Posts with tag Guitar Hero II
by Alisha Karabinus Jun 26th 2007 1:58PM
Filed under: Arcade, Culture, Features, Microsoft Xbox 360, Galleries
The
Bonnaroo Music and Arts Festival can be described in many ways, but
gamer's paradise is not the first phrase that comes to mind.
Monstrosity of music, perhaps, or
neo-hippie nirvana -- these are much more apt descriptions. However, one tiny corner of the farm was in fact an electronic Eden, gamer style, at this year's festival.
We were curious about the console's presence at the festival, and the Microsoft rep on hand wasn't shy about answering questions. "Why
not Bonnaroo? There are tons of people, it's good exposure for the system, and it's a great chance to demonstrate the
360." From what we saw of the crowds in the tent, she was right about the exposure. The Arcade was never empty, and several of the consoles had small crowds clustered around the screens.
The Xbox 360 Discothéque Arcade, like so many of the enclosed structures at Bonnaroo, didn't look like much from the outside. Dust-streaked white walls shielded gamers from the boiling Tennessee sun, and the doorway was perfectly positioned to catch the occasional (and very welcome) breeze. Inside, thick shag rugs and battered sofas turned the Arcade into the perfect chill-out area. While the tent wasn't air-conditioned, the simple presence of shade made the Arcade a big draw for gamers and nongamers alike.
Continue reading Xbox 360 goes disco at Bonnaroo
by Ludwig Kietzmann May 10th 2007 11:01AM
Filed under: Culture, Sony PlayStation 2, Rhythm

An alarming abundance of
outrageous attitudes? Check. Enormous shoulder pads and poor color coordination? Check.
Extravagantly large hair and excessively shiny accessories? Check. With this Summer's upcoming
Guitar Hero expansion,
Rocks the 80's, publisher Activision is dangerously close to delivering their first
Japanese RPG. Thankfully, Opposable Thumbs reminds us that it's all about the music and
lists the first seven tracks from the game's 30-strong list.
- I Wanna Rock (by Twisted Sister)
- I Ran (by Flock of Seagulls)
- Round and Round (as made famous by Ratt)
- I Want Candy (as made famous by Bow Wow Wow)
- Metal Health (as made famous by Quiet Riot)
- Holy Diver (as made famous by Dio)
- Heat Of The Moment (as made famous by Asia)
Given the lack of the "as made famous" bit, it seems original recordings are provided by everybody's favorite contorted siblings and maritime birds. Curiously, Opposable Thumbs notes that
Guitar Hero: Rocks the 80's will be "exclusive" to the
PlayStation 2. Does that imply exclusivity for the in-store version, with the Xbox 360 receiving the expansion in downloadable form? Why would Activision limit the game's reach? After all,
the pricing of
Guitar Hero's
online tracks makes it
pretty clear that the publisher enjoys making money.
[Thanks, Jess]
by Ludwig Kietzmann Apr 19th 2007 9:45PM
Filed under: Nintendo DS, Nintendo GameCube, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Nintendo Wii, Microsoft Xbox 360, Business
The sheer anticipation that builds up around the
NPD Group's monthly video game sales data is like an immense fanboy
volcano just waiting to erupt. Predictions are made, forum wars are waged and in the end, some worshippers are left in agony as the facts (here represented by
hot molten lava) eat away at their pale flesh. But on to cooler topics -- total industry sales are up by 33%!
The detailed
GameDaily BIZ report reveals that total hardware sales rose by 69% in March to $370 million. Of that, console hardware raked in $257 million, making for an increase of 93%. NPD analyst Anita Frazier calls it an "outstanding month," though some console manufacturers might not share that particular sentiment. The North American console sales for March are as follows:
- Nintendo DS: 508K
- Sony PlayStation 2: 280K
- Nintendo Wii: 259K (2.1 million total)
- Microsoft Xbox 360: 199K (5.3 million total)
- Sony PSP: 180k
- Nintendo Game Boy Advance: 148K
- Sony PlayStation 3: 130K (1.2 million total)
- Nintendo Gamecube: 22K
- Microsoft Xbox: N/A
Continue reading NPD: March belongs to DS, PS2
by Ludwig Kietzmann Apr 17th 2007 8:17PM
Filed under: Nintendo DS, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm, Business
Tina Turner be damned, you're getting a new
Guitar Hero game every year. In a Eurogamer
interview, RedOctane co-founder and president, Kai Huang, reveals that every guitar freak's favorite franchise will soon have something in common with
large men tossing balls and slamming into each other. "I think that fans can definitely expect that we're going to have one major release a year," says Kai. Following that, the peripheral manufacturer plans to "release update packs and content packs so there's more songs."
And what about the
controversial pricing of already released song packs? The pricing's "competitive," says Huang, though his comment may have been slightly garbled due to the degradation of interplanetary transmissions. "We've done a lot of evaluation on the pricing and the costs for each of the songs and how they work for each of the packs, and we think that they're priced competitively, but certainly we listen to the fans and we take that feedback, and if that's something we'll need to evaluate we'll do that."
An annual release of
Guitar Hero is hardly something we'd consider to be terrible news, but one caveat certainly needs to be heard -- not many franchises keep their sparkle on a yearly release schedule. Even fellow music maniac,
Dance Dance Revolution, has taken a few
bad steps in its rapid-fire career. We cringe at the thought of seeing a great franchise doing a power slide... down a set of stairs.
by Ludwig Kietzmann Apr 16th 2007 9:54PM
Filed under: Microsoft Xbox 360, Rhythm
"We're aware of the problem and we're looking into it." So says RedOctane
in response to complaints of a
Guitar Hero II patch leaving Xbox 360s paralyzed by the dreaded
red ring of death. A string of users have posted their tales of woe on the official
Xbox forums, noting post-patch game freezes, startup glitches and eventual system lockups. The patch was initially issued to correct
unresponsive whammy bars in some guitar controllers.
Though Red Octane doesn't divulge to Eurogamer just exactly what "we're looking into it" entails, there's little hope that a further software patch could repair completely inoperative consoles. There's also no direct evidence to suggest that the patch itself is causing the Xbox 360 hardware to malfunction. The operating system might be fooled into thinking there is, however, which isn't much better than a physical malfunction. This occurrence is awfully similar to what transpires whenever a new Xbox 360 game is released -- is software causing a new problem, or is it letting you know that you had a rotten system to begin with?
We'll let you know as soon as RedOctane or Microsoft comment further.
by Alexander Sliwinski Apr 14th 2007 11:30AM
Filed under: Microsoft Xbox 360, Peripherals, Rhythm, Business
Apparently Red Octane discovered the problem in their guitars and fixed it with a software patch this morning. On Red Octane's website they're saying that as of 4 AM pacific today a
patch is available via Xbox Live that "should resolve the situation where input from the whammy bar was not always recognized."
Red Octane admitted a week ago that two models of their Xbox 360 guitars were "
defective." This followed a week of wannabe guitar heroes discovering that their axes were having
problems with their whammy bar, strangely the whammy defect seemed to have a higher prevalence in the first batch of guitars with a 95055 on the box. Red Octane says the situation is fixed now. This doesn't explain the sticky yellow fret button or the complaints of "shocks" by some people, but the original whammy bar issue seems resolved. People with "defective" guitars, after downloading the patch, is it fixed?
[Thank you James]
by Andrew Yoon Apr 11th 2007 7:25PM
Filed under: Culture, Microsoft Xbox 360, Video, Competitive Gaming, Galleries
The legendary Gene Simmons (of KISS fame) rocked hard in Times Square promoting the newly released Guitar Hero II for Xbox 360. The nation's (supposed) top Guitar Hero masters were invited to perform in NYC's Virgin Megastore, and the top hero would be gifted with an autographed guitar and the once-in-a-lifetime opportunity to play with Simmons. Of course, as any legitimate rock star would do, he played with the ladies too.
The large audience may have proven too nerve-wracking, as many of the performances were stiff, littered with missed notes, and lacking personality. Of course, everything changed when Simmons walked in the room, tongue intact. His charismatic interaction with the audience proved that it takes a lot more than fast fingers to become a real rock star. Remember that, next time you "strap on."
by Alexander Sliwinski Apr 7th 2007 10:40AM
Filed under: Microsoft Xbox 360, Rhythm, Business

After awaiting an official response all week on what Red Octane plans to do about defective guitars some customers received with their copies of Xbox 360's
Guitar Hero II, we've received from several tipsters the responses they received from Red Octane. The response brings up nothing but more questions.
Red Octane writes to those with complaints about the guitar, "We have isolated this issue to two model numbers that can be found on the guitar's packaging.
The numbers are 95065 and 95055. We are asking that customers who puchased [sic] their items from a retailer perform an exchange with that respective store (for a model number other than the defective two listed above). Customer's [sic] who purchased through our online story [sic] can complete an
rma request for their defective item and we will exchange it for a fully function [sic] guitar controller. We do apologize for the inconvenience and will resole [sic] these matters."
Joystiq has been interviewing people all week trying to make sense of this entire issue as Red Octane is less than forthcoming with information. For example, here at Joystiq, we have a 95055 box, with a 95065 sticker placed over the UPC (originally 95055) and a 95065 guitar in the box - everything works fine so far (except star power activation is far less responsive than the PS2 guitar). Over at sister site Xbox 360 Fanboy, where they received a broken controller, they had a 95067 (that is not a typo) box with a 95065 guitar inside. At this point Red Octane acknowledges "defective" models as 95065 and 95055. If you have a defective model guitar, go ahead and return it with Red Octane's blessing.
[Thank you to everyone we've interviewed and those who sent in tips]
Continue reading Red Octane says two Xbox guitar models 'defective'
by Alexander Sliwinski Apr 3rd 2007 10:55PM
Filed under: Microsoft Xbox 360, Rhythm
Today we received two separate tips from readers telling us that Target stores wouldn't sell them
Guitar Hero II on the Xbox 360 because there was a "recall." We couldn't get in touch with Target corporate, but numerous local Target stores we contacted said they hadn't received anything from corporate about a recall. However, they did say that it may take a day and to check back tomorrow. Best Buy and Gamestop also have nothing in their system about a recall. Red Octane wouldn't return our phone call and an Xbox spokesperson at Edelman says they don't "directly handle third-party relationships" for Microsoft.
Based on a Gamespot message board GameStooge is
reporting that the guitar is having issues with an unresponsive whammy bar. Apparently there were two different guitars manufactured (pictured above) for the game and the problems allegedly exist in the guitar with the pedal jack next to the power cord.
We're awaiting word from Red Octane on whether or not there is an issue with their Xbox 360 guitar controller and we'll follow up with Target tomorrow to see if the "recall" is official.
by Ludwig Kietzmann Mar 16th 2007 3:30PM
Filed under: Microsoft Xbox 360, Rhythm

Activision has grabbed the nearest microphone and screeched out the official release date for the Xbox 360's
Guitar Hero II.
"Pay attention you motherfrackers,
drop the keyboards PC hackers,
Guitar Hero II drops
April three,
get out your wallets
these frets ain't free! Woooowrgh!"
You'll likely be able to obtain
much better tunes than that lyrical atrocity later on, thanks to this version's ability to download a "consistent stream of new tracks" from Xbox Live.
RedOctane's Dusty Welch notes in
the press release that the online component "is going to provide an incredible opportunity for our fans to extend the gameplay experience, and we have ambitious ideas to continue to fully support these efforts." Sadly, said ambitious ideas don't include online multiplayer just yet.
by Jared Rea Feb 15th 2007 3:45PM
Filed under: Microsoft Xbox 360, Rhythm, Business

In an
interview that featured more ducked questions than a limbo contest at a mallard convention, Red Octane's Ted Lange managed to boast a little regarding their plans for
Guitar Hero II and the Xbox Live Marketplace. When asked about the service, Lange points out that while they're still working on the fine details, Red Octane's current plans include having the most content available for any game to date.
This can, of course, be a very good thing or a very
bad thing. Still, a bold statement nonetheless.
What could Red Octane possibly offer in order to follow through with these plans? The most obvious chunk of content are songs from the
original Guitar Hero, but it could also be anything from new characters skins to original songs. Our wallets can only hope that they recognize the thin line between what is a micro- and what is a
macro- transaction.
by Ludwig Kietzmann Feb 9th 2007 12:15PM
Filed under: Nintendo DS, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Nintendo Wii, Microsoft Xbox 360

The
10th Annual Interactive Achievement Awards have at long last confirmed a growing, industry-wide suspicion:
Gears of War is pretty good. In a ceremony held last night at the Hard Rock Hotel in Las Vegas, the
Academy of Interactive Arts and Sciences bestowed eight shiny statuettes upon Epic Games' monsters vs. testosterone epic. In addition to winning overall Game of the Year, it picked up gongs for Console Game of the Year, Online Game Play, Animation, Art Design, Visual Engineering, Outstanding Character Performance and Action/Adventure Game of the Year.
Wii Sports waggled three awards out of the academy, including ones for Outstanding Innovation, Gameplay Engineering and Game Design.
The Elder Scrolls IV: Oblivion,
Guitar Hero II and
Loco Roco all came away with double wins, whereas
The Legend of Zelda: Twilight Princess made off with a single prize for Outstanding Story and Character Development (in your face,
Saint's Row!). Inaugural Lifetime Achievement awards went to
Minoru Arakawa and
Howard Lincoln, for their involvement with the NES and the rebuilding of a shattered games industry during the 1980's.
Check out the full list of winners after the break.
Read -- AIAS press release [PDF]
Continue reading Gears of War wins big at Interactive Achievement Awards
by James Ransom-Wiley Jan 26th 2007 1:25AM
Filed under: Sony PlayStation 2, Rhythm

RedOctane recently held a
Guitar Hero II PR stunt mock cremation service for its dearly departed predecessor 'air guitar.' Slash, Buddy Holly, and Ace Frehley -- at least the cheapest look-alikes RedOctane could score in East London -- filled in as pallbearers. Since no funeral parlor would disgrace its reputation by hosting such a preposterous mingle, the gang said "goodbye" in a Shoreditch art studio. "People generally took it seriously," observed RedOctane's Dave Noble.
Multiple sightings of the departed have since been reported.
by Ludwig Kietzmann Jan 22nd 2007 11:27PM
Filed under: Culture, Sony PlayStation 2, Nintendo Wii, Microsoft Xbox 360

The Academy of Interactive Arts & Sciences has announced the nominations for the 10th Annual Interactive Achievement Awards. Though
Gears of War has yet to make an acquaintance with that irrelevant temptress,
Emmy, it stands a very good chance of winning a statuette that actually matters -- it's been nominated in ten different categories, including Console Game of the Year, Action / Adventure Game of the Year, and Overall Game of the Year.
The AIAS (probably not pronounced "Ahyeehuss") also fancies
The Elder Scrolls IV: Oblivion and
The Legend of Zelda: Twilight Princess, each garnering six nominations. These, along with
Guitar Hero II and
Wii Sports complete the list of classy nominees in the Overall Game of the Year category. The full list of nominees is available on the official Ahyeehuss
website.
[Via
GameDaily BIZ]
See also: Joystiq's Game of the Year by Alexander Sliwinski Jan 10th 2007 4:55PM
Filed under: Rhythm, Business

The Ant Commandos, makers of the Freedom V Wireless guitar for
Guitar Hero and
Guitar Hero II, have contacted Joystiq about a problem being reported with the latest Freedom V shipment. This issue only affects the most recent shipment of Freedom V guitars. Turns out the black foam, which was recently added, surrounding the battery pack is causing the wireless guitar to lose connection. Fixing the problem is as simple as "removing this foam padding from the battery pack."
Once again, this only affects Freedom V Wireless units purchased recently and fixing the problem involves removing the black foam around the battery pack. That'll be all, rock on!
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