep 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://talkingaboutgames.com/content/view/2265/1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1323306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/24/peggle-priced-detailed-for-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>greg-canessa</category><category>microsoft</category><category>peggle</category><category>Peggle-XBLA</category><category>popcap</category><category>Popcap-Games</category><category>Puzzle</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 24 Sep 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[2006, the Summer of Arcade Love]]></title><link>http://www.joystiq.com/2006/07/13/2006-the-summer-of-arcade-love/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/13/2006-the-summer-of-arcade-love/</guid><comments>http://www.joystiq.com/2006/07/13/2006-the-summer-of-arcade-love/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><object width="425" height="405" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="ExternalInterface"> <param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://gamevideos.com:80/swf/video.swf?plylst=http%3A%2F%2Fgamevideos.com%3A80/video/asx%3Ffileurl%3DXBOX_LIVE_GAMES_320x240.flv%26videoid%3D4535%26usersubmitted%3Dfalse%26runtime%3D157&amp;showlogo=false&amp;playAuto=no" /> <param name="quality" value="high" /> <param showlogo="false" />    <embed width="425" height="405" align="middle" src="http://gamevideos.com:80/swf/video.swf?plylst=http%3A%2F%2Fgamevideos.com%3A80/video/asx%3Ffileurl%3DXBOX_LIVE_GAMES_320x240.flv%26videoid%3D4535%26usersubmitted%3Dfalse%26runtime%3D157&amp;showlogo=false&amp;playAuto=no" swliveconnect="true" name="ExternalInterface" allowscriptaccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed>   </object><br />
The video above shows off some of the arcade titles coming out within the <a href="http://www.joystiq.com/2006/07/12/street-fighter-2-mega-ultra-10-edition/">next month</a>. <em>Cloning Clyde</em> in particular looks like a lot of fun. Frankly, I'm a little puzzled as to why Namco insists on releasing <em>Pac-Man</em> when <em>Ms. Pac-Man</em> is clearly superior. And how the hell does E. Honda beat Ryu anyway?<br />
<br />
After the break is another video. This one is Greg Canessa, Group Manager for Xbox Live Arcade, being interviewed by 1UP's Luke Smith -- wearing his best <a href="http://www.joystiq.com/2006/07/12/master-chief-behind-the-mask-denzel/">Peter Jackson</a> costume by the look of it. The interview reveals a few nice tidbits, the biggest of which is that there are around thirty new arcade titles to be released by the end of the year. When asked if Bungie is working on any Arcade titles, Canessa gives a titillating "Stay tuned." Check out the interview after the break.<p><a href="http://www.joystiq.com/2006/07/13/2006-the-summer-of-arcade-love/" rel="bookmark">Continue reading <em>2006, the Summer of Arcade Love</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/13/2006-the-summer-of-arcade-love/">2006, the Summer of Arcade Love</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jul 2006 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/07/13/2006-the-summer-of-arcade-love/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/642499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/13/2006-the-summer-of-arcade-love/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cloning-Clyde</category><category>frogger</category><category>Greg-Canessa</category><category>Microsoft</category><category>NinjaBee</category><category>pac-man</category><category>Platformer</category><category>XBLA</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 13 Jul 2006 10:45:00 EST</pubDate></item></channel></rss>