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<title>Joystiq</title>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Video interview: Heavy Rain producer confirms DLC, talks game marketing]]></title><link>http://www.joystiq.com/2009/12/14/heavy-rain-producer-confirms-dlc-talks-marketing/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/14/heavy-rain-producer-confirms-dlc-talks-marketing/</guid><comments>http://www.joystiq.com/2009/12/14/heavy-rain-producer-confirms-dlc-talks-marketing/#comments</comments><description><![CDATA[<center><object width="580" height="353" id="viddler_4d7b33d5" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"> <param value="http://www.viddler.com/simple/4d7b33d5/" name="movie" /> <param value="always" name="allowScriptAccess" /> <param value="true" name="allowFullScreen" /> <param value="tubemogulid=TD-Q0P-W10" name="flashvars" /><embed width="580" height="353" name="viddler_4d7b33d5" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" flashvars="tubemogulid=TD-Q0P-W10" src="http://www.viddler.com/simple/4d7b33d5/"></embed></object></center> Last month we spoke with <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a> executive producer Guillaume de Fondaumiere about Quantic Dream's upcoming PS3 adventure game. As a game far from the everyday, de Fondaumiere agreed that <em>Heavy Rain</em> has been a challenge to market. "It's a difficult game to market, because it's difficult for people to understand what it is unless they experience it," he admitted in our video interview above. "So we have to show it to them. We probably have to give them a playable demo for them to see and experience for themselves how different and unique this experience is."<br />
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We argued that a playable demo would simply reveal how unconventional the controls could be, to which de Fondaumiere responded: "You simply cannot use conventional game mechanisms when you want to create a unique experience. But I think that -- and user tests we've conducted show that -- you get used to it very quickly. It's quite intuitive. I'm not too concerned about this. At all, actually."<br />
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Finally, when asked if he had any final words to tell the Joystiq audience, de Fondaumiere advised fans not to sell the game back to GameStop after completing the story. "Buy the game, don't sell it. Keep it to yourself. You'll need it to continue and experience more episodes in the months following the launch of the game." So, <a href="http://www.joystiq.com/2009/08/26/quantic-dream-considering-dlc-sequels-prequels-for-heavy-rains/">DLC</a> confirmed, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/14/heavy-rain-producer-confirms-dlc-talks-marketing/">Video interview: Heavy Rain producer confirms DLC, talks game marketing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Dec 2009 14:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/14/heavy-rain-producer-confirms-dlc-talks-marketing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/14/heavy-rain-producer-confirms-dlc-talks-marketing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>Guillaume-de-Fondaumiere</category><category>heavy-rain</category><category>Interactive-Drama</category><category>interview</category><category>marketing</category><category>quantic-dream</category><category>SCE</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 14 Dec 2009 14:01:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain producer talks characters, story, deaths]]></title><link>http://www.joystiq.com/2009/08/07/heavy-rain-producer-talks-characters-story-deaths/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/07/heavy-rain-producer-talks-characters-story-deaths/</guid><comments>http://www.joystiq.com/2009/08/07/heavy-rain-producer-talks-characters-story-deaths/#comments</comments><description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="352" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/a4f4cf73" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple_on_site/a4f4cf73" width="580" height="352" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object>If your thirst for information regarding Quantic Dream's upcoming psycho-killer drama, <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a>, has yet to be slaked, you may want to check out the above video. It features <a href="http://blog.us.playstation.com/2009/08/05/interview-with-heavy-rain-executive-producer/">an interview with the game's executive producer</a>, Guillaume de Fondaumiere. No OMGMegatons are dropped during the duration of said interview, but Fondaumiere does explain the inspiration behind the game's story, and gives a few more details into the two out of the four characters the developer has chosen to reveal.<br />
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Try not to get too attached to these protagonists -- Fondaumiere also reminds us in this video that <a href="http://www.joystiq.com/2009/06/03/heavy-rain-no-game-over-just-game-endings/">any of them could die</a> at the drop of a hat. Or rather, a knife, assuming said knife drops into one of their more <em>vital</em> locations.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/07/heavy-rain-producer-talks-characters-story-deaths/">Heavy Rain producer talks characters, story, deaths</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Aug 2009 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/08/05/interview-with-heavy-rain-executive-producer/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/07/heavy-rain-producer-talks-characters-story-deaths/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19122690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/07/heavy-rain-producer-talks-characters-story-deaths/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>Guillaume-de-Fondaumiere</category><category>heavy-rain</category><category>Interactive-Drama</category><category>interview</category><category>quantic-dream</category><category>SCE</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><category>thriller</category><category>video</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 07 Aug 2009 16:15:00 EST</pubDate></item></channel></rss>